]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - sv_main.c
DP_SND_SOUND7_WIP1
[xonotic/darkplaces.git] / sv_main.c
index a353b11a3c2b36a8986f4472322f31715723730a..bc6eaf0ad59db131b13eb1013c12a4ddd1c36ecb 100644 (file)
--- a/sv_main.c
+++ b/sv_main.c
@@ -33,6 +33,11 @@ extern cvar_t net_connecttimeout;
 void VM_CustomStats_Clear (void);
 void VM_SV_UpdateCustomStats (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
 
+cvar_t sv_worldmessage = {CVAR_READONLY, "sv_worldmessage", "", "title of current level"};
+cvar_t sv_worldname = {CVAR_READONLY, "sv_worldname", "", "name of current worldmodel"};
+cvar_t sv_worldnamenoextension = {CVAR_READONLY, "sv_worldnamenoextension", "", "name of current worldmodel without extension"};
+cvar_t sv_worldbasename = {CVAR_READONLY, "sv_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
+
 cvar_t coop = {0, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
 cvar_t deathmatch = {0, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
 cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
@@ -47,23 +52,27 @@ cvar_t slowmo = {0, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2
 
 cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
 cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
-cvar_t sv_airaccel_qw = {0, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration"};
-cvar_t sv_airaccel_sideways_friction = {0, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging)"};
+cvar_t sv_airaccel_qw = {0, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration; when < 0, the speed is clamped against the maximum allowed forward speed after the move"};
+cvar_t sv_airaccel_qw_stretchfactor = {0, "sv_airaccel_qw_stretchfactor", "0", "when set, the maximum acceleration increase the player may get compared to forward-acceleration when strafejumping"};
+cvar_t sv_airaccel_sideways_friction = {0, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging); when < 0, only so much friction is applied that braking (by accelerating backwards) cannot be stronger"};
 cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
 cvar_t sv_airstopaccelerate = {0, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
+cvar_t sv_airspeedlimit_nonqw = {0, "sv_airspeedlimit_nonqw", "0", "when set, this is a soft speed limit while in air when using airaccel_qw not equal to 1"};
 cvar_t sv_airstrafeaccelerate = {0, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
 cvar_t sv_maxairstrafespeed = {0, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
+cvar_t sv_airstrafeaccel_qw = {0, "sv_airstrafeaccel_qw", "0", "when set, replacement for sv_airaccel_qw when just strafing"};
 cvar_t sv_aircontrol = {0, "sv_aircontrol", "0", "CPMA-style air control"};
+cvar_t sv_aircontrol_power = {0, "sv_aircontrol_power", "2", "CPMA-style air control exponent"};
+cvar_t sv_aircontrol_penalty = {0, "sv_aircontrol_penalty", "0", "deceleration while using CPMA-style air control"};
 cvar_t sv_allowdownloads = {0, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
 cvar_t sv_allowdownloads_archive = {0, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
 cvar_t sv_allowdownloads_config = {0, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
 cvar_t sv_allowdownloads_dlcache = {0, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
 cvar_t sv_allowdownloads_inarchive = {0, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
-cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "64", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
+cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "128", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
 cvar_t sv_checkforpacketsduringsleep = {0, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
 cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
 cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
-cvar_t sv_clmovement_maxnetfps = {0, "sv_clmovement_maxnetfps", "0", "max amount of movement packets to accept per second"};
 cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
 cvar_t sv_clmovement_inputtimeout = {0, "sv_clmovement_inputtimeout", "0.2", "when a client does not send input for this many seconds, force them to move anyway (unlike QuakeWorld)"};
 cvar_t sv_cullentities_nevercullbmodels = {0, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
@@ -74,7 +83,9 @@ cvar_t sv_cullentities_trace_delay = {0, "sv_cullentities_trace_delay", "1", "nu
 cvar_t sv_cullentities_trace_delay_players = {0, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
 cvar_t sv_cullentities_trace_enlarge = {0, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
 cvar_t sv_cullentities_trace_prediction = {0, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
-cvar_t sv_cullentities_trace_samples = {0, "sv_cullentities_trace_samples", "1", "number of samples to test for entity culling"};
+cvar_t sv_cullentities_trace_prediction_time = {0, "sv_cullentities_trace_prediction_time", "0.2", "how many seconds of prediction to use"};
+cvar_t sv_cullentities_trace_entityocclusion = {0, "sv_cullentities_trace_entityocclusion", "0", "also check if doors and other bsp models are in the way"};
+cvar_t sv_cullentities_trace_samples = {0, "sv_cullentities_trace_samples", "2", "number of samples to test for entity culling"};
 cvar_t sv_cullentities_trace_samples_extra = {0, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
 cvar_t sv_cullentities_trace_samples_players = {0, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
 cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
@@ -85,21 +96,31 @@ cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "1",
 cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
 cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
+cvar_t sv_gameplayfix_consistentplayerprethink = {0, "sv_gameplayfix_consistentplayerprethink", "0", "improves fairness in multiplayer by running all PlayerPreThink functions (which fire weapons) before performing physics, then running all PlayerPostThink functions"};
 cvar_t sv_gameplayfix_delayprojectiles = {0, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
 cvar_t sv_gameplayfix_droptofloorstartsolid = {0, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {0, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
 cvar_t sv_gameplayfix_easierwaterjump = {0, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
+cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {0, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
 cvar_t sv_gameplayfix_multiplethinksperframe = {0, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
-cvar_t sv_gameplayfix_slidemoveprojectiles = {0, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
-cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
+cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
+cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {0, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
+cvar_t sv_gameplayfix_nudgeoutofsolid = {0, "sv_gameplayfix_nudgeoutofsolid", "0", "attempts to fix physics errors (where an object ended up in solid for some reason)"};
+cvar_t sv_gameplayfix_nudgeoutofsolid_separation = {0, "sv_gameplayfix_nudgeoutofsolid_separation", "0.03125", "keep objects this distance apart to prevent collision issues on seams"};
+cvar_t sv_gameplayfix_q2airaccelerate = {0, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
+cvar_t sv_gameplayfix_nogravityonground = {0, "sv_gameplayfix_nogravityonground", "0", "turn off gravity when on ground (to get rid of sliding)"};
 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
+cvar_t sv_gameplayfix_slidemoveprojectiles = {0, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1", "applies step-up onto a ledge even while airborn, useful if you would otherwise just-miss the floor when running across small areas with gaps (for instance running across the moving platforms in dm2, or jumping to the megahealth and red armor in dm2 rather than using the bridge)"};
+cvar_t sv_gameplayfix_stepmultipletimes = {0, "sv_gameplayfix_stepmultipletimes", "0", "applies step-up onto a ledge more than once in a single frame, when running quickly up stairs"};
+cvar_t sv_gameplayfix_nostepmoveonsteepslopes = {0, "sv_gameplayfix_nostepmoveonsteepslopes", "0", "grude fix which prevents MOVETYPE_STEP (not swimming or flying) to move on slopes whose angle is bigger than 45 degree"};
 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
-cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {0, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
+cvar_t sv_gameplayfix_downtracesupportsongroundflag = {0, "sv_gameplayfix_downtracesupportsongroundflag", "1", "prevents very short moves from clearing onground (which may make the player stick to the floor at high netfps)"};
+cvar_t sv_gameplayfix_q1bsptracelinereportstexture = {0, "sv_gameplayfix_q1bsptracelinereportstexture", "1", "enables mods to get accurate trace_texture results on q1bsp by using a surface-hitting traceline implementation rather than the standard solidbsp method, q3bsp always reports texture accurately"};
 cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
 cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
 cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping (sv_gameplayfix_stepwhilejumping must also be 1)"};
@@ -108,7 +129,6 @@ cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can
 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
 cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
 cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
-cvar_t sv_newflymove = {CVAR_NOTIFY, "sv_newflymove", "0", "enables simpler/buggier player physics (not recommended)"};
 cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
 cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
 cvar_t sv_progs = {0, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
@@ -127,6 +147,7 @@ cvar_t sv_warsowbunny_accel = {0, "sv_warsowbunny_accel", "0.1585", "how fast yo
 cvar_t sv_warsowbunny_topspeed = {0, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
 cvar_t sv_warsowbunny_turnaccel = {0, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
 cvar_t sv_warsowbunny_backtosideratio = {0, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
+cvar_t sv_onlycsqcnetworking = {0, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance (except on clients, which can still be legacy)"};
 cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
 cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
 cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
@@ -166,6 +187,7 @@ cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be use
 
 cvar_t sv_autodemo_perclient = {CVAR_SAVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
 cvar_t sv_autodemo_perclient_nameformat = {CVAR_SAVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
+cvar_t sv_autodemo_perclient_discardable = {CVAR_SAVE, "sv_autodemo_perclient_discardable", "0", "Allow game code to decide whether a demo should be kept or discarded."};
 
 cvar_t halflifebsp = {0, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
 
@@ -218,78 +240,169 @@ static const char *standardeffectnames[EFFECT_TOTAL] =
        "SVC_PARTICLE"
 };
 
-#define REQFIELDS (sizeof(reqfields) / sizeof(prvm_required_field_t))
+#define SV_REQFUNCS 0
+#define sv_reqfuncs NULL
+
+//#define SV_REQFUNCS (sizeof(sv_reqfuncs) / sizeof(const char *))
+//static const char *sv_reqfuncs[] = {
+//};
+
+#define SV_REQFIELDS (sizeof(sv_reqfields) / sizeof(prvm_required_field_t))
+
+prvm_required_field_t sv_reqfields[] =
+{
+#define PRVM_DECLARE_serverglobalfloat(x)
+#define PRVM_DECLARE_serverglobalvector(x)
+#define PRVM_DECLARE_serverglobalstring(x)
+#define PRVM_DECLARE_serverglobaledict(x)
+#define PRVM_DECLARE_serverglobalfunction(x)
+#define PRVM_DECLARE_clientglobalfloat(x)
+#define PRVM_DECLARE_clientglobalvector(x)
+#define PRVM_DECLARE_clientglobalstring(x)
+#define PRVM_DECLARE_clientglobaledict(x)
+#define PRVM_DECLARE_clientglobalfunction(x)
+#define PRVM_DECLARE_menuglobalfloat(x)
+#define PRVM_DECLARE_menuglobalvector(x)
+#define PRVM_DECLARE_menuglobalstring(x)
+#define PRVM_DECLARE_menuglobaledict(x)
+#define PRVM_DECLARE_menuglobalfunction(x)
+#define PRVM_DECLARE_serverfieldfloat(x) {ev_float, #x},
+#define PRVM_DECLARE_serverfieldvector(x) {ev_vector, #x},
+#define PRVM_DECLARE_serverfieldstring(x) {ev_string, #x},
+#define PRVM_DECLARE_serverfieldedict(x) {ev_entity, #x},
+#define PRVM_DECLARE_serverfieldfunction(x) {ev_function, #x},
+#define PRVM_DECLARE_clientfieldfloat(x)
+#define PRVM_DECLARE_clientfieldvector(x)
+#define PRVM_DECLARE_clientfieldstring(x)
+#define PRVM_DECLARE_clientfieldedict(x)
+#define PRVM_DECLARE_clientfieldfunction(x)
+#define PRVM_DECLARE_menufieldfloat(x)
+#define PRVM_DECLARE_menufieldvector(x)
+#define PRVM_DECLARE_menufieldstring(x)
+#define PRVM_DECLARE_menufieldedict(x)
+#define PRVM_DECLARE_menufieldfunction(x)
+#define PRVM_DECLARE_serverfunction(x)
+#define PRVM_DECLARE_clientfunction(x)
+#define PRVM_DECLARE_menufunction(x)
+#define PRVM_DECLARE_field(x)
+#define PRVM_DECLARE_global(x)
+#define PRVM_DECLARE_function(x)
+#include "prvm_offsets.h"
+#undef PRVM_DECLARE_serverglobalfloat
+#undef PRVM_DECLARE_serverglobalvector
+#undef PRVM_DECLARE_serverglobalstring
+#undef PRVM_DECLARE_serverglobaledict
+#undef PRVM_DECLARE_serverglobalfunction
+#undef PRVM_DECLARE_clientglobalfloat
+#undef PRVM_DECLARE_clientglobalvector
+#undef PRVM_DECLARE_clientglobalstring
+#undef PRVM_DECLARE_clientglobaledict
+#undef PRVM_DECLARE_clientglobalfunction
+#undef PRVM_DECLARE_menuglobalfloat
+#undef PRVM_DECLARE_menuglobalvector
+#undef PRVM_DECLARE_menuglobalstring
+#undef PRVM_DECLARE_menuglobaledict
+#undef PRVM_DECLARE_menuglobalfunction
+#undef PRVM_DECLARE_serverfieldfloat
+#undef PRVM_DECLARE_serverfieldvector
+#undef PRVM_DECLARE_serverfieldstring
+#undef PRVM_DECLARE_serverfieldedict
+#undef PRVM_DECLARE_serverfieldfunction
+#undef PRVM_DECLARE_clientfieldfloat
+#undef PRVM_DECLARE_clientfieldvector
+#undef PRVM_DECLARE_clientfieldstring
+#undef PRVM_DECLARE_clientfieldedict
+#undef PRVM_DECLARE_clientfieldfunction
+#undef PRVM_DECLARE_menufieldfloat
+#undef PRVM_DECLARE_menufieldvector
+#undef PRVM_DECLARE_menufieldstring
+#undef PRVM_DECLARE_menufieldedict
+#undef PRVM_DECLARE_menufieldfunction
+#undef PRVM_DECLARE_serverfunction
+#undef PRVM_DECLARE_clientfunction
+#undef PRVM_DECLARE_menufunction
+#undef PRVM_DECLARE_field
+#undef PRVM_DECLARE_global
+#undef PRVM_DECLARE_function
+};
+
+#define SV_REQGLOBALS (sizeof(sv_reqglobals) / sizeof(prvm_required_field_t))
 
