]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - sv_main.c
added SV_PointContents
[xonotic/darkplaces.git] / sv_main.c
index 3f17d4112ac4cd231af9f07b70c45452f025499b..74fd70ba600a0c7890d3ca64926085a1901763e7 100644 (file)
--- a/sv_main.c
+++ b/sv_main.c
@@ -20,18 +20,20 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 // sv_main.c -- server main program
 
 #include "quakedef.h"
+#include "portals.h"
 
 static cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "0"}; // fast but loose
 static cvar_t sv_cullentities_portal = {0, "sv_cullentities_portal", "0"}; // extremely accurate visibility checking, but too slow
 static cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "1"}; // tends to get false negatives, uses a timeout to keep entities visible a short time after becoming hidden
 static cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0"};
+static cvar_t sv_entpatch = {0, "sv_entpatch", "1"};
 
-server_t               sv;
-server_static_t        svs;
+server_t sv;
+server_static_t svs;
 
 static char localmodels[MAX_MODELS][5];                        // inline model names for precache
 
-static mempool_t *sv_edicts_mempool = NULL;
+mempool_t *sv_edicts_mempool = NULL;
 
 //============================================================================
 
@@ -57,12 +59,12 @@ void SV_Init (void)
        Cvar_RegisterVariable (&sv_idealpitchscale);
        Cvar_RegisterVariable (&sv_aim);
        Cvar_RegisterVariable (&sv_nostep);
-       Cvar_RegisterVariable (&sv_predict);
        Cvar_RegisterVariable (&sv_deltacompress);
        Cvar_RegisterVariable (&sv_cullentities_pvs);
        Cvar_RegisterVariable (&sv_cullentities_portal);
        Cvar_RegisterVariable (&sv_cullentities_trace);
        Cvar_RegisterVariable (&sv_cullentities_stats);
+       Cvar_RegisterVariable (&sv_entpatch);
 
        SV_Phys_Init();
        SV_World_Init();
@@ -161,13 +163,9 @@ Larger attenuations will drop off.  (max 4 attenuation)
 
 ==================
 */
-void SV_StartSound (edict_t *entity, int channel, char *sample, int volume,
-    float attenuation)
+void SV_StartSound (edict_t *entity, int channel, char *sample, int volume, float attenuation)
 {
-    int         sound_num;
-    int field_mask;
-    int                        i;
-       int                     ent;
+       int sound_num, field_mask, i, ent;
 
        if (volume < 0 || volume > 255)
                Host_Error ("SV_StartSound: volume = %i", volume);
@@ -182,44 +180,48 @@ void SV_StartSound (edict_t *entity, int channel, char *sample, int volume,
                return;
 
 // find precache number for sound
-    for (sound_num=1 ; sound_num<MAX_SOUNDS
-        && sv.sound_precache[sound_num] ; sound_num++)
-        if (!strcmp(sample, sv.sound_precache[sound_num]))
-            break;
+       for (sound_num=1 ; sound_num<MAX_SOUNDS && sv.sound_precache[sound_num] ; sound_num++)
+               if (!strcmp(sample, sv.sound_precache[sound_num]))
+                       break;
 
-    if ( sound_num == MAX_SOUNDS || !sv.sound_precache[sound_num] )
-    {
-        Con_Printf ("SV_StartSound: %s not precached\n", sample);
-        return;
-    }
+       if ( sound_num == MAX_SOUNDS || !sv.sound_precache[sound_num] )
+       {
+               Con_Printf ("SV_StartSound: %s not precached\n", sample);
+               return;
+       }
 
        ent = NUM_FOR_EDICT(entity);
 
-       channel = (ent<<3) | channel;
-
        field_mask = 0;
        if (volume != DEFAULT_SOUND_PACKET_VOLUME)
                field_mask |= SND_VOLUME;
        if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
                field_mask |= SND_ATTENUATION;
+       if (ent >= 8192)
+               field_mask |= SND_LARGEENTITY;
+       if (sound_num >= 256 || channel >= 8)
+               field_mask |= SND_LARGESOUND;
 
 // directed messages go only to the entity they are targeted on
-       if (sound_num >= 256)
-               MSG_WriteByte (&sv.datagram, svc_sound2);
-       else
-               MSG_WriteByte (&sv.datagram, svc_sound);
+       MSG_WriteByte (&sv.datagram, svc_sound);
        MSG_WriteByte (&sv.datagram, field_mask);
        if (field_mask & SND_VOLUME)
                MSG_WriteByte (&sv.datagram, volume);
        if (field_mask & SND_ATTENUATION)
                MSG_WriteByte (&sv.datagram, attenuation*64);
-       MSG_WriteShort (&sv.datagram, channel);
-       if (sound_num >= 256)
+       if (field_mask & SND_LARGEENTITY)
+       {
+               MSG_WriteShort (&sv.datagram, ent);
+               MSG_WriteByte (&sv.datagram, channel);
+       }
+       else
+               MSG_WriteShort (&sv.datagram, (ent<<3) | channel);
+       if (field_mask & SND_LARGESOUND)
                MSG_WriteShort (&sv.datagram, sound_num);
        else
                MSG_WriteByte (&sv.datagram, sound_num);
-       for (i=0 ; i<3 ; i++)
-               MSG_WriteDPCoord (&sv.datagram, entity->v.origin[i]+0.5*(entity->v.mins[i]+entity->v.maxs[i]));
+       for (i = 0;i < 3;i++)
+               MSG_WriteDPCoord (&sv.datagram, entity->v->origin[i]+0.5*(entity->v->mins[i]+entity->v->maxs[i]));
 }
 
 /*
@@ -241,7 +243,10 @@ This will be sent on the initial connection and upon each server load.
 void SV_SendServerinfo (client_t *client)
 {
        char                    **s;
-       char                    message[2048];
+       char                    message[128];
+
+       // edicts get reallocated on level changes, so we need to update it here
+       client->edict = EDICT_NUM((client - svs.clients) + 1);
 
        // LordHavoc: clear entityframe tracking
        client->entityframenumber = 0;
@@ -260,9 +265,7 @@ void SV_SendServerinfo (client_t *client)
        else
                MSG_WriteByte (&client->message, GAME_COOP);
 
-       sprintf (message, pr_strings+sv.edicts->v.message);
-
-       MSG_WriteString (&client->message,message);
+       MSG_WriteString (&client->message,PR_GetString(sv.edicts->v->message));
 
        for (s = sv.model_precache+1 ; *s ; s++)
                MSG_WriteString (&client->message, *s);
@@ -274,8 +277,8 @@ void SV_SendServerinfo (client_t *client)
 
 // send music
        MSG_WriteByte (&client->message, svc_cdtrack);
-       MSG_WriteByte (&client->message, sv.edicts->v.sounds);
-       MSG_WriteByte (&client->message, sv.edicts->v.sounds);
+       MSG_WriteByte (&client->message, sv.edicts->v->sounds);
+       MSG_WriteByte (&client->message, sv.edicts->v->sounds);
 
 // set view
        MSG_WriteByte (&client->message, svc_setview);
@@ -296,35 +299,27 @@ Initializes a client_t for a new net connection.  This will only be called
 once for a player each game, not once for each level change.
 ================
 */
-void SV_ConnectClient (int clientnum)
+void SV_ConnectClient (int clientnum, netconn_t *netconnection)
 {
-       edict_t                 *ent;
        client_t                *client;
-       int                             edictnum;
-       struct qsocket_s *netconnection;
        int                             i;
        float                   spawn_parms[NUM_SPAWN_PARMS];
 
        client = svs.clients + clientnum;
 
-       Con_DPrintf ("Client %s connected\n", client->netconnection->address);
-
-       edictnum = clientnum+1;
-
-       ent = EDICT_NUM(edictnum);
-
 // set up the client_t
-       netconnection = client->netconnection;
-
        if (sv.loadgame)
                memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
        memset (client, 0, sizeof(*client));
        client->netconnection = netconnection;
 
-       strcpy (client->name, "unconnected");
+       Con_DPrintf("Client %s connected\n", client->netconnection->address);
+
+       strcpy(client->name, "unconnected");
+       strcpy(client->old_name, "unconnected");
        client->active = true;
        client->spawned = false;
-       client->edict = ent;
+       client->edict = EDICT_NUM(clientnum+1);
        client->message.data = client->msgbuf;
        client->message.maxsize = sizeof(client->msgbuf);
        client->message.allowoverflow = true;           // we can catch it
@@ -333,61 +328,16 @@ void SV_ConnectClient (int clientnum)
                memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
        else
        {
-       // call the progs to get default spawn parms for the new client
+               // call the progs to get default spawn parms for the new client
                PR_ExecuteProgram (pr_global_struct->SetNewParms, "QC function SetNewParms is missing");
                for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
                        client->spawn_parms[i] = (&pr_global_struct->parm1)[i];
        }
 
