]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - sv_main.c
redesigned csqc shared entity .Version handling, now internally uses a
[xonotic/darkplaces.git] / sv_main.c
index facd0dabac503df32158197604a1a2693608d83b..8c8c5cab6bb6380d7ca350fff19d395912867af8 100644 (file)
--- a/sv_main.c
+++ b/sv_main.c
@@ -20,7 +20,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 // sv_main.c -- server main program
 
 #include "quakedef.h"
+#include "sv_demo.h"
 #include "libcurl.h"
+#include "csprogs.h"
 
 static void SV_SaveEntFile_f(void);
 static void SV_StartDownload_f(void);
@@ -29,7 +31,7 @@ static void SV_VM_Setup();
 
 void VM_CustomStats_Clear (void);
 void VM_SV_UpdateCustomStats (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
-void EntityFrameCSQC_WriteFrame (sizebuf_t *msg, int numstates, const entity_state_t *states);
+void EntityFrameCSQC_WriteFrame (sizebuf_t *msg, int maxsize, int numstates, const entity_state_t *states);
 
 cvar_t coop = {0, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
 cvar_t deathmatch = {0, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
@@ -58,29 +60,34 @@ cvar_t sv_checkforpacketsduringsleep = {0, "sv_checkforpacketsduringsleep", "0",
 cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
 cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
 cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
-cvar_t sv_clmovement_waitforinput = {0, "sv_clmovement_waitforinput", "16", "when a client does not send input for this many frames, force them to move anyway (unlike QuakeWorld)"};
+cvar_t sv_clmovement_waitforinput = {0, "sv_clmovement_waitforinput", "4", "when a client does not send input for this many frames, force them to move anyway (unlike QuakeWorld)"};
 cvar_t sv_cullentities_nevercullbmodels = {0, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
 cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
 cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
 cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
 cvar_t sv_cullentities_trace_delay = {0, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
+cvar_t sv_cullentities_trace_delay_players = {0, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
 cvar_t sv_cullentities_trace_enlarge = {0, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
 cvar_t sv_cullentities_trace_prediction = {0, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
 cvar_t sv_cullentities_trace_samples = {0, "sv_cullentities_trace_samples", "1", "number of samples to test for entity culling"};
 cvar_t sv_cullentities_trace_samples_extra = {0, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
+cvar_t sv_cullentities_trace_samples_players = {0, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
 cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
 cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
 cvar_t sv_edgefriction = {0, "edgefriction", "2", "how much you slow down when nearing a ledge you might fall off"};
 cvar_t sv_entpatch = {0, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
-cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "0", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
+cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "1", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
 cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
 cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
+cvar_t sv_gameplayfix_delayprojectiles = {0, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
 cvar_t sv_gameplayfix_droptofloorstartsolid = {0, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
+cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {0, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
+cvar_t sv_gameplayfix_easierwaterjump = {0, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
+cvar_t sv_gameplayfix_multiplethinksperframe = {0, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
-cvar_t sv_gameplayfix_qwplayerphysics = {0, "sv_gameplayfix_qwplayerphysics", "1", "changes water jumping to make it easier to get out of water, and prevents friction on landing when bunnyhopping"};
 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1", "applies step-up onto a ledge even while airborn, useful if you would otherwise just-miss the floor when running across small areas with gaps (for instance running across the moving platforms in dm2, or jumping to the megahealth and red armor in dm2 rather than using the bridge)"};
@@ -108,7 +115,7 @@ cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to
 cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
 cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
 cvar_t sv_waterfriction = {CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
-cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.05", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players)"};
+cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
 cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
 cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
 
@@ -145,6 +152,10 @@ cvar_t nehx18 = {0, "nehx18", "0", "nehahra data storage cvar (used in singlepla
 cvar_t nehx19 = {0, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
 cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
 
+cvar_t sv_autodemo_perclient = {CVAR_SAVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
+cvar_t sv_autodemo_perclient_nameformat = {CVAR_SAVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores" };
+
+
 server_t sv;
 server_static_t svs;
 
@@ -204,6 +215,7 @@ prvm_required_field_t reqfields[] =
        {ev_entity, "nodrawtoclient"},
        {ev_entity, "tag_entity"},
        {ev_entity, "viewmodelforclient"},
+       {ev_float, "SendFlags"},
        {ev_float, "Version"},
        {ev_float, "alpha"},
        {ev_float, "ammo_cells1"},
@@ -254,6 +266,7 @@ prvm_required_field_t reqfields[] =
        {ev_function, "SendEntity"},
        {ev_function, "contentstransition"}, // DRESK - Support for Entity Contents Transition Event
        {ev_function, "customizeentityforclient"},
+       {ev_function, "movetypesteplandevent"}, // DRESK - Support for MOVETYPE_STEP Entity Land Event
        {ev_string, "netaddress"},
        {ev_string, "playermodel"},
        {ev_string, "playerskin"},
@@ -328,10 +341,12 @@ void SV_Init (void)
        Cvar_RegisterVariable (&sv_cullentities_stats);
        Cvar_RegisterVariable (&sv_cullentities_trace);
        Cvar_RegisterVariable (&sv_cullentities_trace_delay);
+       Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
        Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
        Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
        Cvar_RegisterVariable (&sv_cullentities_trace_samples);
        Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
+       Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
        Cvar_RegisterVariable (&sv_debugmove);
        Cvar_RegisterVariable (&sv_echobprint);
        Cvar_RegisterVariable (&sv_edgefriction);
@@ -340,11 +355,14 @@ void SV_Init (void)
        Cvar_RegisterVariable (&sv_freezenonclients);
        Cvar_RegisterVariable (&sv_friction);
        Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
+       Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
        Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
+       Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
+       Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
        Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
        Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
+       Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
        Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
-       Cvar_RegisterVariable (&sv_gameplayfix_qwplayerphysics);
        Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
        Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
        Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
@@ -413,11 +431,21 @@ void SV_Init (void)
        }
        Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
 
+       Cvar_RegisterVariable (&sv_autodemo_perclient);
+       Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
+
        // any special defaults for gamemodes go here
        if (gamemode == GAME_HIPNOTIC)
        {
                // hipnotic mission pack has issues in their 'friendly monster' ai, which seem to attempt to attack themselves for some reason when findradius() returns non-solid entities.
                Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
+               // hipnotic mission pack has issues with bobbing water entities 'jittering' between different heights on alternate frames at the default 0.0138889 ticrate, 0.02 avoids this issue
+               Cvar_SetValueQuick (&sys_ticrate, 0.02);
+       }
+       if (gamemode == GAME_ROGUE)
+       {
+               // rogue mission pack has a guardian boss that does not wake up if findradius returns one of the entities around its spawn area
+               Cvar_SetValueQuick (&sv_gameplayfix_findradiusdistancetobox, 0);
        }
 
        sv_mempool = Mem_AllocPool("server", 0, NULL);
@@ -577,7 +605,7 @@ void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int v
        }
        else
                MSG_WriteShort (&sv.datagram, (ent<<3) | channel);
-       if (field_mask & SND_LARGESOUND)
+       if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2)
                MSG_WriteShort (&sv.datagram, sound_num);
        else
                MSG_WriteByte (&sv.datagram, sound_num);
@@ -586,6 +614,69 @@ void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int v
        SV_FlushBroadcastMessages();
 }
 
