]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - snd_mix.c
Fix a crash on Doombringer duel5.bsp where one of the lights has more than 32768...
[xonotic/darkplaces.git] / snd_mix.c
index c601b60abb3c783ec17633114bf664c1fbc8a957..10da40047ec05355f7ccf85eff87d7b1a115344f 100644 (file)
--- a/snd_mix.c
+++ b/snd_mix.c
@@ -17,239 +17,237 @@ along with this program; if not, write to the Free Software
 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 */
-// snd_mix.c -- portable code to mix sounds for snd_dma.c
 
 #include "quakedef.h"
+#include "snd_main.h"
 
-#ifdef _WIN32
-#include "winquake.h"
+extern cvar_t snd_softclip;
+
+static portable_sampleframe_t paintbuffer[PAINTBUFFER_SIZE];
+static portable_sampleframe_t paintbuffer_unswapped[PAINTBUFFER_SIZE];
+
+extern speakerlayout_t snd_speakerlayout; // for querying the listeners
+
+#ifdef CONFIG_VIDEO_CAPTURE
+static void S_CaptureAVISound(const portable_sampleframe_t *paintbuffer, size_t length)
+{
+       size_t i;
+       unsigned int j;
+
+       if (!cls.capturevideo.active)
+               return;
+
+       // undo whatever swapping the channel layout (swapstereo, ALSA) did
+       for(j = 0; j < snd_speakerlayout.channels; ++j)
+       {
+               unsigned int j0 = snd_speakerlayout.listeners[j].channel_unswapped;
+               for(i = 0; i < length; ++i)
+                       paintbuffer_unswapped[i].sample[j0] = paintbuffer[i].sample[j];
+       }
+
+       SCR_CaptureVideo_SoundFrame(paintbuffer_unswapped, length);
+}
 #endif
 
-// LordHavoc: was 512, expanded to 2048
-#define        PAINTBUFFER_SIZE        2048
-portable_samplepair_t paintbuffer[PAINTBUFFER_SIZE];
-int            snd_scaletable[32][256];
+extern cvar_t snd_softclip;
 
-/*
-// LordHavoc: disabled this because it desyncs with the video too easily
-extern cvar_t cl_avidemo;
-static FILE *cl_avidemo_soundfile = NULL;
-void S_CaptureAVISound(portable_samplepair_t *buf, int length)
+static void S_SoftClipPaintBuffer(portable_sampleframe_t *painted_ptr, int nbframes, int width, int nchannels)
 {
-       int i, n;
-       qbyte out[PAINTBUFFER_SIZE * 4];
-       char filename[MAX_OSPATH];
+       int i;
 
