// sv_main.c -- server main program
#include "quakedef.h"
+#include "portals.h"
static cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "0"}; // fast but loose
static cvar_t sv_cullentities_portal = {0, "sv_cullentities_portal", "0"}; // extremely accurate visibility checking, but too slow
static cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "1"}; // tends to get false negatives, uses a timeout to keep entities visible a short time after becoming hidden
static cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0"};
+static cvar_t sv_entpatch = {0, "sv_entpatch", "1"};
-server_t sv;
-server_static_t svs;
+server_t sv;
+server_static_t svs;
static char localmodels[MAX_MODELS][5]; // inline model names for precache
-static mempool_t *sv_edicts_mempool = NULL;
+mempool_t *sv_edicts_mempool = NULL;
//============================================================================
Cvar_RegisterVariable (&sv_idealpitchscale);
Cvar_RegisterVariable (&sv_aim);
Cvar_RegisterVariable (&sv_nostep);
- Cvar_RegisterVariable (&sv_predict);
Cvar_RegisterVariable (&sv_deltacompress);
Cvar_RegisterVariable (&sv_cullentities_pvs);
Cvar_RegisterVariable (&sv_cullentities_portal);
Cvar_RegisterVariable (&sv_cullentities_trace);
Cvar_RegisterVariable (&sv_cullentities_stats);
+ Cvar_RegisterVariable (&sv_entpatch);
SV_Phys_Init();
SV_World_Init();
==================
*/
-void SV_StartSound (edict_t *entity, int channel, char *sample, int volume,
- float attenuation)
+void SV_StartSound (edict_t *entity, int channel, char *sample, int volume, float attenuation)
{
- int sound_num;
- int field_mask;
- int i;
- int ent;
+ int sound_num, field_mask, i, ent;
if (volume < 0 || volume > 255)
Host_Error ("SV_StartSound: volume = %i", volume);
return;
// find precache number for sound
- for (sound_num=1 ; sound_num<MAX_SOUNDS
- && sv.sound_precache[sound_num] ; sound_num++)
- if (!strcmp(sample, sv.sound_precache[sound_num]))
- break;
+ for (sound_num=1 ; sound_num<MAX_SOUNDS && sv.sound_precache[sound_num] ; sound_num++)
+ if (!strcmp(sample, sv.sound_precache[sound_num]))
+ break;
- if ( sound_num == MAX_SOUNDS || !sv.sound_precache[sound_num] )
- {
- Con_Printf ("SV_StartSound: %s not precached\n", sample);
- return;
- }
+ if ( sound_num == MAX_SOUNDS || !sv.sound_precache[sound_num] )
+ {
+ Con_Printf ("SV_StartSound: %s not precached\n", sample);
+ return;
+ }
ent = NUM_FOR_EDICT(entity);
void SV_SendServerinfo (client_t *client)
{
char **s;
- char message[2048];
+ char message[128];
+
+ // edicts get reallocated on level changes, so we need to update it here
+ client->edict = EDICT_NUM((client - svs.clients) + 1);
// LordHavoc: clear entityframe tracking
client->entityframenumber = 0;
else
MSG_WriteByte (&client->message, GAME_COOP);
- sprintf (message, PR_GetString(sv.edicts->v->message));
-
- MSG_WriteString (&client->message,message);
+ MSG_WriteString (&client->message,PR_GetString(sv.edicts->v->message));
for (s = sv.model_precache+1 ; *s ; s++)
MSG_WriteString (&client->message, *s);
once for a player each game, not once for each level change.
