]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - snd_mix.c
Fixed a couple of comments, and modified slightly the developer printing in ResampleSfx
[xonotic/darkplaces.git] / snd_mix.c
index e9325085348f6a4582af37d1224ceb3a28792ab2..6f92eb1348aebf82c90b1274170c911660a33cdd 100644 (file)
--- a/snd_mix.c
+++ b/snd_mix.c
@@ -17,40 +17,40 @@ along with this program; if not, write to the Free Software
 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 */
-// snd_mix.c -- portable code to mix sounds for snd_dma.c
+// snd_mix.c -- portable code to mix sounds
 
 #include "quakedef.h"
+#include "snd_main.h"
 
-#ifdef _WIN32
-#include "winquake.h"
-#endif
+typedef struct
+{
+       int left;
+       int right;
+} portable_samplepair_t;
 
 // LordHavoc: was 512, expanded to 2048
 #define        PAINTBUFFER_SIZE 2048
 portable_samplepair_t paintbuffer[PAINTBUFFER_SIZE];
-int snd_scaletable[32][256];
 
-/*
-// LordHavoc: disabled this because it desyncs with the video too easily
+// FIXME: it desyncs with the video too easily
 extern cvar_t cl_avidemo;
-static FILE *cl_avidemo_soundfile = NULL;
-void S_CaptureAVISound(portable_samplepair_t *buf, int length)
+static qfile_t *cl_avidemo_soundfile = NULL;
+void S_CaptureAVISound(portable_samplepair_t *buf, size_t length)
 {
-       int i, n;
+       int n;
+       size_t i;
        qbyte out[PAINTBUFFER_SIZE * 4];
-       char filename[MAX_OSPATH];
 
        if (cl_avidemo.value >= 0.1f)
        {
                if (cl_avidemo_soundfile == NULL)
                {
-                       sprintf (filename, "%s/dpavi.wav", com_gamedir);
-                       cl_avidemo_soundfile = fopen(filename, "wb");
+                       cl_avidemo_soundfile = FS_Open ("video/dpavi.wav", "wb", false);
                        memset(out, 0, 44);
-                       fwrite(out, 1, 44, cl_avidemo_soundfile);
+                       FS_Write (cl_avidemo_soundfile, out, 44);
                        // header will be filled out when file is closed
                }
-               fseek(cl_avidemo_soundfile, 0, SEEK_END);
+               FS_Seek (cl_avidemo_soundfile, 0, SEEK_END);
                // write the sound buffer as little endian 16bit interleaved stereo
                for(i = 0;i < length;i++)
                {
@@ -63,22 +63,22 @@ void S_CaptureAVISound(portable_samplepair_t *buf, int length)
                        out[i*4+2] = n & 0xFF;
                        out[i*4+3] = (n >> 8) & 0xFF;
                }
-               if (fwrite(out, 4, length, cl_avidemo_soundfile) < length)
+               if (FS_Write (cl_avidemo_soundfile, out, 4 * length) < 4 * length)
                {
                        Cvar_SetValueQuick(&cl_avidemo, 0);
-                       Con_Printf("avi saving sound failed, out of disk space?  stopping avi demo capture.\n");
+                       Con_Print("avi saving sound failed, out of disk space?  stopping avi demo capture.\n");
                }
        }
        else if (cl_avidemo_soundfile)
        {
                // file has not been closed yet, close it
-               fseek(cl_avidemo_soundfile, 0, SEEK_END);
-               i = ftell(cl_avidemo_soundfile);
+               FS_Seek (cl_avidemo_soundfile, 0, SEEK_END);
+               i = FS_Tell (cl_avidemo_soundfile);
 
