]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - snd_mix.c
Fix setinfo.
[xonotic/darkplaces.git] / snd_mix.c
index d497578129dedf92fd98506d4b416e26324ab95c..10da40047ec05355f7ccf85eff87d7b1a115344f 100644 (file)
--- a/snd_mix.c
+++ b/snd_mix.c
@@ -21,14 +21,15 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #include "quakedef.h"
 #include "snd_main.h"
 
+extern cvar_t snd_softclip;
 
 static portable_sampleframe_t paintbuffer[PAINTBUFFER_SIZE];
 static portable_sampleframe_t paintbuffer_unswapped[PAINTBUFFER_SIZE];
 
 extern speakerlayout_t snd_speakerlayout; // for querying the listeners
 
-extern void SCR_CaptureVideo_SoundFrame(const portable_sampleframe_t *paintbuffer, size_t length);
-static void S_CaptureAVISound(size_t length)
+#ifdef CONFIG_VIDEO_CAPTURE
+static void S_CaptureAVISound(const portable_sampleframe_t *paintbuffer, size_t length)
 {
        size_t i;
        unsigned int j;
@@ -46,129 +47,207 @@ static void S_CaptureAVISound(size_t length)
 
        SCR_CaptureVideo_SoundFrame(paintbuffer_unswapped, length);
 }
+#endif
+
+extern cvar_t snd_softclip;
+
+static void S_SoftClipPaintBuffer(portable_sampleframe_t *painted_ptr, int nbframes, int width, int nchannels)
+{
+       int i;
+
+       if((snd_softclip.integer == 1 && width <= 2) || snd_softclip.integer > 1)
+       {
+               portable_sampleframe_t *p = painted_ptr;
+
+#if 0
+/* Soft clipping, the sound of a dream, thanks to Jon Wattes
+   post to Musicdsp.org */
+#define SOFTCLIP(x) (x) = sin(bound(-M_PI/2, (x), M_PI/2)) * 0.25
+#endif
+
+               // let's do a simple limiter instead, seems to sound better
+               static float maxvol = 0;
+               maxvol = max(1.0f, maxvol * (1.0f - nbframes / (0.4f * snd_renderbuffer->format.speed)));
+#define SOFTCLIP(x) if(fabs(x)>maxvol) maxvol=fabs(x); (x) /= maxvol;
+
+               if (nchannels == 8)  // 7.1 surround
+               {
+                       for (i = 0;i < nbframes;i++, p++)
+                       {
+                               SOFTCLIP(p->sample[0]);
+                               SOFTCLIP(p->sample[1]);
+                               SOFTCLIP(p->sample[2]);
+                               SOFTCLIP(p->sample[3]);
+                               SOFTCLIP(p->sample[4]);
+                               SOFTCLIP(p->sample[5]);
+                               SOFTCLIP(p->sample[6]);
+                               SOFTCLIP(p->sample[7]);
+                       }
+               }
+               else if (nchannels == 6)  // 5.1 surround
+               {
+                       for (i = 0; i < nbframes; i++, p++)
+                       {
+                               SOFTCLIP(p->sample[0]);
+                               SOFTCLIP(p->sample[1]);
+                               SOFTCLIP(p->sample[2]);
+                               SOFTCLIP(p->sample[3]);
+                               SOFTCLIP(p->sample[4]);
+                               SOFTCLIP(p->sample[5]);
+                       }
+               }
+               else if (nchannels == 4)  // 4.0 surround
+               {
+                       for (i = 0; i < nbframes; i++, p++)
+                       {
+                               SOFTCLIP(p->sample[0]);
+                               SOFTCLIP(p->sample[1]);
+                               SOFTCLIP(p->sample[2]);
+                               SOFTCLIP(p->sample[3]);
+                       }
+               }
+               else if (nchannels == 2)  // 2.0 stereo
+               {
+                       for (i = 0; i < nbframes; i++, p++)
+                       {
+                               SOFTCLIP(p->sample[0]);
+                               SOFTCLIP(p->sample[1]);
+                       }
+               }
+               else if (nchannels == 1)  // 1.0 mono
+               {
+                       for (i = 0; i < nbframes; i++, p++)
+                       {
+                               SOFTCLIP(p->sample[0]);
+                       }
+               }
+#undef SOFTCLIP
+       }
+}
 
