]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - sv_main.c
no time to explain, more changes on the path to q3bsp support
[xonotic/darkplaces.git] / sv_main.c
index 74fd70ba600a0c7890d3ca64926085a1901763e7..e9f1c33cac43c64848e92bad22fdc7d5f5e18558 100644 (file)
--- a/sv_main.c
+++ b/sv_main.c
@@ -20,10 +20,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 // sv_main.c -- server main program
 
 #include "quakedef.h"
-#include "portals.h"
 
 static cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "0"}; // fast but loose
-static cvar_t sv_cullentities_portal = {0, "sv_cullentities_portal", "0"}; // extremely accurate visibility checking, but too slow
 static cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "1"}; // tends to get false negatives, uses a timeout to keep entities visible a short time after becoming hidden
 static cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0"};
 static cvar_t sv_entpatch = {0, "sv_entpatch", "1"};
@@ -34,6 +32,7 @@ server_static_t svs;
 static char localmodels[MAX_MODELS][5];                        // inline model names for precache
 
 mempool_t *sv_edicts_mempool = NULL;
+mempool_t *sv_clients_mempool = NULL;
 
 //============================================================================
 
@@ -61,7 +60,6 @@ void SV_Init (void)
        Cvar_RegisterVariable (&sv_nostep);
        Cvar_RegisterVariable (&sv_deltacompress);
        Cvar_RegisterVariable (&sv_cullentities_pvs);
-       Cvar_RegisterVariable (&sv_cullentities_portal);
        Cvar_RegisterVariable (&sv_cullentities_trace);
        Cvar_RegisterVariable (&sv_cullentities_stats);
        Cvar_RegisterVariable (&sv_entpatch);
@@ -72,7 +70,8 @@ void SV_Init (void)
        for (i = 0;i < MAX_MODELS;i++)
                sprintf (localmodels[i], "*%i", i);
 
-       sv_edicts_mempool = Mem_AllocPool("edicts");
+       sv_edicts_mempool = Mem_AllocPool("server edicts");
+       sv_clients_mempool = Mem_AllocPool("server clients");
 }
 
 /*
@@ -94,7 +93,7 @@ void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
 {
        int             i, v;
 
-       if (sv.datagram.cursize > MAX_DATAGRAM-16)
+       if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
                return;
        MSG_WriteByte (&sv.datagram, svc_particle);
        MSG_WriteDPCoord (&sv.datagram, org[0]);
@@ -122,10 +121,10 @@ Make sure the event gets sent to all clients
 */
 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
 {
-       if (sv.datagram.cursize > MAX_DATAGRAM-18)
-               return;
        if (modelindex >= 256 || startframe >= 256)
        {
+               if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
+                       return;
                MSG_WriteByte (&sv.datagram, svc_effect2);
                MSG_WriteDPCoord (&sv.datagram, org[0]);
                MSG_WriteDPCoord (&sv.datagram, org[1]);
@@ -137,6 +136,8 @@ void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount,
        }
        else
        {
+               if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
+                       return;
                MSG_WriteByte (&sv.datagram, svc_effect);
                MSG_WriteDPCoord (&sv.datagram, org[0]);
                MSG_WriteDPCoord (&sv.datagram, org[1]);
@@ -176,7 +177,7 @@ void SV_StartSound (edict_t *entity, int channel, char *sample, int volume, floa
        if (channel < 0 || channel > 7)
                Host_Error ("SV_StartSound: channel = %i", channel);
 
-       if (sv.datagram.cursize > MAX_DATAGRAM-16)
+       if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
                return;
 
 // find precache number for sound
@@ -246,19 +247,21 @@ void SV_SendServerinfo (client_t *client)
        char                    message[128];
 
        // edicts get reallocated on level changes, so we need to update it here
-       client->edict = EDICT_NUM((client - svs.clients) + 1);
+       client->edict = EDICT_NUM(client->number + 1);
 
        // LordHavoc: clear entityframe tracking
        client->entityframenumber = 0;
-       EntityFrame_ClearDatabase(&client->entitydatabase);
+       if (client->entitydatabase4)
+               EntityFrame4_FreeDatabase(client->entitydatabase4);
+       client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_clients_mempool);
 
        MSG_WriteByte (&client->message, svc_print);
        sprintf (message, "\002\nServer: %s build %s (progs %i crc)", gamename, buildstring, pr_crc);
        MSG_WriteString (&client->message,message);
 
        MSG_WriteByte (&client->message, svc_serverinfo);
-       MSG_WriteLong (&client->message, DPPROTOCOL_VERSION3);
-       MSG_WriteByte (&client->message, svs.maxclients);
+       MSG_WriteLong (&client->message, DPPROTOCOL_VERSION4);
+       MSG_WriteByte (&client->message, MAX_SCOREBOARD);
 
        if (!coop.integer && deathmatch.integer)
                MSG_WriteByte (&client->message, GAME_DEATHMATCH);
@@ -305,7 +308,7 @@ void SV_ConnectClient (int clientnum, netconn_t *netconnection)
        int                             i;
        float                   spawn_parms[NUM_SPAWN_PARMS];
 
-       client = svs.clients + clientnum;
+       client = svs.connectedclients[clientnum];
 
 // set up the client_t
        if (sv.loadgame)
@@ -317,7 +320,7 @@ void SV_ConnectClient (int clientnum, netconn_t *netconnection)
 
        strcpy(client->name, "unconnected");
        strcpy(client->old_name, "unconnected");
-       client->active = true;
+       client->number = clientnum;
        client->spawned = false;
        client->edict = EDICT_NUM(clientnum+1);
        client->message.data = client->msgbuf;
@@ -368,96 +371,8 @@ crosses a waterline.
 =============================================================================
 */
 
