]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - sv_main.c
server: ignore out of order prespawn/spawn/begin commands
[xonotic/darkplaces.git] / sv_main.c
index 64a2913847f198ed5d0da23bf574eaafda6853d4..755c51c645bde1cfde3e91d8f79343668d3908f5 100644 (file)
--- a/sv_main.c
+++ b/sv_main.c
@@ -1030,7 +1030,9 @@ void SV_SendServerinfo (client_t *client)
        MSG_WriteByte (&client->netconnection->message, svc_signonnum);
        MSG_WriteByte (&client->netconnection->message, 1);
 
+       client->prespawned = false;             // need prespawn, spawn, etc
        client->spawned = false;                // need prespawn, spawn, etc
+       client->begun = false;                  // need prespawn, spawn, etc
        client->sendsignon = 1;                 // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
 
        // clear movement info until client enters the new level properly
@@ -1094,7 +1096,9 @@ void SV_ConnectClient (int clientnum, netconn_t *netconnection)
 
        strlcpy(client->name, "unconnected", sizeof(client->name));
        strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
+       client->prespawned = false;
        client->spawned = false;
+       client->begun = false;
        client->edict = PRVM_EDICT_NUM(clientnum+1);
        if (client->netconnection)
                client->netconnection->message.allowoverflow = true;            // we can catch it
@@ -1127,7 +1131,7 @@ void SV_ConnectClient (int clientnum, netconn_t *netconnection)
        if (client->netconnection)
                SV_SendServerinfo (client);
        else
-               client->spawned = true;
+               client->prespawned = client->spawned = client->begun = true;
 }
 
 
@@ -2237,7 +2241,7 @@ void SV_FlushBroadcastMessages(void)
                return;
        for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
        {
-               if (!client->spawned || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
+               if (!client->begun || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
                        continue;
                SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
                client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
@@ -2365,7 +2369,7 @@ static void SV_SendClientDatagram (client_t *client)
        msg.cursize = 0;
        msg.allowoverflow = false;
 
-       if (host_client->spawned)
+       if (host_client->begun)
        {
                // the player is in the game
                MSG_WriteByte (&msg, svc_time);
@@ -2460,7 +2464,7 @@ static void SV_UpdateToReliableMessages (void)
                PRVM_serveredictstring(host_client->edict, netname) = PRVM_SetEngineString(prog, host_client->name);
                if (strcmp(host_client->old_name, host_client->name))
                {
-                       if (host_client->spawned)
+                       if (host_client->begun)
                                SV_BroadcastPrintf("%s ^7changed name to %s\n", host_client->old_name, host_client->name);
                        strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
                        // send notification to all clients
@@ -2516,7 +2520,7 @@ static void SV_UpdateToReliableMessages (void)
                // frags
                host_client->frags = (int)PRVM_serveredictfloat(host_client->edict, frags);
                if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
-                       if(!host_client->spawned && host_client->netconnection)
+                       if(!host_client->begun && host_client->netconnection)
                                host_client->frags = -666;
                if (host_client->old_frags != host_client->frags)
                {
@@ -2529,7 +2533,7 @@ static void SV_UpdateToReliableMessages (void)
        }
 
        for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
-               if (client->netconnection && (client->spawned || client->clientconnectcalled)) // also send MSG_ALL to people who are past ClientConnect, but not spawned yet
+               if (client->netconnection && (client->begun || client->clientconnectcalled)) // also send MSG_ALL to people who are past ClientConnect, but not spawned yet
                        SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
 
        SZ_Clear (&sv.reliable_datagram);
@@ -3436,7 +3440,7 @@ void SV_SpawnServer (const char *server)
        // and we need to set the ->edict pointers to point into the progs edicts
        for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
        {
-               host_client->spawned = false;
+               host_client->begun = false;
                host_client->edict = PRVM_EDICT_NUM(i + 1);
                PRVM_ED_ClearEdict(prog, host_client->edict);
        }
@@ -3500,7 +3504,7 @@ void SV_SpawnServer (const char *server)
                        PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
                        prog->ExecuteProgram(prog, PRVM_serverfunction(ClientConnect), "QC function ClientConnect is missing");
                        prog->ExecuteProgram(prog, PRVM_serverfunction(PutClientInServer), "QC function PutClientInServer is missing");
-                       host_client->spawned = true;
+                       host_client->begun = true;
                }
        }
 
@@ -3896,7 +3900,7 @@ static int SV_ThreadFunc(void *voiddata)
                playing = false;
                if (sv.active)
                        for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
-                               if(host_client->spawned)
+                               if(host_client->begun)
                                        if(host_client->netconnection)
                                                playing = true;
                if(sv.time < 10)