]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - sv_main.c
rewrote memory system entirely (hunk, cache, and zone are gone, memory pools replaced...
[xonotic/darkplaces.git] / sv_main.c
index 5fbc78d4f15b67c83559a7bed066eefb6c578f27..429f46e716c4013c05051de2ac5df7f5df95472a 100644 (file)
--- a/sv_main.c
+++ b/sv_main.c
@@ -8,7 +8,7 @@ of the License, or (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
 See the GNU General Public License for more details.
 
@@ -21,10 +21,17 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 #include "quakedef.h"
 
+static cvar_t sv_pvscheckentities = {0, "sv_pvscheckentities", "1"};
+static cvar_t sv_vischeckentities = {0, "sv_vischeckentities", "0"}; // extremely accurate visibility checking, but too slow
+static cvar_t sv_reportvischeckentities = {0, "sv_reportvischeckentities", "0"};
+static int sv_vischeckentitycullcount = 0;
+
 server_t               sv;
 server_static_t        svs;
 
-char   localmodels[MAX_MODELS][5];                     // inline model names for precache
+static char localmodels[MAX_MODELS][5];                        // inline model names for precache
+
+static mempool_t *sv_edicts_mempool = NULL;
 
 //============================================================================
 
@@ -35,17 +42,7 @@ SV_Init
 */
 void SV_Init (void)
 {
-       int             i;
-       extern  cvar_t  sv_maxvelocity;
-       extern  cvar_t  sv_gravity;
-       extern  cvar_t  sv_nostep;
-       extern  cvar_t  sv_friction;
-       extern  cvar_t  sv_edgefriction;
-       extern  cvar_t  sv_stopspeed;
-       extern  cvar_t  sv_maxspeed;
-       extern  cvar_t  sv_accelerate;
-       extern  cvar_t  sv_idealpitchscale;
-       extern  cvar_t  sv_aim;
+       int i;
 
        Cvar_RegisterVariable (&sv_maxvelocity);
        Cvar_RegisterVariable (&sv_gravity);
@@ -57,9 +54,16 @@ void SV_Init (void)
        Cvar_RegisterVariable (&sv_idealpitchscale);
        Cvar_RegisterVariable (&sv_aim);
        Cvar_RegisterVariable (&sv_nostep);
+       Cvar_RegisterVariable (&sv_predict);
+       Cvar_RegisterVariable (&sv_deltacompress);
+       Cvar_RegisterVariable (&sv_pvscheckentities);
+       Cvar_RegisterVariable (&sv_vischeckentities);
+       Cvar_RegisterVariable (&sv_reportvischeckentities);
 
-       for (i=0 ; i<MAX_MODELS ; i++)
+       for (i = 0;i < MAX_MODELS;i++)
                sprintf (localmodels[i], "*%i", i);
+
+       sv_edicts_mempool = Mem_AllocPool("edicts");
 }
 
 /*
@@ -70,7 +74,7 @@ EVENT MESSAGES
 =============================================================================
 */
 
-/*  
+/*
 ==================
 SV_StartParticle
 
@@ -82,11 +86,11 @@ void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
        int             i, v;
 
        if (sv.datagram.cursize > MAX_DATAGRAM-16)
-               return; 
+               return;
        MSG_WriteByte (&sv.datagram, svc_particle);
-       MSG_WriteCoord (&sv.datagram, org[0]);
-       MSG_WriteCoord (&sv.datagram, org[1]);
-       MSG_WriteCoord (&sv.datagram, org[2]);
+       MSG_WriteFloatCoord (&sv.datagram, org[0]);
+       MSG_WriteFloatCoord (&sv.datagram, org[1]);
+       MSG_WriteFloatCoord (&sv.datagram, org[2]);
        for (i=0 ; i<3 ; i++)
        {
                v = dir[i]*16;
@@ -98,9 +102,44 @@ void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
        }
        MSG_WriteByte (&sv.datagram, count);
        MSG_WriteByte (&sv.datagram, color);
-}           
+}
+
+/*
+==================
+SV_StartEffect
+
+Make sure the event gets sent to all clients
+==================
+*/
+void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
+{
+       if (sv.datagram.cursize > MAX_DATAGRAM-18)
+               return;
+       if (modelindex >= 256 || startframe >= 256)
+       {
+               MSG_WriteByte (&sv.datagram, svc_effect2);
+               MSG_WriteFloatCoord (&sv.datagram, org[0]);
+               MSG_WriteFloatCoord (&sv.datagram, org[1]);
+               MSG_WriteFloatCoord (&sv.datagram, org[2]);
+               MSG_WriteShort (&sv.datagram, modelindex);
+               MSG_WriteShort (&sv.datagram, startframe);
+               MSG_WriteByte (&sv.datagram, framecount);
+               MSG_WriteByte (&sv.datagram, framerate);
+       }
+       else
+       {
+               MSG_WriteByte (&sv.datagram, svc_effect);
+               MSG_WriteFloatCoord (&sv.datagram, org[0]);
+               MSG_WriteFloatCoord (&sv.datagram, org[1]);
+               MSG_WriteFloatCoord (&sv.datagram, org[2]);
+               MSG_WriteByte (&sv.datagram, modelindex);
+               MSG_WriteByte (&sv.datagram, startframe);
+               MSG_WriteByte (&sv.datagram, framecount);
+               MSG_WriteByte (&sv.datagram, framerate);
+       }
+}
 
-/*  
+/*
 ==================
 SV_StartSound
 
@@ -108,45 +147,45 @@ Each entity can have eight independant sound sources, like voice,
 weapon, feet, etc.
 
 Channel 0 is an auto-allocate channel, the others override anything
-allready running on that entity/channel pair.
+already running on that entity/channel pair.
 
 An attenuation of 0 will play full volume everywhere in the level.
 Larger attenuations will drop off.  (max 4 attenuation)
 
 ==================
-*/  
+*/
 void SV_StartSound (edict_t *entity, int channel, char *sample, int volume,
     float attenuation)
-{       
+{
     int         sound_num;
     int field_mask;
     int                        i;
        int                     ent;
-       
+
        if (volume < 0 || volume > 255)
-               Sys_Error ("SV_StartSound: volume = %i", volume);
+               Host_Error ("SV_StartSound: volume = %i", volume);
 
        if (attenuation < 0 || attenuation > 4)
-               Sys_Error ("SV_StartSound: attenuation = %f", attenuation);
+               Host_Error ("SV_StartSound: attenuation = %f", attenuation);
 
        if (channel < 0 || channel > 7)
-               Sys_Error ("SV_StartSound: channel = %i", channel);
+               Host_Error ("SV_StartSound: channel = %i", channel);
 
        if (sv.datagram.cursize > MAX_DATAGRAM-16)
-               return; 
+               return;
 