-int            fatbytes;
-qbyte  fatpvs[MAX_MAP_LEAFS/8];
-
-void SV_AddToFatPVS (vec3_t org, mnode_t *node)
-{
-       int             i;
-       qbyte   *pvs;
-       mplane_t        *plane;
-       float   d;
-
-       while (1)
-       {
-       // if this is a leaf, accumulate the pvs bits
-               if (node->contents < 0)
-               {
-                       if (node->contents != CONTENTS_SOLID)
-                       {
-                               pvs = sv.worldmodel->brushq1.LeafPVS(sv.worldmodel, (mleaf_t *)node);
-                               for (i=0 ; i<fatbytes ; i++)
-                                       fatpvs[i] |= pvs[i];
-                       }
-                       return;
-               }
-
-               plane = node->plane;
-               d = DotProduct (org, plane->normal) - plane->dist;
-               if (d > 8)
-                       node = node->children[0];
-               else if (d < -8)
-                       node = node->children[1];
-               else
-               {       // go down both
-                       SV_AddToFatPVS (org, node->children[0]);
-                       node = node->children[1];
-               }
-       }
-}
-
-/*
-=============
-SV_FatPVS
-
-Calculates a PVS that is the inclusive or of all leafs within 8 pixels of the
-given point.
-=============
-*/
-qbyte *SV_FatPVS (vec3_t org)
-{
-       fatbytes = (sv.worldmodel->brushq1.numleafs+31)>>3;
-       memset (fatpvs, 0, fatbytes);
-       SV_AddToFatPVS (org, sv.worldmodel->brushq1.nodes);
-       return fatpvs;
-}
-
-//=============================================================================
-
-
-int SV_BoxTouchingPVS (qbyte *pvs, vec3_t mins, vec3_t maxs, mnode_t *node)
-{
-       int leafnum;
-loc0:
-       if (node->contents < 0)
-       {
-               // leaf
-               if (node->contents == CONTENTS_SOLID)
-                       return false;
-               leafnum = (mleaf_t *)node - sv.worldmodel->brushq1.leafs - 1;
-               return pvs[leafnum >> 3] & (1 << (leafnum & 7));
-       }
-
-       // node - recurse down the BSP tree
-       switch (BoxOnPlaneSide(mins, maxs, node->plane))
-       {
-       case 1: // front
-               node = node->children[0];
-               goto loc0;
-       case 2: // back
-               node = node->children[1];
-               goto loc0;
-       default: // crossing
-               if (node->children[0]->contents != CONTENTS_SOLID)
-                       if (SV_BoxTouchingPVS (pvs, mins, maxs, node->children[0]))
-                               return true;
-               node = node->children[1];
-               goto loc0;
-       }
-       // never reached
-       return false;
-}
-
+int sv_writeentitiestoclient_pvsbytes;
+qbyte sv_writeentitiestoclient_pvs[MAX_MAP_LEAFS/8];
 
 /*
 =============
@@ -469,24 +384,24 @@ SV_WriteEntitiesToClient
 void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
 {
        int e, clentnum, bits, alpha, glowcolor, glowsize, scale, effects, lightsize;
-       int culled_pvs, culled_portal, culled_trace, visibleentities, totalentities;
+       int culled_pvs, culled_trace, visibleentities, totalentities;
        qbyte *pvs;
        vec3_t origin, angles, entmins, entmaxs, testorigin, testeye;
        float nextfullupdate, alphaf;
        edict_t *ent;
        eval_t *val;
        entity_state_t *baseline; // LordHavoc: delta or startup baseline
-       trace_t trace;
        model_t *model;
 
        Mod_CheckLoaded(sv.worldmodel);
 
 // find the client's PVS
        VectorAdd (clent->v->origin, clent->v->view_ofs, testeye);
-       pvs = SV_FatPVS (testeye);
+       fatbytes = 0;
+       if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
+               fatbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, testeye, 8, sv_writeentitiestoclient_pvs, sizeof(sv_writeentitiestoclient_pvs));
 
        culled_pvs = 0;
-       culled_portal = 0;
        culled_trace = 0;
        visibleentities = 0;
        totalentities = 0;
@@ -584,19 +499,12 @@ void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
                        totalentities++;
 
                        // if not touching a visible leaf
-                       if (sv_cullentities_pvs.integer && !SV_BoxTouchingPVS(pvs, entmins, entmaxs, sv.worldmodel->brushq1.nodes))
+                       if (sv_cullentities_pvs.integer && fatbytes && sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv_writeentitiestoclient_pvs, entmins, entmaxs))
                        {
                                culled_pvs++;
                                continue;
                        }
 
-                       // or not visible through the portals
-                       if (sv_cullentities_portal.integer && !Portal_CheckBox(sv.worldmodel, testeye, entmins, entmaxs))
-                       {
-                               culled_portal++;
-                               continue;
-                       }
-
                        // don't try to cull embedded brush models with this, they're sometimes huge (spanning several rooms)
                        if (sv_cullentities_trace.integer && (model == NULL || model->type != mod_brush || model->name[0] != '*'))
                        {
@@ -605,12 +513,7 @@ void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
                                testorigin[1] = lhrandom(entmins[1], entmaxs[1]);
                                testorigin[2] = lhrandom(entmins[2], entmaxs[2]);
 
-                               if (sv.worldmodel && sv.worldmodel->brush.TraceBox)
-                                       sv.worldmodel->brush.TraceBox(sv.worldmodel, vec3_origin, vec3_origin, &trace, testeye, vec3_origin, vec3_origin, testorigin);
-                               else
-                                       Collision_ClipTrace(&trace, NULL, sv.worldmodel, vec3_origin, vec3_origin, vec3_origin, testeye, vec3_origin, vec3_origin, testorigin);
-
-                               if (trace.fraction == 1)
+                               if (SV_Move(testeye, vec3_origin, vec3_origin, testorigin, MOVE_WORLDONLY, NULL).fraction == 1)
                                        client->visibletime[e] = realtime + 1;
                                else
                                {
@@ -619,12 +522,7 @@ void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
                                        testorigin[1] = bound(entmins[1], testeye[1], entmaxs[1]);
                                        testorigin[2] = bound(entmins[2], testeye[2], entmaxs[2]);
 
-                                       if (sv.worldmodel && sv.worldmodel->brush.TraceBox)
-                                               sv.worldmodel->brush.TraceBox(sv.worldmodel, vec3_origin, vec3_origin, &trace, testeye, vec3_origin, vec3_origin, testorigin);
-                                       else
-                                               Collision_ClipTrace(&trace, NULL, sv.worldmodel, vec3_origin, vec3_origin, vec3_origin, testeye, vec3_origin, vec3_origin, testorigin);
-
-                                       if (trace.fraction == 1)
+                                       if (SV_Move(testeye, vec3_origin, vec3_origin, testorigin, MOVE_WORLDONLY, NULL).fraction == 1)
                                                client->visibletime[e] = realtime + 1;
                                        else if (realtime > client->visibletime[e])
                                        {
@@ -804,151 +702,193 @@ void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
        }
 