================
*/
-void SV_ConnectClient (int clientnum)
+void SV_ConnectClient (int clientnum, netconn_t *netconnection)
{
- edict_t *ent;
client_t *client;
- int edictnum;
- struct qsocket_s *netconnection;
int i;
float spawn_parms[NUM_SPAWN_PARMS];
client = svs.clients + clientnum;
- Con_DPrintf ("Client %s connected\n", client->netconnection->address);
-
- edictnum = clientnum+1;
-
- ent = EDICT_NUM(edictnum);
-
// set up the client_t
- netconnection = client->netconnection;
-
if (sv.loadgame)
memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
memset (client, 0, sizeof(*client));
client->netconnection = netconnection;
- strcpy (client->name, "unconnected");
+ Con_DPrintf("Client %s connected\n", client->netconnection->address);
+
+ strcpy(client->name, "unconnected");
+ strcpy(client->old_name, "unconnected");
client->active = true;
client->spawned = false;
- client->edict = ent;
+ client->edict = EDICT_NUM(clientnum+1);
client->message.data = client->msgbuf;
client->message.maxsize = sizeof(client->msgbuf);
client->message.allowoverflow = true; // we can catch it
memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
else
{
- // call the progs to get default spawn parms for the new client
+ // call the progs to get default spawn parms for the new client
PR_ExecuteProgram (pr_global_struct->SetNewParms, "QC function SetNewParms is missing");
for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
client->spawn_parms[i] = (&pr_global_struct->parm1)[i];
}
-#if NOROUTINGFIX
SV_SendServerinfo (client);
-#else
- // send serverinfo on first nop
- client->waitingforconnect = true;
- client->sendsignon = true;
- client->spawned = false; // need prespawn, spawn, etc
-#endif
-}
-
-
-/*
-===================
-SV_CheckForNewClients
-
-===================
-*/
-void SV_CheckForNewClients (void)
-{
- struct qsocket_s *ret;
- int i;
-
-//
-// check for new connections
-//
- while (1)
- {
- ret = NET_CheckNewConnections ();
- if (!ret)
- break;
-
- //
- // init a new client structure
- //
- for (i=0 ; i<svs.maxclients ; i++)
- if (!svs.clients[i].active)
- break;
- if (i == svs.maxclients)
- Sys_Error ("Host_CheckForNewClients: no free clients");
-
- svs.clients[i].netconnection = ret;
- SV_ConnectClient (i);
-
- net_activeconnections++;
- NET_Heartbeat (1);
- }
}
-
/*
===============================================================================
{
if (node->contents != CONTENTS_SOLID)
{
- pvs = Mod_LeafPVS ( (mleaf_t *)node, sv.worldmodel);
+ pvs = sv.worldmodel->brushq1.LeafPVS(sv.worldmodel, (mleaf_t *)node);
for (i=0 ; i<fatbytes ; i++)
fatpvs[i] |= pvs[i];
}
*/
qbyte *SV_FatPVS (vec3_t org)
{
- fatbytes = (sv.worldmodel->numleafs+31)>>3;
+ fatbytes = (sv.worldmodel->brushq1.numleafs+31)>>3;
memset (fatpvs, 0, fatbytes);
- SV_AddToFatPVS (org, sv.worldmodel->nodes);
+ SV_AddToFatPVS (org, sv.worldmodel->brushq1.nodes);
return fatpvs;
}
// leaf
if (node->contents == CONTENTS_SOLID)
return false;
- leafnum = (mleaf_t *)node - sv.worldmodel->leafs - 1;
+ leafnum = (mleaf_t *)node - sv.worldmodel->brushq1.leafs - 1;
return pvs[leafnum >> 3] & (1 << (leafnum & 7));
}
}
VectorCopy(ent->v->angles, angles);
- if (DotProduct(ent->v->velocity, ent->v->velocity) >= 1.0f)
- {
- VectorMA(ent->v->origin, host_client->latency, ent->v->velocity, origin);