                //"RIFF", (int) unknown (chunk size), "WAVE",
                //"fmt ", (int) 16 (chunk size), (short) format 1 (uncompressed PCM), (short) 2 channels, (int) unknown rate, (int) unknown bytes per second, (short) 4 bytes per sample (channels * bytes per channel), (short) 16 bits per channel
                //"data", (int) unknown (chunk size)
-               memcpy(out, "RIFF****WAVEfmt \x10\x00\x00\x00\x01\x00\x02\x00********\x04\x00\x10\x00data****", 44);
+               memcpy (out, "RIFF****WAVEfmt \x10\x00\x00\x00\x01\x00\x02\x00********\x04\x00\x10\0data****", 44);
                // the length of the whole RIFF chunk
                n = i - 8;
                out[4] = (n) & 0xFF;
@@ -86,13 +86,13 @@ void S_CaptureAVISound(portable_samplepair_t *buf, int length)
                out[6] = (n >> 16) & 0xFF;
                out[7] = (n >> 24) & 0xFF;
                // rate
-               n = shm->speed;
+               n = shm->format.speed;
                out[24] = (n) & 0xFF;
                out[25] = (n >> 8) & 0xFF;
                out[26] = (n >> 16) & 0xFF;
                out[27] = (n >> 24) & 0xFF;
                // bytes per second (rate * channels * bytes per channel)
-               n = shm->speed * 4;
+               n = shm->format.speed * 2 * 2;
                out[28] = (n) & 0xFF;
                out[29] = (n >> 8) & 0xFF;
                out[30] = (n >> 16) & 0xFF;
@@ -104,14 +104,14 @@ void S_CaptureAVISound(portable_samplepair_t *buf, int length)
                out[42] = (n >> 16) & 0xFF;
                out[43] = (n >> 24) & 0xFF;
 
-               fseek(cl_avidemo_soundfile, 0, SEEK_SET);
-               fwrite(out, 1, 44, cl_avidemo_soundfile);
-               fclose(cl_avidemo_soundfile);
+               FS_Seek (cl_avidemo_soundfile, 0, SEEK_SET);
+               FS_Write (cl_avidemo_soundfile, out, 44);
+               FS_Close (cl_avidemo_soundfile);
                cl_avidemo_soundfile = NULL;
        }
 }
-*/
 
+// TODO: rewrite this function
 void S_TransferPaintBuffer(int endtime)
 {
        void *pbuf;
@@ -119,18 +119,16 @@ void S_TransferPaintBuffer(int endtime)
        {
                int i;
                int *snd_p;
-               int snd_vol;
                int lpaintedtime;
                int snd_linear_count;
                int val;
                snd_p = (int *) paintbuffer;
-               snd_vol = volume.value*256;
                lpaintedtime = paintedtime;
-               if (shm->samplebits == 16)
+               if (shm->format.width == 2)
                {
                        // 16bit
                        short *snd_out;
-                       if (shm->channels == 2)
+                       if (shm->format.channels == 2)
                        {
                                // 16bit 2 channels (stereo)
                                while (lpaintedtime < endtime)
@@ -146,20 +144,16 @@ void S_TransferPaintBuffer(int endtime)
                                        {
                                                for (i = 0;i < snd_linear_count;i += 2)
                                                {
-                                                       val = (snd_p[i + 1] * snd_vol) >> 8;
-                                                       snd_out[i    ] = bound(-32768, val, 32767);
-                                                       val = (snd_p[i    ] * snd_vol) >> 8;
-                                                       snd_out[i + 1] = bound(-32768, val, 32767);
+                                                       snd_out[i    ] = bound(-32768, snd_p[i + 1], 32767);
+                                                       snd_out[i + 1] = bound(-32768, snd_p[i    ], 32767);
                                                }
                                        }
                                        else
                                        {
                                                for (i = 0;i < snd_linear_count;i += 2)
                                                {
-                                                       val = (snd_p[i    ] * snd_vol) >> 8;
-                                                       snd_out[i    ] = bound(-32768, val, 32767);
-                                                       val = (snd_p[i + 1] * snd_vol) >> 8;
-                                                       snd_out[i + 1] = bound(-32768, val, 32767);
+                                                       snd_out[i    ] = bound(-32768, snd_p[i    ], 32767);
+                                                       snd_out[i + 1] = bound(-32768, snd_p[i + 1], 32767);
                                                }
                                        }
                                        snd_p += snd_linear_count;
@@ -179,7 +173,7 @@ void S_TransferPaintBuffer(int endtime)
                                                snd_linear_count = endtime - lpaintedtime;
                                        for (i = 0;i < snd_linear_count;i++)
                                        {
-                                               val = ((snd_p[i * 2 + 0] + snd_p[i * 2 + 1]) * snd_vol) >> 9;
+                                               val = (snd_p[i * 2 + 0] + snd_p[i * 2 + 1]) >> 1;
                                                snd_out[i] = bound(-32768, val, 32767);
                                        }
                                        snd_p += snd_linear_count << 1;
@@ -191,7 +185,7 @@ void S_TransferPaintBuffer(int endtime)
                {
                        // 8bit
                        unsigned char *snd_out;
-                       if (shm->channels == 2)
+                       if (shm->format.channels == 2)
                        {
                                // 8bit 2 channels (stereo)
                                while (lpaintedtime < endtime)
@@ -207,9 +201,9 @@ void S_TransferPaintBuffer(int endtime)
                                        {
                                                for (i = 0;i < snd_linear_count;i += 2)
                                                {
-                                                       val = ((snd_p[i + 1] * snd_vol) >> 16) + 128;
+                                                       val = (snd_p[i + 1] >> 8) + 128;
                                                        snd_out[i    ] = bound(0, val, 255);
-                                                       val = ((snd_p[i    ] * snd_vol) >> 16) + 128;
+                                                       val = (snd_p[i    ] >> 8) + 128;
                                                        snd_out[i + 1] = bound(0, val, 255);
                                                }
                                        }
@@ -217,9 +211,9 @@ void S_TransferPaintBuffer(int endtime)
                                        {
                                                for (i = 0;i < snd_linear_count;i += 2)
                                                {
-                                                       val = ((snd_p[i    ] * snd_vol) >> 16) + 128;
+                                                       val = (snd_p[i    ] >> 8) + 128;
                                                        snd_out[i    ] = bound(0, val, 255);
-                                                       val = ((snd_p[i + 1] * snd_vol) >> 16) + 128;
+                                                       val = (snd_p[i + 1] >> 8) + 128;
                                                        snd_out[i + 1] = bound(0, val, 255);
                                                }
                                        }
@@ -240,7 +234,7 @@ void S_TransferPaintBuffer(int endtime)
                                                snd_linear_count = endtime - lpaintedtime;
                                        for (i = 0;i < snd_linear_count;i++)
                                        {
-                                               val = (((snd_p[i * 2] + snd_p[i * 2 + 1]) * snd_vol) >> 17) + 128;
+                                               val = ((snd_p[i * 2] + snd_p[i * 2 + 1]) >> 9) + 128;
                                                snd_out[i    ] = bound(0, val, 255);
                                        }
                                        snd_p += snd_linear_count << 1;
@@ -262,15 +256,15 @@ CHANNEL MIXING
 ===============================================================================
 */
 