-static void S_ConvertPaintBuffer(const portable_sampleframe_t *painted_ptr, void *rb_ptr, int nbframes, int width, int channels)
+static void S_ConvertPaintBuffer(portable_sampleframe_t *painted_ptr, void *rb_ptr, int nbframes, int width, int nchannels)
 {
        int i, val;
+
+       // FIXME: add 24bit and 32bit float formats
+       // FIXME: optimize with SSE intrinsics?
        if (width == 2)  // 16bit
        {
                short *snd_out = (short*)rb_ptr;
-               if (channels == 8)  // 7.1 surround
+               if (nchannels == 8)  // 7.1 surround
                {
                        for (i = 0;i < nbframes;i++, painted_ptr++)
                        {
-                               *snd_out++ = bound(-32768, painted_ptr->sample[0], 32767);
-                               *snd_out++ = bound(-32768, painted_ptr->sample[1], 32767);
-                               *snd_out++ = bound(-32768, painted_ptr->sample[2], 32767);
-                               *snd_out++ = bound(-32768, painted_ptr->sample[3], 32767);
-                               *snd_out++ = bound(-32768, painted_ptr->sample[4], 32767);
-                               *snd_out++ = bound(-32768, painted_ptr->sample[5], 32767);
-                               *snd_out++ = bound(-32768, painted_ptr->sample[6], 32767);
-                               *snd_out++ = bound(-32768, painted_ptr->sample[7], 32767);
+                               val = (int)(painted_ptr->sample[0] * 32768.0f);*snd_out++ = bound(-32768, val, 32767);
+                               val = (int)(painted_ptr->sample[1] * 32768.0f);*snd_out++ = bound(-32768, val, 32767);
+                               val = (int)(painted_ptr->sample[2] * 32768.0f);*snd_out++ = bound(-32768, val, 32767);
+                               val = (int)(painted_ptr->sample[3] * 32768.0f);*snd_out++ = bound(-32768, val, 32767);
+                               val = (int)(painted_ptr->sample[4] * 32768.0f);*snd_out++ = bound(-32768, val, 32767);
+                               val = (int)(painted_ptr->sample[5] * 32768.0f);*snd_out++ = bound(-32768, val, 32767);
+                               val = (int)(painted_ptr->sample[6] * 32768.0f);*snd_out++ = bound(-32768, val, 32767);
+                               val = (int)(painted_ptr->sample[7] * 32768.0f);*snd_out++ = bound(-32768, val, 32767);
                        }
                }
-               else if (channels == 6)  // 5.1 surround
+               else if (nchannels == 6)  // 5.1 surround
                {
                        for (i = 0; i < nbframes; i++, painted_ptr++)
                        {
-                               *snd_out++ = bound(-32768, painted_ptr->sample[0], 32767);
-                               *snd_out++ = bound(-32768, painted_ptr->sample[1], 32767);
-                               *snd_out++ = bound(-32768, painted_ptr->sample[2], 32767);
-                               *snd_out++ = bound(-32768, painted_ptr->sample[3], 32767);
-                               *snd_out++ = bound(-32768, painted_ptr->sample[4], 32767);
-                               *snd_out++ = bound(-32768, painted_ptr->sample[5], 32767);
+                               val = (int)(painted_ptr->sample[0] * 32768.0f);*snd_out++ = bound(-32768, val, 32767);
+                               val = (int)(painted_ptr->sample[1] * 32768.0f);*snd_out++ = bound(-32768, val, 32767);
+                               val = (int)(painted_ptr->sample[2] * 32768.0f);*snd_out++ = bound(-32768, val, 32767);
+                               val = (int)(painted_ptr->sample[3] * 32768.0f);*snd_out++ = bound(-32768, val, 32767);
+                               val = (int)(painted_ptr->sample[4] * 32768.0f);*snd_out++ = bound(-32768, val, 32767);
+                               val = (int)(painted_ptr->sample[5] * 32768.0f);*snd_out++ = bound(-32768, val, 32767);
                        }
                }
-               else if (channels == 4)  // 4.0 surround
+               else if (nchannels == 4)  // 4.0 surround
                {
                        for (i = 0; i < nbframes; i++, painted_ptr++)
                        {
-                               *snd_out++ = bound(-32768, painted_ptr->sample[0], 32767);
-                               *snd_out++ = bound(-32768, painted_ptr->sample[1], 32767);
-                               *snd_out++ = bound(-32768, painted_ptr->sample[2], 32767);
-                               *snd_out++ = bound(-32768, painted_ptr->sample[3], 32767);
+                               val = (int)(painted_ptr->sample[0] * 32768.0f);*snd_out++ = bound(-32768, val, 32767);
+                               val = (int)(painted_ptr->sample[1] * 32768.0f);*snd_out++ = bound(-32768, val, 32767);
+                               val = (int)(painted_ptr->sample[2] * 32768.0f);*snd_out++ = bound(-32768, val, 32767);
+                               val = (int)(painted_ptr->sample[3] * 32768.0f);*snd_out++ = bound(-32768, val, 32767);
                        }
                }
-               else if (channels == 2)  // 2.0 stereo
+               else if (nchannels == 2)  // 2.0 stereo
                {
                        for (i = 0; i < nbframes; i++, painted_ptr++)
                        {
-                               *snd_out++ = bound(-32768, painted_ptr->sample[0], 32767);
-                               *snd_out++ = bound(-32768, painted_ptr->sample[1], 32767);
+                               val = (int)(painted_ptr->sample[0] * 32768.0f);*snd_out++ = bound(-32768, val, 32767);
+                               val = (int)(painted_ptr->sample[1] * 32768.0f);*snd_out++ = bound(-32768, val, 32767);
                        }
                }
-               else if (channels == 1)  // 1.0 mono
+               else if (nchannels == 1)  // 1.0 mono
                {
                        for (i = 0; i < nbframes; i++, painted_ptr++)
                        {
-                               val = (painted_ptr->sample[0] + painted_ptr->sample[1]) >> 1;
-                               *snd_out++ = bound(-32768, val, 32767);
+                               val = (int)((painted_ptr->sample[0] + painted_ptr->sample[1]) * 16384.0f);*snd_out++ = bound(-32768, val, 32767);
                        }
                }
 