-#if NOROUTINGFIX
        SV_SendServerinfo (client);
-#else
-       // send serverinfo on first nop
-       client->waitingforconnect = true;
-       client->sendsignon = true;
-       client->spawned = false;                // need prespawn, spawn, etc
-#endif
-}
-
-
-/*
-===================
-SV_CheckForNewClients
-
-===================
-*/
-void SV_CheckForNewClients (void)
-{
-       struct qsocket_s        *ret;
-       int                             i;
-
-//
-// check for new connections
-//
-       while (1)
-       {
-               ret = NET_CheckNewConnections ();
-               if (!ret)
-                       break;
-
-       //
-       // init a new client structure
-       //
-               for (i=0 ; i<svs.maxclients ; i++)
-                       if (!svs.clients[i].active)
-                               break;
-               if (i == svs.maxclients)
-                       Sys_Error ("Host_CheckForNewClients: no free clients");
-
-               svs.clients[i].netconnection = ret;
-               SV_ConnectClient (i);
-
-               net_activeconnections++;
-       }
 }
 
 
-
 /*
 ===============================================================================
 
@@ -435,7 +385,7 @@ void SV_AddToFatPVS (vec3_t org, mnode_t *node)
                {
                        if (node->contents != CONTENTS_SOLID)
                        {
-                               pvs = Mod_LeafPVS ( (mleaf_t *)node, sv.worldmodel);
+                               pvs = sv.worldmodel->brushq1.LeafPVS(sv.worldmodel, (mleaf_t *)node);
                                for (i=0 ; i<fatbytes ; i++)
                                        fatpvs[i] |= pvs[i];
                        }
@@ -466,9 +416,9 @@ given point.
 */
 qbyte *SV_FatPVS (vec3_t org)
 {
-       fatbytes = (sv.worldmodel->numleafs+31)>>3;
+       fatbytes = (sv.worldmodel->brushq1.numleafs+31)>>3;
        memset (fatpvs, 0, fatbytes);
-       SV_AddToFatPVS (org, sv.worldmodel->nodes);
+       SV_AddToFatPVS (org, sv.worldmodel->brushq1.nodes);
        return fatpvs;
 }
 
@@ -484,12 +434,12 @@ loc0:
                // leaf
                if (node->contents == CONTENTS_SOLID)
                        return false;
-               leafnum = (mleaf_t *)node - sv.worldmodel->leafs - 1;
+               leafnum = (mleaf_t *)node - sv.worldmodel->brushq1.leafs - 1;
                return pvs[leafnum >> 3] & (1 << (leafnum & 7));
        }
 
        // node - recurse down the BSP tree
-       switch (BOX_ON_PLANE_SIDE(mins, maxs, node->plane))
+       switch (BoxOnPlaneSide(mins, maxs, node->plane))
        {
        case 1: // front
                node = node->children[0];
@@ -518,7 +468,7 @@ SV_WriteEntitiesToClient
 #ifdef QUAKEENTITIES
 void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
 {
-       int e, clentnum, bits, alpha, glowcolor, glowsize, scale, effects;
+       int e, clentnum, bits, alpha, glowcolor, glowsize, scale, effects, lightsize;
        int culled_pvs, culled_portal, culled_trace, visibleentities, totalentities;
        qbyte *pvs;
        vec3_t origin, angles, entmins, entmaxs, testorigin, testeye;
@@ -532,7 +482,7 @@ void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
        Mod_CheckLoaded(sv.worldmodel);
 
 // find the client's PVS
-       VectorAdd (clent->v.origin, clent->v.view_ofs, testeye);
+       VectorAdd (clent->v->origin, clent->v->view_ofs, testeye);
        pvs = SV_FatPVS (testeye);
 
        culled_pvs = 0;
@@ -585,9 +535,9 @@ void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
                if (val->_float != 0)
                        bits |= U_GLOWTRAIL;
 
-               if (ent->v.modelindex >= 0 && ent->v.modelindex < MAX_MODELS && pr_strings[ent->v.model])
+               if (ent->v->modelindex >= 0 && ent->v->modelindex < MAX_MODELS && *PR_GetString(ent->v->model))
                {
-                       model = sv.models[(int)ent->v.modelindex];
+                       model = sv.models[(int)ent->v->modelindex];
                        Mod_CheckLoaded(model);
                }
                else
@@ -598,18 +548,8 @@ void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
                                        continue;
                }
 
-               VectorCopy(ent->v.angles, angles);
-               if (DotProduct(ent->v.velocity, ent->v.velocity) >= 1.0f)
-               {
-                       VectorMA(ent->v.origin, host_client->latency, ent->v.velocity, origin);
-                       // LordHavoc: trace predicted movement to avoid putting things in walls
-                       trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, origin, MOVE_NORMAL, ent);
-                       VectorCopy(trace.endpos, origin);
-               }
-               else
-               {
-                       VectorCopy(ent->v.origin, origin);
-               }
+               VectorCopy(ent->v->angles, angles);
+               VectorCopy(ent->v->origin, origin);
 
                // ent has survived every check so far, check if it is visible
                if (ent != clent && ((bits & U_VIEWMODEL) == 0))
@@ -624,12 +564,12 @@ void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
                        // using the model's bounding box to ensure things are visible regardless of their physics box
                        if (model)
                        {
-                               if (ent->v.angles[0] || ent->v.angles[2]) // pitch and roll
+                               if (ent->v->angles[0] || ent->v->angles[2]) // pitch and roll
                                {
                                        VectorAdd(entmins, model->rotatedmins, entmins);
                                        VectorAdd(entmaxs, model->rotatedmaxs, entmaxs);
                                }
-                               else if (ent->v.angles[1])
+                               else if (ent->v->angles[1])
                                {
                                        VectorAdd(entmins, model->yawmins, entmins);
                                        VectorAdd(entmaxs, model->yawmaxs, entmaxs);
@@ -644,7 +584,7 @@ void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
                        totalentities++;
 
                        // if not touching a visible leaf
-                       if (sv_cullentities_pvs.integer && !SV_BoxTouchingPVS(pvs, entmins, entmaxs, sv.worldmodel->nodes))
+                       if (sv_cullentities_pvs.integer && !SV_BoxTouchingPVS(pvs, entmins, entmaxs, sv.worldmodel->brushq1.nodes))
                        {
                                culled_pvs++;
                                continue;
@@ -665,7 +605,10 @@ void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
                                testorigin[1] = lhrandom(entmins[1], entmaxs[1]);
                                testorigin[2] = lhrandom(entmins[2], entmaxs[2]);
 
-                               Collision_ClipTrace(&trace, NULL, sv.worldmodel, vec3_origin, vec3_origin, vec3_origin, testeye, vec3_origin, vec3_origin, testorigin);
+                               if (sv.worldmodel && sv.worldmodel->brush.TraceBox)
+                                       sv.worldmodel->brush.TraceBox(sv.worldmodel, vec3_origin, vec3_origin, &trace, testeye, vec3_origin, vec3_origin, testorigin);
+                               else
+                                       Collision_ClipTrace(&trace, NULL, sv.worldmodel, vec3_origin, vec3_origin, vec3_origin, testeye, vec3_origin, vec3_origin, testorigin);
 
                                if (trace.fraction == 1)
                                        client->visibletime[e] = realtime + 1;
@@ -676,7 +619,10 @@ void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
                                        testorigin[1] = bound(entmins[1], testeye[1], entmaxs[1]);
                                        testorigin[2] = bound(entmins[2], testeye[2], entmaxs[2]);
 
-                                       Collision_ClipTrace(&trace, NULL, sv.worldmodel, vec3_origin, vec3_origin, vec3_origin, testeye, vec3_origin, vec3_origin, testorigin);
+                                       if (sv.worldmodel && sv.worldmodel->brush.TraceBox)
+                                               sv.worldmodel->brush.TraceBox(sv.worldmodel, vec3_origin, vec3_origin, &trace, testeye, vec3_origin, vec3_origin, testorigin);
+                                       else
+                                               Collision_ClipTrace(&trace, NULL, sv.worldmodel, vec3_origin, vec3_origin, vec3_origin, testeye, vec3_origin, vec3_origin, testorigin);
 
