extern cvar_t sv_accelerate;
extern cvar_t sv_idealpitchscale;
extern cvar_t sv_aim;
+ extern cvar_t sv_predict;
Cvar_RegisterVariable (&sv_maxvelocity);
Cvar_RegisterVariable (&sv_gravity);
Cvar_RegisterVariable (&sv_idealpitchscale);
Cvar_RegisterVariable (&sv_aim);
Cvar_RegisterVariable (&sv_nostep);
+ Cvar_RegisterVariable (&sv_predict);
for (i=0 ; i<MAX_MODELS ; i++)
sprintf (localmodels[i], "*%i", i);
char message[2048];
MSG_WriteByte (&client->message, svc_print);
-#ifdef NEHAHRA
- sprintf (message, "%c\nDPNEHAHRA VERSION %4.2f SERVER (%i CRC)", 2, DP_VERSION, pr_crc);
-#else
- sprintf (message, "%c\nDARKPLACES VERSION %4.2f SERVER (%i CRC)", 2, DP_VERSION, pr_crc);
-#endif
+ sprintf (message, "%c\nDARKPLACES VERSION %4.2f BUILD %i SERVER (%i CRC)", 2, VERSION, buildnumber, pr_crc);
MSG_WriteString (&client->message,message);
MSG_WriteByte (&client->message, svc_serverinfo);
client->message.maxsize = sizeof(client->msgbuf);
client->message.allowoverflow = true; // we can catch it
-#ifdef IDGODS
- client->privileged = IsID(&client->netconnection->addr);
-#else
- client->privileged = false;
-#endif
-
if (sv.loadgame)
memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
else
=============
*/
-void SV_WriteEntitiesToClient (edict_t *clent, sizebuf_t *msg)
+void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
{
int e, i, clentnum, bits, alpha, glowcolor, glowsize, scale, colormod, modred, modgreen, modblue, dodelta, effects;
byte *pvs;
// find the client's PVS
VectorAdd (clent->v.origin, clent->v.view_ofs, org);
pvs = SV_FatPVS (org);
+ /*
+ if (dpprotocol)
+ {
+ MSG_WriteByte(msg, svc_playerposition);
+ MSG_WriteFloat(msg, org[0]);
+ MSG_WriteFloat(msg, org[1]);
+ MSG_WriteFloat(msg, org[2]);
+ }
+ */
- clentnum = NUM_FOR_EDICT(clent); // LordHavoc: for comparison purposes
+ clentnum = EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
// send over all entities (except the client) that touch the pvs
ent = NEXT_EDICT(sv.edicts);
for (e=1 ; e<sv.num_edicts ; e++, ent = NEXT_EDICT(ent))
colormod = 255;
effects = ent->v.effects;
- if (val = GETEDICTFIELDVALUE(ent, eval_alpha))
+ if ((val = GETEDICTFIELDVALUE(ent, eval_alpha)))
if ((alpha = (int) (val->_float * 255.0)) == 0)
alpha = 255;
if ((val = GETEDICTFIELDVALUE(ent, eval_renderamt)) && val->_float != 0) // HalfLife support
if (alpha < 0) alpha = 0;
if (alpha > 255) alpha = 255;
- if (val = GETEDICTFIELDVALUE(ent, eval_glow_size))
- glowsize = (int) val->_float >> 3;
- if (glowsize > 127) glowsize = 127;
- if (glowsize < -128) glowsize = -128;
+ if ((val = GETEDICTFIELDVALUE(ent, eval_glow_size)))
+ glowsize = (int) val->_float >> 2;
+ if (glowsize > 255) glowsize = 255;
+ if (glowsize < 0) glowsize = 0;
- if (val = GETEDICTFIELDVALUE(ent, eval_scale))
+ if ((val = GETEDICTFIELDVALUE(ent, eval_scale)))
if ((scale = (int) (val->_float * 16.0)) == 0) scale = 16;
if (scale < 0) scale = 0;
if (scale > 255) scale = 255;
- if (val = GETEDICTFIELDVALUE(ent, eval_glow_trail))
+ if ((val = GETEDICTFIELDVALUE(ent, eval_glow_trail)))
if (val->_float != 0)
bits |= U_GLOWTRAIL;
