======================
*/
-void PF_changeyaw (void);
+void VM_changeyaw (void);
qboolean SV_StepDirection (prvm_edict_t *ent, float yaw, float dist)
{
vec3_t move, oldorigin;
float delta;
ent->fields.server->ideal_yaw = yaw;
- PF_changeyaw();
+ VM_changeyaw();
yaw = yaw*M_PI*2 / 360;
move[0] = cos(yaw)*dist;
for (i=0 ; i<3 ; i++)
{
- if (goal->fields.server->absmin[i] > ent->fields.server->absmax[i] + dist)
+ if (goal->priv.server->areamins[i] > ent->priv.server->areamaxs[i] + dist)
return false;
- if (goal->fields.server->absmax[i] < ent->fields.server->absmin[i] - dist)
+ if (goal->priv.server->areamaxs[i] < ent->priv.server->areamins[i] - dist)
return false;
}
return true;