]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - sv_main.c
don't try to send entities with a NAN origin (this is strangely crashing the PVS...
[xonotic/darkplaces.git] / sv_main.c
index 6d9a20b7d3d5123d308f8ff7666ea71b867d4d16..0f798ad88f3ebf45539420fb21aea1bd713ab257 100644 (file)
--- a/sv_main.c
+++ b/sv_main.c
@@ -21,9 +21,11 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 #include "quakedef.h"
 
-// select which protocol to host, by name
-// this is named the same as PROTOCOL_DARKPLACES5 for example, minus the PROTOCOL_ prefix
-cvar_t sv_protocolname = {0, "sv_protocolname", "DARKPLACES5"};
+void SV_VM_Init();
+void SV_VM_Setup();
+
+// select which protocol to host, this is fed to Protocol_EnumForName
+cvar_t sv_protocolname = {0, "sv_protocolname", "DP7"};
 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0"};
 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "10000"};
 
@@ -32,18 +34,23 @@ static cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0"}; // tend
 static cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0"};
 static cvar_t sv_entpatch = {0, "sv_entpatch", "1"};
 
+extern cvar_t sys_ticrate;
+
 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1"};
 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1"};
 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "1"};
 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1"};
 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1"};
+cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1"};
+cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1"};
+cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1"};
+
+cvar_t sv_progs = {0, "sv_progs", "progs.dat" };
 
 server_t sv;
 server_static_t svs;
 
-static char localmodels[MAX_MODELS][5];                        // inline model names for precache
-
-mempool_t *sv_edicts_mempool = NULL;
+mempool_t *sv_mempool = NULL;
 
 //============================================================================
 
@@ -58,8 +65,6 @@ SV_Init
 */
 void SV_Init (void)
 {
-       int i;
-
        Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f);
        Cvar_RegisterVariable (&sv_maxvelocity);
        Cvar_RegisterVariable (&sv_gravity);
@@ -81,17 +86,19 @@ void SV_Init (void)
        Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
        Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
        Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
+       Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
+       Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
+       Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
        Cvar_RegisterVariable (&sv_protocolname);
        Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
        Cvar_RegisterVariable (&sv_maxrate);
+       Cvar_RegisterVariable (&sv_progs);
 
+       SV_VM_Init();
        SV_Phys_Init();
        SV_World_Init();
 
-       for (i = 0;i < MAX_MODELS;i++)
-               sprintf (localmodels[i], "*%i", i);
-
-       sv_edicts_mempool = Mem_AllocPool("server edicts", 0, NULL);
+       sv_mempool = Mem_AllocPool("server", 0, NULL);
 }
 
 static void SV_SaveEntFile_f(void)
@@ -103,9 +110,10 @@ static void SV_SaveEntFile_f(void)
                return;
        }
        FS_StripExtension(sv.worldmodel->name, basename, sizeof(basename));
-       FS_WriteFile(va("%s.ent", basename), sv.worldmodel->brush.entities, strlen(sv.worldmodel->brush.entities));
+       FS_WriteFile(va("%s.ent", basename), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
 }
 
+
 /*
 =============================================================================
 
@@ -196,34 +204,37 @@ Larger attenuations will drop off.  (max 4 attenuation)
 
 ==================
 */
-void SV_StartSound (edict_t *entity, int channel, char *sample, int volume, float attenuation)
+void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation)
 {
        int sound_num, field_mask, i, ent;
 
        if (volume < 0 || volume > 255)
-               Host_Error ("SV_StartSound: volume = %i", volume);
+       {
+               Con_Printf ("SV_StartSound: volume = %i", volume);
+               return;
+       }
 
        if (attenuation < 0 || attenuation > 4)
-               Host_Error ("SV_StartSound: attenuation = %f", attenuation);
+       {
+               Con_Printf ("SV_StartSound: attenuation = %f", attenuation);
+               return;
+       }
 
        if (channel < 0 || channel > 7)
-               Host_Error ("SV_StartSound: channel = %i", channel);
+       {
+               Con_Printf ("SV_StartSound: channel = %i", channel);
+               return;
+       }
 
        if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
                return;
 
 // find precache number for sound
-       for (sound_num=1 ; sound_num<MAX_SOUNDS && sv.sound_precache[sound_num] ; sound_num++)
-               if (!strcmp(sample, sv.sound_precache[sound_num]))
-                       break;
-
-       if ( sound_num == MAX_SOUNDS || !sv.sound_precache[sound_num] )
-       {
-               Con_Printf("SV_StartSound: %s not precached\n", sample);
+       sound_num = SV_SoundIndex(sample, 1);
+       if (!sound_num)
                return;
-       }
 
-       ent = NUM_FOR_EDICT(entity);
+       ent = PRVM_NUM_FOR_EDICT(entity);
 
        field_mask = 0;
        if (volume != DEFAULT_SOUND_PACKET_VOLUME)
@@ -254,7 +265,7 @@ void SV_StartSound (edict_t *entity, int channel, char *sample, int volume, floa
        else
                MSG_WriteByte (&sv.datagram, sound_num);
        for (i = 0;i < 3;i++)
-               MSG_WriteCoord (&sv.datagram, entity->v->origin[i]+0.5*(entity->v->mins[i]+entity->v->maxs[i]), sv.protocol);
+               MSG_WriteCoord (&sv.datagram, entity->fields.server->origin[i]+0.5*(entity->fields.server->mins[i]+entity->fields.server->maxs[i]), sv.protocol);
 }
 
 /*
@@ -275,14 +286,35 @@ This will be sent on the initial connection and upon each server load.
 */
 void SV_SendServerinfo (client_t *client)
 {
-       char                    **s;
-       char                    message[128];
+       int i;
+       char message[128];
 
        // edicts get reallocated on level changes, so we need to update it here
-       client->edict = EDICT_NUM(client->number + 1);
+       client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
 
+       // if client is a botclient coming from a level change, we need to set up
+       // client info that normally requires networking
+       if (!client->netconnection)
+       {
+               // set up the edict
+                PRVM_ED_ClearEdict(client->edict);
+
+               // copy spawn parms out of the client_t
+               for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
+                       (&prog->globals.server->parm1)[i] = host_client->spawn_parms[i];
+
+               // call the spawn function
+               host_client->clientconnectcalled = true;
+               prog->globals.server->time = sv.time;
+               prog->globals.server->self = PRVM_EDICT_TO_PROG(client->edict);
+               PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
+               PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
+               host_client->spawned = true;
+               return;
+       }
 
        // LordHavoc: clear entityframe tracking
+       client->latestframenum = 0;
 
        if (client->entitydatabase)
                EntityFrame_FreeDatabase(client->entitydatabase);
@@ -291,19 +323,23 @@ void SV_SendServerinfo (client_t *client)
        if (client->entitydatabase5)
                EntityFrame5_FreeDatabase(client->entitydatabase5);
 
-       if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
-               client->entitydatabase = EntityFrame_AllocDatabase(sv_clients_mempool);
-       if (sv.protocol == PROTOCOL_DARKPLACES4)
-               client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_clients_mempool);
-       if (sv.protocol == PROTOCOL_DARKPLACES5)
-               client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_clients_mempool);
+       if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE)
+       {
+               if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
+                       client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
+               else if (sv.protocol == PROTOCOL_DARKPLACES4)
+                       client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
+               else
+                       client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
+       }
 
+       SZ_Clear (&client->message);
        MSG_WriteByte (&client->message, svc_print);
-       snprintf (message, sizeof (message), "\002\nServer: %s build %s (progs %i crc)", gamename, buildstring, pr_crc);
+       dpsnprintf (message, sizeof (message), "\002\nServer: %s build %s (progs %i crc)", gamename, buildstring, prog->filecrc);
        MSG_WriteString (&client->message,message);
 
        MSG_WriteByte (&client->message, svc_serverinfo);
-       MSG_WriteLong (&client->message, sv.protocol);
+       MSG_WriteLong (&client->message, Protocol_NumberForEnum(sv.protocol));
        MSG_WriteByte (&client->message, svs.maxclients);
 
        if (!coop.integer && deathmatch.integer)
@@ -311,24 +347,24 @@ void SV_SendServerinfo (client_t *client)
        else
                MSG_WriteByte (&client->message, GAME_COOP);
 
-       MSG_WriteString (&client->message,PR_GetString(sv.edicts->v->message));
+       MSG_WriteString (&client->message,PRVM_GetString(prog->edicts->fields.server->message));
 
-       for (s = sv.model_precache+1 ; *s ; s++)
-               MSG_WriteString (&client->message, *s);
+       for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
+               MSG_WriteString (&client->message, sv.model_precache[i]);
        MSG_WriteByte (&client->message, 0);
 
-       for (s = sv.sound_precache+1 ; *s ; s++)
-               MSG_WriteString (&client->message, *s);
+       for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
+               MSG_WriteString (&client->message, sv.sound_precache[i]);
        MSG_WriteByte (&client->message, 0);
 
 // send music
        MSG_WriteByte (&client->message, svc_cdtrack);
-       MSG_WriteByte (&client->message, sv.edicts->v->sounds);
-       MSG_WriteByte (&client->message, sv.edicts->v->sounds);
+       MSG_WriteByte (&client->message, prog->edicts->fields.server->sounds);
+       MSG_WriteByte (&client->message, prog->edicts->fields.server->sounds);
 
 // set view
        MSG_WriteByte (&client->message, svc_setview);
-       MSG_WriteShort (&client->message, NUM_FOR_EDICT(client->edict));
+       MSG_WriteShort (&client->message, PRVM_NUM_FOR_EDICT(client->edict));
 
        MSG_WriteByte (&client->message, svc_signonnum);
        MSG_WriteByte (&client->message, 1);
@@ -360,28 +396,40 @@ void SV_ConnectClient (int clientnum, netconn_t *netconnection)
        client->active = true;
        client->netconnection = netconnection;
 
-       Con_DPrintf("Client %s connected\n", client->netconnection->address);
+       Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
 
        strcpy(client->name, "unconnected");
        strcpy(client->old_name, "unconnected");
-       client->number = clientnum;
        client->spawned = false;
-       client->edict = EDICT_NUM(clientnum+1);
+       client->edict = PRVM_EDICT_NUM(clientnum+1);
        client->message.data = client->msgbuf;
        client->message.maxsize = sizeof(client->msgbuf);
        client->message.allowoverflow = true;           // we can catch it
+       // updated by receiving "rate" command from client
+       client->rate = NET_MINRATE;
+       // no limits for local player
+       if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
+               client->rate = 1000000000;
+       client->connecttime = realtime;
 
        if (sv.loadgame)
                memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
        else
        {
                // call the progs to get default spawn parms for the new client
-               PR_ExecuteProgram (pr_global_struct->SetNewParms, "QC function SetNewParms is missing");
+               // set self to world to intentionally cause errors with broken SetNewParms code in some mods
+               prog->globals.server->self = 0;
+               PRVM_ExecuteProgram (prog->globals.server->SetNewParms, "QC function SetNewParms is missing");
                for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
-                       client->spawn_parms[i] = (&pr_global_struct->parm1)[i];
+                       client->spawn_parms[i] = (&prog->globals.server->parm1)[i];
        }
 