-       if (cl_avidemo.value >= 0.1f)
+       if((snd_softclip.integer == 1 && width <= 2) || snd_softclip.integer > 1)
        {
-               if (cl_avidemo_soundfile == NULL)
+               portable_sampleframe_t *p = painted_ptr;
+
+#if 0
+/* Soft clipping, the sound of a dream, thanks to Jon Wattes
+   post to Musicdsp.org */
+#define SOFTCLIP(x) (x) = sin(bound(-M_PI/2, (x), M_PI/2)) * 0.25
+#endif
+
+               // let's do a simple limiter instead, seems to sound better
+               static float maxvol = 0;
+               maxvol = max(1.0f, maxvol * (1.0f - nbframes / (0.4f * snd_renderbuffer->format.speed)));
+#define SOFTCLIP(x) if(fabs(x)>maxvol) maxvol=fabs(x); (x) /= maxvol;
+
+               if (nchannels == 8)  // 7.1 surround
+               {
+                       for (i = 0;i < nbframes;i++, p++)
+                       {
+                               SOFTCLIP(p->sample[0]);
+                               SOFTCLIP(p->sample[1]);
+                               SOFTCLIP(p->sample[2]);
+                               SOFTCLIP(p->sample[3]);
+                               SOFTCLIP(p->sample[4]);
+                               SOFTCLIP(p->sample[5]);
+                               SOFTCLIP(p->sample[6]);
+                               SOFTCLIP(p->sample[7]);
+                       }
+               }
+               else if (nchannels == 6)  // 5.1 surround
+               {
+                       for (i = 0; i < nbframes; i++, p++)
+                       {
+                               SOFTCLIP(p->sample[0]);
+                               SOFTCLIP(p->sample[1]);
+                               SOFTCLIP(p->sample[2]);
+                               SOFTCLIP(p->sample[3]);
+                               SOFTCLIP(p->sample[4]);
+                               SOFTCLIP(p->sample[5]);
+                       }
+               }
+               else if (nchannels == 4)  // 4.0 surround
                {
-                       sprintf (filename, "%s/dpavi.wav", com_gamedir);
-                       cl_avidemo_soundfile = fopen(filename, "wb");
-                       memset(out, 0, 44);
-                       fwrite(out, 1, 44, cl_avidemo_soundfile);
-                       // header will be filled out when file is closed
+                       for (i = 0; i < nbframes; i++, p++)
+                       {
+                               SOFTCLIP(p->sample[0]);
+                               SOFTCLIP(p->sample[1]);
+                               SOFTCLIP(p->sample[2]);
+                               SOFTCLIP(p->sample[3]);
+                       }
                }
-               fseek(cl_avidemo_soundfile, 0, SEEK_END);
-               // write the sound buffer as little endian 16bit interleaved stereo
-               for(i = 0;i < length;i++)
+               else if (nchannels == 2)  // 2.0 stereo
                {
-                       n = buf[i].left >> 2; // quiet enough to prevent clipping most of the time
-                       n = bound(-32768, n, 32767);
-                       out[i*4+0] = n & 0xFF;
-                       out[i*4+1] = (n >> 8) & 0xFF;
-                       n = buf[i].right >> 2; // quiet enough to prevent clipping most of the time
-                       n = bound(-32768, n, 32767);
-                       out[i*4+2] = n & 0xFF;
-                       out[i*4+3] = (n >> 8) & 0xFF;
+                       for (i = 0; i < nbframes; i++, p++)
+                       {
+                               SOFTCLIP(p->sample[0]);
+                               SOFTCLIP(p->sample[1]);
+                       }
                }
-               if (fwrite(out, 4, length, cl_avidemo_soundfile) < length)
+               else if (nchannels == 1)  // 1.0 mono
                {
-                       Cvar_SetValueQuick(&cl_avidemo, 0);
-                       Con_Printf("avi saving sound failed, out of disk space?  stopping avi demo capture.\n");
+                       for (i = 0; i < nbframes; i++, p++)
+                       {
+                               SOFTCLIP(p->sample[0]);
+                       }
                }
-       }
-       else if (cl_avidemo_soundfile)
-       {
-               // file has not been closed yet, close it
-               fseek(cl_avidemo_soundfile, 0, SEEK_END);
-               i = ftell(cl_avidemo_soundfile);
-
-               //"RIFF", (int) unknown (chunk size), "WAVE",
-               //"fmt ", (int) 16 (chunk size), (short) format 1 (uncompressed PCM), (short) 2 channels, (int) unknown rate, (int) unknown bytes per second, (short) 4 bytes per sample (channels * bytes per channel), (short) 16 bits per channel
-               //"data", (int) unknown (chunk size)
-               memcpy(out, "RIFF****WAVEfmt \x10\x00\x00\x00\x01\x00\x02\x00********\x04\x00\x10\x00data****", 44);
-               // the length of the whole RIFF chunk
-               n = i - 8;
-               out[4] = (n) & 0xFF;
-               out[5] = (n >> 8) & 0xFF;
-               out[6] = (n >> 16) & 0xFF;
-               out[7] = (n >> 24) & 0xFF;
-               // rate
-               n = shm->speed;
-               out[24] = (n) & 0xFF;
-               out[25] = (n >> 8) & 0xFF;
-               out[26] = (n >> 16) & 0xFF;
-               out[27] = (n >> 24) & 0xFF;
-               // bytes per second (rate * channels * bytes per channel)
-               n = shm->speed * 4;
-               out[28] = (n) & 0xFF;
-               out[29] = (n >> 8) & 0xFF;
-               out[30] = (n >> 16) & 0xFF;
-               out[31] = (n >> 24) & 0xFF;
-               // the length of the data chunk
-               n = i - 44;
-               out[40] = (n) & 0xFF;
-               out[41] = (n >> 8) & 0xFF;
-               out[42] = (n >> 16) & 0xFF;
-               out[43] = (n >> 24) & 0xFF;
-
-               fseek(cl_avidemo_soundfile, 0, SEEK_SET);
-               fwrite(out, 1, 44, cl_avidemo_soundfile);
-               fclose(cl_avidemo_soundfile);
-               cl_avidemo_soundfile = NULL;
+#undef SOFTCLIP
        }
 }
-*/
 
