]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - sv_move.c
this patch may break things and needs testing
[xonotic/darkplaces.git] / sv_move.c
index 8bf64f62ae02e304d3bfe924d767a8dfd88527ce..2c1eb00ed48c065144edc1afea3836e5c2d280dd 100644 (file)
--- a/sv_move.c
+++ b/sv_move.c
@@ -8,7 +8,7 @@ of the License, or (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
 See the GNU General Public License for more details.
 
@@ -20,8 +20,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 // sv_move.c -- monster movement
 
 #include "quakedef.h"
-
-#define        STEPSIZE        18
+#include "prvm_cmds.h"
 
 /*
 =============
@@ -34,15 +33,15 @@ is not a staircase.
 */
 int c_yes, c_no;
 
-qboolean SV_CheckBottom (edict_t *ent)
+qboolean SV_CheckBottom (prvm_edict_t *ent)
 {
        vec3_t  mins, maxs, start, stop;
        trace_t trace;
        int             x, y;
        float   mid, bottom;
-       
-       VectorAdd (ent->v.origin, ent->v.mins, mins);
-       VectorAdd (ent->v.origin, ent->v.maxs, maxs);
+
+       VectorAdd (ent->fields.server->origin, ent->fields.server->mins, mins);
+       VectorAdd (ent->fields.server->origin, ent->fields.server->maxs, maxs);
 
 // if all of the points under the corners are solid world, don't bother
 // with the tougher checks
@@ -53,7 +52,7 @@ qboolean SV_CheckBottom (edict_t *ent)
                {
                        start[0] = x ? maxs[0] : mins[0];
                        start[1] = y ? maxs[1] : mins[1];
-                       if (SV_PointContents (start) != CONTENTS_SOLID)
+                       if (!(SV_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
                                goto realcheck;
                }
 
@@ -66,29 +65,29 @@ realcheck:
 // check it for real...
 //
        start[2] = mins[2];
-       
+
 // the midpoint must be within 16 of the bottom
        start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
        start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
-       stop[2] = start[2] - 2*STEPSIZE;
-       trace = SV_Move (start, vec3_origin, vec3_origin, stop, true, ent);
+       stop[2] = start[2] - 2*sv_stepheight.value;
+       trace = SV_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent, SV_GenericHitSuperContentsMask(ent));
 
        if (trace.fraction == 1.0)
                return false;
        mid = bottom = trace.endpos[2];
-       
-// the corners must be within 16 of the midpoint       
+
+// the corners must be within 16 of the midpoint
        for     (x=0 ; x<=1 ; x++)
                for     (y=0 ; y<=1 ; y++)
                {
                        start[0] = stop[0] = x ? maxs[0] : mins[0];
                        start[1] = stop[1] = y ? maxs[1] : mins[1];
-                       
-                       trace = SV_Move (start, vec3_origin, vec3_origin, stop, true, ent);
-                       
+
+                       trace = SV_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent, SV_GenericHitSuperContentsMask(ent));
+
                        if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
                                bottom = trace.endpos[2];
-                       if (trace.fraction == 1.0 || mid - trace.endpos[2] > STEPSIZE)
+                       if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
                                return false;
                }
 
@@ -103,85 +102,84 @@ SV_movestep
 
 Called by monster program code.
 The move will be adjusted for slopes and stairs, but if the move isn't
-possible, no move is done, false is returned, and
-pr_global_struct->trace_normal is set to the normal of the blocking wall
+possible, no move is done and false is returned
 =============
 */
-qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink)
+qboolean SV_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
 {
        float           dz;
-       vec3_t          oldorg, neworg, end;
+       vec3_t          oldorg, neworg, end, traceendpos;
        trace_t         trace;
        int                     i;
-       edict_t         *enemy;
+       prvm_edict_t            *enemy;
 
-// try the move        
-       VectorCopy (ent->v.origin, oldorg);
-       VectorAdd (ent->v.origin, move, neworg);
+// try the move
+       VectorCopy (ent->fields.server->origin, oldorg);
+       VectorAdd (ent->fields.server->origin, move, neworg);
 