- if (val = GETEDICTFIELDVALUE(ent, eval_glow_color))
+ if ((val = GETEDICTFIELDVALUE(ent, eval_glow_color)))
if (val->_float != 0)
glowcolor = (int) val->_float;
- if (val = GETEDICTFIELDVALUE(ent, eval_fullbright))
+ if ((val = GETEDICTFIELDVALUE(ent, eval_fullbright)))
if (val->_float != 0)
effects |= EF_FULLBRIGHT;
- if (val = GETEDICTFIELDVALUE(ent, eval_colormod))
+ if ((val = GETEDICTFIELDVALUE(ent, eval_colormod)))
if (val->vector[0] != 0 || val->vector[1] != 0 || val->vector[2] != 0)
{
modred = val->vector[0] * 8.0;if (modred < 0) modred = 0;if (modred > 7) modred = 7;
dodelta = FALSE;
if ((int)ent->v.effects & EF_DELTA)
- dodelta = cl.time < ent->nextfullupdate; // every half second a full update is forced
+ dodelta = cl.time < client->nextfullupdate[e]; // every half second a full update is forced
if (dodelta)
{
}
else
{
- ent->nextfullupdate = cl.time + 0.5;
+ client->nextfullupdate[e] = cl.time + 0.5;
baseline = &ent->baseline;
}
angles[0] = angles[0] * movelerp + ent->stepoldangles[0];
angles[1] = angles[1] * movelerp + ent->stepoldangles[1];
angles[2] = angles[2] * movelerp + ent->stepoldangles[2];
+ VectorMA(origin, host_client->latency, ent->v.velocity, origin);
}
else // copy as they are
{
- VectorCopy(ent->v.origin, origin);
+// VectorCopy(ent->v.origin, origin);
VectorCopy(ent->v.angles, angles);
+ VectorMA(ent->v.origin, host_client->latency, ent->v.velocity, origin);
if (ent->v.movetype == MOVETYPE_STEP) // monster, but airborn, update lerp info
{
// update lerp positions
if (bits & U_COLORMAP) MSG_WriteByte (msg, ent->v.colormap);
if (bits & U_SKIN) MSG_WriteByte (msg, ent->v.skin);
if (bits & U_EFFECTS) MSG_WriteByte (msg, ent->v.effects);
- if (bits & U_ORIGIN1) MSG_WriteCoord (msg, origin[0]);
+ if (bits & U_ORIGIN1) MSG_WriteCoord (msg, origin[0]);
if (bits & U_ANGLE1) MSG_WriteAngle(msg, angles[0]);
if (bits & U_ORIGIN2) MSG_WriteCoord (msg, origin[1]);
if (bits & U_ANGLE2) MSG_WriteAngle(msg, angles[1]);
// add the client specific data to the datagram
SV_WriteClientdataToMessage (client->edict, &msg);
- SV_WriteEntitiesToClient (client->edict, &msg);
+ SV_WriteEntitiesToClient (client, client->edict, &msg);
// copy the server datagram if there is space
if (msg.cursize + sv.datagram.cursize < msg.maxsize)
SV_DropClient (false); // went to another level
else
{
- if (NET_SendMessage (host_client->netconnection
- , &host_client->message) == -1)
+ if (NET_SendMessage (host_client->netconnection, &host_client->message) == -1)
SV_DropClient (true); // if the message couldn't send, kick off
SZ_Clear (&host_client->message);
host_client->last_message = realtime;
Con_DPrintf ("Server spawned.\n");
}
-
-// LordHavoc: added light checking to the server
-int RecursiveLightPoint (vec3_t color, mnode_t *node, vec3_t start, vec3_t end);
-void SV_LightPoint (vec3_t color, vec3_t p)
-{
- vec3_t end;
-
- if (!sv.worldmodel->lightdata)
- {
- color[0] = color[1] = color[2] = 255;
- return;
- }
-
- end[0] = p[0];
- end[1] = p[1];
- end[2] = p[2] - 2048;
-
- color[0] = color[1] = color[2] = 0;
- RecursiveLightPoint (color, sv.worldmodel->nodes, p, end);
-}