]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - sv_main.c
rewrote memory system entirely (hunk, cache, and zone are gone, memory pools replaced...
[xonotic/darkplaces.git] / sv_main.c
index d280f47d1ee11dd3b301042ed6955c1a72791d87..429f46e716c4013c05051de2ac5df7f5df95472a 100644 (file)
--- a/sv_main.c
+++ b/sv_main.c
@@ -21,15 +21,17 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 #include "quakedef.h"
 
-cvar_t sv_pvscheckentities = {0, "sv_pvscheckentities", "1"};
-cvar_t sv_vischeckentities = {0, "sv_vischeckentities", "1"};
-cvar_t sv_reportvischeckentities = {0, "sv_reportvischeckentities", "0"};
-int sv_vischeckentitycullcount = 0;
+static cvar_t sv_pvscheckentities = {0, "sv_pvscheckentities", "1"};
+static cvar_t sv_vischeckentities = {0, "sv_vischeckentities", "0"}; // extremely accurate visibility checking, but too slow
+static cvar_t sv_reportvischeckentities = {0, "sv_reportvischeckentities", "0"};
+static int sv_vischeckentitycullcount = 0;
 
 server_t               sv;
 server_static_t        svs;
 
-char   localmodels[MAX_MODELS][5];                     // inline model names for precache
+static char localmodels[MAX_MODELS][5];                        // inline model names for precache
+
+static mempool_t *sv_edicts_mempool = NULL;
 
 //============================================================================
 
@@ -60,6 +62,8 @@ void SV_Init (void)
 
        for (i = 0;i < MAX_MODELS;i++)
                sprintf (localmodels[i], "*%i", i);
+
+       sv_edicts_mempool = Mem_AllocPool("edicts");
 }
 
 /*
@@ -175,13 +179,13 @@ void SV_StartSound (edict_t *entity, int channel, char *sample, int volume,
         && sv.sound_precache[sound_num] ; sound_num++)
         if (!strcmp(sample, sv.sound_precache[sound_num]))
             break;
-    
+
     if ( sound_num == MAX_SOUNDS || !sv.sound_precache[sound_num] )
     {
         Con_Printf ("SV_StartSound: %s not precached\n", sample);
         return;
     }
-    
+
        ent = NUM_FOR_EDICT(entity);
 
        channel = (ent<<3) | channel;
@@ -209,7 +213,7 @@ void SV_StartSound (edict_t *entity, int channel, char *sample, int volume,
                MSG_WriteByte (&sv.datagram, sound_num);
        for (i=0 ; i<3 ; i++)
                MSG_WriteFloatCoord (&sv.datagram, entity->v.origin[i]+0.5*(entity->v.mins[i]+entity->v.maxs[i]));
-}           
+}
 
 /*
 ==============================================================================
@@ -233,14 +237,14 @@ void SV_SendServerinfo (client_t *client)
        char                    message[2048];
 
        MSG_WriteByte (&client->message, svc_print);
-       sprintf (message, "%c\nDARKPLACES VERSION %4.2f BUILD %i SERVER (%i CRC)", 2, VERSION, buildnumber, pr_crc);
+       sprintf (message, "\002\nServer: %s build %i (progs %i crc)", gamename, buildnumber, pr_crc);
        MSG_WriteString (&client->message,message);
 
        MSG_WriteByte (&client->message, svc_serverinfo);
        MSG_WriteLong (&client->message, DPPROTOCOL_VERSION);
        MSG_WriteByte (&client->message, svs.maxclients);
 
-       if (!coop.value && deathmatch.value)
+       if (!coop.integer && deathmatch.integer)
                MSG_WriteByte (&client->message, GAME_DEATHMATCH);
        else
                MSG_WriteByte (&client->message, GAME_COOP);
@@ -262,7 +266,7 @@ void SV_SendServerinfo (client_t *client)
        MSG_WriteByte (&client->message, sv.edicts->v.sounds);
        MSG_WriteByte (&client->message, sv.edicts->v.sounds);
 
-// set view    
+// set view
        MSG_WriteByte (&client->message, svc_setview);
        MSG_WriteShort (&client->message, NUM_FOR_EDICT(client->edict));
 
