]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - sv_main.c
MAX_EDICTS has changed to 32768. Yes this is madness. Thanks to banshee for prompti...
[xonotic/darkplaces.git] / sv_main.c
index 00fb05819c92674998f43b42610125150d146083..3e0f6866a5353f3256d32c06d44efbe72ac269fd 100644 (file)
--- a/sv_main.c
+++ b/sv_main.c
@@ -36,6 +36,7 @@ static mempool_t *sv_edicts_mempool = NULL;
 //============================================================================
 
 extern void SV_Phys_Init (void);
+extern void SV_World_Init (void);
 
 /*
 ===============
@@ -64,6 +65,7 @@ void SV_Init (void)
        Cvar_RegisterVariable (&sv_cullentities_stats);
 
        SV_Phys_Init();
+       SV_World_Init();
 
        for (i = 0;i < MAX_MODELS;i++)
                sprintf (localmodels[i], "*%i", i);
@@ -193,31 +195,36 @@ void SV_StartSound (edict_t *entity, int channel, char *sample, int volume,
 
        ent = NUM_FOR_EDICT(entity);
 
-       channel = (ent<<3) | channel;
-
        field_mask = 0;
        if (volume != DEFAULT_SOUND_PACKET_VOLUME)
                field_mask |= SND_VOLUME;
        if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
                field_mask |= SND_ATTENUATION;
+       if (ent >= 8192)
+               field_mask |= SND_LARGEENTITY;
+       if (sound_num >= 256 || channel >= 8)
+               field_mask |= SND_LARGESOUND;
 
 // directed messages go only to the entity they are targeted on
-       if (sound_num >= 256)
-               MSG_WriteByte (&sv.datagram, svc_sound2);
-       else
-               MSG_WriteByte (&sv.datagram, svc_sound);
+       MSG_WriteByte (&sv.datagram, svc_sound);
        MSG_WriteByte (&sv.datagram, field_mask);
        if (field_mask & SND_VOLUME)
                MSG_WriteByte (&sv.datagram, volume);
        if (field_mask & SND_ATTENUATION)
                MSG_WriteByte (&sv.datagram, attenuation*64);
-       MSG_WriteShort (&sv.datagram, channel);
-       if (sound_num >= 256)
+       if (field_mask & SND_LARGEENTITY)
+       {
+               MSG_WriteShort (&sv.datagram, ent);
+               MSG_WriteByte (&sv.datagram, channel);
+       }
+       else
+               MSG_WriteShort (&sv.datagram, (ent<<3) | channel);
+       if (field_mask & SND_LARGESOUND)
                MSG_WriteShort (&sv.datagram, sound_num);
        else
                MSG_WriteByte (&sv.datagram, sound_num);
-       for (i=0 ; i<3 ; i++)
-               MSG_WriteDPCoord (&sv.datagram, entity->v.origin[i]+0.5*(entity->v.mins[i]+entity->v.maxs[i]));
+       for (i = 0;i < 3;i++)
+               MSG_WriteDPCoord (&sv.datagram, entity->v->origin[i]+0.5*(entity->v->mins[i]+entity->v->maxs[i]));
 }
 
 /*
@@ -258,7 +265,7 @@ void SV_SendServerinfo (client_t *client)
        else
                MSG_WriteByte (&client->message, GAME_COOP);
 
-       sprintf (message, pr_strings+sv.edicts->v.message);
+       sprintf (message, PR_GetString(sv.edicts->v->message));
 
        MSG_WriteString (&client->message,message);
 
@@ -272,8 +279,8 @@ void SV_SendServerinfo (client_t *client)
 
 // send music
        MSG_WriteByte (&client->message, svc_cdtrack);
-       MSG_WriteByte (&client->message, sv.edicts->v.sounds);
-       MSG_WriteByte (&client->message, sv.edicts->v.sounds);
+       MSG_WriteByte (&client->message, sv.edicts->v->sounds);
+       MSG_WriteByte (&client->message, sv.edicts->v->sounds);
 
 // set view
        MSG_WriteByte (&client->message, svc_setview);
@@ -381,6 +388,7 @@ void SV_CheckForNewClients (void)
                SV_ConnectClient (i);
 
                net_activeconnections++;
+               NET_Heartbeat (1);
        }
 }
 
@@ -487,7 +495,7 @@ loc0:
        }
 
        // node - recurse down the BSP tree
-       switch (BOX_ON_PLANE_SIDE(mins, maxs, node->plane))
+       switch (BoxOnPlaneSide(mins, maxs, node->plane))
        {
        case 1: // front
                node = node->children[0];
@@ -516,11 +524,11 @@ SV_WriteEntitiesToClient
 #ifdef QUAKEENTITIES
 void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
 {
-       int e, clentnum, bits, alpha, glowcolor, glowsize, scale, effects;
+       int e, clentnum, bits, alpha, glowcolor, glowsize, scale, effects, lightsize;
        int culled_pvs, culled_portal, culled_trace, visibleentities, totalentities;
        qbyte *pvs;
        vec3_t origin, angles, entmins, entmaxs, testorigin, testeye;
-       float nextfullupdate;
+       float nextfullupdate, alphaf;
        edict_t *ent;
        eval_t *val;
        entity_state_t *baseline; // LordHavoc: delta or startup baseline
@@ -530,15 +538,8 @@ void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
        Mod_CheckLoaded(sv.worldmodel);
 
 // find the client's PVS
-       VectorAdd (clent->v.origin, clent->v.view_ofs, testeye);
+       VectorAdd (clent->v->origin, clent->v->view_ofs, testeye);
        pvs = SV_FatPVS (testeye);
-       /*
-       // dp protocol
-       MSG_WriteByte(msg, svc_playerposition);
-       MSG_WriteFloat(msg, testeye[0]);
-       MSG_WriteFloat(msg, testeye[1]);
-       MSG_WriteFloat(msg, testeye[2]);
-       */
 
        culled_pvs = 0;
        culled_portal = 0;
@@ -590,9 +591,9 @@ void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
                if (val->_float != 0)
                        bits |= U_GLOWTRAIL;
 
