along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
+#include "quakedef.h"
#include <math.h>
#include <SDL.h>
-#include "quakedef.h"
#include "snd_main.h"
snd_renderbuffer->startframe += FrameCount;
- if (FrameCount < RequestedFrames && developer.integer >= 1000)
+ if (FrameCount < RequestedFrames && developer.integer >= 1000 && vid_activewindow)
Con_DPrintf("SDL sound: %u sample frames missing\n", RequestedFrames - FrameCount);
sdlaudiotime += RequestedFrames;