 // find precache number for sound
     for (sound_num=1 ; sound_num<MAX_SOUNDS
         && sv.sound_precache[sound_num] ; sound_num++)
         if (!strcmp(sample, sv.sound_precache[sound_num]))
             break;
-    
+
     if ( sound_num == MAX_SOUNDS || !sv.sound_precache[sound_num] )
     {
         Con_Printf ("SV_StartSound: %s not precached\n", sample);
         return;
     }
-    
+
        ent = NUM_FOR_EDICT(entity);
 
        channel = (ent<<3) | channel;
@@ -157,18 +196,24 @@ void SV_StartSound (edict_t *entity, int channel, char *sample, int volume,
        if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
                field_mask |= SND_ATTENUATION;
 
-// directed messages go only to the entity the are targeted on
-       MSG_WriteByte (&sv.datagram, svc_sound);
+// directed messages go only to the entity they are targeted on
+       if (sound_num >= 256)
+               MSG_WriteByte (&sv.datagram, svc_sound2);
+       else
+               MSG_WriteByte (&sv.datagram, svc_sound);
        MSG_WriteByte (&sv.datagram, field_mask);
        if (field_mask & SND_VOLUME)
                MSG_WriteByte (&sv.datagram, volume);
        if (field_mask & SND_ATTENUATION)
                MSG_WriteByte (&sv.datagram, attenuation*64);
        MSG_WriteShort (&sv.datagram, channel);
-       MSG_WriteByte (&sv.datagram, sound_num);
+       if (sound_num >= 256)
+               MSG_WriteShort (&sv.datagram, sound_num);
+       else
+               MSG_WriteByte (&sv.datagram, sound_num);
        for (i=0 ; i<3 ; i++)
-               MSG_WriteCoord (&sv.datagram, entity->v.origin[i]+0.5*(entity->v.mins[i]+entity->v.maxs[i]));
-}           
+               MSG_WriteFloatCoord (&sv.datagram, entity->v.origin[i]+0.5*(entity->v.mins[i]+entity->v.maxs[i]));
+}
 
 /*
 ==============================================================================
@@ -192,18 +237,14 @@ void SV_SendServerinfo (client_t *client)
        char                    message[2048];
 
        MSG_WriteByte (&client->message, svc_print);
-#ifdef NEHAHRA
-       sprintf (message, "%c\nDPNEHAHRA VERSION %4.2f SERVER (%i CRC)", 2, DP_VERSION, pr_crc);
-#else
-       sprintf (message, "%c\nDARKPLACES VERSION %4.2f SERVER (%i CRC)", 2, DP_VERSION, pr_crc);
-#endif
+       sprintf (message, "\002\nServer: %s build %i (progs %i crc)", gamename, buildnumber, pr_crc);
        MSG_WriteString (&client->message,message);
 
        MSG_WriteByte (&client->message, svc_serverinfo);
-       MSG_WriteLong (&client->message, PROTOCOL_VERSION);
+       MSG_WriteLong (&client->message, DPPROTOCOL_VERSION);
        MSG_WriteByte (&client->message, svs.maxclients);
 
-       if (!coop.value && deathmatch.value)
+       if (!coop.integer && deathmatch.integer)
                MSG_WriteByte (&client->message, GAME_DEATHMATCH);
        else
                MSG_WriteByte (&client->message, GAME_COOP);
@@ -225,7 +266,7 @@ void SV_SendServerinfo (client_t *client)
        MSG_WriteByte (&client->message, sv.edicts->v.sounds);
        MSG_WriteByte (&client->message, sv.edicts->v.sounds);
 
-// set view    
+// set view
        MSG_WriteByte (&client->message, svc_setview);
        MSG_WriteShort (&client->message, NUM_FOR_EDICT(client->edict));
 
@@ -260,10 +301,10 @@ void SV_ConnectClient (int clientnum)
        edictnum = clientnum+1;
 
        ent = EDICT_NUM(edictnum);
-       
+
 // set up the client_t
        netconnection = client->netconnection;
-       
+
        if (sv.loadgame)
                memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
        memset (client, 0, sizeof(*client));
@@ -277,18 +318,12 @@ void SV_ConnectClient (int clientnum)
        client->message.maxsize = sizeof(client->msgbuf);
        client->message.allowoverflow = true;           // we can catch it
 
-#ifdef IDGODS
-       client->privileged = IsID(&client->netconnection->addr);
-#else  
-       client->privileged = false;                             
-#endif
-
        if (sv.loadgame)
                memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
        else
        {
        // call the progs to get default spawn parms for the new client
-               PR_ExecuteProgram (pr_global_struct->SetNewParms);
+               PR_ExecuteProgram (pr_global_struct->SetNewParms, "QC function SetNewParms is missing");
                for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
                        client->spawn_parms[i] = (&pr_global_struct->parm1)[i];
        }
@@ -307,7 +342,7 @@ void SV_CheckForNewClients (void)
 {
        struct qsocket_s        *ret;
        int                             i;
-               
+
 //
 // check for new connections
 //
@@ -317,18 +352,18 @@ void SV_CheckForNewClients (void)
                if (!ret)
                        break;
 
-       // 
+       //
        // init a new client structure
-       //      
+       //
                for (i=0 ; i<svs.maxclients ; i++)
                        if (!svs.clients[i].active)
                                break;
                if (i == svs.maxclients)
                        Sys_Error ("Host_CheckForNewClients: no free clients");
-               
+
                svs.clients[i].netconnection = ret;
-               SV_ConnectClient (i);   
-       
+               SV_ConnectClient (i);
+
                net_activeconnections++;
        }
 }
@@ -388,7 +423,7 @@ void SV_AddToFatPVS (vec3_t org, mnode_t *node)
                        }
                        return;
                }
-       
+
                plane = node->plane;
                d = DotProduct (org, plane->normal) - plane->dist;
                if (d > 8)
@@ -422,38 +457,91 @@ byte *SV_FatPVS (vec3_t org)
 //=============================================================================
 
 
+int SV_BoxTouchingPVS (byte *pvs, vec3_t mins, vec3_t maxs, mnode_t *node)
+{
+       int leafnum;
+loc0:
+       if (node->contents < 0)
+       {
+               // leaf
+               if (node->contents == CONTENTS_SOLID)
+                       return false;
+               leafnum = (mleaf_t *)node - sv.worldmodel->leafs - 1;
+               return pvs[leafnum >> 3] & (1 << (leafnum & 7));
+       }
+
+       // node - recurse down the BSP tree
+       switch (BOX_ON_PLANE_SIDE(mins, maxs, node->plane))
+       {
+       case 1: // front
+               node = node->children[0];
+               goto loc0;
+       case 2: // back
+               node = node->children[1];
+               goto loc0;
+       default: // crossing
+               if (node->children[0]->contents != CONTENTS_SOLID)
+                       if (SV_BoxTouchingPVS (pvs, mins, maxs, node->children[0]))
+                               return true;
+               node = node->children[1];
+               goto loc0;
+       }
+       // never reached
+       return false;
+}
+
+
 /*
 =============
 SV_WriteEntitiesToClient
 