- // LordHavoc: trace predicted movement to avoid putting things in walls
- trace = SV_Move (ent->v->origin, ent->v->mins, ent->v->maxs, origin, MOVE_NORMAL, ent);
- VectorCopy(trace.endpos, origin);
- }
- else
- {
- VectorCopy(ent->v->origin, origin);
- }
+ VectorCopy(ent->v->origin, origin);
// ent has survived every check so far, check if it is visible
if (ent != clent && ((bits & U_VIEWMODEL) == 0))
totalentities++;
// if not touching a visible leaf
- if (sv_cullentities_pvs.integer && !SV_BoxTouchingPVS(pvs, entmins, entmaxs, sv.worldmodel->nodes))
+ if (sv_cullentities_pvs.integer && !SV_BoxTouchingPVS(pvs, entmins, entmaxs, sv.worldmodel->brushq1.nodes))
{
culled_pvs++;
continue;
testorigin[1] = lhrandom(entmins[1], entmaxs[1]);
testorigin[2] = lhrandom(entmins[2], entmaxs[2]);
- Collision_ClipTrace(&trace, NULL, sv.worldmodel, vec3_origin, vec3_origin, vec3_origin, testeye, vec3_origin, vec3_origin, testorigin);
+ if (sv.worldmodel && sv.worldmodel->brush.TraceBox)
+ sv.worldmodel->brush.TraceBox(sv.worldmodel, vec3_origin, vec3_origin, &trace, testeye, vec3_origin, vec3_origin, testorigin);
+ else
+ Collision_ClipTrace(&trace, NULL, sv.worldmodel, vec3_origin, vec3_origin, vec3_origin, testeye, vec3_origin, vec3_origin, testorigin);
if (trace.fraction == 1)
client->visibletime[e] = realtime + 1;
testorigin[1] = bound(entmins[1], testeye[1], entmaxs[1]);
testorigin[2] = bound(entmins[2], testeye[2], entmaxs[2]);
- Collision_ClipTrace(&trace, NULL, sv.worldmodel, vec3_origin, vec3_origin, vec3_origin, testeye, vec3_origin, vec3_origin, testorigin);
+ if (sv.worldmodel && sv.worldmodel->brush.TraceBox)
+ sv.worldmodel->brush.TraceBox(sv.worldmodel, vec3_origin, vec3_origin, &trace, testeye, vec3_origin, vec3_origin, testorigin);
+ else
+ Collision_ClipTrace(&trace, NULL, sv.worldmodel, vec3_origin, vec3_origin, vec3_origin, testeye, vec3_origin, vec3_origin, testorigin);
if (trace.fraction == 1)
client->visibletime[e] = realtime + 1;
bits = bits | U_EXTERIORMODEL;
// send an update
- baseline = &ent->baseline;
+ baseline = &ent->e->baseline;
if (((int)ent->v->effects & EF_DELTA) && sv_deltacompress.integer)
{
if (realtime < client->nextfullupdate[e])
{
bits |= U_DELTA;
- baseline = &ent->deltabaseline;
+ baseline = &ent->e->deltabaseline;
}
else
nextfullupdate = realtime + 0.5f;
if (((int) baseline->frame & 0xFF00) != ((int) ent->v->modelindex & 0xFF00)) bits |= U_MODEL2;
// update delta baseline
- VectorCopy(ent->v->origin, ent->deltabaseline.origin);
- VectorCopy(ent->v->angles, ent->deltabaseline.angles);
- ent->deltabaseline.colormap = ent->v->colormap;
- ent->deltabaseline.skin = ent->v->skin;
- ent->deltabaseline.frame = ent->v->frame;
- ent->deltabaseline.effects = ent->v->effects;
- ent->deltabaseline.modelindex = ent->v->modelindex;
- ent->deltabaseline.alpha = alpha;
- ent->deltabaseline.scale = scale;
- ent->deltabaseline.glowsize = glowsize;
- ent->deltabaseline.glowcolor = glowcolor;
+ VectorCopy(ent->v->origin, ent->e->deltabaseline.origin);
+ VectorCopy(ent->v->angles, ent->e->deltabaseline.angles);
+ ent->e->deltabaseline.colormap = ent->v->colormap;
+ ent->e->deltabaseline.skin = ent->v->skin;
+ ent->e->deltabaseline.frame = ent->v->frame;