-void S_TransferPaintBuffer(int endtime)
+static void S_ConvertPaintBuffer(portable_sampleframe_t *painted_ptr, void *rb_ptr, int nbframes, int width, int nchannels)
 {
-       void *pbuf;
-       if ((pbuf = S_LockBuffer()))
+       int i, val;
+
+       // FIXME: add 24bit and 32bit float formats
+       // FIXME: optimize with SSE intrinsics?
+       if (width == 2)  // 16bit
        {
-               int i;
-               int *snd_p;
-               int snd_vol;
-               int lpaintedtime;
-               int snd_linear_count;
-               int val;
-               snd_p = (int *) paintbuffer;
-               snd_vol = volume.value*256;
-               lpaintedtime = paintedtime;
-               if (shm->samplebits == 16)
+               short *snd_out = (short*)rb_ptr;
+               if (nchannels == 8)  // 7.1 surround
                {
-                       // 16bit
-                       short *snd_out;
-                       if (shm->channels == 2)
+                       for (i = 0;i < nbframes;i++, painted_ptr++)
                        {
-                               // 16bit 2 channels (stereo)
-                               while (lpaintedtime < endtime)
-                               {
-                                       // handle recirculating buffer issues
-                                       i = lpaintedtime & ((shm->samples >> 1) - 1);
-                                       snd_out = (short *) pbuf + (i << 1);
-                                       snd_linear_count = (shm->samples >> 1) - i;
-                                       if (snd_linear_count > endtime - lpaintedtime)
-                                               snd_linear_count = endtime - lpaintedtime;
-                                       snd_linear_count <<= 1;
-                                       if (snd_swapstereo.value)
-                                       {
-                                               for (i = 0;i < snd_linear_count;i += 2)
-                                               {
-                                                       val = (snd_p[i + 1] * snd_vol) >> 8;
-                                                       snd_out[i    ] = bound(-32768, val, 32767);
-                                                       val = (snd_p[i    ] * snd_vol) >> 8;
-                                                       snd_out[i + 1] = bound(-32768, val, 32767);
-                                               }
-                                       }
-                                       else
-                                       {
-                                               for (i = 0;i < snd_linear_count;i += 2)
-                                               {
-                                                       val = (snd_p[i    ] * snd_vol) >> 8;
-                                                       snd_out[i    ] = bound(-32768, val, 32767);
-                                                       val = (snd_p[i + 1] * snd_vol) >> 8;
-                                                       snd_out[i + 1] = bound(-32768, val, 32767);
-                                               }
-                                       }
-                                       snd_p += snd_linear_count;
-                                       lpaintedtime += (snd_linear_count >> 1);
-                               }
+                               val = (int)(painted_ptr->sample[0] * 32768.0f);*snd_out++ = bound(-32768, val, 32767);
+                               val = (int)(painted_ptr->sample[1] * 32768.0f);*snd_out++ = bound(-32768, val, 32767);
+                               val = (int)(painted_ptr->sample[2] * 32768.0f);*snd_out++ = bound(-32768, val, 32767);
+                               val = (int)(painted_ptr->sample[3] * 32768.0f);*snd_out++ = bound(-32768, val, 32767);
+                               val = (int)(painted_ptr->sample[4] * 32768.0f);*snd_out++ = bound(-32768, val, 32767);
+                               val = (int)(painted_ptr->sample[5] * 32768.0f);*snd_out++ = bound(-32768, val, 32767);
+                               val = (int)(painted_ptr->sample[6] * 32768.0f);*snd_out++ = bound(-32768, val, 32767);
+                               val = (int)(painted_ptr->sample[7] * 32768.0f);*snd_out++ = bound(-32768, val, 32767);
                        }
-                       else
+               }
+               else if (nchannels == 6)  // 5.1 surround
+               {
+                       for (i = 0; i < nbframes; i++, painted_ptr++)
                        {
-                               // 16bit 1 channel (mono)
-                               while (lpaintedtime < endtime)
-                               {
-                                       // handle recirculating buffer issues
-                                       i = lpaintedtime & (shm->samples - 1);
-                                       snd_out = (short *) pbuf + i;
-                                       snd_linear_count = shm->samples - i;
-                                       if (snd_linear_count > endtime - lpaintedtime)
-                                               snd_linear_count = endtime - lpaintedtime;
-                                       for (i = 0;i < snd_linear_count;i++)
-                                       {
-                                               val = ((snd_p[i * 2 + 0] + snd_p[i * 2 + 1]) * snd_vol) >> 9;
-                                               snd_out[i] = bound(-32768, val, 32767);
-                                       }
-                                       snd_p += snd_linear_count << 1;
-                                       lpaintedtime += snd_linear_count;
-                               }
+                               val = (int)(painted_ptr->sample[0] * 32768.0f);*snd_out++ = bound(-32768, val, 32767);
+                               val = (int)(painted_ptr->sample[1] * 32768.0f);*snd_out++ = bound(-32768, val, 32767);
+                               val = (int)(painted_ptr->sample[2] * 32768.0f);*snd_out++ = bound(-32768, val, 32767);
+                               val = (int)(painted_ptr->sample[3] * 32768.0f);*snd_out++ = bound(-32768, val, 32767);
+                               val = (int)(painted_ptr->sample[4] * 32768.0f);*snd_out++ = bound(-32768, val, 32767);
+                               val = (int)(painted_ptr->sample[5] * 32768.0f);*snd_out++ = bound(-32768, val, 32767);
                        }
                }
-               else
+               else if (nchannels == 4)  // 4.0 surround
                {
-                       // 8bit
-                       unsigned char *snd_out;
-                       if (shm->channels == 2)
+                       for (i = 0; i < nbframes; i++, painted_ptr++)
                        {
-                               // 8bit 2 channels (stereo)
-                               while (lpaintedtime < endtime)
-                               {
-                                       // handle recirculating buffer issues
-                                       i = lpaintedtime & ((shm->samples >> 1) - 1);
-                                       snd_out = (unsigned char *) pbuf + (i << 1);
-                                       snd_linear_count = (shm->samples >> 1) - i;
-                                       if (snd_linear_count > endtime - lpaintedtime)
-                                               snd_linear_count = endtime - lpaintedtime;
-                                       snd_linear_count <<= 1;
-                                       if (snd_swapstereo.value)
-                                       {
-                                               for (i = 0;i < snd_linear_count;i += 2)