-       SV_SendServerinfo (client);
+       // don't call SendServerinfo for a fresh botclient because its fields have
+       // not been set up by the qc yet
+       if (client->netconnection)
+               SV_SendServerinfo (client);
+       else
+               client->spawned = true;
 }
 
 
@@ -426,52 +474,64 @@ void SV_PrepareEntitiesForSending(void)
 {
        int e, i;
        float f;
-       edict_t *ent;
+       prvm_edict_t *ent;
+       prvm_eval_t *val;
        entity_state_t cs;
        // send all entities that touch the pvs
        numsendentities = 0;
        sendentitiesindex[0] = NULL;
-       for (e = 1, ent = NEXT_EDICT(sv.edicts);e < sv.num_edicts;e++, ent = NEXT_EDICT(ent))
+       for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
        {
                sendentitiesindex[e] = NULL;
-               if (ent->e->free)
+               // the 2 billion unit check is actually to detect NAN origins (we really don't want to send those)
+               if (ent->priv.server->free || VectorLength2(ent->fields.server->origin) > 2000000000.0*2000000000.0)
                        continue;
 
                cs = defaultstate;
                cs.active = true;
                cs.number = e;
-               VectorCopy(ent->v->origin, cs.origin);
-               VectorCopy(ent->v->angles, cs.angles);
+               VectorCopy(ent->fields.server->origin, cs.origin);
+               VectorCopy(ent->fields.server->angles, cs.angles);
                cs.flags = 0;
-               cs.effects = (int)ent->v->effects;
-               cs.colormap = (qbyte)ent->v->colormap;
-               cs.skin = (qbyte)ent->v->skin;
-               cs.frame = (qbyte)ent->v->frame;
-               cs.viewmodelforclient = GETEDICTFIELDVALUE(ent, eval_viewmodelforclient)->edict;
-               cs.exteriormodelforclient = GETEDICTFIELDVALUE(ent, eval_exteriormodeltoclient)->edict;
-               cs.nodrawtoclient = GETEDICTFIELDVALUE(ent, eval_nodrawtoclient)->edict;
-               cs.drawonlytoclient = GETEDICTFIELDVALUE(ent, eval_drawonlytoclient)->edict;
-               cs.tagentity = GETEDICTFIELDVALUE(ent, eval_tag_entity)->edict;
-               cs.tagindex = (qbyte)GETEDICTFIELDVALUE(ent, eval_tag_index)->_float;
-               i = (int)(GETEDICTFIELDVALUE(ent, eval_glow_size)->_float * 0.25f);
+               cs.effects = (unsigned)ent->fields.server->effects;
+               cs.colormap = (unsigned)ent->fields.server->colormap;
+               cs.skin = (unsigned)ent->fields.server->skin;
+               cs.frame = (unsigned)ent->fields.server->frame;
+               cs.viewmodelforclient = PRVM_GETEDICTFIELDVALUE(ent, eval_viewmodelforclient)->edict;
+               cs.exteriormodelforclient = PRVM_GETEDICTFIELDVALUE(ent, eval_exteriormodeltoclient)->edict;
+               cs.nodrawtoclient = PRVM_GETEDICTFIELDVALUE(ent, eval_nodrawtoclient)->edict;
+               cs.drawonlytoclient = PRVM_GETEDICTFIELDVALUE(ent, eval_drawonlytoclient)->edict;
+               cs.tagentity = PRVM_GETEDICTFIELDVALUE(ent, eval_tag_entity)->edict;
+               cs.tagindex = (qbyte)PRVM_GETEDICTFIELDVALUE(ent, eval_tag_index)->_float;
+               i = (int)(PRVM_GETEDICTFIELDVALUE(ent, eval_glow_size)->_float * 0.25f);
                cs.glowsize = (qbyte)bound(0, i, 255);
-               if (GETEDICTFIELDVALUE(ent, eval_glow_trail)->_float)
+               if (PRVM_GETEDICTFIELDVALUE(ent, eval_glow_trail)->_float)
                        cs.flags |= RENDER_GLOWTRAIL;
 
+               // don't need to init cs.colormod because the defaultstate did that for us
+               //cs.colormod[0] = cs.colormod[1] = cs.colormod[2] = 32;
+               val = PRVM_GETEDICTFIELDVALUE(ent, eval_colormod);
+               if (val->vector[0] || val->vector[1] || val->vector[2])
+               {
+                       i = val->vector[0] * 32.0f;cs.colormod[0] = bound(0, i, 255);
+                       i = val->vector[1] * 32.0f;cs.colormod[1] = bound(0, i, 255);
+                       i = val->vector[2] * 32.0f;cs.colormod[2] = bound(0, i, 255);
+               }
+
                cs.modelindex = 0;
-               i = (int)ent->v->modelindex;
-               if (i >= 1 && i < MAX_MODELS && *PR_GetString(ent->v->model))
+               i = (int)ent->fields.server->modelindex;
+               if (i >= 1 && i < MAX_MODELS && *PRVM_GetString(ent->fields.server->model))
                        cs.modelindex = i;
 
                cs.alpha = 255;
-               f = (GETEDICTFIELDVALUE(ent, eval_alpha)->_float * 255.0f);
+               f = (PRVM_GETEDICTFIELDVALUE(ent, eval_alpha)->_float * 255.0f);
                if (f)
                {
                        i = (int)f;
                        cs.alpha = (qbyte)bound(0, i, 255);
                }
                // halflife
-               f = (GETEDICTFIELDVALUE(ent, eval_renderamt)->_float);
+               f = (PRVM_GETEDICTFIELDVALUE(ent, eval_renderamt)->_float);
                if (f)
                {
                        i = (int)f;
@@ -479,7 +539,7 @@ void SV_PrepareEntitiesForSending(void)
                }
 
                cs.scale = 16;
-               f = (GETEDICTFIELDVALUE(ent, eval_scale)->_float * 16.0f);
+               f = (PRVM_GETEDICTFIELDVALUE(ent, eval_scale)->_float * 16.0f);
                if (f)
                {
                        i = (int)f;
@@ -487,32 +547,32 @@ void SV_PrepareEntitiesForSending(void)
                }
 
                cs.glowcolor = 254;
-               f = (GETEDICTFIELDVALUE(ent, eval_glow_color)->_float);
+               f = (PRVM_GETEDICTFIELDVALUE(ent, eval_glow_color)->_float);
                if (f)
                        cs.glowcolor = (int)f;
 
-               if (GETEDICTFIELDVALUE(ent, eval_fullbright)->_float)
+               if (PRVM_GETEDICTFIELDVALUE(ent, eval_fullbright)->_float)
                        cs.effects |= EF_FULLBRIGHT;
 
-               if (ent->v->movetype == MOVETYPE_STEP)
+               if (ent->fields.server->movetype == MOVETYPE_STEP)
                        cs.flags |= RENDER_STEP;
                if ((cs.effects & EF_LOWPRECISION) && cs.origin[0] >= -32768 && cs.origin[1] >= -32768 && cs.origin[2] >= -32768 && cs.origin[0] <= 32767 && cs.origin[1] <= 32767 && cs.origin[2] <= 32767)
                        cs.flags |= RENDER_LOWPRECISION;
-               if (ent->v->colormap >= 1024)
+               if (ent->fields.server->colormap >= 1024)
                        cs.flags |= RENDER_COLORMAPPED;
                if (cs.viewmodelforclient)
                        cs.flags |= RENDER_VIEWMODEL; // show relative to the view
 
-               f = GETEDICTFIELDVALUE(ent, eval_color)->vector[0]*256;
+               f = PRVM_GETEDICTFIELDVALUE(ent, eval_color)->vector[0]*256;
                cs.light[0] = (unsigned short)bound(0, f, 65535);
-               f = GETEDICTFIELDVALUE(ent, eval_color)->vector[1]*256;
+               f = PRVM_GETEDICTFIELDVALUE(ent, eval_color)->vector[1]*256;
                cs.light[1] = (unsigned short)bound(0, f, 65535);
-               f = GETEDICTFIELDVALUE(ent, eval_color)->vector[2]*256;
+               f = PRVM_GETEDICTFIELDVALUE(ent, eval_color)->vector[2]*256;
                cs.light[2] = (unsigned short)bound(0, f, 65535);
-               f = GETEDICTFIELDVALUE(ent, eval_light_lev)->_float;
+               f = PRVM_GETEDICTFIELDVALUE(ent, eval_light_lev)->_float;
                cs.light[3] = (unsigned short)bound(0, f, 65535);
-               cs.lightstyle = (qbyte)GETEDICTFIELDVALUE(ent, eval_style)->_float;
-               cs.lightpflags = (qbyte)GETEDICTFIELDVALUE(ent, eval_pflags)->_float;
+               cs.lightstyle = (qbyte)PRVM_GETEDICTFIELDVALUE(ent, eval_style)->_float;
+               cs.lightpflags = (qbyte)PRVM_GETEDICTFIELDVALUE(ent, eval_pflags)->_float;
 
                if (gamemode == GAME_TENEBRAE)
                {
@@ -622,9 +682,12 @@ void SV_MarkWriteEntityStateToClient(entity_state_t *s)
                        if (sententities[s->tagentity] != sententitiesmark)
                                return;
                }
+               // skip invalid modelindexes to avoid crashes
+               else if (s->modelindex >= MAX_MODELS)
+                       return;
                // always send world submodels, they don't generate much traffic
                // except in PROTOCOL_QUAKE where they hog bandwidth like crazy
-               else if ((!(isbmodel = (model = sv.models[s->modelindex]) != NULL && model->name[0] == '*') && !(s->effects & EF_NODEPTHTEST)) || sv.protocol == PROTOCOL_QUAKE)
+               else if (!(s->effects & EF_NODEPTHTEST) && (!(isbmodel = (model = sv.models[s->modelindex]) != NULL && model->name[0] == '*') || (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE)))
                {
                        Mod_CheckLoaded(model);
                        // entity has survived every check so far, check if visible
@@ -717,9 +780,9 @@ void SV_MarkWriteEntityStateToClient(entity_state_t *s)
        sententities[s->number] = sententitiesmark;
 }
 
-entity_state_t sendstates[MAX_EDICTS]; 
+entity_state_t sendstates[MAX_EDICTS];
 