+ ent->e->deltabaseline.effects = ent->v->effects;
+ ent->e->deltabaseline.modelindex = ent->v->modelindex;
+ ent->e->deltabaseline.alpha = alpha;
+ ent->e->deltabaseline.scale = scale;
+ ent->e->deltabaseline.glowsize = glowsize;
+ ent->e->deltabaseline.glowcolor = glowcolor;
// write the message
if (bits >= 16777216)
model_t *model;
entity_state_t *s;
- if (client->sendsignon)
- return;
-
Mod_CheckLoaded(sv.worldmodel);
// find the client's PVS
ent = NEXT_EDICT(sv.edicts);
for (e = 1;e < sv.num_edicts;e++, ent = NEXT_EDICT(ent))
{
- if (ent->free)
+ if (ent->e->free)
continue;
flags = 0;
}
VectorCopy(ent->v->angles, angles);
- if (DotProduct(ent->v->velocity, ent->v->velocity) >= 1.0f && host_client->latency >= 0.01f)
- {
- VectorMA(ent->v->origin, host_client->latency, ent->v->velocity, origin);
- // LordHavoc: trace predicted movement to avoid putting things in walls
- trace = SV_Move (ent->v->origin, ent->v->mins, ent->v->maxs, origin, MOVE_NORMAL, ent);
- VectorCopy(trace.endpos, origin);
- }
- else
- {
- VectorCopy(ent->v->origin, origin);
- }
+ VectorCopy(ent->v->origin, origin);
// ent has survived every check so far, check if it is visible
// always send embedded brush models, they don't generate much traffic
totalentities++;
// if not touching a visible leaf
- if (sv_cullentities_pvs.integer && !SV_BoxTouchingPVS(pvs, lightmins, lightmaxs, sv.worldmodel->nodes))
+ if (sv_cullentities_pvs.integer && !SV_BoxTouchingPVS(pvs, lightmins, lightmaxs, sv.worldmodel->brushq1.nodes))
{
culled_pvs++;
continue;
testorigin[0] = (entmins[0] + entmaxs[0]) * 0.5f;
testorigin[1] = (entmins[1] + entmaxs[1]) * 0.5f;
testorigin[2] = (entmins[2] + entmaxs[2]) * 0.5f;
- Collision_ClipTrace(&trace, NULL, sv.worldmodel, vec3_origin, vec3_origin, vec3_origin, vec3_origin, testeye, vec3_origin, vec3_origin, testorigin);
+ if (sv.worldmodel && sv.worldmodel->brush.TraceBox)
+ sv.worldmodel->brush.TraceBox(sv.worldmodel, vec3_origin, vec3_origin, &trace, NULL, testeye, vec3_origin, vec3_origin, testorigin);
+ else
+ Collision_ClipTrace(&trace, NULL, sv.worldmodel, vec3_origin, vec3_origin, vec3_origin, vec3_origin, testeye, vec3_origin, vec3_origin, testorigin);
if (trace.fraction == 1)
client->visibletime[e] = realtime + 1;
else
testorigin[0] = lhrandom(entmins[0], entmaxs[0]);
testorigin[1] = lhrandom(entmins[1], entmaxs[1]);
testorigin[2] = lhrandom(entmins[2], entmaxs[2]);
- Collision_ClipTrace(&trace, NULL, sv.worldmodel, vec3_origin, vec3_origin, vec3_origin, vec3_origin, testeye, vec3_origin, vec3_origin, testorigin);
+ if (sv.worldmodel && sv.worldmodel->brush.TraceBox)
+ sv.worldmodel->brush.TraceBox(sv.worldmodel, vec3_origin, vec3_origin, &trace, NULL, testeye, vec3_origin, vec3_origin, testorigin);
+ else
+ Collision_ClipTrace(&trace, NULL, sv.worldmodel, vec3_origin, vec3_origin, vec3_origin, vec3_origin, testeye, vec3_origin, vec3_origin, testorigin);
if (trace.fraction == 1)
client->visibletime[e] = realtime + 1;
else
testorigin[0] = lhrandom(lightmins[0], lightmaxs[0]);
testorigin[1] = lhrandom(lightmins[1], lightmaxs[1]);
testorigin[2] = lhrandom(lightmins[2], lightmaxs[2]);
- Collision_ClipTrace(&trace, NULL, sv.worldmodel, vec3_origin, vec3_origin, vec3_origin, vec3_origin, testeye, vec3_origin, vec3_origin, testorigin);