-               if (ent->v.modelindex >= 0 && ent->v.modelindex < MAX_MODELS && pr_strings[ent->v.model])
+               if (ent->v->modelindex >= 0 && ent->v->modelindex < MAX_MODELS && *PR_GetString(ent->v->model))
                {
-                       model = sv.models[(int)ent->v.modelindex];
+                       model = sv.models[(int)ent->v->modelindex];
                        Mod_CheckLoaded(model);
                }
                else
@@ -603,17 +604,17 @@ void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
                                        continue;
                }
 
-               VectorCopy(ent->v.angles, angles);
-               if (DotProduct(ent->v.velocity, ent->v.velocity) >= 1.0f)
+               VectorCopy(ent->v->angles, angles);
+               if (DotProduct(ent->v->velocity, ent->v->velocity) >= 1.0f)
                {
-                       VectorMA(ent->v.origin, host_client->latency, ent->v.velocity, origin);
+                       VectorMA(ent->v->origin, host_client->latency, ent->v->velocity, origin);
                        // LordHavoc: trace predicted movement to avoid putting things in walls
-                       trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, origin, MOVE_NORMAL, ent);
+                       trace = SV_Move (ent->v->origin, ent->v->mins, ent->v->maxs, origin, MOVE_NORMAL, ent);
                        VectorCopy(trace.endpos, origin);
                }
                else
                {
-                       VectorCopy(ent->v.origin, origin);
+                       VectorCopy(ent->v->origin, origin);
                }
 
                // ent has survived every check so far, check if it is visible
@@ -629,12 +630,12 @@ void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
                        // using the model's bounding box to ensure things are visible regardless of their physics box
                        if (model)
                        {
-                               if (ent->v.angles[0] || ent->v.angles[2]) // pitch and roll
+                               if (ent->v->angles[0] || ent->v->angles[2]) // pitch and roll
                                {
                                        VectorAdd(entmins, model->rotatedmins, entmins);
                                        VectorAdd(entmaxs, model->rotatedmaxs, entmaxs);
                                }
-                               else if (ent->v.angles[1])
+                               else if (ent->v->angles[1])
                                {
                                        VectorAdd(entmins, model->yawmins, entmins);
                                        VectorAdd(entmaxs, model->yawmaxs, entmaxs);
@@ -695,23 +696,23 @@ void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
                        visibleentities++;
                }
 
-               alpha = 255;
+               alphaf = 255.0f;
                scale = 16;
                glowcolor = 254;
-               effects = ent->v.effects;
+               effects = ent->v->effects;
 
                if ((val = GETEDICTFIELDVALUE(ent, eval_alpha)))
                if (val->_float != 0)
-                       alpha = (int) (val->_float * 255.0);
+                       alphaf = val->_float * 255.0f;
 
                // HalfLife support
                if ((val = GETEDICTFIELDVALUE(ent, eval_renderamt)))
                if (val->_float != 0)
-                       alpha = (int) val->_float;
+                       alphaf = val->_float;
 
-               if (alpha == 0)
-                       alpha = 255;
-               alpha = bound(0, alpha, 255);
+               if (alphaf == 0.0f)
+                       alphaf = 255.0f;
+               alpha = bound(0, alphaf, 255);
 
                if ((val = GETEDICTFIELDVALUE(ent, eval_scale)))
                if ((scale = (int) (val->_float * 16.0)) == 0) scale = 16;
@@ -759,7 +760,7 @@ void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
 // send an update
                baseline = &ent->baseline;
 
-               if (((int)ent->v.effects & EF_DELTA) && sv_deltacompress.integer)
+               if (((int)ent->v->effects & EF_DELTA) && sv_deltacompress.integer)
                {
                        // every half second a full update is forced
                        if (realtime < client->nextfullupdate[e])
@@ -779,42 +780,39 @@ void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
                if (e >= 256)
                        bits |= U_LONGENTITY;
 
-               if (ent->v.movetype == MOVETYPE_STEP)
+               if (ent->v->movetype == MOVETYPE_STEP)
                        bits |= U_STEP;
 
                // LordHavoc: old stuff, but rewritten to have more exact tolerances
-//             if ((int)(origin[0]*8.0) != (int)(baseline->origin[0]*8.0))                                             bits |= U_ORIGIN1;
-//             if ((int)(origin[1]*8.0) != (int)(baseline->origin[1]*8.0))                                             bits |= U_ORIGIN2;
-//             if ((int)(origin[2]*8.0) != (int)(baseline->origin[2]*8.0))                                             bits |= U_ORIGIN3;
                if (origin[0] != baseline->origin[0])                                                                                   bits |= U_ORIGIN1;
                if (origin[1] != baseline->origin[1])                                                                                   bits |= U_ORIGIN2;
                if (origin[2] != baseline->origin[2])                                                                                   bits |= U_ORIGIN3;
                if (((int)(angles[0]*(256.0/360.0)) & 255) != ((int)(baseline->angles[0]*(256.0/360.0)) & 255)) bits |= U_ANGLE1;
                if (((int)(angles[1]*(256.0/360.0)) & 255) != ((int)(baseline->angles[1]*(256.0/360.0)) & 255)) bits |= U_ANGLE2;
                if (((int)(angles[2]*(256.0/360.0)) & 255) != ((int)(baseline->angles[2]*(256.0/360.0)) & 255)) bits |= U_ANGLE3;
-               if (baseline->colormap != (qbyte) ent->v.colormap)                                                              bits |= U_COLORMAP;
-               if (baseline->skin != (qbyte) ent->v.skin)                                                                              bits |= U_SKIN;
-               if ((baseline->frame & 0x00FF) != ((int) ent->v.frame & 0x00FF))                                bits |= U_FRAME;
-               if ((baseline->effects & 0x00FF) != ((int) ent->v.effects & 0x00FF))                    bits |= U_EFFECTS;
-               if ((baseline->modelindex & 0x00FF) != ((int) ent->v.modelindex & 0x00FF))              bits |= U_MODEL;
+               if (baseline->colormap != (qbyte) ent->v->colormap)                                                             bits |= U_COLORMAP;
+               if (baseline->skin != (qbyte) ent->v->skin)                                                                             bits |= U_SKIN;
+               if ((baseline->frame & 0x00FF) != ((int) ent->v->frame & 0x00FF))                               bits |= U_FRAME;
+               if ((baseline->effects & 0x00FF) != ((int) ent->v->effects & 0x00FF))                   bits |= U_EFFECTS;
+               if ((baseline->modelindex & 0x00FF) != ((int) ent->v->modelindex & 0x00FF))             bits |= U_MODEL;
 