-void SV_WriteEntitiesToClient(client_t *client, edict_t *clent, sizebuf_t *msg)
+void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int *stats)
 {
        int i, numsendstates;
        entity_state_t *s;
@@ -739,12 +802,12 @@ void SV_WriteEntitiesToClient(client_t *client, edict_t *clent, sizebuf_t *msg)
 
 // find the client's PVS
        // the real place being tested from
-       VectorAdd(clent->v->origin, clent->v->view_ofs, sv_writeentitiestoclient_testeye);
+       VectorAdd(clent->fields.server->origin, clent->fields.server->view_ofs, sv_writeentitiestoclient_testeye);
        sv_writeentitiestoclient_pvsbytes = 0;
        if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
                sv_writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv_writeentitiestoclient_testeye, 8, sv_writeentitiestoclient_pvs, sizeof(sv_writeentitiestoclient_pvs));
 
-       sv_writeentitiestoclient_clentnum = EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
+       sv_writeentitiestoclient_clentnum = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
 
        sententitiesmark++;
 
@@ -767,7 +830,7 @@ void SV_WriteEntitiesToClient(client_t *client, edict_t *clent, sizebuf_t *msg)
                Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv_writeentitiestoclient_totalentities, sv_writeentitiestoclient_visibleentities, sv_writeentitiestoclient_culled_pvs + sv_writeentitiestoclient_culled_trace, sv_writeentitiestoclient_culled_pvs, sv_writeentitiestoclient_culled_trace);
 
        if (client->entitydatabase5)
-               EntityFrame5_WriteFrame(msg, client->entitydatabase5, numsendstates, sendstates, client - svs.clients + 1);
+               EntityFrame5_WriteFrame(msg, client->entitydatabase5, numsendstates, sendstates, client - svs.clients + 1, stats, client->movesequence);
        else if (client->entitydatabase4)
                EntityFrame4_WriteFrame(msg, client->entitydatabase4, numsendstates, sendstates);
        else if (client->entitydatabase)
@@ -785,11 +848,11 @@ SV_CleanupEnts
 void SV_CleanupEnts (void)
 {
        int             e;
-       edict_t *ent;
+       prvm_edict_t    *ent;
 
-       ent = NEXT_EDICT(sv.edicts);
-       for (e=1 ; e<sv.num_edicts ; e++, ent = NEXT_EDICT(ent))
-               ent->v->effects = (int)ent->v->effects & ~EF_MUZZLEFLASH;
+       ent = PRVM_NEXT_EDICT(prog->edicts);
+       for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
+               ent->fields.server->effects = (int)ent->fields.server->effects & ~EF_MUZZLEFLASH;
 }
 
 /*
@@ -798,30 +861,31 @@ SV_WriteClientdataToMessage
 
 ==================
 */
-void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg)
+void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
 {
        int             bits;
        int             i;
-       edict_t *other;
+       prvm_edict_t    *other;
        int             items;
-       eval_t  *val;
+       prvm_eval_t     *val;
        vec3_t  punchvector;
        qbyte   viewzoom;
+       int             weaponmodelindex;
 
 //
 // send a damage message
 //
-       if (ent->v->dmg_take || ent->v->dmg_save)
+       if (ent->fields.server->dmg_take || ent->fields.server->dmg_save)
        {
-               other = PROG_TO_EDICT(ent->v->dmg_inflictor);
+               other = PRVM_PROG_TO_EDICT(ent->fields.server->dmg_inflictor);
                MSG_WriteByte (msg, svc_damage);
-               MSG_WriteByte (msg, ent->v->dmg_save);
-               MSG_WriteByte (msg, ent->v->dmg_take);
+               MSG_WriteByte (msg, ent->fields.server->dmg_save);
+               MSG_WriteByte (msg, ent->fields.server->dmg_take);
                for (i=0 ; i<3 ; i++)
-                       MSG_WriteCoord (msg, other->v->origin[i] + 0.5*(other->v->mins[i] + other->v->maxs[i]), sv.protocol);
+                       MSG_WriteCoord (msg, other->fields.server->origin[i] + 0.5*(other->fields.server->mins[i] + other->fields.server->maxs[i]), sv.protocol);
 
-               ent->v->dmg_take = 0;
-               ent->v->dmg_save = 0;
+               ent->fields.server->dmg_take = 0;
+               ent->fields.server->dmg_save = 0;
        }
 
 //
@@ -830,86 +894,94 @@ void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg)
        SV_SetIdealPitch ();            // how much to look up / down ideally
 
 // a fixangle might get lost in a dropped packet.  Oh well.
-       if ( ent->v->fixangle )
+       if ( ent->fields.server->fixangle )
        {
                MSG_WriteByte (msg, svc_setangle);
                for (i=0 ; i < 3 ; i++)
-                       MSG_WriteAngle (msg, ent->v->angles[i], sv.protocol);
-               ent->v->fixangle = 0;
+                       MSG_WriteAngle (msg, ent->fields.server->angles[i], sv.protocol);
+               ent->fields.server->fixangle = 0;
        }
 
-       bits = 0;
-
-       if (ent->v->view_ofs[2] != DEFAULT_VIEWHEIGHT)
-               bits |= SU_VIEWHEIGHT;
-
-       if (ent->v->idealpitch)
-               bits |= SU_IDEALPITCH;
-
-// stuff the sigil bits into the high bits of items for sbar, or else
-// mix in items2
-       val = GETEDICTFIELDVALUE(ent, eval_items2);
-
+       // stuff the sigil bits into the high bits of items for sbar, or else
+       // mix in items2
+       val = PRVM_GETEDICTFIELDVALUE(ent, eval_items2);
        if (val)
-               items = (int)ent->v->items | ((int)val->_float << 23);
+               items = (int)ent->fields.server->items | ((int)val->_float << 23);
        else
-               items = (int)ent->v->items | ((int)pr_global_struct->serverflags << 28);
+               items = (int)ent->fields.server->items | ((int)prog->globals.server->serverflags << 28);
 
-       bits |= SU_ITEMS;
-
-       if ( (int)ent->v->flags & FL_ONGROUND)
-               bits |= SU_ONGROUND;
-
-       if ( ent->v->waterlevel >= 2)
-               bits |= SU_INWATER;
-
-       // PROTOCOL_DARKPLACES
        VectorClear(punchvector);
-       if ((val = GETEDICTFIELDVALUE(ent, eval_punchvector)))
+       if ((val = PRVM_GETEDICTFIELDVALUE(ent, eval_punchvector)))
                VectorCopy(val->vector, punchvector);
 
-       i = 255;
-       if ((val = GETEDICTFIELDVALUE(ent, eval_viewzoom)))
-       {
-               i = val->_float * 255.0f;
-               if (i == 0)
-                       i = 255;
-               else
-                       i = bound(0, i, 65535);
-       }
-       viewzoom = i;
+       weaponmodelindex = SV_ModelIndex(PRVM_GetString(ent->fields.server->weaponmodel), 1);
+
+       viewzoom = 255;
+       if ((val = PRVM_GETEDICTFIELDVALUE(ent, eval_viewzoom)))
+               viewzoom = val->_float * 255.0f;
+       if (viewzoom == 0)
+               viewzoom = 255;
+
+       bits = 0;
 
-       // FIXME: which protocols support this?  does PROTOCOL_DARKPLACES3 support viewzoom?
-       if (sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
-               if (viewzoom != 255)
-                       bits |= SU_VIEWZOOM;
+       if ((int)ent->fields.server->flags & FL_ONGROUND)
+               bits |= SU_ONGROUND;
+       if (ent->fields.server->waterlevel >= 2)
+               bits |= SU_INWATER;
+       if (ent->fields.server->idealpitch)
+               bits |= SU_IDEALPITCH;
 
        for (i=0 ; i<3 ; i++)
        {
-               if (ent->v->punchangle[i])
+               if (ent->fields.server->punchangle[i])
                        bits |= (SU_PUNCH1<<i);
-               if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
+               if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE)
                        if (punchvector[i])
                                bits |= (SU_PUNCHVEC1<<i);
-               if (ent->v->velocity[i])
+               if (ent->fields.server->velocity[i])
                        bits |= (SU_VELOCITY1<<i);
        }
 
-       if (ent->v->weaponframe)
-               bits |= SU_WEAPONFRAME;
-
-       if (ent->v->armorvalue)
-               bits |= SU_ARMOR;
-
-       bits |= SU_WEAPON;
+       memset(stats, 0, sizeof(int[MAX_CL_STATS]));
+       stats[STAT_VIEWHEIGHT] = ent->fields.server->view_ofs[2];
+       stats[STAT_ITEMS] = items;
+       stats[STAT_WEAPONFRAME] = ent->fields.server->weaponframe;
+       stats[STAT_ARMOR] = ent->fields.server->armorvalue;
+       stats[STAT_WEAPON] = weaponmodelindex;
+       stats[STAT_HEALTH] = ent->fields.server->health;
+       stats[STAT_AMMO] = ent->fields.server->currentammo;
+       stats[STAT_SHELLS] = ent->fields.server->ammo_shells;
+       stats[STAT_NAILS] = ent->fields.server->ammo_nails;
+       stats[STAT_ROCKETS] = ent->fields.server->ammo_rockets;
+       stats[STAT_CELLS] = ent->fields.server->ammo_cells;
+       stats[STAT_ACTIVEWEAPON] = ent->fields.server->weapon;
+       stats[STAT_VIEWZOOM] = viewzoom;
+       // the QC bumps these itself by sending svc_'s, so we have to keep them
+       // zero or they'll be corrected by the engine
+       //stats[STAT_TOTALSECRETS] = prog->globals.server->total_secrets;
+       //stats[STAT_TOTALMONSTERS] = prog->globals.server->total_monsters;
+       //stats[STAT_SECRETS] = prog->globals.server->found_secrets;
+       //stats[STAT_MONSTERS] = prog->globals.server->killed_monsters;
+
+       if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
+       {
+               if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
+               bits |= SU_ITEMS;
+               if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
+               if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
+               bits |= SU_WEAPON;
+               // FIXME: which protocols support this?  does PROTOCOL_DARKPLACES3 support viewzoom?
+               if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
+                       if (viewzoom != 255)
+                               bits |= SU_VIEWZOOM;
+       }
 
        if (bits >= 65536)
                bits |= SU_EXTEND1;
        if (bits >= 16777216)
                bits |= SU_EXTEND2;
 