 =============
 */
-void SV_WriteEntitiesToClient (edict_t *clent, sizebuf_t *msg)
+void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
 {
-       int             e, i, clentnum, bits, alpha, glowcolor, glowsize, scale, colormod, modred, modgreen, modblue, dodelta, effects;
+       int             e, clentnum, bits, alpha, glowcolor, glowsize, scale, effects;
        byte    *pvs;
-       vec3_t  org, origin, angles;
-       float   movelerp, moveilerp;
+       vec3_t  org, origin, angles, entmins, entmaxs;
+       float   nextfullupdate;
        edict_t *ent;
-       eval_t  *val;
-       entity_state_t *baseline; // LordHavoc: delta or startup baseline
+       eval_t  *val;
+       entity_state_t  *baseline; // LordHavoc: delta or startup baseline
+       trace_t trace;
+       model_t *model;
+
+       Mod_CheckLoaded(sv.worldmodel);
 
 // find the client's PVS
        VectorAdd (clent->v.origin, clent->v.view_ofs, org);
        pvs = SV_FatPVS (org);
-
-       clentnum = NUM_FOR_EDICT(clent); // LordHavoc: for comparison purposes
-// send over all entities (except the client) that touch the pvs
+       /*
+       // dp protocol
+       MSG_WriteByte(msg, svc_playerposition);
+       MSG_WriteFloat(msg, org[0]);
+       MSG_WriteFloat(msg, org[1]);
+       MSG_WriteFloat(msg, org[2]);
+       */
+
+       clentnum = EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
+       // send all entities that touch the pvs
        ent = NEXT_EDICT(sv.edicts);
-       for (e=1 ; e<sv.num_edicts ; e++, ent = NEXT_EDICT(ent))
+       for (e = 1;e < sv.num_edicts;e++, ent = NEXT_EDICT(ent))
        {
                bits = 0;
+
+               // prevent delta compression against this frame (unless actually sent, which will restore this later)
+               nextfullupdate = client->nextfullupdate[e];
+               client->nextfullupdate[e] = -1;
+
                if (ent != clent) // LordHavoc: always send player
                {
                        if ((val = GETEDICTFIELDVALUE(ent, eval_viewmodelforclient)) && val->edict)
                        {
                                if (val->edict != clentnum)
-                                       continue; // don't show to anyone else
+                               {
+                                       // don't show to anyone else
+                                       continue;
+                               }
                                else
                                        bits |= U_VIEWMODEL; // show relative to the view
                        }
@@ -464,68 +552,127 @@ void SV_WriteEntitiesToClient (edict_t   *clent, sizebuf_t *msg)
                                        continue;
                                if ((val = GETEDICTFIELDVALUE(ent, eval_drawonlytoclient)) && val->edict && val->edict != clentnum)
                                        continue;
-                               // ignore if not touching a PV leaf
-                               for (i=0 ; i < ent->num_leafs ; i++)
-                                       if (pvs[ent->leafnums[i] >> 3] & (1 << (ent->leafnums[i]&7) ))
-                                               break;
-                                       
-                               if (i == ent->num_leafs)
-                                       continue;               // not visible
                        }
                }
 
-               // don't send if flagged for NODRAW and there are no effects
+               glowsize = 0;
+
+               if ((val = GETEDICTFIELDVALUE(ent, eval_glow_size)))
+                       glowsize = (int) val->_float >> 2;
+               if (glowsize > 255) glowsize = 255;
+               if (glowsize < 0) glowsize = 0;
+
+               if ((val = GETEDICTFIELDVALUE(ent, eval_glow_trail)))
+               if (val->_float != 0)
+                       bits |= U_GLOWTRAIL;
+
+               if (ent->v.modelindex >= 0 && ent->v.modelindex < MAX_MODELS && pr_strings[ent->v.model])
+               {
+                       model = sv.models[(int)ent->v.modelindex];
+                       Mod_CheckLoaded(model);
+               }
+               else
+               {
+                       model = NULL;
+                       if (ent != clent) // LordHavoc: always send player
+                               if (glowsize == 0 && (bits & U_GLOWTRAIL) == 0) // no effects
+                                       continue;
+               }
+
+               VectorCopy(ent->v.angles, angles);
+               if (DotProduct(ent->v.velocity, ent->v.velocity) >= 1.0f)
+               {
+                       VectorMA(ent->v.origin, host_client->latency, ent->v.velocity, origin);
+                       // LordHavoc: trace predicted movement to avoid putting things in walls
+                       trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, origin, MOVE_NORMAL, ent);
+                       VectorCopy(trace.endpos, origin);
+               }
+               else
+               {
+                       VectorCopy(ent->v.origin, origin);
+               }
+
+               // ent has survived every check so far, check if it is visible
+               if (ent != clent && ((bits & U_VIEWMODEL) == 0))
+               {
+                       // use the predicted origin
+                       entmins[0] = origin[0] - 1.0f;
+                       entmins[1] = origin[1] - 1.0f;
+                       entmins[2] = origin[2] - 1.0f;
+                       entmaxs[0] = origin[0] + 1.0f;
+                       entmaxs[1] = origin[1] + 1.0f;
+                       entmaxs[2] = origin[2] + 1.0f;
+                       // using the model's bounding box to ensure things are visible regardless of their physics box
+                       if (model)
+                       {
+                               if (ent->v.angles[0] || ent->v.angles[2]) // pitch and roll
+                               {
+                                       VectorAdd(entmins, model->rotatedmins, entmins);
+                                       VectorAdd(entmaxs, model->rotatedmaxs, entmaxs);
+                               }
+                               else if (ent->v.angles[1])
+                               {
+                                       VectorAdd(entmins, model->yawmins, entmins);
+                                       VectorAdd(entmaxs, model->yawmaxs, entmaxs);
+                               }
+                               else
+                               {
+                                       VectorAdd(entmins, model->normalmins, entmins);
+                                       VectorAdd(entmaxs, model->normalmaxs, entmaxs);
+                               }
+                       }
+
+                       // if not touching a visible leaf
+                       if (sv_pvscheckentities.integer && !SV_BoxTouchingPVS(pvs, entmins, entmaxs, sv.worldmodel->nodes))
+                               continue;
+
+                       // or not visible through the portals
+                       if (sv_vischeckentities.integer && !Portal_CheckBox(sv.worldmodel, org, entmins, entmaxs))
+                       {
+                               sv_vischeckentitycullcount++;
+                               continue;
+                       }
+               }
+
                alpha = 255;
                scale = 16;
-               glowsize = 0;
                glowcolor = 254;
-               colormod = 255;
                effects = ent->v.effects;
 
