]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - snd_mix.c
The code works as intended! Change some names and comments in the meantime.
[xonotic/darkplaces.git] / snd_mix.c
index 3b82316698c23b615114df85493886c91baf93e9..6bba3c1ad8870912efc8788ce3aa45c693a13939 100644 (file)
--- a/snd_mix.c
+++ b/snd_mix.c
@@ -17,305 +17,159 @@ along with this program; if not, write to the Free Software
 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 */
-// snd_mix.c -- portable code to mix sounds for snd_dma.c
 
 #include "quakedef.h"
+#include "snd_main.h"
 
-#ifdef _WIN32
-#include "winquake.h"
-#else
-#define DWORD  unsigned long
-#endif
 
-// LordHavoc: was 512, expanded to 2048
-#define        PAINTBUFFER_SIZE        2048
-portable_samplepair_t paintbuffer[PAINTBUFFER_SIZE];
-int            snd_scaletable[32][256];
-int    *snd_p, snd_linear_count, snd_vol;
-short  *snd_out;
+static portable_sampleframe_t paintbuffer[PAINTBUFFER_SIZE];
+static portable_sampleframe_t paintbuffer_unswapped[PAINTBUFFER_SIZE];
 
-/*
-// LordHavoc: disabled this because it desyncs with the video too easily
-extern cvar_t cl_avidemo;
-static FILE *cl_avidemo_soundfile = NULL;
-void S_CaptureAVISound(portable_samplepair_t *buf, int length)
+extern speakerlayout_t snd_speakerlayout; // for querying the listeners
+
+extern void SCR_CaptureVideo_SoundFrame(const portable_sampleframe_t *paintbuffer, size_t length);
+static void S_CaptureAVISound(size_t length)
 {
-       int i, n;
-       qbyte out[PAINTBUFFER_SIZE * 4];
-       char filename[MAX_OSPATH];
+       size_t i;
+       unsigned int j;
 
-       if (cl_avidemo.value >= 0.1f)
-       {
-               if (cl_avidemo_soundfile == NULL)
-               {
-                       sprintf (filename, "%s/dpavi.wav", com_gamedir);
-                       cl_avidemo_soundfile = fopen(filename, "wb");
-                       memset(out, 0, 44);
-                       fwrite(out, 1, 44, cl_avidemo_soundfile);
-                       // header will be filled out when file is closed
-               }
-               fseek(cl_avidemo_soundfile, 0, SEEK_END);
-               // write the sound buffer as little endian 16bit interleaved stereo
-               for(i = 0;i < length;i++)
-               {
-                       n = buf[i].left >> 2; // quiet enough to prevent clipping most of the time
-                       n = bound(-32768, n, 32767);
-                       out[i*4+0] = n & 0xFF;
-                       out[i*4+1] = (n >> 8) & 0xFF;
-                       n = buf[i].right >> 2; // quiet enough to prevent clipping most of the time
-                       n = bound(-32768, n, 32767);
-                       out[i*4+2] = n & 0xFF;
-                       out[i*4+3] = (n >> 8) & 0xFF;
-               }
-               if (fwrite(out, 4, length, cl_avidemo_soundfile) < length)
-               {
-                       Cvar_SetValueQuick(&cl_avidemo, 0);
-                       Con_Printf("avi saving sound failed, out of disk space?  stopping avi demo capture.\n");
-               }
-       }
-       else if (cl_avidemo_soundfile)
+       if (!cls.capturevideo.active)
+               return;
+
+       // undo whatever swapping the channel layout (swapstereo, ALSA) did
+       for(j = 0; j < snd_speakerlayout.channels; ++j)
        {
-               // file has not been closed yet, close it
-               fseek(cl_avidemo_soundfile, 0, SEEK_END);
-               i = ftell(cl_avidemo_soundfile);
-
-               //"RIFF", (int) unknown (chunk size), "WAVE",
-               //"fmt ", (int) 16 (chunk size), (short) format 1 (uncompressed PCM), (short) 2 channels, (int) unknown rate, (int) unknown bytes per second, (short) 4 bytes per sample (channels * bytes per channel), (short) 16 bits per channel
-               //"data", (int) unknown (chunk size)
-               memcpy(out, "RIFF****WAVEfmt \x10\x00\x00\x00\x01\x00\x02\x00********\x04\x00\x10\x00data****", 44);
-               // the length of the whole RIFF chunk
-               n = i - 8;
-               out[4] = (n) & 0xFF;
-               out[5] = (n >> 8) & 0xFF;
-               out[6] = (n >> 16) & 0xFF;
-               out[7] = (n >> 24) & 0xFF;
-               // rate
-               n = shm->speed;
-               out[24] = (n) & 0xFF;
-               out[25] = (n >> 8) & 0xFF;
-               out[26] = (n >> 16) & 0xFF;
-               out[27] = (n >> 24) & 0xFF;
-               // bytes per second (rate * channels * bytes per channel)
-               n = shm->speed * 4;
-               out[28] = (n) & 0xFF;
-               out[29] = (n >> 8) & 0xFF;
-               out[30] = (n >> 16) & 0xFF;
-               out[31] = (n >> 24) & 0xFF;
-               // the length of the data chunk
-               n = i - 44;
-               out[40] = (n) & 0xFF;
-               out[41] = (n >> 8) & 0xFF;
-               out[42] = (n >> 16) & 0xFF;
-               out[43] = (n >> 24) & 0xFF;
-
-               fseek(cl_avidemo_soundfile, 0, SEEK_SET);
-               fwrite(out, 1, 44, cl_avidemo_soundfile);
-               fclose(cl_avidemo_soundfile);
-               cl_avidemo_soundfile = NULL;
+               unsigned int j0 = snd_speakerlayout.listeners[j].channel_unswapped;
+               for(i = 0; i < length; ++i)
+                       paintbuffer_unswapped[i].sample[j0] = paintbuffer[i].sample[j];
        }
+
+       SCR_CaptureVideo_SoundFrame(paintbuffer_unswapped, length);
 }
-*/
 
