]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - sv_main.c
got rid of leafnums array in edict structure for pvs checking, pvs is now checked...
[xonotic/darkplaces.git] / sv_main.c
index ef29fbf235d8696037f91437c067c6b0f67ffc15..aad188abc770d59a481498363e863528797e2291 100644 (file)
--- a/sv_main.c
+++ b/sv_main.c
@@ -8,7 +8,7 @@ of the License, or (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
 See the GNU General Public License for more details.
 
@@ -21,6 +21,11 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 #include "quakedef.h"
 
+cvar_t sv_pvscheckentities = {0, "sv_pvscheckentities", "1"};
+cvar_t sv_vischeckentities = {0, "sv_vischeckentities", "1"};
+cvar_t sv_reportvischeckentities = {0, "sv_reportvischeckentities", "0"};
+int sv_vischeckentitycullcount = 0;
+
 server_t               sv;
 server_static_t        svs;
 
@@ -49,6 +54,9 @@ void SV_Init (void)
        Cvar_RegisterVariable (&sv_nostep);
        Cvar_RegisterVariable (&sv_predict);
        Cvar_RegisterVariable (&sv_deltacompress);
+       Cvar_RegisterVariable (&sv_pvscheckentities);
+       Cvar_RegisterVariable (&sv_vischeckentities);
+       Cvar_RegisterVariable (&sv_reportvischeckentities);
 
        for (i = 0;i < MAX_MODELS;i++)
                sprintf (localmodels[i], "*%i", i);
@@ -62,7 +70,7 @@ EVENT MESSAGES
 =============================================================================
 */
 
-/*  
+/*
 ==================
 SV_StartParticle
 
@@ -74,7 +82,7 @@ void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
        int             i, v;
 
        if (sv.datagram.cursize > MAX_DATAGRAM-16)
-               return; 
+               return;
        MSG_WriteByte (&sv.datagram, svc_particle);
        MSG_WriteFloatCoord (&sv.datagram, org[0]);
        MSG_WriteFloatCoord (&sv.datagram, org[1]);
@@ -90,9 +98,9 @@ void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
        }
        MSG_WriteByte (&sv.datagram, count);
        MSG_WriteByte (&sv.datagram, color);
-}           
+}
 
-/*  
+/*
 ==================
 SV_StartEffect
 
@@ -102,7 +110,7 @@ Make sure the event gets sent to all clients
 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
 {
        if (sv.datagram.cursize > MAX_DATAGRAM-18)
-               return; 
+               return;
        if (modelindex >= 256 || startframe >= 256)
        {
                MSG_WriteByte (&sv.datagram, svc_effect2);
@@ -125,9 +133,9 @@ void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount,
                MSG_WriteByte (&sv.datagram, framecount);
                MSG_WriteByte (&sv.datagram, framerate);
        }
-}           
+}
 
-/*  
+/*
 ==================
 SV_StartSound
 
@@ -141,15 +149,15 @@ An attenuation of 0 will play full volume everywhere in the level.
 Larger attenuations will drop off.  (max 4 attenuation)
 
 ==================
-*/  
+*/
 void SV_StartSound (edict_t *entity, int channel, char *sample, int volume,
     float attenuation)
-{       
+{
     int         sound_num;
     int field_mask;
     int                        i;
        int                     ent;
-       
+
        if (volume < 0 || volume > 255)
                Host_Error ("SV_StartSound: volume = %i", volume);
 
@@ -160,7 +168,7 @@ void SV_StartSound (edict_t *entity, int channel, char *sample, int volume,
                Host_Error ("SV_StartSound: channel = %i", channel);
 
        if (sv.datagram.cursize > MAX_DATAGRAM-16)
-               return; 
+               return;
 
 // find precache number for sound
     for (sound_num=1 ; sound_num<MAX_SOUNDS
@@ -292,7 +300,7 @@ void SV_ConnectClient (int clientnum)
        
