]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - sv_main.c
Fix engine not starting on Windows if linked against SDL > 2.0.5
[xonotic/darkplaces.git] / sv_main.c
index 27befbcfcea47edb3f5cf4a20589c50a9a3bee7c..0b81820b51e708b395756505ee4d600dc79b5e59 100644 (file)
--- a/sv_main.c
+++ b/sv_main.c
@@ -81,6 +81,8 @@ cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow
 cvar_t sv_cullentities_trace_delay = {0, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
 cvar_t sv_cullentities_trace_delay_players = {0, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
 cvar_t sv_cullentities_trace_enlarge = {0, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
+cvar_t sv_cullentities_trace_expand = { 0, "sv_cullentities_trace_expand", "0", "box is expanded by this many units for entity culling" };
+cvar_t sv_cullentities_trace_eyejitter = {0, "sv_cullentities_trace_eyejitter", "16", "jitter the eye by this much for each trace"};
 cvar_t sv_cullentities_trace_prediction = {0, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
 cvar_t sv_cullentities_trace_prediction_time = {0, "sv_cullentities_trace_prediction_time", "0.2", "how many seconds of prediction to use"};
 cvar_t sv_cullentities_trace_entityocclusion = {0, "sv_cullentities_trace_entityocclusion", "0", "also check if doors and other bsp models are in the way"};
@@ -113,9 +115,8 @@ cvar_t sv_gameplayfix_nogravityonground = {0, "sv_gameplayfix_nogravityonground"
 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
 cvar_t sv_gameplayfix_slidemoveprojectiles = {0, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
-cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1", "applies step-up onto a ledge even while airborn, useful if you would otherwise just-miss the floor when running across small areas with gaps (for instance running across the moving platforms in dm2, or jumping to the megahealth and red armor in dm2 rather than using the bridge)"};
 cvar_t sv_gameplayfix_stepmultipletimes = {0, "sv_gameplayfix_stepmultipletimes", "0", "applies step-up onto a ledge more than once in a single frame, when running quickly up stairs"};
-cvar_t sv_gameplayfix_nostepmoveonsteepslopes = {0, "sv_gameplayfix_nostepmoveonsteepslopes", "0", "grude fix which prevents MOVETYPE_STEP (not swimming or flying) to move on slopes whose angle is bigger than 45 degree"};
+cvar_t sv_gameplayfix_nostepmoveonsteepslopes = {0, "sv_gameplayfix_nostepmoveonsteepslopes", "0", "crude fix which prevents MOVETYPE_STEP (not swimming or flying) to move on slopes whose angle is bigger than 45 degree"};
 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
 cvar_t sv_gameplayfix_downtracesupportsongroundflag = {0, "sv_gameplayfix_downtracesupportsongroundflag", "1", "prevents very short moves from clearing onground (which may make the player stick to the floor at high netfps)"};
@@ -124,8 +125,9 @@ cvar_t sv_gameplayfix_unstickplayers = {0, "sv_gameplayfix_unstickplayers", "1",
 cvar_t sv_gameplayfix_unstickentities = {0, "sv_gameplayfix_unstickentities", "1", "hack to check if entities are crossing world collision hull and try to move them to the right position"};
 cvar_t sv_gameplayfix_fixedcheckwatertransition = {0, "sv_gameplayfix_fixedcheckwatertransition", "1", "fix two very stupid bugs in SV_CheckWaterTransition when watertype is CONTENTS_EMPTY (the bugs causes waterlevel to be 1 on first frame, -1 on second frame - the fix makes it 0 on both frames)"};
 cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
+cvar_t sv_init_frame_count = {0, "sv_init_frame_count", "2", "number of frames to run to allow everything to settle before letting clients connect"};
 cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
-cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping (sv_gameplayfix_stepwhilejumping must also be 1)"};
+cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping"};
 cvar_t sv_jumpvelocity = {0, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
 cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
@@ -194,6 +196,8 @@ cvar_t sv_autodemo_perclient_nameformat = {CVAR_SAVE, "sv_autodemo_perclient_nam
 cvar_t sv_autodemo_perclient_discardable = {CVAR_SAVE, "sv_autodemo_perclient_discardable", "0", "Allow game code to decide whether a demo should be kept or discarded."};
 
 cvar_t halflifebsp = {0, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
+cvar_t sv_mapformat_is_quake2 = {0, "sv_mapformat_is_quake2", "0", "indicates the current map is q2bsp format (useful to know because of different entity behaviors, .frame on submodels and other things)"};
+cvar_t sv_mapformat_is_quake3 = {0, "sv_mapformat_is_quake3", "0", "indicates the current map is q2bsp format (useful to know because of different entity behaviors)"};
 
