]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - sv_main.c
SVVM: Fix segfault during shutdown, improve previous commit
[xonotic/darkplaces.git] / sv_main.c
index fed375eb8bfd2e4da21d116c6757d0c1a1970613..2f2077a75abe544d523ab521cdae1f48e89db699 100644 (file)
--- a/sv_main.c
+++ b/sv_main.c
@@ -1773,6 +1773,21 @@ int SV_IsLocalServer(void)
        return (host_isclient.integer && sv.active ? svs.maxclients : 0);
 }
 
+static void SV_VM_Shutdown(qbool prog_reset)
+{
+       prvm_prog_t *prog = SVVM_prog;
+
+       if(prog->loaded && PRVM_serverfunction(SV_Shutdown))
+       {
+               func_t s = PRVM_serverfunction(SV_Shutdown);
+               PRVM_serverglobalfloat(time) = sv.time;
+               PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
+               prog->ExecuteProgram(prog, s,"SV_Shutdown() required");
+       }
+       if (prog_reset)
+               PRVM_Prog_Reset(prog);
+}
+
 /*
 ================
 SV_SpawnServer
@@ -1816,7 +1831,7 @@ void SV_SpawnServer (const char *map)
        }
 
        if(sv.active)
-               PRVM_Prog_Reset(prog); // calls graceful SVQC shutdown in SVVM_reset_cmd
+               SV_VM_Shutdown(false);
 
        // free q3 shaders so that any newly downloaded shaders will be active
        Mod_FreeQ3Shaders();
@@ -2103,7 +2118,6 @@ This only happens at the end of a game, not between levels
 */
 void SV_Shutdown(void)
 {
-       prvm_prog_t *prog = SVVM_prog;
        int i;
 
        SV_LockThreadMutex();
@@ -2121,7 +2135,7 @@ void SV_Shutdown(void)
                if (host_client->active)
                        SV_DropClient(false, "Server shutting down"); // server shutdown
 
-       PRVM_Prog_Reset(prog); // calls graceful SVQC shutdown in SVVM_reset_cmd
+       SV_VM_Shutdown(true);
 
        NetConn_CloseServerPorts();