 // set up the client_t
        netconnection = client->netconnection;
-       
+
        if (sv.loadgame)
                memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
        memset (client, 0, sizeof(*client));
@@ -342,7 +350,7 @@ void SV_CheckForNewClients (void)
 
        // 
        // init a new client structure
-       //      
+       //
                for (i=0 ; i<svs.maxclients ; i++)
                        if (!svs.clients[i].active)
                                break;
@@ -445,6 +453,40 @@ byte *SV_FatPVS (vec3_t org)
 //=============================================================================
 
 
+int SV_BoxTouchingPVS (byte *pvs, vec3_t mins, vec3_t maxs, mnode_t *node)
+{
+       int leafnum;
+loc0:
+       if (node->contents < 0)
+       {
+               // leaf
+               if (node->contents == CONTENTS_SOLID)
+                       return false;
+               leafnum = (mleaf_t *)node - sv.worldmodel->leafs - 1;
+               return pvs[leafnum >> 3] & (1 << (leafnum & 7));
+       }
+
+       // node - recurse down the BSP tree
+       switch (BOX_ON_PLANE_SIDE(mins, maxs, node->plane))
+       {
+       case 1: // front
+               node = node->children[0];
+               goto loc0;
+       case 2: // back
+               node = node->children[1];
+               goto loc0;
+       default: // crossing
+               if (node->children[0]->contents != CONTENTS_SOLID)
+                       if (SV_BoxTouchingPVS (pvs, mins, maxs, node->children[0]))
+                               return true;
+               node = node->children[1];
+               goto loc0;
+       }
+       // never reached
+       return false;
+}
+
+
 /*
 =============
 SV_WriteEntitiesToClient
@@ -455,23 +497,22 @@ void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
 {
        int             e, i, clentnum, bits, alpha, glowcolor, glowsize, scale, colormod, effects;
        byte    *pvs;
-       vec3_t  org, origin, angles;
+       vec3_t  org, origin, angles, entmins, entmaxs;
        float   movelerp, moveilerp, nextfullupdate;
        edict_t *ent;
        eval_t  *val;
        entity_state_t *baseline; // LordHavoc: delta or startup baseline
+       trace_t trace;
 
 // find the client's PVS
        VectorAdd (clent->v.origin, clent->v.view_ofs, org);
        pvs = SV_FatPVS (org);
        /*
-       if (dpprotocol)
-       {
-               MSG_WriteByte(msg, svc_playerposition);
-               MSG_WriteFloat(msg, org[0]);
-               MSG_WriteFloat(msg, org[1]);
-               MSG_WriteFloat(msg, org[2]);
-       }
+       // dp protocol
+       MSG_WriteByte(msg, svc_playerposition);
+       MSG_WriteFloat(msg, org[0]);
+       MSG_WriteFloat(msg, org[1]);
+       MSG_WriteFloat(msg, org[2]);
        */
 