 // flying monsters don't step up
-       if ( (int)ent->v.flags & (FL_SWIM | FL_FLY) )
+       if ( (int)ent->fields.server->flags & (FL_SWIM | FL_FLY) )
        {
        // try one move with vertical motion, then one without
                for (i=0 ; i<2 ; i++)
                {
-                       VectorAdd (ent->v.origin, move, neworg);
-                       enemy = PROG_TO_EDICT(ent->v.enemy);
-                       if (i == 0 && enemy != sv.edicts)
+                       VectorAdd (ent->fields.server->origin, move, neworg);
+                       if (!noenemy)
                        {
-                               dz = ent->v.origin[2] - PROG_TO_EDICT(ent->v.enemy)->v.origin[2];
-                               if (dz > 40)
-                                       neworg[2] -= 8;
-                               if (dz < 30)
-                                       neworg[2] += 8;
+                               enemy = PRVM_PROG_TO_EDICT(ent->fields.server->enemy);
+                               if (i == 0 && enemy != prog->edicts)
+                               {
+                                       dz = ent->fields.server->origin[2] - PRVM_PROG_TO_EDICT(ent->fields.server->enemy)->fields.server->origin[2];
+                                       if (dz > 40)
+                                               neworg[2] -= 8;
+                                       if (dz < 30)
+                                               neworg[2] += 8;
+                               }
                        }
-                       trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, neworg, false, ent);
-       
+                       trace = SV_Move (ent->fields.server->origin, ent->fields.server->mins, ent->fields.server->maxs, neworg, MOVE_NORMAL, ent, SV_GenericHitSuperContentsMask(ent));
+
                        if (trace.fraction == 1)
                        {
-                               if ( ((int)ent->v.flags & FL_SWIM) && SV_PointContents(trace.endpos) == CONTENTS_EMPTY )
+                               VectorCopy(trace.endpos, traceendpos);
+                               if (((int)ent->fields.server->flags & FL_SWIM) && !(SV_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
                                        return false;   // swim monster left water
-       
-                               VectorCopy (trace.endpos, ent->v.origin);
+
+                               VectorCopy (traceendpos, ent->fields.server->origin);
                                if (relink)
                                        SV_LinkEdict (ent, true);
                                return true;
                        }
-                       
-                       if (enemy == sv.edicts)
+
+                       if (enemy == prog->edicts)
                                break;
                }
-               
+
                return false;
        }
 
 // push down from a step height above the wished position
-       neworg[2] += STEPSIZE;
+       neworg[2] += sv_stepheight.value;
        VectorCopy (neworg, end);
-       end[2] -= STEPSIZE*2;
+       end[2] -= sv_stepheight.value*2;
 
-       trace = SV_Move (neworg, ent->v.mins, ent->v.maxs, end, false, ent);
-
-       if (trace.allsolid)
-               return false;
+       trace = SV_Move (neworg, ent->fields.server->mins, ent->fields.server->maxs, end, MOVE_NORMAL, ent, SV_GenericHitSuperContentsMask(ent));
 
        if (trace.startsolid)
        {
-               neworg[2] -= STEPSIZE;
-               trace = SV_Move (neworg, ent->v.mins, ent->v.maxs, end, false, ent);
-               if (trace.allsolid || trace.startsolid)
+               neworg[2] -= sv_stepheight.value;
+               trace = SV_Move (neworg, ent->fields.server->mins, ent->fields.server->maxs, end, MOVE_NORMAL, ent, SV_GenericHitSuperContentsMask(ent));
+               if (trace.startsolid)
                        return false;
        }
        if (trace.fraction == 1)
        {
        // if monster had the ground pulled out, go ahead and fall
-               if ( (int)ent->v.flags & FL_PARTIALGROUND )
+               if ( (int)ent->fields.server->flags & FL_PARTIALGROUND )
                {
-                       VectorAdd (ent->v.origin, move, ent->v.origin);
+                       VectorAdd (ent->fields.server->origin, move, ent->fields.server->origin);
                        if (relink)
                                SV_LinkEdict (ent, true);
-                       ent->v.flags = (int)ent->v.flags & ~FL_ONGROUND;
-//     Con_Printf ("fall down\n"); 
+                       ent->fields.server->flags = (int)ent->fields.server->flags & ~FL_ONGROUND;
                        return true;
                }
 