                                        if (trace.fraction == 1)
                                                client->visibletime[e] = realtime + 1;
@@ -693,7 +639,7 @@ void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
                alphaf = 255.0f;
                scale = 16;
                glowcolor = 254;
-               effects = ent->v.effects;
+               effects = ent->v->effects;
 
                if ((val = GETEDICTFIELDVALUE(ent, eval_alpha)))
                if (val->_float != 0)
@@ -752,15 +698,15 @@ void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
                        bits = bits | U_EXTERIORMODEL;
 
 // send an update
-               baseline = &ent->baseline;
+               baseline = &ent->e->baseline;
 
-               if (((int)ent->v.effects & EF_DELTA) && sv_deltacompress.integer)
+               if (((int)ent->v->effects & EF_DELTA) && sv_deltacompress.integer)
                {
                        // every half second a full update is forced
                        if (realtime < client->nextfullupdate[e])
                        {
                                bits |= U_DELTA;
-                               baseline = &ent->deltabaseline;
+                               baseline = &ent->e->deltabaseline;
                        }
                        else
                                nextfullupdate = realtime + 0.5f;
@@ -774,7 +720,7 @@ void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
                if (e >= 256)
                        bits |= U_LONGENTITY;
 
-               if (ent->v.movetype == MOVETYPE_STEP)
+               if (ent->v->movetype == MOVETYPE_STEP)
                        bits |= U_STEP;
 
                // LordHavoc: old stuff, but rewritten to have more exact tolerances
@@ -784,33 +730,33 @@ void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
                if (((int)(angles[0]*(256.0/360.0)) & 255) != ((int)(baseline->angles[0]*(256.0/360.0)) & 255)) bits |= U_ANGLE1;
                if (((int)(angles[1]*(256.0/360.0)) & 255) != ((int)(baseline->angles[1]*(256.0/360.0)) & 255)) bits |= U_ANGLE2;
                if (((int)(angles[2]*(256.0/360.0)) & 255) != ((int)(baseline->angles[2]*(256.0/360.0)) & 255)) bits |= U_ANGLE3;
-               if (baseline->colormap != (qbyte) ent->v.colormap)                                                              bits |= U_COLORMAP;
-               if (baseline->skin != (qbyte) ent->v.skin)                                                                              bits |= U_SKIN;
-               if ((baseline->frame & 0x00FF) != ((int) ent->v.frame & 0x00FF))                                bits |= U_FRAME;
-               if ((baseline->effects & 0x00FF) != ((int) ent->v.effects & 0x00FF))                    bits |= U_EFFECTS;
-               if ((baseline->modelindex & 0x00FF) != ((int) ent->v.modelindex & 0x00FF))              bits |= U_MODEL;
+               if (baseline->colormap != (qbyte) ent->v->colormap)                                                             bits |= U_COLORMAP;
+               if (baseline->skin != (qbyte) ent->v->skin)                                                                             bits |= U_SKIN;
+               if ((baseline->frame & 0x00FF) != ((int) ent->v->frame & 0x00FF))                               bits |= U_FRAME;
+               if ((baseline->effects & 0x00FF) != ((int) ent->v->effects & 0x00FF))                   bits |= U_EFFECTS;
+               if ((baseline->modelindex & 0x00FF) != ((int) ent->v->modelindex & 0x00FF))             bits |= U_MODEL;
 
                // LordHavoc: new stuff
                if (baseline->alpha != alpha)                                                                                                   bits |= U_ALPHA;
                if (baseline->scale != scale)                                                                                                   bits |= U_SCALE;
-               if (((int) baseline->effects & 0xFF00) != ((int) ent->v.effects & 0xFF00))              bits |= U_EFFECTS2;
+               if (((int) baseline->effects & 0xFF00) != ((int) ent->v->effects & 0xFF00))             bits |= U_EFFECTS2;
                if (baseline->glowsize != glowsize)                                                                                             bits |= U_GLOWSIZE;
                if (baseline->glowcolor != glowcolor)                                                                                   bits |= U_GLOWCOLOR;
-               if (((int) baseline->frame & 0xFF00) != ((int) ent->v.frame & 0xFF00))                  bits |= U_FRAME2;
-               if (((int) baseline->frame & 0xFF00) != ((int) ent->v.modelindex & 0xFF00))             bits |= U_MODEL2;
+               if (((int) baseline->frame & 0xFF00) != ((int) ent->v->frame & 0xFF00))                 bits |= U_FRAME2;
+               if (((int) baseline->frame & 0xFF00) != ((int) ent->v->modelindex & 0xFF00))            bits |= U_MODEL2;
 
                // update delta baseline
-               VectorCopy(ent->v.origin, ent->deltabaseline.origin);
-               VectorCopy(ent->v.angles, ent->deltabaseline.angles);
-               ent->deltabaseline.colormap = ent->v.colormap;
-               ent->deltabaseline.skin = ent->v.skin;
-               ent->deltabaseline.frame = ent->v.frame;
-               ent->deltabaseline.effects = ent->v.effects;
-               ent->deltabaseline.modelindex = ent->v.modelindex;
-               ent->deltabaseline.alpha = alpha;
-               ent->deltabaseline.scale = scale;
-               ent->deltabaseline.glowsize = glowsize;
-               ent->deltabaseline.glowcolor = glowcolor;
+               VectorCopy(ent->v->origin, ent->e->deltabaseline.origin);
+               VectorCopy(ent->v->angles, ent->e->deltabaseline.angles);
+               ent->e->deltabaseline.colormap = ent->v->colormap;
+               ent->e->deltabaseline.skin = ent->v->skin;
+               ent->e->deltabaseline.frame = ent->v->frame;
+               ent->e->deltabaseline.effects = ent->v->effects;
+               ent->e->deltabaseline.modelindex = ent->v->modelindex;
+               ent->e->deltabaseline.alpha = alpha;
+               ent->e->deltabaseline.scale = scale;
+               ent->e->deltabaseline.glowsize = glowsize;
+               ent->e->deltabaseline.glowcolor = glowcolor;
 
                // write the message
                if (bits >= 16777216)
@@ -835,11 +781,11 @@ void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
                        MSG_WriteShort (msg,e);
                else
                        MSG_WriteByte (msg,e);
-               if (bits & U_MODEL)             MSG_WriteByte (msg,     ent->v.modelindex);
-               if (bits & U_FRAME)             MSG_WriteByte (msg, ent->v.frame);
-               if (bits & U_COLORMAP)  MSG_WriteByte (msg, ent->v.colormap);
-               if (bits & U_SKIN)              MSG_WriteByte (msg, ent->v.skin);
-               if (bits & U_EFFECTS)   MSG_WriteByte (msg, ent->v.effects);
+               if (bits & U_MODEL)             MSG_WriteByte (msg,     ent->v->modelindex);
+               if (bits & U_FRAME)             MSG_WriteByte (msg, ent->v->frame);
+               if (bits & U_COLORMAP)  MSG_WriteByte (msg, ent->v->colormap);
+               if (bits & U_SKIN)              MSG_WriteByte (msg, ent->v->skin);
+               if (bits & U_EFFECTS)   MSG_WriteByte (msg, ent->v->effects);
                if (bits & U_ORIGIN1)   MSG_WriteDPCoord (msg, origin[0]);
                if (bits & U_ANGLE1)    MSG_WriteAngle(msg, angles[0]);
                if (bits & U_ORIGIN2)   MSG_WriteDPCoord (msg, origin[1]);
@@ -850,47 +796,47 @@ void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
                // LordHavoc: new stuff
                if (bits & U_ALPHA)             MSG_WriteByte(msg, alpha);
                if (bits & U_SCALE)             MSG_WriteByte(msg, scale);
-               if (bits & U_EFFECTS2)  MSG_WriteByte(msg, (int)ent->v.effects >> 8);
+               if (bits & U_EFFECTS2)  MSG_WriteByte(msg, (int)ent->v->effects >> 8);
                if (bits & U_GLOWSIZE)  MSG_WriteByte(msg, glowsize);
                if (bits & U_GLOWCOLOR) MSG_WriteByte(msg, glowcolor);
-               if (bits & U_FRAME2)    MSG_WriteByte(msg, (int)ent->v.frame >> 8);
-               if (bits & U_MODEL2)    MSG_WriteByte(msg, (int)ent->v.modelindex >> 8);
+               if (bits & U_FRAME2)    MSG_WriteByte(msg, (int)ent->v->frame >> 8);
+               if (bits & U_MODEL2)    MSG_WriteByte(msg, (int)ent->v->modelindex >> 8);
        }
 
        if (sv_cullentities_stats.integer)
                Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d portal %d trace\n", client->name, totalentities, visibleentities, culled_pvs + culled_portal + culled_trace, culled_pvs, culled_portal, culled_trace);
 }
 #else
+static entity_frame_t sv_writeentitiestoclient_entityframe;
 void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
 {
-       int e, clentnum, flags, alpha, glowcolor, glowsize, scale, effects;
+       int e, clentnum, flags, alpha, glowcolor, glowsize, scale, effects, modelindex;
        int culled_pvs, culled_portal, culled_trace, visibleentities, totalentities;
-       float alphaf;
+       float alphaf, lightsize;
        qbyte *pvs;
-       vec3_t origin, angles, entmins, entmaxs, testorigin, testeye;
+       vec3_t origin, angles, entmins, entmaxs, lightmins, lightmaxs, testorigin, testeye;
        edict_t *ent;
        eval_t *val;
        trace_t trace;
        model_t *model;
-       entity_frame_t entityframe;
        entity_state_t *s;
 
