for (i = 0;i < count;i++)
{
paintbuffer[i].left += (*sfx * leftvol) >> 8;
paintbuffer[i].right += (*sfx++ * rightvol) >> 8;
}
for (i = 0;i < count;i++)
{
paintbuffer[i].left += (*sfx * leftvol) >> 8;
paintbuffer[i].right += (*sfx++ * rightvol) >> 8;
}