]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - snd_mix.c
play silence during timedemos
[xonotic/darkplaces.git] / snd_mix.c
index 8ba7a5e0b29e7beb42fb7299b6a98a2a2203f333..ec3de1b7b6961351e2d6c039d1ac32cd356fc294 100644 (file)
--- a/snd_mix.c
+++ b/snd_mix.c
@@ -17,679 +17,511 @@ along with this program; if not, write to the Free Software
 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 */
-// snd_mix.c -- portable code to mix sounds
 
 #include "quakedef.h"
 #include "snd_main.h"
 
-typedef struct portable_samplepair_s
-{
-       int sample[SND_LISTENERS];
-} portable_sampleframe_t;
 
-// LordHavoc: was 512, expanded to 2048
-#define        PAINTBUFFER_SIZE 2048
-portable_sampleframe_t paintbuffer[PAINTBUFFER_SIZE];
+static portable_sampleframe_t paintbuffer[PAINTBUFFER_SIZE];
+static portable_sampleframe_t paintbuffer_unswapped[PAINTBUFFER_SIZE];
+
+extern speakerlayout_t snd_speakerlayout; // for querying the listeners
 
-// FIXME: this desyncs with the video too easily
-extern qboolean cl_capturevideo_active;
-extern void SCR_CaptureVideo_SoundFrame(unsigned char *bufstereo16le, size_t length, int rate);
-void S_CaptureAVISound(portable_sampleframe_t *buf, size_t length)
+extern void SCR_CaptureVideo_SoundFrame(const portable_sampleframe_t *paintbuffer, size_t length);
+static void S_CaptureAVISound(size_t length)
 {
-       int n;
        size_t i;
-       unsigned char out[PAINTBUFFER_SIZE * 4];
-       if (!cl_capturevideo_active)
+       unsigned int j;
+
+       if (!cls.capturevideo.active)
                return;
-       // write the sound buffer as little endian 16bit interleaved stereo
-       for(i = 0;i < length;i++)
+
+       // undo whatever swapping the channel layout (swapstereo, ALSA) did
+       for(j = 0; j < snd_speakerlayout.channels; ++j)
        {
-               n = buf[i].sample[0];
-               n = bound(-32768, n, 32767);
-               out[i*4+0] = n & 0xFF;
-               out[i*4+1] = (n >> 8) & 0xFF;
-               n = buf[i].sample[1];
-               n = bound(-32768, n, 32767);
-               out[i*4+2] = n & 0xFF;
-               out[i*4+3] = (n >> 8) & 0xFF;
+               unsigned int j0 = snd_speakerlayout.listeners[j].channel_unswapped;
+               for(i = 0; i < length; ++i)
+                       paintbuffer_unswapped[i].sample[j0] = paintbuffer[i].sample[j];
        }
-       SCR_CaptureVideo_SoundFrame(out, length, shm->format.speed);
+
+       SCR_CaptureVideo_SoundFrame(paintbuffer_unswapped, length);
 }
 