-prvm_required_field_t reqfields[] =
+prvm_required_field_t sv_reqglobals[] =
 {
-       {ev_entity, "cursor_trace_ent"},
-       {ev_entity, "drawonlytoclient"},
-       {ev_entity, "exteriormodeltoclient"},
-       {ev_entity, "nodrawtoclient"},
-       {ev_entity, "tag_entity"},
-       {ev_entity, "viewmodelforclient"},
-       {ev_float, "SendFlags"},
-       {ev_float, "Version"},
-       {ev_float, "alpha"},
-       {ev_float, "ammo_cells1"},
-       {ev_float, "ammo_lava_nails"},
-       {ev_float, "ammo_multi_rockets"},
-       {ev_float, "ammo_nails1"},
-       {ev_float, "ammo_plasma"},
-       {ev_float, "ammo_rockets1"},
-       {ev_float, "ammo_shells1"},
-       {ev_float, "button3"},
-       {ev_float, "button4"},
-       {ev_float, "button5"},
-       {ev_float, "button6"},
-       {ev_float, "button7"},
-       {ev_float, "button8"},
-       {ev_float, "button9"},
-       {ev_float, "button10"},
-       {ev_float, "button11"},
-       {ev_float, "button12"},
-       {ev_float, "button13"},
-       {ev_float, "button14"},
-       {ev_float, "button15"},
-       {ev_float, "button16"},
-       {ev_float, "buttonchat"},
-       {ev_float, "buttonuse"},
-       {ev_float, "clientcolors"},
-       {ev_float, "cursor_active"},
-       {ev_float, "disableclientprediction"},
-       {ev_float, "fullbright"},
-       {ev_float, "glow_color"},
-       {ev_float, "glow_size"},
-       {ev_float, "glow_trail"},
-       {ev_float, "gravity"},
-       {ev_float, "idealpitch"},
-       {ev_float, "items2"},
-       {ev_float, "light_lev"},
-       {ev_float, "modelflags"},
-       {ev_float, "pflags"},
-       {ev_float, "ping"},
-       {ev_float, "pitch_speed"},
-       {ev_float, "pmodel"},
-       {ev_float, "renderamt"}, // HalfLife support
-       {ev_float, "rendermode"}, // HalfLife support
-       {ev_float, "scale"},
-       {ev_float, "style"},
-       {ev_float, "tag_index"},
-       {ev_float, "viewzoom"},
-       {ev_function, "SendEntity"},
-       {ev_function, "contentstransition"}, // DRESK - Support for Entity Contents Transition Event
-       {ev_function, "customizeentityforclient"},
-       {ev_function, "movetypesteplandevent"}, // DRESK - Support for MOVETYPE_STEP Entity Land Event
-       {ev_string, "netaddress"},
-       {ev_string, "playermodel"},
-       {ev_string, "playerskin"},
-       {ev_vector, "color"},
-       {ev_vector, "colormod"},
-       {ev_vector, "cursor_screen"},
-       {ev_vector, "cursor_trace_endpos"},
-       {ev_vector, "cursor_trace_start"},
-       {ev_vector, "movement"},
-       {ev_vector, "punchvector"},
+#define PRVM_DECLARE_serverglobalfloat(x) {ev_float, #x},
+#define PRVM_DECLARE_serverglobalvector(x) {ev_vector, #x},
+#define PRVM_DECLARE_serverglobalstring(x) {ev_string, #x},
+#define PRVM_DECLARE_serverglobaledict(x) {ev_entity, #x},
+#define PRVM_DECLARE_serverglobalfunction(x) {ev_function, #x},
+#define PRVM_DECLARE_clientglobalfloat(x)
+#define PRVM_DECLARE_clientglobalvector(x)
+#define PRVM_DECLARE_clientglobalstring(x)
+#define PRVM_DECLARE_clientglobaledict(x)
+#define PRVM_DECLARE_clientglobalfunction(x)
+#define PRVM_DECLARE_menuglobalfloat(x)
+#define PRVM_DECLARE_menuglobalvector(x)
+#define PRVM_DECLARE_menuglobalstring(x)
+#define PRVM_DECLARE_menuglobaledict(x)
+#define PRVM_DECLARE_menuglobalfunction(x)
+#define PRVM_DECLARE_serverfieldfloat(x)
+#define PRVM_DECLARE_serverfieldvector(x)
+#define PRVM_DECLARE_serverfieldstring(x)
+#define PRVM_DECLARE_serverfieldedict(x)
+#define PRVM_DECLARE_serverfieldfunction(x)
+#define PRVM_DECLARE_clientfieldfloat(x)
+#define PRVM_DECLARE_clientfieldvector(x)
+#define PRVM_DECLARE_clientfieldstring(x)
+#define PRVM_DECLARE_clientfieldedict(x)
+#define PRVM_DECLARE_clientfieldfunction(x)
+#define PRVM_DECLARE_menufieldfloat(x)
+#define PRVM_DECLARE_menufieldvector(x)
+#define PRVM_DECLARE_menufieldstring(x)
+#define PRVM_DECLARE_menufieldedict(x)
+#define PRVM_DECLARE_menufieldfunction(x)
+#define PRVM_DECLARE_serverfunction(x)
+#define PRVM_DECLARE_clientfunction(x)
+#define PRVM_DECLARE_menufunction(x)
+#define PRVM_DECLARE_field(x)
+#define PRVM_DECLARE_global(x)
+#define PRVM_DECLARE_function(x)
+#include "prvm_offsets.h"
+#undef PRVM_DECLARE_serverglobalfloat
+#undef PRVM_DECLARE_serverglobalvector
+#undef PRVM_DECLARE_serverglobalstring
+#undef PRVM_DECLARE_serverglobaledict
+#undef PRVM_DECLARE_serverglobalfunction
+#undef PRVM_DECLARE_clientglobalfloat
+#undef PRVM_DECLARE_clientglobalvector
+#undef PRVM_DECLARE_clientglobalstring
+#undef PRVM_DECLARE_clientglobaledict
+#undef PRVM_DECLARE_clientglobalfunction
+#undef PRVM_DECLARE_menuglobalfloat
+#undef PRVM_DECLARE_menuglobalvector
+#undef PRVM_DECLARE_menuglobalstring
+#undef PRVM_DECLARE_menuglobaledict
+#undef PRVM_DECLARE_menuglobalfunction
+#undef PRVM_DECLARE_serverfieldfloat
+#undef PRVM_DECLARE_serverfieldvector
+#undef PRVM_DECLARE_serverfieldstring
+#undef PRVM_DECLARE_serverfieldedict
+#undef PRVM_DECLARE_serverfieldfunction
+#undef PRVM_DECLARE_clientfieldfloat
+#undef PRVM_DECLARE_clientfieldvector
+#undef PRVM_DECLARE_clientfieldstring
+#undef PRVM_DECLARE_clientfieldedict
+#undef PRVM_DECLARE_clientfieldfunction
+#undef PRVM_DECLARE_menufieldfloat
+#undef PRVM_DECLARE_menufieldvector
+#undef PRVM_DECLARE_menufieldstring
+#undef PRVM_DECLARE_menufieldedict
+#undef PRVM_DECLARE_menufieldfunction
+#undef PRVM_DECLARE_serverfunction
+#undef PRVM_DECLARE_clientfunction
+#undef PRVM_DECLARE_menufunction
+#undef PRVM_DECLARE_field
+#undef PRVM_DECLARE_global
+#undef PRVM_DECLARE_function
 };
 
 
@@ -313,6 +426,12 @@ void SV_Init (void)
        extern cvar_t csqc_progname;    //[515]: csqc crc check and right csprogs name according to progs.dat
        extern cvar_t csqc_progcrc;
        extern cvar_t csqc_progsize;
+
+       Cvar_RegisterVariable(&sv_worldmessage);
+       Cvar_RegisterVariable(&sv_worldname);
+       Cvar_RegisterVariable(&sv_worldnamenoextension);
+       Cvar_RegisterVariable(&sv_worldbasename);
+
        Cvar_RegisterVariable (&csqc_progname);
        Cvar_RegisterVariable (&csqc_progcrc);
        Cvar_RegisterVariable (&csqc_progsize);
@@ -336,12 +455,17 @@ void SV_Init (void)
        Cvar_RegisterVariable (&sv_accelerate);
        Cvar_RegisterVariable (&sv_aim);
        Cvar_RegisterVariable (&sv_airaccel_qw);
+       Cvar_RegisterVariable (&sv_airaccel_qw_stretchfactor);
        Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
        Cvar_RegisterVariable (&sv_airaccelerate);
        Cvar_RegisterVariable (&sv_airstopaccelerate);
        Cvar_RegisterVariable (&sv_airstrafeaccelerate);
        Cvar_RegisterVariable (&sv_maxairstrafespeed);
+       Cvar_RegisterVariable (&sv_airstrafeaccel_qw);
+       Cvar_RegisterVariable (&sv_airspeedlimit_nonqw);
        Cvar_RegisterVariable (&sv_aircontrol);
+       Cvar_RegisterVariable (&sv_aircontrol_power);
+       Cvar_RegisterVariable (&sv_aircontrol_penalty);
        Cvar_RegisterVariable (&sv_allowdownloads);
        Cvar_RegisterVariable (&sv_allowdownloads_archive);
        Cvar_RegisterVariable (&sv_allowdownloads_config);
@@ -350,7 +474,6 @@ void SV_Init (void)
        Cvar_RegisterVariable (&sv_areagrid_mingridsize);
        Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
        Cvar_RegisterVariable (&sv_clmovement_enable);
-       Cvar_RegisterVariable (&sv_clmovement_maxnetfps);
        Cvar_RegisterVariable (&sv_clmovement_minping);
        Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
        Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
@@ -361,7 +484,9 @@ void SV_Init (void)
        Cvar_RegisterVariable (&sv_cullentities_trace_delay);
        Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
        Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
+       Cvar_RegisterVariable (&sv_cullentities_trace_entityocclusion);
        Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
+       Cvar_RegisterVariable (&sv_cullentities_trace_prediction_time);
        Cvar_RegisterVariable (&sv_cullentities_trace_samples);
        Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
        Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
@@ -373,21 +498,31 @@ void SV_Init (void)
        Cvar_RegisterVariable (&sv_freezenonclients);
        Cvar_RegisterVariable (&sv_friction);
        Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
+       Cvar_RegisterVariable (&sv_gameplayfix_consistentplayerprethink);
        Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
        Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
        Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
        Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
        Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
+       Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
        Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
        Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
-       Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
        Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
+       Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
+       Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid);
+       Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid_separation);
+       Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
+       Cvar_RegisterVariable (&sv_gameplayfix_nogravityonground);
        Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
+       Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
        Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
        Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
+       Cvar_RegisterVariable (&sv_gameplayfix_stepmultipletimes);
+       Cvar_RegisterVariable (&sv_gameplayfix_nostepmoveonsteepslopes);
        Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
        Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
-       Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
+       Cvar_RegisterVariable (&sv_gameplayfix_downtracesupportsongroundflag);
+       Cvar_RegisterVariable (&sv_gameplayfix_q1bsptracelinereportstexture);
        Cvar_RegisterVariable (&sv_gravity);
        Cvar_RegisterVariable (&sv_idealpitchscale);
        Cvar_RegisterVariable (&sv_jumpstep);
@@ -396,7 +531,6 @@ void SV_Init (void)
        Cvar_RegisterVariable (&sv_maxrate);
        Cvar_RegisterVariable (&sv_maxspeed);
        Cvar_RegisterVariable (&sv_maxvelocity);
-       Cvar_RegisterVariable (&sv_newflymove);
        Cvar_RegisterVariable (&sv_nostep);
        Cvar_RegisterVariable (&sv_playerphysicsqc);
        Cvar_RegisterVariable (&sv_progs);
@@ -415,6 +549,7 @@ void SV_Init (void)
        Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
        Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
        Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
+       Cvar_RegisterVariable (&sv_onlycsqcnetworking);
        Cvar_RegisterVariable (&sys_ticrate);
        Cvar_RegisterVariable (&teamplay);
        Cvar_RegisterVariable (&timelimit);
@@ -431,72 +566,45 @@ void SV_Init (void)
        Cvar_RegisterVariable (&temp1);
 
        // LordHavoc: Nehahra uses these to pass data around cutscene demos
-       if (gamemode == GAME_NEHAHRA)
-       {
-               Cvar_RegisterVariable (&nehx00);
-               Cvar_RegisterVariable (&nehx01);
-               Cvar_RegisterVariable (&nehx02);
-               Cvar_RegisterVariable (&nehx03);
-               Cvar_RegisterVariable (&nehx04);
-               Cvar_RegisterVariable (&nehx05);
-               Cvar_RegisterVariable (&nehx06);
-               Cvar_RegisterVariable (&nehx07);
-               Cvar_RegisterVariable (&nehx08);
-               Cvar_RegisterVariable (&nehx09);
-               Cvar_RegisterVariable (&nehx10);
-               Cvar_RegisterVariable (&nehx11);
-               Cvar_RegisterVariable (&nehx12);
-               Cvar_RegisterVariable (&nehx13);
-               Cvar_RegisterVariable (&nehx14);
-               Cvar_RegisterVariable (&nehx15);
-               Cvar_RegisterVariable (&nehx16);
-               Cvar_RegisterVariable (&nehx17);
-               Cvar_RegisterVariable (&nehx18);
-               Cvar_RegisterVariable (&nehx19);
-       }
+       Cvar_RegisterVariable (&nehx00);
+       Cvar_RegisterVariable (&nehx01);
+       Cvar_RegisterVariable (&nehx02);
+       Cvar_RegisterVariable (&nehx03);
+       Cvar_RegisterVariable (&nehx04);
+       Cvar_RegisterVariable (&nehx05);
+       Cvar_RegisterVariable (&nehx06);
+       Cvar_RegisterVariable (&nehx07);
+       Cvar_RegisterVariable (&nehx08);
+       Cvar_RegisterVariable (&nehx09);
+       Cvar_RegisterVariable (&nehx10);
+       Cvar_RegisterVariable (&nehx11);
+       Cvar_RegisterVariable (&nehx12);
+       Cvar_RegisterVariable (&nehx13);
+       Cvar_RegisterVariable (&nehx14);
+       Cvar_RegisterVariable (&nehx15);
+       Cvar_RegisterVariable (&nehx16);
+       Cvar_RegisterVariable (&nehx17);
+       Cvar_RegisterVariable (&nehx18);
+       Cvar_RegisterVariable (&nehx19);
        Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
 
        Cvar_RegisterVariable (&sv_autodemo_perclient);
        Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
+       Cvar_RegisterVariable (&sv_autodemo_perclient_discardable);
 
        Cvar_RegisterVariable (&halflifebsp);
 
-       // any special defaults for gamemodes go here
-       if (gamemode == GAME_NEHAHRA)
-       {
-               // Nehahra pushable crates malfunction in some levels if this is on
-               Cvar_SetValueQuick (&sv_gameplayfix_upwardvelocityclearsongroundflag, 0);
-               // Nehahra NPC AI is confused by this feature
-               Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
-       }
-       if (gamemode == GAME_HIPNOTIC)
-       {
-               // hipnotic mission pack has issues in their 'friendly monster' ai, which seem to attempt to attack themselves for some reason when findradius() returns non-solid entities.
-               Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
-               // hipnotic mission pack has issues with bobbing water entities 'jittering' between different heights on alternate frames at the default 0.0138889 ticrate, 0.02 avoids this issue
-               Cvar_SetValueQuick (&sys_ticrate, 0.02);
-               // hipnotic mission pack has issues in their proximity mine sticking code, which causes them to bounce off.                                                                                     
-               Cvar_SetValueQuick (&sv_gameplayfix_slidemoveprojectiles, 0);                                                                                                                                   
-       }
-       if (gamemode == GAME_ROGUE)
-       {
-               // rogue mission pack has a guardian boss that does not wake up if findradius returns one of the entities around its spawn area
-               Cvar_SetValueQuick (&sv_gameplayfix_findradiusdistancetobox, 0);
-       }
-
        sv_mempool = Mem_AllocPool("server", 0, NULL);
 }
 
 static void SV_SaveEntFile_f(void)
 {
-       char basename[MAX_QPATH];
        if (!sv.active || !sv.worldmodel)
        {
                Con_Print("Not running a server\n");
                return;
        }
-       FS_StripExtension(sv.worldmodel->name, basename, sizeof(basename));
-       FS_WriteFile(va("%s.ent", basename), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
+       FS_WriteFile(va("%s.ent", sv.worldnamenoextension), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
 }
 
 
@@ -585,10 +693,13 @@ Larger attenuations will drop off.  (max 4 attenuation)
 
 ==================
 */
-void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation)
+void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation, qboolean reliable)
 {
+       sizebuf_t *dest;
        int sound_num, field_mask, i, ent;
 