                // LordHavoc: new stuff
                if (baseline->alpha != alpha)                                                                                                   bits |= U_ALPHA;
                if (baseline->scale != scale)                                                                                                   bits |= U_SCALE;
-               if (((int) baseline->effects & 0xFF00) != ((int) ent->v.effects & 0xFF00))              bits |= U_EFFECTS2;
+               if (((int) baseline->effects & 0xFF00) != ((int) ent->v->effects & 0xFF00))             bits |= U_EFFECTS2;
                if (baseline->glowsize != glowsize)                                                                                             bits |= U_GLOWSIZE;
                if (baseline->glowcolor != glowcolor)                                                                                   bits |= U_GLOWCOLOR;
-               if (((int) baseline->frame & 0xFF00) != ((int) ent->v.frame & 0xFF00))                  bits |= U_FRAME2;
-               if (((int) baseline->frame & 0xFF00) != ((int) ent->v.modelindex & 0xFF00))             bits |= U_MODEL2;
+               if (((int) baseline->frame & 0xFF00) != ((int) ent->v->frame & 0xFF00))                 bits |= U_FRAME2;
+               if (((int) baseline->frame & 0xFF00) != ((int) ent->v->modelindex & 0xFF00))            bits |= U_MODEL2;
 
                // update delta baseline
-               VectorCopy(ent->v.origin, ent->deltabaseline.origin);
-               VectorCopy(ent->v.angles, ent->deltabaseline.angles);
-               ent->deltabaseline.colormap = ent->v.colormap;
-               ent->deltabaseline.skin = ent->v.skin;
-               ent->deltabaseline.frame = ent->v.frame;
-               ent->deltabaseline.effects = ent->v.effects;
-               ent->deltabaseline.modelindex = ent->v.modelindex;
+               VectorCopy(ent->v->origin, ent->deltabaseline.origin);
+               VectorCopy(ent->v->angles, ent->deltabaseline.angles);
+               ent->deltabaseline.colormap = ent->v->colormap;
+               ent->deltabaseline.skin = ent->v->skin;
+               ent->deltabaseline.frame = ent->v->frame;
+               ent->deltabaseline.effects = ent->v->effects;
+               ent->deltabaseline.modelindex = ent->v->modelindex;
                ent->deltabaseline.alpha = alpha;
                ent->deltabaseline.scale = scale;
                ent->deltabaseline.glowsize = glowsize;
@@ -843,11 +841,11 @@ void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
                        MSG_WriteShort (msg,e);
                else
                        MSG_WriteByte (msg,e);
-               if (bits & U_MODEL)             MSG_WriteByte (msg,     ent->v.modelindex);
-               if (bits & U_FRAME)             MSG_WriteByte (msg, ent->v.frame);
-               if (bits & U_COLORMAP)  MSG_WriteByte (msg, ent->v.colormap);
-               if (bits & U_SKIN)              MSG_WriteByte (msg, ent->v.skin);
-               if (bits & U_EFFECTS)   MSG_WriteByte (msg, ent->v.effects);
+               if (bits & U_MODEL)             MSG_WriteByte (msg,     ent->v->modelindex);
+               if (bits & U_FRAME)             MSG_WriteByte (msg, ent->v->frame);
+               if (bits & U_COLORMAP)  MSG_WriteByte (msg, ent->v->colormap);
+               if (bits & U_SKIN)              MSG_WriteByte (msg, ent->v->skin);
+               if (bits & U_EFFECTS)   MSG_WriteByte (msg, ent->v->effects);
                if (bits & U_ORIGIN1)   MSG_WriteDPCoord (msg, origin[0]);
                if (bits & U_ANGLE1)    MSG_WriteAngle(msg, angles[0]);
                if (bits & U_ORIGIN2)   MSG_WriteDPCoord (msg, origin[1]);
@@ -858,11 +856,11 @@ void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
                // LordHavoc: new stuff
                if (bits & U_ALPHA)             MSG_WriteByte(msg, alpha);
                if (bits & U_SCALE)             MSG_WriteByte(msg, scale);
-               if (bits & U_EFFECTS2)  MSG_WriteByte(msg, (int)ent->v.effects >> 8);
+               if (bits & U_EFFECTS2)  MSG_WriteByte(msg, (int)ent->v->effects >> 8);
                if (bits & U_GLOWSIZE)  MSG_WriteByte(msg, glowsize);
                if (bits & U_GLOWCOLOR) MSG_WriteByte(msg, glowcolor);
-               if (bits & U_FRAME2)    MSG_WriteByte(msg, (int)ent->v.frame >> 8);
-               if (bits & U_MODEL2)    MSG_WriteByte(msg, (int)ent->v.modelindex >> 8);
+               if (bits & U_FRAME2)    MSG_WriteByte(msg, (int)ent->v->frame >> 8);
+               if (bits & U_MODEL2)    MSG_WriteByte(msg, (int)ent->v->modelindex >> 8);
        }
 