-       if (client->sendsignon)
-               return;
-
        Mod_CheckLoaded(sv.worldmodel);
 
 // find the client's PVS
        // the real place being tested from
-       VectorAdd (clent->v.origin, clent->v.view_ofs, testeye);
+       VectorAdd (clent->v->origin, clent->v->view_ofs, testeye);
        pvs = SV_FatPVS (testeye);
 
        // the place being reported (to consider the fact the client still
        // applies the view_ofs[2], so we have to only send the fractional part
        // of view_ofs[2], undoing what the client will redo)
        VectorCopy (testeye, testorigin);
-       testorigin[2] -= (float) ((int)(clent->v.view_ofs[2]) & 255);
-       EntityFrame_Clear(&entityframe, testorigin);
+       e = (int) clent->v->view_ofs[2] & 255;
+       if (e >= 128)
+               e -= 256;
+       testorigin[2] -= (float) e;
+       EntityFrame_Clear(&sv_writeentitiestoclient_entityframe, testorigin);
 
        culled_pvs = 0;
        culled_portal = 0;
@@ -903,6 +849,8 @@ void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
        ent = NEXT_EDICT(sv.edicts);
        for (e = 1;e < sv.num_edicts;e++, ent = NEXT_EDICT(ent))
        {
+               if (ent->e->free)
+                       continue;
                flags = 0;
 
                if (ent != clent) // LordHavoc: always send player
@@ -928,40 +876,58 @@ void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
                }
 
                glowsize = 0;
-
+               effects = ent->v->effects;
                if ((val = GETEDICTFIELDVALUE(ent, eval_glow_size)))
                        glowsize = (int) val->_float >> 2;
                glowsize = bound(0, glowsize, 255);
 
+               lightsize = 0;
+               if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
+               {
+                       if (effects & EF_BRIGHTFIELD)
+                               lightsize = max(lightsize, 80);
+                       if (effects & EF_MUZZLEFLASH)
+                               lightsize = max(lightsize, 100);
+                       if (effects & EF_BRIGHTLIGHT)
+                               lightsize = max(lightsize, 400);
+                       if (effects & EF_DIMLIGHT)
+                               lightsize = max(lightsize, 200);
+                       if (effects & EF_RED)
+                               lightsize = max(lightsize, 200);
+                       if (effects & EF_BLUE)
+                               lightsize = max(lightsize, 200);
+                       if (effects & EF_FLAME)
+                               lightsize = max(lightsize, 250);
+                       if (effects & EF_STARDUST)
+                               lightsize = max(lightsize, 100);
+               }
+               if (glowsize)
+                       lightsize = max(lightsize, glowsize << 2);
+
                if ((val = GETEDICTFIELDVALUE(ent, eval_glow_trail)))
                if (val->_float != 0)
+               {
                        flags |= RENDER_GLOWTRAIL;
+                       lightsize = max(lightsize, 100);
+               }
 
-               if (ent->v.modelindex >= 0 && ent->v.modelindex < MAX_MODELS && pr_strings[ent->v.model])
+               modelindex = 0;
+               if (ent->v->modelindex >= 0 && ent->v->modelindex < MAX_MODELS && *PR_GetString(ent->v->model))
                {
-                       model = sv.models[(int)ent->v.modelindex];
+                       modelindex = ent->v->modelindex;
+                       model = sv.models[(int)ent->v->modelindex];
                        Mod_CheckLoaded(model);
                }
                else
                {
                        model = NULL;
                        if (ent != clent) // LordHavoc: always send player
-                               if (glowsize == 0 && (flags & RENDER_GLOWTRAIL) == 0) // no effects
+                               if (lightsize == 0) // no effects
                                        continue;
                }
 
-               VectorCopy(ent->v.angles, angles);
-               if (DotProduct(ent->v.velocity, ent->v.velocity) >= 1.0f && host_client->latency >= 0.01f)
-               {
-                       VectorMA(ent->v.origin, host_client->latency, ent->v.velocity, origin);
-                       // LordHavoc: trace predicted movement to avoid putting things in walls
-                       trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, origin, MOVE_NORMAL, ent);
-                       VectorCopy(trace.endpos, origin);
-               }
-               else
-               {
-                       VectorCopy(ent->v.origin, origin);
-               }
+               VectorCopy(ent->v->angles, angles);
+               VectorCopy(ent->v->origin, origin);
 
                // ent has survived every check so far, check if it is visible
                // always send embedded brush models, they don't generate much traffic
@@ -977,12 +943,12 @@ void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
                        // using the model's bounding box to ensure things are visible regardless of their physics box
                        if (model)
                        {
-                               if (ent->v.angles[0] || ent->v.angles[2]) // pitch and roll
+                               if (ent->v->angles[0] || ent->v->angles[2]) // pitch and roll
                                {
                                        VectorAdd(entmins, model->rotatedmins, entmins);
                                        VectorAdd(entmaxs, model->rotatedmaxs, entmaxs);
                                }
-                               else if (ent->v.angles[1])
+                               else if (ent->v->angles[1])
                                {
                                        VectorAdd(entmins, model->yawmins, entmins);
                                        VectorAdd(entmaxs, model->yawmaxs, entmaxs);
@@ -993,18 +959,24 @@ void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
                                        VectorAdd(entmaxs, model->normalmaxs, entmaxs);
                                }
                        }
+                       lightmins[0] = min(entmins[0], origin[0] - lightsize);
+                       lightmins[1] = min(entmins[1], origin[1] - lightsize);
+                       lightmins[2] = min(entmins[2], origin[2] - lightsize);
+                       lightmaxs[0] = min(entmaxs[0], origin[0] + lightsize);
+                       lightmaxs[1] = min(entmaxs[1], origin[1] + lightsize);
+                       lightmaxs[2] = min(entmaxs[2], origin[2] + lightsize);
 
                        totalentities++;
 
                        // if not touching a visible leaf
-                       if (sv_cullentities_pvs.integer && !SV_BoxTouchingPVS(pvs, entmins, entmaxs, sv.worldmodel->nodes))
+                       if (sv_cullentities_pvs.integer && !SV_BoxTouchingPVS(pvs, lightmins, lightmaxs, sv.worldmodel->brushq1.nodes))
                        {
                                culled_pvs++;
                                continue;
                        }
 
                        // or not visible through the portals
-                       if (sv_cullentities_portal.integer && !Portal_CheckBox(sv.worldmodel, testeye, entmins, entmaxs))
+                       if (sv_cullentities_portal.integer && !Portal_CheckBox(sv.worldmodel, testeye, lightmins, lightmaxs))
                        {
                                culled_portal++;
                                continue;
@@ -1012,21 +984,59 @@ void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
 