-// send the data
-
+       // send the data
        MSG_WriteByte (msg, svc_clientdata);
        MSG_WriteShort (msg, bits);
        if (bits & SU_EXTEND1)
@@ -918,120 +990,86 @@ void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg)
                MSG_WriteByte(msg, bits >> 24);
 
        if (bits & SU_VIEWHEIGHT)
-               MSG_WriteChar (msg, ent->v->view_ofs[2]);
+               MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
 
        if (bits & SU_IDEALPITCH)
-               MSG_WriteChar (msg, ent->v->idealpitch);
+               MSG_WriteChar (msg, ent->fields.server->idealpitch);
 
        for (i=0 ; i<3 ; i++)
        {
                if (bits & (SU_PUNCH1<<i))
                {
-                       if (sv.protocol == PROTOCOL_QUAKE)
-                               MSG_WriteChar(msg, ent->v->punchangle[i]);
-                       else if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
-                               MSG_WriteAngle16i(msg, ent->v->punchangle[i]);
+                       if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE)
+                               MSG_WriteChar(msg, ent->fields.server->punchangle[i]);
+                       else
+                               MSG_WriteAngle16i(msg, ent->fields.server->punchangle[i]);
                }
-               if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
+               if (bits & (SU_PUNCHVEC1<<i))
                {
-                       if (bits & (SU_PUNCHVEC1<<i))
-                       {
-                               if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
-                                       MSG_WriteCoord16i(msg, punchvector[i]);
-                               else if (sv.protocol == PROTOCOL_DARKPLACES5)
-                                       MSG_WriteCoord32f(msg, punchvector[i]);
-                       }
+                       if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
+                               MSG_WriteCoord16i(msg, punchvector[i]);
+                       else
+                               MSG_WriteCoord32f(msg, punchvector[i]);
                }
                if (bits & (SU_VELOCITY1<<i))
                {
                        if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
-                               MSG_WriteChar(msg, ent->v->velocity[i] * (1.0f / 16.0f));
-                       else if (sv.protocol == PROTOCOL_DARKPLACES5)
-                               MSG_WriteCoord32f(msg, ent->v->velocity[i]);
+                               MSG_WriteChar(msg, ent->fields.server->velocity[i] * (1.0f / 16.0f));
+                       else
+                               MSG_WriteCoord32f(msg, ent->fields.server->velocity[i]);
                }
        }
 
-// [always sent]       if (bits & SU_ITEMS)
-       MSG_WriteLong (msg, items);
+       if (bits & SU_ITEMS)
+               MSG_WriteLong (msg, stats[STAT_ITEMS]);
 
        if (sv.protocol == PROTOCOL_DARKPLACES5)
        {
                if (bits & SU_WEAPONFRAME)
-                       MSG_WriteShort (msg, ent->v->weaponframe);
+                       MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
                if (bits & SU_ARMOR)
-                       MSG_WriteShort (msg, ent->v->armorvalue);
+                       MSG_WriteShort (msg, stats[STAT_ARMOR]);
                if (bits & SU_WEAPON)
-               {
-                       i = SV_ModelIndex(PR_GetString(ent->v->weaponmodel));
-                       if (i < 0)
-                       {
-                               Con_DPrintf("weaponmodel \"%s\" not precached\n", PR_GetString(ent->v->weaponmodel));
-                               i = 0;
-                       }
-                       MSG_WriteShort (msg, i);
-               }
-
-               MSG_WriteShort (msg, ent->v->health);
-               MSG_WriteShort (msg, ent->v->currentammo);
-               MSG_WriteShort (msg, ent->v->ammo_shells);
-               MSG_WriteShort (msg, ent->v->ammo_nails);
-               MSG_WriteShort (msg, ent->v->ammo_rockets);
-               MSG_WriteShort (msg, ent->v->ammo_cells);
-
-               MSG_WriteShort (msg, ent->v->weapon);
-       
+                       MSG_WriteShort (msg, stats[STAT_WEAPON]);
+               MSG_WriteShort (msg, stats[STAT_HEALTH]);
+               MSG_WriteShort (msg, stats[STAT_AMMO]);
+               MSG_WriteShort (msg, stats[STAT_SHELLS]);
+               MSG_WriteShort (msg, stats[STAT_NAILS]);
+               MSG_WriteShort (msg, stats[STAT_ROCKETS]);
+               MSG_WriteShort (msg, stats[STAT_CELLS]);
+               MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
                if (bits & SU_VIEWZOOM)
-                       MSG_WriteShort (msg, viewzoom);
+                       MSG_WriteShort (msg, min(stats[STAT_VIEWZOOM], 65535));
        }
-       else
+       else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
        {
                if (bits & SU_WEAPONFRAME)
-                       MSG_WriteByte (msg, ent->v->weaponframe);
+                       MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
                if (bits & SU_ARMOR)
-                       MSG_WriteByte (msg, ent->v->armorvalue);
+                       MSG_WriteByte (msg, stats[STAT_ARMOR]);
                if (bits & SU_WEAPON)
-               {
-                       i = SV_ModelIndex(PR_GetString(ent->v->weaponmodel));
-                       if (i < 0)
-                       {
-                               Con_DPrintf("weaponmodel \"%s\" not precached\n", PR_GetString(ent->v->weaponmodel));
-                               i = 0;
-                       }
-                       MSG_WriteByte (msg, i);
-               }
-
-               MSG_WriteShort (msg, ent->v->health);
-               MSG_WriteByte (msg, ent->v->currentammo);
-               MSG_WriteByte (msg, ent->v->ammo_shells);
-               MSG_WriteByte (msg, ent->v->ammo_nails);
-               MSG_WriteByte (msg, ent->v->ammo_rockets);
-               MSG_WriteByte (msg, ent->v->ammo_cells);
-
+                       MSG_WriteByte (msg, stats[STAT_WEAPON]);
+               MSG_WriteShort (msg, stats[STAT_HEALTH]);
+               MSG_WriteByte (msg, stats[STAT_AMMO]);
+               MSG_WriteByte (msg, stats[STAT_SHELLS]);
+               MSG_WriteByte (msg, stats[STAT_NAILS]);
+               MSG_WriteByte (msg, stats[STAT_ROCKETS]);
+               MSG_WriteByte (msg, stats[STAT_CELLS]);
                if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
                {
-                       for(i=0;i<32;i++)
-                       {
-                               if ( ((int)ent->v->weapon) & (1<<i) )
-                               {
-                                       MSG_WriteByte (msg, i);
+                       for (i = 0;i < 32;i++)
+                               if (stats[STAT_WEAPON] & (1<<i))
                                        break;
-                               }
-                       }
+                       MSG_WriteByte (msg, i);
                }
                else
-               {
-                       MSG_WriteByte (msg, ent->v->weapon);
-               }
-       
+                       MSG_WriteByte (msg, stats[STAT_WEAPON]);
                if (bits & SU_VIEWZOOM)
                {
-                       if (sv.protocol == PROTOCOL_DARKPLACES4)
-                       {
-                               viewzoom = min(viewzoom, 255);
-                               MSG_WriteByte (msg, viewzoom);
-                       }
-                       else if (sv.protocol == PROTOCOL_DARKPLACES5)
-                               MSG_WriteShort (msg, viewzoom);
+                       if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
+                               MSG_WriteByte (msg, min(stats[STAT_VIEWZOOM], 255));
+                       else
+                               MSG_WriteShort (msg, min(stats[STAT_VIEWZOOM], 65535));
                }
        }
 }
@@ -1046,6 +1084,7 @@ qboolean SV_SendClientDatagram (client_t *client)
 {
        int rate, maxrate, maxsize, maxsize2;
        sizebuf_t msg;
+       int stats[MAX_CL_STATS];
 
        if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
        {
@@ -1053,26 +1092,26 @@ qboolean SV_SendClientDatagram (client_t *client)
                maxsize = sizeof(sv_sendclientdatagram_buf);
                maxsize2 = sizeof(sv_sendclientdatagram_buf);
        }
-       else if (sv.protocol == PROTOCOL_DARKPLACES5)
+       else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
+       {
+               // no rate limiting support on older protocols because dp protocols
+               // 1-4 kick the client off if they overflow, and quake protocol shows
+               // less than the full entity set if rate limited
+               maxsize = 1400;
+               maxsize2 = 1400;
+       }
+       else
        {
-               // PROTOCOL_DARKPLACES5 supports packet size limiting of updates
+               // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
                maxrate = bound(NET_MINRATE, sv_maxrate.integer, NET_MAXRATE);
                if (sv_maxrate.integer != maxrate)
                        Cvar_SetValueQuick(&sv_maxrate, maxrate);
 
-               rate = bound(NET_MINRATE, client->netconnection->rate, maxrate);
-               rate = (int)(client->netconnection->rate * sys_ticrate.value);
+               rate = bound(NET_MINRATE, client->rate, maxrate);
+               rate = (int)(client->rate * sys_ticrate.value);
                maxsize = bound(100, rate, 1400);
                maxsize2 = 1400;
        }
-       else
-       {
-               // no rate limiting support on older protocols because dp protocols
-               // 1-4 kick the client off if they overflow, and quake protocol shows
-               // less than the full entity set if rate limited
-               maxsize = 1400;
-               maxsize2 = 1400;
-       }
 
        msg.data = sv_sendclientdatagram_buf;
        msg.maxsize = maxsize;
@@ -1082,9 +1121,8 @@ qboolean SV_SendClientDatagram (client_t *client)
        MSG_WriteFloat (&msg, sv.time);
 
        // add the client specific data to the datagram
-       SV_WriteClientdataToMessage (client->edict, &msg);
-
-       SV_WriteEntitiesToClient (client, client->edict, &msg);
+       SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
+       SV_WriteEntitiesToClient (client, client->edict, &msg, stats);
 
        // expand packet size to allow effects to go over the rate limit
        // (dropping them is FAR too ugly)
@@ -1114,22 +1152,24 @@ void SV_UpdateToReliableMessages (void)
 {
        int i, j;
        client_t *client;
-       eval_t *val;
-       char *name;
+       prvm_eval_t *val;
+       const char *name;
+       const char *model;
+       const char *skin;
 
 // check for changes to be sent over the reliable streams
        for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
        {
                // update the host_client fields we care about according to the entity fields
-               sv_player = EDICT_NUM(i+1);
+               host_client->edict = PRVM_EDICT_NUM(i+1);
 
                // DP_SV_CLIENTNAME
-               name = PR_GetString(sv_player->v->netname);
+               name = PRVM_GetString(host_client->edict->fields.server->netname);
                if (name == NULL)
                        name = "";
                // always point the string back at host_client->name to keep it safe
                strlcpy (host_client->name, name, sizeof (host_client->name));
-               sv_player->v->netname = PR_SetString(host_client->name);
+               host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
                if (strcmp(host_client->old_name, host_client->name))
                {
                        if (host_client->spawned)
@@ -1137,31 +1177,51 @@ void SV_UpdateToReliableMessages (void)
                        strcpy(host_client->old_name, host_client->name);
                        // send notification to all clients
                        MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
-                       MSG_WriteByte (&sv.reliable_datagram, host_client->number);
+                       MSG_WriteByte (&sv.reliable_datagram, i);
                        MSG_WriteString (&sv.reliable_datagram, host_client->name);
                }
 