        if (sv_cullentities_stats.integer)
-               Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d portal %d trace\n", client->name, totalentities, visibleentities, culled_pvs + culled_portal + culled_trace, culled_pvs, culled_portal, culled_trace);
+               Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, totalentities, visibleentities, culled_pvs + culled_trace, culled_pvs, culled_trace);
 }
 #else
-static entity_frame_t sv_writeentitiestoclient_entityframe;
-void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
+static int numsendentities;
+static entity_state_t sendentities[MAX_EDICTS];
+static entity_state_t *sendentitiesindex[MAX_EDICTS];
+
+void SV_PrepareEntitiesForSending(void)
 {
-       int e, clentnum, flags, alpha, glowcolor, glowsize, scale, effects, modelindex;
-       int culled_pvs, culled_portal, culled_trace, visibleentities, totalentities;
-       float alphaf, lightsize;
-       qbyte *pvs;
-       vec3_t origin, angles, entmins, entmaxs, lightmins, lightmaxs, testorigin, testeye;
+       int e, i;
        edict_t *ent;
-       eval_t *val;
-       trace_t trace;
-       model_t *model;
-       entity_state_t *s;
-
-       Mod_CheckLoaded(sv.worldmodel);
-
-// find the client's PVS
-       // the real place being tested from
-       VectorAdd (clent->v->origin, clent->v->view_ofs, testeye);
-       pvs = SV_FatPVS (testeye);
-
-       // the place being reported (to consider the fact the client still
-       // applies the view_ofs[2], so we have to only send the fractional part
-       // of view_ofs[2], undoing what the client will redo)
-       VectorCopy (testeye, testorigin);
-       e = (int) clent->v->view_ofs[2] & 255;
-       if (e >= 128)
-               e -= 256;
-       testorigin[2] -= (float) e;
-       EntityFrame_Clear(&sv_writeentitiestoclient_entityframe, testorigin);
-
-       culled_pvs = 0;
-       culled_portal = 0;
-       culled_trace = 0;
-       visibleentities = 0;
-       totalentities = 0;
-
-       clentnum = EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
+       entity_state_t cs;
        // send all entities that touch the pvs
-       ent = NEXT_EDICT(sv.edicts);
-       for (e = 1;e < sv.num_edicts;e++, ent = NEXT_EDICT(ent))
+       numsendentities = 0;
+       sendentitiesindex[0] = NULL;
+       for (e = 1, ent = NEXT_EDICT(sv.edicts);e < sv.num_edicts;e++, ent = NEXT_EDICT(ent))
        {
+               sendentitiesindex[e] = NULL;
                if (ent->e->free)
                        continue;
-               flags = 0;
 
-               if (ent != clent) // LordHavoc: always send player
-               {
-                       if ((val = GETEDICTFIELDVALUE(ent, eval_viewmodelforclient)) && val->edict)
-                       {
-                               if (val->edict == clentnum)
-                                       flags |= RENDER_VIEWMODEL; // show relative to the view
-                               else
-                               {
-                                       // don't show to anyone else
-                                       continue;
-                               }
-                       }
-                       else
-                       {
-                               // LordHavoc: never draw something told not to display to this client
-                               if ((val = GETEDICTFIELDVALUE(ent, eval_nodrawtoclient)) && val->edict == clentnum)
-                                       continue;
-                               if ((val = GETEDICTFIELDVALUE(ent, eval_drawonlytoclient)) && val->edict && val->edict != clentnum)
-                                       continue;
-                       }
-               }
-
-               glowsize = 0;
-               effects = ent->v->effects;
-               if ((val = GETEDICTFIELDVALUE(ent, eval_glow_size)))
-                       glowsize = (int) val->_float >> 2;
-               glowsize = bound(0, glowsize, 255);
+               ClearStateToDefault(&cs);
+               cs.active = true;
+               cs.number = e;
+               VectorCopy(ent->v->origin, cs.origin);
+               VectorCopy(ent->v->angles, cs.angles);
+               cs.flags = 0;
+               cs.effects = (int)ent->v->effects;
+               cs.colormap = (qbyte)ent->v->colormap;
+               cs.skin = (qbyte)ent->v->skin;
+               cs.frame = (qbyte)ent->v->frame;
+               cs.viewmodelforclient = GETEDICTFIELDVALUE(ent, eval_viewmodelforclient)->edict;
+               cs.exteriormodelforclient = GETEDICTFIELDVALUE(ent, eval_exteriormodeltoclient)->edict;
+               cs.nodrawtoclient = GETEDICTFIELDVALUE(ent, eval_nodrawtoclient)->edict;
+               cs.drawonlytoclient = GETEDICTFIELDVALUE(ent, eval_drawonlytoclient)->edict;
+               cs.tagentity = GETEDICTFIELDVALUE(ent, eval_tag_entity)->edict;
+               cs.tagindex = (qbyte)GETEDICTFIELDVALUE(ent, eval_tag_index)->_float;
+               i = (int)(GETEDICTFIELDVALUE(ent, eval_glow_size)->_float * 0.25f);
+               cs.glowsize = (qbyte)bound(0, i, 255);
+               if (GETEDICTFIELDVALUE(ent, eval_glow_trail)->_float)
+                       cs.flags |= RENDER_GLOWTRAIL;
+
+               cs.modelindex = 0;
+               i = (int)ent->v->modelindex;
+               if (i >= 1 && i < MAX_MODELS && *PR_GetString(ent->v->model))
+                       cs.modelindex = i;
+
+
+               cs.alpha = 255;
+               i = (int)(GETEDICTFIELDVALUE(ent, eval_alpha)->_float * 255.0f);
+               if (i)
+                       cs.alpha = (qbyte)bound(0, i, 255);
+               // halflife
+               i = (int)(GETEDICTFIELDVALUE(ent, eval_renderamt)->_float);
+               if (i)
+                       cs.alpha = (qbyte)bound(0, i, 255);
+
+               cs.scale = 16;
+               i = (int)(GETEDICTFIELDVALUE(ent, eval_scale)->_float * 16.0f);
+               if (i)
+                       cs.scale = (qbyte)bound(0, i, 255);
+
+               cs.glowcolor = 254;
+               i = (int)(GETEDICTFIELDVALUE(ent, eval_glow_color)->_float);
+               if (i)
+                       cs.glowcolor = i;
+
+               if (GETEDICTFIELDVALUE(ent, eval_fullbright)->_float)
+                       cs.effects |= EF_FULLBRIGHT;
 