+       dest = (reliable ? &sv.reliable_datagram : &sv.datagram);
+
        if (volume < 0 || volume > 255)
        {
                Con_Printf ("SV_StartSound: volume = %i\n", volume);
@@ -601,12 +712,14 @@ void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int v
                return;
        }
 
-       if (channel < 0 || channel > 7)
+       if (!IS_CHAN(channel))
        {
                Con_Printf ("SV_StartSound: channel = %i\n", channel);
                return;
        }
 
+       channel = CHAN_ENGINE2NET(channel);
+
        if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
                return;
 
@@ -622,32 +735,35 @@ void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int v
                field_mask |= SND_VOLUME;
        if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
                field_mask |= SND_ATTENUATION;
-       if (ent >= 8192)
+       if (ent >= 8192 || channel < 0 || channel > 7)
                field_mask |= SND_LARGEENTITY;
-       if (sound_num >= 256 || channel >= 8)
+       if (sound_num >= 256)
                field_mask |= SND_LARGESOUND;
 
 // directed messages go only to the entity they are targeted on
-       MSG_WriteByte (&sv.datagram, svc_sound);
-       MSG_WriteByte (&sv.datagram, field_mask);
+       MSG_WriteByte (dest, svc_sound);
+       MSG_WriteByte (dest, field_mask);
        if (field_mask & SND_VOLUME)
-               MSG_WriteByte (&sv.datagram, volume);
+               MSG_WriteByte (dest, volume);
        if (field_mask & SND_ATTENUATION)
-               MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
+               MSG_WriteByte (dest, (int)(attenuation*64));
        if (field_mask & SND_LARGEENTITY)
        {
-               MSG_WriteShort (&sv.datagram, ent);
-               MSG_WriteByte (&sv.datagram, channel);
+               MSG_WriteShort (dest, ent);
+               MSG_WriteChar (dest, channel);
        }
        else
-               MSG_WriteShort (&sv.datagram, (ent<<3) | channel);
+               MSG_WriteShort (dest, (ent<<3) | channel);
        if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2)
-               MSG_WriteShort (&sv.datagram, sound_num);
+               MSG_WriteShort (dest, sound_num);
        else
-               MSG_WriteByte (&sv.datagram, sound_num);
+               MSG_WriteByte (dest, sound_num);
        for (i = 0;i < 3;i++)
-               MSG_WriteCoord (&sv.datagram, entity->fields.server->origin[i]+0.5*(entity->fields.server->mins[i]+entity->fields.server->maxs[i]), sv.protocol);
-       SV_FlushBroadcastMessages();
+               MSG_WriteCoord (dest, PRVM_serveredictvector(entity, origin)[i]+0.5*(PRVM_serveredictvector(entity, mins)[i]+PRVM_serveredictvector(entity, maxs)[i]), sv.protocol);
+
+       // TODO do we have to do anything here when dest is &sv.reliable_datagram?
+       if(!reliable)
+               SV_FlushBroadcastMessages();
 }
 
 /*
@@ -786,27 +902,22 @@ void SV_SendServerinfo (client_t *client)
 
        SZ_Clear (&client->netconnection->message);
        MSG_WriteByte (&client->netconnection->message, svc_print);
-       dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)", gamename, buildstring, prog->filecrc);
+       dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)\n", gamename, buildstring, prog->filecrc);
        MSG_WriteString (&client->netconnection->message,message);
 
        SV_StopDemoRecording(client); // to split up demos into different files
        if(sv_autodemo_perclient.integer && client->netconnection)
        {
                char demofile[MAX_OSPATH];
-               char levelname[MAX_QPATH];
                char ipaddress[MAX_QPATH];
                size_t i;
 
                // start a new demo file
-               strlcpy(levelname, FS_FileWithoutPath(sv.worldmodel->name), sizeof(levelname));
-               if (strrchr(levelname, '.'))
-                       *(strrchr(levelname, '.')) = 0;
-
                LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
                for(i = 0; ipaddress[i]; ++i)
                        if(!isalnum(ipaddress[i]))
                                ipaddress[i] = '-';
-               dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), levelname, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
+               dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), sv.worldbasename, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
 
                SV_StartDemoRecording(client, demofile, -1);
        }
@@ -814,7 +925,6 @@ void SV_SendServerinfo (client_t *client)
        //[515]: init csprogs according to version of svprogs, check the crc, etc.
        if (sv.csqc_progname[0])
        {
-               prvm_eval_t *val;
                Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
                MSG_WriteByte (&client->netconnection->message, svc_stufftext);
                MSG_WriteString (&client->netconnection->message, va("csqc_progname %s\n", sv.csqc_progname));
@@ -826,7 +936,7 @@ void SV_SendServerinfo (client_t *client)
                if(client->sv_demo_file != NULL)
                {
                        int i;
-                       char buf[NET_MAXMESSAGE];
+                       static char buf[NET_MAXMESSAGE];
                        sizebuf_t sb;
 
                        sb.data = (unsigned char *) buf;
@@ -837,11 +947,10 @@ void SV_SendServerinfo (client_t *client)
                }
 
                //[515]: init stufftext string (it is sent before svc_serverinfo)
-               val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.SV_InitCmd);
-               if (val)
+               if (PRVM_GetString(PRVM_serverglobalstring(SV_InitCmd)))
                {
                        MSG_WriteByte (&client->netconnection->message, svc_stufftext);
-                       MSG_WriteString (&client->netconnection->message, va("%s\n", PRVM_GetString(val->string)));
+                       MSG_WriteString (&client->netconnection->message, va("%s\n", PRVM_GetString(PRVM_serverglobalstring(SV_InitCmd))));
                }
        }
 
@@ -871,7 +980,7 @@ void SV_SendServerinfo (client_t *client)
        else
                MSG_WriteByte (&client->netconnection->message, GAME_COOP);
 
-       MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog->edicts->fields.server->message));
+       MSG_WriteString (&client->netconnection->message,PRVM_GetString(PRVM_serveredictstring(prog->edicts, message)));
 
        for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
                MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
@@ -883,8 +992,8 @@ void SV_SendServerinfo (client_t *client)
 
 // send music
        MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
-       MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
-       MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
+       MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
+       MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
 
 // set view
 // store this in clientcamera, too
@@ -901,6 +1010,8 @@ void SV_SendServerinfo (client_t *client)
        // clear movement info until client enters the new level properly
        memset(&client->cmd, 0, sizeof(client->cmd));
        client->movesequence = 0;
+       client->movement_highestsequence_seen = 0;
+       memset(&client->movement_count, 0, sizeof(client->movement_count));
 #ifdef NUM_PING_TIMES
        for (i = 0;i < NUM_PING_TIMES;i++)
                client->ping_times[i] = 0;
@@ -924,19 +1035,36 @@ void SV_ConnectClient (int clientnum, netconn_t *netconnection)
 {
        client_t                *client;
        int                             i;
-       float                   spawn_parms[NUM_SPAWN_PARMS];
 
        client = svs.clients + clientnum;
 
 // set up the client_t
        if (sv.loadgame)
-               memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
-       memset (client, 0, sizeof(*client));
+       {
+               float backupparms[NUM_SPAWN_PARMS];
+               memcpy(backupparms, client->spawn_parms, sizeof(backupparms));
+               memset(client, 0, sizeof(*client));
+               memcpy(client->spawn_parms, backupparms, sizeof(backupparms));
+       }
+       else
+               memset(client, 0, sizeof(*client));
        client->active = true;
        client->netconnection = netconnection;
 
        Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
 
+       if(client->netconnection && client->netconnection->crypto.authenticated)
+       {
+               Con_Printf("%s connection to %s has been established: client is %s@%.*s, I am %.*s@%.*s\n",
+                               client->netconnection->crypto.use_aes ? "Encrypted" : "Authenticated",
+                               client->netconnection->address,
+                               client->netconnection->crypto.client_idfp[0] ? client->netconnection->crypto.client_idfp : "-",
+                               crypto_keyfp_recommended_length, client->netconnection->crypto.client_keyfp[0] ? client->netconnection->crypto.client_keyfp : "-",
+                               crypto_keyfp_recommended_length, client->netconnection->crypto.server_idfp[0] ? client->netconnection->crypto.server_idfp : "-",
+                               crypto_keyfp_recommended_length, client->netconnection->crypto.server_keyfp[0] ? client->netconnection->crypto.server_keyfp : "-"
+                               );
+       }
+
        strlcpy(client->name, "unconnected", sizeof(client->name));
        strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
        client->spawned = false;
@@ -953,16 +1081,14 @@ void SV_ConnectClient (int clientnum, netconn_t *netconnection)
                client->rate = 1000000000;
        client->connecttime = realtime;
 
-       if (sv.loadgame)
-               memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
-       else
+       if (!sv.loadgame)
        {
                // call the progs to get default spawn parms for the new client
                // set self to world to intentionally cause errors with broken SetNewParms code in some mods
-               prog->globals.server->self = 0;
-               PRVM_ExecuteProgram (prog->globals.server->SetNewParms, "QC function SetNewParms is missing");
+               PRVM_serverglobaledict(self) = 0;
+               PRVM_ExecuteProgram (PRVM_serverfunction(SetNewParms), "QC function SetNewParms is missing");
                for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
-                       client->spawn_parms[i] = (&prog->globals.server->parm1)[i];
+                       client->spawn_parms[i] = (&PRVM_serverglobalfloat(parm1))[i];
 
                // set up the entity for this client (including .colormap, .team, etc)
                PRVM_ED_ClearEdict(client->edict);
@@ -1003,44 +1129,52 @@ static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *c
        unsigned int version;
        unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
        unsigned int customizeentityforclient;
+       unsigned int sendentity;
        float f;
+       float *v;
        vec3_t cullmins, cullmaxs;
        dp_model_t *model;
-       prvm_eval_t *val, *val2;
+
+       // fast path for games that do not use legacy entity networking
+       // note: still networks clients even if they are legacy
+       sendentity = PRVM_serveredictfunction(ent, SendEntity);
+       if (sv_onlycsqcnetworking.integer && !sendentity && enumber > svs.maxclients)
+               return false;
 
        // this 2 billion unit check is actually to detect NAN origins
        // (we really don't want to send those)
-       if (!(VectorLength2(ent->fields.server->origin) < 2000000000.0*2000000000.0))
+       if (!(VectorLength2(PRVM_serveredictvector(ent, origin)) < 2000000000.0*2000000000.0))
                return false;
 
        // EF_NODRAW prevents sending for any reason except for your own
        // client, so we must keep all clients in this superset
-       effects = (unsigned)ent->fields.server->effects;
+       effects = (unsigned)PRVM_serveredictfloat(ent, effects);
 
        // we can omit invisible entities with no effects that are not clients
        // LordHavoc: this could kill tags attached to an invisible entity, I
        // just hope we never have to support that case
-       i = (int)ent->fields.server->modelindex;
-       modelindex = (i >= 1 && i < MAX_MODELS && ent->fields.server->model && *PRVM_GetString(ent->fields.server->model)) ? i : 0;
+       i = (int)PRVM_serveredictfloat(ent, modelindex);
+       modelindex = (i >= 1 && i < MAX_MODELS && PRVM_serveredictstring(ent, model) && *PRVM_GetString(PRVM_serveredictstring(ent, model)) && sv.models[i]) ? i : 0;
 
        flags = 0;
-       i = (int)(PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_size)->_float * 0.25f);
+       i = (int)(PRVM_serveredictfloat(ent, glow_size) * 0.25f);
        glowsize = (unsigned char)bound(0, i, 255);
-       if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_trail)->_float)
+       if (PRVM_serveredictfloat(ent, glow_trail))
                flags |= RENDER_GLOWTRAIL;
-       if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict)
+       if (PRVM_serveredictedict(ent, viewmodelforclient))
                flags |= RENDER_VIEWMODEL;
 
-       f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[0]*256;
+       v = PRVM_serveredictvector(ent, color);
+       f = v[0]*256;
        light[0] = (unsigned short)bound(0, f, 65535);
-       f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[1]*256;
+       f = v[1]*256;
        light[1] = (unsigned short)bound(0, f, 65535);
-       f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[2]*256;
+       f = v[2]*256;
        light[2] = (unsigned short)bound(0, f, 65535);
-       f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.light_lev)->_float;
+       f = PRVM_serveredictfloat(ent, light_lev);
        light[3] = (unsigned short)bound(0, f, 65535);
-       lightstyle = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.style)->_float;
-       lightpflags = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.pflags)->_float;
+       lightstyle = (unsigned char)PRVM_serveredictfloat(ent, style);
+       lightpflags = (unsigned char)PRVM_serveredictfloat(ent, pflags);
 
        if (gamemode == GAME_TENEBRAE)
        {
@@ -1091,51 +1225,62 @@ static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *c
 
        // early culling checks
        // (final culling is done by SV_MarkWriteEntityStateToClient)
-       customizeentityforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.customizeentityforclient)->function;
+       customizeentityforclient = PRVM_serveredictfunction(ent, customizeentityforclient);
        if (!customizeentityforclient && enumber > svs.maxclients && (!modelindex && !specialvisibilityradius))
                return false;
 
        *cs = defaultstate;
-       cs->active = true;
+       cs->active = ACTIVE_NETWORK;
        cs->number = enumber;
-       VectorCopy(ent->fields.server->origin, cs->origin);
-       VectorCopy(ent->fields.server->angles, cs->angles);
+       VectorCopy(PRVM_serveredictvector(ent, origin), cs->origin);
+       VectorCopy(PRVM_serveredictvector(ent, angles), cs->angles);
        cs->flags = flags;
        cs->effects = effects;
-       cs->colormap = (unsigned)ent->fields.server->colormap;
+       cs->colormap = (unsigned)PRVM_serveredictfloat(ent, colormap);
        cs->modelindex = modelindex;
-       cs->skin = (unsigned)ent->fields.server->skin;
-       cs->frame = (unsigned)ent->fields.server->frame;
-       cs->viewmodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict;
-       cs->exteriormodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.exteriormodeltoclient)->edict;
-       cs->nodrawtoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.nodrawtoclient)->edict;
-       cs->drawonlytoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.drawonlytoclient)->edict;
+       cs->skin = (unsigned)PRVM_serveredictfloat(ent, skin);
+       cs->frame = (unsigned)PRVM_serveredictfloat(ent, frame);
+       cs->viewmodelforclient = PRVM_serveredictedict(ent, viewmodelforclient);
+       cs->exteriormodelforclient = PRVM_serveredictedict(ent, exteriormodeltoclient);
+       cs->nodrawtoclient = PRVM_serveredictedict(ent, nodrawtoclient);
+       cs->drawonlytoclient = PRVM_serveredictedict(ent, drawonlytoclient);
        cs->customizeentityforclient = customizeentityforclient;
-       cs->tagentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)->edict;
-       cs->tagindex = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
+       cs->tagentity = PRVM_serveredictedict(ent, tag_entity);
+       cs->tagindex = (unsigned char)PRVM_serveredictfloat(ent, tag_index);
        cs->glowsize = glowsize;
+       cs->traileffectnum = PRVM_serveredictfloat(ent, traileffectnum);
 
