#include "quakedef.h"
+#include "snd_main.h"
#include "snd_ogg.h"
#include "snd_wav.h"
long ret;
sfxbuffer_t *sb;
- Con_DPrintf ("\"%s\" will be streamed\n", filename);
+ Con_DPrintf ("\"%s\" will be cached\n", filename);
// Decode it
buff = Mem_Alloc (s->mempool, (int)len);