+ if (sv.worldmodel && sv.worldmodel->brush.TraceBox)
+ sv.worldmodel->brush.TraceBox(sv.worldmodel, vec3_origin, vec3_origin, &trace, NULL, testeye, vec3_origin, vec3_origin, testorigin);
+ else
+ Collision_ClipTrace(&trace, NULL, sv.worldmodel, vec3_origin, vec3_origin, vec3_origin, vec3_origin, testeye, vec3_origin, vec3_origin, testorigin);
if (trace.fraction == 1)
client->visibletime[e] = realtime + 1;
else
MSG_WriteByte (&msg, svc_time);
MSG_WriteFloat (&msg, sv.time);
- if (client->spawned)
- {
- // add the client specific data to the datagram
- SV_WriteClientdataToMessage (client->edict, &msg);
+ // add the client specific data to the datagram
+ SV_WriteClientdataToMessage (client->edict, &msg);
- SV_WriteEntitiesToClient (client, client->edict, &msg);
+ SV_WriteEntitiesToClient (client, client->edict, &msg);
- // copy the server datagram if there is space
- if (msg.cursize + sv.datagram.cursize < msg.maxsize)
- SZ_Write (&msg, sv.datagram.data, sv.datagram.cursize);
- }
+ // copy the server datagram if there is space
+ if (msg.cursize + sv.datagram.cursize < msg.maxsize)
+ SZ_Write (&msg, sv.datagram.data, sv.datagram.cursize);
// send the datagram
- if (NET_SendUnreliableMessage (client->netconnection, &msg) == -1)
+ if (NetConn_SendUnreliableMessage (client->netconnection, &msg) == -1)
{
SV_DropClient (true);// if the message couldn't send, kick off
return false;
*/
void SV_UpdateToReliableMessages (void)
{
- int i, j;
+ int i, j;
client_t *client;
+ eval_t *val;
+ char *s;
// check for changes to be sent over the reliable streams
for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
{
- if (host_client->old_frags != host_client->edict->v->frags)
+ // only update the client fields if they've spawned in
+ if (host_client->spawned)
{
- for (j=0, client = svs.clients ; j<svs.maxclients ; j++, client++)
+ // update the host_client fields we care about according to the entity fields
+ sv_player = host_client->edict;
+ s = PR_GetString(sv_player->v->netname);
+ if (s != host_client->name)
{
- if (!client->active || !client->spawned)
- continue;
- MSG_WriteByte (&client->message, svc_updatefrags);
- MSG_WriteByte (&client->message, i);
- MSG_WriteShort (&client->message, host_client->edict->v->frags);
+ if (s == NULL)
+ s = "";
+ // point the string back at host_client->name to keep it safe
+ strncpy(host_client->name, s, sizeof(host_client->name) - 1);
+ sv_player->v->netname = PR_SetString(host_client->name);
+ }
+ if ((val = GETEDICTFIELDVALUE(sv_player, eval_clientcolors)) && host_client->colors != val->_float)
+ host_client->colors = val->_float;
+ host_client->frags = sv_player->v->frags;
+ if (gamemode == GAME_NEHAHRA)
+ if ((val = GETEDICTFIELDVALUE(sv_player, eval_pmodel)) && host_client->pmodel != val->_float)
+ host_client->pmodel = val->_float;
+
+ // if the fields changed, send messages about the changes
+ if (strcmp(host_client->old_name, host_client->name))
+ {
+ strcpy(host_client->old_name, host_client->name);
+ for (j=0, client = svs.clients ; j<svs.maxclients ; j++, client++)
+ {
+ if (!client->active || !client->spawned)
+ continue;
+ MSG_WriteByte (&client->message, svc_updatename);
+ MSG_WriteByte (&client->message, i);
+ MSG_WriteString (&client->message, host_client->name);