 server_t sv;
 server_static_t svs;
@@ -491,6 +495,8 @@ void SV_Init (void)
        Cvar_RegisterVariable (&sv_cullentities_trace_delay);
        Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
        Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
+       Cvar_RegisterVariable (&sv_cullentities_trace_expand);
+       Cvar_RegisterVariable (&sv_cullentities_trace_eyejitter);
        Cvar_RegisterVariable (&sv_cullentities_trace_entityocclusion);
        Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
        Cvar_RegisterVariable (&sv_cullentities_trace_prediction_time);
@@ -523,7 +529,6 @@ void SV_Init (void)
        Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
        Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
        Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
-       Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
        Cvar_RegisterVariable (&sv_gameplayfix_stepmultipletimes);
        Cvar_RegisterVariable (&sv_gameplayfix_nostepmoveonsteepslopes);
        Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
@@ -534,6 +539,7 @@ void SV_Init (void)
        Cvar_RegisterVariable (&sv_gameplayfix_unstickentities);
        Cvar_RegisterVariable (&sv_gameplayfix_fixedcheckwatertransition);
        Cvar_RegisterVariable (&sv_gravity);
+       Cvar_RegisterVariable (&sv_init_frame_count);
        Cvar_RegisterVariable (&sv_idealpitchscale);
        Cvar_RegisterVariable (&sv_jumpstep);
        Cvar_RegisterVariable (&sv_jumpvelocity);
@@ -605,6 +611,8 @@ void SV_Init (void)
        Cvar_RegisterVariable (&sv_autodemo_perclient_discardable);
 
        Cvar_RegisterVariable (&halflifebsp);
+       Cvar_RegisterVariable (&sv_mapformat_is_quake2);
+       Cvar_RegisterVariable (&sv_mapformat_is_quake3);
 
        sv_mempool = Mem_AllocPool("server", 0, NULL);
 }
@@ -706,7 +714,7 @@ Larger attenuations will drop off.  (max 4 attenuation)
 
 ==================
 */
-void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation, qboolean reliable, float speed)
+void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int nvolume, float attenuation, qboolean reliable, float speed)
 {
        prvm_prog_t *prog = SVVM_prog;
        sizebuf_t *dest;
@@ -714,9 +722,9 @@ void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int v
 
        dest = (reliable ? &sv.reliable_datagram : &sv.datagram);
 
-       if (volume < 0 || volume > 255)
+       if (nvolume < 0 || nvolume > 255)
        {
-               Con_Printf ("SV_StartSound: volume = %i\n", volume);
+               Con_Printf ("SV_StartSound: volume = %i\n", nvolume);
                return;
        }
 
@@ -746,7 +754,7 @@ void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int v
 
        speed4000 = (int)floor(speed * 4000.0f + 0.5f);
        field_mask = 0;
-       if (volume != DEFAULT_SOUND_PACKET_VOLUME)
+       if (nvolume != DEFAULT_SOUND_PACKET_VOLUME)
                field_mask |= SND_VOLUME;
        if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
                field_mask |= SND_ATTENUATION;
@@ -761,7 +769,7 @@ void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int v
        MSG_WriteByte (dest, svc_sound);
        MSG_WriteByte (dest, field_mask);
        if (field_mask & SND_VOLUME)
-               MSG_WriteByte (dest, volume);
+               MSG_WriteByte (dest, nvolume);
        if (field_mask & SND_ATTENUATION)
                MSG_WriteByte (dest, (int)(attenuation*64));
        if (field_mask & SND_SPEEDUSHORT4000)
@@ -798,13 +806,13 @@ function, therefore the check for it is omitted.
 
 ==================
 */
-void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation, float speed)
+void SV_StartPointSound (vec3_t origin, const char *sample, int nvolume, float attenuation, float speed)
 {
        int sound_num, field_mask, i, speed4000;
 
-       if (volume < 0 || volume > 255)
+       if (nvolume < 0 || nvolume > 255)
        {
-               Con_Printf ("SV_StartPointSound: volume = %i\n", volume);
+               Con_Printf ("SV_StartPointSound: volume = %i\n", nvolume);
                return;
        }
 
@@ -824,7 +832,7 @@ void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float at
 
        speed4000 = (int)(speed * 40.0f);
        field_mask = 0;
-       if (volume != DEFAULT_SOUND_PACKET_VOLUME)
+       if (nvolume != DEFAULT_SOUND_PACKET_VOLUME)
                field_mask |= SND_VOLUME;
        if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
                field_mask |= SND_ATTENUATION;
@@ -837,7 +845,7 @@ void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float at
        MSG_WriteByte (&sv.datagram, svc_sound);
        MSG_WriteByte (&sv.datagram, field_mask);
        if (field_mask & SND_VOLUME)
-               MSG_WriteByte (&sv.datagram, volume);
+               MSG_WriteByte (&sv.datagram, nvolume);
        if (field_mask & SND_ATTENUATION)
                MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
        if (field_mask & SND_SPEEDUSHORT4000)
@@ -916,7 +924,6 @@ void SV_SendServerinfo (client_t *client)
        {
                client->csqcentityscope[i] = 0;
                client->csqcentitysendflags[i] = 0xFFFFFF;
-               client->csqcentityglobalhistory[i] = 0;
        }
        for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
        {
@@ -932,17 +939,17 @@ void SV_SendServerinfo (client_t *client)
        MSG_WriteString (&client->netconnection->message,message);
 
        SV_StopDemoRecording(client); // to split up demos into different files
-       if(sv_autodemo_perclient.integer && client->netconnection)
+       if(sv_autodemo_perclient.integer)
        {
                char demofile[MAX_OSPATH];
                char ipaddress[MAX_QPATH];
-               size_t i;
+               size_t j;
 