-               lightsize = 0;
-               if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
+               if (ent->v->movetype == MOVETYPE_STEP)
+                       cs.flags |= RENDER_STEP;
+               if ((cs.effects & EF_LOWPRECISION) && cs.origin[0] >= -32768 && cs.origin[1] >= -32768 && cs.origin[2] >= -32768 && cs.origin[0] <= 32767 && cs.origin[1] <= 32767 && cs.origin[2] <= 32767)
+                       cs.flags |= RENDER_LOWPRECISION;
+               if (ent->v->colormap >= 1024)
+                       cs.flags |= RENDER_COLORMAPPED;
+               if (cs.viewmodelforclient)
+                       cs.flags |= RENDER_VIEWMODEL; // show relative to the view
+
+               cs.specialvisibilityradius = 0;
+               if (cs.glowsize)
+                       cs.specialvisibilityradius = max(cs.specialvisibilityradius, cs.glowsize * 4);
+               if (cs.flags & RENDER_GLOWTRAIL)
+                       cs.specialvisibilityradius = max(cs.specialvisibilityradius, 100);
+               if (cs.effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
                {
-                       if (effects & EF_BRIGHTFIELD)
-                               lightsize = max(lightsize, 80);
-                       if (effects & EF_MUZZLEFLASH)
-                               lightsize = max(lightsize, 100);
-                       if (effects & EF_BRIGHTLIGHT)
-                               lightsize = max(lightsize, 400);
-                       if (effects & EF_DIMLIGHT)
-                               lightsize = max(lightsize, 200);
-                       if (effects & EF_RED)
-                               lightsize = max(lightsize, 200);
-                       if (effects & EF_BLUE)
-                               lightsize = max(lightsize, 200);
-                       if (effects & EF_FLAME)
-                               lightsize = max(lightsize, 250);
-                       if (effects & EF_STARDUST)
-                               lightsize = max(lightsize, 100);
+                       if (cs.effects & EF_BRIGHTFIELD)
+                               cs.specialvisibilityradius = max(cs.specialvisibilityradius, 80);
+                       if (cs.effects & EF_MUZZLEFLASH)
+                               cs.specialvisibilityradius = max(cs.specialvisibilityradius, 100);
+                       if (cs.effects & EF_BRIGHTLIGHT)
+                               cs.specialvisibilityradius = max(cs.specialvisibilityradius, 400);
+                       if (cs.effects & EF_DIMLIGHT)
+                               cs.specialvisibilityradius = max(cs.specialvisibilityradius, 200);
+                       if (cs.effects & EF_RED)
+                               cs.specialvisibilityradius = max(cs.specialvisibilityradius, 200);
+                       if (cs.effects & EF_BLUE)
+                               cs.specialvisibilityradius = max(cs.specialvisibilityradius, 200);
+                       if (cs.effects & EF_FLAME)
+                               cs.specialvisibilityradius = max(cs.specialvisibilityradius, 250);
+                       if (cs.effects & EF_STARDUST)
+                               cs.specialvisibilityradius = max(cs.specialvisibilityradius, 100);
                }
-               if (glowsize)
-                       lightsize = max(lightsize, glowsize << 2);
 
-               if ((val = GETEDICTFIELDVALUE(ent, eval_glow_trail)))
-               if (val->_float != 0)
-               {
-                       flags |= RENDER_GLOWTRAIL;
-                       lightsize = max(lightsize, 100);
-               }
+               if (numsendentities >= MAX_EDICTS)
+                       continue;
+               // we can omit invisible entities with no effects that are not clients
+               // LordHavoc: this could kill tags attached to an invisible entity, I
+               // just hope we never have to support that case
+               if (cs.number > MAX_SCOREBOARD && ((cs.effects & EF_NODRAW) || (!cs.modelindex && !cs.specialvisibilityradius)))
+                       continue;
+               sendentitiesindex[e] = sendentities + numsendentities;
+               sendentities[numsendentities++] = cs;
+       }
+}
 
