cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1"};
cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1"};
cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1"};
+cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1"};
+cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1"};
cvar_t sv_progs = {0, "sv_progs", "progs.dat" };
Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
+ Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
+ Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
Cvar_RegisterVariable (&sv_protocolname);
Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
Cvar_RegisterVariable (&sv_maxrate);