        // don't need to init cs->colormod because the defaultstate did that for us
        //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
-       val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod);
-       if (val->vector[0] || val->vector[1] || val->vector[2])
+       v = PRVM_serveredictvector(ent, colormod);
+       if (VectorLength2(v))
+       {
+               i = (int)(v[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
+               i = (int)(v[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
+               i = (int)(v[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
+       }
+
+       // don't need to init cs->glowmod because the defaultstate did that for us
+       //cs->glowmod[0] = cs->glowmod[1] = cs->glowmod[2] = 32;
+       v = PRVM_serveredictvector(ent, glowmod);
+       if (VectorLength2(v))
        {
-               i = (int)(val->vector[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
-               i = (int)(val->vector[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
-               i = (int)(val->vector[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
+               i = (int)(v[0] * 32.0f);cs->glowmod[0] = bound(0, i, 255);
+               i = (int)(v[1] * 32.0f);cs->glowmod[1] = bound(0, i, 255);
+               i = (int)(v[2] * 32.0f);cs->glowmod[2] = bound(0, i, 255);
        }
 
        cs->modelindex = modelindex;
 
        cs->alpha = 255;
-       f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)->_float * 255.0f);
+       f = (PRVM_serveredictfloat(ent, alpha) * 255.0f);
        if (f)
        {
                i = (int)f;
                cs->alpha = (unsigned char)bound(0, i, 255);
        }
        // halflife
-       f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderamt)->_float);
+       f = (PRVM_serveredictfloat(ent, renderamt));
        if (f)
        {
                i = (int)f;
@@ -1143,7 +1288,7 @@ static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *c
        }
 
        cs->scale = 16;
-       f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)->_float * 16.0f);
+       f = (PRVM_serveredictfloat(ent, scale) * 16.0f);
        if (f)
        {
                i = (int)f;
@@ -1151,26 +1296,45 @@ static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *c
        }
 
        cs->glowcolor = 254;
-       f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_color)->_float);
+       f = PRVM_serveredictfloat(ent, glow_color);
        if (f)
                cs->glowcolor = (int)f;
 
-       if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.fullbright)->_float)
+       if (PRVM_serveredictfloat(ent, fullbright))
                cs->effects |= EF_FULLBRIGHT;
 
-       val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.modelflags);
-       if (val && val->_float)
-               cs->effects |= ((unsigned int)val->_float & 0xff) << 24;
+       f = PRVM_serveredictfloat(ent, modelflags);
+       if (f)
+               cs->effects |= ((unsigned int)f & 0xff) << 24;
 
-       if (ent->fields.server->movetype == MOVETYPE_STEP)
+       if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
                cs->flags |= RENDER_STEP;
        if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
                cs->flags |= RENDER_LOWPRECISION;
-       if (ent->fields.server->colormap >= 1024)
+       if (PRVM_serveredictfloat(ent, colormap) >= 1024)
                cs->flags |= RENDER_COLORMAPPED;
        if (cs->viewmodelforclient)
                cs->flags |= RENDER_VIEWMODEL; // show relative to the view
 
+       if (PRVM_serveredictfloat(ent, sendcomplexanimation))
+       {
+               cs->flags |= RENDER_COMPLEXANIMATION;
+               if (PRVM_serveredictfloat(ent, skeletonindex) >= 1)
+                       cs->skeletonobject = ent->priv.server->skeleton;
+               cs->framegroupblend[0].frame = PRVM_serveredictfloat(ent, frame);
+               cs->framegroupblend[1].frame = PRVM_serveredictfloat(ent, frame2);
+               cs->framegroupblend[2].frame = PRVM_serveredictfloat(ent, frame3);
+               cs->framegroupblend[3].frame = PRVM_serveredictfloat(ent, frame4);
+               cs->framegroupblend[0].start = PRVM_serveredictfloat(ent, frame1time);
+               cs->framegroupblend[1].start = PRVM_serveredictfloat(ent, frame2time);
+               cs->framegroupblend[2].start = PRVM_serveredictfloat(ent, frame3time);
+               cs->framegroupblend[3].start = PRVM_serveredictfloat(ent, frame4time);
+               cs->framegroupblend[1].lerp = PRVM_serveredictfloat(ent, lerpfrac);
+               cs->framegroupblend[2].lerp = PRVM_serveredictfloat(ent, lerpfrac3);
+               cs->framegroupblend[3].lerp = PRVM_serveredictfloat(ent, lerpfrac4);
+               cs->framegroupblend[0].lerp = 1.0f - cs->framegroupblend[1].lerp - cs->framegroupblend[2].lerp - cs->framegroupblend[3].lerp;
+       }
+
        cs->light[0] = light[0];
        cs->light[1] = light[1];
        cs->light[2] = light[2];
@@ -1183,7 +1347,7 @@ static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *c
        // calculate the visible box of this entity (don't use the physics box
        // as that is often smaller than a model, and would not count
        // specialvisibilityradius)
-       if ((model = sv.models[modelindex]) && (model->type != mod_null))
+       if ((model = SV_GetModelByIndex(modelindex)) && (model->type != mod_null))
        {
                float scale = cs->scale * (1.0f / 16.0f);
                if (cs->angles[0] || cs->angles[2]) // pitch and roll
@@ -1191,7 +1355,7 @@ static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *c
                        VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
                        VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
                }
-               else if (cs->angles[1])
+               else if (cs->angles[1] || ((effects | model->effects) & EF_ROTATE))
                {
                        VectorMA(cs->origin, scale, model->yawmins, cullmins);
                        VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
@@ -1205,8 +1369,8 @@ static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *c
        else
        {
                // if there is no model (or it could not be loaded), use the physics box
-               VectorAdd(cs->origin, ent->fields.server->mins, cullmins);
-               VectorAdd(cs->origin, ent->fields.server->maxs, cullmaxs);
+               VectorAdd(cs->origin, PRVM_serveredictvector(ent, mins), cullmins);
+               VectorAdd(cs->origin, PRVM_serveredictvector(ent, maxs), cullmaxs);
        }
        if (specialvisibilityradius)
        {
@@ -1242,17 +1406,13 @@ static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *c
        // we need to do some csqc entity upkeep here
        // get self.SendFlags and clear them
        // (to let the QC know that they've been read)
-       val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.SendEntity);
-       if (val->function)
+       if (sendentity)
        {
-               val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.SendFlags);
-               sendflags = (unsigned int)val->_float;
-               val->_float = 0;
+               sendflags = (unsigned int)PRVM_serveredictfloat(ent, SendFlags);
+               PRVM_serveredictfloat(ent, SendFlags) = 0;
                // legacy self.Version system
-               val2 = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.Version);
-               if (val2->_float)
+               if ((version = (unsigned int)PRVM_serveredictfloat(ent, Version)))
                {
-                       version = (unsigned int)val2->_float;
                        if (sv.csqcentityversion[enumber] != version)
                                sendflags = 0xFFFFFF;
                        sv.csqcentityversion[enumber] = version;
@@ -1261,6 +1421,8 @@ static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *c
                if (sendflags)
                        for (i = 0;i < svs.maxclients;i++)
                                svs.clients[i].csqcentitysendflags[enumber] |= sendflags;
+               // mark it as inactive for non-csqc networking
+               cs->active = ACTIVE_SHARED;
        }
 
        return true;
@@ -1284,6 +1446,123 @@ void SV_PrepareEntitiesForSending(void)
        }
 }
 
+#define MAX_LINEOFSIGHTTRACES 64
+
+qboolean SV_CanSeeBox(int numtraces, vec_t enlarge, vec3_t eye, vec3_t entboxmins, vec3_t entboxmaxs)
+{
+       float pitchsign;
+       float alpha;
+       float starttransformed[3], endtransformed[3];
+       int blocked = 0;
+       int traceindex;
+       int originalnumtouchedicts;
+       int numtouchedicts = 0;
+       int touchindex;
+       matrix4x4_t matrix, imatrix;
+       dp_model_t *model;
+       prvm_edict_t *touch;
+       static prvm_edict_t *touchedicts[MAX_EDICTS];
+       vec3_t boxmins, boxmaxs;
+       vec3_t clipboxmins, clipboxmaxs;
+       vec3_t endpoints[MAX_LINEOFSIGHTTRACES];
+
+       numtraces = min(numtraces, MAX_LINEOFSIGHTTRACES);
+
+       // expand the box a little
+       boxmins[0] = (enlarge+1) * entboxmins[0] - enlarge * entboxmaxs[0];
+       boxmaxs[0] = (enlarge+1) * entboxmaxs[0] - enlarge * entboxmins[0];
+       boxmins[1] = (enlarge+1) * entboxmins[1] - enlarge * entboxmaxs[1];
+       boxmaxs[1] = (enlarge+1) * entboxmaxs[1] - enlarge * entboxmins[1];
+       boxmins[2] = (enlarge+1) * entboxmins[2] - enlarge * entboxmaxs[2];
+       boxmaxs[2] = (enlarge+1) * entboxmaxs[2] - enlarge * entboxmins[2];
+
+       VectorMAM(0.5f, boxmins, 0.5f, boxmaxs, endpoints[0]);
+       for (traceindex = 1;traceindex < numtraces;traceindex++)
+               VectorSet(endpoints[traceindex], lhrandom(boxmins[0], boxmaxs[0]), lhrandom(boxmins[1], boxmaxs[1]), lhrandom(boxmins[2], boxmaxs[2]));
+
+       // calculate sweep box for the entire swarm of traces
+       VectorCopy(eye, clipboxmins);
+       VectorCopy(eye, clipboxmaxs);
+       for (traceindex = 0;traceindex < numtraces;traceindex++)
+       {
+               clipboxmins[0] = min(clipboxmins[0], endpoints[traceindex][0]);
+               clipboxmins[1] = min(clipboxmins[1], endpoints[traceindex][1]);
+               clipboxmins[2] = min(clipboxmins[2], endpoints[traceindex][2]);
+               clipboxmaxs[0] = max(clipboxmaxs[0], endpoints[traceindex][0]);
+               clipboxmaxs[1] = max(clipboxmaxs[1], endpoints[traceindex][1]);
+               clipboxmaxs[2] = max(clipboxmaxs[2], endpoints[traceindex][2]);
+       }
+
+       // get the list of entities in the sweep box
+       if (sv_cullentities_trace_entityocclusion.integer)
+               numtouchedicts = World_EntitiesInBox(&sv.world, clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
+       if (numtouchedicts > MAX_EDICTS)
+       {
+               // this never happens
+               Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
+               numtouchedicts = MAX_EDICTS;
+       }
+       // iterate the entities found in the sweep box and filter them
+       originalnumtouchedicts = numtouchedicts;
+       numtouchedicts = 0;
+       for (touchindex = 0;touchindex < originalnumtouchedicts;touchindex++)
+       {
+               touch = touchedicts[touchindex];
+               if (PRVM_serveredictfloat(touch, solid) != SOLID_BSP)
+                       continue;
+               model = SV_GetModelFromEdict(touch);
+               if (!model || !model->brush.TraceLineOfSight)
+                       continue;
+               // skip obviously transparent entities
+               alpha = PRVM_serveredictfloat(touch, alpha);
+               if (alpha && alpha < 1)
+                       continue;
+               if ((int)PRVM_serveredictfloat(touch, effects) & EF_ADDITIVE)
+                       continue;
+               touchedicts[numtouchedicts++] = touch;
+       }
+
+       // now that we have a filtered list of "interesting" entities, fire each
+       // ray against all of them, this gives us an early-out case when something
+       // is visible (which it often is)
+
+       for (traceindex = 0;traceindex < numtraces;traceindex++)
+       {
+               // check world occlusion
+               if (sv.worldmodel && sv.worldmodel->brush.TraceLineOfSight)
+                       if (!sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, eye, endpoints[traceindex]))
+                               continue;
+               for (touchindex = 0;touchindex < numtouchedicts;touchindex++)
+               {
+                       touch = touchedicts[touchindex];
+                       model = SV_GetModelFromEdict(touch);
+                       if(model && model->brush.TraceLineOfSight)
+                       {
+                               // get the entity matrix
+                               pitchsign = SV_GetPitchSign(touch);
+                               Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2], pitchsign * PRVM_serveredictvector(touch, angles)[0], PRVM_serveredictvector(touch, angles)[1], PRVM_serveredictvector(touch, angles)[2], 1);
+                               Matrix4x4_Invert_Simple(&imatrix, &matrix);
+                               // see if the ray hits this entity
+                               Matrix4x4_Transform(&imatrix, eye, starttransformed);
+                               Matrix4x4_Transform(&imatrix, endpoints[traceindex], endtransformed);
+                               if (!model->brush.TraceLineOfSight(model, starttransformed, endtransformed))
+                               {
+                                       blocked++;
+                                       break;
+                               }
+                       }
+               }
+               // check if the ray was blocked
+               if (touchindex < numtouchedicts)
+                       continue;
+               // return if the ray was not blocked
+               return true;
+       }
+
+       // no rays survived
+       return false;
+}
+
 void SV_MarkWriteEntityStateToClient(entity_state_t *s)
 {
        int isbmodel;
@@ -1296,8 +1575,8 @@ void SV_MarkWriteEntityStateToClient(entity_state_t *s)
 
        if (s->customizeentityforclient)
        {
-               prog->globals.server->self = s->number;
-               prog->globals.server->other = sv.writeentitiestoclient_cliententitynumber;
+               PRVM_serverglobaledict(self) = s->number;
+               PRVM_serverglobaledict(other) = sv.writeentitiestoclient_cliententitynumber;
                PRVM_ExecuteProgram(s->customizeentityforclient, "customizeentityforclient: NULL function");
                if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
                        return;
@@ -1317,7 +1596,7 @@ void SV_MarkWriteEntityStateToClient(entity_state_t *s)
                if (!s->modelindex && s->specialvisibilityradius == 0)
                        return;
 
-               isbmodel = (model = sv.models[s->modelindex]) != NULL && model->name[0] == '*';
+               isbmodel = (model = SV_GetModelByIndex(s->modelindex)) != NULL && model->name[0] == '*';
                // viewmodels don't have visibility checking
                if (s->viewmodelforclient)
                {
@@ -1342,7 +1621,7 @@ void SV_MarkWriteEntityStateToClient(entity_state_t *s)
                        ed = PRVM_EDICT_NUM(s->number);
 
                        // if not touching a visible leaf
-                       if (sv_cullentities_pvs.integer && !r_novis.integer && sv.writeentitiestoclient_pvsbytes)
+                       if (sv_cullentities_pvs.integer && !r_novis.integer && !r_trippy.integer && sv.writeentitiestoclient_pvsbytes)
                        {
                                if (ed->priv.server->pvs_numclusters < 0)
                                {
@@ -1369,7 +1648,7 @@ void SV_MarkWriteEntityStateToClient(entity_state_t *s)
                        }
 
                        // or not seen by random tracelines
-                       if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel->brush.TraceLineOfSight)
+                       if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel->brush.TraceLineOfSight && !r_trippy.integer)
                        {
                                int samples =
                                        s->number <= svs.maxclients
@@ -1380,42 +1659,13 @@ void SV_MarkWriteEntityStateToClient(entity_state_t *s)
                                                : sv_cullentities_trace_samples.integer;
                                float enlarge = sv_cullentities_trace_enlarge.value;
 