-               modelindex = 0;
-               if (ent->v->modelindex >= 0 && ent->v->modelindex < MAX_MODELS && *PR_GetString(ent->v->model))
-               {
-                       modelindex = ent->v->modelindex;
-                       model = sv.models[(int)ent->v->modelindex];
-                       Mod_CheckLoaded(model);
-               }
-               else
+static int sententitiesmark = 0;
+static int sententities[MAX_EDICTS];
+static int sententitiesconsideration[MAX_EDICTS];
+static int sv_writeentitiestoclient_culled_pvs;
+static int sv_writeentitiestoclient_culled_trace;
+static int sv_writeentitiestoclient_visibleentities;
+static int sv_writeentitiestoclient_totalentities;
+//static entity_frame_t sv_writeentitiestoclient_entityframe;
+static int sv_writeentitiestoclient_clentnum;
+static vec3_t sv_writeentitiestoclient_testeye;
+static client_t *sv_writeentitiestoclient_client;
+
+void SV_MarkWriteEntityStateToClient(entity_state_t *s)
+{
+       vec3_t entmins, entmaxs, lightmins, lightmaxs, testorigin;
+       model_t *model;
+       trace_t trace;
+       if (sententitiesconsideration[s->number] == sententitiesmark)
+               return;
+       sententitiesconsideration[s->number] = sententitiesmark;
+       // viewmodels don't have visibility checking
+       if (s->viewmodelforclient)
+       {
+               if (s->viewmodelforclient != sv_writeentitiestoclient_clentnum)
+                       return;
+       }
+       // never reject player
+       else if (s->number != sv_writeentitiestoclient_clentnum)
+       {
+               // check various rejection conditions
+               if (s->nodrawtoclient == sv_writeentitiestoclient_clentnum)
+                       return;
+               if (s->drawonlytoclient && s->drawonlytoclient != sv_writeentitiestoclient_clentnum)
+                       return;
+               if (s->effects & EF_NODRAW)
+                       return;
+               // LordHavoc: only send entities with a model or important effects
+               if (!s->modelindex && s->specialvisibilityradius == 0)
+                       return;
+               if (s->tagentity)
                {
-                       model = NULL;
-                       if (ent != clent) // LordHavoc: always send player
-                               if (lightsize == 0) // no effects
-                                       continue;
+                       // tag attached entities simply check their parent
+                       if (!sendentitiesindex[s->tagentity])
+                               return;
+                       SV_MarkWriteEntityStateToClient(sendentitiesindex[s->tagentity]);
+                       if (sententities[s->tagentity] != sententitiesmark)
+                               return;
                }
-
-               VectorCopy(ent->v->angles, angles);
-               VectorCopy(ent->v->origin, origin);
-
-               // ent has survived every check so far, check if it is visible
-               // always send embedded brush models, they don't generate much traffic
-               if (ent != clent && ((flags & RENDER_VIEWMODEL) == 0) && (model == NULL || model->type != mod_brush || model->name[0] != '*'))
+               // always send world submodels, they don't generate much traffic
+               else if ((model = sv.models[s->modelindex]) == NULL || model->name[0] != '*')
                {
-                       // use the predicted origin
-                       entmins[0] = origin[0] - 1.0f;
-                       entmins[1] = origin[1] - 1.0f;
-                       entmins[2] = origin[2] - 1.0f;
-                       entmaxs[0] = origin[0] + 1.0f;
-                       entmaxs[1] = origin[1] + 1.0f;
-                       entmaxs[2] = origin[2] + 1.0f;
+                       Mod_CheckLoaded(model);
+                       // entity has survived every check so far, check if visible
+                       // enlarged box to account for prediction (not that there is
+                       // any currently, but still helps the 'run into a room and
+                       // watch items pop up' problem)
+                       entmins[0] = s->origin[0] - 32.0f;
+                       entmins[1] = s->origin[1] - 32.0f;
+                       entmins[2] = s->origin[2] - 32.0f;
+                       entmaxs[0] = s->origin[0] + 32.0f;
+                       entmaxs[1] = s->origin[1] + 32.0f;
+                       entmaxs[2] = s->origin[2] + 32.0f;
                        // using the model's bounding box to ensure things are visible regardless of their physics box
                        if (model)
                        {
-                               if (ent->v->angles[0] || ent->v->angles[2]) // pitch and roll
+                               if (s->angles[0] || s->angles[2]) // pitch and roll
                                {
                                        VectorAdd(entmins, model->rotatedmins, entmins);
                                        VectorAdd(entmaxs, model->rotatedmaxs, entmaxs);
                                }
-                               else if (ent->v->angles[1])
+                               else if (s->angles[1])
                                {
                                        VectorAdd(entmins, model->yawmins, entmins);
                                        VectorAdd(entmaxs, model->yawmaxs, entmaxs);
@@ -959,169 +899,198 @@ void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
                                        VectorAdd(entmaxs, model->normalmaxs, entmaxs);
                                }
                        }
-                       lightmins[0] = min(entmins[0], origin[0] - lightsize);
-                       lightmins[1] = min(entmins[1], origin[1] - lightsize);
-                       lightmins[2] = min(entmins[2], origin[2] - lightsize);
-                       lightmaxs[0] = min(entmaxs[0], origin[0] + lightsize);
-                       lightmaxs[1] = min(entmaxs[1], origin[1] + lightsize);
-                       lightmaxs[2] = min(entmaxs[2], origin[2] + lightsize);
-
-                       totalentities++;
-
+                       lightmins[0] = min(entmins[0], s->origin[0] - s->specialvisibilityradius);
+                       lightmins[1] = min(entmins[1], s->origin[1] - s->specialvisibilityradius);
+                       lightmins[2] = min(entmins[2], s->origin[2] - s->specialvisibilityradius);
+                       lightmaxs[0] = min(entmaxs[0], s->origin[0] + s->specialvisibilityradius);
+                       lightmaxs[1] = min(entmaxs[1], s->origin[1] + s->specialvisibilityradius);
+                       lightmaxs[2] = min(entmaxs[2], s->origin[2] + s->specialvisibilityradius);
+                       sv_writeentitiestoclient_totalentities++;
                        // if not touching a visible leaf
-                       if (sv_cullentities_pvs.integer && !SV_BoxTouchingPVS(pvs, lightmins, lightmaxs, sv.worldmodel->brushq1.nodes))
+                       if (sv_cullentities_pvs.integer && sv_writeentitiestoclient_pvsbytes && sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv_writeentitiestoclient_pvs, lightmins, lightmaxs))
                        {
-                               culled_pvs++;
-                               continue;
+                               sv_writeentitiestoclient_culled_pvs++;
+                               return;
                        }
-
-                       // or not visible through the portals
-                       if (sv_cullentities_portal.integer && !Portal_CheckBox(sv.worldmodel, testeye, lightmins, lightmaxs))
-                       {
-                               culled_portal++;
-                               continue;
-                       }
-
+                       // or not seen by random tracelines
                        if (sv_cullentities_trace.integer)
                        {
                                // LordHavoc: test center first
                                testorigin[0] = (entmins[0] + entmaxs[0]) * 0.5f;
                                testorigin[1] = (entmins[1] + entmaxs[1]) * 0.5f;
                                testorigin[2] = (entmins[2] + entmaxs[2]) * 0.5f;
-                               if (sv.worldmodel && sv.worldmodel->brush.TraceBox)
-                                       sv.worldmodel->brush.TraceBox(sv.worldmodel, vec3_origin, vec3_origin, &trace, NULL, testeye, vec3_origin, vec3_origin, testorigin);
-                               else
-                                       Collision_ClipTrace(&trace, NULL, sv.worldmodel, vec3_origin, vec3_origin, vec3_origin, vec3_origin, testeye, vec3_origin, vec3_origin, testorigin);
-                               if (trace.fraction == 1)
-                                       client->visibletime[e] = realtime + 1;
+                               trace = SV_Move(sv_writeentitiestoclient_testeye, vec3_origin, vec3_origin, testorigin, MOVE_WORLDONLY, NULL);
+                               if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, entmins, entmaxs))
+                                       sv_writeentitiestoclient_client->visibletime[s->number] = realtime + 1;
                                else
                                {
                                        // LordHavoc: test random offsets, to maximize chance of detection
                                        testorigin[0] = lhrandom(entmins[0], entmaxs[0]);
                                        testorigin[1] = lhrandom(entmins[1], entmaxs[1]);
                                        testorigin[2] = lhrandom(entmins[2], entmaxs[2]);
-                                       if (sv.worldmodel && sv.worldmodel->brush.TraceBox)
-                                               sv.worldmodel->brush.TraceBox(sv.worldmodel, vec3_origin, vec3_origin, &trace, NULL, testeye, vec3_origin, vec3_origin, testorigin);
-                                       else
-                                               Collision_ClipTrace(&trace, NULL, sv.worldmodel, vec3_origin, vec3_origin, vec3_origin, vec3_origin, testeye, vec3_origin, vec3_origin, testorigin);
-                                       if (trace.fraction == 1)
-                                               client->visibletime[e] = realtime + 1;
+                                       trace = SV_Move(sv_writeentitiestoclient_testeye, vec3_origin, vec3_origin, testorigin, MOVE_WORLDONLY, NULL);
+                                       if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, entmins, entmaxs))
+                                               sv_writeentitiestoclient_client->visibletime[s->number] = realtime + 1;
                                        else
                                        {
-                                               if (lightsize)
+                                               if (s->specialvisibilityradius)
                                                {
                                                        // LordHavoc: test random offsets, to maximize chance of detection
                                                        testorigin[0] = lhrandom(lightmins[0], lightmaxs[0]);
                                                        testorigin[1] = lhrandom(lightmins[1], lightmaxs[1]);
                                                        testorigin[2] = lhrandom(lightmins[2], lightmaxs[2]);
-                                                       if (sv.worldmodel && sv.worldmodel->brush.TraceBox)
-                                                               sv.worldmodel->brush.TraceBox(sv.worldmodel, vec3_origin, vec3_origin, &trace, NULL, testeye, vec3_origin, vec3_origin, testorigin);
-                                                       else
-                                                               Collision_ClipTrace(&trace, NULL, sv.worldmodel, vec3_origin, vec3_origin, vec3_origin, vec3_origin, testeye, vec3_origin, vec3_origin, testorigin);
-                                                       if (trace.fraction == 1)
-                                                               client->visibletime[e] = realtime + 1;
-                                                       else
-                                                       {
-                                                               if (realtime > client->visibletime[e])
-                                                               {
-                                                                       culled_trace++;
-                                                                       continue;
-                                                               }
-                                                       }
-                                               }
-                                               else
-                                               {
-                                                       if (realtime > client->visibletime[e])
-                                                       {
-                                                               culled_trace++;
-                                                               continue;
-                                                       }
+                                                       trace = SV_Move(sv_writeentitiestoclient_testeye, vec3_origin, vec3_origin, testorigin, MOVE_WORLDONLY, NULL);
+                                                       if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, entmins, entmaxs))
+                                                               sv_writeentitiestoclient_client->visibletime[s->number] = realtime + 1;
                                                }
                                        }
                                }
+                               if (realtime > sv_writeentitiestoclient_client->visibletime[s->number])
+                               {
+                                       sv_writeentitiestoclient_culled_trace++;
+                                       return;
+                               }
                        }
-                       visibleentities++;
+                       sv_writeentitiestoclient_visibleentities++;
                }
+       }
+       // this just marks it for sending
+       // FIXME: it would be more efficient to send here, but the entity
+       // compressor isn't that flexible
+       sententities[s->number] = sententitiesmark;
+}
 