-void Snd_WriteLinearBlastStereo16 (void)
+static void S_ConvertPaintBuffer(const portable_sampleframe_t *painted_ptr, void *rb_ptr, int nbframes, int width, int channels)
 {
-       int             i;
-       int             val;
-
-       if (snd_swapstereo.value)
+       int i, val;
+       if (width == 2)  // 16bit
        {
-               for (i=0 ; i<snd_linear_count ; i+=2)
+               short *snd_out = (short*)rb_ptr;
+               if (channels == 8)  // 7.1 surround
                {
-                       val = (snd_p[i+1]*snd_vol)>>8;
-                       snd_out[i  ] = bound(-32768, val, 32767);
-                       val = (snd_p[i  ]*snd_vol)>>8;
-                       snd_out[i+1] = bound(-32768, val, 32767);
+                       for (i = 0;i < nbframes;i++, painted_ptr++)
+                       {
+                               *snd_out++ = bound(-32768, painted_ptr->sample[0], 32767);
+                               *snd_out++ = bound(-32768, painted_ptr->sample[1], 32767);
+                               *snd_out++ = bound(-32768, painted_ptr->sample[2], 32767);
+                               *snd_out++ = bound(-32768, painted_ptr->sample[3], 32767);
+                               *snd_out++ = bound(-32768, painted_ptr->sample[4], 32767);
+                               *snd_out++ = bound(-32768, painted_ptr->sample[5], 32767);
+                               *snd_out++ = bound(-32768, painted_ptr->sample[6], 32767);
+                               *snd_out++ = bound(-32768, painted_ptr->sample[7], 32767);
+                       }
                }
-       }
-       else
-       {
-               for (i=0 ; i<snd_linear_count ; i+=2)
+               else if (channels == 6)  // 5.1 surround
                {
-                       val = (snd_p[i]*snd_vol)>>8;
-                       snd_out[i] = bound(-32768, val, 32767);
-                       val = (snd_p[i+1]*snd_vol)>>8;
-                       snd_out[i+1] = bound(-32768, val, 32767);
+                       for (i = 0; i < nbframes; i++, painted_ptr++)
+                       {
+                               *snd_out++ = bound(-32768, painted_ptr->sample[0], 32767);
+                               *snd_out++ = bound(-32768, painted_ptr->sample[1], 32767);
+                               *snd_out++ = bound(-32768, painted_ptr->sample[2], 32767);
+                               *snd_out++ = bound(-32768, painted_ptr->sample[3], 32767);
+                               *snd_out++ = bound(-32768, painted_ptr->sample[4], 32767);
+                               *snd_out++ = bound(-32768, painted_ptr->sample[5], 32767);
+                       }
                }
-       }
-}
-
-void S_TransferStereo16 (int endtime)
-{
-       int             lpos;
-       int             lpaintedtime;
-       DWORD   *pbuf;
-#ifdef _WIN32
-       int             reps;
-       DWORD   dwSize,dwSize2;
-       DWORD   *pbuf2;
-       HRESULT hresult;
-#endif
-       
-       snd_vol = volume.value*256;
-
-       snd_p = (int *) paintbuffer;
-       lpaintedtime = paintedtime;
-
-#ifdef _WIN32
-       if (pDSBuf)
-       {
-               reps = 0;
-
