#include "quakedef.h"
-cvar_t sv_pvscheckentities = {0, "sv_pvscheckentities", "1"};
-cvar_t sv_vischeckentities = {0, "sv_vischeckentities", "1"};
-cvar_t sv_reportvischeckentities = {0, "sv_reportvischeckentities", "0"};
-int sv_vischeckentitycullcount = 0;
+static cvar_t sv_pvscheckentities = {0, "sv_pvscheckentities", "1"};
+static cvar_t sv_vischeckentities = {0, "sv_vischeckentities", "0"}; // extremely accurate visibility checking, but too slow
+static cvar_t sv_reportvischeckentities = {0, "sv_reportvischeckentities", "0"};
+static int sv_vischeckentitycullcount = 0;
server_t sv;
server_static_t svs;
-char localmodels[MAX_MODELS][5]; // inline model names for precache
+static char localmodels[MAX_MODELS][5]; // inline model names for precache
+
+static mempool_t *sv_edicts_mempool = NULL;
//============================================================================
for (i = 0;i < MAX_MODELS;i++)
sprintf (localmodels[i], "*%i", i);
+
+ sv_edicts_mempool = Mem_AllocPool("edicts");
}
/*
&& sv.sound_precache[sound_num] ; sound_num++)
if (!strcmp(sample, sv.sound_precache[sound_num]))
break;
-
+
if ( sound_num == MAX_SOUNDS || !sv.sound_precache[sound_num] )
{
Con_Printf ("SV_StartSound: %s not precached\n", sample);
return;
}
-
+
ent = NUM_FOR_EDICT(entity);
channel = (ent<<3) | channel;
MSG_WriteByte (&sv.datagram, sound_num);
for (i=0 ; i<3 ; i++)
MSG_WriteFloatCoord (&sv.datagram, entity->v.origin[i]+0.5*(entity->v.mins[i]+entity->v.maxs[i]));
-}
+}
/*
==============================================================================
char message[2048];
MSG_WriteByte (&client->message, svc_print);
- sprintf (message, "%c\nDARKPLACES VERSION %4.2f BUILD %i SERVER (%i CRC)", 2, VERSION, buildnumber, pr_crc);
+ sprintf (message, "\002\nServer: %s build %i (progs %i crc)", gamename, buildnumber, pr_crc);
MSG_WriteString (&client->message,message);
MSG_WriteByte (&client->message, svc_serverinfo);
MSG_WriteLong (&client->message, DPPROTOCOL_VERSION);
MSG_WriteByte (&client->message, svs.maxclients);
- if (!coop.value && deathmatch.value)
+ if (!coop.integer && deathmatch.integer)
MSG_WriteByte (&client->message, GAME_DEATHMATCH);
else
MSG_WriteByte (&client->message, GAME_COOP);
MSG_WriteByte (&client->message, sv.edicts->v.sounds);
MSG_WriteByte (&client->message, sv.edicts->v.sounds);
-// set view
+// set view
MSG_WriteByte (&client->message, svc_setview);
MSG_WriteShort (&client->message, NUM_FOR_EDICT(client->edict));
edictnum = clientnum+1;
ent = EDICT_NUM(edictnum);
-
+
// set up the client_t
netconnection = client->netconnection;
{
struct qsocket_s *ret;
int i;
-
+
//
// check for new connections
//
if (!ret)
break;
- //
+ //
// init a new client structure
//
for (i=0 ; i<svs.maxclients ; i++)
break;
if (i == svs.maxclients)
Sys_Error ("Host_CheckForNewClients: no free clients");
-
+
svs.clients[i].netconnection = ret;
- SV_ConnectClient (i);
-
+ SV_ConnectClient (i);
+
net_activeconnections++;
}
}
}
return;
}
-
+
plane = node->plane;