-                               qboolean visible = TRUE;
-
                                if(samples > 0)
                                {
-                                       do
-                                       {
-                                               if(Mod_CanSeeBox_Trace(samples, enlarge, sv.worldmodel, sv.writeentitiestoclient_testeye, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
-                                                       break; // directly visible from the server's view
-
-                                               if(sv_cullentities_trace_prediction.integer)
-                                               {
-                                                       vec3_t predeye;
-
-                                                       // get player velocity
-                                                       float predtime = bound(0, host_client->ping, 0.2); // / 2
-                                                               // sorry, no wallhacking by high ping please, and at 200ms
-                                                               // ping a FPS is annoying to play anyway and a player is
-                                                               // likely to have changed his direction
-                                                       VectorMA(sv.writeentitiestoclient_testeye, predtime, host_client->edict->fields.server->velocity, predeye);
-                                                       if(sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, sv.writeentitiestoclient_testeye, predeye)) // must be able to go there...
-                                                       {
-                                                               if(Mod_CanSeeBox_Trace(samples, enlarge, sv.worldmodel, predeye, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
-                                                                       break; // directly visible from the predicted view
-                                                       }
-                                                       else
-                                                       {
-                                                               //Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
-                                                       }
-                                               }
-
-                                               // when we get here, we can't see the entity
-                                               visible = false;
-                                       }
-                                       while(0);
-
-                                       if(visible)
+                                       int eyeindex;
+                                       for (eyeindex = 0;eyeindex < sv.writeentitiestoclient_numeyes;eyeindex++)
+                                               if(SV_CanSeeBox(samples, enlarge, sv.writeentitiestoclient_eyes[eyeindex], ed->priv.server->cullmins, ed->priv.server->cullmaxs))
+                                                       break;
+                                       if(eyeindex < sv.writeentitiestoclient_numeyes)
                                                svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] =
                                                        realtime + (
                                                                s->number <= svs.maxclients
@@ -1439,13 +1689,88 @@ void SV_MarkWriteEntityStateToClient(entity_state_t *s)
        sv.sententities[s->number] = sv.sententitiesmark;
 }
 
+#if MAX_LEVELNETWORKEYES > 0
+#define MAX_EYE_RECURSION 1 // increase if recursion gets supported by portals
+void SV_AddCameraEyes(void)
+{
+       int e, i, j, k;
+       prvm_edict_t *ed;
+       static int cameras[MAX_LEVELNETWORKEYES];
+       static vec3_t camera_origins[MAX_LEVELNETWORKEYES];
+       static int eye_levels[MAX_CLIENTNETWORKEYES];
+       int n_cameras = 0;
+       vec3_t mi, ma;
+
+       for(i = 0; i < sv.writeentitiestoclient_numeyes; ++i)
+               eye_levels[i] = 0;
+
+       // check line of sight to portal entities and add them to PVS
+       for (e = 1, ed = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ed = PRVM_NEXT_EDICT(ed))
+       {
+               if (!ed->priv.server->free)
+               {
+                       if(PRVM_serveredictfunction(ed, camera_transform))
+                       {
+                               PRVM_serverglobaledict(self) = e;
+                               PRVM_serverglobaledict(other) = sv.writeentitiestoclient_cliententitynumber;
+                               VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_serverglobalvector(trace_endpos));
+                               VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_G_VECTOR(OFS_PARM0));
+                               VectorClear(PRVM_G_VECTOR(OFS_PARM1));
+                               PRVM_ExecuteProgram(PRVM_serveredictfunction(ed, camera_transform), "QC function e.camera_transform is missing");
+                               if(!VectorCompare(PRVM_serverglobalvector(trace_endpos), sv.writeentitiestoclient_eyes[0]))
+                               {
+                                       VectorCopy(PRVM_serverglobalvector(trace_endpos), camera_origins[n_cameras]);
+                                       cameras[n_cameras] = e;
+                                       ++n_cameras;
+                                       if(n_cameras >= MAX_LEVELNETWORKEYES)
+                                               break;
+                               }
+                       }
+               }
+       }
+
+       if(!n_cameras)
+               return;
+
+       // i is loop counter, is reset to 0 when an eye got added
+       // j is camera index to check
+       for(i = 0, j = 0; sv.writeentitiestoclient_numeyes < MAX_CLIENTNETWORKEYES && i < n_cameras; ++i, ++j, j %= n_cameras)
+       {
+               if(!cameras[j])
+                       continue;
+               ed = PRVM_EDICT_NUM(cameras[j]);
+               VectorAdd(PRVM_serveredictvector(ed, origin), PRVM_serveredictvector(ed, mins), mi);
+               VectorAdd(PRVM_serveredictvector(ed, origin), PRVM_serveredictvector(ed, maxs), ma);
+               for(k = 0; k < sv.writeentitiestoclient_numeyes; ++k)
+               if(eye_levels[k] <= MAX_EYE_RECURSION)
+               {
+                       if(SV_CanSeeBox(sv_cullentities_trace_samples.integer, sv_cullentities_trace_enlarge.value, sv.writeentitiestoclient_eyes[k], mi, ma))
+                       {
+                               eye_levels[sv.writeentitiestoclient_numeyes] = eye_levels[k] + 1;
+                               VectorCopy(camera_origins[j], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
+                               // Con_Printf("added eye %d: %f %f %f because we can see %f %f %f .. %f %f %f from eye %d\n", j, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][0], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][1], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][2], mi[0], mi[1], mi[2], ma[0], ma[1], ma[2], k);
+                               sv.writeentitiestoclient_numeyes++;
+                               cameras[j] = 0;
+                               i = 0;
+                               break;
+                       }
+               }
+       }
+}
+#else
+void SV_AddCameraEyes(void)
+{
+}
+#endif
+
 void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize)
 {
        qboolean need_empty = false;
-       int i, numsendstates;
+       int i, numsendstates, numcsqcsendstates;
        entity_state_t *s;
        prvm_edict_t *camera;
        qboolean success;
+       vec3_t eye;
 
        // if there isn't enough space to accomplish anything, skip it
        if (msg->cursize + 25 > maxsize)
@@ -1458,16 +1783,42 @@ void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *
        sv.writeentitiestoclient_stats_culled_trace = 0;
        sv.writeentitiestoclient_stats_visibleentities = 0;
        sv.writeentitiestoclient_stats_totalentities = 0;
+       sv.writeentitiestoclient_numeyes = 0;
 
-// find the client's PVS
-       // the real place being tested from
+       // get eye location
+       sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
        camera = PRVM_EDICT_NUM( client->clientcamera );
-       VectorAdd(camera->fields.server->origin, clent->fields.server->view_ofs, sv.writeentitiestoclient_testeye);
+       VectorAdd(PRVM_serveredictvector(camera, origin), PRVM_serveredictvector(clent, view_ofs), eye);
        sv.writeentitiestoclient_pvsbytes = 0;
+       // get the PVS values for the eye location, later FatPVS calls will merge
        if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
-               sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_testeye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), false);
+               sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, eye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
 
-       sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
+       // add the eye to a list for SV_CanSeeBox tests
+       VectorCopy(eye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
+       sv.writeentitiestoclient_numeyes++;
+
+       // calculate predicted eye origin for SV_CanSeeBox tests
+       if (sv_cullentities_trace_prediction.integer)
+       {
+               vec_t predtime = bound(0, host_client->ping, sv_cullentities_trace_prediction_time.value);
+               vec3_t predeye;
+               VectorMA(eye, predtime, PRVM_serveredictvector(camera, velocity), predeye);
+               if (SV_CanSeeBox(1, 0, eye, predeye, predeye))
+               {
+                       VectorCopy(predeye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
+                       sv.writeentitiestoclient_numeyes++;
+               }
+               //if (!sv.writeentitiestoclient_useprediction)
+               //      Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
+       }
+
+       SV_AddCameraEyes();
+
+       // build PVS from the new eyes
+       if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
+               for(i = 1; i < sv.writeentitiestoclient_numeyes; ++i)
+                       sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_eyes[i], 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
 
        sv.sententitiesmark++;
 
@@ -1475,14 +1826,27 @@ void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *
                SV_MarkWriteEntityStateToClient(sv.sendentities + i);
 
        numsendstates = 0;
+       numcsqcsendstates = 0;
        for (i = 0;i < sv.numsendentities;i++)
        {
-               if (sv.sententities[sv.sendentities[i].number] == sv.sententitiesmark)
+               s = &sv.sendentities[i];
+               if (sv.sententities[s->number] == sv.sententitiesmark)
                {
-                       s = &sv.writeentitiestoclient_sendstates[numsendstates++];
-                       *s = sv.sendentities[i];
-                       if (s->exteriormodelforclient && s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber)
-                               s->flags |= RENDER_EXTERIORMODEL;
+                       if(s->active == ACTIVE_NETWORK)
+                       {
+                               if (s->exteriormodelforclient)
+                               {
+                                       if (s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber)
+                                               s->flags |= RENDER_EXTERIORMODEL;
+                                       else
+                                               s->flags &= ~RENDER_EXTERIORMODEL;
+                               }
+                               sv.writeentitiestoclient_sendstates[numsendstates++] = s;
+                       }
+                       else if(sv.sendentities[i].active == ACTIVE_SHARED)
+                               sv.writeentitiestoclient_csqcsendstates[numcsqcsendstates++] = s->number;
+                       else
+                               Con_Printf("entity %d is in sv.sendentities and marked, but not active, please breakpoint me\n", s->number);
                }
        }
 
@@ -1490,9 +1854,9 @@ void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *
                Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
 
        if(client->entitydatabase5)
-               need_empty = EntityFrameCSQC_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates, client->entitydatabase5->latestframenum + 1);
+               need_empty = EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, client->entitydatabase5->latestframenum + 1);
        else
-               EntityFrameCSQC_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates, 0);
+               EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, 0);
 
        if(client->num_skippedentityframes >= 10)
                need_empty = true; // force every 10th frame to be not empty (or cl_movement replay takes too long)
@@ -1534,7 +1898,7 @@ static void SV_CleanupEnts (void)
 
        ent = PRVM_NEXT_EDICT(prog->edicts);
        for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
-               ent->fields.server->effects = (int)ent->fields.server->effects & ~EF_MUZZLEFLASH;
+               PRVM_serveredictfloat(ent, effects) = (int)PRVM_serveredictfloat(ent, effects) & ~EF_MUZZLEFLASH;
 }
 
 /*
@@ -1549,26 +1913,26 @@ void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t
        int             i;
        prvm_edict_t    *other;
        int             items;
-       prvm_eval_t     *val;
        vec3_t  punchvector;
        int             viewzoom;
        const char *s;
        float   *statsf = (float *)stats;
+       float gravity;
 
 //
 // send a damage message
 //
-       if (ent->fields.server->dmg_take || ent->fields.server->dmg_save)
+       if (PRVM_serveredictfloat(ent, dmg_take) || PRVM_serveredictfloat(ent, dmg_save))
        {
-               other = PRVM_PROG_TO_EDICT(ent->fields.server->dmg_inflictor);
+               other = PRVM_PROG_TO_EDICT(PRVM_serveredictedict(ent, dmg_inflictor));
                MSG_WriteByte (msg, svc_damage);
-               MSG_WriteByte (msg, (int)ent->fields.server->dmg_save);
-               MSG_WriteByte (msg, (int)ent->fields.server->dmg_take);
+               MSG_WriteByte (msg, (int)PRVM_serveredictfloat(ent, dmg_save));
+               MSG_WriteByte (msg, (int)PRVM_serveredictfloat(ent, dmg_take));
                for (i=0 ; i<3 ; i++)
-                       MSG_WriteCoord (msg, other->fields.server->origin[i] + 0.5*(other->fields.server->mins[i] + other->fields.server->maxs[i]), sv.protocol);
+                       MSG_WriteCoord (msg, PRVM_serveredictvector(other, origin)[i] + 0.5*(PRVM_serveredictvector(other, mins)[i] + PRVM_serveredictvector(other, maxs)[i]), sv.protocol);
 
-               ent->fields.server->dmg_take = 0;
-               ent->fields.server->dmg_save = 0;
+               PRVM_serveredictfloat(ent, dmg_take) = 0;
+               PRVM_serveredictfloat(ent, dmg_save) = 0;
        }
 
 //
@@ -1577,15 +1941,15 @@ void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t
        SV_SetIdealPitch ();            // how much to look up / down ideally
 
 // a fixangle might get lost in a dropped packet.  Oh well.
-       if(ent->fields.server->fixangle)
+       if(PRVM_serveredictfloat(ent, fixangle))
        {
                // angle fixing was requested by global thinking code...
                // so store the current angles for later use
-               memcpy(host_client->fixangle_angles, ent->fields.server->angles, sizeof(host_client->fixangle_angles));
+               memcpy(host_client->fixangle_angles, PRVM_serveredictvector(ent, angles), sizeof(host_client->fixangle_angles));
                host_client->fixangle_angles_set = TRUE;
 
                // and clear fixangle for the next frame
-               ent->fields.server->fixangle = 0;
+               PRVM_serveredictfloat(ent, fixangle) = 0;
        }
 
        if (host_client->fixangle_angles_set)
@@ -1598,74 +1962,76 @@ void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t
 
        // stuff the sigil bits into the high bits of items for sbar, or else
        // mix in items2
-       val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.items2);
        if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
-               items = (int)ent->fields.server->items | ((int)val->_float << 23);
+               items = (int)PRVM_serveredictfloat(ent, items) | ((int)PRVM_serveredictfloat(ent, items2) << 23);
        else
-               items = (int)ent->fields.server->items | ((int)prog->globals.server->serverflags << 28);
+               items = (int)PRVM_serveredictfloat(ent, items) | ((int)PRVM_serverglobalfloat(serverflags) << 28);
 
-       VectorClear(punchvector);
-       if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.punchvector)))
-               VectorCopy(val->vector, punchvector);
+       VectorCopy(PRVM_serveredictvector(ent, punchvector), punchvector);
 
        // cache weapon model name and index in client struct to save time
        // (this search can be almost 1% of cpu time!)
-       s = PRVM_GetString(ent->fields.server->weaponmodel);
+       s = PRVM_GetString(PRVM_serveredictstring(ent, weaponmodel));
        if (strcmp(s, client->weaponmodel))
        {
                strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
                client->weaponmodelindex = SV_ModelIndex(s, 1);
        }
 
-       viewzoom = 255;
-       if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewzoom)))
-               viewzoom = (int)(val->_float * 255.0f);
+       viewzoom = (int)(PRVM_serveredictfloat(ent, viewzoom) * 255.0f);
        if (viewzoom == 0)
                viewzoom = 255;
 
        bits = 0;
 
-       if ((int)ent->fields.server->flags & FL_ONGROUND)
+       if ((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND)
                bits |= SU_ONGROUND;
-       if (ent->fields.server->waterlevel >= 2)
+       if (PRVM_serveredictfloat(ent, waterlevel) >= 2)
                bits |= SU_INWATER;
-       if (ent->fields.server->idealpitch)
+       if (PRVM_serveredictfloat(ent, idealpitch))
                bits |= SU_IDEALPITCH;
 
        for (i=0 ; i<3 ; i++)
        {
-               if (ent->fields.server->punchangle[i])
+               if (PRVM_serveredictvector(ent, punchangle)[i])
                        bits |= (SU_PUNCH1<<i);
                if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
                        if (punchvector[i])
                                bits |= (SU_PUNCHVEC1<<i);
-               if (ent->fields.server->velocity[i])
+               if (PRVM_serveredictvector(ent, velocity)[i])
                        bits |= (SU_VELOCITY1<<i);
        }
 