                // DP_SV_CLIENTCOLORS
                // this is always found (since it's added by the progs loader)
-               if ((val = GETEDICTFIELDVALUE(sv_player, eval_clientcolors)))
+               if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_clientcolors)))
                        host_client->colors = (int)val->_float;
                if (host_client->old_colors != host_client->colors)
                {
                        host_client->old_colors = host_client->colors;
                        // send notification to all clients
                        MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
-                       MSG_WriteByte (&sv.reliable_datagram, host_client->number);
+                       MSG_WriteByte (&sv.reliable_datagram, i);
                        MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
                }
 
+               // NEXUIZ_PLAYERMODEL
+               if( eval_playermodel ) {
+                       model = PRVM_GetString(PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string);
+                       if (model == NULL)
+                               model = "";
+                       // always point the string back at host_client->name to keep it safe
+                       strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
+                       PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
+               }
+
+               // NEXUIZ_PLAYERSKIN
+               if( eval_playerskin ) {
+                       skin = PRVM_GetString(PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string);
+                       if (skin == NULL)
+                               skin = "";
+                       // always point the string back at host_client->name to keep it safe
+                       strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
+                       PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
+               }
+
                // frags
-               host_client->frags = (int)sv_player->v->frags;
+               host_client->frags = (int)host_client->edict->fields.server->frags;
                if (host_client->old_frags != host_client->frags)
                {
                        host_client->old_frags = host_client->frags;
                        // send notification to all clients
                        MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
-                       MSG_WriteByte (&sv.reliable_datagram, host_client->number);
+                       MSG_WriteByte (&sv.reliable_datagram, i);
                        MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
                }
        }
@@ -1221,7 +1281,7 @@ void SV_SendClientMessages (void)
                        continue;
                }
 
-               if (host_client->deadsocket || host_client->message.overflowed)
+               if (host_client->message.overflowed)
                {
                        SV_DropClient (true);   // if the message couldn't send, kick off
                        continue;
@@ -1290,22 +1350,95 @@ SV_ModelIndex
 
 ================
 */
-int SV_ModelIndex (const char *name)
+int SV_ModelIndex(const char *s, int precachemode)
 {
-       int i;
-
-       if (!name || !name[0])
+       int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_MODELS);
+       char filename[MAX_QPATH];
+       if (!s || !*s)
                return 0;
-
-       for (i=0 ; i<MAX_MODELS && sv.model_precache[i] ; i++)
-               if (!strcmp(sv.model_precache[i], name))
+       // testing
+       //if (precachemode == 2)
+       //      return 0;
+       strlcpy(filename, s, sizeof(filename));
+       for (i = 2;i < limit;i++)
+       {
+               if (!sv.model_precache[i][0])
+               {
+                       if (precachemode)
+                       {
+                               if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
+                               {
+                                       Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
+                                       return 0;
+                               }
+                               if (precachemode == 1)
+                                       Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
+                               strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
+                               sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, false);
+                               if (sv.state != ss_loading)
+                               {
+                                       MSG_WriteByte(&sv.reliable_datagram, svc_precache);
+                                       MSG_WriteShort(&sv.reliable_datagram, i);
+                                       MSG_WriteString(&sv.reliable_datagram, filename);
+                               }
+                               return i;
+                       }
+                       Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
+                       return 0;
+               }
+               if (!strcmp(sv.model_precache[i], filename))
                        return i;
-       if (i==MAX_MODELS || !sv.model_precache[i])
+       }
+       Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
+       return 0;
+}
+
+/*
+================
+SV_SoundIndex
+
+================
+*/
+int SV_SoundIndex(const char *s, int precachemode)
+{
+       int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_SOUNDS);
+       char filename[MAX_QPATH];
+       if (!s || !*s)
+               return 0;
+       // testing
+       //if (precachemode == 2)
+       //      return 0;
+       strlcpy(filename, s, sizeof(filename));
+       for (i = 1;i < limit;i++)
        {
-               Con_DPrintf ("SV_ModelIndex: model %s not precached", name);
-               return -1;
+               if (!sv.sound_precache[i][0])
+               {
+                       if (precachemode)
+                       {
+                               if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
+                               {
+                                       Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
+                                       return 0;
+                               }
+                               if (precachemode == 1)
+                                       Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
+                               strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
+                               if (sv.state != ss_loading)
+                               {
+                                       MSG_WriteByte(&sv.reliable_datagram, svc_precache);
+                                       MSG_WriteShort(&sv.reliable_datagram, i + 32768);
+                                       MSG_WriteString(&sv.reliable_datagram, filename);
+                               }
+                               return i;
+                       }
+                       Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
+                       return 0;
+               }
+               if (!strcmp(sv.sound_precache[i], filename))
+                       return i;
        }
-       return i;
+       Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
+       return 0;
 }
 
 /*
@@ -1317,43 +1450,40 @@ SV_CreateBaseline
 void SV_CreateBaseline (void)
 {
        int i, entnum, large;
-       edict_t *svent;
+       prvm_edict_t *svent;
 
        // LordHavoc: clear *all* states (note just active ones)
-       for (entnum = 0;entnum < sv.max_edicts;entnum++)
+       for (entnum = 0;entnum < prog->max_edicts;entnum++)
        {
                // get the current server version
-               svent = EDICT_NUM(entnum);
+               svent = PRVM_EDICT_NUM(entnum);
 
                // LordHavoc: always clear state values, whether the entity is in use or not
-               svent->e->baseline = defaultstate;
+               svent->priv.server->baseline = defaultstate;
 
-               if (svent->e->free)
+               if (svent->priv.server->free)
                        continue;
-               if (entnum > svs.maxclients && !svent->v->modelindex)
+               if (entnum > svs.maxclients && !svent->fields.server->modelindex)
                        continue;
 
                // create entity baseline
-               VectorCopy (svent->v->origin, svent->e->baseline.origin);
-               VectorCopy (svent->v->angles, svent->e->baseline.angles);
-               svent->e->baseline.frame = svent->v->frame;
-               svent->e->baseline.skin = svent->v->skin;
+               VectorCopy (svent->fields.server->origin, svent->priv.server->baseline.origin);
+               VectorCopy (svent->fields.server->angles, svent->priv.server->baseline.angles);
+               svent->priv.server->baseline.frame = svent->fields.server->frame;
+               svent->priv.server->baseline.skin = svent->fields.server->skin;
                if (entnum > 0 && entnum <= svs.maxclients)
                {
-                       svent->e->baseline.colormap = entnum;
-                       i = SV_ModelIndex("progs/player.mdl");
-                       if (i < 0)
-                               i = 0;
-                       svent->e->baseline.modelindex = i;
+                       svent->priv.server->baseline.colormap = entnum;
+                       svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
                }
                else
                {
-                       svent->e->baseline.colormap = 0;
-                       svent->e->baseline.modelindex = svent->v->modelindex;
+                       svent->priv.server->baseline.colormap = 0;
+                       svent->priv.server->baseline.modelindex = svent->fields.server->modelindex;
                }
 
                large = false;
-               if (svent->e->baseline.modelindex & 0xFF00 || svent->e->baseline.frame & 0xFF00)
+               if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
                        large = true;
 
                // add to the message
@@ -1365,20 +1495,20 @@ void SV_CreateBaseline (void)
 
                if (large)
                {
-                       MSG_WriteShort (&sv.signon, svent->e->baseline.modelindex);
-                       MSG_WriteShort (&sv.signon, svent->e->baseline.frame);
+                       MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
+                       MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
                }
                else
                {
-                       MSG_WriteByte (&sv.signon, svent->e->baseline.modelindex);
-                       MSG_WriteByte (&sv.signon, svent->e->baseline.frame);
+                       MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
+                       MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
                }
-               MSG_WriteByte (&sv.signon, svent->e->baseline.colormap);
-               MSG_WriteByte (&sv.signon, svent->e->baseline.skin);
+               MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
+               MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
                for (i=0 ; i<3 ; i++)
                {
-                       MSG_WriteCoord(&sv.signon, svent->e->baseline.origin[i], sv.protocol);
-                       MSG_WriteAngle(&sv.signon, svent->e->baseline.angles[i], sv.protocol);
+                       MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
+                       MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
                }
        }
 }
@@ -1421,7 +1551,7 @@ void SV_SaveSpawnparms (void)
 {
        int             i, j;
 
-       svs.serverflags = pr_global_struct->serverflags;
+       svs.serverflags = prog->globals.server->serverflags;
 
        for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
        {
@@ -1429,55 +1559,55 @@ void SV_SaveSpawnparms (void)
                        continue;
 
        // call the progs to get default spawn parms for the new client
-               pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
-               PR_ExecuteProgram (pr_global_struct->SetChangeParms, "QC function SetChangeParms is missing");
+               prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
+               PRVM_ExecuteProgram (prog->globals.server->SetChangeParms, "QC function SetChangeParms is missing");
                for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
-                       host_client->spawn_parms[j] = (&pr_global_struct->parm1)[j];
+                       host_client->spawn_parms[j] = (&prog->globals.server->parm1)[j];
        }
 }
-
+/*
 void SV_IncreaseEdicts(void)
 {
        int i;
-       edict_t *ent;
-       int oldmax_edicts = sv.max_edicts;
-       void *oldedictsengineprivate = sv.edictsengineprivate;
-       void *oldedictsfields = sv.edictsfields;
+       prvm_edict_t *ent;
+       int oldmax_edicts = prog->max_edicts;
+       void *oldedictsengineprivate = prog->edictprivate;
+       void *oldedictsfields = prog->edictsfields;
        void *oldmoved_edicts = sv.moved_edicts;
 
-       if (sv.max_edicts >= MAX_EDICTS)
+       if (prog->max_edicts >= MAX_EDICTS)
                return;
 
        // links don't survive the transition, so unlink everything
-       for (i = 0, ent = sv.edicts;i < sv.max_edicts;i++, ent++)
+       for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
        {
-               if (!ent->e->free)
-                       SV_UnlinkEdict(sv.edicts + i);
-               memset(&ent->e->areagrid, 0, sizeof(ent->e->areagrid));
+               if (!ent->priv.server->free)
+                       SV_UnlinkEdict(prog->edicts + i);
+               memset(&ent->priv.server->areagrid, 0, sizeof(ent->priv.server->areagrid));
        }
        SV_ClearWorld();
 