                // start a new demo file
                LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
-               for(i = 0; ipaddress[i]; ++i)
-                       if(!isalnum(ipaddress[i]))
-                               ipaddress[i] = '-';
+               for(j = 0; ipaddress[j]; ++j)
+                       if(!isalnum(ipaddress[j]))
+                               ipaddress[j] = '-';
                dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), sv.worldbasename, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
 
                SV_StartDemoRecording(client, demofile, -1);
@@ -961,14 +968,14 @@ void SV_SendServerinfo (client_t *client)
 
                if(client->sv_demo_file != NULL)
                {
-                       int i;
+                       int k;
                        static char buf[NET_MAXMESSAGE];
                        sizebuf_t sb;
 
                        sb.data = (unsigned char *) buf;
                        sb.maxsize = sizeof(buf);
-                       i = 0;
-                       while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, i++, &sb, sv.protocol))
+                       k = 0;
+                       while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, k++, &sb, sv.protocol))
                                SV_WriteDemoMessage(client, &sb, false);
                }
 
@@ -1030,7 +1037,9 @@ void SV_SendServerinfo (client_t *client)
        MSG_WriteByte (&client->netconnection->message, svc_signonnum);
        MSG_WriteByte (&client->netconnection->message, 1);
 
+       client->prespawned = false;             // need prespawn, spawn, etc
        client->spawned = false;                // need prespawn, spawn, etc
+       client->begun = false;                  // need prespawn, spawn, etc
        client->sendsignon = 1;                 // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
 
        // clear movement info until client enters the new level properly
@@ -1082,19 +1091,23 @@ void SV_ConnectClient (int clientnum, netconn_t *netconnection)
 
        if(client->netconnection && client->netconnection->crypto.authenticated)
        {
-               Con_Printf("%s connection to %s has been established: client is %s@%.*s, I am %.*s@%.*s\n",
+               Con_Printf("%s connection to %s has been established: client is %s@%s%.*s, I am %.*s@%s%.*s\n",
                                client->netconnection->crypto.use_aes ? "Encrypted" : "Authenticated",
                                client->netconnection->address,
                                client->netconnection->crypto.client_idfp[0] ? client->netconnection->crypto.client_idfp : "-",
+                               (client->netconnection->crypto.client_issigned || !client->netconnection->crypto.client_keyfp[0]) ? "" : "~",
                                crypto_keyfp_recommended_length, client->netconnection->crypto.client_keyfp[0] ? client->netconnection->crypto.client_keyfp : "-",
                                crypto_keyfp_recommended_length, client->netconnection->crypto.server_idfp[0] ? client->netconnection->crypto.server_idfp : "-",
+                               (client->netconnection->crypto.server_issigned || !client->netconnection->crypto.server_keyfp[0]) ? "" : "~",
                                crypto_keyfp_recommended_length, client->netconnection->crypto.server_keyfp[0] ? client->netconnection->crypto.server_keyfp : "-"
                                );
        }
 
        strlcpy(client->name, "unconnected", sizeof(client->name));
        strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
+       client->prespawned = false;
        client->spawned = false;
+       client->begun = false;
        client->edict = PRVM_EDICT_NUM(clientnum+1);
        if (client->netconnection)
                client->netconnection->message.allowoverflow = true;            // we can catch it
@@ -1103,9 +1116,6 @@ void SV_ConnectClient (int clientnum, netconn_t *netconnection)
        client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
        // updated by receiving "rate" command from client, this is also the default if not using a DP client
        client->rate = 1000000000;
-       // no limits for local player
-       if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
-               client->rate = 1000000000;
        client->connecttime = realtime;
 
        if (!sv.loadgame)
@@ -1127,7 +1137,7 @@ void SV_ConnectClient (int clientnum, netconn_t *netconnection)
        if (client->netconnection)
                SV_SendServerinfo (client);
        else
-               client->spawned = true;
+               client->prespawned = client->spawned = client->begun = true;
 }
 
 
@@ -1160,7 +1170,7 @@ static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *c
        unsigned int customizeentityforclient;
        unsigned int sendentity;
        float f;
-       float *v;
+       prvm_vec_t *v;
        vec3_t cullmins, cullmaxs;
        dp_model_t *model;
 
@@ -1479,12 +1489,14 @@ static void SV_PrepareEntitiesForSending(void)
 
 #define MAX_LINEOFSIGHTTRACES 64
 
-qboolean SV_CanSeeBox(int numtraces, vec_t enlarge, vec3_t eye, vec3_t entboxmins, vec3_t entboxmaxs)
+qboolean SV_CanSeeBox(int numtraces, vec_t eyejitter, vec_t enlarge, vec_t entboxexpand, vec3_t eye, vec3_t entboxmins, vec3_t entboxmaxs)
 {
        prvm_prog_t *prog = SVVM_prog;
        float pitchsign;
        float alpha;
        float starttransformed[3], endtransformed[3];
+       float boxminstransformed[3], boxmaxstransformed[3];
+       float localboxcenter[3], localboxextents[3], localboxmins[3], localboxmaxs[3];
        int blocked = 0;
        int traceindex;
        int originalnumtouchedicts;
@@ -1494,27 +1506,35 @@ qboolean SV_CanSeeBox(int numtraces, vec_t enlarge, vec3_t eye, vec3_t entboxmin
        dp_model_t *model;
        prvm_edict_t *touch;
        static prvm_edict_t *touchedicts[MAX_EDICTS];
+       vec3_t eyemins, eyemaxs, start;
        vec3_t boxmins, boxmaxs;
        vec3_t clipboxmins, clipboxmaxs;
        vec3_t endpoints[MAX_LINEOFSIGHTTRACES];
 
        numtraces = min(numtraces, MAX_LINEOFSIGHTTRACES);
 