                // noise is really really annoying
                if (cls.timedemo)
-                       memset(rb_ptr, 0, nbframes * channels * width);
+                       memset(rb_ptr, 0, nbframes * nchannels * width);
        }
        else  // 8bit
        {
                unsigned char *snd_out = (unsigned char*)rb_ptr;
-               if (channels == 8)  // 7.1 surround
+               if (nchannels == 8)  // 7.1 surround
                {
                        for (i = 0; i < nbframes; i++, painted_ptr++)
                        {
-                               val = (painted_ptr->sample[0] >> 8) + 128; *snd_out++ = bound(0, val, 255);
-                               val = (painted_ptr->sample[1] >> 8) + 128; *snd_out++ = bound(0, val, 255);
-                               val = (painted_ptr->sample[2] >> 8) + 128; *snd_out++ = bound(0, val, 255);
-                               val = (painted_ptr->sample[3] >> 8) + 128; *snd_out++ = bound(0, val, 255);
-                               val = (painted_ptr->sample[4] >> 8) + 128; *snd_out++ = bound(0, val, 255);
-                               val = (painted_ptr->sample[5] >> 8) + 128; *snd_out++ = bound(0, val, 255);
-                               val = (painted_ptr->sample[6] >> 8) + 128; *snd_out++ = bound(0, val, 255);
-                               val = (painted_ptr->sample[7] >> 8) + 128; *snd_out++ = bound(0, val, 255);
+                               val = (int)(painted_ptr->sample[0] * 128.0f) + 128; *snd_out++ = bound(0, val, 255);
+                               val = (int)(painted_ptr->sample[1] * 128.0f) + 128; *snd_out++ = bound(0, val, 255);
+                               val = (int)(painted_ptr->sample[2] * 128.0f) + 128; *snd_out++ = bound(0, val, 255);
+                               val = (int)(painted_ptr->sample[3] * 128.0f) + 128; *snd_out++ = bound(0, val, 255);
+                               val = (int)(painted_ptr->sample[4] * 128.0f) + 128; *snd_out++ = bound(0, val, 255);
+                               val = (int)(painted_ptr->sample[5] * 128.0f) + 128; *snd_out++ = bound(0, val, 255);
+                               val = (int)(painted_ptr->sample[6] * 128.0f) + 128; *snd_out++ = bound(0, val, 255);
+                               val = (int)(painted_ptr->sample[7] * 128.0f) + 128; *snd_out++ = bound(0, val, 255);
                        }
                }
-               else if (channels == 6)  // 5.1 surround
+               else if (nchannels == 6)  // 5.1 surround
                {
                        for (i = 0; i < nbframes; i++, painted_ptr++)
                        {
-                               val = (painted_ptr->sample[0] >> 8) + 128; *snd_out++ = bound(0, val, 255);
-                               val = (painted_ptr->sample[1] >> 8) + 128; *snd_out++ = bound(0, val, 255);
-                               val = (painted_ptr->sample[2] >> 8) + 128; *snd_out++ = bound(0, val, 255);
-                               val = (painted_ptr->sample[3] >> 8) + 128; *snd_out++ = bound(0, val, 255);
-                               val = (painted_ptr->sample[4] >> 8) + 128; *snd_out++ = bound(0, val, 255);
-                               val = (painted_ptr->sample[5] >> 8) + 128; *snd_out++ = bound(0, val, 255);
+                               val = (int)(painted_ptr->sample[0] * 128.0f) + 128; *snd_out++ = bound(0, val, 255);
+                               val = (int)(painted_ptr->sample[1] * 128.0f) + 128; *snd_out++ = bound(0, val, 255);
+                               val = (int)(painted_ptr->sample[2] * 128.0f) + 128; *snd_out++ = bound(0, val, 255);
+                               val = (int)(painted_ptr->sample[3] * 128.0f) + 128; *snd_out++ = bound(0, val, 255);
+                               val = (int)(painted_ptr->sample[4] * 128.0f) + 128; *snd_out++ = bound(0, val, 255);
+                               val = (int)(painted_ptr->sample[5] * 128.0f) + 128; *snd_out++ = bound(0, val, 255);
                        }
                }
-               else if (channels == 4)  // 4.0 surround
+               else if (nchannels == 4)  // 4.0 surround
                {
                        for (i = 0; i < nbframes; i++, painted_ptr++)
                        {
-                               val = (painted_ptr->sample[0] >> 8) + 128; *snd_out++ = bound(0, val, 255);
-                               val = (painted_ptr->sample[1] >> 8) + 128; *snd_out++ = bound(0, val, 255);
-                               val = (painted_ptr->sample[2] >> 8) + 128; *snd_out++ = bound(0, val, 255);
-                               val = (painted_ptr->sample[3] >> 8) + 128; *snd_out++ = bound(0, val, 255);
+                               val = (int)(painted_ptr->sample[0] * 128.0f) + 128; *snd_out++ = bound(0, val, 255);
+                               val = (int)(painted_ptr->sample[1] * 128.0f) + 128; *snd_out++ = bound(0, val, 255);
+                               val = (int)(painted_ptr->sample[2] * 128.0f) + 128; *snd_out++ = bound(0, val, 255);
+                               val = (int)(painted_ptr->sample[3] * 128.0f) + 128; *snd_out++ = bound(0, val, 255);
                        }
                }
-               else if (channels == 2)  // 2.0 stereo
+               else if (nchannels == 2)  // 2.0 stereo
                {
                        for (i = 0; i < nbframes; i++, painted_ptr++)
                        {
-                               val = (painted_ptr->sample[0] >> 8) + 128; *snd_out++ = bound(0, val, 255);
-                               val = (painted_ptr->sample[1] >> 8) + 128; *snd_out++ = bound(0, val, 255);
+                               val = (int)(painted_ptr->sample[0] * 128.0f) + 128; *snd_out++ = bound(0, val, 255);
+                               val = (int)(painted_ptr->sample[1] * 128.0f) + 128; *snd_out++ = bound(0, val, 255);
                        }
                }
-               else if (channels == 1)  // 1.0 mono
+               else if (nchannels == 1)  // 1.0 mono
                {
                        for (i = 0;i < nbframes;i++, painted_ptr++)
                        {
-                               val = ((painted_ptr->sample[0] + painted_ptr->sample[1]) >> 9) + 128;
-                               *snd_out++ = bound(0, val, 255);
+                               val = (int)((painted_ptr->sample[0] + painted_ptr->sample[1]) * 64.0f) + 128; *snd_out++ = bound(0, val, 255);
                        }
                }
 