-               if (val = GETEDICTFIELDVALUE(ent, eval_alpha))
-               if ((alpha = (int) (val->_float * 255.0)) == 0)
-                       alpha = 255;
-               if (alpha < 0) alpha = 0;
-               if (alpha > 255) alpha = 255;
+               if ((val = GETEDICTFIELDVALUE(ent, eval_alpha)))
+               if (val->_float != 0)
+                       alpha = (int) (val->_float * 255.0);
 
-               if (val = GETEDICTFIELDVALUE(ent, eval_glow_size))
-                       glowsize = (int) val->_float >> 3;
-               if (glowsize > 127) glowsize = 127;
-               if (glowsize < -128) glowsize = -128;
+               // HalfLife support
+               if ((val = GETEDICTFIELDVALUE(ent, eval_renderamt)))
+               if (val->_float != 0)
+                       alpha = (int) val->_float;
 
-               if (val = GETEDICTFIELDVALUE(ent, eval_scale))
+               if (alpha == 0)
+                       alpha = 255;
+               alpha = bound(0, alpha, 255);
+
+               if ((val = GETEDICTFIELDVALUE(ent, eval_scale)))
                if ((scale = (int) (val->_float * 16.0)) == 0) scale = 16;
                if (scale < 0) scale = 0;
                if (scale > 255) scale = 255;
 
-               if (val = GETEDICTFIELDVALUE(ent, eval_glow_trail))
-               if (val->_float != 0)
-                       bits |= U_GLOWTRAIL;
-
-               if (val = GETEDICTFIELDVALUE(ent, eval_glow_color))
+               if ((val = GETEDICTFIELDVALUE(ent, eval_glow_color)))
                if (val->_float != 0)
                        glowcolor = (int) val->_float;
 
-               if (val = GETEDICTFIELDVALUE(ent, eval_fullbright))
+               if ((val = GETEDICTFIELDVALUE(ent, eval_fullbright)))
                if (val->_float != 0)
                        effects |= EF_FULLBRIGHT;
 
-               if (val = GETEDICTFIELDVALUE(ent, eval_colormod))
-               if (val->vector[0] != 0 || val->vector[1] != 0 || val->vector[2] != 0)
-               {
-                       modred = val->vector[0] * 8.0;if (modred < 0) modred = 0;if (modred > 7) modred = 7;
-                       modgreen = val->vector[1] * 8.0;if (modgreen < 0) modgreen = 0;if (modgreen > 7) modgreen = 7;
-                       modblue = val->vector[2] * 4.0;if (modblue < 0) modblue = 0;if (modblue > 3) modblue = 3;
-                       colormod = (modred << 5) | (modgreen << 2) | modblue;
-               }
-
                if (ent != clent)
                {
-                       if (glowsize == 0 && bits == 0) // no effects
+                       if (glowsize == 0 && (bits & U_GLOWTRAIL) == 0) // no effects
                        {
-                               if (ent->v.modelindex && pr_strings[ent->v.model]) // model
+                               if (model) // model
                                {
-                                       if (sv.models[ (int)ent->v.modelindex ]->flags == 0 && (ent->v.effects == EF_NODRAW || scale <= 0 || alpha <= 0))
+                                       // don't send if flagged for NODRAW and there are no effects
+                                       if (model->flags == 0 && ((effects & EF_NODRAW) || scale <= 0 || alpha <= 0))
                                                continue;
                                }
                                else // no model and no effects
@@ -536,95 +683,56 @@ void SV_WriteEntitiesToClient (edict_t    *clent, sizebuf_t *msg)
                if (msg->maxsize - msg->cursize < 32) // LordHavoc: increased check from 16 to 32
                {
                        Con_Printf ("packet overflow\n");
+                       // mark the rest of the entities so they can't be delta compressed against this frame
+                       for (;e < sv.num_edicts;e++)
+                               client->nextfullupdate[e] = -1;
                        return;
                }
 
-// send an update
-               bits = 0;
+               if ((val = GETEDICTFIELDVALUE(ent, eval_exteriormodeltoclient)) && val->edict == clentnum)
+                       bits = bits | U_EXTERIORMODEL;
 
-               dodelta = FALSE;
-               if ((int)ent->v.effects & EF_DELTA)
-                       dodelta = cl.time < ent->nextfullupdate; // every half second a full update is forced
+// send an update
+               baseline = &ent->baseline;
 
-               if (dodelta)
+               if (((int)ent->v.effects & EF_DELTA) && sv_deltacompress.integer)
                {
-                       bits |= U_DELTA;
-                       baseline = &ent->deltabaseline;
+                       // every half second a full update is forced
+                       if (realtime < client->nextfullupdate[e])
+                       {
+                               bits |= U_DELTA;
+                               baseline = &ent->deltabaseline;
+                       }
+                       else
+                               nextfullupdate = realtime + 0.5f;
                }
                else
-               {
-                       ent->nextfullupdate = cl.time + 0.5;
-                       baseline = &ent->baseline;
-               }
+                       nextfullupdate = realtime + 0.5f;
+
+               // restore nextfullupdate since this is being sent for real
+               client->nextfullupdate[e] = nextfullupdate;
 
