Cvar_RegisterVariable (&sv_maxvelocity);
Cvar_RegisterVariable (&sv_gravity);
Cvar_RegisterVariable (&sv_friction);
+ Cvar_RegisterVariable (&sv_waterfriction);
Cvar_RegisterVariable (&sv_edgefriction);
Cvar_RegisterVariable (&sv_stopspeed);
Cvar_RegisterVariable (&sv_maxspeed);
Cvar_RegisterVariable (&sv_maxairspeed);
Cvar_RegisterVariable (&sv_accelerate);
+ Cvar_RegisterVariable (&sv_airaccelerate);
+ Cvar_RegisterVariable (&sv_wateraccelerate);
Cvar_RegisterVariable (&sv_idealpitchscale);
Cvar_RegisterVariable (&sv_aim);
Cvar_RegisterVariable (&sv_nostep);
SZ_Clear (&client->netconnection->message);
MSG_WriteByte (&client->netconnection->message, svc_print);
- dpsnprintf (message, sizeof (message), "\002\nServer: %s build %s (progs %i crc)", gamename, buildstring, prog->filecrc);
+ dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)", gamename, buildstring, prog->filecrc);
MSG_WriteString (&client->netconnection->message,message);
// FIXME: LordHavoc: this does not work on dedicated servers, needs fixing.
// run two frames to allow everything to settle
for (i = 0;i < 2;i++)
{
- sv.frametime = host_frametime = 0.1;
+ sv.frametime = 0.1;
SV_Physics ();
}