                // noise is really really annoying
                if (cls.timedemo)
-                       memset(rb_ptr, 128, nbframes * channels);
+                       memset(rb_ptr, 128, nbframes * nchannels);
        }
 }
 
@@ -181,326 +260,52 @@ CHANNEL MIXING
 ===============================================================================
 */
 
-static qboolean SND_PaintChannel (channel_t *ch, portable_sampleframe_t *paint, unsigned int count)
-{
-       int vol[SND_LISTENERS];
-       const snd_buffer_t *sb;
-       unsigned int i, sb_offset;
-       sfx_t *sfx;
-
-       sfx = ch->sfx; // fetch the volatile variable
-       if (!sfx) // given that this is called by the mixer thread, this never happens, but...
-               return false;
-
-       // move to the stack (do we need to?)
-       for (i = 0;i < SND_LISTENERS;i++)
-               vol[i] = ch->listener_volume[i];
-
-       // if volumes are all zero, just return
-       for (i = 0;i < SND_LISTENERS;i++)
-               if (vol[i])
-                       break;
-       if (i == SND_LISTENERS)
-               return false;
-
-       sb_offset = ch->pos;
-       sb = sfx->fetcher->getsb (sfx->fetcher_data, &ch->fetcher_data, &sb_offset, count);
-       if (sb == NULL)
-       {
-               Con_DPrintf("SND_PaintChannel: ERROR: can't get sound buffer from sfx \"%s\"\n",
-                                       sfx->name); // , count); // or add this? FIXME
-               return false;
-       }
-       else
-       {
-#if SND_LISTENERS != 8
-#              error the following code only supports up to 8 channels, update it
-#endif
-               if (sb->format.width == 1)
-               {
-                       const signed char *samples = (signed char*)sb->samples + (ch->pos - sb_offset) * sb->format.channels;
-
-                       // Stereo sound support
-                       if (sb->format.channels == 2)
-                       {
-                               if (vol[6] + vol[7] > 0)
-                               {
-                                       for (i = 0;i < count;i++)
-                                       {
-                                               paint[i].sample[0] += (samples[0] * vol[0]) >> 8;
-                                               paint[i].sample[1] += (samples[1] * vol[1]) >> 8;
-                                               paint[i].sample[2] += (samples[0] * vol[2]) >> 8;
-                                               paint[i].sample[3] += (samples[1] * vol[3]) >> 8;
-                                               paint[i].sample[4] += ((samples[0] + samples[1]) * vol[4]) >> 9;
-                                               paint[i].sample[5] += ((samples[0] + samples[1]) * vol[5]) >> 9;
-                                               paint[i].sample[6] += (samples[0] * vol[6]) >> 8;
-                                               paint[i].sample[7] += (samples[1] * vol[7]) >> 8;
-                                               samples += 2;
-                                       }
-                               }
-                               else if (vol[4] + vol[5] > 0)
-                               {
-                                       for (i = 0;i < count;i++)
-                                       {
-                                               paint[i].sample[0] += (samples[0] * vol[0]) >> 8;
-                                               paint[i].sample[1] += (samples[1] * vol[1]) >> 8;
-                                               paint[i].sample[2] += (samples[0] * vol[2]) >> 8;
-                                               paint[i].sample[3] += (samples[1] * vol[3]) >> 8;
-                                               paint[i].sample[4] += ((samples[0] + samples[1]) * vol[4]) >> 9;
-                                               paint[i].sample[5] += ((samples[0] + samples[1]) * vol[5]) >> 9;
-                                               samples += 2;
-                                       }
-                               }
-                               else if (vol[2] + vol[3] > 0)
-                               {
-                                       for (i = 0;i < count;i++)
-                                       {
-                                               paint[i].sample[0] += (samples[0] * vol[0]) >> 8;
-                                               paint[i].sample[1] += (samples[1] * vol[1]) >> 8;
-                                               paint[i].sample[2] += (samples[0] * vol[2]) >> 8;
-                                               paint[i].sample[3] += (samples[1] * vol[3]) >> 8;
-                                               samples += 2;
-                                       }
-                               }
-                               else if (vol[0] + vol[1] > 0 && ch->prologic_invert == -1)
-                               {
-                                       for (i = 0;i < count;i++)
-                                       {
-                                               paint[i].sample[0] += (samples[0] * vol[0]) >> 8;
-                                               paint[i].sample[1] -= (samples[1] * vol[1]) >> 8;
-                                               samples += 2;
-                                       }
-                               }
-                               else if (vol[0] + vol[1] > 0)
-                               {
-                                       for (i = 0;i < count;i++)
-                                       {
-                                               paint[i].sample[0] += (samples[0] * vol[0]) >> 8;
-                                               paint[i].sample[1] += (samples[1] * vol[1]) >> 8;
-                                               samples += 2;
-                                       }
-                               }
-                       }
-                       else if (sb->format.channels == 1)
-                       {
-                               if (vol[6] + vol[7] > 0)
-                               {
-                                       for (i = 0;i < count;i++)
-                                       {
-                                               paint[i].sample[0] += (samples[0] * vol[0]) >> 8;
-                                               paint[i].sample[1] += (samples[0] * vol[1]) >> 8;
-                                               paint[i].sample[2] += (samples[0] * vol[2]) >> 8;
-                                               paint[i].sample[3] += (samples[0] * vol[3]) >> 8;
-                                               paint[i].sample[4] += (samples[0] * vol[4]) >> 8;
-                                               paint[i].sample[5] += (samples[0] * vol[5]) >> 8;
-                                               paint[i].sample[6] += (samples[0] * vol[6]) >> 8;
-                                               paint[i].sample[7] += (samples[0] * vol[7]) >> 8;
-                                               samples += 1;
-                                       }
-                               }
-                               else if (vol[4] + vol[5] > 0)
-                               {
-                                       for (i = 0;i < count;i++)
-                                       {
-                                               paint[i].sample[0] += (samples[0] * vol[0]) >> 8;
-                                               paint[i].sample[1] += (samples[0] * vol[1]) >> 8;
-                                               paint[i].sample[2] += (samples[0] * vol[2]) >> 8;
-                                               paint[i].sample[3] += (samples[0] * vol[3]) >> 8;
-                                               paint[i].sample[4] += (samples[0] * vol[4]) >> 8;
-                                               paint[i].sample[5] += (samples[0] * vol[5]) >> 8;
-                                               samples += 1;
-                                       }
-                               }
-                               else if (vol[2] + vol[3] > 0)
-                               {
-                                       for (i = 0;i < count;i++)
-                                       {
-                                               paint[i].sample[0] += (samples[0] * vol[0]) >> 8;
-                                               paint[i].sample[1] += (samples[0] * vol[1]) >> 8;
-                                               paint[i].sample[2] += (samples[0] * vol[2]) >> 8;
-                                               paint[i].sample[3] += (samples[0] * vol[3]) >> 8;
-                                               samples += 1;
-                                       }
-                               }
-                               else if (vol[0] + vol[1] > 0 && ch->prologic_invert == -1)
-                               {
-                                       for (i = 0;i < count;i++)
-                                       {
-                                               paint[i].sample[0] += (samples[0] * vol[0]) >> 8;
-                                               paint[i].sample[1] -= (samples[0] * vol[1]) >> 8;
-                                               samples += 1;
-                                       }
-                               }
-                               else if (vol[0] + vol[1] > 0)
-                               {
-                                       for (i = 0;i < count;i++)
-                                       {
-                                               paint[i].sample[0] += (samples[0] * vol[0]) >> 8;
-                                               paint[i].sample[1] += (samples[0] * vol[1]) >> 8;