                        if (sv_cullentities_trace.integer)
                        {
-                               // LordHavoc: test random offsets, to maximize chance of detection
-                               testorigin[0] = lhrandom(entmins[0], entmaxs[0]);
-                               testorigin[1] = lhrandom(entmins[1], entmaxs[1]);
-                               testorigin[2] = lhrandom(entmins[2], entmaxs[2]);
-
-                               Collision_ClipTrace(&trace, NULL, sv.worldmodel, vec3_origin, vec3_origin, vec3_origin, vec3_origin, testeye, vec3_origin, vec3_origin, testorigin);
-
+                               // LordHavoc: test center first
+                               testorigin[0] = (entmins[0] + entmaxs[0]) * 0.5f;
+                               testorigin[1] = (entmins[1] + entmaxs[1]) * 0.5f;
+                               testorigin[2] = (entmins[2] + entmaxs[2]) * 0.5f;
+                               if (sv.worldmodel && sv.worldmodel->brush.TraceBox)
+                                       sv.worldmodel->brush.TraceBox(sv.worldmodel, vec3_origin, vec3_origin, &trace, NULL, testeye, vec3_origin, vec3_origin, testorigin);
+                               else
+                                       Collision_ClipTrace(&trace, NULL, sv.worldmodel, vec3_origin, vec3_origin, vec3_origin, vec3_origin, testeye, vec3_origin, vec3_origin, testorigin);
                                if (trace.fraction == 1)
                                        client->visibletime[e] = realtime + 1;
                                else
                                {
-                                       if (realtime > client->visibletime[e])
+                                       // LordHavoc: test random offsets, to maximize chance of detection
+                                       testorigin[0] = lhrandom(entmins[0], entmaxs[0]);
+                                       testorigin[1] = lhrandom(entmins[1], entmaxs[1]);
+                                       testorigin[2] = lhrandom(entmins[2], entmaxs[2]);
+                                       if (sv.worldmodel && sv.worldmodel->brush.TraceBox)
+                                               sv.worldmodel->brush.TraceBox(sv.worldmodel, vec3_origin, vec3_origin, &trace, NULL, testeye, vec3_origin, vec3_origin, testorigin);
+                                       else
+                                               Collision_ClipTrace(&trace, NULL, sv.worldmodel, vec3_origin, vec3_origin, vec3_origin, vec3_origin, testeye, vec3_origin, vec3_origin, testorigin);
+                                       if (trace.fraction == 1)
+                                               client->visibletime[e] = realtime + 1;
+                                       else
                                        {
-                                               culled_trace++;
-                                               continue;
+                                               if (lightsize)
+                                               {
+                                                       // LordHavoc: test random offsets, to maximize chance of detection
+                                                       testorigin[0] = lhrandom(lightmins[0], lightmaxs[0]);
+                                                       testorigin[1] = lhrandom(lightmins[1], lightmaxs[1]);
+                                                       testorigin[2] = lhrandom(lightmins[2], lightmaxs[2]);
+                                                       if (sv.worldmodel && sv.worldmodel->brush.TraceBox)
+                                                               sv.worldmodel->brush.TraceBox(sv.worldmodel, vec3_origin, vec3_origin, &trace, NULL, testeye, vec3_origin, vec3_origin, testorigin);
+                                                       else
+                                                               Collision_ClipTrace(&trace, NULL, sv.worldmodel, vec3_origin, vec3_origin, vec3_origin, vec3_origin, testeye, vec3_origin, vec3_origin, testorigin);
+                                                       if (trace.fraction == 1)
+                                                               client->visibletime[e] = realtime + 1;
+                                                       else
+                                                       {
+                                                               if (realtime > client->visibletime[e])
+                                                               {
+                                                                       culled_trace++;
+                                                                       continue;
+                                                               }
+                                                       }
+                                               }
+                                               else
+                                               {
+                                                       if (realtime > client->visibletime[e])
+                                                       {
+                                                               culled_trace++;
+                                                               continue;
+                                                       }
+                                               }
                                        }
                                }
                        }
@@ -1036,7 +1046,7 @@ void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
                alphaf = 255.0f;
                scale = 16;
                glowcolor = 254;
-               effects = ent->v.effects;
+               effects = ent->v->effects;
 
                if ((val = GETEDICTFIELDVALUE(ent, eval_alpha)))
                if (val->_float != 0)
@@ -1066,7 +1076,7 @@ void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
 
                if (ent != clent)
                {
-                       if (glowsize == 0 && (flags & RENDER_GLOWTRAIL) == 0) // no effects
+                       if (lightsize == 0) // no effects
                        {
                                if (model) // model
                                {
@@ -1082,22 +1092,24 @@ void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
                if ((val = GETEDICTFIELDVALUE(ent, eval_exteriormodeltoclient)) && val->edict == clentnum)
                        flags |= RENDER_EXTERIORMODEL;
 
-               if (ent->v.movetype == MOVETYPE_STEP)
+               if (ent->v->movetype == MOVETYPE_STEP)
                        flags |= RENDER_STEP;
                // don't send an entity if it's coordinates would wrap around
                if ((effects & EF_LOWPRECISION) && origin[0] >= -32768 && origin[1] >= -32768 && origin[2] >= -32768 && origin[0] <= 32767 && origin[1] <= 32767 && origin[2] <= 32767)
                        flags |= RENDER_LOWPRECISION;
 
-               s = EntityFrame_NewEntity(&entityframe, e);
+               s = EntityFrame_NewEntity(&sv_writeentitiestoclient_entityframe, e);
                // if we run out of space, abort
                if (!s)
                        break;
                VectorCopy(origin, s->origin);
                VectorCopy(angles, s->angles);
-               s->colormap = ent->v.colormap;
-               s->skin = ent->v.skin;
-               s->frame = ent->v.frame;
-               s->modelindex = ent->v.modelindex;
+               if (ent->v->colormap >= 1024)
+                       flags |= RENDER_COLORMAPPED;
+               s->colormap = ent->v->colormap;
+               s->skin = ent->v->skin;
+               s->frame = ent->v->frame;
+               s->modelindex = modelindex;
                s->effects = effects;
                s->alpha = alpha;
                s->scale = scale;
@@ -1105,8 +1117,8 @@ void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
                s->glowcolor = glowcolor;
                s->flags = flags;
        }
-       entityframe.framenum = ++client->entityframenumber;
-       EntityFrame_Write(&client->entitydatabase, &entityframe, msg);
+       sv_writeentitiestoclient_entityframe.framenum = ++client->entityframenumber;
+       EntityFrame_Write(&client->entitydatabase, &sv_writeentitiestoclient_entityframe, msg);
 
        if (sv_cullentities_stats.integer)
                Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d portal %d trace\n", client->name, totalentities, visibleentities, culled_pvs + culled_portal + culled_trace, culled_pvs, culled_portal, culled_trace);
@@ -1126,7 +1138,7 @@ void SV_CleanupEnts (void)
 
        ent = NEXT_EDICT(sv.edicts);
        for (e=1 ; e<sv.num_edicts ; e++, ent = NEXT_EDICT(ent))
-               ent->v.effects = (int)ent->v.effects & ~EF_MUZZLEFLASH;
+               ent->v->effects = (int)ent->v->effects & ~EF_MUZZLEFLASH;
 }
 
 /*
@@ -1148,17 +1160,17 @@ void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg)
 //
 // send a damage message
 //
-       if (ent->v.dmg_take || ent->v.dmg_save)
+       if (ent->v->dmg_take || ent->v->dmg_save)
        {
-               other = PROG_TO_EDICT(ent->v.dmg_inflictor);
+               other = PROG_TO_EDICT(ent->v->dmg_inflictor);
                MSG_WriteByte (msg, svc_damage);
-               MSG_WriteByte (msg, ent->v.dmg_save);
-               MSG_WriteByte (msg, ent->v.dmg_take);
+               MSG_WriteByte (msg, ent->v->dmg_save);
+               MSG_WriteByte (msg, ent->v->dmg_take);
                for (i=0 ; i<3 ; i++)
-                       MSG_WriteDPCoord (msg, other->v.origin[i] + 0.5*(other->v.mins[i] + other->v.maxs[i]));
+                       MSG_WriteDPCoord (msg, other->v->origin[i] + 0.5*(other->v->mins[i] + other->v->maxs[i]));
 
-               ent->v.dmg_take = 0;
-               ent->v.dmg_save = 0;
+               ent->v->dmg_take = 0;
+               ent->v->dmg_save = 0;
        }
 
 //
@@ -1167,20 +1179,20 @@ void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg)
        SV_SetIdealPitch ();            // how much to look up / down ideally
 
 // a fixangle might get lost in a dropped packet.  Oh well.
-       if ( ent->v.fixangle )
+       if ( ent->v->fixangle )
        {
                MSG_WriteByte (msg, svc_setangle);
                for (i=0 ; i < 3 ; i++)
-                       MSG_WriteAngle (msg, ent->v.angles[i] );
-               ent->v.fixangle = 0;
+                       MSG_WriteAngle (msg, ent->v->angles[i] );
+               ent->v->fixangle = 0;
        }
 
        bits = 0;
 