-                                               {
-                                                       val = ((snd_p[i + 1] * snd_vol) >> 16) + 128;
-                                                       snd_out[i    ] = bound(0, val, 255);
-                                                       val = ((snd_p[i    ] * snd_vol) >> 16) + 128;
-                                                       snd_out[i + 1] = bound(0, val, 255);
-                                               }
-                                       }
-                                       else
-                                       {
-                                               for (i = 0;i < snd_linear_count;i += 2)
-                                               {
-                                                       val = ((snd_p[i    ] * snd_vol) >> 16) + 128;
-                                                       snd_out[i    ] = bound(0, val, 255);
-                                                       val = ((snd_p[i + 1] * snd_vol) >> 16) + 128;
-                                                       snd_out[i + 1] = bound(0, val, 255);
-                                               }
-                                       }
-                                       snd_p += snd_linear_count;
-                                       lpaintedtime += (snd_linear_count >> 1);
-                               }
+                               val = (int)(painted_ptr->sample[0] * 32768.0f);*snd_out++ = bound(-32768, val, 32767);
+                               val = (int)(painted_ptr->sample[1] * 32768.0f);*snd_out++ = bound(-32768, val, 32767);
+                               val = (int)(painted_ptr->sample[2] * 32768.0f);*snd_out++ = bound(-32768, val, 32767);
+                               val = (int)(painted_ptr->sample[3] * 32768.0f);*snd_out++ = bound(-32768, val, 32767);
                        }
-                       else
+               }
+               else if (nchannels == 2)  // 2.0 stereo
+               {
+                       for (i = 0; i < nbframes; i++, painted_ptr++)
                        {
-                               // 8bit 1 channel (mono)
-                               while (lpaintedtime < endtime)
-                               {
-                                       // handle recirculating buffer issues
-                                       i = lpaintedtime & (shm->samples - 1);
-                                       snd_out = (unsigned char *) pbuf + i;
-                                       snd_linear_count = shm->samples - i;
-                                       if (snd_linear_count > endtime - lpaintedtime)
-                                               snd_linear_count = endtime - lpaintedtime;
-                                       for (i = 0;i < snd_linear_count;i++)
-                                       {
-                                               val = (((snd_p[i * 2] + snd_p[i * 2 + 1]) * snd_vol) >> 17) + 128;
-                                               snd_out[i    ] = bound(0, val, 255);
-                                       }
-                                       snd_p += snd_linear_count << 1;
-                                       lpaintedtime += snd_linear_count;
-                               }
+                               val = (int)(painted_ptr->sample[0] * 32768.0f);*snd_out++ = bound(-32768, val, 32767);
+                               val = (int)(painted_ptr->sample[1] * 32768.0f);*snd_out++ = bound(-32768, val, 32767);
+                       }
+               }
+               else if (nchannels == 1)  // 1.0 mono
+               {
+                       for (i = 0; i < nbframes; i++, painted_ptr++)
+                       {
+                               val = (int)((painted_ptr->sample[0] + painted_ptr->sample[1]) * 16384.0f);*snd_out++ = bound(-32768, val, 32767);
+                       }
+               }
+
+               // noise is really really annoying
+               if (cls.timedemo)
+                       memset(rb_ptr, 0, nbframes * nchannels * width);
+       }
+       else  // 8bit
+       {
+               unsigned char *snd_out = (unsigned char*)rb_ptr;
+               if (nchannels == 8)  // 7.1 surround
+               {
+                       for (i = 0; i < nbframes; i++, painted_ptr++)
+                       {
+                               val = (int)(painted_ptr->sample[0] * 128.0f) + 128; *snd_out++ = bound(0, val, 255);
+                               val = (int)(painted_ptr->sample[1] * 128.0f) + 128; *snd_out++ = bound(0, val, 255);
+                               val = (int)(painted_ptr->sample[2] * 128.0f) + 128; *snd_out++ = bound(0, val, 255);
+                               val = (int)(painted_ptr->sample[3] * 128.0f) + 128; *snd_out++ = bound(0, val, 255);
+                               val = (int)(painted_ptr->sample[4] * 128.0f) + 128; *snd_out++ = bound(0, val, 255);
+                               val = (int)(painted_ptr->sample[5] * 128.0f) + 128; *snd_out++ = bound(0, val, 255);
+                               val = (int)(painted_ptr->sample[6] * 128.0f) + 128; *snd_out++ = bound(0, val, 255);
+                               val = (int)(painted_ptr->sample[7] * 128.0f) + 128; *snd_out++ = bound(0, val, 255);
+                       }
+               }
+               else if (nchannels == 6)  // 5.1 surround
+               {
+                       for (i = 0; i < nbframes; i++, painted_ptr++)
+                       {
+                               val = (int)(painted_ptr->sample[0] * 128.0f) + 128; *snd_out++ = bound(0, val, 255);
+                               val = (int)(painted_ptr->sample[1] * 128.0f) + 128; *snd_out++ = bound(0, val, 255);
+                               val = (int)(painted_ptr->sample[2] * 128.0f) + 128; *snd_out++ = bound(0, val, 255);
+                               val = (int)(painted_ptr->sample[3] * 128.0f) + 128; *snd_out++ = bound(0, val, 255);
+                               val = (int)(painted_ptr->sample[4] * 128.0f) + 128; *snd_out++ = bound(0, val, 255);
+                               val = (int)(painted_ptr->sample[5] * 128.0f) + 128; *snd_out++ = bound(0, val, 255);
+                       }
+               }
+               else if (nchannels == 4)  // 4.0 surround
+               {
+                       for (i = 0; i < nbframes; i++, painted_ptr++)
+                       {
+                               val = (int)(painted_ptr->sample[0] * 128.0f) + 128; *snd_out++ = bound(0, val, 255);
+                               val = (int)(painted_ptr->sample[1] * 128.0f) + 128; *snd_out++ = bound(0, val, 255);
+                               val = (int)(painted_ptr->sample[2] * 128.0f) + 128; *snd_out++ = bound(0, val, 255);
+                               val = (int)(painted_ptr->sample[3] * 128.0f) + 128; *snd_out++ = bound(0, val, 255);
+                       }
+               }
+               else if (nchannels == 2)  // 2.0 stereo
+               {
+                       for (i = 0; i < nbframes; i++, painted_ptr++)
+                       {
+                               val = (int)(painted_ptr->sample[0] * 128.0f) + 128; *snd_out++ = bound(0, val, 255);
+                               val = (int)(painted_ptr->sample[1] * 128.0f) + 128; *snd_out++ = bound(0, val, 255);
+                       }
+               }
+               else if (nchannels == 1)  // 1.0 mono
+               {
+                       for (i = 0;i < nbframes;i++, painted_ptr++)
+                       {
+                               val = (int)((painted_ptr->sample[0] + painted_ptr->sample[1]) * 64.0f) + 128; *snd_out++ = bound(0, val, 255);
                        }
                }
 