-// TODO: rewrite this function
-void S_TransferPaintBuffer(int endtime)
+static void S_ConvertPaintBuffer(const portable_sampleframe_t *painted_ptr, void *rb_ptr, int nbframes, int width, int channels)
 {
-       void *pbuf;
-       int i;
-       portable_sampleframe_t *snd_p;
-       int lpaintedtime;
-       int snd_frames;
-       int val;
-       if ((pbuf = S_LockBuffer()))
+       int i, val;
+       if (width == 2)  // 16bit
+       {
+               short *snd_out = (short*)rb_ptr;
+               if (channels == 8)  // 7.1 surround
+               {
+                       for (i = 0;i < nbframes;i++, painted_ptr++)
+                       {
+                               *snd_out++ = bound(-32768, painted_ptr->sample[0], 32767);
+                               *snd_out++ = bound(-32768, painted_ptr->sample[1], 32767);
+                               *snd_out++ = bound(-32768, painted_ptr->sample[2], 32767);
+                               *snd_out++ = bound(-32768, painted_ptr->sample[3], 32767);
+                               *snd_out++ = bound(-32768, painted_ptr->sample[4], 32767);
+                               *snd_out++ = bound(-32768, painted_ptr->sample[5], 32767);
+                               *snd_out++ = bound(-32768, painted_ptr->sample[6], 32767);
+                               *snd_out++ = bound(-32768, painted_ptr->sample[7], 32767);
+                       }
+               }
+               else if (channels == 6)  // 5.1 surround
+               {
+                       for (i = 0; i < nbframes; i++, painted_ptr++)
+                       {
+                               *snd_out++ = bound(-32768, painted_ptr->sample[0], 32767);
+                               *snd_out++ = bound(-32768, painted_ptr->sample[1], 32767);
+                               *snd_out++ = bound(-32768, painted_ptr->sample[2], 32767);
+                               *snd_out++ = bound(-32768, painted_ptr->sample[3], 32767);
+                               *snd_out++ = bound(-32768, painted_ptr->sample[4], 32767);
+                               *snd_out++ = bound(-32768, painted_ptr->sample[5], 32767);
+                       }
+               }
+               else if (channels == 4)  // 4.0 surround
+               {
+                       for (i = 0; i < nbframes; i++, painted_ptr++)
+                       {
+                               *snd_out++ = bound(-32768, painted_ptr->sample[0], 32767);
+                               *snd_out++ = bound(-32768, painted_ptr->sample[1], 32767);
+                               *snd_out++ = bound(-32768, painted_ptr->sample[2], 32767);
+                               *snd_out++ = bound(-32768, painted_ptr->sample[3], 32767);
+                       }
+               }
+               else if (channels == 2)  // 2.0 stereo
+               {
+                       for (i = 0; i < nbframes; i++, painted_ptr++)
+                       {
+                               *snd_out++ = bound(-32768, painted_ptr->sample[0], 32767);
+                               *snd_out++ = bound(-32768, painted_ptr->sample[1], 32767);
+                       }
+               }
+               else if (channels == 1)  // 1.0 mono
+               {
+                       for (i = 0; i < nbframes; i++, painted_ptr++)
+                       {
+                               val = (painted_ptr->sample[0] + painted_ptr->sample[1]) >> 1;
+                               *snd_out++ = bound(-32768, val, 32767);
+                       }
+               }
+
+               // noise is really really annoying
+               if (cls.timedemo)
+                       memset(rb_ptr, 0, nbframes * channels * width);
+       }
+       else  // 8bit
        {
-               snd_p = paintbuffer;
-               lpaintedtime = paintedtime;
-               for (lpaintedtime = paintedtime;lpaintedtime < endtime;lpaintedtime += snd_frames)
+               unsigned char *snd_out = (unsigned char*)rb_ptr;
+               if (channels == 8)  // 7.1 surround
+               {
+                       for (i = 0; i < nbframes; i++, painted_ptr++)
+                       {
+                               val = (painted_ptr->sample[0] >> 8) + 128; *snd_out++ = bound(0, val, 255);
+                               val = (painted_ptr->sample[1] >> 8) + 128; *snd_out++ = bound(0, val, 255);
+                               val = (painted_ptr->sample[2] >> 8) + 128; *snd_out++ = bound(0, val, 255);
+                               val = (painted_ptr->sample[3] >> 8) + 128; *snd_out++ = bound(0, val, 255);
+                               val = (painted_ptr->sample[4] >> 8) + 128; *snd_out++ = bound(0, val, 255);
+                               val = (painted_ptr->sample[5] >> 8) + 128; *snd_out++ = bound(0, val, 255);
+                               val = (painted_ptr->sample[6] >> 8) + 128; *snd_out++ = bound(0, val, 255);
+                               val = (painted_ptr->sample[7] >> 8) + 128; *snd_out++ = bound(0, val, 255);
+                       }
+               }
+               else if (channels == 6)  // 5.1 surround
                {
-                       // handle recirculating buffer issues
-                       i = lpaintedtime & (shm->sampleframes - 1);
-                       snd_frames = shm->sampleframes - i;
-                       if (snd_frames > endtime - lpaintedtime)
-                               snd_frames = endtime - lpaintedtime;
-                       if (shm->format.width == 2)
+                       for (i = 0; i < nbframes; i++, painted_ptr++)
                        {
-                               // 16bit
-                               short *snd_out = (short *) pbuf + i * shm->format.channels;
-                               if (shm->format.channels == 8)
+                               val = (painted_ptr->sample[0] >> 8) + 128; *snd_out++ = bound(0, val, 255);
+                               val = (painted_ptr->sample[1] >> 8) + 128; *snd_out++ = bound(0, val, 255);
+                               val = (painted_ptr->sample[2] >> 8) + 128; *snd_out++ = bound(0, val, 255);
+                               val = (painted_ptr->sample[3] >> 8) + 128; *snd_out++ = bound(0, val, 255);
+                               val = (painted_ptr->sample[4] >> 8) + 128; *snd_out++ = bound(0, val, 255);
+                               val = (painted_ptr->sample[5] >> 8) + 128; *snd_out++ = bound(0, val, 255);
+                       }
+               }
+               else if (channels == 4)  // 4.0 surround
+               {
+                       for (i = 0; i < nbframes; i++, painted_ptr++)
+                       {
+                               val = (painted_ptr->sample[0] >> 8) + 128; *snd_out++ = bound(0, val, 255);
+                               val = (painted_ptr->sample[1] >> 8) + 128; *snd_out++ = bound(0, val, 255);
+                               val = (painted_ptr->sample[2] >> 8) + 128; *snd_out++ = bound(0, val, 255);
+                               val = (painted_ptr->sample[3] >> 8) + 128; *snd_out++ = bound(0, val, 255);
+                       }
+               }
+               else if (channels == 2)  // 2.0 stereo
+               {
+                       for (i = 0; i < nbframes; i++, painted_ptr++)
+                       {
+                               val = (painted_ptr->sample[0] >> 8) + 128; *snd_out++ = bound(0, val, 255);
+                               val = (painted_ptr->sample[1] >> 8) + 128; *snd_out++ = bound(0, val, 255);
+                       }
+               }
+               else if (channels == 1)  // 1.0 mono
+               {
+                       for (i = 0;i < nbframes;i++, painted_ptr++)
+                       {
+                               val = ((painted_ptr->sample[0] + painted_ptr->sample[1]) >> 9) + 128;
+                               *snd_out++ = bound(0, val, 255);
+                       }
+               }
+
+               // noise is really really annoying
+               if (cls.timedemo)
+                       memset(rb_ptr, 128, nbframes * channels);
+       }
+}
+
+
+/*
+===============================================================================
+
+CHANNEL MIXING
+
+===============================================================================
+*/
+
+static qboolean SND_PaintChannel (channel_t *ch, portable_sampleframe_t *paint, unsigned int count)
+{
+       int snd_vol, vol[SND_LISTENERS];
+       const snd_buffer_t *sb;
+       unsigned int i, sb_offset;
+
+       // If this channel manages its own volume
+       if (ch->flags & CHANNELFLAG_FULLVOLUME)
+               snd_vol = 256;
+       else
+               snd_vol = (int)(volume.value * 256);
+
+       // calculate mixing volumes based on channel volumes and volume cvar
+       // also limit the volumes to values that won't clip
+       for (i = 0;i < SND_LISTENERS;i++)
+       {
+               vol[i] = ch->listener_volume[i] * snd_vol;
+               vol[i] = bound(0, vol[i], 65536);
+       }
+
+       // if volumes are all zero, just return
+       for (i = 0;i < SND_LISTENERS;i++)
+               if (vol[i])
+                       break;
+       if (i == SND_LISTENERS)
+               return false;
+
+       sb_offset = ch->pos;
+       sb = ch->sfx->fetcher->getsb (ch->sfx->fetcher_data, &ch->fetcher_data, &sb_offset, count);
+       if (sb == NULL)
+       {
+               Con_DPrintf("SND_PaintChannel: ERROR: can't get sound buffer from sfx \"%s\"\n",
+                                       ch->sfx->name); // , count); // or add this? FIXME
+               return false;
+       }
+       else
+       {
+#if SND_LISTENERS != 8
+#              error the following code only supports up to 8 channels, update it
+#endif
+               if (sb->format.width == 1)
+               {
+                       const signed char *samples = (signed char*)sb->samples + (ch->pos - sb_offset) * sb->format.channels;