        if (sv_cullentities_stats.integer)
@@ -871,10 +869,11 @@ void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
 #else
 void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
 {
-       int e, clentnum, flags, alpha, glowcolor, glowsize, scale, effects;
+       int e, clentnum, flags, alpha, glowcolor, glowsize, scale, effects, modelindex;
        int culled_pvs, culled_portal, culled_trace, visibleentities, totalentities;
+       float alphaf, lightsize;
        qbyte *pvs;
-       vec3_t origin, angles, entmins, entmaxs, testorigin, testeye;
+       vec3_t origin, angles, entmins, entmaxs, lightmins, lightmaxs, testorigin, testeye;
        edict_t *ent;
        eval_t *val;
        trace_t trace;
@@ -888,9 +887,19 @@ void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
        Mod_CheckLoaded(sv.worldmodel);
 
 // find the client's PVS
-       VectorAdd (clent->v.origin, clent->v.view_ofs, testeye);
+       // the real place being tested from
+       VectorAdd (clent->v->origin, clent->v->view_ofs, testeye);
        pvs = SV_FatPVS (testeye);
-       EntityFrame_Clear(&entityframe, testeye);
+
+       // the place being reported (to consider the fact the client still
+       // applies the view_ofs[2], so we have to only send the fractional part
+       // of view_ofs[2], undoing what the client will redo)
+       VectorCopy (testeye, testorigin);
+       e = (int) clent->v->view_ofs[2] & 255;
+       if (e >= 128)
+               e -= 256;
+       testorigin[2] -= (float) e;
+       EntityFrame_Clear(&entityframe, testorigin);
 
        culled_pvs = 0;
        culled_portal = 0;
@@ -903,6 +912,8 @@ void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
        ent = NEXT_EDICT(sv.edicts);
        for (e = 1;e < sv.num_edicts;e++, ent = NEXT_EDICT(ent))
        {
+               if (ent->free)
+                       continue;
                flags = 0;
 
                if (ent != clent) // LordHavoc: always send player
@@ -928,39 +939,67 @@ void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
                }
 
                glowsize = 0;
-
+               effects = ent->v->effects;
                if ((val = GETEDICTFIELDVALUE(ent, eval_glow_size)))
                        glowsize = (int) val->_float >> 2;
                glowsize = bound(0, glowsize, 255);
 
+               lightsize = 0;
+               if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
+               {
+                       if (effects & EF_BRIGHTFIELD)
+                               lightsize = max(lightsize, 80);
+                       if (effects & EF_MUZZLEFLASH)
+                               lightsize = max(lightsize, 100);
+                       if (effects & EF_BRIGHTLIGHT)
+                               lightsize = max(lightsize, 400);
+                       if (effects & EF_DIMLIGHT)
+                               lightsize = max(lightsize, 200);
+                       if (effects & EF_RED)
+                               lightsize = max(lightsize, 200);
+                       if (effects & EF_BLUE)
+                               lightsize = max(lightsize, 200);
+                       if (effects & EF_FLAME)
+                               lightsize = max(lightsize, 250);
+                       if (effects & EF_STARDUST)
+                               lightsize = max(lightsize, 100);
+               }
+               if (glowsize)
+                       lightsize = max(lightsize, glowsize << 2);
+
                if ((val = GETEDICTFIELDVALUE(ent, eval_glow_trail)))
                if (val->_float != 0)
+               {
                        flags |= RENDER_GLOWTRAIL;
+                       lightsize = max(lightsize, 100);
+               }
 
-               if (ent->v.modelindex >= 0 && ent->v.modelindex < MAX_MODELS && pr_strings[ent->v.model])
+               modelindex = 0;
+               if (ent->v->modelindex >= 0 && ent->v->modelindex < MAX_MODELS && *PR_GetString(ent->v->model))
                {
-                       model = sv.models[(int)ent->v.modelindex];
+                       modelindex = ent->v->modelindex;
+                       model = sv.models[(int)ent->v->modelindex];
                        Mod_CheckLoaded(model);
                }
                else
                {
                        model = NULL;
                        if (ent != clent) // LordHavoc: always send player
-                               if (glowsize == 0 && (flags & RENDER_GLOWTRAIL) == 0) // no effects
+                               if (lightsize == 0) // no effects
                                        continue;
                }
 
-               VectorCopy(ent->v.angles, angles);
-               if (DotProduct(ent->v.velocity, ent->v.velocity) >= 1.0f && host_client->latency >= 0.01f)
+               VectorCopy(ent->v->angles, angles);
+               if (DotProduct(ent->v->velocity, ent->v->velocity) >= 1.0f && host_client->latency >= 0.01f)
                {
-                       VectorMA(ent->v.origin, host_client->latency, ent->v.velocity, origin);
+                       VectorMA(ent->v->origin, host_client->latency, ent->v->velocity, origin);
                        // LordHavoc: trace predicted movement to avoid putting things in walls
-                       trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, origin, MOVE_NORMAL, ent);
+                       trace = SV_Move (ent->v->origin, ent->v->mins, ent->v->maxs, origin, MOVE_NORMAL, ent);
                        VectorCopy(trace.endpos, origin);
                }
                else
                {
-                       VectorCopy(ent->v.origin, origin);
+                       VectorCopy(ent->v->origin, origin);
                }
 