        clentnum = EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
@@ -504,26 +545,112 @@ void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
                                        continue;
                                if ((val = GETEDICTFIELDVALUE(ent, eval_drawonlytoclient)) && val->edict && val->edict != clentnum)
                                        continue;
-                               // ignore if not touching a PV leaf
-                               for (i = 0;i < ent->num_leafs;i++)
-                                       if (pvs[ent->leafnums[i] >> 3] & (1 << (ent->leafnums[i]&7) ))
-                                               break;
-                                       
-                               if (i == ent->num_leafs)
-                               {
-                                       // not visible
+                       }
+               }
+
+               glowsize = 0;
+
+               if ((val = GETEDICTFIELDVALUE(ent, eval_glow_size)))
+                       glowsize = (int) val->_float >> 2;
+               if (glowsize > 255) glowsize = 255;
+               if (glowsize < 0) glowsize = 0;
+
+               if ((val = GETEDICTFIELDVALUE(ent, eval_glow_trail)))
+               if (val->_float != 0)
+                       bits |= U_GLOWTRAIL;
+
+               if (ent->v.modelindex == 0 || pr_strings[ent->v.model] == 0) // no model
+                       if (ent != clent) // LordHavoc: always send player
+                               if (glowsize == 0 && (bits & U_GLOWTRAIL) == 0) // no effects
                                        continue;
-                               }
+
+               if (ent->v.movetype == MOVETYPE_STEP && ((int) ent->v.flags & (FL_ONGROUND | FL_FLY | FL_SWIM))) // monsters have smoothed walking/flying/swimming movement
+               {
+                       if (!ent->steplerptime || ent->steplerptime > sv.time) // when the level just started...
+                       {
+                               ent->steplerptime = sv.time;
+                               VectorCopy(ent->v.origin, ent->stepoldorigin);
+                               VectorCopy(ent->v.angles, ent->stepoldangles);
+                               VectorCopy(ent->v.origin, ent->steporigin);
+                               VectorCopy(ent->v.angles, ent->stepangles);
+                       }
+                       VectorSubtract(ent->v.origin, ent->steporigin, origin);
+                       VectorSubtract(ent->v.angles, ent->stepangles, angles);
+                       if (DotProduct(origin, origin) >= 0.125 || DotProduct(angles, angles) >= 1.4)
+                       {
+                               // update lerp positions
+                               ent->steplerptime = sv.time;
+                               VectorCopy(ent->steporigin, ent->stepoldorigin);
+                               VectorCopy(ent->stepangles, ent->stepoldangles);
+                               VectorCopy(ent->v.origin, ent->steporigin);
+                               VectorCopy(ent->v.angles, ent->stepangles);
+                       }
+                       movelerp = (sv.time - ent->steplerptime) * 10.0;
+                       if (movelerp > 1) movelerp = 1;
+                       moveilerp = 1 - movelerp;
+                       origin[0] = ent->stepoldorigin[0] * moveilerp + ent->steporigin[0] * movelerp;
+                       origin[1] = ent->stepoldorigin[1] * moveilerp + ent->steporigin[1] * movelerp;
+                       origin[2] = ent->stepoldorigin[2] * moveilerp + ent->steporigin[2] * movelerp;
+                       // choose shortest rotate (to avoid 'spin around' situations)
+                       VectorSubtract(ent->stepangles, ent->stepoldangles, angles);
+                       if (angles[0] < -180) angles[0] += 360;if (angles[0] >= 180) angles[0] -= 360;
+                       if (angles[1] < -180) angles[1] += 360;if (angles[1] >= 180) angles[1] -= 360;
+                       if (angles[2] < -180) angles[2] += 360;if (angles[2] >= 180) angles[2] -= 360;
+                       angles[0] = angles[0] * movelerp + ent->stepoldangles[0];
+                       angles[1] = angles[1] * movelerp + ent->stepoldangles[1];
+                       angles[2] = angles[2] * movelerp + ent->stepoldangles[2];
+                       //VectorMA(origin, host_client->latency, ent->v.velocity, origin);
+               }
+               else // copy as they are
+               {
+                       VectorCopy(ent->v.angles, angles);
+                       if (DotProduct(ent->v.velocity, ent->v.velocity) >= 1.0f)
+                       {
+                               VectorMA(ent->v.origin, host_client->latency, ent->v.velocity, origin);
+                               // LordHavoc: trace predicted movement to avoid putting things in walls
+                               trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, origin, MOVE_NORMAL, ent);
+                               VectorCopy(trace.endpos, origin);
+                       }
+                       else
+                       {
+                               VectorCopy(ent->v.origin, origin);              
+                       }
+                       if (ent->v.movetype == MOVETYPE_STEP) // monster, but airborn, update lerp info
+                       {
+                               // update lerp positions
+                               ent->steplerptime = sv.time;
+                               VectorCopy(ent->v.origin, ent->stepoldorigin);
+                               VectorCopy(ent->v.angles, ent->stepoldangles);
+                               VectorCopy(ent->v.origin, ent->steporigin);
+                               VectorCopy(ent->v.angles, ent->stepangles);
                        }
                }
 