+
+                       // Stereo sound support
+                       if (sb->format.channels == 2)
+                       {
+                               if (vol[6] + vol[7] > 0)
                                {
-                                       // 7.1 surround
-                                       if (snd_swapstereo.value)
+                                       for (i = 0;i < count;i++)
                                        {
-                                               for (i = 0;i < snd_frames;i++, snd_p++)
-                                               {
-                                                       *snd_out++ = bound(-32768, snd_p->sample[1], 32767);
-                                                       *snd_out++ = bound(-32768, snd_p->sample[0], 32767);
-                                                       *snd_out++ = bound(-32768, snd_p->sample[3], 32767);
-                                                       *snd_out++ = bound(-32768, snd_p->sample[2], 32767);
-                                                       *snd_out++ = bound(-32768, snd_p->sample[4], 32767);
-                                                       *snd_out++ = bound(-32768, snd_p->sample[5], 32767);
-                                                       *snd_out++ = bound(-32768, snd_p->sample[6], 32767);
-                                                       *snd_out++ = bound(-32768, snd_p->sample[7], 32767);
-                                               }
-                                       }
-                                       else
-                                       {
-                                               for (i = 0;i < snd_frames;i++, snd_p++)
-                                               {
-                                                       *snd_out++ = bound(-32768, snd_p->sample[0], 32767);
-                                                       *snd_out++ = bound(-32768, snd_p->sample[1], 32767);
-                                                       *snd_out++ = bound(-32768, snd_p->sample[2], 32767);
-                                                       *snd_out++ = bound(-32768, snd_p->sample[3], 32767);
-                                                       *snd_out++ = bound(-32768, snd_p->sample[4], 32767);
-                                                       *snd_out++ = bound(-32768, snd_p->sample[5], 32767);
-                                                       *snd_out++ = bound(-32768, snd_p->sample[6], 32767);
-                                                       *snd_out++ = bound(-32768, snd_p->sample[7], 32767);
-                                               }
+                                               paint[i].sample[0] += (samples[0] * vol[0]) >> 8;
+                                               paint[i].sample[1] += (samples[1] * vol[1]) >> 8;
+                                               paint[i].sample[2] += (samples[0] * vol[2]) >> 8;
+                                               paint[i].sample[3] += (samples[1] * vol[3]) >> 8;
+                                               paint[i].sample[4] += ((samples[0] + samples[1]) * vol[4]) >> 9;
+                                               paint[i].sample[5] += ((samples[0] + samples[1]) * vol[5]) >> 9;
+                                               paint[i].sample[6] += (samples[0] * vol[6]) >> 8;
+                                               paint[i].sample[7] += (samples[1] * vol[7]) >> 8;
+                                               samples += 2;
                                        }
                                }
-                               else if (shm->format.channels == 6)
+                               else if (vol[4] + vol[5] > 0)
                                {
-                                       // 5.1 surround
-                                       if (snd_swapstereo.value)
+                                       for (i = 0;i < count;i++)
                                        {
-                                               for (i = 0;i < snd_frames;i++, snd_p++)
-                                               {
-                                                       *snd_out++ = bound(-32768, snd_p->sample[1], 32767);
-                                                       *snd_out++ = bound(-32768, snd_p->sample[0], 32767);
-                                                       *snd_out++ = bound(-32768, snd_p->sample[3], 32767);
-                                                       *snd_out++ = bound(-32768, snd_p->sample[2], 32767);
-                                                       *snd_out++ = bound(-32768, snd_p->sample[4], 32767);
-                                                       *snd_out++ = bound(-32768, snd_p->sample[5], 32767);
-                                               }
+                                               paint[i].sample[0] += (samples[0] * vol[0]) >> 8;
+                                               paint[i].sample[1] += (samples[1] * vol[1]) >> 8;
+                                               paint[i].sample[2] += (samples[0] * vol[2]) >> 8;
+                                               paint[i].sample[3] += (samples[1] * vol[3]) >> 8;
+                                               paint[i].sample[4] += ((samples[0] + samples[1]) * vol[4]) >> 9;
+                                               paint[i].sample[5] += ((samples[0] + samples[1]) * vol[5]) >> 9;
+                                               samples += 2;
                                        }
-                                       else
+                               }
+                               else if (vol[2] + vol[3] > 0)
+                               {
+                                       for (i = 0;i < count;i++)
                                        {
-                                               for (i = 0;i < snd_frames;i++, snd_p++)
-                                               {
-                                                       *snd_out++ = bound(-32768, snd_p->sample[0], 32767);
-                                                       *snd_out++ = bound(-32768, snd_p->sample[1], 32767);
-                                                       *snd_out++ = bound(-32768, snd_p->sample[2], 32767);
-                                                       *snd_out++ = bound(-32768, snd_p->sample[3], 32767);
-                                                       *snd_out++ = bound(-32768, snd_p->sample[4], 32767);
-                                                       *snd_out++ = bound(-32768, snd_p->sample[5], 32767);
-                                               }
+                                               paint[i].sample[0] += (samples[0] * vol[0]) >> 8;
+                                               paint[i].sample[1] += (samples[1] * vol[1]) >> 8;
+                                               paint[i].sample[2] += (samples[0] * vol[2]) >> 8;
+                                               paint[i].sample[3] += (samples[1] * vol[3]) >> 8;
+                                               samples += 2;
                                        }
                                }
-                               else if (shm->format.channels == 4)
+                               else if (vol[0] + vol[1] > 0)
                                {
-                                       // 4.0 surround
-                                       if (snd_swapstereo.value)
+                                       for (i = 0;i < count;i++)
                                        {
-                                               for (i = 0;i < snd_frames;i++, snd_p++)
-                                               {
-                                                       *snd_out++ = bound(-32768, snd_p->sample[1], 32767);
-                                                       *snd_out++ = bound(-32768, snd_p->sample[0], 32767);
-                                                       *snd_out++ = bound(-32768, snd_p->sample[3], 32767);
-                                                       *snd_out++ = bound(-32768, snd_p->sample[2], 32767);
-                                               }
+                                               paint[i].sample[0] += (samples[0] * vol[0]) >> 8;
+                                               paint[i].sample[1] += (samples[1] * vol[1]) >> 8;
+                                               samples += 2;
                                        }
-                                       else
+                               }
+                       }
+                       else if (sb->format.channels == 1)
+                       {
+                               if (vol[6] + vol[7] > 0)
+                               {
+                                       for (i = 0;i < count;i++)
                                        {
-                                               for (i = 0;i < snd_frames;i++, snd_p++)
-                                               {
-                                                       *snd_out++ = bound(-32768, snd_p->sample[0], 32767);
-                                                       *snd_out++ = bound(-32768, snd_p->sample[1], 32767);
-                                                       *snd_out++ = bound(-32768, snd_p->sample[2], 32767);
-                                                       *snd_out++ = bound(-32768, snd_p->sample[3], 32767);
-                                               }
+                                               paint[i].sample[0] += (samples[0] * vol[0]) >> 8;
+                                               paint[i].sample[1] += (samples[0] * vol[1]) >> 8;
+                                               paint[i].sample[2] += (samples[0] * vol[2]) >> 8;