+/*
+==================
+SV_StartPointSound
+
+Nearly the same logic as SV_StartSound, except an origin
+instead of an entity is provided and channel is omitted.
+
+The entity sent to the client is 0 (world) and the channel
+is 0 (CHAN_AUTO).  SND_LARGEENTITY will never occur in this
+function, therefore the check for it is omitted.
+
+==================
+*/
+void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation)
+{
+       int sound_num, field_mask, i;
+
+       if (volume < 0 || volume > 255)
+       {
+               Con_Printf ("SV_StartPointSound: volume = %i\n", volume);
+               return;
+       }
+
+       if (attenuation < 0 || attenuation > 4)
+       {
+               Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
+               return;
+       }
+
+       if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
+               return;
+
+       // find precache number for sound
+       sound_num = SV_SoundIndex(sample, 1);
+       if (!sound_num)
+               return;
+
+       field_mask = 0;
+       if (volume != DEFAULT_SOUND_PACKET_VOLUME)
+               field_mask |= SND_VOLUME;
+       if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
+               field_mask |= SND_ATTENUATION;
+       if (sound_num >= 256)
+               field_mask |= SND_LARGESOUND;
+
+// directed messages go only to the entity they are targeted on
+       MSG_WriteByte (&sv.datagram, svc_sound);
+       MSG_WriteByte (&sv.datagram, field_mask);
+       if (field_mask & SND_VOLUME)
+               MSG_WriteByte (&sv.datagram, volume);
+       if (field_mask & SND_ATTENUATION)
+               MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
+       // Always write entnum 0 for the world entity
+       MSG_WriteShort (&sv.datagram, (0<<3) | 0);
+       if (field_mask & SND_LARGESOUND)
+               MSG_WriteShort (&sv.datagram, sound_num);
+       else
+               MSG_WriteByte (&sv.datagram, sound_num);
+       for (i = 0;i < 3;i++)
+               MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
+       SV_FlushBroadcastMessages();
+}
+
 /*
 ==============================================================================
 
@@ -619,6 +710,9 @@ void SV_SendServerinfo (client_t *client)
        // LordHavoc: clear entityframe tracking
        client->latestframenum = 0;
 
+       // initialize the movetime, so a speedhack can't make use of the time before this client joined
+       client->cmd.time = sv.time;
+
        if (client->entitydatabase)
                EntityFrame_FreeDatabase(client->entitydatabase);
        if (client->entitydatabase4)
@@ -629,7 +723,7 @@ void SV_SendServerinfo (client_t *client)
        memset(client->stats, 0, sizeof(client->stats));
        memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
 
-       if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE)
+       if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
        {
                if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
                        client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
@@ -640,13 +734,39 @@ void SV_SendServerinfo (client_t *client)
        }
 
        // reset csqc entity versions
-       memset(client->csqcentityversion, 0, sizeof(client->csqcentityversion));
+       for (i = 0;i < prog->max_edicts;i++)
+       {
+               client->csqcentityscope[i] = 0;
+               client->csqcentitysendflags[i] = 0xFFFFFF;
+       }
 
        SZ_Clear (&client->netconnection->message);
        MSG_WriteByte (&client->netconnection->message, svc_print);
        dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)", gamename, buildstring, prog->filecrc);
        MSG_WriteString (&client->netconnection->message,message);
 
+       SV_StopDemoRecording(client); // to split up demos into different files
+       if(sv_autodemo_perclient.integer && client->netconnection)
+       {
+               char demofile[MAX_OSPATH];
+               char levelname[MAX_QPATH];
+               char ipaddress[MAX_QPATH];
+               size_t i;
+
+               // start a new demo file
+               strlcpy(levelname, FS_FileWithoutPath(sv.worldmodel->name), sizeof(levelname));
+               if (strrchr(levelname, '.'))
+                       *(strrchr(levelname, '.')) = 0;
+
+               LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
+               for(i = 0; ipaddress[i]; ++i)
+                       if(!isalnum(ipaddress[i]))
+                               ipaddress[i] = '-';
+               dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), levelname, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
+
+               SV_StartDemoRecording(client, demofile, -1);
+       }
+
        //[515]: init csprogs according to version of svprogs, check the crc, etc.
        if (sv.csqc_progname[0])
        {
@@ -658,6 +778,29 @@ void SV_SendServerinfo (client_t *client)
                MSG_WriteString (&client->netconnection->message, va("csqc_progsize %i\n", sv.csqc_progsize));
                MSG_WriteByte (&client->netconnection->message, svc_stufftext);
                MSG_WriteString (&client->netconnection->message, va("csqc_progcrc %i\n", sv.csqc_progcrc));
+
+               if(client->sv_demo_file != NULL)
+               {
+                       void *csqcbuf;
+                       fs_offset_t csqclen;
+                       int csqccrc;
+                       int i;
+                       char buf[NET_MAXMESSAGE];
+                       sizebuf_t sb;
+
+                       csqcbuf = FS_LoadFile(sv.csqc_progname, tempmempool, true, &csqclen);
+                       if(csqcbuf)
+                       {
+                               csqccrc = CRC_Block(csqcbuf, csqclen);
+                               sb.data = (void *) buf;
+                               sb.maxsize = sizeof(buf);
+                               i = 0;
+                               while(MakeDownloadPacket(sv.csqc_progname, csqcbuf, csqclen, csqccrc, i++, &sb, sv.protocol))
+                                       SV_WriteDemoMessage(client, &sb, false);
+                               Mem_Free(csqcbuf);
+                       }
+               }
+
                //[515]: init stufftext string (it is sent before svc_serverinfo)
                val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.SV_InitCmd);
                if (val)
@@ -670,7 +813,7 @@ void SV_SendServerinfo (client_t *client)
        if (sv_allowdownloads.integer)
        {
                MSG_WriteByte (&client->netconnection->message, svc_stufftext);
-               MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 1");
+               MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 1\n");
        }
 
        // send at this time so it's guaranteed to get executed at the right time
@@ -707,8 +850,10 @@ void SV_SendServerinfo (client_t *client)
        MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
 
 // set view
+// store this in clientcamera, too
+       client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
        MSG_WriteByte (&client->netconnection->message, svc_setview);
-       MSG_WriteShort (&client->netconnection->message, PRVM_NUM_FOR_EDICT(client->edict));
+       MSG_WriteShort (&client->netconnection->message, client->clientcamera);
 
        MSG_WriteByte (&client->netconnection->message, svc_signonnum);
        MSG_WriteByte (&client->netconnection->message, 1);
@@ -811,28 +956,17 @@ crosses a waterline.
 =============================================================================
 */
 
-static qboolean SV_BuildEntityState (entity_state_t *cs, prvm_edict_t *ent, int enumber)
+static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber)
 {
        int i;
-       unsigned int tagentity;
+       unsigned int sendflags;
+       unsigned int version;
        unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
        unsigned int customizeentityforclient;
        float f;
-       vec3_t cullmins, cullmaxs, netcenter;
-       model_t *model;
-       prvm_eval_t *val;
-
-       // see if the customizeentityforclient extension is used by this entity
-       customizeentityforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.customizeentityforclient)->function;
-       if (customizeentityforclient)
-       {
-               prog->globals.server->self = enumber;
-               prog->globals.server->other = sv.writeentitiestoclient_cliententitynumber;
-               PRVM_ExecuteProgram(customizeentityforclient, "customizeentityforclient: NULL function");
-               // customizeentityforclient can return false to reject the entity
-               if (!PRVM_G_FLOAT(OFS_RETURN))
-                       return false;
-       }
+       vec3_t cullmins, cullmaxs;
+       dp_model_t *model;
+       prvm_eval_t *val, *val2;
 