-       if (ent->v.view_ofs[2] != DEFAULT_VIEWHEIGHT)
+       if (ent->v->view_ofs[2] != DEFAULT_VIEWHEIGHT)
                bits |= SU_VIEWHEIGHT;
 
-       if (ent->v.idealpitch)
+       if (ent->v->idealpitch)
                bits |= SU_IDEALPITCH;
 
 // stuff the sigil bits into the high bits of items for sbar, or else
@@ -1188,16 +1200,16 @@ void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg)
        val = GETEDICTFIELDVALUE(ent, eval_items2);
 
        if (val)
-               items = (int)ent->v.items | ((int)val->_float << 23);
+               items = (int)ent->v->items | ((int)val->_float << 23);
        else
-               items = (int)ent->v.items | ((int)pr_global_struct->serverflags << 28);
+               items = (int)ent->v->items | ((int)pr_global_struct->serverflags << 28);
 
        bits |= SU_ITEMS;
 
-       if ( (int)ent->v.flags & FL_ONGROUND)
+       if ( (int)ent->v->flags & FL_ONGROUND)
                bits |= SU_ONGROUND;
 
-       if ( ent->v.waterlevel >= 2)
+       if ( ent->v->waterlevel >= 2)
                bits |= SU_INWATER;
 
        // dpprotocol
@@ -1221,18 +1233,18 @@ void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg)
 
        for (i=0 ; i<3 ; i++)
        {
-               if (ent->v.punchangle[i])
+               if (ent->v->punchangle[i])
                        bits |= (SU_PUNCH1<<i);
                if (punchvector[i]) // dpprotocol
                        bits |= (SU_PUNCHVEC1<<i); // dpprotocol
-               if (ent->v.velocity[i])
+               if (ent->v->velocity[i])
                        bits |= (SU_VELOCITY1<<i);
        }
 
-       if (ent->v.weaponframe)
+       if (ent->v->weaponframe)
                bits |= SU_WEAPONFRAME;
 
-       if (ent->v.armorvalue)
+       if (ent->v->armorvalue)
                bits |= SU_ARMOR;
 
        bits |= SU_WEAPON;
@@ -1252,43 +1264,43 @@ void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg)
                MSG_WriteByte(msg, bits >> 24);
 
        if (bits & SU_VIEWHEIGHT)
-               MSG_WriteChar (msg, ent->v.view_ofs[2]);
+               MSG_WriteChar (msg, ent->v->view_ofs[2]);
 
        if (bits & SU_IDEALPITCH)
-               MSG_WriteChar (msg, ent->v.idealpitch);
+               MSG_WriteChar (msg, ent->v->idealpitch);
 
        for (i=0 ; i<3 ; i++)
        {
                if (bits & (SU_PUNCH1<<i))
-                       MSG_WritePreciseAngle(msg, ent->v.punchangle[i]); // dpprotocol
+                       MSG_WritePreciseAngle(msg, ent->v->punchangle[i]); // dpprotocol
                if (bits & (SU_PUNCHVEC1<<i)) // dpprotocol
                        MSG_WriteDPCoord(msg, punchvector[i]); // dpprotocol
                if (bits & (SU_VELOCITY1<<i))
-                       MSG_WriteChar (msg, ent->v.velocity[i]/16);
+                       MSG_WriteChar (msg, ent->v->velocity[i]/16);
        }
 
 // [always sent]       if (bits & SU_ITEMS)
        MSG_WriteLong (msg, items);
 
        if (bits & SU_WEAPONFRAME)
-               MSG_WriteByte (msg, ent->v.weaponframe);
+               MSG_WriteByte (msg, ent->v->weaponframe);
        if (bits & SU_ARMOR)
-               MSG_WriteByte (msg, ent->v.armorvalue);
+               MSG_WriteByte (msg, ent->v->armorvalue);
        if (bits & SU_WEAPON)
-               MSG_WriteByte (msg, SV_ModelIndex(pr_strings+ent->v.weaponmodel));
+               MSG_WriteByte (msg, SV_ModelIndex(PR_GetString(ent->v->weaponmodel)));
 
-       MSG_WriteShort (msg, ent->v.health);
-       MSG_WriteByte (msg, ent->v.currentammo);
-       MSG_WriteByte (msg, ent->v.ammo_shells);
-       MSG_WriteByte (msg, ent->v.ammo_nails);
-       MSG_WriteByte (msg, ent->v.ammo_rockets);
-       MSG_WriteByte (msg, ent->v.ammo_cells);
+       MSG_WriteShort (msg, ent->v->health);
+       MSG_WriteByte (msg, ent->v->currentammo);
+       MSG_WriteByte (msg, ent->v->ammo_shells);
+       MSG_WriteByte (msg, ent->v->ammo_nails);
+       MSG_WriteByte (msg, ent->v->ammo_rockets);
+       MSG_WriteByte (msg, ent->v->ammo_cells);
 
        if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
        {
                for(i=0;i<32;i++)
                {
-                       if ( ((int)ent->v.weapon) & (1<<i) )
+                       if ( ((int)ent->v->weapon) & (1<<i) )
                        {
                                MSG_WriteByte (msg, i);
                                break;
@@ -1297,7 +1309,7 @@ void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg)
        }
        else
        {
-               MSG_WriteByte (msg, ent->v.weapon);
+               MSG_WriteByte (msg, ent->v->weapon);
        }
 
        if (bits & SU_VIEWZOOM)
@@ -1309,32 +1321,29 @@ void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg)
 SV_SendClientDatagram
 =======================
 */
+static qbyte sv_sendclientdatagram_buf[MAX_DATAGRAM]; // FIXME?
 qboolean SV_SendClientDatagram (client_t *client)
 {
-       qbyte           buf[MAX_DATAGRAM];
        sizebuf_t       msg;
 
-       msg.data = buf;
-       msg.maxsize = sizeof(buf);
+       msg.data = sv_sendclientdatagram_buf;
+       msg.maxsize = sizeof(sv_sendclientdatagram_buf);
        msg.cursize = 0;
 
        MSG_WriteByte (&msg, svc_time);
        MSG_WriteFloat (&msg, sv.time);
 
-       if (client->spawned)
-       {
-               // add the client specific data to the datagram
-               SV_WriteClientdataToMessage (client->edict, &msg);
+       // add the client specific data to the datagram
+       SV_WriteClientdataToMessage (client->edict, &msg);
 
-               SV_WriteEntitiesToClient (client, client->edict, &msg);
+       SV_WriteEntitiesToClient (client, client->edict, &msg);
 
-               // copy the server datagram if there is space
-               if (msg.cursize + sv.datagram.cursize < msg.maxsize)
-                       SZ_Write (&msg, sv.datagram.data, sv.datagram.cursize);
-       }
+       // copy the server datagram if there is space
+       if (msg.cursize + sv.datagram.cursize < msg.maxsize)
+               SZ_Write (&msg, sv.datagram.data, sv.datagram.cursize);
 
 // send the datagram
-       if (NET_SendUnreliableMessage (client->netconnection, &msg) == -1)
+       if (NetConn_SendUnreliableMessage (client->netconnection, &msg) == -1)
        {
                SV_DropClient (true);// if the message couldn't send, kick off
                return false;
@@ -1350,24 +1359,72 @@ SV_UpdateToReliableMessages
 */
 void SV_UpdateToReliableMessages (void)
 {
-       int                     i, j;
+       int i, j;
        client_t *client;
+       eval_t *val;
+       char *s;
 