+       // jitter the eye location within this box
+       eyemins[0] = eye[0] - eyejitter;
+       eyemaxs[0] = eye[0] + eyejitter;
+       eyemins[1] = eye[1] - eyejitter;
+       eyemaxs[1] = eye[1] + eyejitter;
+       eyemins[2] = eye[2] - eyejitter;
+       eyemaxs[2] = eye[2] + eyejitter;
        // expand the box a little
-       boxmins[0] = (enlarge+1) * entboxmins[0] - enlarge * entboxmaxs[0];
-       boxmaxs[0] = (enlarge+1) * entboxmaxs[0] - enlarge * entboxmins[0];
-       boxmins[1] = (enlarge+1) * entboxmins[1] - enlarge * entboxmaxs[1];
-       boxmaxs[1] = (enlarge+1) * entboxmaxs[1] - enlarge * entboxmins[1];
-       boxmins[2] = (enlarge+1) * entboxmins[2] - enlarge * entboxmaxs[2];
-       boxmaxs[2] = (enlarge+1) * entboxmaxs[2] - enlarge * entboxmins[2];
+       boxmins[0] = (enlarge+1) * entboxmins[0] - enlarge * entboxmaxs[0] - entboxexpand;
+       boxmaxs[0] = (enlarge+1) * entboxmaxs[0] - enlarge * entboxmins[0] + entboxexpand;
+       boxmins[1] = (enlarge+1) * entboxmins[1] - enlarge * entboxmaxs[1] - entboxexpand;
+       boxmaxs[1] = (enlarge+1) * entboxmaxs[1] - enlarge * entboxmins[1] + entboxexpand;
+       boxmins[2] = (enlarge+1) * entboxmins[2] - enlarge * entboxmaxs[2] - entboxexpand;
+       boxmaxs[2] = (enlarge+1) * entboxmaxs[2] - enlarge * entboxmins[2] + entboxexpand;
 
        VectorMAM(0.5f, boxmins, 0.5f, boxmaxs, endpoints[0]);
        for (traceindex = 1;traceindex < numtraces;traceindex++)
                VectorSet(endpoints[traceindex], lhrandom(boxmins[0], boxmaxs[0]), lhrandom(boxmins[1], boxmaxs[1]), lhrandom(boxmins[2], boxmaxs[2]));
 
        // calculate sweep box for the entire swarm of traces
-       VectorCopy(eye, clipboxmins);
-       VectorCopy(eye, clipboxmaxs);
+       VectorCopy(eyemins, clipboxmins);
+       VectorCopy(eyemaxs, clipboxmaxs);
        for (traceindex = 0;traceindex < numtraces;traceindex++)
        {
                clipboxmins[0] = min(clipboxmins[0], endpoints[traceindex][0]);
@@ -1560,9 +1580,10 @@ qboolean SV_CanSeeBox(int numtraces, vec_t enlarge, vec3_t eye, vec3_t entboxmin
 
        for (traceindex = 0;traceindex < numtraces;traceindex++)
        {
+               VectorSet(start, lhrandom(eyemins[0], eyemaxs[0]), lhrandom(eyemins[1], eyemaxs[1]), lhrandom(eyemins[2], eyemaxs[2]));
                // check world occlusion
                if (sv.worldmodel && sv.worldmodel->brush.TraceLineOfSight)
-                       if (!sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, eye, endpoints[traceindex]))
+                       if (!sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, start, endpoints[traceindex], boxmins, boxmaxs))
                                continue;
                for (touchindex = 0;touchindex < numtouchedicts;touchindex++)
                {
@@ -1575,9 +1596,22 @@ qboolean SV_CanSeeBox(int numtraces, vec_t enlarge, vec3_t eye, vec3_t entboxmin
                                Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2], pitchsign * PRVM_serveredictvector(touch, angles)[0], PRVM_serveredictvector(touch, angles)[1], PRVM_serveredictvector(touch, angles)[2], 1);
                                Matrix4x4_Invert_Simple(&imatrix, &matrix);
                                // see if the ray hits this entity
-                               Matrix4x4_Transform(&imatrix, eye, starttransformed);
+                               Matrix4x4_Transform(&imatrix, start, starttransformed);
                                Matrix4x4_Transform(&imatrix, endpoints[traceindex], endtransformed);
-                               if (!model->brush.TraceLineOfSight(model, starttransformed, endtransformed))
+                               Matrix4x4_Transform(&imatrix, boxmins, boxminstransformed);
+                               Matrix4x4_Transform(&imatrix, boxmaxs, boxmaxstransformed);
+                               // transform the AABB to local space
+                               VectorMAM(0.5f, boxminstransformed, 0.5f, boxmaxstransformed, localboxcenter);
+                               localboxextents[0] = fabs(boxmaxstransformed[0] - localboxcenter[0]);
+                               localboxextents[1] = fabs(boxmaxstransformed[1] - localboxcenter[1]);
+                               localboxextents[2] = fabs(boxmaxstransformed[2] - localboxcenter[2]);
+                               localboxmins[0] = localboxcenter[0] - localboxextents[0];
+                               localboxmins[1] = localboxcenter[1] - localboxextents[1];
+                               localboxmins[2] = localboxcenter[2] - localboxextents[2];
+                               localboxmaxs[0] = localboxcenter[0] + localboxextents[0];
+                               localboxmaxs[1] = localboxcenter[1] + localboxextents[1];
+                               localboxmaxs[2] = localboxcenter[2] + localboxextents[2];
+                               if (!model->brush.TraceLineOfSight(model, starttransformed, endtransformed, localboxmins, localboxmaxs))
                                {
                                        blocked++;
                                        break;
@@ -1682,7 +1716,7 @@ static void SV_MarkWriteEntityStateToClient(entity_state_t *s)
                        }
 