        // this 2 billion unit check is actually to detect NAN origins
        // (we really don't want to send those)
@@ -915,73 +1049,137 @@ static qboolean SV_BuildEntityState (entity_state_t *cs, prvm_edict_t *ent, int
                        specialvisibilityradius = max(specialvisibilityradius, 100);
        }
 
-       // don't send uninteresting entities
-       if (enumber != sv.writeentitiestoclient_cliententitynumber)
+       // early culling checks
+       // (final culling is done by SV_MarkWriteEntityStateToClient)
+       customizeentityforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.customizeentityforclient)->function;
+       if (!customizeentityforclient && enumber > svs.maxclients && (!modelindex && !specialvisibilityradius))
+               return false;
+
+       *cs = defaultstate;
+       cs->active = true;
+       cs->number = enumber;
+       VectorCopy(ent->fields.server->origin, cs->origin);
+       VectorCopy(ent->fields.server->angles, cs->angles);
+       cs->flags = flags;
+       cs->effects = effects;
+       cs->colormap = (unsigned)ent->fields.server->colormap;
+       cs->modelindex = modelindex;
+       cs->skin = (unsigned)ent->fields.server->skin;
+       cs->frame = (unsigned)ent->fields.server->frame;
+       cs->viewmodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict;
+       cs->exteriormodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.exteriormodeltoclient)->edict;
+       cs->nodrawtoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.nodrawtoclient)->edict;
+       cs->drawonlytoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.drawonlytoclient)->edict;
+       cs->customizeentityforclient = customizeentityforclient;
+       cs->tagentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)->edict;
+       cs->tagindex = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
+       cs->glowsize = glowsize;
+
+       // don't need to init cs->colormod because the defaultstate did that for us
+       //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
+       val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod);
+       if (val->vector[0] || val->vector[1] || val->vector[2])
+       {
+               i = (int)(val->vector[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
+               i = (int)(val->vector[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
+               i = (int)(val->vector[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
+       }
+
+       cs->modelindex = modelindex;
+
+       cs->alpha = 255;
+       f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)->_float * 255.0f);
+       if (f)
        {
-               if (!modelindex && !specialvisibilityradius)
-                       return false;
-               if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.nodrawtoclient)->edict == sv.writeentitiestoclient_cliententitynumber)
-                       return false;
-               if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.drawonlytoclient)->edict && PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.drawonlytoclient)->edict != sv.writeentitiestoclient_cliententitynumber)
-                       return false;
-               if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict && PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict != sv.writeentitiestoclient_cliententitynumber)
-                       return false;
-               if (flags & RENDER_VIEWMODEL && PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict != sv.writeentitiestoclient_cliententitynumber)
-                       return false;
-               if (effects & EF_NODRAW)
-                       return false;
+               i = (int)f;
+               cs->alpha = (unsigned char)bound(0, i, 255);
+       }
+       // halflife
+       f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderamt)->_float);
+       if (f)
+       {
+               i = (int)f;
+               cs->alpha = (unsigned char)bound(0, i, 255);
        }
 
-       // don't send child if parent was rejected
-       // FIXME: it would be better to force the parent to send...
-       tagentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)->edict;
-       if (tagentity && !SV_BuildEntityState(NULL, PRVM_EDICT_NUM(tagentity), tagentity))
-               return false;
+       cs->scale = 16;
+       f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)->_float * 16.0f);
+       if (f)
+       {
+               i = (int)f;
+               cs->scale = (unsigned char)bound(0, i, 255);
+       }
+
+       cs->glowcolor = 254;
+       f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_color)->_float);
+       if (f)
+               cs->glowcolor = (int)f;
+
+       if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.fullbright)->_float)
+               cs->effects |= EF_FULLBRIGHT;
+
+       val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.modelflags);
+       if (val && val->_float)
+               cs->effects |= ((unsigned int)val->_float & 0xff) << 24;
+
+       if (ent->fields.server->movetype == MOVETYPE_STEP)
+               cs->flags |= RENDER_STEP;
+       if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
+               cs->flags |= RENDER_LOWPRECISION;
+       if (ent->fields.server->colormap >= 1024)
+               cs->flags |= RENDER_COLORMAPPED;
+       if (cs->viewmodelforclient)
+               cs->flags |= RENDER_VIEWMODEL; // show relative to the view
+
+       cs->light[0] = light[0];
+       cs->light[1] = light[1];
+       cs->light[2] = light[2];
+       cs->light[3] = light[3];
+       cs->lightstyle = lightstyle;
+       cs->lightpflags = lightpflags;
+
+       cs->specialvisibilityradius = specialvisibilityradius;
 
        // calculate the visible box of this entity (don't use the physics box
        // as that is often smaller than a model, and would not count
        // specialvisibilityradius)
        if ((model = sv.models[modelindex]))
        {
-               float scale = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_color)->_float;
-               if (scale)
-                       scale *= (1.0f / 16.0f);
-               else
-                       scale = 1;
-               if (ent->fields.server->angles[0] || ent->fields.server->angles[2]) // pitch and roll
+               float scale = cs->scale * (1.0f / 16.0f);
+               if (cs->angles[0] || cs->angles[2]) // pitch and roll
                {
-                       VectorMA(ent->fields.server->origin, scale, model->rotatedmins, cullmins);
-                       VectorMA(ent->fields.server->origin, scale, model->rotatedmaxs, cullmaxs);
+                       VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
+                       VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
                }
-               else if (ent->fields.server->angles[1])
+               else if (cs->angles[1])
                {
-                       VectorMA(ent->fields.server->origin, scale, model->yawmins, cullmins);
-                       VectorMA(ent->fields.server->origin, scale, model->yawmaxs, cullmaxs);
+                       VectorMA(cs->origin, scale, model->yawmins, cullmins);
+                       VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
                }
                else
                {
-                       VectorMA(ent->fields.server->origin, scale, model->normalmins, cullmins);
-                       VectorMA(ent->fields.server->origin, scale, model->normalmaxs, cullmaxs);
+                       VectorMA(cs->origin, scale, model->normalmins, cullmins);
+                       VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
                }
        }
        else
        {
                // if there is no model (or it could not be loaded), use the physics box
-               VectorAdd(ent->fields.server->origin, ent->fields.server->mins, cullmins);
-               VectorAdd(ent->fields.server->origin, ent->fields.server->maxs, cullmaxs);
+               VectorAdd(cs->origin, ent->fields.server->mins, cullmins);
+               VectorAdd(cs->origin, ent->fields.server->maxs, cullmaxs);
        }
        if (specialvisibilityradius)
        {
-               cullmins[0] = min(cullmins[0], ent->fields.server->origin[0] - specialvisibilityradius);
-               cullmins[1] = min(cullmins[1], ent->fields.server->origin[1] - specialvisibilityradius);
-               cullmins[2] = min(cullmins[2], ent->fields.server->origin[2] - specialvisibilityradius);
-               cullmaxs[0] = max(cullmaxs[0], ent->fields.server->origin[0] + specialvisibilityradius);
-               cullmaxs[1] = max(cullmaxs[1], ent->fields.server->origin[1] + specialvisibilityradius);
-               cullmaxs[2] = max(cullmaxs[2], ent->fields.server->origin[2] + specialvisibilityradius);
+               cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
+               cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
+               cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
+               cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
+               cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
+               cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
        }
 