-void SND_PaintChannelFrom8 (channel_t *ch, sfxcache_t *sc, int endtime);
-void SND_PaintChannelFrom16 (channel_t *ch, sfxcache_t *sc, int endtime);
+qboolean SND_PaintChannelFrom8 (channel_t *ch, int endtime);
+qboolean SND_PaintChannelFrom16 (channel_t *ch, int endtime);
 
 void S_PaintChannels(int endtime)
 {
-       int i;
+       unsigned int i;
        int end;
        channel_t *ch;
-       sfxcache_t *sc;
+       sfx_t *sfx;
        int ltime, count;
 
        while (paintedtime < endtime)
@@ -280,25 +274,63 @@ void S_PaintChannels(int endtime)
                if (endtime - paintedtime > PAINTBUFFER_SIZE)
                        end = paintedtime + PAINTBUFFER_SIZE;
 
-               // clear the paint buffer, filling it with data from rawsamples (music/video/whatever)
-               S_RawSamples_Dequeue(&paintbuffer->left, end - paintedtime);
+               // clear the paint buffer
+               memset (&paintbuffer, 0, (end - paintedtime) * sizeof (paintbuffer[0]));
 
                // paint in the channels.
                ch = channels;
                for (i=0; i<total_channels ; i++, ch++)
                {
-                       if (!ch->sfx)
+                       sfx = ch->sfx;
+                       if (!sfx)
                                continue;
                        if (!ch->leftvol && !ch->rightvol)
                                continue;
-                       sc = S_LoadSound (ch->sfx, true);
-                       if (!sc)
+                       if (!S_LoadSound (sfx, true))
                                continue;
 