-               if ((val = GETEDICTFIELDVALUE(ent, eval_exteriormodeltoclient)) && val->edict == clentnum)
-                       bits = bits | U_EXTERIORMODEL;
+               // ent has survived every check so far, check if it is visible
+               if (ent != clent && ((bits & U_VIEWMODEL) == 0))
+               {
+                       // use the predicted origin
+                       entmins[0] = ent->v.mins[0] + origin[0] - 1.0f;
+                       entmins[1] = ent->v.mins[1] + origin[1] - 1.0f;
+                       entmins[2] = ent->v.mins[2] + origin[2] - 1.0f;
+                       entmaxs[0] = ent->v.maxs[0] + origin[0] + 1.0f;
+                       entmaxs[1] = ent->v.maxs[1] + origin[1] + 1.0f;
+                       entmaxs[2] = ent->v.maxs[2] + origin[2] + 1.0f;
+
+                       // if not touching a visible leaf
+                       if (sv_pvscheckentities.value && !SV_BoxTouchingPVS(pvs, entmins, entmaxs, sv.worldmodel->nodes))
+                               continue;
+
+                       // or not visible through the portals
+                       if (sv_vischeckentities.value && !Portal_CheckBox(sv.worldmodel, org, entmins, entmaxs))
+                       {
+                               sv_vischeckentitycullcount++;
+                               continue;
+                       }
+               }
 
-               // don't send if flagged for NODRAW and there are no effects
                alpha = 255;
                scale = 16;
-               glowsize = 0;
                glowcolor = 254;
                colormod = 255;
                effects = ent->v.effects;
@@ -541,20 +668,11 @@ void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
                        alpha = 255;
                alpha = bound(0, alpha, 255);
 
-               if ((val = GETEDICTFIELDVALUE(ent, eval_glow_size)))
-                       glowsize = (int) val->_float >> 2;
-               if (glowsize > 255) glowsize = 255;
-               if (glowsize < 0) glowsize = 0;
-
                if ((val = GETEDICTFIELDVALUE(ent, eval_scale)))
                if ((scale = (int) (val->_float * 16.0)) == 0) scale = 16;
                if (scale < 0) scale = 0;
                if (scale > 255) scale = 255;
 
-               if ((val = GETEDICTFIELDVALUE(ent, eval_glow_trail)))
-               if (val->_float != 0)
-                       bits |= U_GLOWTRAIL;
-
                if ((val = GETEDICTFIELDVALUE(ent, eval_glow_color)))
                if (val->_float != 0)
                        glowcolor = (int) val->_float;
@@ -569,16 +687,17 @@ void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
 
                if (ent != clent)
                {
-                       if (glowsize == 0 && (bits & U_GLOWTRAIL) == 0) // no effects
-                       {
-                               if (ent->v.modelindex && pr_strings[ent->v.model]) // model
-                               {
-                                       if (sv.models[ (int)ent->v.modelindex ]->flags == 0 && (ent->v.effects == EF_NODRAW || scale <= 0 || alpha <= 0))
+//                     if (glowsize == 0 && (bits & U_GLOWTRAIL) == 0) // no effects
+//                     {
+//                             if (ent->v.modelindex && pr_strings[ent->v.model]) // model
+//                             {
+                                       // don't send if flagged for NODRAW and there are no effects
+                                       if (sv.models[(int)ent->v.modelindex]->flags == 0 && ((effects & EF_NODRAW) || scale <= 0 || alpha <= 0))
                                                continue;
-                               }
-                               else // no model and no effects
-                                       continue;
-                       }
+//                             }
+//                             else // no model and no effects
+//                                     continue;
+//                     }
                }
 
                if (msg->maxsize - msg->cursize < 32) // LordHavoc: increased check from 16 to 32
@@ -590,6 +709,9 @@ void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
                        return;
                }
 
+               if ((val = GETEDICTFIELDVALUE(ent, eval_exteriormodeltoclient)) && val->edict == clentnum)
+                       bits = bits | U_EXTERIORMODEL;
+
 // send an update
                baseline = &ent->baseline;
 
@@ -607,7 +729,7 @@ void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
                else
                        nextfullupdate = realtime + 0.5f;
 
