// Make sure mixer is active
IDirectSoundBuffer_Play(pDSBuf, 0, 0, DSBPLAY_LOOPING);
- Con_DPrintf(" %d channel(s)\n"
+ Con_Printf(" %d channel(s)\n"
" %d bits/sample\n"
" %d samples/sec\n",
requested->channels, requested->width * 8, requested->speed);