+ }
+ }
+ if (host_client->old_colors != host_client->colors)
+ {
+ host_client->old_colors = host_client->colors;
+ for (j=0, client = svs.clients ; j<svs.maxclients ; j++, client++)
+ {
+ if (!client->active || !client->spawned)
+ continue;
+ MSG_WriteByte (&client->message, svc_updatecolors);
+ MSG_WriteByte (&client->message, i);
+ MSG_WriteByte (&client->message, host_client->colors);
+ }
+ }
+ if (host_client->old_frags != host_client->frags)
+ {
+ host_client->old_frags = host_client->frags;
+ for (j=0, client = svs.clients ; j<svs.maxclients ; j++, client++)
+ {
+ if (!client->active || !client->spawned)
+ continue;
+ MSG_WriteByte (&client->message, svc_updatefrags);
+ MSG_WriteByte (&client->message, i);
+ MSG_WriteShort (&client->message, host_client->frags);
+ }
}
-
- host_client->old_frags = host_client->edict->v->frags;
}
}
MSG_WriteChar (&msg, svc_nop);
- if (NET_SendUnreliableMessage (client->netconnection, &msg) == -1)
+ if (NetConn_SendUnreliableMessage (client->netconnection, &msg) == -1)
SV_DropClient (true); // if the message couldn't send, kick off
client->last_message = realtime;
}
if (!host_client->active)
continue;
-#ifndef NOROUTINGFIX
- if (host_client->sendserverinfo)
+ if (host_client->deadsocket)
{
- host_client->sendserverinfo = false;
- SV_SendServerinfo (host_client);
+ SV_DropClient (true); // if the message couldn't send, kick off
+ continue;
}
-#endif
if (host_client->spawned)
{
// changes level
if (host_client->message.overflowed)
{
- SV_DropClient (true);
+ SV_DropClient (true); // overflowed
host_client->message.overflowed = false;
continue;
}
if (host_client->message.cursize || host_client->dropasap)
{
- if (!NET_CanSendMessage (host_client->netconnection))
+ if (!NetConn_CanSendMessage (host_client->netconnection))
continue;
if (host_client->dropasap)
SV_DropClient (false); // went to another level
else
{
- if (NET_SendMessage (host_client->netconnection, &host_client->message) == -1)
+ if (NetConn_SendReliableMessage (host_client->netconnection, &host_client->message) == -1)
SV_DropClient (true); // if the message couldn't send, kick off
SZ_Clear (&host_client->message);
host_client->last_message = realtime;
svent = EDICT_NUM(entnum);
// LordHavoc: always clear state values, whether the entity is in use or not
- ClearStateToDefault(&svent->baseline);
+ ClearStateToDefault(&svent->e->baseline);
- if (svent->free)
+ if (svent->e->free)
continue;
if (entnum > svs.maxclients && !svent->v->modelindex)
continue;
// create entity baseline
- VectorCopy (svent->v->origin, svent->baseline.origin);
- VectorCopy (svent->v->angles, svent->baseline.angles);
- svent->baseline.frame = svent->v->frame;
- svent->baseline.skin = svent->v->skin;
+ VectorCopy (svent->v->origin, svent->e->baseline.origin);
+ VectorCopy (svent->v->angles, svent->e->baseline.angles);
+ svent->e->baseline.frame = svent->v->frame;
+ svent->e->baseline.skin = svent->v->skin;
if (entnum > 0 && entnum <= svs.maxclients)
{
- svent->baseline.colormap = entnum;
- svent->baseline.modelindex = SV_ModelIndex("progs/player.mdl");
+ svent->e->baseline.colormap = entnum;
+ svent->e->baseline.modelindex = SV_ModelIndex("progs/player.mdl");
}
else
{
- svent->baseline.colormap = 0;
- svent->baseline.modelindex = svent->v->modelindex;