-               alphaf = 255.0f;
-               scale = 16;
-               glowcolor = 254;
-               effects = ent->v->effects;
-
-               if ((val = GETEDICTFIELDVALUE(ent, eval_alpha)))
-               if (val->_float != 0)
-                       alphaf = val->_float * 255.0;
-
-               // HalfLife support
-               if ((val = GETEDICTFIELDVALUE(ent, eval_renderamt)))
-               if (val->_float != 0)
-                       alphaf = val->_float;
+void SV_WriteEntitiesToClient(client_t *client, edict_t *clent, sizebuf_t *msg)
+{
+       int i;
+       vec3_t testorigin;
+       entity_state_t *s;
+       entity_database4_t *d;
+       int maxbytes, n, startnumber;
+       entity_state_t *e, inactiveentitystate;
+       sizebuf_t buf;
+       qbyte data[128];
+       // prepare the buffer
+       memset(&buf, 0, sizeof(buf));
+       buf.data = data;
+       buf.maxsize = sizeof(data);
+
+       // this state's number gets played around with later
+       ClearStateToDefault(&inactiveentitystate);
+       //inactiveentitystate = defaultstate;
+
+       sv_writeentitiestoclient_client = client;
+
+       sv_writeentitiestoclient_culled_pvs = 0;
+       sv_writeentitiestoclient_culled_trace = 0;
+       sv_writeentitiestoclient_visibleentities = 0;
+       sv_writeentitiestoclient_totalentities = 0;
 
-               if (alphaf == 0.0f)
-                       alphaf = 255.0f;
-               alpha = bound(0, alphaf, 255);
+       Mod_CheckLoaded(sv.worldmodel);
 
-               if ((val = GETEDICTFIELDVALUE(ent, eval_scale)))
-               if ((scale = (int) (val->_float * 16.0)) == 0) scale = 16;
-               if (scale < 0) scale = 0;
-               if (scale > 255) scale = 255;
+// find the client's PVS
+       // the real place being tested from
+       VectorAdd(clent->v->origin, clent->v->view_ofs, sv_writeentitiestoclient_testeye);
+       sv_writeentitiestoclient_pvsbytes = 0;
+       if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
+               sv_writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv_writeentitiestoclient_testeye, 8, sv_writeentitiestoclient_pvs, sizeof(sv_writeentitiestoclient_pvs));
 
-               if ((val = GETEDICTFIELDVALUE(ent, eval_glow_color)))
-               if (val->_float != 0)
-                       glowcolor = (int) val->_float;
+       sv_writeentitiestoclient_clentnum = EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
 
-               if ((val = GETEDICTFIELDVALUE(ent, eval_fullbright)))
-               if (val->_float != 0)
-                       effects |= EF_FULLBRIGHT;
+       sententitiesmark++;
 