        // calculate center of bbox for network prioritization purposes
-       VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, netcenter);
+       VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, cs->netcenter);
 
        // if culling box has moved, update pvs cluster links
        if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
@@ -1001,184 +1199,214 @@ static qboolean SV_BuildEntityState (entity_state_t *cs, prvm_edict_t *ent, int
                }
        }
 
-       if (enumber != sv.writeentitiestoclient_cliententitynumber && !(effects & EF_NODEPTHTEST) && !(flags & RENDER_VIEWMODEL) && !tagentity)
+       // we need to do some csqc entity upkeep here
+       // get self.SendFlags and clear them
+       // (to let the QC know that they've been read)
+       val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.SendEntity);
+       if (val->function)
        {
-               qboolean isbmodel = (model = sv.models[modelindex]) != NULL && model->name[0] == '*';
-               if (!isbmodel || !sv_cullentities_nevercullbmodels.integer)
+               val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.SendFlags);
+               sendflags = (unsigned int)val->_float;
+               val->_float = 0;
+               // legacy self.Version system
+               val2 = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.Version);
+               if (val2->_float)
                {
-                       // cull based on visibility
+                       version = (unsigned int)val2->_float;
+                       if (sv.csqcentityversion[enumber] != version)
+                               sendflags = 0xFFFFFF;
+                       sv.csqcentityversion[enumber] = version;
+               }
+               // move sendflags into the per-client sendflags
+               if (sendflags)
+                       for (i = 0;i < svs.maxclients;i++)
+                               svs.clients[i].csqcentitysendflags[enumber] |= sendflags;
+       }
+
+       return true;
+}
+
+void SV_PrepareEntitiesForSending(void)
+{
+       int e;
+       prvm_edict_t *ent;
+       // send all entities that touch the pvs
+       sv.numsendentities = 0;
+       sv.sendentitiesindex[0] = NULL;
+       memset(sv.sendentitiesindex, 0, prog->num_edicts * sizeof(*sv.sendentitiesindex));
+       for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
+       {
+               if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sv.sendentities + sv.numsendentities, e))
+               {
+                       sv.sendentitiesindex[e] = sv.sendentities + sv.numsendentities;
+                       sv.numsendentities++;
+               }
+       }
+}
+
+void SV_MarkWriteEntityStateToClient(entity_state_t *s)
+{
+       int isbmodel;
+       dp_model_t *model;
+       prvm_edict_t *ed;
+       if (sv.sententitiesconsideration[s->number] == sv.sententitiesmark)
+               return;
+       sv.sententitiesconsideration[s->number] = sv.sententitiesmark;
+       sv.writeentitiestoclient_stats_totalentities++;
+
+       if (s->customizeentityforclient)
+       {
+               prog->globals.server->self = s->number;
+               prog->globals.server->other = sv.writeentitiestoclient_cliententitynumber;
+               PRVM_ExecuteProgram(s->customizeentityforclient, "customizeentityforclient: NULL function");
+               if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
+                       return;
+       }
+
+       // never reject player
+       if (s->number != sv.writeentitiestoclient_cliententitynumber)
+       {
+               // check various rejection conditions
+               if (s->nodrawtoclient == sv.writeentitiestoclient_cliententitynumber)
+                       return;
+               if (s->drawonlytoclient && s->drawonlytoclient != sv.writeentitiestoclient_cliententitynumber)
+                       return;
+               if (s->effects & EF_NODRAW)
+                       return;
+               // LordHavoc: only send entities with a model or important effects
+               if (!s->modelindex && s->specialvisibilityradius == 0)
+                       return;
+
+               isbmodel = (model = sv.models[s->modelindex]) != NULL && model->name[0] == '*';
+               // viewmodels don't have visibility checking
+               if (s->viewmodelforclient)
+               {
+                       if (s->viewmodelforclient != sv.writeentitiestoclient_cliententitynumber)
+                               return;
+               }
+               else if (s->tagentity)
+               {
+                       // tag attached entities simply check their parent
+                       if (!sv.sendentitiesindex[s->tagentity])
+                               return;
+                       SV_MarkWriteEntityStateToClient(sv.sendentitiesindex[s->tagentity]);
+                       if (sv.sententities[s->tagentity] != sv.sententitiesmark)
+                               return;
+               }
+               // always send world submodels in newer protocols because they don't
+               // generate much traffic (in old protocols they hog bandwidth)
+               // but only if sv_cullentities_nevercullbmodels is off
+               else if (!(s->effects & EF_NODEPTHTEST) && (!isbmodel || !sv_cullentities_nevercullbmodels.integer || sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))
+               {
+                       // entity has survived every check so far, check if visible
+                       ed = PRVM_EDICT_NUM(s->number);
 
                        // if not touching a visible leaf
                        if (sv_cullentities_pvs.integer && sv.writeentitiestoclient_pvsbytes)
                        {
-                               if (ent->priv.server->pvs_numclusters < 0)
+                               if (ed->priv.server->pvs_numclusters < 0)
                                {
                                        // entity too big for clusters list
-                                       if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, cullmins, cullmaxs))
+                                       if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
                                        {
                                                sv.writeentitiestoclient_stats_culled_pvs++;
-                                               return false;
+                                               return;
                                        }
                                }
                                else
                                {
                                        int i;
                                        // check cached clusters list
-                                       for (i = 0;i < ent->priv.server->pvs_numclusters;i++)
-                                               if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ent->priv.server->pvs_clusterlist[i]))
+                                       for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
+                                               if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
                                                        break;
-                                       if (i == ent->priv.server->pvs_numclusters)
+                                       if (i == ed->priv.server->pvs_numclusters)
                                        {
                                                sv.writeentitiestoclient_stats_culled_pvs++;
-                                               return false;
+                                               return;
                                        }
                                }
                        }
 
                        // or not seen by random tracelines
-                       if (sv_cullentities_trace.integer && !isbmodel)
+                       if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel->brush.TraceLineOfSight)
                        {
-                               int samples = specialvisibilityradius ? sv_cullentities_trace_samples_extra.integer : sv_cullentities_trace_samples.integer;
+                               int samples =
+                                       s->number <= svs.maxclients
+                                               ? sv_cullentities_trace_samples_players.integer
+                                               :
+                                       s->specialvisibilityradius
+                                               ? sv_cullentities_trace_samples_extra.integer
+                                               : sv_cullentities_trace_samples.integer;
                                float enlarge = sv_cullentities_trace_enlarge.value;
 
-                               qboolean visible = true;
+                               qboolean visible = TRUE;
 