                        // or not seen by random tracelines
-                       if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel->brush.TraceLineOfSight && !r_trippy.integer)
+                       if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel && sv.worldmodel->brush.TraceLineOfSight && !r_trippy.integer)
                        {
                                int samples =
                                        s->number <= svs.maxclients
@@ -1697,7 +1731,7 @@ static void SV_MarkWriteEntityStateToClient(entity_state_t *s)
                                {
                                        int eyeindex;
                                        for (eyeindex = 0;eyeindex < sv.writeentitiestoclient_numeyes;eyeindex++)
-                                               if(SV_CanSeeBox(samples, enlarge, sv.writeentitiestoclient_eyes[eyeindex], ed->priv.server->cullmins, ed->priv.server->cullmaxs))
+                                               if(SV_CanSeeBox(samples, sv_cullentities_trace_eyejitter.value, enlarge, sv_cullentities_trace_expand.value, sv.writeentitiestoclient_eyes[eyeindex], ed->priv.server->cullmins, ed->priv.server->cullmaxs))
                                                        break;
                                        if(eyeindex < sv.writeentitiestoclient_numeyes)
                                                svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] =
@@ -1780,7 +1814,7 @@ static void SV_AddCameraEyes(void)
                for(k = 0; k < sv.writeentitiestoclient_numeyes; ++k)
                if(eye_levels[k] <= MAX_EYE_RECURSION)
                {
-                       if(SV_CanSeeBox(sv_cullentities_trace_samples.integer, sv_cullentities_trace_enlarge.value, sv.writeentitiestoclient_eyes[k], mi, ma))
+                       if(SV_CanSeeBox(sv_cullentities_trace_samples.integer, sv_cullentities_trace_eyejitter.value, sv_cullentities_trace_enlarge.value, sv_cullentities_trace_expand.value, sv.writeentitiestoclient_eyes[k], mi, ma))
                        {
                                eye_levels[sv.writeentitiestoclient_numeyes] = eye_levels[k] + 1;
                                VectorCopy(camera_origins[j], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
@@ -1841,7 +1875,7 @@ static void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, size
                vec_t predtime = bound(0, host_client->ping, sv_cullentities_trace_prediction_time.value);
                vec3_t predeye;
                VectorMA(eye, predtime, PRVM_serveredictvector(camera, velocity), predeye);
-               if (SV_CanSeeBox(1, 0, eye, predeye, predeye))
+               if (SV_CanSeeBox(1, 0, 0, 0, eye, predeye, predeye))
                {
                        VectorCopy(predeye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
                        sv.writeentitiestoclient_numeyes++;
@@ -1895,8 +1929,17 @@ static void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, size
        else
                EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, 0);
 
-       if(client->num_skippedentityframes >= 10)
-               need_empty = true; // force every 10th frame to be not empty (or cl_movement replay takes too long)
+       // force every 16th frame to be not empty (or cl_movement replay takes
+       // too long)
+       // BTW, this should normally not kick in any more due to the check
+       // below, except if the client stopped sending movement frames
+       if(client->num_skippedentityframes >= 16)
+               need_empty = true;
+
+       // help cl_movement a bit more
+       if(client->movesequence != client->lastmovesequence)
+               need_empty = true;
+       client->lastmovesequence = client->movesequence;
 
        if (client->entitydatabase5)
                success = EntityFrame5_WriteFrame(msg, maxsize, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence, need_empty);
@@ -1984,7 +2027,7 @@ void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t
        {
                // angle fixing was requested by global thinking code...
                // so store the current angles for later use
-               memcpy(host_client->fixangle_angles, PRVM_serveredictvector(ent, angles), sizeof(host_client->fixangle_angles));
+               VectorCopy(PRVM_serveredictvector(ent, angles), host_client->fixangle_angles);
                host_client->fixangle_angles_set = TRUE;
 