                if (e >= 256)
                        bits |= U_LONGENTITY;
+
                if (ent->v.movetype == MOVETYPE_STEP)
                        bits |= U_STEP;
-               
-               if (ent->v.movetype == MOVETYPE_STEP && ((int) ent->v.flags & (FL_ONGROUND | FL_FLY | FL_SWIM))) // monsters have smoothed walking/flying/swimming movement
-               {
-                       if (!ent->steplerptime || ent->steplerptime > sv.time) // when the level just started...
-                       {
-                               ent->steplerptime = sv.time;
-                               VectorCopy(ent->v.origin, ent->stepoldorigin);
-                               VectorCopy(ent->v.angles, ent->stepoldangles);
-                               VectorCopy(ent->v.origin, ent->steporigin);
-                               VectorCopy(ent->v.angles, ent->stepangles);
-                       }
-                       VectorSubtract(ent->v.origin, ent->steporigin, origin);
-                       VectorSubtract(ent->v.angles, ent->stepangles, angles);
-                       if (DotProduct(origin, origin) >= 0.125 || DotProduct(angles, angles) >= 1.4)
-                       {
-                               // update lerp positions
-                               ent->steplerptime = sv.time;
-                               VectorCopy(ent->steporigin, ent->stepoldorigin);
-                               VectorCopy(ent->stepangles, ent->stepoldangles);
-                               VectorCopy(ent->v.origin, ent->steporigin);
-                               VectorCopy(ent->v.angles, ent->stepangles);
-                       }
-                       movelerp = (sv.time - ent->steplerptime) * 10.0;
-                       if (movelerp > 1) movelerp = 1;
-                       moveilerp = 1 - movelerp;
-                       origin[0] = ent->stepoldorigin[0] * moveilerp + ent->steporigin[0] * movelerp;
-                       origin[1] = ent->stepoldorigin[1] * moveilerp + ent->steporigin[1] * movelerp;
-                       origin[2] = ent->stepoldorigin[2] * moveilerp + ent->steporigin[2] * movelerp;
-                       // choose shortest rotate (to avoid 'spin around' situations)
-                       VectorSubtract(ent->stepangles, ent->stepoldangles, angles);
-                       if (angles[0] < -180) angles[0] += 360;if (angles[0] >= 180) angles[0] -= 360;
-                       if (angles[1] < -180) angles[1] += 360;if (angles[1] >= 180) angles[1] -= 360;
-                       if (angles[2] < -180) angles[2] += 360;if (angles[2] >= 180) angles[2] -= 360;
-                       angles[0] = angles[0] * movelerp + ent->stepoldangles[0];
-                       angles[1] = angles[1] * movelerp + ent->stepoldangles[1];
-                       angles[2] = angles[2] * movelerp + ent->stepoldangles[2];
-               }
-               else // copy as they are
-               {
-                       VectorCopy(ent->v.origin, origin);
-                       VectorCopy(ent->v.angles, angles);
-                       if (ent->v.movetype == MOVETYPE_STEP) // monster, but airborn, update lerp info
-                       {
-                               // update lerp positions
-                               ent->steplerptime = sv.time;
-                               VectorCopy(ent->v.origin, ent->stepoldorigin);
-                               VectorCopy(ent->v.angles, ent->stepoldangles);
-                               VectorCopy(ent->v.origin, ent->steporigin);
-                               VectorCopy(ent->v.angles, ent->stepangles);
-                       }
-               }
 
                // LordHavoc: old stuff, but rewritten to have more exact tolerances
-               if ((int)(origin[0]*8.0) != (int)(baseline->origin[0]*8.0))                                             bits |= U_ORIGIN1;
-               if ((int)(origin[1]*8.0) != (int)(baseline->origin[1]*8.0))                                             bits |= U_ORIGIN2;
-               if ((int)(origin[2]*8.0) != (int)(baseline->origin[2]*8.0))                                             bits |= U_ORIGIN3;
-               if ((int)(angles[0]*(256.0/360.0)) != (int)(baseline->angles[0]*(256.0/360.0))) bits |= U_ANGLE1;
-               if ((int)(angles[1]*(256.0/360.0)) != (int)(baseline->angles[1]*(256.0/360.0))) bits |= U_ANGLE2;
-               if ((int)(angles[2]*(256.0/360.0)) != (int)(baseline->angles[2]*(256.0/360.0))) bits |= U_ANGLE3;
-               if (baseline->colormap != (int) ent->v.colormap)                                                                bits |= U_COLORMAP;
-               if (baseline->skin != (int) ent->v.skin)                                                                                bits |= U_SKIN;
+//             if ((int)(origin[0]*8.0) != (int)(baseline->origin[0]*8.0))                                             bits |= U_ORIGIN1;
+//             if ((int)(origin[1]*8.0) != (int)(baseline->origin[1]*8.0))                                             bits |= U_ORIGIN2;
+//             if ((int)(origin[2]*8.0) != (int)(baseline->origin[2]*8.0))                                             bits |= U_ORIGIN3;
+               if (origin[0] != baseline->origin[0])                                                                                   bits |= U_ORIGIN1;
+               if (origin[1] != baseline->origin[1])                                                                                   bits |= U_ORIGIN2;
+               if (origin[2] != baseline->origin[2])                                                                                   bits |= U_ORIGIN3;
+               if (((int)(angles[0]*(256.0/360.0)) & 255) != ((int)(baseline->angles[0]*(256.0/360.0)) & 255)) bits |= U_ANGLE1;
+               if (((int)(angles[1]*(256.0/360.0)) & 255) != ((int)(baseline->angles[1]*(256.0/360.0)) & 255)) bits |= U_ANGLE2;
+               if (((int)(angles[2]*(256.0/360.0)) & 255) != ((int)(baseline->angles[2]*(256.0/360.0)) & 255)) bits |= U_ANGLE3;
+               if (baseline->colormap != (byte) ent->v.colormap)                                                               bits |= U_COLORMAP;
+               if (baseline->skin != (byte) ent->v.skin)                                                                               bits |= U_SKIN;
                if ((baseline->frame & 0x00FF) != ((int) ent->v.frame & 0x00FF))                                bits |= U_FRAME;
                if ((baseline->effects & 0x00FF) != ((int) ent->v.effects & 0x00FF))                    bits |= U_EFFECTS;
-               if (baseline->modelindex != (int) ent->v.modelindex)                                                    bits |= U_MODEL;
+               if ((baseline->modelindex & 0x00FF) != ((int) ent->v.modelindex & 0x00FF))              bits |= U_MODEL;
 
                // LordHavoc: new stuff
                if (baseline->alpha != alpha)                                                                                                   bits |= U_ALPHA;
@@ -632,8 +740,8 @@ void SV_WriteEntitiesToClient (edict_t      *clent, sizebuf_t *msg)
                if (((int) baseline->effects & 0xFF00) != ((int) ent->v.effects & 0xFF00))              bits |= U_EFFECTS2;
                if (baseline->glowsize != glowsize)                                                                                             bits |= U_GLOWSIZE;
                if (baseline->glowcolor != glowcolor)                                                                                   bits |= U_GLOWCOLOR;
-               if (baseline->colormod != colormod)                                                                                             bits |= U_COLORMOD;
                if (((int) baseline->frame & 0xFF00) != ((int) ent->v.frame & 0xFF00))                  bits |= U_FRAME2;
+               if (((int) baseline->frame & 0xFF00) != ((int) ent->v.modelindex & 0xFF00))             bits |= U_MODEL2;
 
                // update delta baseline
                VectorCopy(ent->v.origin, ent->deltabaseline.origin);
@@ -647,7 +755,6 @@ void SV_WriteEntitiesToClient (edict_t      *clent, sizebuf_t *msg)
                ent->deltabaseline.scale = scale;
                ent->deltabaseline.glowsize = glowsize;
                ent->deltabaseline.glowcolor = glowcolor;
-               ent->deltabaseline.colormod = colormod;
 