-                               do
+                               if(samples > 0)
                                {
-                                       if(Mod_CanSeeBox_Trace(samples, enlarge, sv.worldmodel, sv.writeentitiestoclient_testeye, cullmins, cullmaxs))
-                                               break; // directly visible from the server's view
-
-                                       if(sv_cullentities_trace_prediction.integer)
+                                       do
                                        {
-                                               vec3_t predeye;
-
-                                               // get player velocity
-                                               float predtime = bound(0, host_client->ping, 0.2); // / 2
-                                                       // sorry, no wallhacking by high ping please, and at 200ms
-                                                       // ping a FPS is annoying to play anyway and a player is
-                                                       // likely to have changed his direction
-                                               VectorMA(sv.writeentitiestoclient_testeye, predtime, host_client->edict->fields.server->velocity, predeye);
-                                               if(sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, sv.writeentitiestoclient_testeye, predeye)) // must be able to go there...
-                                               {
-                                                       if(Mod_CanSeeBox_Trace(samples, enlarge, sv.worldmodel, predeye, cullmins, cullmaxs))
-                                                               break; // directly visible from the predicted view
-                                               }
-                                               else
+                                               if(Mod_CanSeeBox_Trace(samples, enlarge, sv.worldmodel, sv.writeentitiestoclient_testeye, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
+                                                       break; // directly visible from the server's view
+
+                                               if(sv_cullentities_trace_prediction.integer)
                                                {
-                                                       //Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
+                                                       vec3_t predeye;
+
+                                                       // get player velocity
+                                                       float predtime = bound(0, host_client->ping, 0.2); // / 2
+                                                               // sorry, no wallhacking by high ping please, and at 200ms
+                                                               // ping a FPS is annoying to play anyway and a player is
+                                                               // likely to have changed his direction
+                                                       VectorMA(sv.writeentitiestoclient_testeye, predtime, host_client->edict->fields.server->velocity, predeye);
+                                                       if(sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, sv.writeentitiestoclient_testeye, predeye)) // must be able to go there...
+                                                       {
+                                                               if(Mod_CanSeeBox_Trace(samples, enlarge, sv.worldmodel, predeye, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
+                                                                       break; // directly visible from the predicted view
+                                                       }
+                                                       else
+                                                       {
+                                                               //Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
+                                                       }
                                                }
-                                       }
-
-                                       // when we get here, we can't see the entity
-                                       visible = false;
-                               }
-                               while(0);
 
-                               if(visible)
-                                       svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[enumber] = realtime + sv_cullentities_trace_delay.value;
-                               else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[enumber])
-                               {
-                                       sv.writeentitiestoclient_stats_culled_trace++;
-                                       return false;
+                                               // when we get here, we can't see the entity
+                                               visible = false;
+                                       }
+                                       while(0);
+
+                                       if(visible)
+                                               svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] =
+                                                       realtime + (
+                                                               s->number <= svs.maxclients
+                                                                       ? sv_cullentities_trace_delay_players.value
+                                                                       : sv_cullentities_trace_delay.value
+                                                       );
+                                       else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
+                                       {
+                                               sv.writeentitiestoclient_stats_culled_trace++;
+                                               return;
+                                       }
                                }
                        }
                }
        }
 
-       // if the caller was just checking...  return true
-       if (!cs)
-               return true;
-
-       *cs = defaultstate;
-       cs->active = true;
-       cs->number = enumber;
-       VectorCopy(netcenter, cs->netcenter);
-       VectorCopy(ent->fields.server->origin, cs->origin);
-       VectorCopy(ent->fields.server->angles, cs->angles);
-       cs->flags = flags;
-       cs->effects = effects;
-       cs->colormap = (unsigned)ent->fields.server->colormap;
-       cs->modelindex = modelindex;
-       cs->skin = (unsigned)ent->fields.server->skin;
-       cs->frame = (unsigned)ent->fields.server->frame;
-       cs->tagentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)->edict;
-       cs->tagindex = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
-       cs->glowsize = glowsize;
-
-       // don't need to init cs->colormod because the defaultstate did that for us
-       //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
-       val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod);
-       if (val->vector[0] || val->vector[1] || val->vector[2])
-       {
-               i = (int)(val->vector[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
-               i = (int)(val->vector[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
-               i = (int)(val->vector[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
-       }
-
-       cs->modelindex = modelindex;
-
-       cs->alpha = 255;
-       f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)->_float * 255.0f);
-       if (f)
-       {
-               i = (int)f;
-               cs->alpha = (unsigned char)bound(0, i, 255);
-       }
-       // halflife
-       f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderamt)->_float);
-       if (f)
-       {
-               i = (int)f;
-               cs->alpha = (unsigned char)bound(0, i, 255);
-       }
-
-       cs->scale = 16;
-       f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)->_float * 16.0f);
-       if (f)
-       {
-               i = (int)f;
-               cs->scale = (unsigned char)bound(0, i, 255);
-       }
-
-       cs->glowcolor = 254;
-       f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_color)->_float);
-       if (f)
-               cs->glowcolor = (int)f;
-
-       if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.fullbright)->_float)
-               cs->effects |= EF_FULLBRIGHT;
-
-       val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.modelflags);
-       if (val && val->_float)
-               cs->effects |= ((unsigned int)val->_float & 0xff) << 24;
-
-       if (ent->fields.server->movetype == MOVETYPE_STEP)
-               cs->flags |= RENDER_STEP;
-       if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
-               cs->flags |= RENDER_LOWPRECISION;
-       if (ent->fields.server->colormap >= 1024)
-               cs->flags |= RENDER_COLORMAPPED;
-       if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_trail)->edict && PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_trail)->edict == sv.writeentitiestoclient_cliententitynumber)
-               cs->flags |= RENDER_EXTERIORMODEL;
-
-       cs->light[0] = light[0];
-       cs->light[1] = light[1];
-       cs->light[2] = light[2];
-       cs->light[3] = light[3];
-       cs->lightstyle = lightstyle;
-       cs->lightpflags = lightpflags;
-
-       return true;
+       // this just marks it for sending
+       // FIXME: it would be more efficient to send here, but the entity
+       // compressor isn't that flexible
+       sv.writeentitiestoclient_stats_visibleentities++;
+       sv.sententities[s->number] = sv.sententitiesmark;
 }
 
-static void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg)
+void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize)
 {
-       int i;
-       int numsendstates;
-       prvm_edict_t *ent;
+       int i, numsendstates;
+       entity_state_t *s;
+       prvm_edict_t *camera;
 
        // if there isn't enough space to accomplish anything, skip it
-       if (msg->cursize + 25 > msg->maxsize)
+       if (msg->cursize + 25 > maxsize)
                return;
 
        sv.writeentitiestoclient_msg = msg;
@@ -1191,39 +1419,51 @@ static void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, size
 
 // find the client's PVS
        // the real place being tested from
-       VectorAdd(clent->fields.server->origin, clent->fields.server->view_ofs, sv.writeentitiestoclient_testeye);
+       camera = PRVM_EDICT_NUM( client->clientcamera );
+       VectorAdd(camera->fields.server->origin, clent->fields.server->view_ofs, sv.writeentitiestoclient_testeye);
        sv.writeentitiestoclient_pvsbytes = 0;
        if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
-               sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_testeye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs));
+               sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_testeye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), false);
 
        sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
 
-       // send all entities that touch the pvs
+       sv.sententitiesmark++;
+
+       for (i = 0;i < sv.numsendentities;i++)
+               SV_MarkWriteEntityStateToClient(sv.sendentities + i);
+
        numsendstates = 0;
-       for (i = 1, ent = PRVM_NEXT_EDICT(prog->edicts);i < prog->num_edicts;i++, ent = PRVM_NEXT_EDICT(ent))
-               if (!ent->priv.server->free && SV_BuildEntityState(sv.writeentitiestoclient_sendstates + numsendstates, ent, i))
-                       numsendstates++;
+       for (i = 0;i < sv.numsendentities;i++)
+       {
+               if (sv.sententities[sv.sendentities[i].number] == sv.sententitiesmark)
+               {
+                       s = &sv.writeentitiestoclient_sendstates[numsendstates++];
+                       *s = sv.sendentities[i];
+                       if (s->exteriormodelforclient && s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber)
+                               s->flags |= RENDER_EXTERIORMODEL;
+               }
+       }
 
        if (sv_cullentities_stats.integer)
                Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
 