@@ -297,7 +301,7 @@ void SV_ConnectClient (int clientnum)
        edictnum = clientnum+1;
 
        ent = EDICT_NUM(edictnum);
-       
+
 // set up the client_t
        netconnection = client->netconnection;
 
@@ -338,7 +342,7 @@ void SV_CheckForNewClients (void)
 {
        struct qsocket_s        *ret;
        int                             i;
-               
+
 //
 // check for new connections
 //
@@ -348,7 +352,7 @@ void SV_CheckForNewClients (void)
                if (!ret)
                        break;
 
-       // 
+       //
        // init a new client structure
        //
                for (i=0 ; i<svs.maxclients ; i++)
@@ -356,10 +360,10 @@ void SV_CheckForNewClients (void)
                                break;
                if (i == svs.maxclients)
                        Sys_Error ("Host_CheckForNewClients: no free clients");
-               
+
                svs.clients[i].netconnection = ret;
-               SV_ConnectClient (i);   
-       
+               SV_ConnectClient (i);
+
                net_activeconnections++;
        }
 }
@@ -419,7 +423,7 @@ void SV_AddToFatPVS (vec3_t org, mnode_t *node)
                        }
                        return;
                }
-       
+
                plane = node->plane;
                d = DotProduct (org, plane->normal) - plane->dist;
                if (d > 8)
@@ -495,14 +499,17 @@ SV_WriteEntitiesToClient
 */
 void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
 {
-       int             e, i, clentnum, bits, alpha, glowcolor, glowsize, scale, colormod, effects;
+       int             e, clentnum, bits, alpha, glowcolor, glowsize, scale, effects;
        byte    *pvs;
        vec3_t  org, origin, angles, entmins, entmaxs;
-       float   movelerp, moveilerp, nextfullupdate;
+       float   nextfullupdate;
        edict_t *ent;
-       eval_t  *val;
-       entity_state_t *baseline; // LordHavoc: delta or startup baseline
+       eval_t  *val;
+       entity_state_t  *baseline; // LordHavoc: delta or startup baseline
        trace_t trace;
+       model_t *model;
+
+       Mod_CheckLoaded(sv.worldmodel);
 
 // find the client's PVS
        VectorAdd (clent->v.origin, clent->v.view_ofs, org);
@@ -516,7 +523,7 @@ void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
        */
 
        clentnum = EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
-// send over all entities (except the client) that touch the pvs
+       // send all entities that touch the pvs
        ent = NEXT_EDICT(sv.edicts);
        for (e = 1;e < sv.num_edicts;e++, ent = NEXT_EDICT(ent))
        {
@@ -559,90 +566,68 @@ void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
                if (val->_float != 0)
                        bits |= U_GLOWTRAIL;
 
-               if (ent->v.modelindex == 0 || pr_strings[ent->v.model] == 0) // no model
+               if (ent->v.modelindex >= 0 && ent->v.modelindex < MAX_MODELS && pr_strings[ent->v.model])
+               {
+                       model = sv.models[(int)ent->v.modelindex];
+                       Mod_CheckLoaded(model);
+               }
+               else
+               {
+                       model = NULL;
                        if (ent != clent) // LordHavoc: always send player
                                if (glowsize == 0 && (bits & U_GLOWTRAIL) == 0) // no effects
                                        continue;
+               }
 