-               if (ent != clent)
+       // the place being reported (to consider the fact the client still
+       // applies the view_ofs[2], so we have to only send the fractional part
+       // of view_ofs[2], undoing what the client will redo)
+       VectorCopy(sv_writeentitiestoclient_testeye, testorigin);
+       i = (int) clent->v->view_ofs[2] & 255;
+       if (i >= 128)
+               i -= 256;
+       testorigin[2] -= (float) i;
+
+       for (i = 0;i < numsendentities;i++)
+               SV_MarkWriteEntityStateToClient(sendentities + i);
+
+       d = client->entitydatabase4;
+       // calculate maximum bytes to allow in this packet
+       // deduct 4 to account for the end data
+       maxbytes = min(msg->maxsize, MAX_PACKETFRAGMENT) - 4;
+
+       d->currentcommit = d->commit + EntityFrame4_SV_ChooseCommitToReplace(d);
+       d->currentcommit->numentities = 0;
+       d->currentcommit->framenum = ++client->entityframenumber;
+       MSG_WriteByte(msg, svc_entities);
+       MSG_WriteLong(msg, d->referenceframenum);
+       MSG_WriteLong(msg, d->currentcommit->framenum);
+       if (d->currententitynumber >= sv.max_edicts)
+               startnumber = 1;
+       else
+               startnumber = bound(1, d->currententitynumber, sv.max_edicts - 1);
+       MSG_WriteShort(msg, startnumber);
+       // reset currententitynumber so if the loop does not break it we will
+       // start at beginning next frame (if it does break, it will set it)
+       d->currententitynumber = 1;
+       for (i = 0, n = startnumber;n < sv.max_edicts;n++)
+       {
+               // find the old state to delta from
+               e = EntityFrame4_GetReferenceEntity(d, n);
+               // prepare the buffer
+               SZ_Clear(&buf);
+               // make the message
+               if (sententities[n] == sententitiesmark)
                {
-                       if (lightsize == 0) // no effects
+                       // entity exists, build an update (if empty there is no change)
+                       // find the state in the list
+                       for (;i < numsendentities && sendentities[i].number < n;i++);
+                       s = sendentities + i;
+                       if (s->number != n)
+                               Sys_Error("SV_WriteEntitiesToClient: s->number != n\n");
+                       // build the update
+                       if (s->exteriormodelforclient && s->exteriormodelforclient == sv_writeentitiestoclient_clentnum)
                        {
-                               if (model) // model
-                               {
-                                       // don't send if flagged for NODRAW and there are no effects
-                                       if (model->flags == 0 && ((effects & EF_NODRAW) || scale <= 0 || alpha <= 0))
-                                               continue;
-                               }
-                               else // no model and no effects
-                                       continue;
+                               s->flags |= RENDER_EXTERIORMODEL;
+                               EntityState_Write(s, &buf, e);
+                               s->flags &= ~RENDER_EXTERIORMODEL;
                        }
+                       else
+                               EntityState_Write(s, &buf, e);
                }
-
-               if ((val = GETEDICTFIELDVALUE(ent, eval_exteriormodeltoclient)) && val->edict == clentnum)
-                       flags |= RENDER_EXTERIORMODEL;
-
-               if (ent->v->movetype == MOVETYPE_STEP)
-                       flags |= RENDER_STEP;
-               // don't send an entity if it's coordinates would wrap around
-               if ((effects & EF_LOWPRECISION) && origin[0] >= -32768 && origin[1] >= -32768 && origin[2] >= -32768 && origin[0] <= 32767 && origin[1] <= 32767 && origin[2] <= 32767)
-                       flags |= RENDER_LOWPRECISION;
-
-               s = EntityFrame_NewEntity(&sv_writeentitiestoclient_entityframe, e);
-               // if we run out of space, abort
-               if (!s)
+               else
+               {
+                       s = &inactiveentitystate;
+                       s->number = n;
+                       if (e->active)
+                       {
+                               // entity used to exist but doesn't anymore, send remove
+                               MSG_WriteShort(&buf, n | 0x8000);
+                       }
+               }
+               // if the commit is full, we're done this frame
+               if (msg->cursize + buf.cursize > maxbytes)
+               {
+                       // next frame we will continue where we left off
                        break;
-               VectorCopy(origin, s->origin);
-               VectorCopy(angles, s->angles);
-               if (ent->v->colormap >= 1024)
-                       flags |= RENDER_COLORMAPPED;
-               s->colormap = ent->v->colormap;
-               s->skin = ent->v->skin;
-               s->frame = ent->v->frame;
-               s->modelindex = modelindex;
-               s->effects = effects;
-               s->alpha = alpha;
-               s->scale = scale;
-               s->glowsize = glowsize;
-               s->glowcolor = glowcolor;
-               s->flags = flags;
+               }
+               // add the entity to the commit
+               EntityFrame4_AddCommitEntity(d, s);
+               // if the message is empty, skip out now
+               if (buf.cursize)
+               {
+                       // write the message to the packet
+                       SZ_Write(msg, buf.data, buf.cursize);
+               }
        }
-       sv_writeentitiestoclient_entityframe.framenum = ++client->entityframenumber;
-       EntityFrame_Write(&client->entitydatabase, &sv_writeentitiestoclient_entityframe, msg);
+       d->currententitynumber = n;
+
+       // remove world message (invalid, and thus a good terminator)
+       MSG_WriteShort(msg, 0x8000);
+       // write the number of the end entity
+       MSG_WriteShort(msg, d->currententitynumber);
+       // just to be sure
+       d->currentcommit = NULL;
 
        if (sv_cullentities_stats.integer)
-               Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d portal %d trace\n", client->name, totalentities, visibleentities, culled_pvs + culled_portal + culled_trace, culled_pvs, culled_portal, culled_trace);
+               Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv_writeentitiestoclient_totalentities, sv_writeentitiestoclient_visibleentities, sv_writeentitiestoclient_culled_pvs + sv_writeentitiestoclient_culled_trace, sv_writeentitiestoclient_culled_pvs, sv_writeentitiestoclient_culled_trace);
 }
 #endif
 
@@ -1365,10 +1334,10 @@ void SV_UpdateToReliableMessages (void)
        char *s;
 
 // check for changes to be sent over the reliable streams
-       for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
+       for (i = 0;i < MAX_SCOREBOARD;i++)
        {
                // only update the client fields if they've spawned in
-               if (host_client->spawned)
+               if ((host_client = svs.connectedclients[i]) && host_client->spawned)
                {
                        // update the host_client fields we care about according to the entity fields
                        sv_player = host_client->edict;
@@ -1392,9 +1361,9 @@ void SV_UpdateToReliableMessages (void)
                        if (strcmp(host_client->old_name, host_client->name))
                        {
                                strcpy(host_client->old_name, host_client->name);
-                               for (j=0, client = svs.clients ; j<svs.maxclients ; j++, client++)
+                               for (j = 0;j < MAX_SCOREBOARD;j++)
                                {
-                                       if (!client->active || !client->spawned)
+                                       if (!(client = svs.connectedclients[j]) || !client->spawned)
                                                continue;
                                        MSG_WriteByte (&client->message, svc_updatename);
                                        MSG_WriteByte (&client->message, i);
@@ -1404,9 +1373,9 @@ void SV_UpdateToReliableMessages (void)
                        if (host_client->old_colors != host_client->colors)
                        {
                                host_client->old_colors = host_client->colors;
-                               for (j=0, client = svs.clients ; j<svs.maxclients ; j++, client++)
+                               for (j = 0;j < MAX_SCOREBOARD;j++)
                                {
-                                       if (!client->active || !client->spawned)
+                                       if (!(client = svs.connectedclients[j]) || !client->spawned)
                                                continue;
                                        MSG_WriteByte (&client->message, svc_updatecolors);
                                        MSG_WriteByte (&client->message, i);
@@ -1416,9 +1385,9 @@ void SV_UpdateToReliableMessages (void)
                        if (host_client->old_frags != host_client->frags)
                        {
                                host_client->old_frags = host_client->frags;
-                               for (j=0, client = svs.clients ; j<svs.maxclients ; j++, client++)
+                               for (j = 0;j < MAX_SCOREBOARD;j++)
                                {
-                                       if (!client->active || !client->spawned)
+                                       if (!(client = svs.connectedclients[j]) || !client->spawned)
                                                continue;
                                        MSG_WriteByte (&client->message, svc_updatefrags);
                                        MSG_WriteByte (&client->message, i);
@@ -1428,12 +1397,9 @@ void SV_UpdateToReliableMessages (void)
                }
        }
 