d = DotProduct (org, plane->normal) - plane->dist;
if (d > 8)
*/
void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
{
- int e, i, clentnum, bits, alpha, glowcolor, glowsize, scale, colormod, effects;
+ int e, clentnum, bits, alpha, glowcolor, glowsize, scale, effects;
byte *pvs;
vec3_t org, origin, angles, entmins, entmaxs;
- float movelerp, moveilerp, nextfullupdate;
+ float nextfullupdate;
edict_t *ent;
- eval_t *val;
- entity_state_t *baseline; // LordHavoc: delta or startup baseline
+ eval_t *val;
+ entity_state_t *baseline; // LordHavoc: delta or startup baseline
trace_t trace;
+ model_t *model;
+
+ Mod_CheckLoaded(sv.worldmodel);
// find the client's PVS
VectorAdd (clent->v.origin, clent->v.view_ofs, org);
*/
clentnum = EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
-// send over all entities (except the client) that touch the pvs
+ // send all entities that touch the pvs
ent = NEXT_EDICT(sv.edicts);
for (e = 1;e < sv.num_edicts;e++, ent = NEXT_EDICT(ent))
{
if (val->_float != 0)
bits |= U_GLOWTRAIL;
- if (ent->v.modelindex == 0 || pr_strings[ent->v.model] == 0) // no model
+ if (ent->v.modelindex >= 0 && ent->v.modelindex < MAX_MODELS && pr_strings[ent->v.model])
+ {
+ model = sv.models[(int)ent->v.modelindex];
+ Mod_CheckLoaded(model);
+ }
+ else
+ {
+ model = NULL;
if (ent != clent) // LordHavoc: always send player
if (glowsize == 0 && (bits & U_GLOWTRAIL) == 0) // no effects
continue;
+ }
- if (ent->v.movetype == MOVETYPE_STEP && ((int) ent->v.flags & (FL_ONGROUND | FL_FLY | FL_SWIM))) // monsters have smoothed walking/flying/swimming movement
+ VectorCopy(ent->v.angles, angles);
+ if (DotProduct(ent->v.velocity, ent->v.velocity) >= 1.0f)
{
- if (!ent->steplerptime || ent->steplerptime > sv.time) // when the level just started...
- {
- ent->steplerptime = sv.time;
- VectorCopy(ent->v.origin, ent->stepoldorigin);
- VectorCopy(ent->v.angles, ent->stepoldangles);
- VectorCopy(ent->v.origin, ent->steporigin);
- VectorCopy(ent->v.angles, ent->stepangles);
- }
- VectorSubtract(ent->v.origin, ent->steporigin, origin);
- VectorSubtract(ent->v.angles, ent->stepangles, angles);
- if (DotProduct(origin, origin) >= 0.125 || DotProduct(angles, angles) >= 1.4)
- {
- // update lerp positions
- ent->steplerptime = sv.time;
- VectorCopy(ent->steporigin, ent->stepoldorigin);
- VectorCopy(ent->stepangles, ent->stepoldangles);
- VectorCopy(ent->v.origin, ent->steporigin);
- VectorCopy(ent->v.angles, ent->stepangles);
- }
- movelerp = (sv.time - ent->steplerptime) * 10.0;
- if (movelerp > 1) movelerp = 1;
- moveilerp = 1 - movelerp;
- origin[0] = ent->stepoldorigin[0] * moveilerp + ent->steporigin[0] * movelerp;
- origin[1] = ent->stepoldorigin[1] * moveilerp + ent->steporigin[1] * movelerp;
- origin[2] = ent->stepoldorigin[2] * moveilerp + ent->steporigin[2] * movelerp;
- // choose shortest rotate (to avoid 'spin around' situations)
- VectorSubtract(ent->stepangles, ent->stepoldangles, angles);
- if (angles[0] < -180) angles[0] += 360;if (angles[0] >= 180) angles[0] -= 360;