-       EntityFrameCSQC_WriteFrame(msg, numsendstates, sv.writeentitiestoclient_sendstates);
+       EntityFrameCSQC_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates);
 
        if (client->entitydatabase5)
-               EntityFrame5_WriteFrame(msg, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence);
+               EntityFrame5_WriteFrame(msg, maxsize, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence);
        else if (client->entitydatabase4)
        {
-               EntityFrame4_WriteFrame(msg, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
+               EntityFrame4_WriteFrame(msg, maxsize, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
                Protocol_WriteStatsReliable();
        }
        else if (client->entitydatabase)
        {
-               EntityFrame_WriteFrame(msg, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
+               EntityFrame_WriteFrame(msg, maxsize, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
                Protocol_WriteStatsReliable();
        }
        else
        {
-               EntityFrameQuake_WriteFrame(msg, numsendstates, sv.writeentitiestoclient_sendstates);
+               EntityFrameQuake_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates);
                Protocol_WriteStatsReliable();
        }
 }
@@ -1343,7 +1583,7 @@ void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t
        {
                if (ent->fields.server->punchangle[i])
                        bits |= (SU_PUNCH1<<i);
-               if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE)
+               if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
                        if (punchvector[i])
                                bits |= (SU_PUNCHVEC1<<i);
                if (ent->fields.server->velocity[i])
@@ -1395,7 +1635,7 @@ void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t
        statsf[STAT_FRAGLIMIT] = fraglimit.value;
        statsf[STAT_TIMELIMIT] = timelimit.value;
 
-       if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
+       if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
        {
                if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
                bits |= SU_ITEMS;
@@ -1431,7 +1671,7 @@ void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t
        {
                if (bits & (SU_PUNCH1<<i))
                {
-                       if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE)
+                       if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
                                MSG_WriteChar(msg, (int)ent->fields.server->punchangle[i]);
                        else
                                MSG_WriteAngle16i(msg, ent->fields.server->punchangle[i]);
@@ -1445,7 +1685,7 @@ void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t
                }
                if (bits & (SU_VELOCITY1<<i))
                {
-                       if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
+                       if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
                                MSG_WriteChar(msg, (int)(ent->fields.server->velocity[i] * (1.0f / 16.0f)));
                        else
                                MSG_WriteCoord32f(msg, ent->fields.server->velocity[i]);
@@ -1473,14 +1713,19 @@ void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t
                if (bits & SU_VIEWZOOM)
                        MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
        }
-       else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
+       else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
        {
                if (bits & SU_WEAPONFRAME)
                        MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
                if (bits & SU_ARMOR)
                        MSG_WriteByte (msg, stats[STAT_ARMOR]);
                if (bits & SU_WEAPON)
-                       MSG_WriteByte (msg, stats[STAT_WEAPON]);
+               {
+                       if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
+                               MSG_WriteShort (msg, stats[STAT_WEAPON]);
+                       else
+                               MSG_WriteByte (msg, stats[STAT_WEAPON]);
+               }
                MSG_WriteShort (msg, stats[STAT_HEALTH]);
                MSG_WriteByte (msg, stats[STAT_AMMO]);
                MSG_WriteByte (msg, stats[STAT_SHELLS]);
@@ -1490,12 +1735,12 @@ void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t
                if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
                {
                        for (i = 0;i < 32;i++)
-                               if (stats[STAT_WEAPON] & (1<<i))
+                               if (stats[STAT_ACTIVEWEAPON] & (1<<i))
                                        break;
                        MSG_WriteByte (msg, i);
                }
                else
-                       MSG_WriteByte (msg, stats[STAT_WEAPON]);
+                       MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
                if (bits & SU_VIEWZOOM)
                {
                        if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
@@ -1522,23 +1767,24 @@ void SV_FlushBroadcastMessages(void)
        SZ_Clear(&sv.datagram);
 }
 
-static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg)
+static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg, int maxsize)
 {
        // scan the splitpoints to find out how many we can fit in
        int numsegments, j, split;
        if (!client->unreliablemsg_splitpoints)
                return;
-       // always accept the first one if it's within 1400 bytes, this ensures
+       // always accept the first one if it's within 1024 bytes, this ensures
        // that very big datagrams which are over the rate limit still get
        // through, just to keep it working
-       if (msg->cursize + client->unreliablemsg_splitpoint[0] > msg->maxsize && msg->maxsize < 1400)
+       j = msg->cursize + client->unreliablemsg_splitpoint[0];
+       if (maxsize < 1024 && j > maxsize && j <= 1024)
        {
                numsegments = 1;
-               msg->maxsize = 1400;
+               maxsize = 1024;
        }
        else
                for (numsegments = 0;numsegments < client->unreliablemsg_splitpoints;numsegments++)
-                       if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > msg->maxsize)
+                       if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > maxsize)
                                break;
        if (numsegments > 0)
        {
@@ -1547,7 +1793,7 @@ static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg)
                // note this discards ones that were accepted by the segments scan but
                // can not fit, such as a really huge first one that will never ever
                // fit in a packet...
-               if (msg->cursize + split <= msg->maxsize)
+               if (msg->cursize + split <= maxsize)
                        SZ_Write(msg, client->unreliablemsg.data, split);
                // remove the part we sent, keeping any remaining data
                client->unreliablemsg.cursize -= split;
@@ -1572,40 +1818,69 @@ static void SV_SendClientDatagram (client_t *client)
        int stats[MAX_CL_STATS];
        unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
 
+       // obey rate limit by limiting packet frequency if the packet size
+       // limiting fails
+       // (usually this is caused by reliable messages)
+       if (!NetConn_CanSend(client->netconnection))
+               return;
+
        // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
        maxrate = max(NET_MINRATE, sv_maxrate.integer);
        if (sv_maxrate.integer != maxrate)
                Cvar_SetValueQuick(&sv_maxrate, maxrate);
+
        // clientrate determines the 'cleartime' of a packet
        // (how long to wait before sending another, based on this packet's size)
        clientrate = bound(NET_MINRATE, client->rate, maxrate);
 