@@ -189,27 +187,25 @@ qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink)
        }
 
 // check point traces down for dangling corners
-       VectorCopy (trace.endpos, ent->v.origin);
-       
+       VectorCopy (trace.endpos, ent->fields.server->origin);
+
        if (!SV_CheckBottom (ent))
        {
-               if ( (int)ent->v.flags & FL_PARTIALGROUND )
+               if ( (int)ent->fields.server->flags & FL_PARTIALGROUND )
                {       // entity had floor mostly pulled out from underneath it
                        // and is trying to correct
                        if (relink)
                                SV_LinkEdict (ent, true);
                        return true;
                }
-               VectorCopy (oldorg, ent->v.origin);
+               VectorCopy (oldorg, ent->fields.server->origin);
                return false;
        }
 
-       if ( (int)ent->v.flags & FL_PARTIALGROUND )
-       {
-//             Con_Printf ("back on ground\n"); 
-               ent->v.flags = (int)ent->v.flags & ~FL_PARTIALGROUND;
-       }
-       ent->v.groundentity = EDICT_TO_PROG(trace.ent);
+       if ( (int)ent->fields.server->flags & FL_PARTIALGROUND )
+               ent->fields.server->flags = (int)ent->fields.server->flags & ~FL_PARTIALGROUND;
+
+       ent->fields.server->groundentity = PRVM_EDICT_TO_PROG(trace.ent);
 
 // the move is ok
        if (relink)
@@ -229,33 +225,33 @@ facing it.
 
 ======================
 */
-void PF_changeyaw (void);
-qboolean SV_StepDirection (edict_t *ent, float yaw, float dist)
+void VM_changeyaw (void);
+qboolean SV_StepDirection (prvm_edict_t *ent, float yaw, float dist)
 {
        vec3_t          move, oldorigin;
        float           delta;
-       
-       ent->v.ideal_yaw = yaw;
-       PF_changeyaw();
-       
+
+       ent->fields.server->ideal_yaw = yaw;
+       VM_changeyaw();
+
        yaw = yaw*M_PI*2 / 360;
        move[0] = cos(yaw)*dist;
        move[1] = sin(yaw)*dist;
        move[2] = 0;
 
-       VectorCopy (ent->v.origin, oldorigin);
-       if (SV_movestep (ent, move, false))
+       VectorCopy (ent->fields.server->origin, oldorigin);
+       if (SV_movestep (ent, move, false, false, false))
        {
-               delta = ent->v.angles[YAW] - ent->v.ideal_yaw;
+               delta = ent->fields.server->angles[YAW] - ent->fields.server->ideal_yaw;
                if (delta > 45 && delta < 315)
                {               // not turned far enough, so don't take the step
-                       VectorCopy (oldorigin, ent->v.origin);
+                       VectorCopy (oldorigin, ent->fields.server->origin);
                }
                SV_LinkEdict (ent, true);
                return true;
        }
        SV_LinkEdict (ent, true);
-               
+
        return false;
 }
 
@@ -265,11 +261,9 @@ SV_FixCheckBottom
 
 ======================
 */
-void SV_FixCheckBottom (edict_t *ent)
+void SV_FixCheckBottom (prvm_edict_t *ent)
 {
-//     Con_Printf ("SV_FixCheckBottom\n");
-       
-       ent->v.flags = (int)ent->v.flags | FL_PARTIALGROUND;
+       ent->fields.server->flags = (int)ent->fields.server->flags | FL_PARTIALGROUND;
 }
 
 
@@ -281,17 +275,17 @@ SV_NewChaseDir
 ================
 */
 #define        DI_NODIR        -1
-void SV_NewChaseDir (edict_t *actor, edict_t *enemy, float dist)
+void SV_NewChaseDir (prvm_edict_t *actor, prvm_edict_t *enemy, float dist)
 {
        float           deltax,deltay;
        float                   d[3];
        float           tdir, olddir, turnaround;
 
-       olddir = ANGLEMOD((int)(actor->v.ideal_yaw/45)*45);
+       olddir = ANGLEMOD((int)(actor->fields.server->ideal_yaw/45)*45);
        turnaround = ANGLEMOD(olddir - 180);
 