-               while ((hresult = pDSBuf->lpVtbl->Lock(pDSBuf, 0, gSndBufSize, &pbuf, &dwSize, &pbuf2, &dwSize2, 0)) != DS_OK)
+               else if (channels == 4)  // 4.0 surround
                {
-                       if (hresult != DSERR_BUFFERLOST)
+                       for (i = 0; i < nbframes; i++, painted_ptr++)
                        {
-                               Con_Printf ("S_TransferStereo16: DS::Lock Sound Buffer Failed\n");
-                               S_Shutdown ();
-                               S_Startup ();
-                               return;
+                               *snd_out++ = bound(-32768, painted_ptr->sample[0], 32767);
+                               *snd_out++ = bound(-32768, painted_ptr->sample[1], 32767);
+                               *snd_out++ = bound(-32768, painted_ptr->sample[2], 32767);
+                               *snd_out++ = bound(-32768, painted_ptr->sample[3], 32767);
                        }
-
-                       if (++reps > 10000)
+               }
+               else if (channels == 2)  // 2.0 stereo
+               {
+                       for (i = 0; i < nbframes; i++, painted_ptr++)
                        {
-                               Con_Printf ("S_TransferStereo16: DS: couldn't restore buffer\n");
-                               S_Shutdown ();
-                               S_Startup ();
-                               return;
+                               *snd_out++ = bound(-32768, painted_ptr->sample[0], 32767);
+                               *snd_out++ = bound(-32768, painted_ptr->sample[1], 32767);
+                       }
+               }
+               else if (channels == 1)  // 1.0 mono
+               {
+                       for (i = 0; i < nbframes; i++, painted_ptr++)
+                       {
+                               val = (painted_ptr->sample[0] + painted_ptr->sample[1]) >> 1;
+                               *snd_out++ = bound(-32768, val, 32767);
                        }
                }
-       }
-       else
-#endif
-       {
-               pbuf = (DWORD *)shm->buffer;
-       }
-
-       while (lpaintedtime < endtime)
-       {
-       // handle recirculating buffer issues
-               lpos = lpaintedtime & ((shm->samples>>1)-1);
-
-               snd_out = (short *) pbuf + (lpos<<1);
-
-               snd_linear_count = (shm->samples>>1) - lpos;
-               if (lpaintedtime + snd_linear_count > endtime)
-                       snd_linear_count = endtime - lpaintedtime;
-
-               snd_linear_count <<= 1;
-
-       // write a linear blast of samples
-               Snd_WriteLinearBlastStereo16 ();
-
-               snd_p += snd_linear_count;
-               lpaintedtime += (snd_linear_count>>1);
-       }
-
-#ifdef _WIN32
-       if (pDSBuf)
-               pDSBuf->lpVtbl->Unlock(pDSBuf, pbuf, dwSize, NULL, 0);
-#endif
-}
-
-void S_TransferPaintBuffer(int endtime)
-{
-       int     out_idx;
-       int     count;
-       int     out_mask;
-       int     *p;
-       int     step;
-       int             val;
-       int             snd_vol;
-       DWORD   *pbuf;
-#ifdef _WIN32
-       int             reps;
-       DWORD   dwSize,dwSize2;
-       DWORD   *pbuf2;
-       HRESULT hresult;
-#endif
 
