- SFXs no longer allocate mempools, they use the sound mempool directly.
[xonotic/darkplaces.git] / snd_sdl.c
index 38fb205..ddd87fe 100644 (file)
--- a/snd_sdl.c
+++ b/snd_sdl.c
@@ -39,7 +39,6 @@ typedef struct AudioState_s
 } AudioState;
 
 
-extern mempool_t *snd_mempool;
 static AudioState       as;
 
 static void Buffer_Callback(void *userdata, Uint8 *stream, int len);