-       deltax = enemy->v.origin[0] - actor->v.origin[0];
-       deltay = enemy->v.origin[1] - actor->v.origin[1];
+       deltax = enemy->fields.server->origin[0] - actor->fields.server->origin[0];
+       deltay = enemy->fields.server->origin[1] - actor->fields.server->origin[1];
        if (deltax>10)
                d[1]= 0;
        else if (deltax<-10)
@@ -312,20 +306,20 @@ void SV_NewChaseDir (edict_t *actor, edict_t *enemy, float dist)
                        tdir = d[2] == 90 ? 45 : 315;
                else
                        tdir = d[2] == 90 ? 135 : 215;
-                       
+
                if (tdir != turnaround && SV_StepDirection(actor, tdir, dist))
                        return;
        }
 
 // try other directions
-       if ( ((rand()&3) & 1) ||  abs(deltay)>abs(deltax))
+       if ( ((rand()&3) & 1) ||  fabs(deltay)>fabs(deltax))
        {
                tdir=d[1];
                d[1]=d[2];
                d[2]=tdir;
        }
 
-       if (d[1]!=DI_NODIR && d[1]!=turnaround 
+       if (d[1]!=DI_NODIR && d[1]!=turnaround
        && SV_StepDirection(actor, d[1], dist))
                        return;
 
@@ -354,7 +348,7 @@ void SV_NewChaseDir (edict_t *actor, edict_t *enemy, float dist)
        if (turnaround != DI_NODIR && SV_StepDirection(actor, turnaround, dist) )
                        return;
 
-       actor->v.ideal_yaw = olddir;            // can't move
+       actor->fields.server->ideal_yaw = olddir;               // can't move
 
 // if a bridge was pulled out from underneath a monster, it may not have
 // a valid standing position at all
@@ -370,15 +364,15 @@ SV_CloseEnough
 
 ======================
 */
-qboolean SV_CloseEnough (edict_t *ent, edict_t *goal, float dist)
+qboolean SV_CloseEnough (prvm_edict_t *ent, prvm_edict_t *goal, float dist)
 {
        int             i;
-       
+
        for (i=0 ; i<3 ; i++)
        {
-               if (goal->v.absmin[i] > ent->v.absmax[i] + dist)
+               if (goal->priv.server->areamins[i] > ent->priv.server->areamaxs[i] + dist)
                        return false;
-               if (goal->v.absmax[i] < ent->v.absmin[i] - dist)
+               if (goal->priv.server->areamaxs[i] < ent->priv.server->areamins[i] - dist)
                        return false;
        }
        return true;
@@ -392,26 +386,28 @@ SV_MoveToGoal
 */
 void SV_MoveToGoal (void)
 {
-       edict_t         *ent, *goal;
+       prvm_edict_t            *ent, *goal;
        float           dist;
 
-       ent = PROG_TO_EDICT(pr_global_struct->self);
-       goal = PROG_TO_EDICT(ent->v.goalentity);
-       dist = G_FLOAT(OFS_PARM0);
+       VM_SAFEPARMCOUNT(1, SV_MoveToGoal);
+
+       ent = PRVM_PROG_TO_EDICT(prog->globals.server->self);
+       goal = PRVM_PROG_TO_EDICT(ent->fields.server->goalentity);
+       dist = PRVM_G_FLOAT(OFS_PARM0);
 
-       if ( !( (int)ent->v.flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
+       if ( !( (int)ent->fields.server->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
        {
-               G_FLOAT(OFS_RETURN) = 0;
+               PRVM_G_FLOAT(OFS_RETURN) = 0;
                return;
        }
 
 // if the next step hits the enemy, return immediately
-       if ( PROG_TO_EDICT(ent->v.enemy) != sv.edicts &&  SV_CloseEnough (ent, goal, dist) )
+       if ( PRVM_PROG_TO_EDICT(ent->fields.server->enemy) != prog->edicts &&  SV_CloseEnough (ent, goal, dist) )
                return;
 
 // bump around...
        if ( (rand()&3)==1 ||
-       !SV_StepDirection (ent, ent->v.ideal_yaw, dist))
+       !SV_StepDirection (ent, ent->fields.server->ideal_yaw, dist))
        {
                SV_NewChaseDir (ent, goal, dist);
        }