                // ent has survived every check so far, check if it is visible
@@ -977,12 +1016,12 @@ void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
                        // using the model's bounding box to ensure things are visible regardless of their physics box
                        if (model)
                        {
-                               if (ent->v.angles[0] || ent->v.angles[2]) // pitch and roll
+                               if (ent->v->angles[0] || ent->v->angles[2]) // pitch and roll
                                {
                                        VectorAdd(entmins, model->rotatedmins, entmins);
                                        VectorAdd(entmaxs, model->rotatedmaxs, entmaxs);
                                }
-                               else if (ent->v.angles[1])
+                               else if (ent->v->angles[1])
                                {
                                        VectorAdd(entmins, model->yawmins, entmins);
                                        VectorAdd(entmaxs, model->yawmaxs, entmaxs);
@@ -993,18 +1032,24 @@ void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
                                        VectorAdd(entmaxs, model->normalmaxs, entmaxs);
                                }
                        }
+                       lightmins[0] = min(entmins[0], origin[0] - lightsize);
+                       lightmins[1] = min(entmins[1], origin[1] - lightsize);
+                       lightmins[2] = min(entmins[2], origin[2] - lightsize);
+                       lightmaxs[0] = min(entmaxs[0], origin[0] + lightsize);
+                       lightmaxs[1] = min(entmaxs[1], origin[1] + lightsize);
+                       lightmaxs[2] = min(entmaxs[2], origin[2] + lightsize);
 
                        totalentities++;
 
                        // if not touching a visible leaf
-                       if (sv_cullentities_pvs.integer && !SV_BoxTouchingPVS(pvs, entmins, entmaxs, sv.worldmodel->nodes))
+                       if (sv_cullentities_pvs.integer && !SV_BoxTouchingPVS(pvs, lightmins, lightmaxs, sv.worldmodel->nodes))
                        {
                                culled_pvs++;
                                continue;
                        }
 
                        // or not visible through the portals
-                       if (sv_cullentities_portal.integer && !Portal_CheckBox(sv.worldmodel, testeye, entmins, entmaxs))
+                       if (sv_cullentities_portal.integer && !Portal_CheckBox(sv.worldmodel, testeye, lightmins, lightmaxs))
                        {
                                culled_portal++;
                                continue;
@@ -1012,44 +1057,73 @@ void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
 
                        if (sv_cullentities_trace.integer)
                        {
-                               // LordHavoc: test random offsets, to maximize chance of detection
-                               testorigin[0] = lhrandom(entmins[0], entmaxs[0]);
-                               testorigin[1] = lhrandom(entmins[1], entmaxs[1]);
-                               testorigin[2] = lhrandom(entmins[2], entmaxs[2]);
-
+                               // LordHavoc: test center first
+                               testorigin[0] = (entmins[0] + entmaxs[0]) * 0.5f;
+                               testorigin[1] = (entmins[1] + entmaxs[1]) * 0.5f;
+                               testorigin[2] = (entmins[2] + entmaxs[2]) * 0.5f;
                                Collision_ClipTrace(&trace, NULL, sv.worldmodel, vec3_origin, vec3_origin, vec3_origin, vec3_origin, testeye, vec3_origin, vec3_origin, testorigin);
-
                                if (trace.fraction == 1)
                                        client->visibletime[e] = realtime + 1;
                                else
                                {
-                                       if (realtime > client->visibletime[e])
+                                       // LordHavoc: test random offsets, to maximize chance of detection
+                                       testorigin[0] = lhrandom(entmins[0], entmaxs[0]);
+                                       testorigin[1] = lhrandom(entmins[1], entmaxs[1]);
+                                       testorigin[2] = lhrandom(entmins[2], entmaxs[2]);
+                                       Collision_ClipTrace(&trace, NULL, sv.worldmodel, vec3_origin, vec3_origin, vec3_origin, vec3_origin, testeye, vec3_origin, vec3_origin, testorigin);
+                                       if (trace.fraction == 1)
+                                               client->visibletime[e] = realtime + 1;
+                                       else
                                        {
-                                               culled_trace++;
-                                               continue;
+                                               if (lightsize)
+                                               {
+                                                       // LordHavoc: test random offsets, to maximize chance of detection
+                                                       testorigin[0] = lhrandom(lightmins[0], lightmaxs[0]);
+                                                       testorigin[1] = lhrandom(lightmins[1], lightmaxs[1]);
+                                                       testorigin[2] = lhrandom(lightmins[2], lightmaxs[2]);
+                                                       Collision_ClipTrace(&trace, NULL, sv.worldmodel, vec3_origin, vec3_origin, vec3_origin, vec3_origin, testeye, vec3_origin, vec3_origin, testorigin);
+                                                       if (trace.fraction == 1)
+                                                               client->visibletime[e] = realtime + 1;
+                                                       else
+                                                       {
+                                                               if (realtime > client->visibletime[e])
+                                                               {
+                                                                       culled_trace++;
+                                                                       continue;
+                                                               }
+                                                       }
+                                               }
+                                               else
+                                               {
+                                                       if (realtime > client->visibletime[e])
+                                                       {
+                                                               culled_trace++;
+                                                               continue;
+                                                       }
+                                               }
                                        }
                                }
                        }
                        visibleentities++;
                }
 
-               alpha = 255;
+               alphaf = 255.0f;
                scale = 16;
                glowcolor = 254;
-               effects = ent->v.effects;
+               effects = ent->v->effects;
 
                if ((val = GETEDICTFIELDVALUE(ent, eval_alpha)))
                if (val->_float != 0)
-                       alpha = (int) (val->_float * 255.0);
+                       alphaf = val->_float * 255.0;
 