-       sv.max_edicts   = min(sv.max_edicts + 256, MAX_EDICTS);
-       sv.edictsengineprivate = Mem_Alloc(sv_edicts_mempool, sv.max_edicts * sizeof(edict_engineprivate_t));
-       sv.edictsfields = Mem_Alloc(sv_edicts_mempool, sv.max_edicts * pr_edict_size);
-       sv.moved_edicts = Mem_Alloc(sv_edicts_mempool, sv.max_edicts * sizeof(edict_t *));
+       prog->max_edicts   = min(prog->max_edicts + 256, MAX_EDICTS);
+       prog->edictprivate = PR_Alloc(prog->max_edicts * sizeof(edict_engineprivate_t));
+       prog->edictsfields = PR_Alloc(prog->max_edicts * prog->edict_size);
+       sv.moved_edicts = PR_Alloc(prog->max_edicts * sizeof(prvm_edict_t *));
 
-       memcpy(sv.edictsengineprivate, oldedictsengineprivate, oldmax_edicts * sizeof(edict_engineprivate_t));
-       memcpy(sv.edictsfields, oldedictsfields, oldmax_edicts * pr_edict_size);
+       memcpy(prog->edictprivate, oldedictsengineprivate, oldmax_edicts * sizeof(edict_engineprivate_t));
+       memcpy(prog->edictsfields, oldedictsfields, oldmax_edicts * prog->edict_size);
 
-       for (i = 0, ent = sv.edicts;i < sv.max_edicts;i++, ent++)
+       for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
        {
-               ent->e = sv.edictsengineprivate + i;
-               ent->v = (void *)((qbyte *)sv.edictsfields + i * pr_edict_size);
+               ent->priv.vp = (qbyte*) prog->edictprivate + i * prog->edictprivate_size;
+               ent->fields.server = (void *)((qbyte *)prog->edictsfields + i * prog->edict_size);
                // link every entity except world
-               if (!ent->e->free)
+               if (!ent->priv.server->free)
                        SV_LinkEdict(ent, false);
        }
 
-       Mem_Free(oldedictsengineprivate);
-       Mem_Free(oldedictsfields);
-       Mem_Free(oldmoved_edicts);
-}
+       PR_Free(oldedictsengineprivate);
+       PR_Free(oldedictsfields);
+       PR_Free(oldmoved_edicts);
+}*/
 
 /*
 ================
@@ -1490,7 +1620,7 @@ extern float              scr_centertime_off;
 
 void SV_SpawnServer (const char *server)
 {
-       edict_t *ent;
+       prvm_edict_t *ent;
        int i;
        qbyte *entities;
        model_t *worldmodel;
@@ -1498,7 +1628,10 @@ void SV_SpawnServer (const char *server)
 
        Con_DPrintf("SpawnServer: %s\n", server);
 
-       snprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
+       if (cls.state != ca_dedicated)
+               SCR_BeginLoadingPlaque();
+
+       dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
        worldmodel = Mod_ForName(modelname, false, true, true);
        if (!worldmodel || !worldmodel->TraceBox)
        {
@@ -1517,7 +1650,11 @@ void SV_SpawnServer (const char *server)
 // tell all connected clients that we are going to a new level
 //
        if (sv.active)
+       {
+               SV_VM_Begin();
                SV_SendReconnect();
+               SV_VM_End();
+       }
        else
        {
                // make sure cvars have been checked before opening the ports
@@ -1530,9 +1667,10 @@ void SV_SpawnServer (const char *server)
 //
        if (coop.integer)
                Cvar_SetValue ("deathmatch", 0);
-       current_skill = bound(0, (int)(skill.value + 0.5), 3);
-
-       Cvar_SetValue ("skill", (float)current_skill);
+       // LordHavoc: it can be useful to have skills outside the range 0-3...
+       //current_skill = bound(0, (int)(skill.value + 0.5), 3);
+       //Cvar_SetValue ("skill", (float)current_skill);
+       current_skill = (int)(skill.value + 0.5);
 
 //
 // set up the new server
@@ -1541,75 +1679,49 @@ void SV_SpawnServer (const char *server)
 
        memset (&sv, 0, sizeof(sv));
 
+       sv.active = true;
+
        strlcpy (sv.name, server, sizeof (sv.name));
 
-       // FIXME: cvar
-       if (!strcasecmp(sv_protocolname.string, "QUAKE"))
-       {
-               sv.protocol = PROTOCOL_QUAKE;
-               sv.netquakecompatible = true;
-       }
-       else if (!strcasecmp(sv_protocolname.string, "QUAKEDP"))
+       sv.protocol = Protocol_EnumForName(sv_protocolname.string);
+       if (sv.protocol == PROTOCOL_UNKNOWN)
        {
+               char buffer[1024];
+               Protocol_Names(buffer, sizeof(buffer));
+               Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
                sv.protocol = PROTOCOL_QUAKE;
-               sv.netquakecompatible = false;
-       }
-       else if (!strcasecmp(sv_protocolname.string, "DARKPLACES1"))
-       {
-               sv.protocol = PROTOCOL_DARKPLACES1;
-               sv.netquakecompatible = false;
-       }
-       else if (!strcasecmp(sv_protocolname.string, "DARKPLACES2"))
-       {
-               sv.protocol = PROTOCOL_DARKPLACES2;
-               sv.netquakecompatible = false;
-       }
-       else if (!strcasecmp(sv_protocolname.string, "DARKPLACES3"))
-       {
-               sv.protocol = PROTOCOL_DARKPLACES3;
-               sv.netquakecompatible = false;
-       }
-       else if (!strcasecmp(sv_protocolname.string, "DARKPLACES4"))
-       {
-               sv.protocol = PROTOCOL_DARKPLACES4;
-               sv.netquakecompatible = false;
-       }
-       else if (!strcasecmp(sv_protocolname.string, "DARKPLACES5"))
-       {
-               sv.protocol = PROTOCOL_DARKPLACES5;
-               sv.netquakecompatible = false;
-       }
-       else
-       {
-               sv.protocol = PROTOCOL_DARKPLACES5;
-               sv.netquakecompatible = false;
-               Con_Printf("Unknown sv_protocolname \"%s\", valid values are QUAKE, QUAKEDP, DARKPLACES1, DARKPLACES2, DARKPLACES3, DARKPLACES4, DARKPLACES5, falling back to DARKPLACES5 protocol\n", sv_protocolname.string);
        }
 
+       SV_VM_Setup();
+
+       SV_VM_Begin();
+
 // load progs to get entity field count
-       PR_LoadProgs ();
+       //PR_LoadProgs ( sv_progs.string );
 
-// allocate server memory
-       // start out with just enough room for clients and a reasonable estimate of entities
-       sv.max_edicts = max(svs.maxclients + 1, 512);
-       sv.max_edicts = min(sv.max_edicts, MAX_EDICTS);
+       // allocate server memory
+       /*// start out with just enough room for clients and a reasonable estimate of entities
+       prog->max_edicts = max(svs.maxclients + 1, 512);
+       prog->max_edicts = min(prog->max_edicts, MAX_EDICTS);
 
-       // clear the edict memory pool
-       Mem_EmptyPool(sv_edicts_mempool);
-       // edict_t structures (hidden from progs)
-       sv.edicts = Mem_Alloc(sv_edicts_mempool, MAX_EDICTS * sizeof(edict_t));
+       // prvm_edict_t structures (hidden from progs)
+       prog->edicts = PR_Alloc(MAX_EDICTS * sizeof(prvm_edict_t));
        // engine private structures (hidden from progs)
-       sv.edictsengineprivate = Mem_Alloc(sv_edicts_mempool, sv.max_edicts * sizeof(edict_engineprivate_t));
+       prog->edictprivate = PR_Alloc(prog->max_edicts * sizeof(edict_engineprivate_t));
        // progs fields, often accessed by server
-       sv.edictsfields = Mem_Alloc(sv_edicts_mempool, sv.max_edicts * pr_edict_size);
+       prog->edictsfields = PR_Alloc(prog->max_edicts * prog->edict_size);*/
        // used by PushMove to move back pushed entities
-       sv.moved_edicts = Mem_Alloc(sv_edicts_mempool, sv.max_edicts * sizeof(edict_t *));
-       for (i = 0;i < sv.max_edicts;i++)
+       sv.moved_edicts = PRVM_Alloc(prog->max_edicts * sizeof(prvm_edict_t *));
+       /*for (i = 0;i < prog->max_edicts;i++)
        {
-               ent = sv.edicts + i;
-               ent->e = sv.edictsengineprivate + i;
-               ent->v = (void *)((qbyte *)sv.edictsfields + i * pr_edict_size);
-       }
+               ent = prog->edicts + i;
+               ent->priv.vp = (qbyte*) prog->edictprivate + i * prog->edictprivate_size;
+               ent->fields.server = (void *)((qbyte *)prog->edictsfields + i * prog->edict_size);
+       }*/
+
+       // fix up client->edict pointers for returning clients right away...
+       for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
+               host_client->edict = PRVM_EDICT_NUM(i + 1);
 
        sv.datagram.maxsize = sizeof(sv.datagram_buf);
        sv.datagram.cursize = 0;
@@ -1624,12 +1736,13 @@ void SV_SpawnServer (const char *server)
        sv.signon.data = sv.signon_buf;
 
 // leave slots at start for clients only
-       sv.num_edicts = svs.maxclients+1;
+       //prog->num_edicts = svs.maxclients+1;
 
        sv.state = ss_loading;
+       prog->allowworldwrites = true;
        sv.paused = false;
 
-       sv.time = 1.0;
+       *prog->time = sv.time = 1.0;
 
        Mod_ClearUsed();
        worldmodel->used = true;
@@ -1644,36 +1757,37 @@ void SV_SpawnServer (const char *server)
 //
        SV_ClearWorld ();
 
-       sv.sound_precache[0] = "";
+       strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
 
-       sv.model_precache[0] = "";
-       sv.model_precache[1] = sv.modelname;
+       strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
+       strlcpy(sv.model_precache[1], sv.modelname, sizeof(sv.model_precache[1]));
        for (i = 1;i < sv.worldmodel->brush.numsubmodels;i++)
        {
-               sv.model_precache[i+1] = localmodels[i];
-               sv.models[i+1] = Mod_ForName (localmodels[i], false, false, false);
+               dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
+               sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, false);
        }
 
 //
 // load the rest of the entities
 //
-       ent = EDICT_NUM(0);
-       memset (ent->v, 0, progs->entityfields * 4);
-       ent->e->free = false;
-       ent->v->model = PR_SetString(sv.modelname);
-       ent->v->modelindex = 1;         // world model
-       ent->v->solid = SOLID_BSP;
-       ent->v->movetype = MOVETYPE_PUSH;
+       // AK possible hack since num_edicts is still 0
+       ent = PRVM_EDICT_NUM(0);
+       memset (ent->fields.server, 0, prog->progs->entityfields * 4);
+       ent->priv.server->free = false;
+       ent->fields.server->model = PRVM_SetEngineString(sv.modelname);
+       ent->fields.server->modelindex = 1;             // world model
+       ent->fields.server->solid = SOLID_BSP;
+       ent->fields.server->movetype = MOVETYPE_PUSH;
 
        if (coop.value)
-               pr_global_struct->coop = coop.integer;
+               prog->globals.server->coop = coop.integer;
        else
-               pr_global_struct->deathmatch = deathmatch.integer;
+               prog->globals.server->deathmatch = deathmatch.integer;
 
