]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - sound.h
lightmaps shouldn't be procedural, because they have no generate function anyway...
[xonotic/darkplaces.git] / sound.h
diff --git a/sound.h b/sound.h
index ebc0a849ccea6219d1c40fd7e9fdbf4d3e49853f..561272ba51d336203de9c7e0d1d6993f461c8dab 100644 (file)
--- a/sound.h
+++ b/sound.h
@@ -177,5 +177,20 @@ void SNDDMA_Submit(void);
 void S_AmbientOff (void);
 void S_AmbientOn (void);
 
+void *S_LockBuffer(void);
+void S_UnlockBuffer(void);
+
+// add some data to the tail of the rawsamples queue
+void S_RawSamples_Enqueue(short *samples, unsigned int length);
+// read and remove some data from the head of the rawsamples queue
+void S_RawSamples_Dequeue(int *samples, unsigned int length);
+// empty the rawsamples queue
+void S_RawSamples_ClearQueue(void);
+// returns how much more data the queue wants, or 0 if it is already full enough
+int S_RawSamples_QueueWantsMore(void);
+
+// resamples one sound buffer into another, while changing the length
+void S_ResampleBuffer16Stereo(short *input, int inputlength, short *output, int outputlength);
+
 #endif