// let's do a simple limiter instead, seems to sound better
static float maxvol = 0;
maxvol = max(1.0f, maxvol * (1.0f - nbframes / (0.4f * snd_renderbuffer->format.speed)));
// let's do a simple limiter instead, seems to sound better
static float maxvol = 0;
maxvol = max(1.0f, maxvol * (1.0f - nbframes / (0.4f * snd_renderbuffer->format.speed)));