-               S_UnlockBuffer();
+               // noise is really really annoying
+               if (cls.timedemo)
+                       memset(rb_ptr, 128, nbframes * nchannels);
        }
 }
 
@@ -262,163 +260,277 @@ CHANNEL MIXING
 ===============================================================================
 */
 
-void SND_PaintChannelFrom8 (channel_t *ch, sfxcache_t *sc, int endtime);
-void SND_PaintChannelFrom16 (channel_t *ch, sfxcache_t *sc, int endtime);
-
-void S_PaintChannels(int endtime)
+void S_MixToBuffer(void *stream, unsigned int bufferframes)
 {
-       int i;
-       int end;
+       int channelindex;
        channel_t *ch;
-       sfxcache_t *sc;
-       int ltime, count;
-
-       while (paintedtime < endtime)
+       int totalmixframes;
+       unsigned char *outbytes = (unsigned char *) stream;
+       sfx_t *sfx;
+       portable_sampleframe_t *paint;
+       int wantframes;
+       int i;
+       int count;
+       int fetched;
+       int fetch;
+       int istartframe;
+       int iendframe;
+       int ilengthframes;
+       int totallength;
+       int loopstart;
+       int indexfrac;
+       int indexfracstep;
+#define S_FETCHBUFFERSIZE 4096
+       float fetchsampleframes[S_FETCHBUFFERSIZE*2];
+       const float *fetchsampleframe;
+       float vol[SND_LISTENERS];
+       float lerp[2];
+       float sample[3];
+       double posd;
+       double speedd;
+       float maxvol;
+       qboolean looping;
+       qboolean silent;
+
+       // mix as many times as needed to fill the requested buffer
+       while (bufferframes)
        {
-               // if paintbuffer is smaller than DMA buffer
-               end = endtime;
-               if (endtime - paintedtime > PAINTBUFFER_SIZE)
-                       end = paintedtime + PAINTBUFFER_SIZE;
+               // limit to the size of the paint buffer
+               totalmixframes = min(bufferframes, PAINTBUFFER_SIZE);
 