                // write the message
                if (bits >= 16777216)
@@ -677,11 +784,11 @@ void SV_WriteEntitiesToClient (edict_t    *clent, sizebuf_t *msg)
                if (bits & U_COLORMAP)  MSG_WriteByte (msg, ent->v.colormap);
                if (bits & U_SKIN)              MSG_WriteByte (msg, ent->v.skin);
                if (bits & U_EFFECTS)   MSG_WriteByte (msg, ent->v.effects);
-               if (bits & U_ORIGIN1)   MSG_WriteCoord (msg, origin[0]);                
+               if (bits & U_ORIGIN1)   MSG_WriteFloatCoord (msg, origin[0]);
                if (bits & U_ANGLE1)    MSG_WriteAngle(msg, angles[0]);
-               if (bits & U_ORIGIN2)   MSG_WriteCoord (msg, origin[1]);
+               if (bits & U_ORIGIN2)   MSG_WriteFloatCoord (msg, origin[1]);
                if (bits & U_ANGLE2)    MSG_WriteAngle(msg, angles[1]);
-               if (bits & U_ORIGIN3)   MSG_WriteCoord (msg, origin[2]);
+               if (bits & U_ORIGIN3)   MSG_WriteFloatCoord (msg, origin[2]);
                if (bits & U_ANGLE3)    MSG_WriteAngle(msg, angles[2]);
 
                // LordHavoc: new stuff
@@ -690,9 +797,13 @@ void SV_WriteEntitiesToClient (edict_t     *clent, sizebuf_t *msg)
                if (bits & U_EFFECTS2)  MSG_WriteByte(msg, (int)ent->v.effects >> 8);
                if (bits & U_GLOWSIZE)  MSG_WriteByte(msg, glowsize);
                if (bits & U_GLOWCOLOR) MSG_WriteByte(msg, glowcolor);
-               if (bits & U_COLORMOD)  MSG_WriteByte(msg, colormod);
                if (bits & U_FRAME2)    MSG_WriteByte(msg, (int)ent->v.frame >> 8);
+               if (bits & U_MODEL2)    MSG_WriteByte(msg, (int)ent->v.modelindex >> 8);
        }
+
+       if (sv_reportvischeckentities.integer)
+               Con_Printf("sv_vischeck culled entities: %d\n", sv_vischeckentitycullcount);
+       sv_vischeckentitycullcount = 0;
 }
 
 /*
@@ -705,13 +816,10 @@ void SV_CleanupEnts (void)
 {
        int             e;
        edict_t *ent;
-       
+
        ent = NEXT_EDICT(sv.edicts);
        for (e=1 ; e<sv.num_edicts ; e++, ent = NEXT_EDICT(ent))
-       {
                ent->v.effects = (int)ent->v.effects & ~EF_MUZZLEFLASH;
-       }
-
 }
 
 /*
@@ -727,6 +835,7 @@ void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg)
        edict_t *other;
        int             items;
        eval_t  *val;
+       vec3_t  punchvector;
 
 //
 // send a damage message
@@ -738,8 +847,8 @@ void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg)
                MSG_WriteByte (msg, ent->v.dmg_save);
                MSG_WriteByte (msg, ent->v.dmg_take);
                for (i=0 ; i<3 ; i++)
-                       MSG_WriteCoord (msg, other->v.origin[i] + 0.5*(other->v.mins[i] + other->v.maxs[i]));
-       
+                       MSG_WriteFloatCoord (msg, other->v.origin[i] + 0.5*(other->v.mins[i] + other->v.maxs[i]));
+
                ent->v.dmg_take = 0;
                ent->v.dmg_save = 0;
        }
@@ -759,10 +868,10 @@ void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg)
        }
 
        bits = 0;
-       
+
        if (ent->v.view_ofs[2] != DEFAULT_VIEWHEIGHT)
                bits |= SU_VIEWHEIGHT;
-               
+
        if (ent->v.idealpitch)
                bits |= SU_IDEALPITCH;
 
@@ -776,21 +885,28 @@ void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg)
                items = (int)ent->v.items | ((int)pr_global_struct->serverflags << 28);
 
        bits |= SU_ITEMS;
-       
+
        if ( (int)ent->v.flags & FL_ONGROUND)
                bits |= SU_ONGROUND;
-       
+
        if ( ent->v.waterlevel >= 2)
                bits |= SU_INWATER;
-       
+
+       // dpprotocol
+       VectorClear(punchvector);
+       if ((val = GETEDICTFIELDVALUE(ent, eval_punchvector)))
+               VectorCopy(val->vector, punchvector);
+
        for (i=0 ; i<3 ; i++)
        {
                if (ent->v.punchangle[i])
                        bits |= (SU_PUNCH1<<i);
+               if (punchvector[i]) // dpprotocol
+                       bits |= (SU_PUNCHVEC1<<i); // dpprotocol
                if (ent->v.velocity[i])
                        bits |= (SU_VELOCITY1<<i);
        }
-       
+
        if (ent->v.weaponframe)
                bits |= SU_WEAPONFRAME;
 
@@ -800,10 +916,19 @@ void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg)
 //     if (ent->v.weapon)
                bits |= SU_WEAPON;
 
+       if (bits >= 65536)
+               bits |= SU_EXTEND1;
+       if (bits >= 16777216)
+               bits |= SU_EXTEND2;
+
 // send the data
 
        MSG_WriteByte (msg, svc_clientdata);
        MSG_WriteShort (msg, bits);
+       if (bits & SU_EXTEND1)
+               MSG_WriteByte(msg, bits >> 16);
+       if (bits & SU_EXTEND2)
+               MSG_WriteByte(msg, bits >> 24);
 
        if (bits & SU_VIEWHEIGHT)
                MSG_WriteChar (msg, ent->v.view_ofs[2]);
@@ -814,7 +939,9 @@ void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg)
        for (i=0 ; i<3 ; i++)
        {
                if (bits & (SU_PUNCH1<<i))
-                       MSG_WriteChar (msg, ent->v.punchangle[i]);
+                       MSG_WritePreciseAngle(msg, ent->v.punchangle[i]); // dpprotocol
+               if (bits & (SU_PUNCHVEC1<<i)) // dpprotocol
+                       MSG_WriteFloatCoord(msg, punchvector[i]); // dpprotocol
                if (bits & (SU_VELOCITY1<<i))
                        MSG_WriteChar (msg, ent->v.velocity[i]/16);
        }
@@ -828,7 +955,7 @@ void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg)
                MSG_WriteByte (msg, ent->v.armorvalue);
        if (bits & SU_WEAPON)
                MSG_WriteByte (msg, SV_ModelIndex(pr_strings+ent->v.weaponmodel));
-       
+
        MSG_WriteShort (msg, ent->v.health);
        MSG_WriteByte (msg, ent->v.currentammo);
        MSG_WriteByte (msg, ent->v.ammo_shells);
@@ -836,11 +963,7 @@ void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg)
        MSG_WriteByte (msg, ent->v.ammo_rockets);
        MSG_WriteByte (msg, ent->v.ammo_cells);
 
-       if (standard_quake)
-       {
-               MSG_WriteByte (msg, ent->v.weapon);
-       }
-       else
+       if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
        {
                for(i=0;i<32;i++)
                {
@@ -851,6 +974,10 @@ void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg)
                        }
                }
        }
+       else
+       {
+               MSG_WriteByte (msg, ent->v.weapon);
+       }
 }
 
