MSG_WriteString (&client->message,message);
MSG_WriteByte (&client->message, svc_serverinfo);
- MSG_WriteLong (&client->message, DPPROTOCOL_VERSION4);
+ MSG_WriteLong (&client->message, PROTOCOL_DARKPLACES4);
MSG_WriteByte (&client->message, svs.maxclients);
if (!coop.integer && deathmatch.integer)
buf.data = data;
buf.maxsize = sizeof(data);
+ d = client->entitydatabase4;
+
+ for (i = 0;i < MAX_ENTITY_HISTORY;i++)
+ if (!d->commit[i].numentities)
+ break;
+ // if commit buffer full, just don't bother writing an update this frame
+ if (i == MAX_ENTITY_HISTORY)
+ return;
+ d->currentcommit = d->commit + i;
+
// this state's number gets played around with later
ClearStateToDefault(&inactiveentitystate);
//inactiveentitystate = defaultstate;
for (i = 0;i < numsendentities;i++)
SV_MarkWriteEntityStateToClient(sendentities + i);
- d = client->entitydatabase4;
// calculate maximum bytes to allow in this packet
// deduct 4 to account for the end data
maxbytes = min(msg->maxsize, MAX_PACKETFRAGMENT) - 4;
- d->currentcommit = d->commit + EntityFrame4_SV_ChooseCommitToReplace(d);
d->currentcommit->numentities = 0;
d->currentcommit->framenum = ++client->entityframenumber;
MSG_WriteByte(msg, svc_entities);
MSG_WriteLong(msg, d->referenceframenum);
MSG_WriteLong(msg, d->currentcommit->framenum);
+ if (developer_networkentities.integer >= 1)
+ {
+ Con_Printf("send svc_entities ref:%i num:%i (database: ref:%i commits:", d->referenceframenum, d->currentcommit->framenum, d->referenceframenum);
+ for (i = 0;i < MAX_ENTITY_HISTORY;i++)
+ if (d->commit[i].numentities)
+ Con_Printf(" %i", d->commit[i].framenum);
+ Con_Printf(")\n");
+ }
if (d->currententitynumber >= sv.max_edicts)
startnumber = 1;
else
if ( ent->v->waterlevel >= 2)
bits |= SU_INWATER;
- // dpprotocol
+ // PROTOCOL_DARKPLACES
VectorClear(punchvector);
if ((val = GETEDICTFIELDVALUE(ent, eval_punchvector)))
VectorCopy(val->vector, punchvector);
{
if (ent->v->punchangle[i])
bits |= (SU_PUNCH1<<i);
- if (punchvector[i]) // dpprotocol
- bits |= (SU_PUNCHVEC1<<i); // dpprotocol
+ if (punchvector[i]) // PROTOCOL_DARKPLACES
+ bits |= (SU_PUNCHVEC1<<i); // PROTOCOL_DARKPLACES
if (ent->v->velocity[i])
bits |= (SU_VELOCITY1<<i);
}
for (i=0 ; i<3 ; i++)
{
if (bits & (SU_PUNCH1<<i))
- MSG_WritePreciseAngle(msg, ent->v->punchangle[i]); // dpprotocol
- if (bits & (SU_PUNCHVEC1<<i)) // dpprotocol
- MSG_WriteDPCoord(msg, punchvector[i]); // dpprotocol
+ MSG_WritePreciseAngle(msg, ent->v->punchangle[i]); // PROTOCOL_DARKPLACES
+ if (bits & (SU_PUNCHVEC1<<i)) // PROTOCOL_DARKPLACES
+ MSG_WriteDPCoord(msg, punchvector[i]); // PROTOCOL_DARKPLACES
if (bits & (SU_VELOCITY1<<i))
MSG_WriteChar (msg, ent->v->velocity[i]/16);
}
MSG_WriteByte (msg, ent->v->ammo_rockets);
MSG_WriteByte (msg, ent->v->ammo_cells);
- if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
+ if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
{
for(i=0;i<32;i++)
{
for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
{
// update the host_client fields we care about according to the entity fields
- sv_player = host_client->edict;
+ sv_player = EDICT_NUM(i+1);
s = PR_GetString(sv_player->v->netname);
if (s != host_client->name)
{
if (s == NULL)
s = "";
// point the string back at host_client->name to keep it safe
- strncpy(host_client->name, s, sizeof(host_client->name) - 1);
+ strlcpy (host_client->name, s, sizeof (host_client->name));
sv_player->v->netname = PR_SetString(host_client->name);
}
if ((val = GETEDICTFIELDVALUE(sv_player, eval_clientcolors)) && host_client->colors != val->_float)