- if (angles[1] < -180) angles[1] += 360;if (angles[1] >= 180) angles[1] -= 360;
- if (angles[2] < -180) angles[2] += 360;if (angles[2] >= 180) angles[2] -= 360;
- angles[0] = angles[0] * movelerp + ent->stepoldangles[0];
- angles[1] = angles[1] * movelerp + ent->stepoldangles[1];
- angles[2] = angles[2] * movelerp + ent->stepoldangles[2];
- //VectorMA(origin, host_client->latency, ent->v.velocity, origin);
+ VectorMA(ent->v.origin, host_client->latency, ent->v.velocity, origin);
+ // LordHavoc: trace predicted movement to avoid putting things in walls
+ trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, origin, MOVE_NORMAL, ent);
+ VectorCopy(trace.endpos, origin);
}
- else // copy as they are
+ else
{
- VectorCopy(ent->v.angles, angles);
- if (DotProduct(ent->v.velocity, ent->v.velocity) >= 1.0f)
- {
- VectorMA(ent->v.origin, host_client->latency, ent->v.velocity, origin);
- // LordHavoc: trace predicted movement to avoid putting things in walls
- trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, origin, MOVE_NORMAL, ent);
- VectorCopy(trace.endpos, origin);
- }
- else
- {
- VectorCopy(ent->v.origin, origin);
- }
- if (ent->v.movetype == MOVETYPE_STEP) // monster, but airborn, update lerp info
- {
- // update lerp positions
- ent->steplerptime = sv.time;
- VectorCopy(ent->v.origin, ent->stepoldorigin);
- VectorCopy(ent->v.angles, ent->stepoldangles);
- VectorCopy(ent->v.origin, ent->steporigin);
- VectorCopy(ent->v.angles, ent->stepangles);
- }
+ VectorCopy(ent->v.origin, origin);
}
// ent has survived every check so far, check if it is visible
if (ent != clent && ((bits & U_VIEWMODEL) == 0))
{
// use the predicted origin
- entmins[0] = ent->v.mins[0] + origin[0] - 1.0f;
- entmins[1] = ent->v.mins[1] + origin[1] - 1.0f;
- entmins[2] = ent->v.mins[2] + origin[2] - 1.0f;
- entmaxs[0] = ent->v.maxs[0] + origin[0] + 1.0f;
- entmaxs[1] = ent->v.maxs[1] + origin[1] + 1.0f;
- entmaxs[2] = ent->v.maxs[2] + origin[2] + 1.0f;
+ entmins[0] = origin[0] - 1.0f;
+ entmins[1] = origin[1] - 1.0f;
+ entmins[2] = origin[2] - 1.0f;
+ entmaxs[0] = origin[0] + 1.0f;
+ entmaxs[1] = origin[1] + 1.0f;
+ entmaxs[2] = origin[2] + 1.0f;
+ // using the model's bounding box to ensure things are visible regardless of their physics box
+ if (model)
+ {
+ if (ent->v.angles[0] || ent->v.angles[2]) // pitch and roll
+ {
+ VectorAdd(entmins, model->rotatedmins, entmins);
+ VectorAdd(entmaxs, model->rotatedmaxs, entmaxs);
+ }
+ else if (ent->v.angles[1])
+ {
+ VectorAdd(entmins, model->yawmins, entmins);
+ VectorAdd(entmaxs, model->yawmaxs, entmaxs);
+ }
+ else
+ {
+ VectorAdd(entmins, model->normalmins, entmins);
+ VectorAdd(entmaxs, model->normalmaxs, entmaxs);
+ }
+ }
// if not touching a visible leaf
- if (sv_pvscheckentities.value && !SV_BoxTouchingPVS(pvs, entmins, entmaxs, sv.worldmodel->nodes))
+ if (sv_pvscheckentities.integer && !SV_BoxTouchingPVS(pvs, entmins, entmaxs, sv.worldmodel->nodes))
continue;
// or not visible through the portals