 /*
@@ -862,7 +989,7 @@ qboolean SV_SendClientDatagram (client_t *client)
 {
        byte            buf[MAX_DATAGRAM];
        sizebuf_t       msg;
-       
+
        msg.data = buf;
        msg.maxsize = sizeof(buf);
        msg.cursize = 0;
@@ -873,7 +1000,7 @@ qboolean SV_SendClientDatagram (client_t *client)
 // add the client specific data to the datagram
        SV_WriteClientdataToMessage (client->edict, &msg);
 
-       SV_WriteEntitiesToClient (client->edict, &msg);
+       SV_WriteEntitiesToClient (client, client->edict, &msg);
 
 // copy the server datagram if there is space
        if (msg.cursize + sv.datagram.cursize < msg.maxsize)
@@ -885,7 +1012,7 @@ qboolean SV_SendClientDatagram (client_t *client)
                SV_DropClient (true);// if the message couldn't send, kick off
                return false;
        }
-       
+
        return true;
 }
 
@@ -916,7 +1043,7 @@ void SV_UpdateToReliableMessages (void)
                        host_client->old_frags = host_client->edict->v.frags;
                }
        }
-       
+
        for (j=0, client = svs.clients ; j<svs.maxclients ; j++, client++)
        {
                if (!client->active)
@@ -940,7 +1067,7 @@ void SV_SendNop (client_t *client)
 {
        sizebuf_t       msg;
        byte            buf[4];
-       
+
        msg.data = buf;
        msg.maxsize = sizeof(buf);
        msg.cursize = 0;
@@ -960,7 +1087,7 @@ SV_SendClientMessages
 void SV_SendClientMessages (void)
 {
        int                     i;
-       
+
 // update frags, names, etc
        SV_UpdateToReliableMessages ();
 
@@ -980,7 +1107,7 @@ void SV_SendClientMessages (void)
                // the player isn't totally in the game yet
                // send small keepalive messages if too much time has passed
                // send a full message when the next signon stage has been requested
-               // some other message data (name changes, etc) may accumulate 
+               // some other message data (name changes, etc) may accumulate
                // between signon stages
                        if (!host_client->sendsignon)
                        {
@@ -999,7 +1126,7 @@ void SV_SendClientMessages (void)
                        host_client->message.overflowed = false;
                        continue;
                }
-                       
+
                if (host_client->message.cursize || host_client->dropasap)
                {
                        if (!NET_CanSendMessage (host_client->netconnection))
@@ -1012,8 +1139,7 @@ void SV_SendClientMessages (void)
                                SV_DropClient (false);  // went to another level
                        else
                        {
-                               if (NET_SendMessage (host_client->netconnection
-                               , &host_client->message) == -1)
+                               if (NET_SendMessage (host_client->netconnection, &host_client->message) == -1)
                                        SV_DropClient (true);   // if the message couldn't send, kick off
                                SZ_Clear (&host_client->message);
                                host_client->last_message = realtime;
@@ -1021,8 +1147,8 @@ void SV_SendClientMessages (void)
                        }
                }
        }
-       
-       
+
+
 // clear muzzle flashes
        SV_CleanupEnts ();
 }
@@ -1045,7 +1171,7 @@ SV_ModelIndex
 int SV_ModelIndex (char *name)
 {
        int             i;
-       
+
        if (!name || !name[0])
                return 0;
 
@@ -1053,7 +1179,7 @@ int SV_ModelIndex (char *name)
                if (!strcmp(sv.model_precache[i], name))
                        return i;
        if (i==MAX_MODELS || !sv.model_precache[i])
-               Sys_Error ("SV_ModelIndex: model %s not precached", name);
+               Host_Error ("SV_ModelIndex: model %s not precached", name);
        return i;
 }
 
@@ -1065,22 +1191,24 @@ SV_CreateBaseline
 */
 void SV_CreateBaseline (void)
 {
-       int                     i;
-       edict_t                 *svent;
-       int                             entnum; 
-               
-       for (entnum = 0; entnum < sv.num_edicts ; entnum++)
+       int i, entnum, large;
+       edict_t *svent;
+
+       // LordHavoc: clear *all* states (note just active ones)
+       for (entnum = 0; entnum < MAX_EDICTS ; entnum++)
        {
-       // get the current server version
+               // get the current server version
                svent = EDICT_NUM(entnum);
+
+               // LordHavoc: always clear state values, whether the entity is in use or not
+               ClearStateToDefault(&svent->baseline);
+
                if (svent->free)
                        continue;
                if (entnum > svs.maxclients && !svent->v.modelindex)
                        continue;
 
-       //
-       // create entity baseline
-       //
+               // create entity baseline
                VectorCopy (svent->v.origin, svent->baseline.origin);
                VectorCopy (svent->v.angles, svent->baseline.angles);
                svent->baseline.frame = svent->v.frame;
@@ -1093,28 +1221,35 @@ void SV_CreateBaseline (void)
                else
                {
                        svent->baseline.colormap = 0;
-                       svent->baseline.modelindex =
-                               SV_ModelIndex(pr_strings + svent->v.model);
+                       svent->baseline.modelindex = svent->v.modelindex; //SV_ModelIndex(pr_strings + svent->v.model);
                }
-               svent->baseline.alpha = 255;
-               svent->baseline.scale = 16;
-               svent->baseline.glowsize = 0;
-               svent->baseline.glowcolor = 254;
-               svent->baseline.colormod = 255;
-               
-       //
-       // add to the message
-       //
-               MSG_WriteByte (&sv.signon,svc_spawnbaseline);           
-               MSG_WriteShort (&sv.signon,entnum);
 
-               MSG_WriteByte (&sv.signon, svent->baseline.modelindex);
-               MSG_WriteByte (&sv.signon, svent->baseline.frame);
+               large = false;
+               if (svent->baseline.modelindex & 0xFF00 || svent->baseline.frame & 0xFF00)
+                       large = true;
+
+               // add to the message
+               if (large)
+                       MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
+               else
+                       MSG_WriteByte (&sv.signon, svc_spawnbaseline);
+               MSG_WriteShort (&sv.signon, entnum);
+
+               if (large)
+               {
+                       MSG_WriteShort (&sv.signon, svent->baseline.modelindex);
+                       MSG_WriteShort (&sv.signon, svent->baseline.frame);
+               }
+               else
+               {
+                       MSG_WriteByte (&sv.signon, svent->baseline.modelindex);
+                       MSG_WriteByte (&sv.signon, svent->baseline.frame);
+               }
                MSG_WriteByte (&sv.signon, svent->baseline.colormap);
                MSG_WriteByte (&sv.signon, svent->baseline.skin);
                for (i=0 ; i<3 ; i++)
                {
-                       MSG_WriteCoord(&sv.signon, svent->baseline.origin[i]);
+                       MSG_WriteFloatCoord(&sv.signon, svent->baseline.origin[i]);
                        MSG_WriteAngle(&sv.signon, svent->baseline.angles[i]);
                }
        }
@@ -1167,14 +1302,12 @@ void SV_SaveSpawnparms (void)
 