-                                               samples += 1;
-                                       }
-                               }
-                       }
-                       else
-                               return false; // unsupported number of channels in sound
-               }
-               else if (sb->format.width == 2)
-               {
-                       const signed short *samples = (signed short*)sb->samples + (ch->pos - sb_offset) * sb->format.channels;
-
-                       // Stereo sound support
-                       if (sb->format.channels == 2)
-                       {
-                               if (vol[6] + vol[7] > 0)
-                               {
-                                       for (i = 0;i < count;i++)
-                                       {
-                                               paint[i].sample[0] += (samples[0] * vol[0]) >> 16;
-                                               paint[i].sample[1] += (samples[1] * vol[1]) >> 16;
-                                               paint[i].sample[2] += (samples[0] * vol[2]) >> 16;
-                                               paint[i].sample[3] += (samples[1] * vol[3]) >> 16;
-                                               paint[i].sample[4] += ((samples[0] + samples[1]) * vol[4]) >> 17;
-                                               paint[i].sample[5] += ((samples[0] + samples[1]) * vol[5]) >> 17;
-                                               paint[i].sample[6] += (samples[0] * vol[6]) >> 16;
-                                               paint[i].sample[7] += (samples[1] * vol[7]) >> 16;
-                                               samples += 2;
-                                       }
-                               }
-                               else if (vol[4] + vol[5] > 0)
-                               {
-                                       for (i = 0;i < count;i++)
-                                       {
-                                               paint[i].sample[0] += (samples[0] * vol[0]) >> 16;
-                                               paint[i].sample[1] += (samples[1] * vol[1]) >> 16;
-                                               paint[i].sample[2] += (samples[0] * vol[2]) >> 16;
-                                               paint[i].sample[3] += (samples[1] * vol[3]) >> 16;
-                                               paint[i].sample[4] += ((samples[0] + samples[1]) * vol[4]) >> 17;
-                                               paint[i].sample[5] += ((samples[0] + samples[1]) * vol[5]) >> 17;
-                                               samples += 2;
-                                       }
-                               }
-                               else if (vol[2] + vol[3] > 0)
-                               {
-                                       for (i = 0;i < count;i++)
-                                       {
-                                               paint[i].sample[0] += (samples[0] * vol[0]) >> 16;
-                                               paint[i].sample[1] += (samples[1] * vol[1]) >> 16;
-                                               paint[i].sample[2] += (samples[0] * vol[2]) >> 16;
-                                               paint[i].sample[3] += (samples[1] * vol[3]) >> 16;
-                                               samples += 2;
-                                       }
-                               }
-                               else if (vol[0] + vol[1] > 0 && ch->prologic_invert == -1)
-                               {
-                                       for (i = 0;i < count;i++)
-                                       {
-                                               paint[i].sample[0] += (samples[0] * vol[0]) >> 16;
-                                               paint[i].sample[1] -= (samples[1] * vol[1]) >> 16;
-                                               samples += 2;
-                                       }
-                               }
-                               else if (vol[0] + vol[1] > 0)
-                               {
-                                       for (i = 0;i < count;i++)
-                                       {
-                                               paint[i].sample[0] += (samples[0] * vol[0]) >> 16;
-                                               paint[i].sample[1] += (samples[1] * vol[1]) >> 16;
-                                               samples += 2;
-                                       }
-                               }
-                       }
-                       else if (sb->format.channels == 1)
-                       {
-                               if (vol[6] + vol[7] > 0)
-                               {
-                                       for (i = 0;i < count;i++)
-                                       {
-                                               paint[i].sample[0] += (samples[0] * vol[0]) >> 16;
-                                               paint[i].sample[1] += (samples[0] * vol[1]) >> 16;
-                                               paint[i].sample[2] += (samples[0] * vol[2]) >> 16;
-                                               paint[i].sample[3] += (samples[0] * vol[3]) >> 16;
-                                               paint[i].sample[4] += (samples[0] * vol[4]) >> 16;
-                                               paint[i].sample[5] += (samples[0] * vol[5]) >> 16;
-                                               paint[i].sample[6] += (samples[0] * vol[6]) >> 16;
-                                               paint[i].sample[7] += (samples[0] * vol[7]) >> 16;
-                                               samples += 1;
-                                       }
-                               }
-                               else if (vol[4] + vol[5] > 0)
-                               {
-                                       for (i = 0;i < count;i++)
-                                       {
-                                               paint[i].sample[0] += (samples[0] * vol[0]) >> 16;
-                                               paint[i].sample[1] += (samples[0] * vol[1]) >> 16;
-                                               paint[i].sample[2] += (samples[0] * vol[2]) >> 16;
-                                               paint[i].sample[3] += (samples[0] * vol[3]) >> 16;
-                                               paint[i].sample[4] += (samples[0] * vol[4]) >> 16;
-                                               paint[i].sample[5] += (samples[0] * vol[5]) >> 16;
-                                               samples += 1;
-                                       }
-                               }
-                               else if (vol[2] + vol[3] > 0)
-                               {
-                                       for (i = 0;i < count;i++)
-                                       {
-                                               paint[i].sample[0] += (samples[0] * vol[0]) >> 16;
-                                               paint[i].sample[1] += (samples[0] * vol[1]) >> 16;
-                                               paint[i].sample[2] += (samples[0] * vol[2]) >> 16;
-                                               paint[i].sample[3] += (samples[0] * vol[3]) >> 16;
-                                               samples += 1;
-                                       }
-                               }
-                               else if (vol[0] + vol[1] > 0 && ch->prologic_invert == -1)
-                               {
-                                       for (i = 0;i < count;i++)
-                                       {
-                                               paint[i].sample[0] += (samples[0] * vol[0]) >> 16;
-                                               paint[i].sample[1] -= (samples[0] * vol[1]) >> 16;
-                                               samples += 1;
-                                       }
-                               }
-                               else if (vol[0] + vol[1] > 0)
-                               {
-                                       for (i = 0;i < count;i++)
-                                       {
-                                               paint[i].sample[0] += (samples[0] * vol[0]) >> 16;
-                                               paint[i].sample[1] += (samples[0] * vol[1]) >> 16;
-                                               samples += 1;
-                                       }
-                               }
-                       }
-                       else
-                               return false; // unsupported number of channels in sound
-               }
-       }
-       return true;
-}
-
 void S_MixToBuffer(void *stream, unsigned int bufferframes)
 {
-       unsigned int i;
+       int channelindex;
        channel_t *ch;
-       unsigned int frames;
+       int totalmixframes;
        unsigned char *outbytes = (unsigned char *) stream;
+       sfx_t *sfx;
+       portable_sampleframe_t *paint;
+       int wantframes;
+       int i;
+       int count;
+       int fetched;
+       int fetch;
+       int istartframe;
+       int iendframe;
+       int ilengthframes;
+       int totallength;
+       int loopstart;
+       int indexfrac;
+       int indexfracstep;
+#define S_FETCHBUFFERSIZE 4096
+       float fetchsampleframes[S_FETCHBUFFERSIZE*2];
+       const float *fetchsampleframe;
+       float vol[SND_LISTENERS];
+       float lerp[2];
+       float sample[3];
+       double posd;
+       double speedd;
+       float maxvol;
+       qboolean looping;
+       qboolean silent;
 