-       if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
-       {
-               // for good singleplayer, send huge packets and never limit frequency
-               clientrate = 1000000000;
+       switch (sv.protocol)
+       {
+       case PROTOCOL_QUAKE:
+       case PROTOCOL_QUAKEDP:
+       case PROTOCOL_NEHAHRAMOVIE:
+       case PROTOCOL_NEHAHRABJP:
+       case PROTOCOL_NEHAHRABJP2:
+       case PROTOCOL_NEHAHRABJP3:
+       case PROTOCOL_QUAKEWORLD:
+               // no packet size limit support on Quake protocols because it just
+               // causes missing entities/effects
+               // packets are simply sent less often to obey the rate limit
+               maxsize = 1024;
+               maxsize2 = 1024;
+               break;
+       case PROTOCOL_DARKPLACES1:
+       case PROTOCOL_DARKPLACES2:
+       case PROTOCOL_DARKPLACES3:
+       case PROTOCOL_DARKPLACES4:
+               // no packet size limit support on DP1-4 protocols because they kick
+               // the client off if they overflow, and miss effects
+               // packets are simply sent less often to obey the rate limit
                maxsize = sizeof(sv_sendclientdatagram_buf);
                maxsize2 = sizeof(sv_sendclientdatagram_buf);
-       }
-       else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
-       {
-               // no packet size limit support on older protocols because DP1-4 kick
-               // the client off if they overflow, and quake protocol shows less than
-               // the full entity set if rate limited
-               clientrate = max(NET_MINRATE, client->rate);
-               maxsize = 1400;
-               maxsize2 = 1400;
-       }
-       else
-       {
+               break;
+       default:
                // DP5 and later protocols support packet size limiting which is a
                // better method than limiting packet frequency as QW does
                //
-               // this rate limiting does not understand sys_ticrate 0
-               // (but no one should be running that on a server!)
+               // at very low rates (or very small sys_ticrate) the packet size is
+               // not reduced below 128, but packets may be sent less often
                maxsize = (int)(clientrate * sys_ticrate.value);
-               maxsize = bound(100, maxsize, 1400);
+               maxsize = bound(128, maxsize, 1400);
                maxsize2 = 1400;
+               // csqc entities can easily exceed 128 bytes, so disable throttling in
+               // mods that use csqc (they are likely to use less bandwidth anyway)
+               if (sv.csqc_progsize > 0)
+                       maxsize = maxsize2;
+               break;
+       }
+
+       if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
+       {
+               // for good singleplayer, send huge packets
+               maxsize = sizeof(sv_sendclientdatagram_buf);
+               maxsize2 = sizeof(sv_sendclientdatagram_buf);
+               // never limit frequency in singleplayer
+               clientrate = 1000000000;
        }
 
        // while downloading, limit entity updates to half the packet
@@ -1614,20 +1889,13 @@ static void SV_SendClientDatagram (client_t *client)
                maxsize /= 2;
 
        msg.data = sv_sendclientdatagram_buf;
-       msg.maxsize = maxsize;
+       msg.maxsize = sizeof(sv_sendclientdatagram_buf);
        msg.cursize = 0;
+       msg.allowoverflow = false;
 
-       // obey rate limit by limiting packet frequency if the packet size
-       // limiting fails
-       // (usually this is caused by reliable messages)
-       if (!NetConn_CanSend(client->netconnection))
-       {
-               // send the datagram
-               //NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, true);
-               return;
-       }
-       else if (host_client->spawned)
+       if (host_client->spawned)
        {
+               // the player is in the game
                MSG_WriteByte (&msg, svc_time);
                MSG_WriteFloat (&msg, sv.time);
 
@@ -1640,29 +1908,24 @@ static void SV_SendClientDatagram (client_t *client)
 
                // add as many queued unreliable messages (effects) as we can fit
                // limit effects to half of the remaining space
-               msg.maxsize -= (msg.maxsize - msg.cursize) / 2;
                if (client->unreliablemsg.cursize)
-                       SV_WriteUnreliableMessages (client, &msg);
-
-               msg.maxsize = maxsize;
+                       SV_WriteUnreliableMessages (client, &msg, (msg.cursize + maxsize) / 2);
 
                // now write as many entities as we can fit, and also sends stats
-               SV_WriteEntitiesToClient (client, client->edict, &msg);
+               SV_WriteEntitiesToClient (client, client->edict, &msg, maxsize);
        }
        else if (realtime > client->keepalivetime)
        {
                // the player isn't totally in the game yet
                // send small keepalive messages if too much time has passed
-               msg.maxsize = maxsize2;
+               // (may also be sending downloads)
                client->keepalivetime = realtime + 5;
                MSG_WriteChar (&msg, svc_nop);
        }
 
-       msg.maxsize = maxsize2;
-
        // if a download is active, see if there is room to fit some download data
        // in this packet
-       downloadsize = maxsize * 2 - msg.cursize - 7;
+       downloadsize = min(maxsize*2,maxsize2) - msg.cursize - 7;
        if (host_client->download_file && host_client->download_started && downloadsize > 0)
        {
                fs_offset_t downloadstart;
@@ -1683,6 +1946,12 @@ static void SV_SendClientDatagram (client_t *client)
                        SZ_Write (&msg, data, downloadsize);
        }
 
+       // reliable only if none is in progress
+       if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
+               SV_WriteDemoMessage(client, &(client->netconnection->message), false);
+       // unreliable
+       SV_WriteDemoMessage(client, &msg, false);
+
 // send the datagram
        NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->sendsignon == 2);
        if (client->sendsignon == 1 && !client->netconnection->message.cursize)
@@ -1725,6 +1994,7 @@ static void SV_UpdateToReliableMessages (void)
                        MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
                        MSG_WriteByte (&sv.reliable_datagram, i);
                        MSG_WriteString (&sv.reliable_datagram, host_client->name);
+                       SV_WriteNetnameIntoDemo(host_client);
                }
 
                // DP_SV_CLIENTCOLORS
@@ -1760,8 +2030,26 @@ static void SV_UpdateToReliableMessages (void)
                        PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
                }
 
+               // TODO: add an extension name for this [1/17/2008 Black]
+               if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcamera)) && val->edict > 0 ) {
+                       int oldclientcamera = host_client->clientcamera;
+                       if( val->edict >= prog->max_edicts || PRVM_EDICT_NUM( val->edict )->priv.required->free ) {
+                               val->edict = host_client->clientcamera = PRVM_NUM_FOR_EDICT( host_client->edict );
+                       } else {
+                               host_client->clientcamera = val->edict;
+                       }
+
+                       if( oldclientcamera != host_client->clientcamera ) {
+                               MSG_WriteByte (&sv.reliable_datagram, svc_setview );
+                               MSG_WriteShort (&host_client->netconnection->message, host_client->clientcamera);
+                       }
+               }
+
                // frags
                host_client->frags = (int)host_client->edict->fields.server->frags;
+               if(gamemode == GAME_NEXUIZ)
+                       if(!host_client->spawned && host_client->netconnection)
+                               host_client->frags = -666;
                if (host_client->old_frags != host_client->frags)
                {
                        host_client->old_frags = host_client->frags;
@@ -1773,7 +2061,7 @@ static void SV_UpdateToReliableMessages (void)
        }
 
        for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
-               if (client->netconnection)
+               if (client->netconnection && (client->spawned || client->clientconnectcalled)) // also send MSG_ALL to people who are past ClientConnect, but not spawned yet
                        SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
 
        SZ_Clear (&sv.reliable_datagram);
@@ -1787,7 +2075,7 @@ SV_SendClientMessages
 */
 void SV_SendClientMessages (void)
 {
-       int i;
+       int i, prepared = false;
 
        if (sv.protocol == PROTOCOL_QUAKEWORLD)
                Sys_Error("SV_SendClientMessages: no quakeworld support\n");
@@ -1811,6 +2099,12 @@ void SV_SendClientMessages (void)
                        continue;
                }
 
+               if (!prepared)
+               {
+                       prepared = true;
+                       // only prepare entities once per frame
+                       SV_PrepareEntitiesForSending();
+               }
                SV_SendClientDatagram (host_client);
        }
 