+       gravity = PRVM_serveredictfloat(ent, gravity);if (!gravity) gravity = 1.0f;
+
        memset(stats, 0, sizeof(int[MAX_CL_STATS]));
-       stats[STAT_VIEWHEIGHT] = (int)ent->fields.server->view_ofs[2];
+       stats[STAT_VIEWHEIGHT] = (int)PRVM_serveredictvector(ent, view_ofs)[2];
        stats[STAT_ITEMS] = items;
-       stats[STAT_WEAPONFRAME] = (int)ent->fields.server->weaponframe;
-       stats[STAT_ARMOR] = (int)ent->fields.server->armorvalue;
+       stats[STAT_WEAPONFRAME] = (int)PRVM_serveredictfloat(ent, weaponframe);
+       stats[STAT_ARMOR] = (int)PRVM_serveredictfloat(ent, armorvalue);
        stats[STAT_WEAPON] = client->weaponmodelindex;
-       stats[STAT_HEALTH] = (int)ent->fields.server->health;
-       stats[STAT_AMMO] = (int)ent->fields.server->currentammo;
-       stats[STAT_SHELLS] = (int)ent->fields.server->ammo_shells;
-       stats[STAT_NAILS] = (int)ent->fields.server->ammo_nails;
-       stats[STAT_ROCKETS] = (int)ent->fields.server->ammo_rockets;
-       stats[STAT_CELLS] = (int)ent->fields.server->ammo_cells;
-       stats[STAT_ACTIVEWEAPON] = (int)ent->fields.server->weapon;
+       stats[STAT_HEALTH] = (int)PRVM_serveredictfloat(ent, health);
+       stats[STAT_AMMO] = (int)PRVM_serveredictfloat(ent, currentammo);
+       stats[STAT_SHELLS] = (int)PRVM_serveredictfloat(ent, ammo_shells);
+       stats[STAT_NAILS] = (int)PRVM_serveredictfloat(ent, ammo_nails);
+       stats[STAT_ROCKETS] = (int)PRVM_serveredictfloat(ent, ammo_rockets);
+       stats[STAT_CELLS] = (int)PRVM_serveredictfloat(ent, ammo_cells);
+       stats[STAT_ACTIVEWEAPON] = (int)PRVM_serveredictfloat(ent, weapon);
        stats[STAT_VIEWZOOM] = viewzoom;
-       stats[STAT_TOTALSECRETS] = (int)prog->globals.server->total_secrets;
-       stats[STAT_TOTALMONSTERS] = (int)prog->globals.server->total_monsters;
+       stats[STAT_TOTALSECRETS] = (int)PRVM_serverglobalfloat(total_secrets);
+       stats[STAT_TOTALMONSTERS] = (int)PRVM_serverglobalfloat(total_monsters);
        // the QC bumps these itself by sending svc_'s, so we have to keep them
        // zero or they'll be corrected by the engine
-       //stats[STAT_SECRETS] = prog->globals.server->found_secrets;
-       //stats[STAT_MONSTERS] = prog->globals.server->killed_monsters;
+       //stats[STAT_SECRETS] = PRVM_serverglobalfloat(found_secrets);
+       //stats[STAT_MONSTERS] = PRVM_serverglobalfloat(killed_monsters);
 
        // movement settings for prediction
        // note: these are not sent in protocols with lower MAX_CL_STATS limits
+       stats[STAT_MOVEFLAGS] = MOVEFLAG_VALID
+               | (sv_gameplayfix_q2airaccelerate.integer ? MOVEFLAG_Q2AIRACCELERATE : 0)
+               | (sv_gameplayfix_nogravityonground.integer ? MOVEFLAG_NOGRAVITYONGROUND : 0)
+               | (sv_gameplayfix_gravityunaffectedbyticrate.integer ? MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE : 0)
+       ;
        statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
        statsf[STAT_MOVEVARS_TIMESCALE] = slowmo.value;
        statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
@@ -1675,25 +2041,29 @@ void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t
        statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
        statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
        statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
-       val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.gravity);
-       statsf[STAT_MOVEVARS_ENTGRAVITY] = (val && val->_float != 0) ? val->_float : 1.0f;
+       statsf[STAT_MOVEVARS_ENTGRAVITY] = gravity;
        statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
        statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
        statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
        statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
        statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
+       statsf[STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR] = sv_airaccel_qw_stretchfactor.value;
        statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
        statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
        statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
        statsf[STAT_MOVEVARS_AIRSTOPACCELERATE] = sv_airstopaccelerate.value;
        statsf[STAT_MOVEVARS_AIRSTRAFEACCELERATE] = sv_airstrafeaccelerate.value;
        statsf[STAT_MOVEVARS_MAXAIRSTRAFESPEED] = sv_maxairstrafespeed.value;
+       statsf[STAT_MOVEVARS_AIRSTRAFEACCEL_QW] = sv_airstrafeaccel_qw.value;
        statsf[STAT_MOVEVARS_AIRCONTROL] = sv_aircontrol.value;
+       statsf[STAT_MOVEVARS_AIRCONTROL_POWER] = sv_aircontrol_power.value;
+       statsf[STAT_MOVEVARS_AIRCONTROL_PENALTY] = sv_aircontrol_penalty.value;
        statsf[STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL] = sv_warsowbunny_airforwardaccel.value;
        statsf[STAT_MOVEVARS_WARSOWBUNNY_ACCEL] = sv_warsowbunny_accel.value;
        statsf[STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED] = sv_warsowbunny_topspeed.value;
        statsf[STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL] = sv_warsowbunny_turnaccel.value;
        statsf[STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO] = sv_warsowbunny_backtosideratio.value;
+       statsf[STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW] = sv_airspeedlimit_nonqw.value;
        statsf[STAT_FRAGLIMIT] = fraglimit.value;
        statsf[STAT_TIMELIMIT] = timelimit.value;
 
@@ -1727,16 +2097,16 @@ void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t
                MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
 
        if (bits & SU_IDEALPITCH)
-               MSG_WriteChar (msg, (int)ent->fields.server->idealpitch);
+               MSG_WriteChar (msg, (int)PRVM_serveredictfloat(ent, idealpitch));
 
        for (i=0 ; i<3 ; i++)
        {
                if (bits & (SU_PUNCH1<<i))
                {
                        if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
-                               MSG_WriteChar(msg, (int)ent->fields.server->punchangle[i]);
+                               MSG_WriteChar(msg, (int)PRVM_serveredictvector(ent, punchangle)[i]);
                        else
-                               MSG_WriteAngle16i(msg, ent->fields.server->punchangle[i]);
+                               MSG_WriteAngle16i(msg, PRVM_serveredictvector(ent, punchangle)[i]);
                }
                if (bits & (SU_PUNCHVEC1<<i))
                {
@@ -1748,9 +2118,9 @@ void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t
                if (bits & (SU_VELOCITY1<<i))
                {
                        if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
-                               MSG_WriteChar(msg, (int)(ent->fields.server->velocity[i] * (1.0f / 16.0f)));
+                               MSG_WriteChar(msg, (int)(PRVM_serveredictvector(ent, velocity)[i] * (1.0f / 16.0f)));
                        else
-                               MSG_WriteCoord32f(msg, ent->fields.server->velocity[i]);
+                               MSG_WriteCoord32f(msg, PRVM_serveredictvector(ent, velocity)[i]);
                }
        }
 
@@ -1829,7 +2199,7 @@ void SV_FlushBroadcastMessages(void)
        SZ_Clear(&sv.datagram);
 }
 
-static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg, int maxsize)
+static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg, int maxsize, int maxsize2)
 {
        // scan the splitpoints to find out how many we can fit in
        int numsegments, j, split;
@@ -1838,34 +2208,28 @@ static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg, int max
        // always accept the first one if it's within 1024 bytes, this ensures
        // that very big datagrams which are over the rate limit still get
        // through, just to keep it working
-       j = msg->cursize + client->unreliablemsg_splitpoint[0];
-       if (maxsize < 1024 && j > maxsize && j <= 1024)
-       {
-               numsegments = 1;
-               maxsize = 1024;
-       }
-       else
-               for (numsegments = 0;numsegments < client->unreliablemsg_splitpoints;numsegments++)
-                       if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > maxsize)
-                               break;
-       if (numsegments > 0)
-       {
-               // some will fit, so add the ones that will fit
-               split = client->unreliablemsg_splitpoint[numsegments-1];
-               // note this discards ones that were accepted by the segments scan but
-               // can not fit, such as a really huge first one that will never ever
-               // fit in a packet...
-               if (msg->cursize + split <= maxsize)
-                       SZ_Write(msg, client->unreliablemsg.data, split);
-               // remove the part we sent, keeping any remaining data
-               client->unreliablemsg.cursize -= split;
-               if (client->unreliablemsg.cursize > 0)
-                       memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
-               // adjust remaining splitpoints
-               client->unreliablemsg_splitpoints -= numsegments;
-               for (j = 0;j < client->unreliablemsg_splitpoints;j++)
-                       client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
-       }
+       for (numsegments = 1;numsegments < client->unreliablemsg_splitpoints;numsegments++)
+               if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > maxsize)
+                       break;
+       // the first segment gets an exemption from the rate limiting, otherwise
+       // it could get dropped consistently due to a low rate limit
+       if (numsegments == 1)
+               maxsize = maxsize2;
+       // some will fit, so add the ones that will fit
+       split = client->unreliablemsg_splitpoint[numsegments-1];
+       // note this discards ones that were accepted by the segments scan but
+       // can not fit, such as a really huge first one that will never ever
+       // fit in a packet...
+       if (msg->cursize + split <= maxsize)
+               SZ_Write(msg, client->unreliablemsg.data, split);
+       // remove the part we sent, keeping any remaining data
+       client->unreliablemsg.cursize -= split;
+       if (client->unreliablemsg.cursize > 0)
+               memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
+       // adjust remaining splitpoints
+       client->unreliablemsg_splitpoints -= numsegments;
+       for (j = 0;j < client->unreliablemsg_splitpoints;j++)
+               client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
 }
 
 /*
@@ -1878,7 +2242,7 @@ static void SV_SendClientDatagram (client_t *client)
        int clientrate, maxrate, maxsize, maxsize2, downloadsize;
        sizebuf_t msg;
        int stats[MAX_CL_STATS];
-       unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
+       static unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
 
        // obey rate limit by limiting packet frequency if the packet size
        // limiting fails
@@ -1971,7 +2335,7 @@ static void SV_SendClientDatagram (client_t *client)
                // add as many queued unreliable messages (effects) as we can fit
                // limit effects to half of the remaining space
                if (client->unreliablemsg.cursize)
-                       SV_WriteUnreliableMessages (client, &msg, (msg.cursize + maxsize) / 2);
+                       SV_WriteUnreliableMessages (client, &msg, maxsize/2, maxsize2);
 
                // now write as many entities as we can fit, and also sends stats
                SV_WriteEntitiesToClient (client, client->edict, &msg, maxsize);
@@ -2029,10 +2393,10 @@ static void SV_UpdateToReliableMessages (void)
 {
        int i, j;
        client_t *client;
-       prvm_eval_t *val;
        const char *name;
        const char *model;
        const char *skin;
+       int clientcamera;
 
 // check for changes to be sent over the reliable streams
        for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
@@ -2041,12 +2405,12 @@ static void SV_UpdateToReliableMessages (void)
                host_client->edict = PRVM_EDICT_NUM(i+1);
 
                // DP_SV_CLIENTNAME
-               name = PRVM_GetString(host_client->edict->fields.server->netname);
+               name = PRVM_GetString(PRVM_serveredictstring(host_client->edict, netname));
                if (name == NULL)
                        name = "";
                // always point the string back at host_client->name to keep it safe
                strlcpy (host_client->name, name, sizeof (host_client->name));
-               host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
+               PRVM_serveredictstring(host_client->edict, netname) = PRVM_SetEngineString(host_client->name);
                if (strcmp(host_client->old_name, host_client->name))
                {
                        if (host_client->spawned)
@@ -2060,9 +2424,7 @@ static void SV_UpdateToReliableMessages (void)
                }
 
                // DP_SV_CLIENTCOLORS
-               // this is always found (since it's added by the progs loader)
-               if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcolors)))
-                       host_client->colors = (int)val->_float;
+               host_client->colors = (int)PRVM_serveredictfloat(host_client->edict, clientcolors);
                if (host_client->old_colors != host_client->colors)
                {
                        host_client->old_colors = host_client->colors;
@@ -2073,43 +2435,40 @@ static void SV_UpdateToReliableMessages (void)
                }
 
                // NEXUIZ_PLAYERMODEL
-               if( prog->fieldoffsets.playermodel >= 0 ) {
-                       model = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string);
-                       if (model == NULL)
-                               model = "";
-                       // always point the string back at host_client->name to keep it safe
-                       strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
-                       PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
-               }
+               model = PRVM_GetString(PRVM_serveredictstring(host_client->edict, playermodel));
+               if (model == NULL)
+                       model = "";
+               // always point the string back at host_client->name to keep it safe
+               strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
+               PRVM_serveredictstring(host_client->edict, playermodel) = PRVM_SetEngineString(host_client->playermodel);
 
                // NEXUIZ_PLAYERSKIN
-               if( prog->fieldoffsets.playerskin >= 0 ) {
-                       skin = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string);
-                       if (skin == NULL)
-                               skin = "";
-                       // always point the string back at host_client->name to keep it safe
-                       strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
-                       PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
-               }
+               skin = PRVM_GetString(PRVM_serveredictstring(host_client->edict, playerskin));
+               if (skin == NULL)
+                       skin = "";
+               // always point the string back at host_client->name to keep it safe
+               strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
+               PRVM_serveredictstring(host_client->edict, playerskin) = PRVM_SetEngineString(host_client->playerskin);
 
                // TODO: add an extension name for this [1/17/2008 Black]
-               if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcamera)) && val->edict > 0 ) {
+               clientcamera = PRVM_serveredictedict(host_client->edict, clientcamera);
+               if (clientcamera > 0)
+               {
                        int oldclientcamera = host_client->clientcamera;
-                       if( val->edict >= prog->max_edicts || PRVM_EDICT_NUM( val->edict )->priv.required->free ) {
-                               val->edict = host_client->clientcamera = PRVM_NUM_FOR_EDICT( host_client->edict );
-                       } else {
-                               host_client->clientcamera = val->edict;
-                       }
+                       if (clientcamera >= prog->max_edicts || PRVM_EDICT_NUM(clientcamera)->priv.required->free)
+                               clientcamera = PRVM_NUM_FOR_EDICT(host_client->edict);
+                       host_client->clientcamera = clientcamera;
 
-                       if( oldclientcamera != host_client->clientcamera ) {
-                               MSG_WriteByte (&sv.reliable_datagram, svc_setview );
-                               MSG_WriteShort (&host_client->netconnection->message, host_client->clientcamera);
+                       if (oldclientcamera != host_client->clientcamera)
+                       {
+                               MSG_WriteByte(&host_client->netconnection->message, svc_setview);
+                               MSG_WriteShort(&host_client->netconnection->message, host_client->clientcamera);
                        }
                }
 
                // frags
-               host_client->frags = (int)host_client->edict->fields.server->frags;
-               if(gamemode == GAME_NEXUIZ)
+               host_client->frags = (int)PRVM_serveredictfloat(host_client->edict, frags);
+               if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
                        if(!host_client->spawned && host_client->netconnection)
                                host_client->frags = -666;
                if (host_client->old_frags != host_client->frags)
@@ -2270,8 +2629,8 @@ static void SV_Download_f(void)
        extension = FS_FileExtension(host_client->download_name);
 