        // mix as many times as needed to fill the requested buffer
        while (bufferframes)
        {
                // limit to the size of the paint buffer
-               frames = min(bufferframes, PAINTBUFFER_SIZE);
+               totalmixframes = min(bufferframes, PAINTBUFFER_SIZE);
 
                // clear the paint buffer
-               memset (paintbuffer, 0, frames * sizeof (paintbuffer[0]));
+               memset(paintbuffer, 0, totalmixframes * sizeof(paintbuffer[0]));
 
                // paint in the channels.
                // channels with zero volumes still advance in time but don't paint.
-               ch = channels;
-               for (i = 0; i < total_channels ; i++, ch++)
+               ch = channels; // cppcheck complains here but it is wrong, channels is a channel_t[MAX_CHANNELS] and not an int
+               for (channelindex = 0;channelindex < (int)total_channels;channelindex++, ch++)
                {
-                       sfx_t *sfx;
-                       int ltime;
-                       int count;
-
                        sfx = ch->sfx;
                        if (sfx == NULL)
                                continue;
@@ -510,53 +315,222 @@ void S_MixToBuffer(void *stream, unsigned int bufferframes)
                                continue;
                        if (!sfx->total_length)
                                continue;
-                       if (sfx->total_length < 0 || sfx->total_length > 1<<30)
-                               Sys_Error("S_MixToBuffer: sfx corrupt\n");
 