-       for (j=0, client = svs.clients ; j<svs.maxclients ; j++, client++)
-       {
-               if (!client->active)
-                       continue;
-               SZ_Write (&client->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
-       }
+       for (j = 0;j < MAX_SCOREBOARD;j++)
+               if ((client = svs.connectedclients[j]))
+                       SZ_Write (&client->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
 
        SZ_Clear (&sv.reliable_datagram);
 }
@@ -1470,18 +1436,18 @@ SV_SendClientMessages
 */
 void SV_SendClientMessages (void)
 {
-       int                     i;
+       int i, prepared = false;
 
 // update frags, names, etc
-       SV_UpdateToReliableMessages ();
+       SV_UpdateToReliableMessages();
 
 // build individual updates
-       for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
+       for (i = 0;i < MAX_SCOREBOARD;i++)
        {
-               if (!host_client->active)
+               if (!(host_client = svs.connectedclients[i]))
                        continue;
 
-               if (host_client->deadsocket)
+               if (host_client->deadsocket || !host_client->netconnection || host_client->message.overflowed)
                {
                        SV_DropClient (true);   // if the message couldn't send, kick off
                        continue;
@@ -1489,6 +1455,12 @@ void SV_SendClientMessages (void)
 
                if (host_client->spawned)
                {
+                       if (!prepared)
+                       {
+                               prepared = true;
+                               // only prepare entities once per frame
+                               SV_PrepareEntitiesForSending();
+                       }
                        if (!SV_SendClientDatagram (host_client))
                                continue;
                }
@@ -1507,16 +1479,6 @@ void SV_SendClientMessages (void)
                        }
                }
 
-               // check for an overflowed message.  Should only happen
-               // on a very fucked up connection that backs up a lot, then
-               // changes level
-               if (host_client->message.overflowed)
-               {
-                       SV_DropClient (true); // overflowed
-                       host_client->message.overflowed = false;
-                       continue;
-               }
-
                if (host_client->message.cursize || host_client->dropasap)
                {
                        if (!NetConn_CanSendMessage (host_client->netconnection))
@@ -1535,9 +1497,8 @@ void SV_SendClientMessages (void)
                }
        }
 
-
 // clear muzzle flashes
-       SV_CleanupEnts ();
+       SV_CleanupEnts();
 }
 
 
@@ -1593,7 +1554,7 @@ void SV_CreateBaseline (void)
 
                if (svent->e->free)
                        continue;
-               if (entnum > svs.maxclients && !svent->v->modelindex)
+               if (entnum > MAX_SCOREBOARD && !svent->v->modelindex)
                        continue;
 
                // create entity baseline
@@ -1601,7 +1562,7 @@ void SV_CreateBaseline (void)
                VectorCopy (svent->v->angles, svent->e->baseline.angles);
                svent->e->baseline.frame = svent->v->frame;
                svent->e->baseline.skin = svent->v->skin;
-               if (entnum > 0 && entnum <= svs.maxclients)
+               if (entnum > 0 && entnum <= MAX_SCOREBOARD)
                {
                        svent->e->baseline.colormap = entnum;
                        svent->e->baseline.modelindex = SV_ModelIndex("progs/player.mdl");
@@ -1684,9 +1645,9 @@ void SV_SaveSpawnparms (void)
 
        svs.serverflags = pr_global_struct->serverflags;
 
-       for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
+       for (i = 0;i < MAX_SCOREBOARD;i++)
        {
-               if (!host_client->active)
+               if (!(host_client = svs.connectedclients[i]))
                        continue;
 
        // call the progs to get default spawn parms for the new client
@@ -1718,7 +1679,7 @@ void SV_IncreaseEdicts(void)
        }
        SV_ClearWorld();
 
-       sv.max_edicts   = min(sv.max_edicts + 32, MAX_EDICTS);
+       sv.max_edicts   = min(sv.max_edicts + 256, MAX_EDICTS);
        sv.edictsengineprivate = Mem_Alloc(sv_edicts_mempool, sv.max_edicts * sizeof(edict_engineprivate_t));
        sv.edictsfields = Mem_Alloc(sv_edicts_mempool, sv.max_edicts * pr_edict_size);
        sv.moved_edicts = Mem_Alloc(sv_edicts_mempool, sv.max_edicts * sizeof(edict_t *));
@@ -1767,9 +1728,9 @@ void SV_SpawnServer (const char *server)
 // tell all connected clients that we are going to a new level
 //
        if (sv.active)
-               SV_SendReconnect ();
+               SV_SendReconnect();
        else
-               NetConn_OpenServerPorts(svs.maxclients > 1);
+               NetConn_OpenServerPorts(true);
 
 //
 // make cvars consistant
@@ -1794,7 +1755,7 @@ void SV_SpawnServer (const char *server)
 
 // allocate server memory
        // start out with just enough room for clients and a reasonable estimate of entities
-       sv.max_edicts = ((svs.maxclients + 128) + 31) & ~31;
+       sv.max_edicts = max(MAX_SCOREBOARD + 1, 512);
        sv.max_edicts = min(sv.max_edicts, MAX_EDICTS);
 
        // clear the edict memory pool
@@ -1827,7 +1788,7 @@ void SV_SpawnServer (const char *server)
        sv.signon.data = sv.signon_buf;
 
 // leave slots at start for clients only
-       sv.num_edicts = svs.maxclients+1;
+       sv.num_edicts = MAX_SCOREBOARD+1;
 
        sv.state = ss_loading;
        sv.paused = false;
@@ -1856,7 +1817,7 @@ void SV_SpawnServer (const char *server)
 
        sv.model_precache[0] = "";
        sv.model_precache[1] = sv.modelname;
-       for (i = 1;i < sv.worldmodel->brushq1.numsubmodels;i++)
+       for (i = 1;i < sv.worldmodel->brush.numsubmodels;i++)
        {
                sv.model_precache[i+1] = localmodels[i];
                sv.models[i+1] = Mod_ForName (localmodels[i], false, false, false);
@@ -1920,9 +1881,9 @@ void SV_SpawnServer (const char *server)
 #endif
 
 // send serverinfo to all connected clients
-       for (i=0,host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
-               if (host_client->active)
-                       SV_SendServerinfo (host_client);
+       for (i = 0;i < MAX_SCOREBOARD;i++)
+               if ((host_client = svs.connectedclients[i]))
+                       SV_SendServerinfo(host_client);
 
        Con_DPrintf ("Server spawned.\n");
        NetConn_Heartbeat (2);