- if (sv_vischeckentities.value && !Portal_CheckBox(sv.worldmodel, org, entmins, entmaxs))
+ if (sv_vischeckentities.integer && !Portal_CheckBox(sv.worldmodel, org, entmins, entmaxs))
{
sv_vischeckentitycullcount++;
continue;
alpha = 255;
scale = 16;
glowcolor = 254;
- colormod = 255;
effects = ent->v.effects;
if ((val = GETEDICTFIELDVALUE(ent, eval_alpha)))
if (val->_float != 0)
effects |= EF_FULLBRIGHT;
- if ((val = GETEDICTFIELDVALUE(ent, eval_colormod)))
- if (val->vector[0] != 0 || val->vector[1] != 0 || val->vector[2] != 0)
- colormod = (bound(0, (int) (val->vector[0] * 8.0), 7) << 5) | (bound(0, (int) (val->vector[1] * 8.0), 7) << 2) | bound(0, (int) (val->vector[2] * 4.0), 3);
-
if (ent != clent)
{
if (glowsize == 0 && (bits & U_GLOWTRAIL) == 0) // no effects
{
- if (ent->v.modelindex && pr_strings[ent->v.model]) // model
+ if (model) // model
{
// don't send if flagged for NODRAW and there are no effects
- if (sv.models[(int)ent->v.modelindex]->flags == 0 && ((effects & EF_NODRAW) || scale <= 0 || alpha <= 0))
+ if (model->flags == 0 && ((effects & EF_NODRAW) || scale <= 0 || alpha <= 0))
continue;
}
else // no model and no effects
// send an update
baseline = &ent->baseline;
- if (((int)ent->v.effects & EF_DELTA) && sv_deltacompress.value)
+ if (((int)ent->v.effects & EF_DELTA) && sv_deltacompress.integer)
{
// every half second a full update is forced
if (realtime < client->nextfullupdate[e])
if (origin[0] != baseline->origin[0]) bits |= U_ORIGIN1;
if (origin[1] != baseline->origin[1]) bits |= U_ORIGIN2;
if (origin[2] != baseline->origin[2]) bits |= U_ORIGIN3;
- if ((int)(angles[0]*(256.0/360.0)) != (int)(baseline->angles[0]*(256.0/360.0))) bits |= U_ANGLE1;
- if ((int)(angles[1]*(256.0/360.0)) != (int)(baseline->angles[1]*(256.0/360.0))) bits |= U_ANGLE2;
- if ((int)(angles[2]*(256.0/360.0)) != (int)(baseline->angles[2]*(256.0/360.0))) bits |= U_ANGLE3;
+ if (((int)(angles[0]*(256.0/360.0)) & 255) != ((int)(baseline->angles[0]*(256.0/360.0)) & 255)) bits |= U_ANGLE1;
+ if (((int)(angles[1]*(256.0/360.0)) & 255) != ((int)(baseline->angles[1]*(256.0/360.0)) & 255)) bits |= U_ANGLE2;
+ if (((int)(angles[2]*(256.0/360.0)) & 255) != ((int)(baseline->angles[2]*(256.0/360.0)) & 255)) bits |= U_ANGLE3;
if (baseline->colormap != (byte) ent->v.colormap) bits |= U_COLORMAP;
if (baseline->skin != (byte) ent->v.skin) bits |= U_SKIN;
if ((baseline->frame & 0x00FF) != ((int) ent->v.frame & 0x00FF)) bits |= U_FRAME;
if (((int) baseline->effects & 0xFF00) != ((int) ent->v.effects & 0xFF00)) bits |= U_EFFECTS2;
if (baseline->glowsize != glowsize) bits |= U_GLOWSIZE;
if (baseline->glowcolor != glowcolor) bits |= U_GLOWCOLOR;
- if (baseline->colormod != colormod) bits |= U_COLORMOD;
if (((int) baseline->frame & 0xFF00) != ((int) ent->v.frame & 0xFF00)) bits |= U_FRAME2;
if (((int) baseline->frame & 0xFF00) != ((int) ent->v.modelindex & 0xFF00)) bits |= U_MODEL2;
ent->deltabaseline.scale = scale;
ent->deltabaseline.glowsize = glowsize;