                // and clear fixangle for the next frame
@@ -1999,15 +2042,10 @@ void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t
                host_client->fixangle_angles_set = FALSE;
        }
 
-       // stuff the sigil bits into the high bits of items for sbar, or else
-       // mix in items2
-       // LordHavoc: detecting items2 turned out to be tricky, check if the field
-       // was forcefully declared, we want to override serverflags if it was
-       // declared by the qc intentionally, but not if we added it in the engine.
-       if (prog->fieldoffsets.items2 < (int)(prog->numfielddefs - SV_REQGLOBALS))
-               items = (int)PRVM_serveredictfloat(ent, items) | ((int)PRVM_serveredictfloat(ent, items2) << 23);
-       else
-               items = (int)PRVM_serveredictfloat(ent, items) | ((int)PRVM_serverglobalfloat(serverflags) << 28);
+       // the runes are in serverflags, pack them into the items value, also pack
+       // in the items2 value for mission pack huds
+       // (used only in the mission packs, which do not use serverflags)
+       items = (int)PRVM_serveredictfloat(ent, items) | ((int)PRVM_serveredictfloat(ent, items2) << 23) | ((int)PRVM_serverglobalfloat(serverflags) << 28);
 
        VectorCopy(PRVM_serveredictvector(ent, punchvector), punchvector);
 
@@ -2206,7 +2244,7 @@ void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t
                MSG_WriteByte (msg, stats[STAT_NAILS]);
                MSG_WriteByte (msg, stats[STAT_ROCKETS]);
                MSG_WriteByte (msg, stats[STAT_CELLS]);
-               if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
+               if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_QUOTH || IS_OLDNEXUIZ_DERIVED(gamemode))
                {
                        for (i = 0;i < 32;i++)
                                if (stats[STAT_ACTIVEWEAPON] & (1<<i))
@@ -2233,7 +2271,7 @@ void SV_FlushBroadcastMessages(void)
                return;
        for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
        {
-               if (!client->spawned || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
+               if (!client->begun || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
                        continue;
                SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
                client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
@@ -2285,6 +2323,7 @@ static void SV_SendClientDatagram (client_t *client)
        sizebuf_t msg;
        int stats[MAX_CL_STATS];
        static unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
+       double timedelta;
 
        // obey rate limit by limiting packet frequency if the packet size
        // limiting fails
@@ -2332,13 +2371,31 @@ static void SV_SendClientDatagram (client_t *client)
                //
                // at very low rates (or very small sys_ticrate) the packet size is
                // not reduced below 128, but packets may be sent less often
-               maxsize = (int)(clientrate * sys_ticrate.value);
+
+               // how long are bursts?
+               timedelta = host_client->rate_burstsize / (double)client->rate;
+
+               // how much of the burst do we keep reserved?
+               timedelta *= 1 - net_burstreserve.value;
+
+               // only try to use excess time
+               timedelta = bound(0, realtime - host_client->netconnection->cleartime, timedelta);
+
+               // but we know next packet will be in sys_ticrate, so we can use up THAT bandwidth
+               timedelta += sys_ticrate.value;
+
+               // note: packet overhead (not counted in maxsize) is 28 bytes
+               maxsize = (int)(clientrate * timedelta) - 28;
+
+               // put it in sound bounds
                maxsize = bound(128, maxsize, 1400);
                maxsize2 = 1400;
+
                // csqc entities can easily exceed 128 bytes, so disable throttling in
                // mods that use csqc (they are likely to use less bandwidth anyway)
-               if (sv.csqc_progsize > 0)
+               if((net_usesizelimit.integer == 1) ? (sv.csqc_progsize > 0) : (net_usesizelimit.integer < 1))
                        maxsize = maxsize2;
+
                break;
        }
 
@@ -2361,7 +2418,7 @@ static void SV_SendClientDatagram (client_t *client)
        msg.cursize = 0;
        msg.allowoverflow = false;
 
-       if (host_client->spawned)
+       if (host_client->begun)
        {
                // the player is in the game
                MSG_WriteByte (&msg, svc_time);
@@ -2421,7 +2478,7 @@ static void SV_SendClientDatagram (client_t *client)
        SV_WriteDemoMessage(client, &msg, false);
 
 // send the datagram
-       NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->sendsignon == 2);
+       NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->rate_burstsize, client->sendsignon == 2);
        if (client->sendsignon == 1 && !client->netconnection->message.cursize)
                client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
 }
@@ -2452,11 +2509,13 @@ static void SV_UpdateToReliableMessages (void)
                if (name == NULL)
                        name = "";
                // always point the string back at host_client->name to keep it safe
-               strlcpy (host_client->name, name, sizeof (host_client->name));
+               //strlcpy (host_client->name, name, sizeof (host_client->name));
+               if (name != host_client->name) // prevent buffer overlap SIGABRT on Mac OSX
+                       strlcpy (host_client->name, name, sizeof (host_client->name));
                PRVM_serveredictstring(host_client->edict, netname) = PRVM_SetEngineString(prog, host_client->name);
                if (strcmp(host_client->old_name, host_client->name))
                {
-                       if (host_client->spawned)
+                       if (host_client->begun)
                                SV_BroadcastPrintf("%s ^7changed name to %s\n", host_client->old_name, host_client->name);
                        strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
                        // send notification to all clients
@@ -2482,7 +2541,9 @@ static void SV_UpdateToReliableMessages (void)
                if (model == NULL)
                        model = "";
                // always point the string back at host_client->name to keep it safe
-               strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
+               //strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
+               if (model != host_client->playermodel) // prevent buffer overlap SIGABRT on Mac OSX
+                       strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
                PRVM_serveredictstring(host_client->edict, playermodel) = PRVM_SetEngineString(prog, host_client->playermodel);
 