-       if (shm->samplebits == 16 && shm->channels == 2)
-       {
-               S_TransferStereo16 (endtime);
-               return;
+               // noise is really really annoying
+               if (cls.timedemo)
+                       memset(rb_ptr, 0, nbframes * channels * width);
        }
-
-       p = (int *) paintbuffer;
-       count = (endtime - paintedtime) * shm->channels;
-       out_mask = shm->samples - 1;
-       out_idx = paintedtime * shm->channels & out_mask;
-       step = 3 - shm->channels;
-       snd_vol = volume.value*256;
-
-#ifdef _WIN32
-       if (pDSBuf)
+       else  // 8bit
        {
-               reps = 0;
-
-               while ((hresult = pDSBuf->lpVtbl->Lock(pDSBuf, 0, gSndBufSize, &pbuf, &dwSize, &pbuf2,&dwSize2, 0)) != DS_OK)
+               unsigned char *snd_out = (unsigned char*)rb_ptr;
+               if (channels == 8)  // 7.1 surround
                {
-                       if (hresult != DSERR_BUFFERLOST)
+                       for (i = 0; i < nbframes; i++, painted_ptr++)
                        {
-                               Con_Printf ("S_TransferPaintBuffer: DS::Lock Sound Buffer Failed\n");
-                               S_Shutdown ();
-                               S_Startup ();
-                               return;
+                               val = (painted_ptr->sample[0] >> 8) + 128; *snd_out++ = bound(0, val, 255);
+                               val = (painted_ptr->sample[1] >> 8) + 128; *snd_out++ = bound(0, val, 255);
+                               val = (painted_ptr->sample[2] >> 8) + 128; *snd_out++ = bound(0, val, 255);
+                               val = (painted_ptr->sample[3] >> 8) + 128; *snd_out++ = bound(0, val, 255);
+                               val = (painted_ptr->sample[4] >> 8) + 128; *snd_out++ = bound(0, val, 255);
+                               val = (painted_ptr->sample[5] >> 8) + 128; *snd_out++ = bound(0, val, 255);
+                               val = (painted_ptr->sample[6] >> 8) + 128; *snd_out++ = bound(0, val, 255);
+                               val = (painted_ptr->sample[7] >> 8) + 128; *snd_out++ = bound(0, val, 255);
                        }
-
-                       if (++reps > 10000)
+               }
+               else if (channels == 6)  // 5.1 surround
+               {
+                       for (i = 0; i < nbframes; i++, painted_ptr++)
                        {
-                               Con_Printf ("S_TransferPaintBuffer: DS: couldn't restore buffer\n");
-                               S_Shutdown ();
-                               S_Startup ();
-                               return;
+                               val = (painted_ptr->sample[0] >> 8) + 128; *snd_out++ = bound(0, val, 255);
+                               val = (painted_ptr->sample[1] >> 8) + 128; *snd_out++ = bound(0, val, 255);
+                               val = (painted_ptr->sample[2] >> 8) + 128; *snd_out++ = bound(0, val, 255);
+                               val = (painted_ptr->sample[3] >> 8) + 128; *snd_out++ = bound(0, val, 255);
+                               val = (painted_ptr->sample[4] >> 8) + 128; *snd_out++ = bound(0, val, 255);
+                               val = (painted_ptr->sample[5] >> 8) + 128; *snd_out++ = bound(0, val, 255);
                        }
                }
-       }
-       else
-#endif
-       {
-               pbuf = (DWORD *)shm->buffer;
-       }
-
-       if (shm->samplebits == 16)
-       {
-               short *out = (short *) pbuf;
-               while (count--)
+               else if (channels == 4)  // 4.0 surround
                {
-                       val = (*p * snd_vol) >> 8;
-                       out[out_idx] = bound(-32768, val, 32767);
-                       p+= step;
-                       out_idx = (out_idx + 1) & out_mask;
+                       for (i = 0; i < nbframes; i++, painted_ptr++)
+                       {
+                               val = (painted_ptr->sample[0] >> 8) + 128; *snd_out++ = bound(0, val, 255);
+                               val = (painted_ptr->sample[1] >> 8) + 128; *snd_out++ = bound(0, val, 255);
+                               val = (painted_ptr->sample[2] >> 8) + 128; *snd_out++ = bound(0, val, 255);
+                               val = (painted_ptr->sample[3] >> 8) + 128; *snd_out++ = bound(0, val, 255);
+                       }
                }
-       }
-       else if (shm->samplebits == 8)
-       {
-               unsigned char *out = (unsigned char *) pbuf;
-               while (count--)
+               else if (channels == 2)  // 2.0 stereo
                {
-                       val = ((*p * snd_vol) >> 16) + 128;
-                       out[out_idx] = bound(0, val, 255);
-                       p+= step;
-                       out_idx = (out_idx + 1) & out_mask;
+                       for (i = 0; i < nbframes; i++, painted_ptr++)
+                       {
+                               val = (painted_ptr->sample[0] >> 8) + 128; *snd_out++ = bound(0, val, 255);
+                               val = (painted_ptr->sample[1] >> 8) + 128; *snd_out++ = bound(0, val, 255);
+                       }
+               }
+               else if (channels == 1)  // 1.0 mono
+               {
+                       for (i = 0;i < nbframes;i++, painted_ptr++)
+                       {
+                               val = ((painted_ptr->sample[0] + painted_ptr->sample[1]) >> 9) + 128;
+                               *snd_out++ = bound(0, val, 255);
+                       }
                }
-       }
-
-#ifdef _WIN32
-       if (pDSBuf)
-       {
-               DWORD dwNewpos, dwWrite;
-               int il = paintedtime;
-               int ir = endtime - paintedtime;
-
-               ir += il;
-
-               pDSBuf->lpVtbl->Unlock(pDSBuf, pbuf, dwSize, NULL, 0);
-
-               pDSBuf->lpVtbl->GetCurrentPosition(pDSBuf, &dwNewpos, &dwWrite);
 
