Fix engine not starting on Windows if linked against SDL > 2.0.5
[xonotic/darkplaces.git] / snd_mix.c
index eab51a6..10da400 100644 (file)
--- a/snd_mix.c
+++ b/snd_mix.c
@@ -21,13 +21,14 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #include "quakedef.h"
 #include "snd_main.h"
 
+extern cvar_t snd_softclip;
 
 static portable_sampleframe_t paintbuffer[PAINTBUFFER_SIZE];
 static portable_sampleframe_t paintbuffer_unswapped[PAINTBUFFER_SIZE];
 
 extern speakerlayout_t snd_speakerlayout; // for querying the listeners
 
-extern void SCR_CaptureVideo_SoundFrame(const portable_sampleframe_t *paintbuffer, size_t length);
+#ifdef CONFIG_VIDEO_CAPTURE
 static void S_CaptureAVISound(const portable_sampleframe_t *paintbuffer, size_t length)
 {
        size_t i;
@@ -46,16 +47,94 @@ static void S_CaptureAVISound(const portable_sampleframe_t *paintbuffer, size_t
 
        SCR_CaptureVideo_SoundFrame(paintbuffer_unswapped, length);
 }
+#endif
+
+extern cvar_t snd_softclip;
+
+static void S_SoftClipPaintBuffer(portable_sampleframe_t *painted_ptr, int nbframes, int width, int nchannels)
+{
+       int i;
+
+       if((snd_softclip.integer == 1 && width <= 2) || snd_softclip.integer > 1)
+       {
+               portable_sampleframe_t *p = painted_ptr;
+
+#if 0
+/* Soft clipping, the sound of a dream, thanks to Jon Wattes
+   post to Musicdsp.org */
+#define SOFTCLIP(x) (x) = sin(bound(-M_PI/2, (x), M_PI/2)) * 0.25
+#endif
+
+               // let's do a simple limiter instead, seems to sound better
+               static float maxvol = 0;
+               maxvol = max(1.0f, maxvol * (1.0f - nbframes / (0.4f * snd_renderbuffer->format.speed)));
+#define SOFTCLIP(x) if(fabs(x)>maxvol) maxvol=fabs(x); (x) /= maxvol;
+
+               if (nchannels == 8)  // 7.1 surround
+               {
+                       for (i = 0;i < nbframes;i++, p++)
+                       {
+                               SOFTCLIP(p->sample[0]);
+                               SOFTCLIP(p->sample[1]);
+                               SOFTCLIP(p->sample[2]);
+                               SOFTCLIP(p->sample[3]);
+                               SOFTCLIP(p->sample[4]);
+                               SOFTCLIP(p->sample[5]);
+                               SOFTCLIP(p->sample[6]);
+                               SOFTCLIP(p->sample[7]);
+                       }
+               }
+               else if (nchannels == 6)  // 5.1 surround
+               {
+                       for (i = 0; i < nbframes; i++, p++)
+                       {
+                               SOFTCLIP(p->sample[0]);
+                               SOFTCLIP(p->sample[1]);
+                               SOFTCLIP(p->sample[2]);
+                               SOFTCLIP(p->sample[3]);
+                               SOFTCLIP(p->sample[4]);
+                               SOFTCLIP(p->sample[5]);
+                       }
+               }
+               else if (nchannels == 4)  // 4.0 surround
+               {
+                       for (i = 0; i < nbframes; i++, p++)
+                       {
+                               SOFTCLIP(p->sample[0]);
+                               SOFTCLIP(p->sample[1]);
+                               SOFTCLIP(p->sample[2]);
+                               SOFTCLIP(p->sample[3]);
+                       }
+               }
+               else if (nchannels == 2)  // 2.0 stereo
+               {
+                       for (i = 0; i < nbframes; i++, p++)
+                       {
+                               SOFTCLIP(p->sample[0]);
+                               SOFTCLIP(p->sample[1]);
+                       }
+               }
+               else if (nchannels == 1)  // 1.0 mono
+               {
+                       for (i = 0; i < nbframes; i++, p++)
+                       {
+                               SOFTCLIP(p->sample[0]);
+                       }
+               }
+#undef SOFTCLIP
+       }
+}
 