-               if (ent->v.movetype == MOVETYPE_STEP && ((int) ent->v.flags & (FL_ONGROUND | FL_FLY | FL_SWIM))) // monsters have smoothed walking/flying/swimming movement
+               VectorCopy(ent->v.angles, angles);
+               if (DotProduct(ent->v.velocity, ent->v.velocity) >= 1.0f)
                {
-                       if (!ent->steplerptime || ent->steplerptime > sv.time) // when the level just started...
-                       {
-                               ent->steplerptime = sv.time;
-                               VectorCopy(ent->v.origin, ent->stepoldorigin);
-                               VectorCopy(ent->v.angles, ent->stepoldangles);
-                               VectorCopy(ent->v.origin, ent->steporigin);
-                               VectorCopy(ent->v.angles, ent->stepangles);
-                       }
-                       VectorSubtract(ent->v.origin, ent->steporigin, origin);
-                       VectorSubtract(ent->v.angles, ent->stepangles, angles);
-                       if (DotProduct(origin, origin) >= 0.125 || DotProduct(angles, angles) >= 1.4)
-                       {
-                               // update lerp positions
-                               ent->steplerptime = sv.time;
-                               VectorCopy(ent->steporigin, ent->stepoldorigin);
-                               VectorCopy(ent->stepangles, ent->stepoldangles);
-                               VectorCopy(ent->v.origin, ent->steporigin);
-                               VectorCopy(ent->v.angles, ent->stepangles);
-                       }
-                       movelerp = (sv.time - ent->steplerptime) * 10.0;
-                       if (movelerp > 1) movelerp = 1;
-                       moveilerp = 1 - movelerp;
-                       origin[0] = ent->stepoldorigin[0] * moveilerp + ent->steporigin[0] * movelerp;
-                       origin[1] = ent->stepoldorigin[1] * moveilerp + ent->steporigin[1] * movelerp;
-                       origin[2] = ent->stepoldorigin[2] * moveilerp + ent->steporigin[2] * movelerp;
-                       // choose shortest rotate (to avoid 'spin around' situations)
-                       VectorSubtract(ent->stepangles, ent->stepoldangles, angles);
-                       if (angles[0] < -180) angles[0] += 360;if (angles[0] >= 180) angles[0] -= 360;
-                       if (angles[1] < -180) angles[1] += 360;if (angles[1] >= 180) angles[1] -= 360;
-                       if (angles[2] < -180) angles[2] += 360;if (angles[2] >= 180) angles[2] -= 360;
-                       angles[0] = angles[0] * movelerp + ent->stepoldangles[0];
-                       angles[1] = angles[1] * movelerp + ent->stepoldangles[1];
-                       angles[2] = angles[2] * movelerp + ent->stepoldangles[2];
-                       //VectorMA(origin, host_client->latency, ent->v.velocity, origin);
+                       VectorMA(ent->v.origin, host_client->latency, ent->v.velocity, origin);
+                       // LordHavoc: trace predicted movement to avoid putting things in walls
+                       trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, origin, MOVE_NORMAL, ent);
+                       VectorCopy(trace.endpos, origin);
                }
-               else // copy as they are
+               else
                {
-                       VectorCopy(ent->v.angles, angles);
-                       if (DotProduct(ent->v.velocity, ent->v.velocity) >= 1.0f)
-                       {
-                               VectorMA(ent->v.origin, host_client->latency, ent->v.velocity, origin);
-                               // LordHavoc: trace predicted movement to avoid putting things in walls
-                               trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, origin, MOVE_NORMAL, ent);
-                               VectorCopy(trace.endpos, origin);
-                       }
-                       else
-                       {
-                               VectorCopy(ent->v.origin, origin);
-                       }
-                       if (ent->v.movetype == MOVETYPE_STEP) // monster, but airborn, update lerp info
-                       {
-                               // update lerp positions
-                               ent->steplerptime = sv.time;
-                               VectorCopy(ent->v.origin, ent->stepoldorigin);
-                               VectorCopy(ent->v.angles, ent->stepoldangles);
-                               VectorCopy(ent->v.origin, ent->steporigin);
-                               VectorCopy(ent->v.angles, ent->stepangles);
-                       }
+                       VectorCopy(ent->v.origin, origin);
                }
 