-//             if ((dwNewpos >= il) && (dwNewpos <= ir))
-//                     Con_Printf("%d-%d p %d c\n", il, ir, dwNewpos);
+               // noise is really really annoying
+               if (cls.timedemo)
+                       memset(rb_ptr, 128, nbframes * channels);
        }
-#endif
 }
 
 
@@ -327,167 +181,347 @@ CHANNEL MIXING
 ===============================================================================
 */
 
-void SND_PaintChannelFrom8 (channel_t *ch, sfxcache_t *sc, int endtime);
-void SND_PaintChannelFrom16 (channel_t *ch, sfxcache_t *sc, int endtime);
-
-void S_PaintChannels(int endtime)
+static qboolean SND_PaintChannel (channel_t *ch, portable_sampleframe_t *paint, unsigned int count)
 {
-       int     i;
-       int     end;
-       channel_t *ch;
-       sfxcache_t      *sc;
-       int             ltime, count;
+       int snd_vol, vol[SND_LISTENERS];
+       const snd_buffer_t *sb;
+       unsigned int i, sb_offset;
+
+       // If this channel manages its own volume
+       if (ch->flags & CHANNELFLAG_FULLVOLUME)
+               snd_vol = (int)(mastervolume.value * 256);
+       else
+               snd_vol = (int)(mastervolume.value * volume.value * 256);
 
-       while (paintedtime < endtime)
+       // calculate mixing volumes based on channel volumes and volume cvar
+       // also limit the volumes to values that won't clip
+       for (i = 0;i < SND_LISTENERS;i++)
        {
-               // if paintbuffer is smaller than DMA buffer
-               end = endtime;
-               if (endtime - paintedtime > PAINTBUFFER_SIZE)
-                       end = paintedtime + PAINTBUFFER_SIZE;
+               vol[i] = ch->listener_volume[i] * snd_vol;
+               vol[i] = bound(0, vol[i], 65536);
+       }
 
-               // clear the paint buffer
-               memset(paintbuffer, 0, (end - paintedtime) * sizeof(portable_samplepair_t));
+       // if volumes are all zero, just return
+       for (i = 0;i < SND_LISTENERS;i++)
+               if (vol[i])
+                       break;
+       if (i == SND_LISTENERS)
+               return false;
 
-               // paint in the channels.
-               ch = channels;
-               for (i=0; i<total_channels ; i++, ch++)
+       sb_offset = ch->pos;
+       sb = ch->sfx->fetcher->getsb (ch->sfx->fetcher_data, &ch->fetcher_data, &sb_offset, count);
+       if (sb == NULL)
+       {
+               Con_DPrintf("SND_PaintChannel: ERROR: can't get sound buffer from sfx \"%s\"\n",
+                                       ch->sfx->name); // , count); // or add this? FIXME
+               return false;
+       }
+       else
+       {
+#if SND_LISTENERS != 8
+#              error the following code only supports up to 8 channels, update it
+#endif
+               if (sb->format.width == 1)
                {
-                       if (!ch->sfx)
-                               continue;
-                       if (!ch->leftvol && !ch->rightvol)
-                               continue;
-                       sc = S_LoadSound (ch->sfx);
-                       if (!sc)
-                               continue;
-
-                       ltime = paintedtime;
+                       const signed char *samples = (signed char*)sb->samples + (ch->pos - sb_offset) * sb->format.channels;
 