ent->deltabaseline.glowcolor = glowcolor;
- ent->deltabaseline.colormod = colormod;
-
- if (bits & (U_ALPHA | U_SCALE | U_EFFECTS2 | U_GLOWSIZE | U_GLOWCOLOR | U_COLORMOD | U_FRAME2 | U_MODEL2))
- i = -1;
// write the message
if (bits >= 16777216)
if (bits & U_EFFECTS2) MSG_WriteByte(msg, (int)ent->v.effects >> 8);
if (bits & U_GLOWSIZE) MSG_WriteByte(msg, glowsize);
if (bits & U_GLOWCOLOR) MSG_WriteByte(msg, glowcolor);
- if (bits & U_COLORMOD) MSG_WriteByte(msg, colormod);
if (bits & U_FRAME2) MSG_WriteByte(msg, (int)ent->v.frame >> 8);
if (bits & U_MODEL2) MSG_WriteByte(msg, (int)ent->v.modelindex >> 8);
}
- if (sv_reportvischeckentities.value)
+ if (sv_reportvischeckentities.integer)
Con_Printf("sv_vischeck culled entities: %d\n", sv_vischeckentitycullcount);
sv_vischeckentitycullcount = 0;
}
ent = NEXT_EDICT(sv.edicts);
for (e=1 ; e<sv.num_edicts ; e++, ent = NEXT_EDICT(ent))
- {
ent->v.effects = (int)ent->v.effects & ~EF_MUZZLEFLASH;
- }
-
}
/*
items = (int)ent->v.items | ((int)pr_global_struct->serverflags << 28);
bits |= SU_ITEMS;
-
+
if ( (int)ent->v.flags & FL_ONGROUND)
bits |= SU_ONGROUND;
-
+
if ( ent->v.waterlevel >= 2)
bits |= SU_INWATER;
-
+
// dpprotocol
VectorClear(punchvector);
if ((val = GETEDICTFIELDVALUE(ent, eval_punchvector)))
MSG_WriteByte (msg, ent->v.armorvalue);
if (bits & SU_WEAPON)
MSG_WriteByte (msg, SV_ModelIndex(pr_strings+ent->v.weaponmodel));
-
+
MSG_WriteShort (msg, ent->v.health);
MSG_WriteByte (msg, ent->v.currentammo);
MSG_WriteByte (msg, ent->v.ammo_shells);
MSG_WriteByte (msg, ent->v.ammo_rockets);
MSG_WriteByte (msg, ent->v.ammo_cells);
- if (standard_quake)
- {
- MSG_WriteByte (msg, ent->v.weapon);
- }
- else
+ if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
{
for(i=0;i<32;i++)
{
}
}
}
+ else
+ {
+ MSG_WriteByte (msg, ent->v.weapon);
+ }
}
/*
{
byte buf[MAX_DATAGRAM];
sizebuf_t msg;
-
+
msg.data = buf;
msg.maxsize = sizeof(buf);
msg.cursize = 0;
host_client->old_frags = host_client->edict->v.frags;
}
}
-
+
for (j=0, client = svs.clients ; j<svs.maxclients ; j++, client++)
{
if (!client->active)
{
sizebuf_t msg;
byte buf[4];
-
+
msg.data = buf;
msg.maxsize = sizeof(buf);
msg.cursize = 0;
void SV_SendClientMessages (void)
{
int i;
-
+
// update frags, names, etc
SV_UpdateToReliableMessages ();
// the player isn't totally in the game yet
// send small keepalive messages if too much time has passed
// send a full message when the next signon stage has been requested
- // some other message data (name changes, etc) may accumulate
+ // some other message data (name changes, etc) may accumulate
// between signon stages
if (!host_client->sendsignon)
{
host_client->message.overflowed = false;
continue;
}
-
+
if (host_client->message.cursize || host_client->dropasap)
{
if (!NET_CanSendMessage (host_client->netconnection))
}
}
}
-
-
+
+
// clear muzzle flashes
SV_CleanupEnts ();
}
int SV_ModelIndex (char *name)
{
int i;
-
+
if (!name || !name[0])
return 0;
if (entnum > svs.maxclients && !svent->v.modelindex)
continue;