-               // restore nextfullupdate since this is being sent
+               // restore nextfullupdate since this is being sent for real
                client->nextfullupdate[e] = nextfullupdate;
 
                if (e >= 256)
@@ -615,59 +737,6 @@ void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
 
                if (ent->v.movetype == MOVETYPE_STEP)
                        bits |= U_STEP;
-               
-               if (ent->v.movetype == MOVETYPE_STEP && ((int) ent->v.flags & (FL_ONGROUND | FL_FLY | FL_SWIM))) // monsters have smoothed walking/flying/swimming movement
-               {
-                       if (!ent->steplerptime || ent->steplerptime > sv.time) // when the level just started...
-                       {
-                               ent->steplerptime = sv.time;
-                               VectorCopy(ent->v.origin, ent->stepoldorigin);
-                               VectorCopy(ent->v.angles, ent->stepoldangles);
-                               VectorCopy(ent->v.origin, ent->steporigin);
-                               VectorCopy(ent->v.angles, ent->stepangles);
-                       }
-                       VectorSubtract(ent->v.origin, ent->steporigin, origin);
-                       VectorSubtract(ent->v.angles, ent->stepangles, angles);
-                       if (DotProduct(origin, origin) >= 0.125 || DotProduct(angles, angles) >= 1.4)
-                       {
-                               // update lerp positions
-                               ent->steplerptime = sv.time;
-                               VectorCopy(ent->steporigin, ent->stepoldorigin);
-                               VectorCopy(ent->stepangles, ent->stepoldangles);
-                               VectorCopy(ent->v.origin, ent->steporigin);
-                               VectorCopy(ent->v.angles, ent->stepangles);
-                       }
-                       movelerp = (sv.time - ent->steplerptime) * 10.0;
-                       if (movelerp > 1) movelerp = 1;
-                       moveilerp = 1 - movelerp;
-                       origin[0] = ent->stepoldorigin[0] * moveilerp + ent->steporigin[0] * movelerp;
-                       origin[1] = ent->stepoldorigin[1] * moveilerp + ent->steporigin[1] * movelerp;
-                       origin[2] = ent->stepoldorigin[2] * moveilerp + ent->steporigin[2] * movelerp;
-                       // choose shortest rotate (to avoid 'spin around' situations)
-                       VectorSubtract(ent->stepangles, ent->stepoldangles, angles);
-                       if (angles[0] < -180) angles[0] += 360;if (angles[0] >= 180) angles[0] -= 360;
-                       if (angles[1] < -180) angles[1] += 360;if (angles[1] >= 180) angles[1] -= 360;
-                       if (angles[2] < -180) angles[2] += 360;if (angles[2] >= 180) angles[2] -= 360;
-                       angles[0] = angles[0] * movelerp + ent->stepoldangles[0];
-                       angles[1] = angles[1] * movelerp + ent->stepoldangles[1];
-                       angles[2] = angles[2] * movelerp + ent->stepoldangles[2];
-                       VectorMA(origin, host_client->latency, ent->v.velocity, origin);
-               }
-               else // copy as they are
-               {
-//                     VectorCopy(ent->v.origin, origin);
-                       VectorCopy(ent->v.angles, angles);
-                       VectorMA(ent->v.origin, host_client->latency, ent->v.velocity, origin);
-                       if (ent->v.movetype == MOVETYPE_STEP) // monster, but airborn, update lerp info
-                       {
-                               // update lerp positions
-                               ent->steplerptime = sv.time;
-                               VectorCopy(ent->v.origin, ent->stepoldorigin);
-                               VectorCopy(ent->v.angles, ent->stepoldangles);
-                               VectorCopy(ent->v.origin, ent->steporigin);
-                               VectorCopy(ent->v.angles, ent->stepangles);
-                       }
-               }
 