                // NEXUIZ_PLAYERSKIN
@@ -2490,7 +2551,9 @@ static void SV_UpdateToReliableMessages (void)
                if (skin == NULL)
                        skin = "";
                // always point the string back at host_client->name to keep it safe
-               strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
+               //strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
+               if (skin != host_client->playerskin) // prevent buffer overlap SIGABRT on Mac OSX
+                       strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
                PRVM_serveredictstring(host_client->edict, playerskin) = PRVM_SetEngineString(prog, host_client->playerskin);
 
                // TODO: add an extension name for this [1/17/2008 Black]
@@ -2511,8 +2574,8 @@ static void SV_UpdateToReliableMessages (void)
 
                // frags
                host_client->frags = (int)PRVM_serveredictfloat(host_client->edict, frags);
-               if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
-                       if(!host_client->spawned && host_client->netconnection)
+               if(IS_OLDNEXUIZ_DERIVED(gamemode))
+                       if(!host_client->begun && host_client->netconnection)
                                host_client->frags = -666;
                if (host_client->old_frags != host_client->frags)
                {
@@ -2525,7 +2588,7 @@ static void SV_UpdateToReliableMessages (void)
        }
 
        for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
-               if (client->netconnection && (client->spawned || client->clientconnectcalled)) // also send MSG_ALL to people who are past ClientConnect, but not spawned yet
+               if (client->netconnection && (client->begun || client->clientconnectcalled)) // also send MSG_ALL to people who are past ClientConnect, but not spawned yet
                        SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
 
        SZ_Clear (&sv.reliable_datagram);
@@ -2990,7 +3053,7 @@ int SV_ParticleEffectIndex(const char *name)
                                {
                                        if (argc == 2)
                                        {
-                                               for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME;effectnameindex++)
+                                               for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME;effectnameindex++)
                                                {
                                                        if (sv.particleeffectname[effectnameindex][0])
                                                        {
@@ -3004,7 +3067,7 @@ int SV_ParticleEffectIndex(const char *name)
                                                        }
                                                }
                                                // if we run out of names, abort
-                                               if (effectnameindex == SV_MAX_PARTICLEEFFECTNAME)
+                                               if (effectnameindex == MAX_PARTICLEEFFECTNAME)
                                                {
                                                        Con_Printf("%s:%i: too many effects!\n", filename, linenumber);
                                                        break;
@@ -3016,7 +3079,7 @@ int SV_ParticleEffectIndex(const char *name)
                }
        }
        // search for the name
-       for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
+       for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
                if (!strcmp(sv.particleeffectname[effectnameindex], name))
                        return effectnameindex;
        // return 0 if we couldn't find it
@@ -3050,7 +3113,7 @@ static void SV_CreateBaseline (void)
        int i, entnum, large;
        prvm_edict_t *svent;
 
-       // LordHavoc: clear *all* states (note just active ones)
+       // LordHavoc: clear *all* baselines (not just active ones)
        for (entnum = 0;entnum < prog->max_edicts;entnum++)
        {
                // get the current server version
@@ -3237,7 +3300,7 @@ void SV_SpawnServer (const char *server)
 
        if (cls.state != ca_dedicated)
        {
-               SCR_BeginLoadingPlaque();
+               SCR_BeginLoadingPlaque(false);
                S_StopAllSounds();
        }
 
@@ -3322,6 +3385,8 @@ void SV_SpawnServer (const char *server)
        cls.signon = 0;
 
        Cvar_SetValue("halflifebsp", worldmodel->brush.ishlbsp);
+       Cvar_SetValue("sv_mapformat_is_quake2", worldmodel->brush.isq2bsp);
+       Cvar_SetValue("sv_mapformat_is_quake3", worldmodel->brush.isq3bsp);
 
        if(*sv_random_seed.string)
        {
@@ -3405,7 +3470,7 @@ void SV_SpawnServer (const char *server)
 //
        // AK possible hack since num_edicts is still 0
        ent = PRVM_EDICT_NUM(0);
-       memset (ent->fields.vp, 0, prog->entityfields * 4);
+       memset (ent->fields.fp, 0, prog->entityfields * sizeof(prvm_vec_t));
        ent->priv.server->free = false;
        PRVM_serveredictstring(ent, model) = PRVM_SetEngineString(prog, sv.worldname);
        PRVM_serveredictfloat(ent, modelindex) = 1;             // world model
@@ -3432,7 +3497,7 @@ void SV_SpawnServer (const char *server)
        // and we need to set the ->edict pointers to point into the progs edicts
        for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
        {
-               host_client->spawned = false;
+               host_client->begun = false;
                host_client->edict = PRVM_EDICT_NUM(i + 1);
                PRVM_ED_ClearEdict(prog, host_client->edict);
        }
@@ -3457,12 +3522,15 @@ void SV_SpawnServer (const char *server)
 