                // HalfLife support
                if ((val = GETEDICTFIELDVALUE(ent, eval_renderamt)))
                if (val->_float != 0)
-                       alpha = (int) val->_float;
+                       alphaf = val->_float;
 
-               if (alpha == 0)
-                       alpha = 255;
-               alpha = bound(0, alpha, 255);
+               if (alphaf == 0.0f)
+                       alphaf = 255.0f;
+               alpha = bound(0, alphaf, 255);
 
                if ((val = GETEDICTFIELDVALUE(ent, eval_scale)))
                if ((scale = (int) (val->_float * 16.0)) == 0) scale = 16;
@@ -1066,7 +1140,7 @@ void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
 
                if (ent != clent)
                {
-                       if (glowsize == 0 && (flags & RENDER_GLOWTRAIL) == 0) // no effects
+                       if (lightsize == 0) // no effects
                        {
                                if (model) // model
                                {
@@ -1082,7 +1156,7 @@ void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
                if ((val = GETEDICTFIELDVALUE(ent, eval_exteriormodeltoclient)) && val->edict == clentnum)
                        flags |= RENDER_EXTERIORMODEL;
 
-               if (ent->v.movetype == MOVETYPE_STEP)
+               if (ent->v->movetype == MOVETYPE_STEP)
                        flags |= RENDER_STEP;
                // don't send an entity if it's coordinates would wrap around
                if ((effects & EF_LOWPRECISION) && origin[0] >= -32768 && origin[1] >= -32768 && origin[2] >= -32768 && origin[0] <= 32767 && origin[1] <= 32767 && origin[2] <= 32767)
@@ -1094,10 +1168,12 @@ void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
                        break;
                VectorCopy(origin, s->origin);
                VectorCopy(angles, s->angles);
-               s->colormap = ent->v.colormap;
-               s->skin = ent->v.skin;
-               s->frame = ent->v.frame;
-               s->modelindex = ent->v.modelindex;
+               if (ent->v->colormap >= 1024)
+                       flags |= RENDER_COLORMAPPED;
+               s->colormap = ent->v->colormap;
+               s->skin = ent->v->skin;
+               s->frame = ent->v->frame;
+               s->modelindex = modelindex;
                s->effects = effects;
                s->alpha = alpha;
                s->scale = scale;
@@ -1126,7 +1202,7 @@ void SV_CleanupEnts (void)
 
        ent = NEXT_EDICT(sv.edicts);
        for (e=1 ; e<sv.num_edicts ; e++, ent = NEXT_EDICT(ent))
-               ent->v.effects = (int)ent->v.effects & ~EF_MUZZLEFLASH;
+               ent->v->effects = (int)ent->v->effects & ~EF_MUZZLEFLASH;
 }
 
 /*
@@ -1148,17 +1224,17 @@ void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg)
 //
 // send a damage message
 //
-       if (ent->v.dmg_take || ent->v.dmg_save)
+       if (ent->v->dmg_take || ent->v->dmg_save)
        {
-               other = PROG_TO_EDICT(ent->v.dmg_inflictor);
+               other = PROG_TO_EDICT(ent->v->dmg_inflictor);
                MSG_WriteByte (msg, svc_damage);
-               MSG_WriteByte (msg, ent->v.dmg_save);
-               MSG_WriteByte (msg, ent->v.dmg_take);
+               MSG_WriteByte (msg, ent->v->dmg_save);
+               MSG_WriteByte (msg, ent->v->dmg_take);
                for (i=0 ; i<3 ; i++)
-                       MSG_WriteDPCoord (msg, other->v.origin[i] + 0.5*(other->v.mins[i] + other->v.maxs[i]));
+                       MSG_WriteDPCoord (msg, other->v->origin[i] + 0.5*(other->v->mins[i] + other->v->maxs[i]));
 
-               ent->v.dmg_take = 0;
-               ent->v.dmg_save = 0;
+               ent->v->dmg_take = 0;
+               ent->v->dmg_save = 0;
        }
 
 //
@@ -1167,20 +1243,20 @@ void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg)
        SV_SetIdealPitch ();            // how much to look up / down ideally
 
 // a fixangle might get lost in a dropped packet.  Oh well.
-       if ( ent->v.fixangle )
+       if ( ent->v->fixangle )
        {
                MSG_WriteByte (msg, svc_setangle);
                for (i=0 ; i < 3 ; i++)
-                       MSG_WriteAngle (msg, ent->v.angles[i] );
-               ent->v.fixangle = 0;
+                       MSG_WriteAngle (msg, ent->v->angles[i] );
+               ent->v->fixangle = 0;
        }
 
        bits = 0;
 
-       //if (ent->v.view_ofs[2] != DEFAULT_VIEWHEIGHT)
+       if (ent->v->view_ofs[2] != DEFAULT_VIEWHEIGHT)
                bits |= SU_VIEWHEIGHT;
 
-       if (ent->v.idealpitch)
+       if (ent->v->idealpitch)
                bits |= SU_IDEALPITCH;
 
 // stuff the sigil bits into the high bits of items for sbar, or else
@@ -1188,16 +1264,16 @@ void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg)
        val = GETEDICTFIELDVALUE(ent, eval_items2);
 
        if (val)
-               items = (int)ent->v.items | ((int)val->_float << 23);
+               items = (int)ent->v->items | ((int)val->_float << 23);
        else
-               items = (int)ent->v.items | ((int)pr_global_struct->serverflags << 28);
+               items = (int)ent->v->items | ((int)pr_global_struct->serverflags << 28);
 
        bits |= SU_ITEMS;
 
-       if ( (int)ent->v.flags & FL_ONGROUND)
+       if ( (int)ent->v->flags & FL_ONGROUND)
                bits |= SU_ONGROUND;
 
-       if ( ent->v.waterlevel >= 2)
+       if ( ent->v->waterlevel >= 2)
                bits |= SU_INWATER;
 