                // ent has survived every check so far, check if it is visible
                if (ent != clent && ((bits & U_VIEWMODEL) == 0))
                {
                        // use the predicted origin
-                       entmins[0] = ent->v.mins[0] + origin[0] - 1.0f;
-                       entmins[1] = ent->v.mins[1] + origin[1] - 1.0f;
-                       entmins[2] = ent->v.mins[2] + origin[2] - 1.0f;
-                       entmaxs[0] = ent->v.maxs[0] + origin[0] + 1.0f;
-                       entmaxs[1] = ent->v.maxs[1] + origin[1] + 1.0f;
-                       entmaxs[2] = ent->v.maxs[2] + origin[2] + 1.0f;
+                       entmins[0] = origin[0] - 1.0f;
+                       entmins[1] = origin[1] - 1.0f;
+                       entmins[2] = origin[2] - 1.0f;
+                       entmaxs[0] = origin[0] + 1.0f;
+                       entmaxs[1] = origin[1] + 1.0f;
+                       entmaxs[2] = origin[2] + 1.0f;
+                       // using the model's bounding box to ensure things are visible regardless of their physics box
+                       if (model)
+                       {
+                               if (ent->v.angles[0] || ent->v.angles[2]) // pitch and roll
+                               {
+                                       VectorAdd(entmins, model->rotatedmins, entmins);
+                                       VectorAdd(entmaxs, model->rotatedmaxs, entmaxs);
+                               }
+                               else if (ent->v.angles[1])
+                               {
+                                       VectorAdd(entmins, model->yawmins, entmins);
+                                       VectorAdd(entmaxs, model->yawmaxs, entmaxs);
+                               }
+                               else
+                               {
+                                       VectorAdd(entmins, model->normalmins, entmins);
+                                       VectorAdd(entmaxs, model->normalmaxs, entmaxs);
+                               }
+                       }
 
                        // if not touching a visible leaf
-                       if (sv_pvscheckentities.value && !SV_BoxTouchingPVS(pvs, entmins, entmaxs, sv.worldmodel->nodes))
+                       if (sv_pvscheckentities.integer && !SV_BoxTouchingPVS(pvs, entmins, entmaxs, sv.worldmodel->nodes))
                                continue;
 
                        // or not visible through the portals
-                       if (sv_vischeckentities.value && !Portal_CheckBox(sv.worldmodel, org, entmins, entmaxs))
+                       if (sv_vischeckentities.integer && !Portal_CheckBox(sv.worldmodel, org, entmins, entmaxs))
                        {
                                sv_vischeckentitycullcount++;
                                continue;
@@ -652,7 +637,6 @@ void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
                alpha = 255;
                scale = 16;
                glowcolor = 254;
-               colormod = 255;
                effects = ent->v.effects;
 
                if ((val = GETEDICTFIELDVALUE(ent, eval_alpha)))
@@ -681,18 +665,14 @@ void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
                if (val->_float != 0)
                        effects |= EF_FULLBRIGHT;
 
-               if ((val = GETEDICTFIELDVALUE(ent, eval_colormod)))
-               if (val->vector[0] != 0 || val->vector[1] != 0 || val->vector[2] != 0)
-                       colormod = (bound(0, (int) (val->vector[0] * 8.0), 7) << 5) | (bound(0, (int) (val->vector[1] * 8.0), 7) << 2) | bound(0, (int) (val->vector[2] * 4.0), 3);
-
                if (ent != clent)
                {
                        if (glowsize == 0 && (bits & U_GLOWTRAIL) == 0) // no effects
                        {
-                               if (ent->v.modelindex && pr_strings[ent->v.model]) // model
+                               if (model) // model
                                {
                                        // don't send if flagged for NODRAW and there are no effects
-                                       if (sv.models[(int)ent->v.modelindex]->flags == 0 && ((effects & EF_NODRAW) || scale <= 0 || alpha <= 0))
+                                       if (model->flags == 0 && ((effects & EF_NODRAW) || scale <= 0 || alpha <= 0))
                                                continue;
                                }
                                else // no model and no effects
@@ -715,7 +695,7 @@ void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
 // send an update
                baseline = &ent->baseline;
 