                // LordHavoc: old stuff, but rewritten to have more exact tolerances
 //             if ((int)(origin[0]*8.0) != (int)(baseline->origin[0]*8.0))                                             bits |= U_ORIGIN1;
@@ -757,6 +826,10 @@ void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
                if (bits & U_FRAME2)    MSG_WriteByte(msg, (int)ent->v.frame >> 8);
                if (bits & U_MODEL2)    MSG_WriteByte(msg, (int)ent->v.modelindex >> 8);
        }
+
+       if (sv_reportvischeckentities.value)
+               Con_Printf("sv_vischeck culled entities: %d\n", sv_vischeckentitycullcount);
+       sv_vischeckentitycullcount = 0;
 }
 
 /*
@@ -769,7 +842,7 @@ void SV_CleanupEnts (void)
 {
        int             e;
        edict_t *ent;
-       
+
        ent = NEXT_EDICT(sv.edicts);
        for (e=1 ; e<sv.num_edicts ; e++, ent = NEXT_EDICT(ent))
        {
@@ -804,7 +877,7 @@ void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg)
                MSG_WriteByte (msg, ent->v.dmg_take);
                for (i=0 ; i<3 ; i++)
                        MSG_WriteFloatCoord (msg, other->v.origin[i] + 0.5*(other->v.mins[i] + other->v.maxs[i]));
-       
+
                ent->v.dmg_take = 0;
                ent->v.dmg_save = 0;
        }
@@ -824,10 +897,10 @@ void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg)
        }
 
        bits = 0;
-       
+
        if (ent->v.view_ofs[2] != DEFAULT_VIEWHEIGHT)
                bits |= SU_VIEWHEIGHT;
-               
+
        if (ent->v.idealpitch)
                bits |= SU_IDEALPITCH;
 
@@ -862,7 +935,7 @@ void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg)
                if (ent->v.velocity[i])
                        bits |= (SU_VELOCITY1<<i);
        }
-       
+
        if (ent->v.weaponframe)
                bits |= SU_WEAPONFRAME;
 
@@ -968,7 +1041,7 @@ qboolean SV_SendClientDatagram (client_t *client)
                SV_DropClient (true);// if the message couldn't send, kick off
                return false;
        }
-       
+
        return true;
 }
 
@@ -1340,7 +1413,7 @@ void SV_SpawnServer (char *server)
        sv.signon.maxsize = sizeof(sv.signon_buf);
        sv.signon.cursize = 0;
        sv.signon.data = sv.signon_buf;
-       
+
 // leave slots at start for clients only
        sv.num_edicts = svs.maxclients+1;
        for (i=0 ; i<svs.maxclients ; i++)
@@ -1366,7 +1439,7 @@ void SV_SpawnServer (char *server)
                return;
        }
        sv.models[1] = sv.worldmodel;
-       
+
 //
 // clear world interaction links
 //
@@ -1392,7 +1465,6 @@ void SV_SpawnServer (char *server)
        ent->v.modelindex = 1;          // world model
        ent->v.solid = SOLID_BSP;
        ent->v.movetype = MOVETYPE_PUSH;
-       ent->v.angles[0] = ent->v.angles[1] = ent->v.angles[2] = 0;
 
        if (coop.value)
                pr_global_struct->coop = coop.value;
@@ -1406,13 +1478,13 @@ void SV_SpawnServer (char *server)
        
        ED_LoadFromFile (sv.worldmodel->entities);
        // LordHavoc: clear world angles (to fix e3m3.bsp)
-       sv.edicts->v.angles[0] = sv.edicts->v.angles[1] = sv.edicts->v.angles[2] = 0;
+       VectorClear(sv.edicts->v.angles);
 
        sv.active = true;
 
 // all setup is completed, any further precache statements are errors
        sv.state = ss_active;
-       
+
 // run two frames to allow everything to settle
        sv.frametime = pr_global_struct->frametime = host_frametime = 0.1;
        SV_Physics ();
@@ -1425,6 +1497,6 @@ void SV_SpawnServer (char *server)
        for (i=0,host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
                if (host_client->active)
                        SV_SendServerinfo (host_client);
-       
+
        Con_DPrintf ("Server spawned.\n");
 }