-       pr_global_struct->mapname = PR_SetString(sv.name);
+       prog->globals.server->mapname = PRVM_SetEngineString(sv.name);
 
 // serverflags are for cross level information (sigils)
-       pr_global_struct->serverflags = svs.serverflags;
+       prog->globals.server->serverflags = svs.serverflags;
 
        // load replacement entity file if found
        entities = NULL;
@@ -1682,40 +1796,449 @@ void SV_SpawnServer (const char *server)
        if (entities)
        {
                Con_Printf("Loaded maps/%s.ent\n", sv.name);
-               ED_LoadFromFile (entities);
+               PRVM_ED_LoadFromFile (entities);
                Mem_Free(entities);
        }
        else
-               ED_LoadFromFile (sv.worldmodel->brush.entities);
+               PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
 
 
        // LordHavoc: clear world angles (to fix e3m3.bsp)
-       VectorClear(sv.edicts->v->angles);
-
-       sv.active = true;
+       VectorClear(prog->edicts->fields.server->angles);
 
 // all setup is completed, any further precache statements are errors
        sv.state = ss_active;
+       prog->allowworldwrites = false;
 
 // run two frames to allow everything to settle
        for (i = 0;i < 2;i++)
        {
-               sv.frametime = pr_global_struct->frametime = host_frametime = 0.1;
+               sv.frametime = host_frametime = 0.1;
                SV_Physics ();
        }
 
        Mod_PurgeUnused();
 
 // create a baseline for more efficient communications
-       if (sv.protocol == PROTOCOL_QUAKE)
+       if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE)
                SV_CreateBaseline ();
 
 // send serverinfo to all connected clients
+       // (note this also handles botclients coming back from a level change)
        for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
-               if (host_client->netconnection)
+               if (host_client->active)
                        SV_SendServerinfo(host_client);
 
        Con_DPrint("Server spawned.\n");
        NetConn_Heartbeat (2);
+
+       SV_VM_End();
 }
 