-               if (((int)ent->v.effects & EF_DELTA) && sv_deltacompress.value)
+               if (((int)ent->v.effects & EF_DELTA) && sv_deltacompress.integer)
                {
                        // every half second a full update is forced
                        if (realtime < client->nextfullupdate[e])
@@ -745,9 +725,9 @@ void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
                if (origin[0] != baseline->origin[0])                                                                                   bits |= U_ORIGIN1;
                if (origin[1] != baseline->origin[1])                                                                                   bits |= U_ORIGIN2;
                if (origin[2] != baseline->origin[2])                                                                                   bits |= U_ORIGIN3;
-               if ((int)(angles[0]*(256.0/360.0)) != (int)(baseline->angles[0]*(256.0/360.0))) bits |= U_ANGLE1;
-               if ((int)(angles[1]*(256.0/360.0)) != (int)(baseline->angles[1]*(256.0/360.0))) bits |= U_ANGLE2;
-               if ((int)(angles[2]*(256.0/360.0)) != (int)(baseline->angles[2]*(256.0/360.0))) bits |= U_ANGLE3;
+               if (((int)(angles[0]*(256.0/360.0)) & 255) != ((int)(baseline->angles[0]*(256.0/360.0)) & 255)) bits |= U_ANGLE1;
+               if (((int)(angles[1]*(256.0/360.0)) & 255) != ((int)(baseline->angles[1]*(256.0/360.0)) & 255)) bits |= U_ANGLE2;
+               if (((int)(angles[2]*(256.0/360.0)) & 255) != ((int)(baseline->angles[2]*(256.0/360.0)) & 255)) bits |= U_ANGLE3;
                if (baseline->colormap != (byte) ent->v.colormap)                                                               bits |= U_COLORMAP;
                if (baseline->skin != (byte) ent->v.skin)                                                                               bits |= U_SKIN;
                if ((baseline->frame & 0x00FF) != ((int) ent->v.frame & 0x00FF))                                bits |= U_FRAME;
@@ -760,7 +740,6 @@ void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
                if (((int) baseline->effects & 0xFF00) != ((int) ent->v.effects & 0xFF00))              bits |= U_EFFECTS2;
                if (baseline->glowsize != glowsize)                                                                                             bits |= U_GLOWSIZE;
                if (baseline->glowcolor != glowcolor)                                                                                   bits |= U_GLOWCOLOR;
-               if (baseline->colormod != colormod)                                                                                             bits |= U_COLORMOD;
                if (((int) baseline->frame & 0xFF00) != ((int) ent->v.frame & 0xFF00))                  bits |= U_FRAME2;
                if (((int) baseline->frame & 0xFF00) != ((int) ent->v.modelindex & 0xFF00))             bits |= U_MODEL2;
 
@@ -776,10 +755,6 @@ void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
                ent->deltabaseline.scale = scale;
                ent->deltabaseline.glowsize = glowsize;
                ent->deltabaseline.glowcolor = glowcolor;
-               ent->deltabaseline.colormod = colormod;
-
-               if (bits & (U_ALPHA | U_SCALE | U_EFFECTS2 | U_GLOWSIZE | U_GLOWCOLOR | U_COLORMOD | U_FRAME2 | U_MODEL2))
-                       i = -1;
 
                // write the message
                if (bits >= 16777216)
@@ -822,12 +797,11 @@ void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
                if (bits & U_EFFECTS2)  MSG_WriteByte(msg, (int)ent->v.effects >> 8);
                if (bits & U_GLOWSIZE)  MSG_WriteByte(msg, glowsize);
                if (bits & U_GLOWCOLOR) MSG_WriteByte(msg, glowcolor);
-               if (bits & U_COLORMOD)  MSG_WriteByte(msg, colormod);
                if (bits & U_FRAME2)    MSG_WriteByte(msg, (int)ent->v.frame >> 8);
                if (bits & U_MODEL2)    MSG_WriteByte(msg, (int)ent->v.modelindex >> 8);
        }
 
-       if (sv_reportvischeckentities.value)
+       if (sv_reportvischeckentities.integer)
                Con_Printf("sv_vischeck culled entities: %d\n", sv_vischeckentitycullcount);
        sv_vischeckentitycullcount = 0;
 }
@@ -845,10 +819,7 @@ void SV_CleanupEnts (void)
 
        ent = NEXT_EDICT(sv.edicts);
        for (e=1 ; e<sv.num_edicts ; e++, ent = NEXT_EDICT(ent))
-       {
                ent->v.effects = (int)ent->v.effects & ~EF_MUZZLEFLASH;
-       }
-
 }
 