+                                               paint[i].sample[3] += (samples[0] * vol[3]) >> 8;
+                                               paint[i].sample[4] += (samples[0] * vol[4]) >> 8;
+                                               paint[i].sample[5] += (samples[0] * vol[5]) >> 8;
+                                               paint[i].sample[6] += (samples[0] * vol[6]) >> 8;
+                                               paint[i].sample[7] += (samples[0] * vol[7]) >> 8;
+                                               samples += 1;
                                        }
                                }
-                               else if (shm->format.channels == 2)
+                               else if (vol[4] + vol[5] > 0)
                                {
-                                       // 2.0 stereo
-                                       if (snd_swapstereo.value)
+                                       for (i = 0;i < count;i++)
                                        {
-                                               for (i = 0;i < snd_frames;i++, snd_p++)
-                                               {
-                                                       *snd_out++ = bound(-32768, snd_p->sample[1], 32767);
-                                                       *snd_out++ = bound(-32768, snd_p->sample[0], 32767);
-                                               }
+                                               paint[i].sample[0] += (samples[0] * vol[0]) >> 8;
+                                               paint[i].sample[1] += (samples[0] * vol[1]) >> 8;
+                                               paint[i].sample[2] += (samples[0] * vol[2]) >> 8;
+                                               paint[i].sample[3] += (samples[0] * vol[3]) >> 8;
+                                               paint[i].sample[4] += (samples[0] * vol[4]) >> 8;
+                                               paint[i].sample[5] += (samples[0] * vol[5]) >> 8;
+                                               samples += 1;
                                        }
-                                       else
+                               }
+                               else if (vol[2] + vol[3] > 0)
+                               {
+                                       for (i = 0;i < count;i++)
                                        {
-                                               for (i = 0;i < snd_frames;i++, snd_p++)
-                                               {
-                                                       *snd_out++ = bound(-32768, snd_p->sample[0], 32767);
-                                                       *snd_out++ = bound(-32768, snd_p->sample[1], 32767);
-                                               }
+                                               paint[i].sample[0] += (samples[0] * vol[0]) >> 8;
+                                               paint[i].sample[1] += (samples[0] * vol[1]) >> 8;
+                                               paint[i].sample[2] += (samples[0] * vol[2]) >> 8;
+                                               paint[i].sample[3] += (samples[0] * vol[3]) >> 8;
+                                               samples += 1;
                                        }
                                }
-                               else if (shm->format.channels == 1)
+                               else if (vol[0] + vol[1] > 0)
                                {
-                                       // 1.0 mono
-                                       for (i = 0;i < snd_frames;i++, snd_p++)
-                                               *snd_out++ = bound(-32768, (snd_p->sample[0] + snd_p->sample[1]) >> 1, 32767);
+                                       for (i = 0;i < count;i++)
+                                       {
+                                               paint[i].sample[0] += (samples[0] * vol[0]) >> 8;
+                                               paint[i].sample[1] += (samples[0] * vol[1]) >> 8;
+                                               samples += 1;
+                                       }
                                }
                        }
                        else
+                               return false; // unsupported number of channels in sound
+               }
+               else if (sb->format.width == 2)
+               {
+                       const signed short *samples = (signed short*)sb->samples + (ch->pos - sb_offset) * sb->format.channels;
+
+                       // Stereo sound support
+                       if (sb->format.channels == 2)
                        {
-                               // 8bit
-                               unsigned char *snd_out = (unsigned char *) pbuf + i * shm->format.channels;
-                               if (shm->format.channels == 8)
+                               if (vol[6] + vol[7] > 0)
                                {
-                                       // 7.1 surround
-                                       if (snd_swapstereo.value)
-                                       {
-                                               for (i = 0;i < snd_frames;i++, snd_p++)
-                                               {
-                                                       val = (snd_p->sample[1] >> 8) + 128;*snd_out++ = bound(0, val, 255);
-                                                       val = (snd_p->sample[0] >> 8) + 128;*snd_out++ = bound(0, val, 255);
-                                                       val = (snd_p->sample[3] >> 8) + 128;*snd_out++ = bound(0, val, 255);
-                                                       val = (snd_p->sample[2] >> 8) + 128;*snd_out++ = bound(0, val, 255);
-                                                       val = (snd_p->sample[4] >> 8) + 128;*snd_out++ = bound(0, val, 255);
-                                                       val = (snd_p->sample[5] >> 8) + 128;*snd_out++ = bound(0, val, 255);
-                                                       val = (snd_p->sample[6] >> 8) + 128;*snd_out++ = bound(0, val, 255);
-                                                       val = (snd_p->sample[7] >> 8) + 128;*snd_out++ = bound(0, val, 255);
-                                               }
-                                       }
-                                       else
+                                       for (i = 0;i < count;i++)
                                        {
-                                               for (i = 0;i < snd_frames;i++, snd_p++)
-                                               {
-                                                       val = (snd_p->sample[0] >> 8) + 128;*snd_out++ = bound(0, val, 255);
-                                                       val = (snd_p->sample[1] >> 8) + 128;*snd_out++ = bound(0, val, 255);
-                                                       val = (snd_p->sample[2] >> 8) + 128;*snd_out++ = bound(0, val, 255);
-                                                       val = (snd_p->sample[3] >> 8) + 128;*snd_out++ = bound(0, val, 255);
-                                                       val = (snd_p->sample[4] >> 8) + 128;*snd_out++ = bound(0, val, 255);
-                                                       val = (snd_p->sample[5] >> 8) + 128;*snd_out++ = bound(0, val, 255);
-                                                       val = (snd_p->sample[6] >> 8) + 128;*snd_out++ = bound(0, val, 255);
-                                                       val = (snd_p->sample[7] >> 8) + 128;*snd_out++ = bound(0, val, 255);
-                                               }
+                                               paint[i].sample[0] += (samples[0] * vol[0]) >> 16;
+                                               paint[i].sample[1] += (samples[1] * vol[1]) >> 16;
+                                               paint[i].sample[2] += (samples[0] * vol[2]) >> 16;
+                                               paint[i].sample[3] += (samples[1] * vol[3]) >> 16;
+                                               paint[i].sample[4] += ((samples[0] + samples[1]) * vol[4]) >> 17;
+                                               paint[i].sample[5] += ((samples[0] + samples[1]) * vol[5]) >> 17;
+                                               paint[i].sample[6] += (samples[0] * vol[6]) >> 16;
+                                               paint[i].sample[7] += (samples[1] * vol[7]) >> 16;
+                                               samples += 2;
                                        }
                                }
-                               else if (shm->format.channels == 6)
+                               else if (vol[4] + vol[5] > 0)
                                {
-                                       // 5.1 surround
-                                       if (snd_swapstereo.value)
+                                       for (i = 0;i < count;i++)
                                        {
-                                               for (i = 0;i < snd_frames;i++, snd_p++)
-                                               {
-                                                       val = (snd_p->sample[1] >> 8) + 128;*snd_out++ = bound(0, val, 255);
-                                                       val = (snd_p->sample[0] >> 8) + 128;*snd_out++ = bound(0, val, 255);
-                                                       val = (snd_p->sample[3] >> 8) + 128;*snd_out++ = bound(0, val, 255);
-                                                       val = (snd_p->sample[2] >> 8) + 128;*snd_out++ = bound(0, val, 255);
-                                                       val = (snd_p->sample[4] >> 8) + 128;*snd_out++ = bound(0, val, 255);