-                       ltime = 0;
-                       if (ch->pos < 0)
+                       // copy the channel information to the stack for reference, otherwise the
+                       // values might change during a mix if the spatializer is updating them
+                       // (note: this still may get some old and some new values!)
+                       posd = ch->position;
+                       speedd = ch->mixspeed * sfx->format.speed / snd_renderbuffer->format.speed;
+                       for (i = 0;i < SND_LISTENERS;i++)
+                               vol[i] = ch->volume[i];
+
+                       // check total volume level, because we can skip some code on silent sounds but other code must still run (position updates mainly)
+                       maxvol = 0;
+                       for (i = 0;i < SND_LISTENERS;i++)
+                               if(vol[i] > maxvol)
+                                       maxvol = vol[i];
+                       switch(snd_renderbuffer->format.width)
                        {
-                               count = -ch->pos;
-                               count = min(count, (int)frames - ltime);
-                               ch->pos += count;
-                               ltime += count;
+                               case 1: // 8bpp
+                                       silent = maxvol < (1.0f / (256.0f));
+                                       // so silent it has zero effect
+                                       break;
+                               case 2: // 16bpp
+                                       silent = maxvol < (1.0f / (65536.0f));
+                                       // so silent it has zero effect
+                                       break;
+                               default: // floating point
+                                       silent = maxvol < 1.0e-13f;
+                                       // 130 dB is difference between hearing
+                                       // threshold and a jackhammer from
+                                       // working distance.
+                                       // therefore, anyone who turns up
+                                       // volume so much they notice this
+                                       // cutoff, likely already has their
+                                       // ear-drums blown out anyway.
+                                       break;
                        }
 