-               // clear the paint buffer, filling it with data from rawsamples (music/video/whatever)
-               S_RawSamples_Dequeue(&paintbuffer->left, end - paintedtime);
+               // clear the paint buffer
+               memset(paintbuffer, 0, totalmixframes * sizeof(paintbuffer[0]));
 
                // paint in the channels.
-               ch = channels;
-               for (i=0; i<total_channels ; i++, ch++)
+               // channels with zero volumes still advance in time but don't paint.
+               ch = channels; // cppcheck complains here but it is wrong, channels is a channel_t[MAX_CHANNELS] and not an int
+               for (channelindex = 0;channelindex < (int)total_channels;channelindex++, ch++)
                {
-                       if (!ch->sfx)
+                       sfx = ch->sfx;
+                       if (sfx == NULL)
                                continue;
-                       if (!ch->leftvol && !ch->rightvol)
+                       if (!S_LoadSound (sfx, true))
                                continue;
-                       sc = S_LoadSound (ch->sfx, true);
-                       if (!sc)
+                       if (ch->flags & CHANNELFLAG_PAUSED)
+                               continue;
+                       if (!sfx->total_length)
                                continue;
 
-                       ltime = paintedtime;
-
-                       while (ltime < end)
+                       // copy the channel information to the stack for reference, otherwise the
+                       // values might change during a mix if the spatializer is updating them
+                       // (note: this still may get some old and some new values!)
+                       posd = ch->position;
+                       speedd = ch->mixspeed * sfx->format.speed / snd_renderbuffer->format.speed;
+                       for (i = 0;i < SND_LISTENERS;i++)
+                               vol[i] = ch->volume[i];
+
+                       // check total volume level, because we can skip some code on silent sounds but other code must still run (position updates mainly)
+                       maxvol = 0;
+                       for (i = 0;i < SND_LISTENERS;i++)
+                               if(vol[i] > maxvol)
+                                       maxvol = vol[i];
+                       switch(snd_renderbuffer->format.width)
                        {
-                               // paint up to end
-                               if (ch->end < end)
-                                       count = ch->end - ltime;
-                               else
-                                       count = end - ltime;
+                               case 1: // 8bpp
+                                       silent = maxvol < (1.0f / (256.0f));
+                                       // so silent it has zero effect
+                                       break;
+                               case 2: // 16bpp
+                                       silent = maxvol < (1.0f / (65536.0f));
+                                       // so silent it has zero effect
+                                       break;
+                               default: // floating point
+                                       silent = maxvol < 1.0e-13f;
+                                       // 130 dB is difference between hearing
+                                       // threshold and a jackhammer from
+                                       // working distance.
+                                       // therefore, anyone who turns up
+                                       // volume so much they notice this
+                                       // cutoff, likely already has their
+                                       // ear-drums blown out anyway.
+                                       break;
+                       }
+
+                       // when doing prologic mixing, some channels invert one side
+                       if (ch->prologic_invert == -1)
+                               vol[1] *= -1.0f;
+
+                       // get some sfx info in a consistent form
+                       totallength = sfx->total_length;
+                       loopstart = (int)sfx->loopstart < totallength ? (int)sfx->loopstart : ((ch->flags & CHANNELFLAG_FORCELOOP) ? 0 : totallength);
+                       looping = loopstart < totallength;
 
-                               if (count > 0)
+                       // do the actual paint now (may skip work if silent)
+                       paint = paintbuffer;
+                       istartframe = 0;
+                       for (wantframes = totalmixframes;wantframes > 0;posd += count * speedd, wantframes -= count)
+                       {
+                               // check if this is a delayed sound
+                               if (posd < 0)
                                {
-                                       if (sc->width == 1)
-                                               SND_PaintChannelFrom8(ch, sc, count);
-                                       else
-                                               SND_PaintChannelFrom16(ch, sc, count);
+                                       // for a delayed sound we have to eat into the delay first
+                                       count = (int)floor(-posd / speedd) + 1;
+                                       count = bound(1, count, wantframes);
+                                       // let the for loop iterator apply the skip
+                                       continue;
+                               }
 
-                                       ltime += count;
+                               // compute a fetch size that won't overflow our buffer
+                               count = wantframes;
+                               for (;;)
+                               {
+                                       istartframe = (int)floor(posd);
+                                       iendframe = (int)floor(posd + (count-1) * speedd);
+                                       ilengthframes = count > 1 ? (iendframe - istartframe + 2) : 2;
+                                       if (ilengthframes <= S_FETCHBUFFERSIZE)
+                                               break;
+                                       // reduce count by 25% and try again
+                                       count -= count >> 2;
                                }
 