-                                                       val = (snd_p->sample[5] >> 8) + 128;*snd_out++ = bound(0, val, 255);
-                                               }
+                                               paint[i].sample[0] += (samples[0] * vol[0]) >> 16;
+                                               paint[i].sample[1] += (samples[1] * vol[1]) >> 16;
+                                               paint[i].sample[2] += (samples[0] * vol[2]) >> 16;
+                                               paint[i].sample[3] += (samples[1] * vol[3]) >> 16;
+                                               paint[i].sample[4] += ((samples[0] + samples[1]) * vol[4]) >> 17;
+                                               paint[i].sample[5] += ((samples[0] + samples[1]) * vol[5]) >> 17;
+                                               samples += 2;
                                        }
-                                       else
+                               }
+                               else if (vol[2] + vol[3] > 0)
+                               {
+                                       for (i = 0;i < count;i++)
                                        {
-                                               for (i = 0;i < snd_frames;i++, snd_p++)
-                                               {
-                                                       val = (snd_p->sample[0] >> 8) + 128;*snd_out++ = bound(0, val, 255);
-                                                       val = (snd_p->sample[1] >> 8) + 128;*snd_out++ = bound(0, val, 255);
-                                                       val = (snd_p->sample[2] >> 8) + 128;*snd_out++ = bound(0, val, 255);
-                                                       val = (snd_p->sample[3] >> 8) + 128;*snd_out++ = bound(0, val, 255);
-                                                       val = (snd_p->sample[4] >> 8) + 128;*snd_out++ = bound(0, val, 255);
-                                                       val = (snd_p->sample[5] >> 8) + 128;*snd_out++ = bound(0, val, 255);
-                                               }
+                                               paint[i].sample[0] += (samples[0] * vol[0]) >> 16;
+                                               paint[i].sample[1] += (samples[1] * vol[1]) >> 16;
+                                               paint[i].sample[2] += (samples[0] * vol[2]) >> 16;
+                                               paint[i].sample[3] += (samples[1] * vol[3]) >> 16;
+                                               samples += 2;
                                        }
                                }
-                               else if (shm->format.channels == 4)
+                               else if (vol[0] + vol[1] > 0)
                                {
-                                       // 4.0 surround
-                                       if (snd_swapstereo.value)
+                                       for (i = 0;i < count;i++)
                                        {
-                                               for (i = 0;i < snd_frames;i++, snd_p++)
-                                               {
-                                                       val = (snd_p->sample[1] >> 8) + 128;*snd_out++ = bound(0, val, 255);
-                                                       val = (snd_p->sample[0] >> 8) + 128;*snd_out++ = bound(0, val, 255);
-                                                       val = (snd_p->sample[3] >> 8) + 128;*snd_out++ = bound(0, val, 255);
-                                                       val = (snd_p->sample[2] >> 8) + 128;*snd_out++ = bound(0, val, 255);
-                                               }
+                                               paint[i].sample[0] += (samples[0] * vol[0]) >> 16;
+                                               paint[i].sample[1] += (samples[1] * vol[1]) >> 16;
+                                               samples += 2;
                                        }
-                                       else
+                               }
+                       }
+                       else if (sb->format.channels == 1)
+                       {
+                               if (vol[6] + vol[7] > 0)
+                               {
+                                       for (i = 0;i < count;i++)
                                        {
-                                               for (i = 0;i < snd_frames;i++, snd_p++)
-                                               {
-                                                       val = (snd_p->sample[0] >> 8) + 128;*snd_out++ = bound(0, val, 255);
-                                                       val = (snd_p->sample[1] >> 8) + 128;*snd_out++ = bound(0, val, 255);
-                                                       val = (snd_p->sample[2] >> 8) + 128;*snd_out++ = bound(0, val, 255);
-                                                       val = (snd_p->sample[3] >> 8) + 128;*snd_out++ = bound(0, val, 255);
-                                               }
+                                               paint[i].sample[0] += (samples[0] * vol[0]) >> 16;
+                                               paint[i].sample[1] += (samples[0] * vol[1]) >> 16;
+                                               paint[i].sample[2] += (samples[0] * vol[2]) >> 16;
+                                               paint[i].sample[3] += (samples[0] * vol[3]) >> 16;
+                                               paint[i].sample[4] += (samples[0] * vol[4]) >> 16;
+                                               paint[i].sample[5] += (samples[0] * vol[5]) >> 16;
+                                               paint[i].sample[6] += (samples[0] * vol[6]) >> 16;
+                                               paint[i].sample[7] += (samples[0] * vol[7]) >> 16;
+                                               samples += 1;
                                        }
                                }
-                               else if (shm->format.channels == 2)
+                               else if (vol[4] + vol[5] > 0)
                                {
-                                       // 2.0 stereo
-                                       if (snd_swapstereo.value)
+                                       for (i = 0;i < count;i++)
                                        {
-                                               for (i = 0;i < snd_frames;i++, snd_p++)
-                                               {
-                                                       val = (snd_p->sample[1] >> 8) + 128;*snd_out++ = bound(0, val, 255);
-                                                       val = (snd_p->sample[0] >> 8) + 128;*snd_out++ = bound(0, val, 255);
-                                               }
+                                               paint[i].sample[0] += (samples[0] * vol[0]) >> 16;
+                                               paint[i].sample[1] += (samples[0] * vol[1]) >> 16;
+                                               paint[i].sample[2] += (samples[0] * vol[2]) >> 16;
+                                               paint[i].sample[3] += (samples[0] * vol[3]) >> 16;
+                                               paint[i].sample[4] += (samples[0] * vol[4]) >> 16;
+                                               paint[i].sample[5] += (samples[0] * vol[5]) >> 16;
+                                               samples += 1;
                                        }
-                                       else
+                               }
+                               else if (vol[2] + vol[3] > 0)
+                               {
+                                       for (i = 0;i < count;i++)
                                        {
-                                               for (i = 0;i < snd_frames;i++, snd_p++)
-                                               {
-                                                       val = (snd_p->sample[0] >> 8) + 128;*snd_out++ = bound(0, val, 255);
-                                                       val = (snd_p->sample[1] >> 8) + 128;*snd_out++ = bound(0, val, 255);
-                                               }
+                                               paint[i].sample[0] += (samples[0] * vol[0]) >> 16;
+                                               paint[i].sample[1] += (samples[0] * vol[1]) >> 16;
+                                               paint[i].sample[2] += (samples[0] * vol[2]) >> 16;
+                                               paint[i].sample[3] += (samples[0] * vol[3]) >> 16;
+                                               samples += 1;
                                        }
                                }
-                               else if (shm->format.channels == 1)
+                               else if (vol[0] + vol[1] > 0)
                                {
-                                       // 1.0 mono
-                                       for (i = 0;i < snd_frames;i++, snd_p++)
+                                       for (i = 0;i < count;i++)
                                        {
-                                               val = ((snd_p->sample[0]+snd_p->sample[1]) >> 9) + 128;*snd_out++ = bound(0, val, 255);
+                                               paint[i].sample[0] += (samples[0] * vol[0]) >> 16;
+                                               paint[i].sample[1] += (samples[0] * vol[1]) >> 16;
+                                               samples += 1;
                                        }
                                }
                        }
+                       else
+                               return false; // unsupported number of channels in sound
                }
-               S_UnlockBuffer();
        }
+       return true;
 }
 
