#ifndef SOUND_H
#define SOUND_H
+#include "matrixlib.h"
+
+//AK: TODO: find a better solution instead of using a define
+#if defined( _WIN32 ) && !defined( USE_SDL )
+# define USE_DSOUND
+#endif
+
#define DEFAULT_SOUND_PACKET_VOLUME 255
#define DEFAULT_SOUND_PACKET_ATTENUATION 1.0
void S_PauseGameSounds (void);
void S_ResumeGameSounds (void);
void S_SetChannelVolume (unsigned int ch_ind, float fvol);
-void S_Update(vec3_t origin, vec3_t forward, vec3_t left, vec3_t up);
+void S_Update(const matrix4x4_t *listenermatrix);
void S_ExtraUpdate (void);
sfx_t *S_GetCached(const char *name, qboolean stdpath);