        // dpprotocol
@@ -1221,22 +1297,21 @@ void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg)
 
        for (i=0 ; i<3 ; i++)
        {
-               if (ent->v.punchangle[i])
+               if (ent->v->punchangle[i])
                        bits |= (SU_PUNCH1<<i);
                if (punchvector[i]) // dpprotocol
                        bits |= (SU_PUNCHVEC1<<i); // dpprotocol
-               if (ent->v.velocity[i])
+               if (ent->v->velocity[i])
                        bits |= (SU_VELOCITY1<<i);
        }
 
-       if (ent->v.weaponframe)
+       if (ent->v->weaponframe)
                bits |= SU_WEAPONFRAME;
 
-       if (ent->v.armorvalue)
+       if (ent->v->armorvalue)
                bits |= SU_ARMOR;
 
-//     if (ent->v.weapon)
-               bits |= SU_WEAPON;
+       bits |= SU_WEAPON;
 
        if (bits >= 65536)
                bits |= SU_EXTEND1;
@@ -1253,44 +1328,43 @@ void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg)
                MSG_WriteByte(msg, bits >> 24);
 
        if (bits & SU_VIEWHEIGHT)
-               //MSG_WriteChar (msg, ent->v.view_ofs[2]);
-               MSG_WriteChar (msg, 0);
+               MSG_WriteChar (msg, ent->v->view_ofs[2]);
 
        if (bits & SU_IDEALPITCH)
-               MSG_WriteChar (msg, ent->v.idealpitch);
+               MSG_WriteChar (msg, ent->v->idealpitch);
 
        for (i=0 ; i<3 ; i++)
        {
                if (bits & (SU_PUNCH1<<i))
-                       MSG_WritePreciseAngle(msg, ent->v.punchangle[i]); // dpprotocol
+                       MSG_WritePreciseAngle(msg, ent->v->punchangle[i]); // dpprotocol
                if (bits & (SU_PUNCHVEC1<<i)) // dpprotocol
                        MSG_WriteDPCoord(msg, punchvector[i]); // dpprotocol
                if (bits & (SU_VELOCITY1<<i))
-                       MSG_WriteChar (msg, ent->v.velocity[i]/16);
+                       MSG_WriteChar (msg, ent->v->velocity[i]/16);
        }
 
 // [always sent]       if (bits & SU_ITEMS)
        MSG_WriteLong (msg, items);
 
        if (bits & SU_WEAPONFRAME)
-               MSG_WriteByte (msg, ent->v.weaponframe);
+               MSG_WriteByte (msg, ent->v->weaponframe);
        if (bits & SU_ARMOR)
-               MSG_WriteByte (msg, ent->v.armorvalue);
+               MSG_WriteByte (msg, ent->v->armorvalue);
        if (bits & SU_WEAPON)
-               MSG_WriteByte (msg, SV_ModelIndex(pr_strings+ent->v.weaponmodel));
+               MSG_WriteByte (msg, SV_ModelIndex(PR_GetString(ent->v->weaponmodel)));
 
-       MSG_WriteShort (msg, ent->v.health);
-       MSG_WriteByte (msg, ent->v.currentammo);
-       MSG_WriteByte (msg, ent->v.ammo_shells);
-       MSG_WriteByte (msg, ent->v.ammo_nails);
-       MSG_WriteByte (msg, ent->v.ammo_rockets);
-       MSG_WriteByte (msg, ent->v.ammo_cells);
+       MSG_WriteShort (msg, ent->v->health);
+       MSG_WriteByte (msg, ent->v->currentammo);
+       MSG_WriteByte (msg, ent->v->ammo_shells);
+       MSG_WriteByte (msg, ent->v->ammo_nails);
+       MSG_WriteByte (msg, ent->v->ammo_rockets);
+       MSG_WriteByte (msg, ent->v->ammo_cells);
 
        if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
        {
                for(i=0;i<32;i++)
                {
-                       if ( ((int)ent->v.weapon) & (1<<i) )
+                       if ( ((int)ent->v->weapon) & (1<<i) )
                        {
                                MSG_WriteByte (msg, i);
                                break;
@@ -1299,7 +1373,7 @@ void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg)
        }
        else
        {
-               MSG_WriteByte (msg, ent->v.weapon);
+               MSG_WriteByte (msg, ent->v->weapon);
        }
 
        if (bits & SU_VIEWZOOM)
@@ -1358,7 +1432,7 @@ void SV_UpdateToReliableMessages (void)
 // check for changes to be sent over the reliable streams
        for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
        {
-               if (host_client->old_frags != host_client->edict->v.frags)
+               if (host_client->old_frags != host_client->edict->v->frags)
                {
                        for (j=0, client = svs.clients ; j<svs.maxclients ; j++, client++)
                        {
@@ -1366,10 +1440,10 @@ void SV_UpdateToReliableMessages (void)
                                        continue;
                                MSG_WriteByte (&client->message, svc_updatefrags);
                                MSG_WriteByte (&client->message, i);
-                               MSG_WriteShort (&client->message, host_client->edict->v.frags);
+                               MSG_WriteShort (&client->message, host_client->edict->v->frags);
                        }
 
-                       host_client->old_frags = host_client->edict->v.frags;
+                       host_client->old_frags = host_client->edict->v->frags;
                }
        }
 
@@ -1467,10 +1541,7 @@ void SV_SendClientMessages (void)
                if (host_client->message.cursize || host_client->dropasap)
                {
                        if (!NET_CanSendMessage (host_client->netconnection))
-                       {
-//                             I_Printf ("can't write\n");
                                continue;
-                       }
 
                        if (host_client->dropasap)
                                SV_DropClient (false);  // went to another level
@@ -1505,9 +1576,9 @@ SV_ModelIndex
 