 // check for changes to be sent over the reliable streams
        for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
        {
-               if (host_client->old_frags != host_client->edict->v.frags)
+               // only update the client fields if they've spawned in
+               if (host_client->spawned)
                {
-                       for (j=0, client = svs.clients ; j<svs.maxclients ; j++, client++)
+                       // update the host_client fields we care about according to the entity fields
+                       sv_player = host_client->edict;
+                       s = PR_GetString(sv_player->v->netname);
+                       if (s != host_client->name)
                        {
-                               if (!client->active || !client->spawned)
-                                       continue;
-                               MSG_WriteByte (&client->message, svc_updatefrags);
-                               MSG_WriteByte (&client->message, i);
-                               MSG_WriteShort (&client->message, host_client->edict->v.frags);
+                               if (s == NULL)
+                                       s = "";
+                               // point the string back at host_client->name to keep it safe
+                               strncpy(host_client->name, s, sizeof(host_client->name) - 1);
+                               sv_player->v->netname = PR_SetString(host_client->name);
+                       }
+                       if ((val = GETEDICTFIELDVALUE(sv_player, eval_clientcolors)) && host_client->colors != val->_float)
+                               host_client->colors = val->_float;
+                       host_client->frags = sv_player->v->frags;
+                       if (gamemode == GAME_NEHAHRA)
+                               if ((val = GETEDICTFIELDVALUE(sv_player, eval_pmodel)) && host_client->pmodel != val->_float)
+                                       host_client->pmodel = val->_float;
+
+                       // if the fields changed, send messages about the changes
+                       if (strcmp(host_client->old_name, host_client->name))
+                       {
+                               strcpy(host_client->old_name, host_client->name);
+                               for (j=0, client = svs.clients ; j<svs.maxclients ; j++, client++)
+                               {
+                                       if (!client->active || !client->spawned)
+                                               continue;
+                                       MSG_WriteByte (&client->message, svc_updatename);
+                                       MSG_WriteByte (&client->message, i);
+                                       MSG_WriteString (&client->message, host_client->name);
+                               }
+                       }
+                       if (host_client->old_colors != host_client->colors)
+                       {
+                               host_client->old_colors = host_client->colors;
+                               for (j=0, client = svs.clients ; j<svs.maxclients ; j++, client++)
+                               {
+                                       if (!client->active || !client->spawned)
+                                               continue;
+                                       MSG_WriteByte (&client->message, svc_updatecolors);
+                                       MSG_WriteByte (&client->message, i);
+                                       MSG_WriteByte (&client->message, host_client->colors);
+                               }
+                       }
+                       if (host_client->old_frags != host_client->frags)
+                       {
+                               host_client->old_frags = host_client->frags;
+                               for (j=0, client = svs.clients ; j<svs.maxclients ; j++, client++)
+                               {
+                                       if (!client->active || !client->spawned)
+                                               continue;
+                                       MSG_WriteByte (&client->message, svc_updatefrags);
+                                       MSG_WriteByte (&client->message, i);
+                                       MSG_WriteShort (&client->message, host_client->frags);
+                               }
                        }
-
-                       host_client->old_frags = host_client->edict->v.frags;
                }
        }
 
@@ -1401,7 +1458,7 @@ void SV_SendNop (client_t *client)
 
        MSG_WriteChar (&msg, svc_nop);
 
-       if (NET_SendUnreliableMessage (client->netconnection, &msg) == -1)
+       if (NetConn_SendUnreliableMessage (client->netconnection, &msg) == -1)
                SV_DropClient (true);   // if the message couldn't send, kick off
        client->last_message = realtime;
 }
@@ -1424,13 +1481,11 @@ void SV_SendClientMessages (void)
                if (!host_client->active)
                        continue;
 
-#ifndef NOROUTINGFIX
-               if (host_client->sendserverinfo)
+               if (host_client->deadsocket)
                {
-                       host_client->sendserverinfo = false;
-                       SV_SendServerinfo (host_client);
+                       SV_DropClient (true);   // if the message couldn't send, kick off
+                       continue;
                }
-#endif
 
                if (host_client->spawned)
                {
@@ -1457,21 +1512,21 @@ void SV_SendClientMessages (void)
                // changes level
                if (host_client->message.overflowed)
                {
-                       SV_DropClient (true);
+                       SV_DropClient (true); // overflowed
                        host_client->message.overflowed = false;
                        continue;
                }
 
                if (host_client->message.cursize || host_client->dropasap)
                {
-                       if (!NET_CanSendMessage (host_client->netconnection))
+                       if (!NetConn_CanSendMessage (host_client->netconnection))
                                continue;
 
                        if (host_client->dropasap)
                                SV_DropClient (false);  // went to another level
                        else
                        {
-                               if (NET_SendMessage (host_client->netconnection, &host_client->message) == -1)
+                               if (NetConn_SendReliableMessage (host_client->netconnection, &host_client->message) == -1)
                                        SV_DropClient (true);   // if the message couldn't send, kick off
                                SZ_Clear (&host_client->message);
                                host_client->last_message = realtime;
@@ -1500,9 +1555,9 @@ SV_ModelIndex
 
 ================
 */
-int SV_ModelIndex (char *name)
+int SV_ModelIndex (const char *name)
 {
-       int             i;
+       int i;
 
        if (!name || !name[0])
                return 0;
@@ -1528,37 +1583,37 @@ void SV_CreateBaseline (void)
        edict_t *svent;
 
        // LordHavoc: clear *all* states (note just active ones)
-       for (entnum = 0; entnum < MAX_EDICTS ; entnum++)
+       for (entnum = 0;entnum < sv.max_edicts;entnum++)
        {
                // get the current server version
                svent = EDICT_NUM(entnum);
 
                // LordHavoc: always clear state values, whether the entity is in use or not
-               ClearStateToDefault(&svent->baseline);
+               ClearStateToDefault(&svent->e->baseline);
 
-               if (svent->free)
+               if (svent->e->free)
                        continue;
-               if (entnum > svs.maxclients && !svent->v.modelindex)
+               if (entnum > svs.maxclients && !svent->v->modelindex)
                        continue;
 
                // create entity baseline
-               VectorCopy (svent->v.origin, svent->baseline.origin);
-               VectorCopy (svent->v.angles, svent->baseline.angles);
-               svent->baseline.frame = svent->v.frame;
-               svent->baseline.skin = svent->v.skin;
+               VectorCopy (svent->v->origin, svent->e->baseline.origin);
+               VectorCopy (svent->v->angles, svent->e->baseline.angles);
+               svent->e->baseline.frame = svent->v->frame;
+               svent->e->baseline.skin = svent->v->skin;
                if (entnum > 0 && entnum <= svs.maxclients)
                {
-                       svent->baseline.colormap = entnum;
-                       svent->baseline.modelindex = SV_ModelIndex("progs/player.mdl");
+                       svent->e->baseline.colormap = entnum;
+                       svent->e->baseline.modelindex = SV_ModelIndex("progs/player.mdl");
                }
                else
                {
-                       svent->baseline.colormap = 0;
-                       svent->baseline.modelindex = svent->v.modelindex;
+                       svent->e->baseline.colormap = 0;
+                       svent->e->baseline.modelindex = svent->v->modelindex;
                }
 
                large = false;
-               if (svent->baseline.modelindex & 0xFF00 || svent->baseline.frame & 0xFF00)
+               if (svent->e->baseline.modelindex & 0xFF00 || svent->e->baseline.frame & 0xFF00)
                        large = true;
 
                // add to the message
@@ -1570,20 +1625,20 @@ void SV_CreateBaseline (void)
 
                if (large)
                {
-                       MSG_WriteShort (&sv.signon, svent->baseline.modelindex);
-                       MSG_WriteShort (&sv.signon, svent->baseline.frame);
+                       MSG_WriteShort (&sv.signon, svent->e->baseline.modelindex);
+                       MSG_WriteShort (&sv.signon, svent->e->baseline.frame);
                }
                else
                {
-                       MSG_WriteByte (&sv.signon, svent->baseline.modelindex);
-                       MSG_WriteByte (&sv.signon, svent->baseline.frame);
+                       MSG_WriteByte (&sv.signon, svent->e->baseline.modelindex);
+                       MSG_WriteByte (&sv.signon, svent->e->baseline.frame);
                }
-               MSG_WriteByte (&sv.signon, svent->baseline.colormap);
-               MSG_WriteByte (&sv.signon, svent->baseline.skin);
+               MSG_WriteByte (&sv.signon, svent->e->baseline.colormap);
+               MSG_WriteByte (&sv.signon, svent->e->baseline.skin);
                for (i=0 ; i<3 ; i++)
                {
-                       MSG_WriteDPCoord(&sv.signon, svent->baseline.origin[i]);
-                       MSG_WriteAngle(&sv.signon, svent->baseline.angles[i]);
+                       MSG_WriteDPCoord(&sv.signon, svent->e->baseline.origin[i]);
+                       MSG_WriteAngle(&sv.signon, svent->e->baseline.angles[i]);
                }
        }
 }
@@ -1608,8 +1663,8 @@ void SV_SendReconnect (void)
 
        MSG_WriteChar (&msg, svc_stufftext);
        MSG_WriteString (&msg, "reconnect\n");
-       NET_SendToAll (&msg, 5);
-       
+       NetConn_SendToAll (&msg, 5);
+
        if (cls.state != ca_dedicated)
                Cmd_ExecuteString ("reconnect\n", src_command);
 }
@@ -1642,6 +1697,49 @@ void SV_SaveSpawnparms (void)
        }
 }
 