        // call the progs to get default spawn parms for the new client
                pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
-               PR_ExecuteProgram (pr_global_struct->SetChangeParms);
+               PR_ExecuteProgram (pr_global_struct->SetChangeParms, "QC function SetChangeParms is missing");
                for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
                        host_client->spawn_parms[j] = (&pr_global_struct->parm1)[j];
        }
 }
 
-qboolean isworldmodel;
-
 /*
 ================
 SV_SpawnServer
@@ -1201,23 +1334,17 @@ void SV_SpawnServer (char *server)
 // tell all connected clients that we are going to a new level
 //
        if (sv.active)
-       {
                SV_SendReconnect ();
-       }
 
 //
 // make cvars consistant
 //
-       if (coop.value)
+       if (coop.integer)
                Cvar_SetValue ("deathmatch", 0);
-       current_skill = (int)(skill.value + 0.5);
-       if (current_skill < 0)
-               current_skill = 0;
-       if (current_skill > 3)
-               current_skill = 3;
+       current_skill = bound(0, (int)(skill.value + 0.5), 3);
 
        Cvar_SetValue ("skill", (float)current_skill);
-       
+
 //
 // set up the new server
 //
@@ -1232,21 +1359,23 @@ void SV_SpawnServer (char *server)
 
 // allocate server memory
        sv.max_edicts = MAX_EDICTS;
-       
-       sv.edicts = Hunk_AllocName (sv.max_edicts*pr_edict_size, "edicts");
+
+       // clear the edict memory pool
+       Mem_EmptyPool(sv_edicts_mempool);
+       sv.edicts = Mem_Alloc(sv_edicts_mempool, sv.max_edicts * pr_edict_size);
 
        sv.datagram.maxsize = sizeof(sv.datagram_buf);
        sv.datagram.cursize = 0;
        sv.datagram.data = sv.datagram_buf;
-       
+
        sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
        sv.reliable_datagram.cursize = 0;
        sv.reliable_datagram.data = sv.reliable_datagram_buf;
-       
+
        sv.signon.maxsize = sizeof(sv.signon_buf);
        sv.signon.cursize = 0;
        sv.signon.data = sv.signon_buf;
-       
+
 // leave slots at start for clients only
        sv.num_edicts = svs.maxclients+1;
        for (i=0 ; i<svs.maxclients ; i++)
@@ -1254,17 +1383,15 @@ void SV_SpawnServer (char *server)
                ent = EDICT_NUM(i+1);
                svs.clients[i].edict = ent;
        }
-       
+
        sv.state = ss_loading;
        sv.paused = false;
 
        sv.time = 1.0;
-       
+
        strcpy (sv.name, server);
        sprintf (sv.modelname,"maps/%s.bsp", server);
-       isworldmodel = true; // LordHavoc: only load submodels on the world model
-       sv.worldmodel = Mod_ForName (sv.modelname, false);
-       isworldmodel = false;
+       sv.worldmodel = Mod_ForName(sv.modelname, false, true, true);
        if (!sv.worldmodel)
        {
                Con_Printf ("Couldn't spawn server %s\n", sv.modelname);
@@ -1272,25 +1399,25 @@ void SV_SpawnServer (char *server)
                return;
        }
        sv.models[1] = sv.worldmodel;
-       
+
 //
 // clear world interaction links
 //
        SV_ClearWorld ();
-       
+
        sv.sound_precache[0] = pr_strings;
 
        sv.model_precache[0] = pr_strings;
        sv.model_precache[1] = sv.modelname;
-       for (i=1 ; i<sv.worldmodel->numsubmodels ; i++)
+       for (i = 1;i < sv.worldmodel->numsubmodels;i++)
        {
-               sv.model_precache[1+i] = localmodels[i];
-               sv.models[i+1] = Mod_ForName (localmodels[i], false);
+               sv.model_precache[i+1] = localmodels[i];
+               sv.models[i+1] = Mod_ForName (localmodels[i], false, true, false);
        }
 
 //
 // load the rest of the entities
-//     
+//
        ent = EDICT_NUM(0);
        memset (&ent->v, 0, progs->entityfields * 4);
        ent->free = false;
@@ -1298,12 +1425,11 @@ void SV_SpawnServer (char *server)
        ent->v.modelindex = 1;          // world model
        ent->v.solid = SOLID_BSP;
        ent->v.movetype = MOVETYPE_PUSH;
-       ent->v.angles[0] = ent->v.angles[1] = ent->v.angles[2] = 0;
 
-       if (coop.value)
-               pr_global_struct->coop = coop.value;
+       if (coop.integer)
+               pr_global_struct->coop = coop.integer;
        else
-               pr_global_struct->deathmatch = deathmatch.value;
+               pr_global_struct->deathmatch = deathmatch.integer;
 
        pr_global_struct->mapname = sv.name - pr_strings;
 
@@ -1312,15 +1438,15 @@ void SV_SpawnServer (char *server)
        
        ED_LoadFromFile (sv.worldmodel->entities);
        // LordHavoc: clear world angles (to fix e3m3.bsp)
-       sv.edicts->v.angles[0] = sv.edicts->v.angles[1] = sv.edicts->v.angles[2] = 0;
+       VectorClear(sv.edicts->v.angles);
 
        sv.active = true;
 
 // all setup is completed, any further precache statements are errors
        sv.state = ss_active;
-       
+
 // run two frames to allow everything to settle
-       host_frametime = 0.1;
+       sv.frametime = pr_global_struct->frametime = host_frametime = 0.1;
        SV_Physics ();
        SV_Physics ();
 
@@ -1331,26 +1457,6 @@ void SV_SpawnServer (char *server)
        for (i=0,host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
                if (host_client->active)
                        SV_SendServerinfo (host_client);
-       
-       Con_DPrintf ("Server spawned.\n");
-}
-
-// LordHavoc: added light checking to the server
-int RecursiveLightPoint (vec3_t color, mnode_t *node, vec3_t start, vec3_t end);
-void SV_LightPoint (vec3_t color, vec3_t p)
-{
-       vec3_t          end;
-       
-       if (!sv.worldmodel->lightdata)
-       {
-               color[0] = color[1] = color[2] = 255;
-               return;
-       }
-       
-       end[0] = p[0];
-       end[1] = p[1];
-       end[2] = p[2] - 2048;
 
-       color[0] = color[1] = color[2] = 0;
-       RecursiveLightPoint (color, sv.worldmodel->nodes, p, end);
+       Con_DPrintf ("Server spawned.\n");
 }