-                               // if at end of loop, restart
-                               if (ltime >= ch->end)
+                               // zero whole fetch buffer for safety
+                               // (floating point noise from uninitialized memory = HORRIBLE)
+                               // otherwise we would only need to clear the excess
+                               if (!silent)
+                                       memset(fetchsampleframes, 0, ilengthframes*sfx->format.channels*sizeof(fetchsampleframes[0]));
+
+                               // if looping, do multiple fetches
+                               fetched = 0;
+                               for (;;)
                                {
-                                       if (sc->loopstart >= 0)
+                                       fetch = min(ilengthframes - fetched, totallength - istartframe);
+                                       if (fetch > 0)
                                        {
-                                               ch->pos = sc->loopstart;
-                                               ch->end = ltime + sc->length - ch->pos;
+                                               if (!silent)
+                                                       sfx->fetcher->getsamplesfloat(ch, sfx, istartframe, fetch, fetchsampleframes + fetched*sfx->format.channels);
+                                               istartframe += fetch;
+                                               fetched += fetch;
+                                       }
+                                       if (istartframe == totallength && looping && fetched < ilengthframes)
+                                       {
+                                               // loop and fetch some more
+                                               posd += loopstart - totallength;
+                                               istartframe = loopstart;
                                        }
                                        else
                                        {
-                                               // channel just stopped
-                                               ch->sfx = NULL;
                                                break;
                                        }
                                }
-                       }
-               }
-
-               // transfer out according to DMA format
-               //S_CaptureAVISound(paintbuffer, end - paintedtime);
-               S_TransferPaintBuffer(end);
-               paintedtime = end;
-       }
-}
-
-void SND_InitScaletable (void)
-{
-       int i, j;
-
-       for (i = 0;i < 32;i++)
-               for (j = 0;j < 256;j++)
-                       snd_scaletable[i][j] = ((signed char)j) * i * 8;
-}
-
-
-void SND_PaintChannelFrom8 (channel_t *ch, sfxcache_t *sc, int count)
-{
-       int *lscale, *rscale;
-       unsigned char *sfx;
-       int i;
 