+ svent->e->baseline.colormap = 0;
+ svent->e->baseline.modelindex = svent->v->modelindex;
}
large = false;
- if (svent->baseline.modelindex & 0xFF00 || svent->baseline.frame & 0xFF00)
+ if (svent->e->baseline.modelindex & 0xFF00 || svent->e->baseline.frame & 0xFF00)
large = true;
// add to the message
if (large)
{
- MSG_WriteShort (&sv.signon, svent->baseline.modelindex);
- MSG_WriteShort (&sv.signon, svent->baseline.frame);
+ MSG_WriteShort (&sv.signon, svent->e->baseline.modelindex);
+ MSG_WriteShort (&sv.signon, svent->e->baseline.frame);
}
else
{
- MSG_WriteByte (&sv.signon, svent->baseline.modelindex);
- MSG_WriteByte (&sv.signon, svent->baseline.frame);
+ MSG_WriteByte (&sv.signon, svent->e->baseline.modelindex);
+ MSG_WriteByte (&sv.signon, svent->e->baseline.frame);
}
- MSG_WriteByte (&sv.signon, svent->baseline.colormap);
- MSG_WriteByte (&sv.signon, svent->baseline.skin);
+ MSG_WriteByte (&sv.signon, svent->e->baseline.colormap);
+ MSG_WriteByte (&sv.signon, svent->e->baseline.skin);
for (i=0 ; i<3 ; i++)
{
- MSG_WriteDPCoord(&sv.signon, svent->baseline.origin[i]);
- MSG_WriteAngle(&sv.signon, svent->baseline.angles[i]);
+ MSG_WriteDPCoord(&sv.signon, svent->e->baseline.origin[i]);
+ MSG_WriteAngle(&sv.signon, svent->e->baseline.angles[i]);
}
}
}
MSG_WriteChar (&msg, svc_stufftext);
MSG_WriteString (&msg, "reconnect\n");
- NET_SendToAll (&msg, 5);
+ NetConn_SendToAll (&msg, 5);
if (cls.state != ca_dedicated)
Cmd_ExecuteString ("reconnect\n", src_command);
}
}
+void SV_IncreaseEdicts(void)
+{
+ int i;
+ edict_t *ent;
+ int oldmax_edicts = sv.max_edicts;
+ void *oldedictsengineprivate = sv.edictsengineprivate;
+ void *oldedictsfields = sv.edictsfields;
+ void *oldmoved_edicts = sv.moved_edicts;
+
+ if (sv.max_edicts >= MAX_EDICTS)
+ return;
+
+ // links don't survive the transition, so unlink everything
+ for (i = 0, ent = sv.edicts;i < sv.max_edicts;i++, ent++)
+ {
+ if (!ent->e->free)
+ SV_UnlinkEdict(sv.edicts + i);
+ memset(&ent->e->areagrid, 0, sizeof(ent->e->areagrid));
+ }
+ SV_ClearWorld();
+
+ sv.max_edicts = min(sv.max_edicts + 32, MAX_EDICTS);
+ sv.edictsengineprivate = Mem_Alloc(sv_edicts_mempool, sv.max_edicts * sizeof(edict_engineprivate_t));
+ sv.edictsfields = Mem_Alloc(sv_edicts_mempool, sv.max_edicts * pr_edict_size);
+ sv.moved_edicts = Mem_Alloc(sv_edicts_mempool, sv.max_edicts * sizeof(edict_t *));
+
+ memcpy(sv.edictsengineprivate, oldedictsengineprivate, oldmax_edicts * sizeof(edict_engineprivate_t));
+ memcpy(sv.edictsfields, oldedictsfields, oldmax_edicts * pr_edict_size);
+
+ for (i = 0, ent = sv.edicts;i < sv.max_edicts;i++, ent++)
+ {
+ ent->e = sv.edictsengineprivate + i;
+ ent->v = (void *)((qbyte *)sv.edictsfields + i * pr_edict_size);
+ // link every entity except world
+ if (!ent->e->free)
+ SV_LinkEdict(ent, false);
+ }
+
+ Mem_Free(oldedictsengineprivate);
+ Mem_Free(oldedictsfields);
+ Mem_Free(oldmoved_edicts);
+}
+
/*
================
SV_SpawnServer
void SV_SpawnServer (const char *server)
{
- edict_t *ent;
- int i;
+ edict_t *ent;
+ int i;
+ qbyte *entities;
// let's not have any servers with no name
if (hostname.string[0] == 0)
//
if (sv.active)
SV_SendReconnect ();
+ else
+ NetConn_OpenServerPorts(svs.maxclients > 1);
//
// make cvars consistant
