snd_renderbuffer->startframe += FrameCount;
if (FrameCount < RequestedFrames && developer.integer >= 1000 && vid_activewindow)
- Con_DPrintf("SDL sound: %u sample frames missing\n", RequestedFrames - FrameCount);
+ Con_Printf("SDL sound: %u sample frames missing\n", RequestedFrames - FrameCount);
sdlaudiotime += RequestedFrames;
}
SDL_AudioSpec wantspec;
SDL_AudioSpec obtainspec;
- Con_Print ("SndSys_Init: using the SDL module\n");
+ Con_DSPrint ("SndSys_Init: using the SDL module\n");
// Init the SDL Audio subsystem
if( SDL_InitSubSystem( SDL_INIT_AUDIO ) ) {
wantspec.channels = requested->channels;
wantspec.samples = CeilPowerOf2(buffersize); // needs to be a power of 2 on some platforms.
- Con_DPrintf("Wanted audio Specification:\n"
+ Con_Printf("Wanted audio Specification:\n"
"\tChannels : %i\n"
"\tFormat : 0x%X\n"
"\tFrequency : %i\n"
return false;
}
- Con_DPrintf("Obtained audio specification:\n"
+ Con_Printf("Obtained audio specification:\n"
"\tChannels : %i\n"
"\tFormat : 0x%X\n"
"\tFrequency : %i\n"