-
-/*
-===============================================================================
-
-CHANNEL MIXING
-
-===============================================================================
-*/
-
-qboolean SND_PaintChannel (channel_t *ch, int endtime);
-
-void S_PaintChannels(int endtime)
+void S_MixToBuffer(void *stream, unsigned int bufferframes)
 {
-       unsigned int i, j;
-       int end;
+       unsigned int i;
        channel_t *ch;
-       sfx_t *sfx;
-       int ltime, count;
+       unsigned int frames;
+       unsigned char *outbytes = (unsigned char *) stream;
 
-       while (paintedtime < endtime)
+       // mix as many times as needed to fill the requested buffer
+       while (bufferframes)
        {
-               // if paintbuffer is smaller than DMA buffer
-               end = endtime;
-               if (endtime - paintedtime > PAINTBUFFER_SIZE)
-                       end = paintedtime + PAINTBUFFER_SIZE;
+               // limit to the size of the paint buffer
+               frames = min(bufferframes, PAINTBUFFER_SIZE);
 
                // clear the paint buffer
-               memset (&paintbuffer, 0, (end - paintedtime) * sizeof (paintbuffer[0]));
+               memset (paintbuffer, 0, frames * sizeof (paintbuffer[0]));
 
                // paint in the channels.
+               // channels with zero volumes still advance in time but don't paint.
                ch = channels;
-               for (i=0; i<total_channels ; i++, ch++)
+               for (i = 0; i < total_channels ; i++, ch++)
                {
+                       sfx_t *sfx;
+                       unsigned int ltime;
+                       unsigned int count;
+
                        sfx = ch->sfx;
-                       if (!sfx)
-                               continue;
-                       for (j = 0;j < SND_LISTENERS;j++)
-                               if (ch->listener_volume[j])
-                                       break;
-                       if (j == SND_LISTENERS)
+                       if (sfx == NULL)
                                continue;
                        if (!S_LoadSound (sfx, true))
                                continue;
-
-                       // if the channel is paused
                        if (ch->flags & CHANNELFLAG_PAUSED)
-                       {
-                               int pausedtime = end - paintedtime;
-                               ch->lastptime += pausedtime;
-                               ch->end += pausedtime;
                                continue;
-                       }
 
-                       // if the sound hasn't been painted last time, update his position
-                       if (ch->lastptime < paintedtime)
+                       ltime = 0;
+                       if (ch->pos < 0)
                        {
-                               ch->pos += paintedtime - ch->lastptime;
-
-                               // If the sound should have ended by then
-                               if ((unsigned int)ch->pos > sfx->total_length)
-                               {
-                                       int loopstart;
-
-                                       if (ch->flags & CHANNELFLAG_FORCELOOP)
-                                               loopstart = 0;
-                                       else
-                                               loopstart = -1;
-                                       if (sfx->loopstart >= 0)
-                                               loopstart = sfx->loopstart;
-
-                                       // If the sound is looped
-                                       if (loopstart >= 0)
-                                               ch->pos = (ch->pos - sfx->total_length) % (sfx->total_length - loopstart) + loopstart;
-                                       else
-                                               ch->pos = sfx->total_length;
-                                       ch->end = paintedtime + sfx->total_length - ch->pos;
-                               }
+                               count = -ch->pos;
+                               count = min(count, frames - ltime);
+                               ch->pos += count;
+                               ltime += count;
                        }
 
-                       ltime = paintedtime;
-                       while (ltime < end)
+                       while (ltime < frames)
                        {
-                               qboolean stop_paint;
-
-                               // paint up to end
-                               if (ch->end < end)
-                                       count = (int)ch->end - ltime;
-                               else
-                                       count = end - ltime;
-
-                               if (count > 0)
+                               // paint up to end of buffer or of input, whichever is lower
+                               count = sfx->total_length - ch->pos;
+                               count = bound(0, count, frames - ltime);
+                               if (count)
                                {
-                                       for (j = 0;j < SND_LISTENERS;j++)
-                                               ch->listener_volume[j] = bound(0, ch->listener_volume[j], 255);
-
-                                       stop_paint = !SND_PaintChannel (ch, count);
-
-                                       if (!stop_paint)
-                                       {
-                                               ltime += count;
-                                               ch->lastptime = ltime;
-                                       }
+                                       SND_PaintChannel (ch, paintbuffer + ltime, count);
+                                       ch->pos += count;
+                                       ltime += count;
                                }
-                               else
-                                       stop_paint = false;
 
-                               if (ltime >= ch->end)
+                               // if at end of sfx, loop or stop the channel
+                               if (ch->pos >= (int)sfx->total_length)
                                {
-                                       // if at end of loop, restart
-                                       if ((sfx->loopstart >= 0 || (ch->flags & CHANNELFLAG_FORCELOOP)) && !stop_paint)
+                                       if (sfx->loopstart < sfx->total_length)
+                                               ch->pos = sfx->loopstart;
+                                       else if (ch->flags & CHANNELFLAG_FORCELOOP)
+                                               ch->pos = 0;
+                                       else
                                        {
-                                               ch->pos = bound(0, sfx->loopstart, (int)sfx->total_length - 1);
-                                               ch->end = ltime + sfx->total_length - ch->pos;
+                                               S_StopChannel (ch - channels, false);
+                                               break;
                                        }
-                                       // channel just stopped
-                                       else
-                                               stop_paint = true;
-                               }
-
-                               if (stop_paint)
-                               {
-                                       S_StopChannel (ch - channels);
-                                       break;
                                }
                        }
                }
 