PR_LoadProgs ();
// allocate server memory
- sv.max_edicts = MAX_EDICTS;
+ // start out with just enough room for clients and a reasonable estimate of entities
+ sv.max_edicts = ((svs.maxclients + 128) + 31) & ~31;
+ sv.max_edicts = min(sv.max_edicts, MAX_EDICTS);
// clear the edict memory pool
Mem_EmptyPool(sv_edicts_mempool);
// edict_t structures (hidden from progs)
- sv.edicts = Mem_Alloc(sv_edicts_mempool, sv.max_edicts * sizeof(edict_t));
+ sv.edicts = Mem_Alloc(sv_edicts_mempool, MAX_EDICTS * sizeof(edict_t));
+ // engine private structures (hidden from progs)
+ sv.edictsengineprivate = Mem_Alloc(sv_edicts_mempool, sv.max_edicts * sizeof(edict_engineprivate_t));
// progs fields, often accessed by server
sv.edictsfields = Mem_Alloc(sv_edicts_mempool, sv.max_edicts * pr_edict_size);
- // table of edict pointers, for quicker lookup of edicts
- sv.edictstable = Mem_Alloc(sv_edicts_mempool, sv.max_edicts * sizeof(edict_t *));
// used by PushMove to move back pushed entities
sv.moved_edicts = Mem_Alloc(sv_edicts_mempool, sv.max_edicts * sizeof(edict_t *));
for (i = 0;i < sv.max_edicts;i++)
{
ent = sv.edicts + i;
+ ent->e = sv.edictsengineprivate + i;
ent->v = (void *)((qbyte *)sv.edictsfields + i * pr_edict_size);
- sv.edictstable[i] = ent;
}
sv.datagram.maxsize = sizeof(sv.datagram_buf);
// leave slots at start for clients only
sv.num_edicts = svs.maxclients+1;
- for (i=0 ; i<svs.maxclients ; i++)
- {
- ent = EDICT_NUM(i+1);
- svs.clients[i].edict = ent;
- }
sv.state = ss_loading;
sv.paused = false;
sv.model_precache[0] = "";
sv.model_precache[1] = sv.modelname;
- for (i = 1;i < sv.worldmodel->numsubmodels;i++)
+ for (i = 1;i < sv.worldmodel->brushq1.numsubmodels;i++)
{
sv.model_precache[i+1] = localmodels[i];
sv.models[i+1] = Mod_ForName (localmodels[i], false, false, false);
//
ent = EDICT_NUM(0);
memset (ent->v, 0, progs->entityfields * 4);
- ent->free = false;
+ ent->e->free = false;
ent->v->model = PR_SetString(sv.modelname);
ent->v->modelindex = 1; // world model
ent->v->solid = SOLID_BSP;
ent->v->movetype = MOVETYPE_PUSH;
- if (coop.integer)
+ if (coop.value)
pr_global_struct->coop = coop.integer;
else
pr_global_struct->deathmatch = deathmatch.integer;
// serverflags are for cross level information (sigils)
pr_global_struct->serverflags = svs.serverflags;
- ED_LoadFromFile (sv.worldmodel->entities);
+ // load replacement entity file if found
+ entities = NULL;
+ if (sv_entpatch.integer)
+ entities = FS_LoadFile(va("maps/%s.ent", sv.name), true);
+ if (entities)
+ {
+ Con_Printf("Loaded maps/%s.ent\n", sv.name);
+ ED_LoadFromFile (entities);
+ Mem_Free(entities);
+ }
+ else
+ ED_LoadFromFile (sv.worldmodel->brush.entities);
+
+
// LordHavoc: clear world angles (to fix e3m3.bsp)
VectorClear(sv.edicts->v->angles);
sv.state = ss_active;
// run two frames to allow everything to settle
- sv.frametime = pr_global_struct->frametime = host_frametime = 0.1;
- SV_Physics ();
- sv.frametime = pr_global_struct->frametime = host_frametime = 0.1;
- SV_Physics ();
+ for (i = 0;i < 2;i++)
+ {
+ sv.frametime = pr_global_struct->frametime = host_frametime = 0.1;
+ SV_Physics ();
+ }
Mod_PurgeUnused();
SV_SendServerinfo (host_client);
Con_DPrintf ("Server spawned.\n");
- NET_Heartbeat (2);
+ NetConn_Heartbeat (2);
}