buf.data = data;
buf.maxsize = sizeof(data);
+ d = client->entitydatabase4;
+
+ for (i = 0;i < MAX_ENTITY_HISTORY;i++)
+ if (!d->commit[i].numentities)
+ break;
+ // if commit buffer full, just don't bother writing an update this frame
+ if (i == MAX_ENTITY_HISTORY)
+ return;
+ d->currentcommit = d->commit + i;
+
// this state's number gets played around with later
ClearStateToDefault(&inactiveentitystate);
//inactiveentitystate = defaultstate;
for (i = 0;i < numsendentities;i++)
SV_MarkWriteEntityStateToClient(sendentities + i);
- d = client->entitydatabase4;
// calculate maximum bytes to allow in this packet
// deduct 4 to account for the end data
maxbytes = min(msg->maxsize, MAX_PACKETFRAGMENT) - 4;
- d->currentcommit = d->commit + EntityFrame4_SV_ChooseCommitToReplace(d);
d->currentcommit->numentities = 0;
d->currentcommit->framenum = ++client->entityframenumber;
MSG_WriteByte(msg, svc_entities);
MSG_WriteLong(msg, d->referenceframenum);
MSG_WriteLong(msg, d->currentcommit->framenum);
+ if (developer_networkentities.integer >= 1)
+ {
+ Con_Printf("send svc_entities ref:%i num:%i (database: ref:%i commits:", d->referenceframenum, d->currentcommit->framenum, d->referenceframenum);
+ for (i = 0;i < MAX_ENTITY_HISTORY;i++)
+ if (d->commit[i].numentities)
+ Con_Printf(" %i", d->commit[i].framenum);
+ Con_Printf(")\n");
+ }
if (d->currententitynumber >= sv.max_edicts)
startnumber = 1;
else
MSG_WriteByte (msg, ent->v->ammo_rockets);
MSG_WriteByte (msg, ent->v->ammo_cells);
- if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
+ if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
{
for(i=0;i<32;i++)
{
if (s == NULL)
s = "";
// point the string back at host_client->name to keep it safe
- strncpy(host_client->name, s, sizeof(host_client->name) - 1);
+ strlcpy (host_client->name, s, sizeof (host_client->name));
sv_player->v->netname = PR_SetString(host_client->name);
}
if ((val = GETEDICTFIELDVALUE(sv_player, eval_clientcolors)) && host_client->colors != val->_float)