        // host_client is asking to download a specified file
-       if (developer.integer >= 100)
-               Con_Printf("Download request for %s by %s\n", host_client->download_name, host_client->name);
+       if (developer_extra.integer)
+               Con_DPrintf("Download request for %s by %s\n", host_client->download_name, host_client->name);
 
        if(is_csqc)
        {
@@ -2449,7 +2808,7 @@ int SV_ModelIndex(const char *s, int precachemode)
                                if (precachemode == 1)
                                        Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
                                strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
-                               sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.modelname : NULL);
+                               sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
                                if (sv.state != ss_loading)
                                {
                                        MSG_WriteByte(&sv.reliable_datagram, svc_precache);
@@ -2525,21 +2884,33 @@ SV_ParticleEffectIndex
 int SV_ParticleEffectIndex(const char *name)
 {
        int i, argc, linenumber, effectnameindex;
+       int filepass;
        fs_offset_t filesize;
        unsigned char *filedata;
-       const char *text, *textstart, *textend;
+       const char *text;
+       const char *textstart;
+       //const char *textend;
        char argv[16][1024];
+       char filename[MAX_QPATH];
        if (!sv.particleeffectnamesloaded)
        {
                sv.particleeffectnamesloaded = true;
                memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
                for (i = 0;i < EFFECT_TOTAL;i++)
                        strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
-               filedata = FS_LoadFile("effectinfo.txt", tempmempool, true, &filesize);
-               if (filedata)
+               for (filepass = 0;;filepass++)
                {
+                       if (filepass == 0)
+                               dpsnprintf(filename, sizeof(filename), "effectinfo.txt");
+                       else if (filepass == 1)
+                               dpsnprintf(filename, sizeof(filename), "%s_effectinfo.txt", sv.worldnamenoextension);
+                       else
+                               break;
+                       filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
+                       if (!filedata)
+                               continue;
                        textstart = (const char *)filedata;
-                       textend = (const char *)filedata + filesize;
+                       //textend = (const char *)filedata + filesize;
                        text = textstart;
                        for (linenumber = 1;;linenumber++)
                        {
@@ -2578,7 +2949,7 @@ int SV_ParticleEffectIndex(const char *name)
                                                // if we run out of names, abort
                                                if (effectnameindex == SV_MAX_PARTICLEEFFECTNAME)
                                                {
-                                                       Con_Printf("effectinfo.txt:%i: too many effects!\n", linenumber);
+                                                       Con_Printf("%s:%i: too many effects!\n", filename, linenumber);
                                                        break;
                                                }
                                        }
@@ -2595,6 +2966,20 @@ int SV_ParticleEffectIndex(const char *name)
        return 0;
 }
 
+dp_model_t *SV_GetModelByIndex(int modelindex)
+{
+       return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
+}
+
+dp_model_t *SV_GetModelFromEdict(prvm_edict_t *ed)
+{
+       int modelindex;
+       if (!ed || ed->priv.server->free)
+               return NULL;
+       modelindex = (int)PRVM_serveredictfloat(ed, modelindex);
+       return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
+}
+
 /*
 ================
 SV_CreateBaseline
@@ -2617,14 +3002,14 @@ static void SV_CreateBaseline (void)
 
                if (svent->priv.server->free)
                        continue;
-               if (entnum > svs.maxclients && !svent->fields.server->modelindex)
+               if (entnum > svs.maxclients && !PRVM_serveredictfloat(svent, modelindex))
                        continue;
 
                // create entity baseline
-               VectorCopy (svent->fields.server->origin, svent->priv.server->baseline.origin);
-               VectorCopy (svent->fields.server->angles, svent->priv.server->baseline.angles);
-               svent->priv.server->baseline.frame = (int)svent->fields.server->frame;
-               svent->priv.server->baseline.skin = (int)svent->fields.server->skin;
+               VectorCopy (PRVM_serveredictvector(svent, origin), svent->priv.server->baseline.origin);
+               VectorCopy (PRVM_serveredictvector(svent, angles), svent->priv.server->baseline.angles);
+               svent->priv.server->baseline.frame = (int)PRVM_serveredictfloat(svent, frame);
+               svent->priv.server->baseline.skin = (int)PRVM_serveredictfloat(svent, skin);
                if (entnum > 0 && entnum <= svs.maxclients)
                {
                        svent->priv.server->baseline.colormap = entnum;
@@ -2633,7 +3018,7 @@ static void SV_CreateBaseline (void)
                else
                {
                        svent->priv.server->baseline.colormap = 0;
-                       svent->priv.server->baseline.modelindex = (int)svent->fields.server->modelindex;
+                       svent->priv.server->baseline.modelindex = (int)PRVM_serveredictfloat(svent, modelindex);
                }
 
                large = false;
@@ -2699,31 +3084,29 @@ void SV_Prepare_CSQC(void)
        svs.csqc_progdata = NULL;
        svs.csqc_progdata_deflated = NULL;
        
-       Con_Print("Loading csprogs.dat\n");
-
        sv.csqc_progname[0] = 0;
        svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
 
        if(progsize > 0)
        {
                size_t deflated_size;
-               
+
                sv.csqc_progsize = (int)progsize;
                sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
                strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
-               Con_Printf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
+               Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
 
-               Con_Print("Compressing csprogs.dat\n");
+               Con_DPrint("Compressing csprogs.dat\n");
                //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
                svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
                svs.csqc_progsize_deflated = (int)deflated_size;
                if(svs.csqc_progdata_deflated)
                {
-                       Con_Printf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
+                       Con_DPrintf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
                        Con_DPrintf("Uncompressed: %u\nCompressed:   %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
                }
                else
-                       Con_Printf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
+                       Con_DPrintf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
        }
 }
 
@@ -2739,7 +3122,7 @@ void SV_SaveSpawnparms (void)
 {
        int             i, j;
 
-       svs.serverflags = (int)prog->globals.server->serverflags;
+       svs.serverflags = (int)PRVM_serverglobalfloat(serverflags);
 
        for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
        {
@@ -2747,10 +3130,10 @@ void SV_SaveSpawnparms (void)
                        continue;
 
        // call the progs to get default spawn parms for the new client
-               prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
-               PRVM_ExecuteProgram (prog->globals.server->SetChangeParms, "QC function SetChangeParms is missing");
+               PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
+               PRVM_ExecuteProgram (PRVM_serverfunction(SetChangeParms), "QC function SetChangeParms is missing");
                for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
-                       host_client->spawn_parms[j] = (&prog->globals.server->parm1)[j];
+                       host_client->spawn_parms[j] = (&PRVM_serverglobalfloat(parm1))[j];
        }
 }
 
@@ -2768,7 +3151,7 @@ void SV_SpawnServer (const char *server)
        int i;
        char *entities;
        dp_model_t *worldmodel;
-       char modelname[sizeof(sv.modelname)];
+       char modelname[sizeof(sv.worldname)];
 
        Con_DPrintf("SpawnServer: %s\n", server);
 
@@ -2776,8 +3159,12 @@ void SV_SpawnServer (const char *server)
 
        if (!FS_FileExists(modelname))
        {
-               Con_Printf("SpawnServer: no map file named %s\n", modelname);
-               return;
+               dpsnprintf (modelname, sizeof(modelname), "maps/%s", server);
+               if (!FS_FileExists(modelname))
+               {
+                       Con_Printf("SpawnServer: no map file named maps/%s.bsp\n", server);
+                       return;
+               }
        }
 
        if (cls.state != ca_dedicated)
@@ -2789,10 +3176,11 @@ void SV_SpawnServer (const char *server)
        if(sv.active)
        {
                SV_VM_Begin();
-               if(prog->funcoffsets.SV_Shutdown)
+               World_End(&sv.world);
+               if(PRVM_serverfunction(SV_Shutdown))
                {
-                       func_t s = prog->funcoffsets.SV_Shutdown;
-                       prog->funcoffsets.SV_Shutdown = 0; // prevent it from getting called again
+                       func_t s = PRVM_serverfunction(SV_Shutdown);
+                       PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
                        PRVM_ExecuteProgram(s,"SV_Shutdown() required");
                }
                SV_VM_End();
@@ -2801,13 +3189,15 @@ void SV_SpawnServer (const char *server)
        // free q3 shaders so that any newly downloaded shaders will be active
        Mod_FreeQ3Shaders();
 
-       worldmodel = Mod_ForName(modelname, false, true, NULL);
+       worldmodel = Mod_ForName(modelname, false, developer.integer > 0, NULL);
        if (!worldmodel || !worldmodel->TraceBox)
        {
                Con_Printf("Couldn't load map %s\n", modelname);
                return;
        }
 
+       Collision_Cache_Reset(true);
+
        // let's not have any servers with no name
        if (hostname.string[0] == 0)
                Cvar_Set ("hostname", "UNNAMED");
@@ -2870,7 +3260,15 @@ void SV_SpawnServer (const char *server)
 
        sv.active = true;
 
+       // set level base name variables for later use
        strlcpy (sv.name, server, sizeof (sv.name));
+       strlcpy(sv.worldname, modelname, sizeof(sv.worldname));
+       FS_StripExtension(sv.worldname, sv.worldnamenoextension, sizeof(sv.worldnamenoextension));
+       strlcpy(sv.worldbasename, !strncmp(sv.worldnamenoextension, "maps/", 5) ? sv.worldnamenoextension + 5 : sv.worldnamenoextension, sizeof(sv.worldbasename));
+       //Cvar_SetQuick(&sv_worldmessage, sv.worldmessage); // set later after QC is spawned
+       Cvar_SetQuick(&sv_worldname, sv.worldname);
+       Cvar_SetQuick(&sv_worldnamenoextension, sv.worldnamenoextension);
+       Cvar_SetQuick(&sv_worldbasename, sv.worldbasename);
 
        sv.protocol = Protocol_EnumForName(sv_protocolname.string);
        if (sv.protocol == PROTOCOL_UNKNOWN)
@@ -2905,29 +3303,28 @@ void SV_SpawnServer (const char *server)
        prog->allowworldwrites = true;
        sv.paused = false;
 
-       prog->globals.server->time = sv.time = 1.0;
+       PRVM_serverglobalfloat(time) = sv.time = 1.0;
 
        Mod_ClearUsed();
        worldmodel->used = true;
 
-       strlcpy (sv.name, server, sizeof (sv.name));
-       strlcpy(sv.modelname, modelname, sizeof(sv.modelname));
        sv.worldmodel = worldmodel;
        sv.models[1] = sv.worldmodel;
 
 //
 // clear world interaction links
 //
-       World_SetSize(&sv.world, sv.worldmodel->name, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs);
+       World_SetSize(&sv.world, sv.worldname, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs);
+       World_Start(&sv.world);
 
        strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
 
        strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
-       strlcpy(sv.model_precache[1], sv.modelname, sizeof(sv.model_precache[1]));
+       strlcpy(sv.model_precache[1], sv.worldname, sizeof(sv.model_precache[1]));
        for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
        {
                dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
-               sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.modelname);
+               sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.worldname);
        }
        if(i < sv.worldmodel->brush.numsubmodels)
                Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
@@ -2937,26 +3334,26 @@ void SV_SpawnServer (const char *server)
 //
        // AK possible hack since num_edicts is still 0
        ent = PRVM_EDICT_NUM(0);
-       memset (ent->fields.server, 0, prog->progs->entityfields * 4);
+       memset (ent->fields.vp, 0, prog->entityfields * 4);
        ent->priv.server->free = false;
-       ent->fields.server->model = PRVM_SetEngineString(sv.modelname);
-       ent->fields.server->modelindex = 1;             // world model
-       ent->fields.server->solid = SOLID_BSP;
-       ent->fields.server->movetype = MOVETYPE_PUSH;
-       VectorCopy(sv.world.mins, ent->fields.server->mins);
-       VectorCopy(sv.world.maxs, ent->fields.server->maxs);
-       VectorCopy(sv.world.mins, ent->fields.server->absmin);
-       VectorCopy(sv.world.maxs, ent->fields.server->absmax);
+       PRVM_serveredictstring(ent, model) = PRVM_SetEngineString(sv.worldname);
+       PRVM_serveredictfloat(ent, modelindex) = 1;             // world model
+       PRVM_serveredictfloat(ent, solid) = SOLID_BSP;
+       PRVM_serveredictfloat(ent, movetype) = MOVETYPE_PUSH;
+       VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, mins));
+       VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, maxs));
+       VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, absmin));
+       VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, absmax));
 
        if (coop.value)
-               prog->globals.server->coop = coop.integer;
+               PRVM_serverglobalfloat(coop) = coop.integer;
        else
-               prog->globals.server->deathmatch = deathmatch.integer;
+               PRVM_serverglobalfloat(deathmatch) = deathmatch.integer;
 
-       prog->globals.server->mapname = PRVM_SetEngineString(sv.name);
+       PRVM_serverglobalstring(mapname) = PRVM_SetEngineString(sv.name);
 
 // serverflags are for cross level information (sigils)
-       prog->globals.server->serverflags = svs.serverflags;
+       PRVM_serverglobalfloat(serverflags) = svs.serverflags;
 
        // we need to reset the spawned flag on all connected clients here so that
        // their thinks don't run during startup (before PutClientInServer)
@@ -2970,9 +3367,9 @@ void SV_SpawnServer (const char *server)
        }
 
        // load replacement entity file if found
-       if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va("maps/%s.ent", sv.name), tempmempool, true, NULL)))
+       if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va("%s.ent", sv.worldnamenoextension), tempmempool, true, NULL)))
        {
-               Con_Printf("Loaded maps/%s.ent\n", sv.name);
+               Con_Printf("Loaded %s.ent\n", sv.worldnamenoextension);
                PRVM_ED_LoadFromFile (entities);
                Mem_Free(entities);
        }
@@ -2981,14 +3378,14 @@ void SV_SpawnServer (const char *server)
 
 
        // LordHavoc: clear world angles (to fix e3m3.bsp)
-       VectorClear(prog->edicts->fields.server->angles);
+       VectorClear(PRVM_serveredictvector(prog->edicts, angles));
 
 // all setup is completed, any further precache statements are errors
 //     sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
        prog->allowworldwrites = false;
 
 // run two frames to allow everything to settle
-       prog->globals.server->time = sv.time = 1.0001;
+       PRVM_serverglobalfloat(time) = sv.time = 1.0001;
        for (i = 0;i < 2;i++)
        {
                sv.frametime = 0.1;
@@ -3023,18 +3420,22 @@ void SV_SpawnServer (const char *server)
 
                        // copy spawn parms out of the client_t
                        for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
-                               (&prog->globals.server->parm1)[j] = host_client->spawn_parms[j];
+                               (&PRVM_serverglobalfloat(parm1))[j] = host_client->spawn_parms[j];
 
                        // call the spawn function
                        host_client->clientconnectcalled = true;
-                       prog->globals.server->time = sv.time;
-                       prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
-                       PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
-                       PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
+                       PRVM_serverglobalfloat(time) = sv.time;
+                       PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
+                       PRVM_ExecuteProgram (PRVM_serverfunction(ClientConnect), "QC function ClientConnect is missing");
+                       PRVM_ExecuteProgram (PRVM_serverfunction(PutClientInServer), "QC function PutClientInServer is missing");
                        host_client->spawned = true;
                }
        }
 