- //
// create entity baseline
- //
VectorCopy (svent->v.origin, svent->baseline.origin);
VectorCopy (svent->v.angles, svent->baseline.angles);
svent->baseline.frame = svent->v.frame;
large = false;
if (svent->baseline.modelindex & 0xFF00 || svent->baseline.frame & 0xFF00)
large = true;
- //
+
// add to the message
- //
if (large)
MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
else
}
}
-qboolean isworldmodel;
-
/*
================
SV_SpawnServer
// tell all connected clients that we are going to a new level
//
if (sv.active)
- {
SV_SendReconnect ();
- }
//
// make cvars consistant
//
- if (coop.value)
+ if (coop.integer)
Cvar_SetValue ("deathmatch", 0);
- current_skill = (int)(skill.value + 0.5);
- if (current_skill < 0)
- current_skill = 0;
- if (current_skill > 3)
- current_skill = 3;
+ current_skill = bound(0, (int)(skill.value + 0.5), 3);
Cvar_SetValue ("skill", (float)current_skill);
-
+
//
// set up the new server
//
// allocate server memory
sv.max_edicts = MAX_EDICTS;
-
- sv.edicts = Hunk_AllocName (sv.max_edicts*pr_edict_size, "edicts");
+
+ // clear the edict memory pool
+ Mem_EmptyPool(sv_edicts_mempool);
+ sv.edicts = Mem_Alloc(sv_edicts_mempool, sv.max_edicts * pr_edict_size);
sv.datagram.maxsize = sizeof(sv.datagram_buf);
sv.datagram.cursize = 0;
sv.datagram.data = sv.datagram_buf;
-
+
sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
sv.reliable_datagram.cursize = 0;
sv.reliable_datagram.data = sv.reliable_datagram_buf;
-
+
sv.signon.maxsize = sizeof(sv.signon_buf);
sv.signon.cursize = 0;
sv.signon.data = sv.signon_buf;
ent = EDICT_NUM(i+1);
svs.clients[i].edict = ent;
}
-
+
sv.state = ss_loading;
sv.paused = false;
sv.time = 1.0;
-
+
strcpy (sv.name, server);
sprintf (sv.modelname,"maps/%s.bsp", server);
- isworldmodel = true; // LordHavoc: only load submodels on the world model
- sv.worldmodel = Mod_ForName (sv.modelname, false);
- isworldmodel = false;
+ sv.worldmodel = Mod_ForName(sv.modelname, false, true, true);
if (!sv.worldmodel)
{
Con_Printf ("Couldn't spawn server %s\n", sv.modelname);
// clear world interaction links
//
SV_ClearWorld ();
-
+
sv.sound_precache[0] = pr_strings;
sv.model_precache[0] = pr_strings;
sv.model_precache[1] = sv.modelname;
- for (i=1 ; i<sv.worldmodel->numsubmodels ; i++)
+ for (i = 1;i < sv.worldmodel->numsubmodels;i++)
{
- sv.model_precache[1+i] = localmodels[i];
- sv.models[i+1] = Mod_ForName (localmodels[i], false);
+ sv.model_precache[i+1] = localmodels[i];
+ sv.models[i+1] = Mod_ForName (localmodels[i], false, true, false);
}
//
// load the rest of the entities
-//
+//
ent = EDICT_NUM(0);
memset (&ent->v, 0, progs->entityfields * 4);
ent->free = false;
ent->v.solid = SOLID_BSP;
ent->v.movetype = MOVETYPE_PUSH;
- if (coop.value)
- pr_global_struct->coop = coop.value;
+ if (coop.integer)
+ pr_global_struct->coop = coop.integer;
else
- pr_global_struct->deathmatch = deathmatch.value;
+ pr_global_struct->deathmatch = deathmatch.integer;
pr_global_struct->mapname = sv.name - pr_strings;