 /*
@@ -914,13 +885,13 @@ void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg)
                items = (int)ent->v.items | ((int)pr_global_struct->serverflags << 28);
 
        bits |= SU_ITEMS;
-       
+
        if ( (int)ent->v.flags & FL_ONGROUND)
                bits |= SU_ONGROUND;
-       
+
        if ( ent->v.waterlevel >= 2)
                bits |= SU_INWATER;
-       
+
        // dpprotocol
        VectorClear(punchvector);
        if ((val = GETEDICTFIELDVALUE(ent, eval_punchvector)))
@@ -984,7 +955,7 @@ void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg)
                MSG_WriteByte (msg, ent->v.armorvalue);
        if (bits & SU_WEAPON)
                MSG_WriteByte (msg, SV_ModelIndex(pr_strings+ent->v.weaponmodel));
-       
+
        MSG_WriteShort (msg, ent->v.health);
        MSG_WriteByte (msg, ent->v.currentammo);
        MSG_WriteByte (msg, ent->v.ammo_shells);
@@ -992,11 +963,7 @@ void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg)
        MSG_WriteByte (msg, ent->v.ammo_rockets);
        MSG_WriteByte (msg, ent->v.ammo_cells);
 
-       if (standard_quake)
-       {
-               MSG_WriteByte (msg, ent->v.weapon);
-       }
-       else
+       if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
        {
                for(i=0;i<32;i++)
                {
@@ -1007,6 +974,10 @@ void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg)
                        }
                }
        }
+       else
+       {
+               MSG_WriteByte (msg, ent->v.weapon);
+       }
 }
 
 /*
@@ -1018,7 +989,7 @@ qboolean SV_SendClientDatagram (client_t *client)
 {
        byte            buf[MAX_DATAGRAM];
        sizebuf_t       msg;
-       
+
        msg.data = buf;
        msg.maxsize = sizeof(buf);
        msg.cursize = 0;
@@ -1072,7 +1043,7 @@ void SV_UpdateToReliableMessages (void)
                        host_client->old_frags = host_client->edict->v.frags;
                }
        }
-       
+
        for (j=0, client = svs.clients ; j<svs.maxclients ; j++, client++)
        {
                if (!client->active)
@@ -1096,7 +1067,7 @@ void SV_SendNop (client_t *client)
 {
        sizebuf_t       msg;
        byte            buf[4];
-       
+
        msg.data = buf;
        msg.maxsize = sizeof(buf);
        msg.cursize = 0;
@@ -1116,7 +1087,7 @@ SV_SendClientMessages
 void SV_SendClientMessages (void)
 {
        int                     i;
-       
+
 // update frags, names, etc
        SV_UpdateToReliableMessages ();
 
@@ -1136,7 +1107,7 @@ void SV_SendClientMessages (void)
                // the player isn't totally in the game yet
                // send small keepalive messages if too much time has passed
                // send a full message when the next signon stage has been requested
-               // some other message data (name changes, etc) may accumulate 
+               // some other message data (name changes, etc) may accumulate
                // between signon stages
                        if (!host_client->sendsignon)
                        {
@@ -1155,7 +1126,7 @@ void SV_SendClientMessages (void)
                        host_client->message.overflowed = false;
                        continue;
                }
-                       
+
                if (host_client->message.cursize || host_client->dropasap)
                {
                        if (!NET_CanSendMessage (host_client->netconnection))
@@ -1176,8 +1147,8 @@ void SV_SendClientMessages (void)
                        }
                }
        }
-       
-       
+
+
 // clear muzzle flashes
        SV_CleanupEnts ();
 }
@@ -1200,7 +1171,7 @@ SV_ModelIndex
 int SV_ModelIndex (char *name)
 {
        int             i;
-       
+
        if (!name || !name[0])
                return 0;
 
@@ -1237,9 +1208,7 @@ void SV_CreateBaseline (void)
                if (entnum > svs.maxclients && !svent->v.modelindex)
                        continue;
 
-       //
                // create entity baseline
-       //
                VectorCopy (svent->v.origin, svent->baseline.origin);
                VectorCopy (svent->v.angles, svent->baseline.angles);
                svent->baseline.frame = svent->v.frame;
@@ -1258,9 +1227,8 @@ void SV_CreateBaseline (void)
                large = false;
                if (svent->baseline.modelindex & 0xFF00 || svent->baseline.frame & 0xFF00)
                        large = true;
-       //
+
                // add to the message
-       //
                if (large)
                        MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
                else
@@ -1340,8 +1308,6 @@ void SV_SaveSpawnparms (void)
        }
 }
 