+       // update the map title cvar
+       strlcpy(sv.worldmessage, PRVM_GetString(PRVM_serveredictstring(prog->edicts, message)), sizeof(sv.worldmessage)); // map title (not related to filename)
+       Cvar_SetQuick(&sv_worldmessage, sv.worldmessage);
+
        Con_DPrint("Server spawned.\n");
        NetConn_Heartbeat (2);
 
@@ -3056,9 +3457,9 @@ static void SV_VM_CB_EndIncreaseEdicts(void)
        prvm_edict_t *ent;
 
        // link every entity except world
-       for (i = 1, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
+       for (i = 1, ent = prog->edicts;i < prog->num_edicts;i++, ent++)
                if (!ent->priv.server->free)
-                       SV_LinkEdict(ent, false);
+                       SV_LinkEdict(ent);
 }
 
 static void SV_VM_CB_InitEdict(prvm_edict_t *e)
@@ -3070,34 +3471,46 @@ static void SV_VM_CB_InitEdict(prvm_edict_t *e)
 
        if (num >= 0 && num < svs.maxclients)
        {
-               prvm_eval_t *val;
                // set colormap and team on newly created player entity
-               e->fields.server->colormap = num + 1;
-               e->fields.server->team = (svs.clients[num].colors & 15) + 1;
+               PRVM_serveredictfloat(e, colormap) = num + 1;
+               PRVM_serveredictfloat(e, team) = (svs.clients[num].colors & 15) + 1;
                // set netname/clientcolors back to client values so that
                // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
                // reset them
-               e->fields.server->netname = PRVM_SetEngineString(svs.clients[num].name);
-               if ((val = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.clientcolors)))
-                       val->_float = svs.clients[num].colors;
+               PRVM_serveredictstring(e, netname) = PRVM_SetEngineString(svs.clients[num].name);
+               PRVM_serveredictfloat(e, clientcolors) = svs.clients[num].colors;
                // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
-               if( prog->fieldoffsets.playermodel >= 0 )
-                       PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(svs.clients[num].playermodel);
-               if( prog->fieldoffsets.playerskin >= 0 )
-                       PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(svs.clients[num].playerskin);
+               PRVM_serveredictstring(e, playermodel) = PRVM_SetEngineString(svs.clients[num].playermodel);
+               PRVM_serveredictstring(e, playerskin) = PRVM_SetEngineString(svs.clients[num].playerskin);
                // Assign netaddress (IP Address, etc)
-               if(prog->fieldoffsets.netaddress >= 0)
-               { // Valid Field; Process
-                       if(svs.clients[num].netconnection != NULL)
-                       {// Valid Address; Assign
-                               // Acquire Readable Address
-                               LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
-                               PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString(svs.clients[num].netaddress);
-                       }
-                       else
-                               // Invalid / Bot
-                               PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString("null/botclient");
+               if(svs.clients[num].netconnection != NULL)
+               {
+                       // Acquire Readable Address
+                       LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
+                       PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(svs.clients[num].netaddress);
                }
+               else
+                       PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString("null/botclient");
+               if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_idfp[0])
+                       PRVM_serveredictstring(e, crypto_idfp) = PRVM_SetEngineString(svs.clients[num].netconnection->crypto.client_idfp);
+               else
+                       PRVM_serveredictstring(e, crypto_idfp) = 0;
+               if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_keyfp[0])
+                       PRVM_serveredictstring(e, crypto_keyfp) = PRVM_SetEngineString(svs.clients[num].netconnection->crypto.client_keyfp);
+               else
+                       PRVM_serveredictstring(e, crypto_keyfp) = 0;
+               if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.server_keyfp[0])
+                       PRVM_serveredictstring(e, crypto_mykeyfp) = PRVM_SetEngineString(svs.clients[num].netconnection->crypto.server_keyfp);
+               else
+                       PRVM_serveredictstring(e, crypto_mykeyfp) = 0;
+               if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.use_aes)
+                       PRVM_serveredictstring(e, crypto_encryptmethod) = PRVM_SetEngineString("AES128");
+               else
+                       PRVM_serveredictstring(e, crypto_encryptmethod) = 0;
+               if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated)
+                       PRVM_serveredictstring(e, crypto_signmethod) = PRVM_SetEngineString("HMAC-SHA256");
+               else
+                       PRVM_serveredictstring(e, crypto_signmethod) = 0;
        }
 }
 
@@ -3108,16 +3521,20 @@ static void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
 
        World_UnlinkEdict(ed);          // unlink from world bsp
 
-       ed->fields.server->model = 0;
-       ed->fields.server->takedamage = 0;
-       ed->fields.server->modelindex = 0;
-       ed->fields.server->colormap = 0;
-       ed->fields.server->skin = 0;
-       ed->fields.server->frame = 0;
-       VectorClear(ed->fields.server->origin);
-       VectorClear(ed->fields.server->angles);
-       ed->fields.server->nextthink = -1;
-       ed->fields.server->solid = 0;
+       PRVM_serveredictstring(ed, model) = 0;
+       PRVM_serveredictfloat(ed, takedamage) = 0;
+       PRVM_serveredictfloat(ed, modelindex) = 0;
+       PRVM_serveredictfloat(ed, colormap) = 0;
+       PRVM_serveredictfloat(ed, skin) = 0;
+       PRVM_serveredictfloat(ed, frame) = 0;
+       VectorClear(PRVM_serveredictvector(ed, origin));
+       VectorClear(PRVM_serveredictvector(ed, angles));
+       PRVM_serveredictfloat(ed, nextthink) = -1;
+       PRVM_serveredictfloat(ed, solid) = 0;
+
+       VM_RemoveEdictSkeleton(ed);
+       World_Physics_RemoveFromEntity(&sv.world, ed);
+       World_Physics_RemoveJointFromEntity(&sv.world, ed);
 
        // make sure csqc networking is aware of the removed entity
        e = PRVM_NUM_FOR_EDICT(ed);
@@ -3143,11 +3560,11 @@ static void SV_VM_CB_CountEdicts(void)
                if (ent->priv.server->free)
                        continue;
                active++;
-               if (ent->fields.server->solid)
+               if (PRVM_serveredictfloat(ent, solid))
                        solid++;
-               if (ent->fields.server->model)
+               if (PRVM_serveredictstring(ent, model))
                        models++;
-               if (ent->fields.server->movetype == MOVETYPE_STEP)
+               if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
                        step++;
        }
 
@@ -3165,14 +3582,14 @@ static qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
        {
                if (deathmatch.integer)
                {
-                       if (((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
+                       if (((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_DEATHMATCH))
                        {
                                return false;
                        }
                }
-               else if ((current_skill <= 0 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_EASY  ))
-                       || (current_skill == 1 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_MEDIUM))
-                       || (current_skill >= 2 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_HARD  )))
+               else if ((current_skill <= 0 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_EASY  ))
+                       || (current_skill == 1 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_MEDIUM))
+                       || (current_skill >= 2 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_HARD  )))
                {
                        return false;
                }
@@ -3190,8 +3607,6 @@ static void SV_VM_Setup(void)
        prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
        prog->builtins = vm_sv_builtins;
        prog->numbuiltins = vm_sv_numbuiltins;
-       prog->headercrc = PROGHEADER_CRC;
-       prog->headercrc2 = PROGHEADER_CRC_TENEBRAE;
        prog->max_edicts = 512;
        if (sv.protocol == PROTOCOL_QUAKE)
                prog->limit_edicts = 640; // before quake mission pack 1 this was 512
@@ -3218,37 +3633,152 @@ static void SV_VM_Setup(void)
        prog->init_cmd = VM_SV_Cmd_Init;
        prog->reset_cmd = VM_SV_Cmd_Reset;
        prog->error_cmd = Host_Error;
+       prog->ExecuteProgram = SVVM_ExecuteProgram;
 
-       // TODO: add a requiredfuncs list (ask LH if this is necessary at all)
-       PRVM_LoadProgs( sv_progs.string, 0, NULL, REQFIELDS, reqfields, 0, NULL );
+       PRVM_LoadProgs( sv_progs.string, SV_REQFUNCS, sv_reqfuncs, SV_REQFIELDS, sv_reqfields, SV_REQGLOBALS, sv_reqglobals);
 
        // some mods compiled with scrambling compilers lack certain critical
        // global names and field names such as "self" and "time" and "nextthink"
        // so we have to set these offsets manually, matching the entvars_t
-       PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
-       PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
-       PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
-       PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
-       PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
-       PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
-       PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
-       PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
-       PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
-       PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
-       PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
-       PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
-       PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
-       PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
-       PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
-       PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
-       PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
-       PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
-       PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
-       PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
-       PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
-       PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
-       PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
-       // OP_STATE is always supported on server (due to entvars_t)
+       // but we only do this if the prog header crc matches, otherwise it's totally freeform
+       if (prog->progs_crc == PROGHEADER_CRC || prog->progs_crc == PROGHEADER_CRC_TENEBRAE)
+       {
+               PRVM_ED_FindFieldOffset_FromStruct(entvars_t, modelindex);
+               PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmin);
+               PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmax);
+               PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ltime);
+               PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movetype);
+               PRVM_ED_FindFieldOffset_FromStruct(entvars_t, solid);
+               PRVM_ED_FindFieldOffset_FromStruct(entvars_t, origin);
+               PRVM_ED_FindFieldOffset_FromStruct(entvars_t, oldorigin);
+               PRVM_ED_FindFieldOffset_FromStruct(entvars_t, velocity);
+               PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
+               PRVM_ED_FindFieldOffset_FromStruct(entvars_t, avelocity);
+               PRVM_ED_FindFieldOffset_FromStruct(entvars_t, punchangle);
+               PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
+               PRVM_ED_FindFieldOffset_FromStruct(entvars_t, model);
+               PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
+               PRVM_ED_FindFieldOffset_FromStruct(entvars_t, skin);
+               PRVM_ED_FindFieldOffset_FromStruct(entvars_t, effects);
+               PRVM_ED_FindFieldOffset_FromStruct(entvars_t, mins);
+               PRVM_ED_FindFieldOffset_FromStruct(entvars_t, maxs);
+               PRVM_ED_FindFieldOffset_FromStruct(entvars_t, size);
+               PRVM_ED_FindFieldOffset_FromStruct(entvars_t, touch);
+               PRVM_ED_FindFieldOffset_FromStruct(entvars_t, use);
+               PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
+               PRVM_ED_FindFieldOffset_FromStruct(entvars_t, blocked);
+               PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
+               PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
+               PRVM_ED_FindFieldOffset_FromStruct(entvars_t, health);
+               PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frags);
+               PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weapon);
+               PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponmodel);
+               PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponframe);
+               PRVM_ED_FindFieldOffset_FromStruct(entvars_t, currentammo);
+               PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_shells);
+               PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_nails);
+               PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_rockets);
+               PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_cells);
+               PRVM_ED_FindFieldOffset_FromStruct(entvars_t, items);
+               PRVM_ED_FindFieldOffset_FromStruct(entvars_t, takedamage);
+               PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
+               PRVM_ED_FindFieldOffset_FromStruct(entvars_t, deadflag);
+               PRVM_ED_FindFieldOffset_FromStruct(entvars_t, view_ofs);
+               PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button0);
+               PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button1);
+               PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button2);
+               PRVM_ED_FindFieldOffset_FromStruct(entvars_t, impulse);
+               PRVM_ED_FindFieldOffset_FromStruct(entvars_t, fixangle);
+               PRVM_ED_FindFieldOffset_FromStruct(entvars_t, v_angle);
+               PRVM_ED_FindFieldOffset_FromStruct(entvars_t, idealpitch);
+               PRVM_ED_FindFieldOffset_FromStruct(entvars_t, netname);
+               PRVM_ED_FindFieldOffset_FromStruct(entvars_t, enemy);
+               PRVM_ED_FindFieldOffset_FromStruct(entvars_t, flags);
+               PRVM_ED_FindFieldOffset_FromStruct(entvars_t, colormap);
+               PRVM_ED_FindFieldOffset_FromStruct(entvars_t, team);
+               PRVM_ED_FindFieldOffset_FromStruct(entvars_t, max_health);
+               PRVM_ED_FindFieldOffset_FromStruct(entvars_t, teleport_time);
+               PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armortype);
+               PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armorvalue);
+               PRVM_ED_FindFieldOffset_FromStruct(entvars_t, waterlevel);
+               PRVM_ED_FindFieldOffset_FromStruct(entvars_t, watertype);
+               PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
+               PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
+               PRVM_ED_FindFieldOffset_FromStruct(entvars_t, aiment);
+               PRVM_ED_FindFieldOffset_FromStruct(entvars_t, goalentity);
+               PRVM_ED_FindFieldOffset_FromStruct(entvars_t, spawnflags);
+               PRVM_ED_FindFieldOffset_FromStruct(entvars_t, target);
+               PRVM_ED_FindFieldOffset_FromStruct(entvars_t, targetname);
+               PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_take);
+               PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_save);
+               PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_inflictor);
+               PRVM_ED_FindFieldOffset_FromStruct(entvars_t, owner);
+               PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movedir);
+               PRVM_ED_FindFieldOffset_FromStruct(entvars_t, message);
+               PRVM_ED_FindFieldOffset_FromStruct(entvars_t, sounds);
+               PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise);
+               PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise1);
+               PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise2);
+               PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise3);
+               PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
+               PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, other);
+               PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, world);
+               PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
+               PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, frametime);
+               PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, force_retouch);
+               PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, mapname);
+               PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, deathmatch);
+               PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, coop);
+               PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, teamplay);
+               PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, serverflags);
+               PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_secrets);
+               PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_monsters);
+               PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, found_secrets);
+               PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, killed_monsters);
+               PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm1);
+               PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm2);
+               PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm3);
+               PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm4);
+               PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm5);
+               PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm6);
+               PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm7);
+               PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm8);
+               PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm9);
+               PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm10);
+               PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm11);
+               PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm12);
+               PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm13);
+               PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm14);
+               PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm15);
+               PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm16);
+               PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
+               PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
+               PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
+               PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
+               PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
+               PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
+               PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
+               PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
+               PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
+               PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
+               PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
+               PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
+               PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, msg_entity);
+//             PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, main);
+//             PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, StartFrame);
+//             PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPreThink);
+//             PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPostThink);
+//             PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientKill);
+//             PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientConnect);
+//             PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PutClientInServer);
+//             PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientDisconnect);
+//             PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetNewParms);
+//             PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetChangeParms);
+       }
+       else
+               Con_DPrintf("%s: %s system vars have been modified (CRC %i != engine %i), will not load in other engines", PRVM_NAME, sv_progs.string, prog->progs_crc, PROGHEADER_CRC);
+
+       // OP_STATE is always supported on server because we add fields/globals for it
        prog->flag |= PRVM_OP_STATE;
 
        VM_CustomStats_Clear();//[515]: csqc
@@ -3263,7 +3793,7 @@ void SV_VM_Begin(void)
        PRVM_Begin;
        PRVM_SetProg( PRVM_SERVERPROG );
 
-       prog->globals.server->time = (float) sv.time;
+       PRVM_serverglobalfloat(time) = (float) sv.time;
 }
 
 void SV_VM_End(void)