-                       while (ltime < end)
+                       // Stereo sound support
+                       if (sb->format.channels == 2)
                        {
-                               // paint up to end
-                               if (ch->end < end)
-                                       count = ch->end - ltime;
-                               else
-                                       count = end - ltime;
-
-                               if (count > 0)
+                               if (vol[6] + vol[7] > 0)
                                {
-                                       if (sc->width == 1)
-                                               SND_PaintChannelFrom8(ch, sc, count);
-                                       else
-                                               SND_PaintChannelFrom16(ch, sc, count);
-
-                                       ltime += count;
+                                       for (i = 0;i < count;i++)
+                                       {
+                                               paint[i].sample[0] += (samples[0] * vol[0]) >> 8;
+                                               paint[i].sample[1] += (samples[1] * vol[1]) >> 8;
+                                               paint[i].sample[2] += (samples[0] * vol[2]) >> 8;
+                                               paint[i].sample[3] += (samples[1] * vol[3]) >> 8;
+                                               paint[i].sample[4] += ((samples[0] + samples[1]) * vol[4]) >> 9;
+                                               paint[i].sample[5] += ((samples[0] + samples[1]) * vol[5]) >> 9;
+                                               paint[i].sample[6] += (samples[0] * vol[6]) >> 8;
+                                               paint[i].sample[7] += (samples[1] * vol[7]) >> 8;
+                                               samples += 2;
+                                       }
                                }
-
-                               // if at end of loop, restart
-                               if (ltime >= ch->end)
+                               else if (vol[4] + vol[5] > 0)
                                {
-                                       if (sc->loopstart >= 0)
+                                       for (i = 0;i < count;i++)
                                        {
-                                               ch->pos = sc->loopstart;
-                                               ch->end = ltime + sc->length - ch->pos;
+                                               paint[i].sample[0] += (samples[0] * vol[0]) >> 8;
+                                               paint[i].sample[1] += (samples[1] * vol[1]) >> 8;
+                                               paint[i].sample[2] += (samples[0] * vol[2]) >> 8;
+                                               paint[i].sample[3] += (samples[1] * vol[3]) >> 8;
+                                               paint[i].sample[4] += ((samples[0] + samples[1]) * vol[4]) >> 9;
+                                               paint[i].sample[5] += ((samples[0] + samples[1]) * vol[5]) >> 9;
+                                               samples += 2;
                                        }
-                                       else
+                               }
+                               else if (vol[2] + vol[3] > 0)
+                               {
+                                       for (i = 0;i < count;i++)
                                        {
-                                               // channel just stopped
-                                               ch->sfx = NULL;
-                                               break;
+                                               paint[i].sample[0] += (samples[0] * vol[0]) >> 8;
+                                               paint[i].sample[1] += (samples[1] * vol[1]) >> 8;
+                                               paint[i].sample[2] += (samples[0] * vol[2]) >> 8;
+                                               paint[i].sample[3] += (samples[1] * vol[3]) >> 8;
+                                               samples += 2;
+                                       }
+                               }
+                               else if (vol[0] + vol[1] > 0)
+                               {
+                                       for (i = 0;i < count;i++)
+                                       {
+                                               paint[i].sample[0] += (samples[0] * vol[0]) >> 8;
+                                               paint[i].sample[1] += (samples[1] * vol[1]) >> 8;
+                                               samples += 2;
                                        }
                                }
                        }
-
+                       else if (sb->format.channels == 1)
+                       {
+                               if (vol[6] + vol[7] > 0)
+                               {
+                                       for (i = 0;i < count;i++)
+                                       {
+                                               paint[i].sample[0] += (samples[0] * vol[0]) >> 8;
+                                               paint[i].sample[1] += (samples[0] * vol[1]) >> 8;
+                                               paint[i].sample[2] += (samples[0] * vol[2]) >> 8;
+                                               paint[i].sample[3] += (samples[0] * vol[3]) >> 8;
+                                               paint[i].sample[4] += (samples[0] * vol[4]) >> 8;
+                                               paint[i].sample[5] += (samples[0] * vol[5]) >> 8;
+                                               paint[i].sample[6] += (samples[0] * vol[6]) >> 8;
+                                               paint[i].sample[7] += (samples[0] * vol[7]) >> 8;
+                                               samples += 1;
+                                       }
+                               }
+                               else if (vol[4] + vol[5] > 0)
+                               {
+                                       for (i = 0;i < count;i++)
+                                       {
+                                               paint[i].sample[0] += (samples[0] * vol[0]) >> 8;
+                                               paint[i].sample[1] += (samples[0] * vol[1]) >> 8;
+                                               paint[i].sample[2] += (samples[0] * vol[2]) >> 8;
+                                               paint[i].sample[3] += (samples[0] * vol[3]) >> 8;
+                                               paint[i].sample[4] += (samples[0] * vol[4]) >> 8;
+                                               paint[i].sample[5] += (samples[0] * vol[5]) >> 8;
+                                               samples += 1;
+                                       }
+                               }
+                               else if (vol[2] + vol[3] > 0)
+                               {
+                                       for (i = 0;i < count;i++)
+                                       {
+                                               paint[i].sample[0] += (samples[0] * vol[0]) >> 8;
+                                               paint[i].sample[1] += (samples[0] * vol[1]) >> 8;
+                                               paint[i].sample[2] += (samples[0] * vol[2]) >> 8;
+                                               paint[i].sample[3] += (samples[0] * vol[3]) >> 8;
+                                               samples += 1;
+                                       }
+                               }
+                               else if (vol[0] + vol[1] > 0)
+                               {
+                                       for (i = 0;i < count;i++)
+                                       {
+                                               paint[i].sample[0] += (samples[0] * vol[0]) >> 8;
+                                               paint[i].sample[1] += (samples[0] * vol[1]) >> 8;
+                                               samples += 1;
+                                       }
+                               }
+                       }
+                       else
+                               return false; // unsupported number of channels in sound
                }
+               else if (sb->format.width == 2)
+               {
+                       const signed short *samples = (signed short*)sb->samples + (ch->pos - sb_offset) * sb->format.channels;
 