-       if (ch->leftvol > 255)
-               ch->leftvol = 255;
-       if (ch->rightvol > 255)
-               ch->rightvol = 255;
-
-       lscale = snd_scaletable[ch->leftvol >> 3];
-       rscale = snd_scaletable[ch->rightvol >> 3];
-       if (sc->stereo)
-       {
-               // LordHavoc: stereo sound support, and optimizations
-               sfx = (unsigned char *)sc->data + ch->pos * 2;
-
-               for (i=0 ; i<count ; i++)
-               {
-                       paintbuffer[i].left += lscale[*sfx++];
-                       paintbuffer[i].right += rscale[*sfx++];
-               }
-               
-       }
-       else
-       {
-               sfx = (unsigned char *)sc->data + ch->pos;
-
-               for (i=0 ; i<count ; i++)
-               {
-                       paintbuffer[i].left += lscale[*sfx];
-                       paintbuffer[i].right += rscale[*sfx++];
+                               // set up our fixedpoint resampling variables (float to int conversions are expensive so do not do one per sampleframe)
+                               fetchsampleframe = fetchsampleframes;
+                               indexfrac = (int)floor((posd - floor(posd)) * 65536.0);
+                               indexfracstep = (int)floor(speedd * 65536.0);
+                               if (!silent)
+                               {
+                                       if (sfx->format.channels == 2)
+                                       {
+                                               // music is stereo
+#if SND_LISTENERS != 8
+#error the following code only supports up to 8 channels, update it
+#endif
+                                               if (snd_speakerlayout.channels > 2)
+                                               {
+                                                       // surround mixing
+                                                       for (i = 0;i < count;i++, paint++)
+                                                       {
+                                                               lerp[1] = indexfrac * (1.0f / 65536.0f);
+                                                               lerp[0] = 1.0f - lerp[1];
+                                                               sample[0] = fetchsampleframe[0] * lerp[0] + fetchsampleframe[2] * lerp[1];
+                                                               sample[1] = fetchsampleframe[1] * lerp[0] + fetchsampleframe[3] * lerp[1];
+                                                               sample[2] = (sample[0] + sample[1]) * 0.5f;
+                                                               paint->sample[0] += sample[0] * vol[0];
+                                                               paint->sample[1] += sample[1] * vol[1];
+                                                               paint->sample[2] += sample[0] * vol[2];
+                                                               paint->sample[3] += sample[1] * vol[3];
+                                                               paint->sample[4] += sample[2] * vol[4];
+                                                               paint->sample[5] += sample[2] * vol[5];
+                                                               paint->sample[6] += sample[0] * vol[6];
+                                                               paint->sample[7] += sample[1] * vol[7];
+                                                               indexfrac += indexfracstep;
+                                                               fetchsampleframe += 2 * (indexfrac >> 16);
+                                                               indexfrac &= 0xFFFF;
+                                                       }
+                                               }
+                                               else
+                                               {
+                                                       // stereo mixing
+                                                       for (i = 0;i < count;i++, paint++)
+                                                       {
+                                                               lerp[1] = indexfrac * (1.0f / 65536.0f);
+                                                               lerp[0] = 1.0f - lerp[1];
+                                                               sample[0] = fetchsampleframe[0] * lerp[0] + fetchsampleframe[2] * lerp[1];
+                                                               sample[1] = fetchsampleframe[1] * lerp[0] + fetchsampleframe[3] * lerp[1];
+                                                               paint->sample[0] += sample[0] * vol[0];
+                                                               paint->sample[1] += sample[1] * vol[1];
+                                                               indexfrac += indexfracstep;
+                                                               fetchsampleframe += 2 * (indexfrac >> 16);
+                                                               indexfrac &= 0xFFFF;
+                                                       }
+                                               }
+                                       }
+                                       else if (sfx->format.channels == 1)
+                                       {
+                                               // most sounds are mono
+#if SND_LISTENERS != 8
+#error the following code only supports up to 8 channels, update it
+#endif
+                                               if (snd_speakerlayout.channels > 2)
+                                               {
+                                                       // surround mixing
+                                                       for (i = 0;i < count;i++, paint++)
+                                                       {
+                                                               lerp[1] = indexfrac * (1.0f / 65536.0f);
+                                                               lerp[0] = 1.0f - lerp[1];
+                                                               sample[0] = fetchsampleframe[0] * lerp[0] + fetchsampleframe[1] * lerp[1];
+                                                               paint->sample[0] += sample[0] * vol[0];
+                                                               paint->sample[1] += sample[0] * vol[1];
+                                                               paint->sample[2] += sample[0] * vol[2];
+                                                               paint->sample[3] += sample[0] * vol[3];
+                                                               paint->sample[4] += sample[0] * vol[4];
+                                                               paint->sample[5] += sample[0] * vol[5];
+                                                               paint->sample[6] += sample[0] * vol[6];
+                                                               paint->sample[7] += sample[0] * vol[7];
+                                                               indexfrac += indexfracstep;
+                                                               fetchsampleframe += (indexfrac >> 16);
+                                                               indexfrac &= 0xFFFF;
+                                                       }
+                                               }
+                                               else
+                                               {
+                                                       // stereo mixing
+                                                       for (i = 0;i < count;i++, paint++)
+                                                       {
+                                                               lerp[1] = indexfrac * (1.0f / 65536.0f);
+                                                               lerp[0] = 1.0f - lerp[1];
+                                                               sample[0] = fetchsampleframe[0] * lerp[0] + fetchsampleframe[1] * lerp[1];
+                                                               paint->sample[0] += sample[0] * vol[0];
+                                                               paint->sample[1] += sample[0] * vol[1];
+                                                               indexfrac += indexfracstep;
+                                                               fetchsampleframe += (indexfrac >> 16);
+                                                               indexfrac &= 0xFFFF;
+                                                       }
+                                               }
+                                       }
+                               }
+                       }
+                       ch->position = posd;
+                       if (!looping && istartframe == totallength)
+                               S_StopChannel(ch - channels, false, false);
                }
 
-       }
-       ch->pos += count;
-}
-
-void SND_PaintChannelFrom16 (channel_t *ch, sfxcache_t *sc, int count)
-{
-       int leftvol, rightvol;
-       signed short *sfx;
-       int i;
+               S_SoftClipPaintBuffer(paintbuffer, totalmixframes, snd_renderbuffer->format.width, snd_renderbuffer->format.channels);
 
-       leftvol = ch->leftvol;
-       rightvol = ch->rightvol;
-       if (sc->stereo)
-       {
-               // LordHavoc: stereo sound support, and optimizations
-               sfx = (signed short *)sc->data + ch->pos * 2;
+#ifdef CONFIG_VIDEO_CAPTURE
+               if (!snd_usethreadedmixing)
+                       S_CaptureAVISound(paintbuffer, totalmixframes);
+#endif
 
-               for (i=0 ; i<count ; i++)
-               {
-                       paintbuffer[i].left += (*sfx++ * leftvol) >> 8;
-                       paintbuffer[i].right += (*sfx++ * rightvol) >> 8;
-               }
-       }
-       else
-       {
-               sfx = (signed short *)sc->data + ch->pos;
+               S_ConvertPaintBuffer(paintbuffer, outbytes, totalmixframes, snd_renderbuffer->format.width, snd_renderbuffer->format.channels);
 
-               for (i=0 ; i<count ; i++)
-               {
-                       paintbuffer[i].left += (*sfx * leftvol) >> 8;
-                       paintbuffer[i].right += (*sfx++ * rightvol) >> 8;
-               }
+               // advance the output pointer
+               outbytes += totalmixframes * snd_renderbuffer->format.width * snd_renderbuffer->format.channels;
+               bufferframes -= totalmixframes;
        }
-
-       ch->pos += count;
 }
-