cs->framegroupblend[2].lerp = PRVM_serveredictfloat(ent, lerpfrac3);
cs->framegroupblend[3].lerp = PRVM_serveredictfloat(ent, lerpfrac4);
cs->framegroupblend[0].lerp = 1.0f - cs->framegroupblend[1].lerp - cs->framegroupblend[2].lerp - cs->framegroupblend[3].lerp;
+ cs->frame = 0; // don't need the legacy frame
}
cs->light[0] = light[0];
else
EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, 0);
- if(client->num_skippedentityframes >= 10)
- need_empty = true; // force every 10th frame to be not empty (or cl_movement replay takes too long)
+ // force every 16th frame to be not empty (or cl_movement replay takes
+ // too long)
+ // BTW, this should normally not kick in any more due to the check
+ // below, except if the client stopped sending movement frames
+ if(client->num_skippedentityframes >= 16)
+ need_empty = true;
+
+ // help cl_movement a bit more
+ if(client->movesequence != client->lastmovesequence)
+ need_empty = true;
+ client->lastmovesequence = client->movesequence;
if (client->entitydatabase5)
success = EntityFrame5_WriteFrame(msg, maxsize, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence, need_empty);