-               // transfer out according to DMA format
-               //S_CaptureAVISound(paintbuffer, end - paintedtime);
-               S_TransferPaintBuffer(end);
-               paintedtime = end;
+                       // Stereo sound support
+                       if (sb->format.channels == 2)
+                       {
+                               if (vol[6] + vol[7] > 0)
+                               {
+                                       for (i = 0;i < count;i++)
+                                       {
+                                               paint[i].sample[0] += (samples[0] * vol[0]) >> 16;
+                                               paint[i].sample[1] += (samples[1] * vol[1]) >> 16;
+                                               paint[i].sample[2] += (samples[0] * vol[2]) >> 16;
+                                               paint[i].sample[3] += (samples[1] * vol[3]) >> 16;
+                                               paint[i].sample[4] += ((samples[0] + samples[1]) * vol[4]) >> 17;
+                                               paint[i].sample[5] += ((samples[0] + samples[1]) * vol[5]) >> 17;
+                                               paint[i].sample[6] += (samples[0] * vol[6]) >> 16;
+                                               paint[i].sample[7] += (samples[1] * vol[7]) >> 16;
+                                               samples += 2;
+                                       }
+                               }
+                               else if (vol[4] + vol[5] > 0)
+                               {
+                                       for (i = 0;i < count;i++)
+                                       {
+                                               paint[i].sample[0] += (samples[0] * vol[0]) >> 16;
+                                               paint[i].sample[1] += (samples[1] * vol[1]) >> 16;
+                                               paint[i].sample[2] += (samples[0] * vol[2]) >> 16;
+                                               paint[i].sample[3] += (samples[1] * vol[3]) >> 16;
+                                               paint[i].sample[4] += ((samples[0] + samples[1]) * vol[4]) >> 17;
+                                               paint[i].sample[5] += ((samples[0] + samples[1]) * vol[5]) >> 17;
+                                               samples += 2;
+                                       }
+                               }
+                               else if (vol[2] + vol[3] > 0)
+                               {
+                                       for (i = 0;i < count;i++)
+                                       {
+                                               paint[i].sample[0] += (samples[0] * vol[0]) >> 16;
+                                               paint[i].sample[1] += (samples[1] * vol[1]) >> 16;
+                                               paint[i].sample[2] += (samples[0] * vol[2]) >> 16;
+                                               paint[i].sample[3] += (samples[1] * vol[3]) >> 16;
+                                               samples += 2;
+                                       }
+                               }
+                               else if (vol[0] + vol[1] > 0)
+                               {
+                                       for (i = 0;i < count;i++)
+                                       {
+                                               paint[i].sample[0] += (samples[0] * vol[0]) >> 16;
+                                               paint[i].sample[1] += (samples[1] * vol[1]) >> 16;
+                                               samples += 2;
+                                       }
+                               }
+                       }
+                       else if (sb->format.channels == 1)
+                       {
+                               if (vol[6] + vol[7] > 0)
+                               {
+                                       for (i = 0;i < count;i++)
+                                       {
+                                               paint[i].sample[0] += (samples[0] * vol[0]) >> 16;
+                                               paint[i].sample[1] += (samples[0] * vol[1]) >> 16;
+                                               paint[i].sample[2] += (samples[0] * vol[2]) >> 16;
+                                               paint[i].sample[3] += (samples[0] * vol[3]) >> 16;
+                                               paint[i].sample[4] += (samples[0] * vol[4]) >> 16;
+                                               paint[i].sample[5] += (samples[0] * vol[5]) >> 16;
+                                               paint[i].sample[6] += (samples[0] * vol[6]) >> 16;
+                                               paint[i].sample[7] += (samples[0] * vol[7]) >> 16;
+                                               samples += 1;
+                                       }
+                               }
+                               else if (vol[4] + vol[5] > 0)
+                               {
+                                       for (i = 0;i < count;i++)
+                                       {
+                                               paint[i].sample[0] += (samples[0] * vol[0]) >> 16;
+                                               paint[i].sample[1] += (samples[0] * vol[1]) >> 16;
+                                               paint[i].sample[2] += (samples[0] * vol[2]) >> 16;
+                                               paint[i].sample[3] += (samples[0] * vol[3]) >> 16;
+                                               paint[i].sample[4] += (samples[0] * vol[4]) >> 16;
+                                               paint[i].sample[5] += (samples[0] * vol[5]) >> 16;
+                                               samples += 1;
+                                       }
+                               }
+                               else if (vol[2] + vol[3] > 0)
+                               {
+                                       for (i = 0;i < count;i++)
+                                       {
+                                               paint[i].sample[0] += (samples[0] * vol[0]) >> 16;
+                                               paint[i].sample[1] += (samples[0] * vol[1]) >> 16;
+                                               paint[i].sample[2] += (samples[0] * vol[2]) >> 16;
+                                               paint[i].sample[3] += (samples[0] * vol[3]) >> 16;
+                                               samples += 1;
+                                       }
+                               }
+                               else if (vol[0] + vol[1] > 0)
+                               {
+                                       for (i = 0;i < count;i++)
+                                       {
+                                               paint[i].sample[0] += (samples[0] * vol[0]) >> 16;
+                                               paint[i].sample[1] += (samples[0] * vol[1]) >> 16;
+                                               samples += 1;
+                                       }
+                               }
+                       }
+                       else
+                               return false; // unsupported number of channels in sound
+               }
        }
+       return true;
 }
 
-void SND_InitScaletable (void)
+void S_MixToBuffer(void *stream, unsigned int bufferframes)
 {
-       int             i, j;
-
-       for (i=0 ; i<32 ; i++)
-               for (j=0 ; j<256 ; j++)
-                       snd_scaletable[i][j] = ((signed char)j) * i * 8;
-}
-
+       unsigned int i;
+       channel_t *ch;
+       unsigned int frames;
+       unsigned char *outbytes = (unsigned char *) stream;
 