-               // transfer out according to DMA format
-               S_CaptureAVISound (paintbuffer, end - paintedtime);
-               S_TransferPaintBuffer(end);
-               paintedtime = end;
-       }
-}
+               if (!snd_usethreadedmixing)
+                       S_CaptureAVISound(frames);
 
+               S_ConvertPaintBuffer(paintbuffer, outbytes, frames, snd_renderbuffer->format.width, snd_renderbuffer->format.channels);
 
-qboolean SND_PaintChannel (channel_t *ch, int count)
-{
-       int snd_vol, vol[SND_LISTENERS];
-       const sfxbuffer_t *sb;
-       int i;
-
-       // If this channel manages its own volume
-       if (ch->flags & CHANNELFLAG_FULLVOLUME)
-               snd_vol = 256;
-       else
-               snd_vol = volume.value * 256;
-
-       for (i = 0;i < SND_LISTENERS;i++)
-               vol[i] = ch->listener_volume[i] * snd_vol;
-
-       sb = ch->sfx->fetcher->getsb (ch, ch->pos, count);
-       if (sb == NULL)
-               return false;
-
-#if SND_LISTENERS != 8
-#error this code only supports up to 8 channels, update it
-#endif
-
-       if (ch->sfx->format.width == 1)
-       {
-               const signed char *sfx = (signed char *)sb->data + (ch->pos - sb->offset) * ch->sfx->format.channels;
-               // Stereo sound support
-               if (ch->sfx->format.channels == 2)
-               {
-                       if (vol[6] + vol[7] > 0)
-                       {
-                               for (i = 0;i < count;i++)
-                               {
-                                       paintbuffer[i].sample[0] += (sfx[0] * vol[0]) >> 8;
-                                       paintbuffer[i].sample[1] += (sfx[1] * vol[1]) >> 8;
-                                       paintbuffer[i].sample[2] += (sfx[0] * vol[2]) >> 8;
-                                       paintbuffer[i].sample[3] += (sfx[1] * vol[3]) >> 8;
-                                       paintbuffer[i].sample[4] += ((sfx[0]+sfx[1]) * vol[4]) >> 9;
-                                       paintbuffer[i].sample[5] += ((sfx[0]+sfx[1]) * vol[5]) >> 9;
-                                       paintbuffer[i].sample[6] += (sfx[0] * vol[6]) >> 8;
-                                       paintbuffer[i].sample[7] += (sfx[1] * vol[7]) >> 8;
-                                       sfx += 2;
-                               }
-                       }
-                       else if (vol[4] + vol[5] > 0)
-                       {
-                               for (i = 0;i < count;i++)
-                               {
-                                       paintbuffer[i].sample[0] += (sfx[0] * vol[0]) >> 8;
-                                       paintbuffer[i].sample[1] += (sfx[1] * vol[1]) >> 8;
-                                       paintbuffer[i].sample[2] += (sfx[0] * vol[2]) >> 8;
-                                       paintbuffer[i].sample[3] += (sfx[1] * vol[3]) >> 8;
-                                       paintbuffer[i].sample[4] += ((sfx[0]+sfx[1]) * vol[4]) >> 9;
-                                       paintbuffer[i].sample[5] += ((sfx[0]+sfx[1]) * vol[5]) >> 9;
-                                       sfx += 2;
-                               }
-                       }
-                       else if (vol[2] + vol[3] > 0)
-                       {
-                               for (i = 0;i < count;i++)
-                               {
-                                       paintbuffer[i].sample[0] += (sfx[0] * vol[0]) >> 8;
-                                       paintbuffer[i].sample[1] += (sfx[1] * vol[1]) >> 8;
-                                       paintbuffer[i].sample[2] += (sfx[0] * vol[2]) >> 8;
-                                       paintbuffer[i].sample[3] += (sfx[1] * vol[3]) >> 8;
-                                       sfx += 2;
-                               }
-                       }
-                       else if (vol[0] + vol[1] > 0)
-                       {
-                               for (i = 0;i < count;i++)
-                               {
-                                       paintbuffer[i].sample[0] += (sfx[0] * vol[0]) >> 8;
-                                       paintbuffer[i].sample[1] += (sfx[1] * vol[1]) >> 8;
-                                       sfx += 2;
-                               }
-                       }
-               }
-               else if (ch->sfx->format.channels == 1)
-               {
-                       if (vol[6] + vol[7] > 0)
-                       {
-                               for (i = 0;i < count;i++)
-                               {
-                                       paintbuffer[i].sample[0] += (sfx[0] * vol[0]) >> 8;
-                                       paintbuffer[i].sample[1] += (sfx[0] * vol[1]) >> 8;
-                                       paintbuffer[i].sample[2] += (sfx[0] * vol[2]) >> 8;
-                                       paintbuffer[i].sample[3] += (sfx[0] * vol[3]) >> 8;
-                                       paintbuffer[i].sample[4] += (sfx[0] * vol[4]) >> 8;
-                                       paintbuffer[i].sample[5] += (sfx[0] * vol[5]) >> 8;
-                                       paintbuffer[i].sample[6] += (sfx[0] * vol[6]) >> 8;
-                                       paintbuffer[i].sample[7] += (sfx[0] * vol[7]) >> 8;
-                                       sfx += 1;
-                               }
-                       }
-                       else if (vol[4] + vol[5] > 0)
-                       {
-                               for (i = 0;i < count;i++)
-                               {
-                                       paintbuffer[i].sample[0] += (sfx[0] * vol[0]) >> 8;
-                                       paintbuffer[i].sample[1] += (sfx[0] * vol[1]) >> 8;
-                                       paintbuffer[i].sample[2] += (sfx[0] * vol[2]) >> 8;
-                                       paintbuffer[i].sample[3] += (sfx[0] * vol[3]) >> 8;
-                                       paintbuffer[i].sample[4] += (sfx[0] * vol[4]) >> 8;
-                                       paintbuffer[i].sample[5] += (sfx[0] * vol[5]) >> 8;
-                                       sfx += 1;
-                               }
-                       }
-                       else if (vol[2] + vol[3] > 0)
-                       {
-                               for (i = 0;i < count;i++)
-                               {
-                                       paintbuffer[i].sample[0] += (sfx[0] * vol[0]) >> 8;
-                                       paintbuffer[i].sample[1] += (sfx[0] * vol[1]) >> 8;
-                                       paintbuffer[i].sample[2] += (sfx[0] * vol[2]) >> 8;
-                                       paintbuffer[i].sample[3] += (sfx[0] * vol[3]) >> 8;
-                                       sfx += 1;
-                               }
-                       }
-                       else if (vol[0] + vol[1] > 0)
-                       {
-                               for (i = 0;i < count;i++)
-                               {