+/////////////////////////////////////////////////////
+// SV VM stuff
+
+void SV_VM_CB_BeginIncreaseEdicts(void)
+{
+       int i;
+       prvm_edict_t *ent;
+
+       PRVM_Free( sv.moved_edicts );
+       sv.moved_edicts = PRVM_Alloc(prog->max_edicts * sizeof(prvm_edict_t *));
+
+       // links don't survive the transition, so unlink everything
+       for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
+       {
+               if (!ent->priv.server->free)
+                       SV_UnlinkEdict(prog->edicts + i);
+               memset(&ent->priv.server->areagrid, 0, sizeof(ent->priv.server->areagrid));
+       }
+       SV_ClearWorld();
+}
+
+void SV_VM_CB_EndIncreaseEdicts(void)
+{
+       int i;
+       prvm_edict_t *ent;
+
+       for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
+       {
+               // link every entity except world
+               if (!ent->priv.server->free)
+                       SV_LinkEdict(ent, false);
+       }
+}
+
+void SV_VM_CB_InitEdict(prvm_edict_t *e)
+{
+       // LordHavoc: for consistency set these here
+       int num = PRVM_NUM_FOR_EDICT(e) - 1;
+
+       if (num >= 0 && num < svs.maxclients)
+       {
+               prvm_eval_t *val;
+               // set colormap and team on newly created player entity
+               e->fields.server->colormap = num + 1;
+               e->fields.server->team = (svs.clients[num].colors & 15) + 1;
+               // set netname/clientcolors back to client values so that
+               // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
+               // reset them
+               e->fields.server->netname = PRVM_SetEngineString(svs.clients[num].name);
+               if ((val = PRVM_GETEDICTFIELDVALUE(e, eval_clientcolors)))
+                       val->_float = svs.clients[num].colors;
+               // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
+               if( eval_playermodel )
+                       PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string = PRVM_SetEngineString(svs.clients[num].playermodel);
+               if( eval_playerskin )
+                       PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string = PRVM_SetEngineString(svs.clients[num].playerskin);
+       }
+}
+
+void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
+{
+       SV_UnlinkEdict (ed);            // unlink from world bsp
+
+       ed->fields.server->model = 0;
+       ed->fields.server->takedamage = 0;
+       ed->fields.server->modelindex = 0;
+       ed->fields.server->colormap = 0;
+       ed->fields.server->skin = 0;
+       ed->fields.server->frame = 0;
+       VectorClear(ed->fields.server->origin);
+       VectorClear(ed->fields.server->angles);
+       ed->fields.server->nextthink = -1;
+       ed->fields.server->solid = 0;
+}
+
+void SV_VM_CB_CountEdicts(void)
+{
+       int             i;
+       prvm_edict_t    *ent;
+       int             active, models, solid, step;
+
+       active = models = solid = step = 0;
+       for (i=0 ; i<prog->num_edicts ; i++)
+       {
+               ent = PRVM_EDICT_NUM(i);
+               if (ent->priv.server->free)
+                       continue;
+               active++;
+               if (ent->fields.server->solid)
+                       solid++;
+               if (ent->fields.server->model)
+                       models++;
+               if (ent->fields.server->movetype == MOVETYPE_STEP)
+                       step++;
+       }
+
+       Con_Printf("num_edicts:%3i\n", prog->num_edicts);
+       Con_Printf("active    :%3i\n", active);
+       Con_Printf("view      :%3i\n", models);
+       Con_Printf("touch     :%3i\n", solid);
+       Con_Printf("step      :%3i\n", step);
+}
+
+qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
+{
+       // remove things from different skill levels or deathmatch
+       if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
+       {
+               if (deathmatch.integer)
+               {
+                       if (((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
+                       {
+                               return false;
+                       }
+               }
+               else if ((current_skill <= 0 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_EASY  ))
+                       || (current_skill == 1 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_MEDIUM))
+                       || (current_skill >= 2 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_HARD  )))
+               {
+                       return false;
+               }
+       }
+       return true;
+}
+
+cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1"};
+cvar_t nomonsters = {0, "nomonsters", "0"};
+cvar_t gamecfg = {0, "gamecfg", "0"};
+cvar_t scratch1 = {0, "scratch1", "0"};
+cvar_t scratch2 = {0,"scratch2", "0"};
+cvar_t scratch3 = {0, "scratch3", "0"};
+cvar_t scratch4 = {0, "scratch4", "0"};
+cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0"};
+cvar_t saved1 = {CVAR_SAVE, "saved1", "0"};
+cvar_t saved2 = {CVAR_SAVE, "saved2", "0"};
+cvar_t saved3 = {CVAR_SAVE, "saved3", "0"};
+cvar_t saved4 = {CVAR_SAVE, "saved4", "0"};
+cvar_t decors = {0, "decors", "0"};
+cvar_t nehx00 = {0, "nehx00", "0"};cvar_t      nehx01 = {0, "nehx01", "0"};
+cvar_t nehx02 = {0, "nehx02", "0"};cvar_t      nehx03 = {0, "nehx03", "0"};
+cvar_t nehx04 = {0, "nehx04", "0"};cvar_t      nehx05 = {0, "nehx05", "0"};
+cvar_t nehx06 = {0, "nehx06", "0"};cvar_t      nehx07 = {0, "nehx07", "0"};
+cvar_t nehx08 = {0, "nehx08", "0"};cvar_t      nehx09 = {0, "nehx09", "0"};
+cvar_t nehx10 = {0, "nehx10", "0"};cvar_t      nehx11 = {0, "nehx11", "0"};
+cvar_t nehx12 = {0, "nehx12", "0"};cvar_t      nehx13 = {0, "nehx13", "0"};
+cvar_t nehx14 = {0, "nehx14", "0"};cvar_t      nehx15 = {0, "nehx15", "0"};
+cvar_t nehx16 = {0, "nehx16", "0"};cvar_t      nehx17 = {0, "nehx17", "0"};
+cvar_t nehx18 = {0, "nehx18", "0"};cvar_t      nehx19 = {0, "nehx19", "0"};
+cvar_t cutscene = {0, "cutscene", "1"};
+
+void SV_VM_Init(void)
+{
+       Cvar_RegisterVariable (&pr_checkextension);
+       Cvar_RegisterVariable (&nomonsters);
+       Cvar_RegisterVariable (&gamecfg);
+       Cvar_RegisterVariable (&scratch1);
+       Cvar_RegisterVariable (&scratch2);
+       Cvar_RegisterVariable (&scratch3);
+       Cvar_RegisterVariable (&scratch4);
+       Cvar_RegisterVariable (&savedgamecfg);
+       Cvar_RegisterVariable (&saved1);
+       Cvar_RegisterVariable (&saved2);
+       Cvar_RegisterVariable (&saved3);
+       Cvar_RegisterVariable (&saved4);
+       // LordHavoc: for DarkPlaces, this overrides the number of decors (shell casings, gibs, etc)
+       Cvar_RegisterVariable (&decors);
+       // LordHavoc: Nehahra uses these to pass data around cutscene demos
+       if (gamemode == GAME_NEHAHRA)
+       {
+               Cvar_RegisterVariable (&nehx00);Cvar_RegisterVariable (&nehx01);
+               Cvar_RegisterVariable (&nehx02);Cvar_RegisterVariable (&nehx03);
+               Cvar_RegisterVariable (&nehx04);Cvar_RegisterVariable (&nehx05);
+               Cvar_RegisterVariable (&nehx06);Cvar_RegisterVariable (&nehx07);
+               Cvar_RegisterVariable (&nehx08);Cvar_RegisterVariable (&nehx09);
+               Cvar_RegisterVariable (&nehx10);Cvar_RegisterVariable (&nehx11);
+               Cvar_RegisterVariable (&nehx12);Cvar_RegisterVariable (&nehx13);
+               Cvar_RegisterVariable (&nehx14);Cvar_RegisterVariable (&nehx15);
+               Cvar_RegisterVariable (&nehx16);Cvar_RegisterVariable (&nehx17);
+               Cvar_RegisterVariable (&nehx18);Cvar_RegisterVariable (&nehx19);
+       }
+       Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
+}
+
+// LordHavoc: in an effort to eliminate time wasted on GetEdictFieldValue...  these are defined as externs in progs.h
+int eval_gravity;
+int eval_button3;
+int eval_button4;
+int eval_button5;
+int eval_button6;
+int eval_button7;
+int eval_button8;
+int eval_buttonuse;
+int eval_buttonchat;
+int eval_glow_size;
+int eval_glow_trail;
+int eval_glow_color;
+int eval_items2;
+int eval_scale;
+int eval_alpha;
+int eval_renderamt; // HalfLife support
+int eval_rendermode; // HalfLife support
+int eval_fullbright;
+int eval_ammo_shells1;
+int eval_ammo_nails1;
+int eval_ammo_lava_nails;
+int eval_ammo_rockets1;
+int eval_ammo_multi_rockets;
+int eval_ammo_cells1;
+int eval_ammo_plasma;
+int eval_idealpitch;
+int eval_pitch_speed;
+int eval_viewmodelforclient;
+int eval_nodrawtoclient;
+int eval_exteriormodeltoclient;
+int eval_drawonlytoclient;
+int eval_ping;
+int eval_movement;
+int eval_pmodel;
+int eval_punchvector;
+int eval_viewzoom;
+int eval_clientcolors;
+int eval_tag_entity;
+int eval_tag_index;
+int eval_light_lev;
+int eval_color;
+int eval_style;
+int eval_pflags;
+int eval_cursor_active;
+int eval_cursor_screen;
+int eval_cursor_trace_start;
+int eval_cursor_trace_endpos;
+int eval_cursor_trace_ent;
+int eval_colormod;
+int eval_playermodel;
+int eval_playerskin;
+
+mfunction_t *SV_PlayerPhysicsQC;
+mfunction_t *EndFrameQC;
+//KrimZon - SERVER COMMANDS IN QUAKEC
+mfunction_t *SV_ParseClientCommandQC;
+
+void SV_VM_FindEdictFieldOffsets(void)
+{
+       eval_gravity = PRVM_ED_FindFieldOffset("gravity");
+       eval_button3 = PRVM_ED_FindFieldOffset("button3");
+       eval_button4 = PRVM_ED_FindFieldOffset("button4");
+       eval_button5 = PRVM_ED_FindFieldOffset("button5");
+       eval_button6 = PRVM_ED_FindFieldOffset("button6");
+       eval_button7 = PRVM_ED_FindFieldOffset("button7");
+       eval_button8 = PRVM_ED_FindFieldOffset("button8");
+       eval_buttonuse = PRVM_ED_FindFieldOffset("buttonuse");
+       eval_buttonchat = PRVM_ED_FindFieldOffset("buttonchat");
+       eval_glow_size = PRVM_ED_FindFieldOffset("glow_size");
+       eval_glow_trail = PRVM_ED_FindFieldOffset("glow_trail");
+       eval_glow_color = PRVM_ED_FindFieldOffset("glow_color");
+       eval_items2 = PRVM_ED_FindFieldOffset("items2");
+       eval_scale = PRVM_ED_FindFieldOffset("scale");
+       eval_alpha = PRVM_ED_FindFieldOffset("alpha");
+       eval_renderamt = PRVM_ED_FindFieldOffset("renderamt"); // HalfLife support
+       eval_rendermode = PRVM_ED_FindFieldOffset("rendermode"); // HalfLife support
+       eval_fullbright = PRVM_ED_FindFieldOffset("fullbright");
+       eval_ammo_shells1 = PRVM_ED_FindFieldOffset("ammo_shells1");
+       eval_ammo_nails1 = PRVM_ED_FindFieldOffset("ammo_nails1");
+       eval_ammo_lava_nails = PRVM_ED_FindFieldOffset("ammo_lava_nails");
+       eval_ammo_rockets1 = PRVM_ED_FindFieldOffset("ammo_rockets1");
+       eval_ammo_multi_rockets = PRVM_ED_FindFieldOffset("ammo_multi_rockets");
+       eval_ammo_cells1 = PRVM_ED_FindFieldOffset("ammo_cells1");
+       eval_ammo_plasma = PRVM_ED_FindFieldOffset("ammo_plasma");
+       eval_idealpitch = PRVM_ED_FindFieldOffset("idealpitch");
+       eval_pitch_speed = PRVM_ED_FindFieldOffset("pitch_speed");
+       eval_viewmodelforclient = PRVM_ED_FindFieldOffset("viewmodelforclient");
+       eval_nodrawtoclient = PRVM_ED_FindFieldOffset("nodrawtoclient");
+       eval_exteriormodeltoclient = PRVM_ED_FindFieldOffset("exteriormodeltoclient");
+       eval_drawonlytoclient = PRVM_ED_FindFieldOffset("drawonlytoclient");
+       eval_ping = PRVM_ED_FindFieldOffset("ping");
+       eval_movement = PRVM_ED_FindFieldOffset("movement");
+       eval_pmodel = PRVM_ED_FindFieldOffset("pmodel");
+       eval_punchvector = PRVM_ED_FindFieldOffset("punchvector");
+       eval_viewzoom = PRVM_ED_FindFieldOffset("viewzoom");
+       eval_clientcolors = PRVM_ED_FindFieldOffset("clientcolors");
+       eval_tag_entity = PRVM_ED_FindFieldOffset("tag_entity");
+       eval_tag_index = PRVM_ED_FindFieldOffset("tag_index");
+       eval_light_lev = PRVM_ED_FindFieldOffset("light_lev");
+       eval_color = PRVM_ED_FindFieldOffset("color");
+       eval_style = PRVM_ED_FindFieldOffset("style");
+       eval_pflags = PRVM_ED_FindFieldOffset("pflags");
+       eval_cursor_active = PRVM_ED_FindFieldOffset("cursor_active");
+       eval_cursor_screen = PRVM_ED_FindFieldOffset("cursor_screen");
+       eval_cursor_trace_start = PRVM_ED_FindFieldOffset("cursor_trace_start");
+       eval_cursor_trace_endpos = PRVM_ED_FindFieldOffset("cursor_trace_endpos");
+       eval_cursor_trace_ent = PRVM_ED_FindFieldOffset("cursor_trace_ent");
+       eval_colormod = PRVM_ED_FindFieldOffset("colormod");
+       eval_playermodel = PRVM_ED_FindFieldOffset("playermodel");
+       eval_playerskin = PRVM_ED_FindFieldOffset("playerskin");
+
+       // LordHavoc: allowing QuakeC to override the player movement code
+       SV_PlayerPhysicsQC = PRVM_ED_FindFunction ("SV_PlayerPhysics");
+       // LordHavoc: support for endframe
+       EndFrameQC = PRVM_ED_FindFunction ("EndFrame");
+       //KrimZon - SERVER COMMANDS IN QUAKEC
+       SV_ParseClientCommandQC = PRVM_ED_FindFunction ("SV_ParseClientCommand");
+}
+
+#define REQFIELDS (sizeof(reqfields) / sizeof(prvm_required_field_t))
+
+prvm_required_field_t reqfields[] =
+{
+       {ev_entity, "cursor_trace_ent"},
+       {ev_entity, "drawonlytoclient"},
+       {ev_entity, "exteriormodeltoclient"},
+       {ev_entity, "nodrawtoclient"},
+       {ev_entity, "tag_entity"},
+       {ev_entity, "viewmodelforclient"},
+       {ev_float, "alpha"},
+       {ev_float, "ammo_cells1"},
+       {ev_float, "ammo_lava_nails"},
+       {ev_float, "ammo_multi_rockets"},
+       {ev_float, "ammo_nails1"},
+       {ev_float, "ammo_plasma"},
+       {ev_float, "ammo_rockets1"},
+       {ev_float, "ammo_shells1"},
+       {ev_float, "button3"},
+       {ev_float, "button4"},
+       {ev_float, "button5"},
+       {ev_float, "button6"},
+       {ev_float, "button7"},
+       {ev_float, "button8"},
+       {ev_float, "buttonchat"},
+       {ev_float, "buttonuse"},
+       {ev_float, "clientcolors"},
+       {ev_float, "cursor_active"},
+       {ev_float, "fullbright"},
+       {ev_float, "glow_color"},
+       {ev_float, "glow_size"},
+       {ev_float, "glow_trail"},
+       {ev_float, "gravity"},
+       {ev_float, "idealpitch"},
+       {ev_float, "items2"},
+       {ev_float, "light_lev"},
+       {ev_float, "pflags"},
+       {ev_float, "ping"},
+       {ev_float, "pitch_speed"},
+       {ev_float, "pmodel"},
+       {ev_float, "renderamt"}, // HalfLife support
+       {ev_float, "rendermode"}, // HalfLife support
+       {ev_float, "scale"},
+       {ev_float, "style"},
+       {ev_float, "tag_index"},
+       {ev_float, "viewzoom"},
+       {ev_vector, "color"},
+       {ev_vector, "colormod"},
+       {ev_vector, "cursor_screen"},
+       {ev_vector, "cursor_trace_endpos"},
+       {ev_vector, "cursor_trace_start"},
+       {ev_vector, "movement"},
+       {ev_vector, "punchvector"},
+       {ev_string, "playermodel"},
+       {ev_string, "playerskin"}
+};
+
+void SV_VM_Setup(void)
+{
+       PRVM_Begin;
+       PRVM_InitProg( PRVM_SERVERPROG );
+
+       // allocate the mempools
+       prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
+       prog->builtins = vm_sv_builtins;
+       prog->numbuiltins = vm_sv_numbuiltins;
+       prog->headercrc = PROGHEADER_CRC;
+       prog->max_edicts = 512;
+       prog->limit_edicts = MAX_EDICTS;
+       prog->reserved_edicts = svs.maxclients;
+       prog->edictprivate_size = sizeof(edict_engineprivate_t);
+       prog->name = "server";
+       prog->extensionstring = vm_sv_extensions;
+       prog->loadintoworld = true;
+
+       prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
+       prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
+       prog->init_edict = SV_VM_CB_InitEdict;
+       prog->free_edict = SV_VM_CB_FreeEdict;
+       prog->count_edicts = SV_VM_CB_CountEdicts;
+       prog->load_edict = SV_VM_CB_LoadEdict;
+       prog->init_cmd = VM_SV_Cmd_Init;
+       prog->reset_cmd = VM_SV_Cmd_Reset;
+       prog->error_cmd = Host_Error;
+
+       // TODO: add a requiredfuncs list (ask LH if this is necessary at all)
+       PRVM_LoadProgs( sv_progs.string, 0, NULL, REQFIELDS, reqfields );
+       SV_VM_FindEdictFieldOffsets();
+
+       PRVM_End;
+}
+
+void SV_VM_Begin(void)
+{
+       PRVM_Begin;
+       PRVM_SetProg( PRVM_SERVERPROG );
+
+       *prog->time = (float) sv.time;
+}
+
+void SV_VM_End(void)
+{
+       PRVM_End;
+}