-qboolean isworldmodel;
-
 /*
 ================
 SV_SpawnServer
@@ -1368,23 +1334,17 @@ void SV_SpawnServer (char *server)
 // tell all connected clients that we are going to a new level
 //
        if (sv.active)
-       {
                SV_SendReconnect ();
-       }
 
 //
 // make cvars consistant
 //
-       if (coop.value)
+       if (coop.integer)
                Cvar_SetValue ("deathmatch", 0);
-       current_skill = (int)(skill.value + 0.5);
-       if (current_skill < 0)
-               current_skill = 0;
-       if (current_skill > 3)
-               current_skill = 3;
+       current_skill = bound(0, (int)(skill.value + 0.5), 3);
 
        Cvar_SetValue ("skill", (float)current_skill);
-       
+
 //
 // set up the new server
 //
@@ -1399,17 +1359,19 @@ void SV_SpawnServer (char *server)
 
 // allocate server memory
        sv.max_edicts = MAX_EDICTS;
-       
-       sv.edicts = Hunk_AllocName (sv.max_edicts*pr_edict_size, "edicts");
+
+       // clear the edict memory pool
+       Mem_EmptyPool(sv_edicts_mempool);
+       sv.edicts = Mem_Alloc(sv_edicts_mempool, sv.max_edicts * pr_edict_size);
 
        sv.datagram.maxsize = sizeof(sv.datagram_buf);
        sv.datagram.cursize = 0;
        sv.datagram.data = sv.datagram_buf;
-       
+
        sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
        sv.reliable_datagram.cursize = 0;
        sv.reliable_datagram.data = sv.reliable_datagram_buf;
-       
+
        sv.signon.maxsize = sizeof(sv.signon_buf);
        sv.signon.cursize = 0;
        sv.signon.data = sv.signon_buf;
@@ -1421,17 +1383,15 @@ void SV_SpawnServer (char *server)
                ent = EDICT_NUM(i+1);
                svs.clients[i].edict = ent;
        }
-       
+
        sv.state = ss_loading;
        sv.paused = false;
 
        sv.time = 1.0;
-       
+
        strcpy (sv.name, server);
        sprintf (sv.modelname,"maps/%s.bsp", server);
-       isworldmodel = true; // LordHavoc: only load submodels on the world model
-       sv.worldmodel = Mod_ForName (sv.modelname, false);
-       isworldmodel = false;
+       sv.worldmodel = Mod_ForName(sv.modelname, false, true, true);
        if (!sv.worldmodel)
        {
                Con_Printf ("Couldn't spawn server %s\n", sv.modelname);
@@ -1444,20 +1404,20 @@ void SV_SpawnServer (char *server)
 // clear world interaction links
 //
        SV_ClearWorld ();
-       
+
        sv.sound_precache[0] = pr_strings;
 
        sv.model_precache[0] = pr_strings;
        sv.model_precache[1] = sv.modelname;
-       for (i=1 ; i<sv.worldmodel->numsubmodels ; i++)
+       for (i = 1;i < sv.worldmodel->numsubmodels;i++)
        {
-               sv.model_precache[1+i] = localmodels[i];
-               sv.models[i+1] = Mod_ForName (localmodels[i], false);
+               sv.model_precache[i+1] = localmodels[i];
+               sv.models[i+1] = Mod_ForName (localmodels[i], false, true, false);
        }
 
 //
 // load the rest of the entities
-//     
+//
        ent = EDICT_NUM(0);
        memset (&ent->v, 0, progs->entityfields * 4);
        ent->free = false;
@@ -1466,10 +1426,10 @@ void SV_SpawnServer (char *server)
        ent->v.solid = SOLID_BSP;
        ent->v.movetype = MOVETYPE_PUSH;
 
-       if (coop.value)
-               pr_global_struct->coop = coop.value;
+       if (coop.integer)
+               pr_global_struct->coop = coop.integer;
        else
-               pr_global_struct->deathmatch = deathmatch.value;
+               pr_global_struct->deathmatch = deathmatch.integer;
 
        pr_global_struct->mapname = sv.name - pr_strings;