-                                       paintbuffer[i].sample[0] += (sfx[0] * vol[0]) >> 8;
-                                       paintbuffer[i].sample[1] += (sfx[0] * vol[1]) >> 8;
-                                       sfx += 1;
-                               }
-                       }
-               }
-               else
-                       return true; // unsupported number of channels in sound
-       }
-       else if (ch->sfx->format.width == 2)
-       {
-               const signed short *sfx = (signed short *)sb->data + (ch->pos - sb->offset) * ch->sfx->format.channels;
-               // Stereo sound support
-               if (ch->sfx->format.channels == 2)
-               {
-                       if (vol[6] + vol[7] > 0)
-                       {
-                               for (i = 0;i < count;i++)
-                               {
-                                       paintbuffer[i].sample[0] += (sfx[0] * vol[0]) >> 16;
-                                       paintbuffer[i].sample[1] += (sfx[1] * vol[1]) >> 16;
-                                       paintbuffer[i].sample[2] += (sfx[0] * vol[2]) >> 16;
-                                       paintbuffer[i].sample[3] += (sfx[1] * vol[3]) >> 16;
-                                       paintbuffer[i].sample[4] += ((sfx[0]+sfx[1]) * vol[4]) >> 17;
-                                       paintbuffer[i].sample[5] += ((sfx[0]+sfx[1]) * vol[5]) >> 17;
-                                       paintbuffer[i].sample[6] += (sfx[0] * vol[6]) >> 16;
-                                       paintbuffer[i].sample[7] += (sfx[1] * vol[7]) >> 16;
-                                       sfx += 2;
-                               }
-                       }
-                       else if (vol[4] + vol[5] > 0)
-                       {
-                               for (i = 0;i < count;i++)
-                               {
-                                       paintbuffer[i].sample[0] += (sfx[0] * vol[0]) >> 16;
-                                       paintbuffer[i].sample[1] += (sfx[1] * vol[1]) >> 16;
-                                       paintbuffer[i].sample[2] += (sfx[0] * vol[2]) >> 16;
-                                       paintbuffer[i].sample[3] += (sfx[1] * vol[3]) >> 16;
-                                       paintbuffer[i].sample[4] += ((sfx[0]+sfx[1]) * vol[4]) >> 17;
-                                       paintbuffer[i].sample[5] += ((sfx[0]+sfx[1]) * vol[5]) >> 17;
-                                       sfx += 2;
-                               }
-                       }
-                       else if (vol[2] + vol[3] > 0)
-                       {
-                               for (i = 0;i < count;i++)
-                               {
-                                       paintbuffer[i].sample[0] += (sfx[0] * vol[0]) >> 16;
-                                       paintbuffer[i].sample[1] += (sfx[1] * vol[1]) >> 16;
-                                       paintbuffer[i].sample[2] += (sfx[0] * vol[2]) >> 16;
-                                       paintbuffer[i].sample[3] += (sfx[1] * vol[3]) >> 16;
-                                       sfx += 2;
-                               }
-                       }
-                       else if (vol[0] + vol[1] > 0)
-                       {
-                               for (i = 0;i < count;i++)
-                               {
-                                       paintbuffer[i].sample[0] += (sfx[0] * vol[0]) >> 16;
-                                       paintbuffer[i].sample[1] += (sfx[1] * vol[1]) >> 16;
-                                       sfx += 2;
-                               }
-                       }
-               }
-               else if (ch->sfx->format.channels == 1)
-               {
-                       if (vol[6] + vol[7] > 0)
-                       {
-                               for (i = 0;i < count;i++)
-                               {
-                                       paintbuffer[i].sample[0] += (sfx[0] * vol[0]) >> 16;
-                                       paintbuffer[i].sample[1] += (sfx[0] * vol[1]) >> 16;
-                                       paintbuffer[i].sample[2] += (sfx[0] * vol[2]) >> 16;
-                                       paintbuffer[i].sample[3] += (sfx[0] * vol[3]) >> 16;
-                                       paintbuffer[i].sample[4] += (sfx[0] * vol[4]) >> 16;
-                                       paintbuffer[i].sample[5] += (sfx[0] * vol[5]) >> 16;
-                                       paintbuffer[i].sample[6] += (sfx[0] * vol[6]) >> 16;
-                                       paintbuffer[i].sample[7] += (sfx[0] * vol[7]) >> 16;
-                                       sfx += 1;
-                               }
-                       }
-                       else if (vol[4] + vol[5] > 0)
-                       {
-                               for (i = 0;i < count;i++)
-                               {
-                                       paintbuffer[i].sample[0] += (sfx[0] * vol[0]) >> 16;
-                                       paintbuffer[i].sample[1] += (sfx[0] * vol[1]) >> 16;
-                                       paintbuffer[i].sample[2] += (sfx[0] * vol[2]) >> 16;
-                                       paintbuffer[i].sample[3] += (sfx[0] * vol[3]) >> 16;
-                                       paintbuffer[i].sample[4] += (sfx[0] * vol[4]) >> 16;
-                                       paintbuffer[i].sample[5] += (sfx[0] * vol[5]) >> 16;
-                                       sfx += 1;
-                               }
-                       }
-                       else if (vol[2] + vol[3] > 0)
-                       {
-                               for (i = 0;i < count;i++)
-                               {
-                                       paintbuffer[i].sample[0] += (sfx[0] * vol[0]) >> 16;
-                                       paintbuffer[i].sample[1] += (sfx[0] * vol[1]) >> 16;
-                                       paintbuffer[i].sample[2] += (sfx[0] * vol[2]) >> 16;
-                                       paintbuffer[i].sample[3] += (sfx[0] * vol[3]) >> 16;
-                                       sfx += 1;
-                               }
-                       }
-                       else if (vol[0] + vol[1] > 0)
-                       {
-                               for (i = 0;i < count;i++)
-                               {
-                                       paintbuffer[i].sample[0] += (sfx[0] * vol[0]) >> 16;
-                                       paintbuffer[i].sample[1] += (sfx[0] * vol[1]) >> 16;
-                                       sfx += 1;
-                               }
-                       }
-               }
-               else
-                       return true; // unsupported number of channels in sound
+               // advance the output pointer
+               outbytes += frames * snd_renderbuffer->format.width * snd_renderbuffer->format.channels;
+               bufferframes -= frames;
        }
-       ch->pos += count;
-       return true;
 }
-