- SFXs no longer allocate mempools, they use the sound mempool directly.
[xonotic/darkplaces.git] / snd_wav.h
index 638d1d3..ae47162 100644 (file)
--- a/snd_wav.h
+++ b/snd_wav.h
@@ -26,7 +26,7 @@
 #define SND_WAV_H
 
 
-extern snd_fetcher_t wav_fetcher;
+extern const snd_fetcher_t wav_fetcher;
 
 qboolean S_LoadWavFile (const char *filename, sfx_t *s);