+void SV_IncreaseEdicts(void)
+{
+       int i;
+       edict_t *ent;
+       int oldmax_edicts = sv.max_edicts;
+       void *oldedictsengineprivate = sv.edictsengineprivate;
+       void *oldedictsfields = sv.edictsfields;
+       void *oldmoved_edicts = sv.moved_edicts;
+
+       if (sv.max_edicts >= MAX_EDICTS)
+               return;
+
+       // links don't survive the transition, so unlink everything
+       for (i = 0, ent = sv.edicts;i < sv.max_edicts;i++, ent++)
+       {
+               if (!ent->e->free)
+                       SV_UnlinkEdict(sv.edicts + i);
+               memset(&ent->e->areagrid, 0, sizeof(ent->e->areagrid));
+       }
+       SV_ClearWorld();
+
+       sv.max_edicts   = min(sv.max_edicts + 32, MAX_EDICTS);
+       sv.edictsengineprivate = Mem_Alloc(sv_edicts_mempool, sv.max_edicts * sizeof(edict_engineprivate_t));
+       sv.edictsfields = Mem_Alloc(sv_edicts_mempool, sv.max_edicts * pr_edict_size);
+       sv.moved_edicts = Mem_Alloc(sv_edicts_mempool, sv.max_edicts * sizeof(edict_t *));
+
+       memcpy(sv.edictsengineprivate, oldedictsengineprivate, oldmax_edicts * sizeof(edict_engineprivate_t));
+       memcpy(sv.edictsfields, oldedictsfields, oldmax_edicts * pr_edict_size);
+
+       for (i = 0, ent = sv.edicts;i < sv.max_edicts;i++, ent++)
+       {
+               ent->e = sv.edictsengineprivate + i;
+               ent->v = (void *)((qbyte *)sv.edictsfields + i * pr_edict_size);
+               // link every entity except world
+               if (!ent->e->free)
+                       SV_LinkEdict(ent, false);
+       }
+
+       Mem_Free(oldedictsengineprivate);
+       Mem_Free(oldedictsfields);
+       Mem_Free(oldmoved_edicts);
+}
+
 /*
 ================
 SV_SpawnServer
@@ -1651,10 +1749,11 @@ This is called at the start of each level
 */
 extern float           scr_centertime_off;
 
-void SV_SpawnServer (char *server)
+void SV_SpawnServer (const char *server)
 {
-       edict_t         *ent;
-       int                     i;
+       edict_t *ent;
+       int i;
+       qbyte *entities;
 
        // let's not have any servers with no name
        if (hostname.string[0] == 0)
@@ -1669,6 +1768,8 @@ void SV_SpawnServer (char *server)
 //
        if (sv.active)
                SV_SendReconnect ();
+       else
+               NetConn_OpenServerPorts(svs.maxclients > 1);
 
 //
 // make cvars consistant
@@ -1692,11 +1793,26 @@ void SV_SpawnServer (char *server)
        PR_LoadProgs ();
 
 // allocate server memory
-       sv.max_edicts = MAX_EDICTS;
+       // start out with just enough room for clients and a reasonable estimate of entities
+       sv.max_edicts = ((svs.maxclients + 128) + 31) & ~31;
+       sv.max_edicts = min(sv.max_edicts, MAX_EDICTS);
 
        // clear the edict memory pool
        Mem_EmptyPool(sv_edicts_mempool);
-       sv.edicts = Mem_Alloc(sv_edicts_mempool, sv.max_edicts * pr_edict_size);
+       // edict_t structures (hidden from progs)
+       sv.edicts = Mem_Alloc(sv_edicts_mempool, MAX_EDICTS * sizeof(edict_t));
+       // engine private structures (hidden from progs)
+       sv.edictsengineprivate = Mem_Alloc(sv_edicts_mempool, sv.max_edicts * sizeof(edict_engineprivate_t));
+       // progs fields, often accessed by server
+       sv.edictsfields = Mem_Alloc(sv_edicts_mempool, sv.max_edicts * pr_edict_size);
+       // used by PushMove to move back pushed entities
+       sv.moved_edicts = Mem_Alloc(sv_edicts_mempool, sv.max_edicts * sizeof(edict_t *));
+       for (i = 0;i < sv.max_edicts;i++)
+       {
+               ent = sv.edicts + i;
+               ent->e = sv.edictsengineprivate + i;
+               ent->v = (void *)((qbyte *)sv.edictsfields + i * pr_edict_size);
+       }
 
        sv.datagram.maxsize = sizeof(sv.datagram_buf);
        sv.datagram.cursize = 0;
@@ -1712,11 +1828,6 @@ void SV_SpawnServer (char *server)
 
 // leave slots at start for clients only
        sv.num_edicts = svs.maxclients+1;
-       for (i=0 ; i<svs.maxclients ; i++)
-       {
-               ent = EDICT_NUM(i+1);
-               svs.clients[i].edict = ent;
-       }
 
        sv.state = ss_loading;
        sv.paused = false;
@@ -1741,11 +1852,11 @@ void SV_SpawnServer (char *server)
 //
        SV_ClearWorld ();
 
-       sv.sound_precache[0] = pr_strings;
+       sv.sound_precache[0] = "";
 
-       sv.model_precache[0] = pr_strings;
+       sv.model_precache[0] = "";
        sv.model_precache[1] = sv.modelname;
-       for (i = 1;i < sv.worldmodel->numsubmodels;i++)
+       for (i = 1;i < sv.worldmodel->brushq1.numsubmodels;i++)
        {
                sv.model_precache[i+1] = localmodels[i];
                sv.models[i+1] = Mod_ForName (localmodels[i], false, false, false);
@@ -1755,26 +1866,39 @@ void SV_SpawnServer (char *server)
 // load the rest of the entities
 //
        ent = EDICT_NUM(0);
-       memset (&ent->v, 0, progs->entityfields * 4);
-       ent->free = false;
-       ent->v.model = sv.worldmodel->name - pr_strings;
-       ent->v.modelindex = 1;          // world model
-       ent->v.solid = SOLID_BSP;
-       ent->v.movetype = MOVETYPE_PUSH;
-
-       if (coop.integer)
+       memset (ent->v, 0, progs->entityfields * 4);
+       ent->e->free = false;
+       ent->v->model = PR_SetString(sv.modelname);
+       ent->v->modelindex = 1;         // world model
+       ent->v->solid = SOLID_BSP;
+       ent->v->movetype = MOVETYPE_PUSH;
+
+       if (coop.value)
                pr_global_struct->coop = coop.integer;
        else
                pr_global_struct->deathmatch = deathmatch.integer;
 
-       pr_global_struct->mapname = sv.name - pr_strings;
+       pr_global_struct->mapname = PR_SetString(sv.name);
 
 // serverflags are for cross level information (sigils)
        pr_global_struct->serverflags = svs.serverflags;
 
-       ED_LoadFromFile (sv.worldmodel->entities);
+       // load replacement entity file if found
+       entities = NULL;
+       if (sv_entpatch.integer)
+               entities = FS_LoadFile(va("maps/%s.ent", sv.name), true);
+       if (entities)
+       {
+               Con_Printf("Loaded maps/%s.ent\n", sv.name);
+               ED_LoadFromFile (entities);
+               Mem_Free(entities);
+       }
+       else
+               ED_LoadFromFile (sv.worldmodel->brush.entities);
+
+
        // LordHavoc: clear world angles (to fix e3m3.bsp)
-       VectorClear(sv.edicts->v.angles);
+       VectorClear(sv.edicts->v->angles);
 
        sv.active = true;
 
@@ -1782,10 +1906,11 @@ void SV_SpawnServer (char *server)
        sv.state = ss_active;
 
 // run two frames to allow everything to settle
-       sv.frametime = pr_global_struct->frametime = host_frametime = 0.1;
-       SV_Physics ();
-       sv.frametime = pr_global_struct->frametime = host_frametime = 0.1;
-       SV_Physics ();
+       for (i = 0;i < 2;i++)
+       {
+               sv.frametime = pr_global_struct->frametime = host_frametime = 0.1;
+               SV_Physics ();
+       }
 
        Mod_PurgeUnused();
 
@@ -1800,5 +1925,6 @@ void SV_SpawnServer (char *server)
                        SV_SendServerinfo (host_client);
 
        Con_DPrintf ("Server spawned.\n");
+       NetConn_Heartbeat (2);
 }