-                       ltime = paintedtime;
+                       // if the channel is paused
+                       if (ch->flags & CHANNELFLAG_PAUSED)
+                       {
+                               size_t pausedtime;
+
+                               pausedtime = end - paintedtime;
+                               ch->lastptime += pausedtime;
+                               ch->end += pausedtime;
+                               continue;
+                       }
+
+                       // if the sound hasn't been painted last time, update his position
+                       if (ch->lastptime < paintedtime)
+                       {
+                               ch->pos += paintedtime - ch->lastptime;
+
+                               // If the sound should have ended by then
+                               if ((unsigned int)ch->pos > sfx->total_length)
+                               {
+                                       int loopstart;
+
+                                       if (ch->flags & CHANNELFLAG_FORCELOOP)
+                                               loopstart = 0;
+                                       else
+                                               loopstart = -1;
+                                       if (sfx->loopstart >= 0)
+                                               loopstart = sfx->loopstart;
+
+                                       // If the sound is looped
+                                       if (loopstart >= 0)
+                                               ch->pos = (ch->pos - sfx->total_length) % (sfx->total_length - loopstart) + loopstart;
+                                       else
+                                               ch->pos = sfx->total_length;
+                                       ch->end = paintedtime + sfx->total_length - ch->pos;
+                               }
+                       }
 
+                       ltime = paintedtime;
                        while (ltime < end)
                        {
+                               qboolean stop_paint;
+
                                // paint up to end
                                if (ch->end < end)
                                        count = ch->end - ltime;
@@ -307,116 +339,142 @@ void S_PaintChannels(int endtime)
 
                                if (count > 0)
                                {
-                                       if (sc->width == 1)
-                                               SND_PaintChannelFrom8(ch, sc, count);
+                                       if (ch->leftvol > 255)
+                                               ch->leftvol = 255;
+                                       if (ch->rightvol > 255)
+                                               ch->rightvol = 255;
+
+                                       if (sfx->format.width == 1)
+                                               stop_paint = !SND_PaintChannelFrom8 (ch, count);
                                        else
-                                               SND_PaintChannelFrom16(ch, sc, count);
+                                               stop_paint = !SND_PaintChannelFrom16 (ch, count);
 
-                                       ltime += count;
+                                       if (!stop_paint)
+                                       {
+                                               ltime += count;
+                                               ch->lastptime = ltime;
+                                       }
                                }
+                               else
+                                       stop_paint = false;
 
-                               // if at end of loop, restart
                                if (ltime >= ch->end)
                                {
-                                       if (sc->loopstart >= 0)
+                                       // if at end of loop, restart
+                                       if ((sfx->loopstart >= 0 || (ch->flags & CHANNELFLAG_FORCELOOP)) && !stop_paint)
                                        {
-                                               ch->pos = sc->loopstart;
-                                               ch->end = ltime + sc->length - ch->pos;
+                                               ch->pos = bound(0, sfx->loopstart, (int)sfx->total_length - 1);
+                                               ch->end = ltime + sfx->total_length - ch->pos;
                                        }
+                                       // channel just stopped
                                        else
-                                       {
-                                               // channel just stopped
-                                               ch->sfx = NULL;
-                                               break;
-                                       }
+                                               stop_paint = true;
+                               }
+
+                               if (stop_paint)
+                               {
+                                       S_StopChannel (ch - channels);
+                                       break;
                                }
                        }
                }
 
                // transfer out according to DMA format
-               //S_CaptureAVISound(paintbuffer, end - paintedtime);
+               S_CaptureAVISound (paintbuffer, end - paintedtime);
                S_TransferPaintBuffer(end);
                paintedtime = end;
        }
 }
 
-void SND_InitScaletable (void)
+
+// TODO: Try to merge SND_PaintChannelFrom8 and SND_PaintChannelFrom16
+qboolean SND_PaintChannelFrom8 (channel_t *ch, int count)
 {
-       int i, j;
+       int snd_vol, leftvol, rightvol;
+       const signed char *sfx;
+       const sfxbuffer_t *sb;
+       int i;
 
-       for (i = 0;i < 32;i++)
-               for (j = 0;j < 256;j++)
-                       snd_scaletable[i][j] = ((signed char)j) * i * 8;
-}
+       // If this channel manages its own volume
+       if (ch->flags & CHANNELFLAG_FULLVOLUME)
+               snd_vol = 256;
+       else
+               snd_vol = volume.value * 256;
 