 ================
 */
-int SV_ModelIndex (char *name)
+int SV_ModelIndex (const char *name)
 {
-       int             i;
+       int i;
 
        if (!name || !name[0])
                return 0;
@@ -1533,7 +1604,7 @@ void SV_CreateBaseline (void)
        edict_t *svent;
 
        // LordHavoc: clear *all* states (note just active ones)
-       for (entnum = 0; entnum < MAX_EDICTS ; entnum++)
+       for (entnum = 0;entnum < sv.max_edicts;entnum++)
        {
                // get the current server version
                svent = EDICT_NUM(entnum);
@@ -1543,14 +1614,14 @@ void SV_CreateBaseline (void)
 
                if (svent->free)
                        continue;
-               if (entnum > svs.maxclients && !svent->v.modelindex)
+               if (entnum > svs.maxclients && !svent->v->modelindex)
                        continue;
 
                // create entity baseline
-               VectorCopy (svent->v.origin, svent->baseline.origin);
-               VectorCopy (svent->v.angles, svent->baseline.angles);
-               svent->baseline.frame = svent->v.frame;
-               svent->baseline.skin = svent->v.skin;
+               VectorCopy (svent->v->origin, svent->baseline.origin);
+               VectorCopy (svent->v->angles, svent->baseline.angles);
+               svent->baseline.frame = svent->v->frame;
+               svent->baseline.skin = svent->v->skin;
                if (entnum > 0 && entnum <= svs.maxclients)
                {
                        svent->baseline.colormap = entnum;
@@ -1559,7 +1630,7 @@ void SV_CreateBaseline (void)
                else
                {
                        svent->baseline.colormap = 0;
-                       svent->baseline.modelindex = svent->v.modelindex; //SV_ModelIndex(pr_strings + svent->v.model);
+                       svent->baseline.modelindex = svent->v->modelindex;
                }
 
                large = false;
@@ -1614,7 +1685,7 @@ void SV_SendReconnect (void)
        MSG_WriteChar (&msg, svc_stufftext);
        MSG_WriteString (&msg, "reconnect\n");
        NET_SendToAll (&msg, 5);
-       
+
        if (cls.state != ca_dedicated)
                Cmd_ExecuteString ("reconnect\n", src_command);
 }
@@ -1656,7 +1727,7 @@ This is called at the start of each level
 */
 extern float           scr_centertime_off;
 
-void SV_SpawnServer (char *server)
+void SV_SpawnServer (const char *server)
 {
        edict_t         *ent;
        int                     i;
@@ -1701,7 +1772,15 @@ void SV_SpawnServer (char *server)
 
        // clear the edict memory pool
        Mem_EmptyPool(sv_edicts_mempool);
-       sv.edicts = Mem_Alloc(sv_edicts_mempool, sv.max_edicts * pr_edict_size);
+       sv.edicts = Mem_Alloc(sv_edicts_mempool, sv.max_edicts * sizeof(edict_t));
+       sv.edictsfields = Mem_Alloc(sv_edicts_mempool, sv.max_edicts * pr_edict_size);
+       sv.edictstable = Mem_Alloc(sv_edicts_mempool, sv.max_edicts * sizeof(edict_t *));
+       for (i = 0;i < MAX_EDICTS;i++)
+       {
+               ent = sv.edicts + i;
+               ent->v = (void *)((qbyte *)sv.edictsfields + i * pr_edict_size);
+               sv.edictstable[i] = ent;
+       }
 
        sv.datagram.maxsize = sizeof(sv.datagram_buf);
        sv.datagram.cursize = 0;
@@ -1746,9 +1825,9 @@ void SV_SpawnServer (char *server)
 //
        SV_ClearWorld ();
 
-       sv.sound_precache[0] = pr_strings;
+       sv.sound_precache[0] = "";
 
-       sv.model_precache[0] = pr_strings;
+       sv.model_precache[0] = "";
        sv.model_precache[1] = sv.modelname;
        for (i = 1;i < sv.worldmodel->numsubmodels;i++)
        {
@@ -1760,26 +1839,26 @@ void SV_SpawnServer (char *server)
 // load the rest of the entities
 //
        ent = EDICT_NUM(0);
-       memset (&ent->v, 0, progs->entityfields * 4);
+       memset (ent->v, 0, progs->entityfields * 4);
        ent->free = false;
-       ent->v.model = sv.worldmodel->name - pr_strings;
-       ent->v.modelindex = 1;          // world model
-       ent->v.solid = SOLID_BSP;
-       ent->v.movetype = MOVETYPE_PUSH;
+       ent->v->model = PR_SetString(sv.modelname);
+       ent->v->modelindex = 1;         // world model
+       ent->v->solid = SOLID_BSP;
+       ent->v->movetype = MOVETYPE_PUSH;
 
        if (coop.integer)
                pr_global_struct->coop = coop.integer;
        else
                pr_global_struct->deathmatch = deathmatch.integer;
 
-       pr_global_struct->mapname = sv.name - pr_strings;
+       pr_global_struct->mapname = PR_SetString(sv.name);
 
 // serverflags are for cross level information (sigils)
        pr_global_struct->serverflags = svs.serverflags;
 
        ED_LoadFromFile (sv.worldmodel->entities);
        // LordHavoc: clear world angles (to fix e3m3.bsp)
-       VectorClear(sv.edicts->v.angles);
+       VectorClear(sv.edicts->v->angles);
 
        sv.active = true;
 
@@ -1805,4 +1884,6 @@ void SV_SpawnServer (char *server)
                        SV_SendServerinfo (host_client);
 
        Con_DPrintf ("Server spawned.\n");
+       NET_Heartbeat (2);
 }
+