-                       while (ltime < (int)frames)
+                       // when doing prologic mixing, some channels invert one side
+                       if (ch->prologic_invert == -1)
+                               vol[1] *= -1.0f;
+
+                       // get some sfx info in a consistent form
+                       totallength = sfx->total_length;
+                       loopstart = (int)sfx->loopstart < totallength ? (int)sfx->loopstart : ((ch->flags & CHANNELFLAG_FORCELOOP) ? 0 : totallength);
+                       looping = loopstart < totallength;
+
+                       // do the actual paint now (may skip work if silent)
+                       paint = paintbuffer;
+                       istartframe = 0;
+                       for (wantframes = totalmixframes;wantframes > 0;posd += count * speedd, wantframes -= count)
                        {
-                               // paint up to end of buffer or of input, whichever is lower
-                               count = sfx->total_length - ch->pos;
-                               count = bound(0, count, (int)frames - ltime);
-                               // mix the remaining samples
-                               if (count)
+                               // check if this is a delayed sound
+                               if (posd < 0)
+                               {
+                                       // for a delayed sound we have to eat into the delay first
+                                       count = (int)floor(-posd / speedd) + 1;
+                                       count = bound(1, count, wantframes);
+                                       // let the for loop iterator apply the skip
+                                       continue;
+                               }
+
+                               // compute a fetch size that won't overflow our buffer
+                               count = wantframes;
+                               for (;;)
                                {
-                                       SND_PaintChannel (ch, paintbuffer + ltime, count);
-                                       ch->pos += count;
-                                       ltime += count;
+                                       istartframe = (int)floor(posd);
+                                       iendframe = (int)floor(posd + (count-1) * speedd);
+                                       ilengthframes = count > 1 ? (iendframe - istartframe + 2) : 2;
+                                       if (ilengthframes <= S_FETCHBUFFERSIZE)
+                                               break;
+                                       // reduce count by 25% and try again
+                                       count -= count >> 2;
                                }
-                               // if at end of sfx, loop or stop the channel
-                               else
+
+                               // zero whole fetch buffer for safety
+                               // (floating point noise from uninitialized memory = HORRIBLE)
+                               // otherwise we would only need to clear the excess
+                               if (!silent)
+                                       memset(fetchsampleframes, 0, ilengthframes*sfx->format.channels*sizeof(fetchsampleframes[0]));
+
+                               // if looping, do multiple fetches
+                               fetched = 0;
+                               for (;;)
                                {
-                                       if (sfx->loopstart < sfx->total_length)
-                                               ch->pos = sfx->loopstart;
-                                       else if (ch->flags & CHANNELFLAG_FORCELOOP)
-                                               ch->pos = 0;
+                                       fetch = min(ilengthframes - fetched, totallength - istartframe);
+                                       if (fetch > 0)
+                                       {
+                                               if (!silent)
+                                                       sfx->fetcher->getsamplesfloat(ch, sfx, istartframe, fetch, fetchsampleframes + fetched*sfx->format.channels);
+                                               istartframe += fetch;
+                                               fetched += fetch;
+                                       }
+                                       if (istartframe == totallength && looping && fetched < ilengthframes)
+                                       {
+                                               // loop and fetch some more
+                                               posd += loopstart - totallength;
+                                               istartframe = loopstart;
+                                       }
                                        else
                                        {
-                                               S_StopChannel (ch - channels, false, false);
                                                break;
                                        }
                                }
+
+                               // set up our fixedpoint resampling variables (float to int conversions are expensive so do not do one per sampleframe)
+                               fetchsampleframe = fetchsampleframes;
+                               indexfrac = (int)floor((posd - floor(posd)) * 65536.0);
+                               indexfracstep = (int)floor(speedd * 65536.0);
+                               if (!silent)
+                               {
+                                       if (sfx->format.channels == 2)
+                                       {
+                                               // music is stereo
+#if SND_LISTENERS != 8
+#error the following code only supports up to 8 channels, update it
+#endif
+                                               if (snd_speakerlayout.channels > 2)
+                                               {
+                                                       // surround mixing
+                                                       for (i = 0;i < count;i++, paint++)
+                                                       {
+                                                               lerp[1] = indexfrac * (1.0f / 65536.0f);
+                                                               lerp[0] = 1.0f - lerp[1];
+                                                               sample[0] = fetchsampleframe[0] * lerp[0] + fetchsampleframe[2] * lerp[1];
+                                                               sample[1] = fetchsampleframe[1] * lerp[0] + fetchsampleframe[3] * lerp[1];
+                                                               sample[2] = (sample[0] + sample[1]) * 0.5f;
+                                                               paint->sample[0] += sample[0] * vol[0];
+                                                               paint->sample[1] += sample[1] * vol[1];
+                                                               paint->sample[2] += sample[0] * vol[2];
+                                                               paint->sample[3] += sample[1] * vol[3];
+                                                               paint->sample[4] += sample[2] * vol[4];
+                                                               paint->sample[5] += sample[2] * vol[5];
+                                                               paint->sample[6] += sample[0] * vol[6];
+                                                               paint->sample[7] += sample[1] * vol[7];
+                                                               indexfrac += indexfracstep;
+                                                               fetchsampleframe += 2 * (indexfrac >> 16);
+                                                               indexfrac &= 0xFFFF;
+                                                       }
+                                               }
+                                               else
+                                               {
+                                                       // stereo mixing
+                                                       for (i = 0;i < count;i++, paint++)
+                                                       {
+                                                               lerp[1] = indexfrac * (1.0f / 65536.0f);
+                                                               lerp[0] = 1.0f - lerp[1];
+                                                               sample[0] = fetchsampleframe[0] * lerp[0] + fetchsampleframe[2] * lerp[1];
+                                                               sample[1] = fetchsampleframe[1] * lerp[0] + fetchsampleframe[3] * lerp[1];
+                                                               paint->sample[0] += sample[0] * vol[0];
+                                                               paint->sample[1] += sample[1] * vol[1];
+                                                               indexfrac += indexfracstep;
+                                                               fetchsampleframe += 2 * (indexfrac >> 16);
+                                                               indexfrac &= 0xFFFF;
+                                                       }
+                                               }
+                                       }
+                                       else if (sfx->format.channels == 1)
+                                       {
+                                               // most sounds are mono
+#if SND_LISTENERS != 8
+#error the following code only supports up to 8 channels, update it
+#endif
+                                               if (snd_speakerlayout.channels > 2)
+                                               {
+                                                       // surround mixing
+                                                       for (i = 0;i < count;i++, paint++)
+                                                       {
+                                                               lerp[1] = indexfrac * (1.0f / 65536.0f);
+                                                               lerp[0] = 1.0f - lerp[1];
+                                                               sample[0] = fetchsampleframe[0] * lerp[0] + fetchsampleframe[1] * lerp[1];
+                                                               paint->sample[0] += sample[0] * vol[0];
+                                                               paint->sample[1] += sample[0] * vol[1];
+                                                               paint->sample[2] += sample[0] * vol[2];
+                                                               paint->sample[3] += sample[0] * vol[3];
+                                                               paint->sample[4] += sample[0] * vol[4];
+                                                               paint->sample[5] += sample[0] * vol[5];
+                                                               paint->sample[6] += sample[0] * vol[6];
+                                                               paint->sample[7] += sample[0] * vol[7];
+                                                               indexfrac += indexfracstep;
+                                                               fetchsampleframe += (indexfrac >> 16);
+                                                               indexfrac &= 0xFFFF;
+                                                       }
+                                               }
+                                               else
+                                               {
+                                                       // stereo mixing
+                                                       for (i = 0;i < count;i++, paint++)
+                                                       {
+                                                               lerp[1] = indexfrac * (1.0f / 65536.0f);
+                                                               lerp[0] = 1.0f - lerp[1];
+                                                               sample[0] = fetchsampleframe[0] * lerp[0] + fetchsampleframe[1] * lerp[1];
+                                                               paint->sample[0] += sample[0] * vol[0];
+                                                               paint->sample[1] += sample[0] * vol[1];
+                                                               indexfrac += indexfracstep;
+                                                               fetchsampleframe += (indexfrac >> 16);
+                                                               indexfrac &= 0xFFFF;
+                                                       }
+                                               }
+                                       }
+                               }
                        }
+                       ch->position = posd;
+                       if (!looping && istartframe == totallength)
+                               S_StopChannel(ch - channels, false, false);
                }
 
+               S_SoftClipPaintBuffer(paintbuffer, totalmixframes, snd_renderbuffer->format.width, snd_renderbuffer->format.channels);
+
+#ifdef CONFIG_VIDEO_CAPTURE
                if (!snd_usethreadedmixing)
-                       S_CaptureAVISound(frames);
+                       S_CaptureAVISound(paintbuffer, totalmixframes);
+#endif
 
-               S_ConvertPaintBuffer(paintbuffer, outbytes, frames, snd_renderbuffer->format.width, snd_renderbuffer->format.channels);
+               S_ConvertPaintBuffer(paintbuffer, outbytes, totalmixframes, snd_renderbuffer->format.width, snd_renderbuffer->format.channels);
 
                // advance the output pointer
-               outbytes += frames * snd_renderbuffer->format.width * snd_renderbuffer->format.channels;
-               bufferframes -= frames;
+               outbytes += totalmixframes * snd_renderbuffer->format.width * snd_renderbuffer->format.channels;
+               bufferframes -= totalmixframes;
        }
 }