-static void S_ConvertPaintBuffer(const portable_sampleframe_t *painted_ptr, void *rb_ptr, int nbframes, int width, int channels)
+static void S_ConvertPaintBuffer(portable_sampleframe_t *painted_ptr, void *rb_ptr, int nbframes, int width, int nchannels)
 {
        int i, val;
+
        // FIXME: add 24bit and 32bit float formats
        // FIXME: optimize with SSE intrinsics?
        if (width == 2)  // 16bit
        {
                short *snd_out = (short*)rb_ptr;
-               if (channels == 8)  // 7.1 surround
+               if (nchannels == 8)  // 7.1 surround
                {
                        for (i = 0;i < nbframes;i++, painted_ptr++)
                        {
@@ -69,7 +148,7 @@ static void S_ConvertPaintBuffer(const portable_sampleframe_t *painted_ptr, void
                                val = (int)(painted_ptr->sample[7] * 32768.0f);*snd_out++ = bound(-32768, val, 32767);
                        }
                }
-               else if (channels == 6)  // 5.1 surround
+               else if (nchannels == 6)  // 5.1 surround
                {
                        for (i = 0; i < nbframes; i++, painted_ptr++)
                        {
@@ -81,7 +160,7 @@ static void S_ConvertPaintBuffer(const portable_sampleframe_t *painted_ptr, void
                                val = (int)(painted_ptr->sample[5] * 32768.0f);*snd_out++ = bound(-32768, val, 32767);
                        }
                }
-               else if (channels == 4)  // 4.0 surround
+               else if (nchannels == 4)  // 4.0 surround
                {
                        for (i = 0; i < nbframes; i++, painted_ptr++)
                        {
@@ -91,7 +170,7 @@ static void S_ConvertPaintBuffer(const portable_sampleframe_t *painted_ptr, void
                                val = (int)(painted_ptr->sample[3] * 32768.0f);*snd_out++ = bound(-32768, val, 32767);
                        }
                }
-               else if (channels == 2)  // 2.0 stereo
+               else if (nchannels == 2)  // 2.0 stereo
                {
                        for (i = 0; i < nbframes; i++, painted_ptr++)
                        {
@@ -99,7 +178,7 @@ static void S_ConvertPaintBuffer(const portable_sampleframe_t *painted_ptr, void
                                val = (int)(painted_ptr->sample[1] * 32768.0f);*snd_out++ = bound(-32768, val, 32767);
                        }
                }
-               else if (channels == 1)  // 1.0 mono
+               else if (nchannels == 1)  // 1.0 mono
                {
                        for (i = 0; i < nbframes; i++, painted_ptr++)
                        {
@@ -109,12 +188,12 @@ static void S_ConvertPaintBuffer(const portable_sampleframe_t *painted_ptr, void
 
                // noise is really really annoying
                if (cls.timedemo)
-                       memset(rb_ptr, 0, nbframes * channels * width);
+                       memset(rb_ptr, 0, nbframes * nchannels * width);
        }
        else  // 8bit
        {
                unsigned char *snd_out = (unsigned char*)rb_ptr;
-               if (channels == 8)  // 7.1 surround
+               if (nchannels == 8)  // 7.1 surround
                {
                        for (i = 0; i < nbframes; i++, painted_ptr++)
                        {
@@ -128,7 +207,7 @@ static void S_ConvertPaintBuffer(const portable_sampleframe_t *painted_ptr, void
                                val = (int)(painted_ptr->sample[7] * 128.0f) + 128; *snd_out++ = bound(0, val, 255);
                        }
                }
-               else if (channels == 6)  // 5.1 surround
+               else if (nchannels == 6)  // 5.1 surround
                {
                        for (i = 0; i < nbframes; i++, painted_ptr++)
                        {
@@ -140,7 +219,7 @@ static void S_ConvertPaintBuffer(const portable_sampleframe_t *painted_ptr, void
                                val = (int)(painted_ptr->sample[5] * 128.0f) + 128; *snd_out++ = bound(0, val, 255);
                        }
                }
-               else if (channels == 4)  // 4.0 surround
+               else if (nchannels == 4)  // 4.0 surround
                {
                        for (i = 0; i < nbframes; i++, painted_ptr++)
                        {
@@ -150,7 +229,7 @@ static void S_ConvertPaintBuffer(const portable_sampleframe_t *painted_ptr, void
                                val = (int)(painted_ptr->sample[3] * 128.0f) + 128; *snd_out++ = bound(0, val, 255);
                        }
                }
-               else if (channels == 2)  // 2.0 stereo
+               else if (nchannels == 2)  // 2.0 stereo
                {
                        for (i = 0; i < nbframes; i++, painted_ptr++)
                        {
@@ -158,7 +237,7 @@ static void S_ConvertPaintBuffer(const portable_sampleframe_t *painted_ptr, void
                                val = (int)(painted_ptr->sample[1] * 128.0f) + 128; *snd_out++ = bound(0, val, 255);
                        }
                }
-               else if (channels == 1)  // 1.0 mono
+               else if (nchannels == 1)  // 1.0 mono
                {
                        for (i = 0;i < nbframes;i++, painted_ptr++)
                        {
@@ -168,7 +247,7 @@ static void S_ConvertPaintBuffer(const portable_sampleframe_t *painted_ptr, void
 