+       leftvol = ch->leftvol * snd_vol;
+       rightvol = ch->rightvol * snd_vol;
 
-void SND_PaintChannelFrom8 (channel_t *ch, sfxcache_t *sc, int count)
-{
-       int *lscale, *rscale;
-       unsigned char *sfx;
-       int i, n;
-
-       if (ch->leftvol > 255)
-               ch->leftvol = 255;
-       if (ch->rightvol > 255)
-               ch->rightvol = 255;
-
-       lscale = snd_scaletable[ch->leftvol >> 3];
-       rscale = snd_scaletable[ch->rightvol >> 3];
-       if (sc->stereo)
+       sb = ch->sfx->fetcher->getsb (ch, ch->pos, count);
+       if (sb == NULL)
+               return false;
+
+       // Stereo sound support
+       if (ch->sfx->format.channels == 2)
        {
-               // LordHavoc: stereo sound support, and optimizations
-               sfx = (unsigned char *)sc->data + ch->pos * 2;
+               sfx = sb->data + (ch->pos - sb->offset) * 2;
                for (i = 0;i < count;i++)
                {
-                       paintbuffer[i].left += lscale[*sfx++];
-                       paintbuffer[i].right += rscale[*sfx++];
+                       paintbuffer[i].left += (*sfx++ * leftvol) >> 8;
+                       paintbuffer[i].right += (*sfx++ * rightvol) >> 8;
                }
        }
        else
        {
-               sfx = (unsigned char *)sc->data + ch->pos;
+               sfx = sb->data + ch->pos - sb->offset;
                for (i = 0;i < count;i++)
                {
-                       n = *sfx++;
-                       paintbuffer[i].left += lscale[n];
-                       paintbuffer[i].right += rscale[n];
+                       paintbuffer[i].left += (*sfx * leftvol) >> 8;
+                       paintbuffer[i].right += (*sfx++ * rightvol) >> 8;
                }
 
        }
        ch->pos += count;
+       return true;
 }
 
-void SND_PaintChannelFrom16 (channel_t *ch, sfxcache_t *sc, int count)
+qboolean SND_PaintChannelFrom16 (channel_t *ch, int count)
 {
-       int leftvol, rightvol;
+       int snd_vol, leftvol, rightvol;
        signed short *sfx;
+       const sfxbuffer_t *sb;
        int i;
 
-       leftvol = ch->leftvol;
-       rightvol = ch->rightvol;
-       if (sc->stereo)
+       // If this channel manages its own volume
+       if (ch->flags & CHANNELFLAG_FULLVOLUME)
+               snd_vol = 256;
+       else
+               snd_vol = volume.value * 256;
+
+       leftvol = ch->leftvol * snd_vol;
+       rightvol = ch->rightvol * snd_vol;
+
+       sb = ch->sfx->fetcher->getsb (ch, ch->pos, count);
+       if (sb == NULL)
+               return false;
+
+       // Stereo sound support
+       if (ch->sfx->format.channels == 2)
        {
-               // LordHavoc: stereo sound support, and optimizations
-               sfx = (signed short *)sc->data + ch->pos * 2;
+               sfx = (signed short *)sb->data + (ch->pos - sb->offset) * 2;
 
                for (i=0 ; i<count ; i++)
                {
-                       paintbuffer[i].left += (*sfx++ * leftvol) >> 8;
-                       paintbuffer[i].right += (*sfx++ * rightvol) >> 8;
+                       paintbuffer[i].left += (*sfx++ * leftvol) >> 16;
+                       paintbuffer[i].right += (*sfx++ * rightvol) >> 16;
                }
        }
        else
        {
-               sfx = (signed short *)sc->data + ch->pos;
+               sfx = (signed short *)sb->data + ch->pos - sb->offset;
 
                for (i=0 ; i<count ; i++)
                {
-                       paintbuffer[i].left += (*sfx * leftvol) >> 8;
-                       paintbuffer[i].right += (*sfx++ * rightvol) >> 8;
+                       paintbuffer[i].left += (*sfx * leftvol) >> 16;
+                       paintbuffer[i].right += (*sfx++ * rightvol) >> 16;
                }
        }
 
        ch->pos += count;
+       return true;
 }