-void SND_PaintChannelFrom8 (channel_t *ch, sfxcache_t *sc, int count)
-{
-//     int     data;
-       int             *lscale, *rscale;
-       unsigned char *sfx;
-       int             i;
-
-       if (ch->leftvol > 255)
-               ch->leftvol = 255;
-       if (ch->rightvol > 255)
-               ch->rightvol = 255;
-
-       lscale = snd_scaletable[ch->leftvol >> 3];
-       rscale = snd_scaletable[ch->rightvol >> 3];
-       if (sc->stereo)
+       // mix as many times as needed to fill the requested buffer
+       while (bufferframes)
        {
-               // LordHavoc: stereo sound support, and optimizations
-               sfx = (unsigned char *)sc->data + ch->pos * 2;
+               // limit to the size of the paint buffer
+               frames = min(bufferframes, PAINTBUFFER_SIZE);
 
-               for (i=0 ; i<count ; i++)
-               {
-                       paintbuffer[i].left += lscale[*sfx++];
-                       paintbuffer[i].right += rscale[*sfx++];
-               }
-               
-       }
-       else
-       {
-               sfx = (unsigned char *)sc->data + ch->pos;
+               // clear the paint buffer
+               memset (paintbuffer, 0, frames * sizeof (paintbuffer[0]));
 
-               for (i=0 ; i<count ; i++)
+               // paint in the channels.
+               // channels with zero volumes still advance in time but don't paint.
+               ch = channels;
+               for (i = 0; i < total_channels ; i++, ch++)
                {
-                       paintbuffer[i].left += lscale[*sfx];
-                       paintbuffer[i].right += rscale[*sfx++];
-               }
+                       sfx_t *sfx;
+                       int ltime;
+                       int count;
 
-       }
-       ch->pos += count;
-}
+                       sfx = ch->sfx;
+                       if (sfx == NULL)
+                               continue;
+                       if (!S_LoadSound (sfx, true))
+                               continue;
+                       if (ch->flags & CHANNELFLAG_PAUSED)
+                               continue;
 
-void SND_PaintChannelFrom16 (channel_t *ch, sfxcache_t *sc, int count)
-{
-//     int data;
-//     int left, right;
-       int leftvol, rightvol;
-       signed short *sfx;
-       int     i;
-
-       leftvol = ch->leftvol;
-       rightvol = ch->rightvol;
-       if (sc->stereo)
-       {
-               // LordHavoc: stereo sound support, and optimizations
-               sfx = (signed short *)sc->data + ch->pos * 2;
+                       ltime = 0;
+                       if (ch->pos < 0)
+                       {
+                               count = -ch->pos;
+                               count = min(count, (int)frames - ltime);
+                               ch->pos += count;
+                               ltime += count;
+                       }
 
-               for (i=0 ; i<count ; i++)
-               {
-                       paintbuffer[i].left += (*sfx++ * leftvol) >> 8;
-                       paintbuffer[i].right += (*sfx++ * rightvol) >> 8;
-               }
-       }
-       else
-       {
-               sfx = (signed short *)sc->data + ch->pos;
+                       while (ltime < (int)frames)
+                       {
+                               // paint up to end of buffer or of input, whichever is lower
+                               count = sfx->total_length - ch->pos;
+                               count = bound(0, count, (int)frames - ltime);
+                               if (count)
+                               {
+                                       SND_PaintChannel (ch, paintbuffer + ltime, count);
+                                       ch->pos += count;
+                                       ltime += count;
+                               }
 
-               for (i=0 ; i<count ; i++)
-               {
-                       paintbuffer[i].left += (*sfx * leftvol) >> 8;
-                       paintbuffer[i].right += (*sfx++ * rightvol) >> 8;
+                               // if at end of sfx, loop or stop the channel
+                               if (ch->pos >= (int)sfx->total_length)
+                               {
+                                       if (sfx->loopstart < sfx->total_length)
+                                               ch->pos = sfx->loopstart;
+                                       else if (ch->flags & CHANNELFLAG_FORCELOOP)
+                                               ch->pos = 0;
+                                       else
+                                       {
+                                               S_StopChannel (ch - channels, false);
+                                               break;
+                                       }
+                               }
+                       }
                }
-       }
 
-       ch->pos += count;
-}
+               if (!snd_usethreadedmixing)
+                       S_CaptureAVISound(frames);
 
+               S_ConvertPaintBuffer(paintbuffer, outbytes, frames, snd_renderbuffer->format.width, snd_renderbuffer->format.channels);
+
+               // advance the output pointer
+               outbytes += frames * snd_renderbuffer->format.width * snd_renderbuffer->format.channels;
+               bufferframes -= frames;
+       }
+}