                // noise is really really annoying
                if (cls.timedemo)
-                       memset(rb_ptr, 128, nbframes * channels);
+                       memset(rb_ptr, 128, nbframes * nchannels);
        }
 }
 
@@ -209,7 +288,7 @@ void S_MixToBuffer(void *stream, unsigned int bufferframes)
        float sample[3];
        double posd;
        double speedd;
-       float sum;
+       float maxvol;
        qboolean looping;
        qboolean silent;
 
@@ -224,7 +303,7 @@ void S_MixToBuffer(void *stream, unsigned int bufferframes)
 
                // paint in the channels.
                // channels with zero volumes still advance in time but don't paint.
-               ch = channels;
+               ch = channels; // cppcheck complains here but it is wrong, channels is a channel_t[MAX_CHANNELS] and not an int
                for (channelindex = 0;channelindex < (int)total_channels;channelindex++, ch++)
                {
                        sfx = ch->sfx;
@@ -246,10 +325,31 @@ void S_MixToBuffer(void *stream, unsigned int bufferframes)
                                vol[i] = ch->volume[i];
 
                        // check total volume level, because we can skip some code on silent sounds but other code must still run (position updates mainly)
-                       sum = 0;
+                       maxvol = 0;
                        for (i = 0;i < SND_LISTENERS;i++)
-                               sum += vol[i]*vol[i];
-                       silent = sum < (1.0f / (65536.0f * 65536.0f)); // so silent it has zero effect
+                               if(vol[i] > maxvol)
+                                       maxvol = vol[i];
+                       switch(snd_renderbuffer->format.width)
+                       {
+                               case 1: // 8bpp
+                                       silent = maxvol < (1.0f / (256.0f));
+                                       // so silent it has zero effect
+                                       break;
+                               case 2: // 16bpp
+                                       silent = maxvol < (1.0f / (65536.0f));
+                                       // so silent it has zero effect
+                                       break;
+                               default: // floating point
+                                       silent = maxvol < 1.0e-13f;
+                                       // 130 dB is difference between hearing
+                                       // threshold and a jackhammer from
+                                       // working distance.
+                                       // therefore, anyone who turns up
+                                       // volume so much they notice this
+                                       // cutoff, likely already has their
+                                       // ear-drums blown out anyway.
+                                       break;
+                       }
 
                        // when doing prologic mixing, some channels invert one side
                        if (ch->prologic_invert == -1)
@@ -262,7 +362,6 @@ void S_MixToBuffer(void *stream, unsigned int bufferframes)
 
                        // do the actual paint now (may skip work if silent)
                        paint = paintbuffer;
-                       wantframes = totalmixframes;
                        istartframe = 0;
                        for (wantframes = totalmixframes;wantframes > 0;posd += count * speedd, wantframes -= count)
                        {
@@ -421,8 +520,12 @@ void S_MixToBuffer(void *stream, unsigned int bufferframes)
                                S_StopChannel(ch - channels, false, false);
                }
 
+               S_SoftClipPaintBuffer(paintbuffer, totalmixframes, snd_renderbuffer->format.width, snd_renderbuffer->format.channels);
+
+#ifdef CONFIG_VIDEO_CAPTURE
                if (!snd_usethreadedmixing)
                        S_CaptureAVISound(paintbuffer, totalmixframes);
+#endif
 
                S_ConvertPaintBuffer(paintbuffer, outbytes, totalmixframes, snd_renderbuffer->format.width, snd_renderbuffer->format.channels);