@@ -1975,7 +2269,7 @@ SV_ModelIndex
 */
 int SV_ModelIndex(const char *s, int precachemode)
 {
-       int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_MODELS);
+       int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
        char filename[MAX_QPATH];
        if (!s || !*s)
                return 0;
@@ -1989,7 +2283,7 @@ int SV_ModelIndex(const char *s, int precachemode)
                {
                        if (precachemode)
                        {
-                               if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
+                               if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
                                {
                                        Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
                                        return 0;
@@ -2024,7 +2318,7 @@ SV_SoundIndex
 */
 int SV_SoundIndex(const char *s, int precachemode)
 {
-       int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_SOUNDS);
+       int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
        char filename[MAX_QPATH];
        if (!s || !*s)
                return 0;
@@ -2038,7 +2332,7 @@ int SV_SoundIndex(const char *s, int precachemode)
                {
                        if (precachemode)
                        {
-                               if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
+                               if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
                                {
                                        Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
                                        return 0;
@@ -2094,7 +2388,7 @@ int SV_ParticleEffectIndex(const char *name)
                                argc = 0;
                                for (;;)
                                {
-                                       if (!COM_ParseToken_Simple(&text, true) || !strcmp(com_token, "\n"))
+                                       if (!COM_ParseToken_Simple(&text, true, false) || !strcmp(com_token, "\n"))
                                                break;
                                        if (argc < 16)
                                        {
@@ -2186,7 +2480,11 @@ static void SV_CreateBaseline (void)
 
                large = false;
                if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
+               {
                        large = true;
+                       if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
+                               large = false;
+               }
 
                // add to the message
                if (large)
@@ -2200,6 +2498,11 @@ static void SV_CreateBaseline (void)
                        MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
                        MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
                }
+               else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
+               {
+                       MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
+                       MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
+               }
                else
                {
                        MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
@@ -2256,15 +2559,37 @@ void SV_SpawnServer (const char *server)
        prvm_edict_t *ent;
        int i;
        char *entities;
-       model_t *worldmodel;
+       dp_model_t *worldmodel;
        char modelname[sizeof(sv.modelname)];
 
        Con_DPrintf("SpawnServer: %s\n", server);
 
+       dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
+
+       if (!FS_FileExists(modelname))
+       {
+               Con_Printf("SpawnServer: no map file named %s\n", modelname);
+               return;
+       }
+
        if (cls.state != ca_dedicated)
+       {
                SCR_BeginLoadingPlaque();
+               S_StopAllSounds();
+       }
+
+       if(sv.active)
+       {
+               SV_VM_Begin();
+               if(prog->funcoffsets.SV_Shutdown)
+               {
+                       func_t s = prog->funcoffsets.SV_Shutdown;
+                       prog->funcoffsets.SV_Shutdown = 0; // prevent it from getting called again
+                       PRVM_ExecuteProgram(s,"SV_Shutdown() required");
+               }
+               SV_VM_End();
+       }
 
-       dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
        worldmodel = Mod_ForName(modelname, false, true, true);
        if (!worldmodel || !worldmodel->TraceBox)
        {
@@ -2380,9 +2705,7 @@ void SV_SpawnServer (const char *server)
 //
 // clear world interaction links
 //
-       VectorCopy(sv.worldmodel->normalmins, sv.world.areagrid_mins);
-       VectorCopy(sv.worldmodel->normalmaxs, sv.world.areagrid_maxs);
-       World_Clear(&sv.world);
+       World_SetSize(&sv.world, sv.worldmodel->name, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs);
 
        strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
 
@@ -2405,10 +2728,10 @@ void SV_SpawnServer (const char *server)
        ent->fields.server->modelindex = 1;             // world model
        ent->fields.server->solid = SOLID_BSP;
        ent->fields.server->movetype = MOVETYPE_PUSH;
-       VectorCopy(sv.worldmodel->normalmins, ent->fields.server->mins);
-       VectorCopy(sv.worldmodel->normalmaxs, ent->fields.server->maxs);
-       VectorCopy(sv.worldmodel->normalmins, ent->fields.server->absmin);
-       VectorCopy(sv.worldmodel->normalmaxs, ent->fields.server->absmax);
+       VectorCopy(sv.world.mins, ent->fields.server->mins);
+       VectorCopy(sv.world.maxs, ent->fields.server->maxs);
+       VectorCopy(sv.world.mins, ent->fields.server->absmin);
+       VectorCopy(sv.world.maxs, ent->fields.server->absmax);
 
        if (coop.value)
                prog->globals.server->coop = coop.integer;
@@ -2459,12 +2782,13 @@ void SV_SpawnServer (const char *server)
        Mod_PurgeUnused();
 
 // create a baseline for more efficient communications
-       if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE)
+       if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
                SV_CreateBaseline ();
 
 // send serverinfo to all connected clients, and set up botclients coming back from a level change
        for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
        {
+               host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
                if (!host_client->active)
                        continue;
                if (host_client->netconnection)
@@ -2500,17 +2824,8 @@ void SV_SpawnServer (const char *server)
 
 static void SV_VM_CB_BeginIncreaseEdicts(void)
 {
-       int i;
-       prvm_edict_t *ent;
-
        // links don't survive the transition, so unlink everything
-       for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
-       {
-               if (!ent->priv.server->free)
-                       World_UnlinkEdict(prog->edicts + i);
-               memset(&ent->priv.server->areagrid, 0, sizeof(ent->priv.server->areagrid));
-       }
-       World_Clear(&sv.world);
+       World_UnlinkAll(&sv.world);
 }
 
 static void SV_VM_CB_EndIncreaseEdicts(void)
@@ -2566,6 +2881,9 @@ static void SV_VM_CB_InitEdict(prvm_edict_t *e)
 
 static void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
 {
+       int i;
+       int e;
+
        World_UnlinkEdict(ed);          // unlink from world bsp
 
        ed->fields.server->model = 0;
@@ -2578,6 +2896,16 @@ static void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
        VectorClear(ed->fields.server->angles);
        ed->fields.server->nextthink = -1;
        ed->fields.server->solid = 0;
+
+       // make sure csqc networking is aware of the removed entity
+       e = PRVM_NUM_FOR_EDICT(ed);
+       sv.csqcentityversion[e] = 0;
+       for (i = 0;i < svs.maxclients;i++)
+       {
+               if (svs.clients[i].csqcentityscope[e])
+                       svs.clients[i].csqcentityscope[e] = 1; // removed, awaiting send
+               svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
+       }
 }
 
 static void SV_VM_CB_CountEdicts(void)
@@ -2633,8 +2961,6 @@ static qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
 static void SV_VM_Setup(void)
 {
        extern cvar_t csqc_progname;    //[515]: csqc crc check and right csprogs name according to progs.dat
-       extern cvar_t csqc_progcrc;
-       extern cvar_t csqc_progsize;
        size_t csprogsdatasize;
        PRVM_Begin;
        PRVM_InitProg( PRVM_SERVERPROG );
@@ -2645,8 +2971,18 @@ static void SV_VM_Setup(void)
        prog->builtins = vm_sv_builtins;
        prog->numbuiltins = vm_sv_numbuiltins;
        prog->headercrc = PROGHEADER_CRC;
+       prog->headercrc2 = PROGHEADER_CRC_TENEBRAE;
        prog->max_edicts = 512;
-       prog->limit_edicts = MAX_EDICTS;
+       if (sv.protocol == PROTOCOL_QUAKE)
+               prog->limit_edicts = 640; // before quake mission pack 1 this was 512
+       else if (sv.protocol == PROTOCOL_QUAKEDP)
+               prog->limit_edicts = 2048; // guessing
+       else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
+               prog->limit_edicts = 2048; // guessing!
+       else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
+               prog->limit_edicts = 4096; // guessing!
+       else
+               prog->limit_edicts = MAX_EDICTS;
        prog->reserved_edicts = svs.maxclients;
        prog->edictprivate_size = sizeof(edict_engineprivate_t);
        prog->name = "server";