 // run two frames to allow everything to settle
        sv.time = 1.0001;
-       for (i = 0;i < 2;i++)
+       for (i = 0;i < sv_init_frame_count.integer;i++)
        {
                sv.frametime = 0.1;
                SV_Physics ();
        }
 
+       // Once all init frames have been run, we consider svqc code fully initialized.
+       prog->inittime = realtime;
+
        if (cls.state == ca_dedicated)
                Mod_PurgeUnused();
 
@@ -3496,7 +3564,7 @@ void SV_SpawnServer (const char *server)
                        PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
                        prog->ExecuteProgram(prog, PRVM_serverfunction(ClientConnect), "QC function ClientConnect is missing");
                        prog->ExecuteProgram(prog, PRVM_serverfunction(PutClientInServer), "QC function PutClientInServer is missing");
-                       host_client->spawned = true;
+                       host_client->begun = true;
                }
        }
 
@@ -3566,6 +3634,7 @@ static void SVVM_init_edict(prvm_prog_t *prog, prvm_edict_t *e)
                        PRVM_serveredictstring(e, crypto_idfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_idfp);
                else
                        PRVM_serveredictstring(e, crypto_idfp) = 0;
+               PRVM_serveredictfloat(e, crypto_idfp_signed) = (svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_issigned);
                if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_keyfp[0])
                        PRVM_serveredictstring(e, crypto_keyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_keyfp);
                else
@@ -3611,11 +3680,7 @@ static void SVVM_free_edict(prvm_prog_t *prog, prvm_edict_t *ed)
        e = PRVM_NUM_FOR_EDICT(ed);
        sv.csqcentityversion[e] = 0;
        for (i = 0;i < svs.maxclients;i++)
-       {
-               if (svs.clients[i].csqcentityscope[e])
-                       svs.clients[i].csqcentityscope[e] = 1; // removed, awaiting send
                svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
-       }
 }
 
 static void SVVM_count_edicts(prvm_prog_t *prog)
@@ -3707,7 +3772,7 @@ static void SV_VM_Setup(void)
        prog->error_cmd             = Host_Error;
        prog->ExecuteProgram        = SVVM_ExecuteProgram;
 
-       PRVM_Prog_Load(prog, sv_progs.string, SV_REQFUNCS, sv_reqfuncs, SV_REQFIELDS, sv_reqfields, SV_REQGLOBALS, sv_reqglobals);
+       PRVM_Prog_Load(prog, sv_progs.string, NULL, 0, SV_REQFUNCS, sv_reqfuncs, SV_REQFIELDS, sv_reqfields, SV_REQGLOBALS, sv_reqglobals);
 
        // some mods compiled with scrambling compilers lack certain critical
        // global names and field names such as "self" and "time" and "nextthink"
@@ -3848,7 +3913,7 @@ static void SV_VM_Setup(void)
 //             PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetChangeParms);
        }
        else
-               Con_DPrintf("%s: %s system vars have been modified (CRC %i != engine %i), will not load in other engines", prog->name, sv_progs.string, prog->progs_crc, PROGHEADER_CRC);
+               Con_DPrintf("%s: %s system vars have been modified (CRC %i != engine %i), will not load in other engines\n", prog->name, sv_progs.string, prog->progs_crc, PROGHEADER_CRC);
 
        // OP_STATE is always supported on server because we add fields/globals for it
        prog->flag |= PRVM_OP_STATE;
@@ -3892,13 +3957,13 @@ static int SV_ThreadFunc(void *voiddata)
                playing = false;
                if (sv.active)
                        for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
-                               if(host_client->spawned)
+                               if(host_client->begun)
                                        if(host_client->netconnection)
                                                playing = true;
-               if(!playing)
+               if(sv.time < 10)
                {
-                       // Nobody is looking? Then we won't do timing...
-                       // Instead, reset it to zero
+                       // don't accumulate time for the first 10 seconds of a match
+                       // so things can settle
                        svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
                }
                else if(svs.perf_acc_realtime > 5)
@@ -3912,7 +3977,8 @@ static int SV_ThreadFunc(void *voiddata)
                                svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
                        }
                        if(svs.perf_lost > 0 && developer_extra.integer)
-                               Con_DPrintf("Server can't keep up: %s\n", Host_TimingReport(vabuf, sizeof(vabuf)));
+                               if(playing)
+                                       Con_DPrintf("Server can't keep up: %s\n", Host_TimingReport(vabuf, sizeof(vabuf)));
                        svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
                }
 
@@ -3980,7 +4046,7 @@ static int SV_ThreadFunc(void *voiddata)
                        if (sv.paused == 1 && sv_realtime > sv.pausedstart && sv.pausedstart > 0)
                        {
                                PRVM_serverglobalfloat(time) = sv.time;
-                               prog->globals.generic[OFS_PARM0] = sv_realtime - sv.pausedstart;
+                               prog->globals.fp[OFS_PARM0] = sv_realtime - sv.pausedstart;
                                prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
                        }