]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - sv_move.c
Fix setinfo.
[xonotic/darkplaces.git] / sv_move.c
index 67789929a16619e62d506541cb49c0abc5eccaa3..ced05ac1b1ca03260b359dfb716b6cba8cd9e273 100644 (file)
--- a/sv_move.c
+++ b/sv_move.c
@@ -35,13 +35,14 @@ int c_yes, c_no;
 
 qboolean SV_CheckBottom (prvm_edict_t *ent)
 {
+       prvm_prog_t *prog = SVVM_prog;
        vec3_t  mins, maxs, start, stop;
        trace_t trace;
        int             x, y;
        float   mid, bottom;
 
-       VectorAdd (ent->fields.server->origin, ent->fields.server->mins, mins);
-       VectorAdd (ent->fields.server->origin, ent->fields.server->maxs, maxs);
+       VectorAdd (PRVM_serveredictvector(ent, origin), PRVM_serveredictvector(ent, mins), mins);
+       VectorAdd (PRVM_serveredictvector(ent, origin), PRVM_serveredictvector(ent, maxs), maxs);
 
 // if all of the points under the corners are solid world, don't bother
 // with the tougher checks
@@ -70,7 +71,7 @@ realcheck:
        start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
        start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
        stop[2] = start[2] - 2*sv_stepheight.value;
-       trace = SV_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent, SV_GenericHitSuperContentsMask(ent));
+       trace = SV_TraceLine(start, stop, MOVE_NOMONSTERS, ent, SV_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value);
 
        if (trace.fraction == 1.0)
                return false;
@@ -83,7 +84,7 @@ realcheck:
                        start[0] = stop[0] = x ? maxs[0] : mins[0];
                        start[1] = stop[1] = y ? maxs[1] : mins[1];
 
-                       trace = SV_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent, SV_GenericHitSuperContentsMask(ent));
+                       trace = SV_TraceLine(start, stop, MOVE_NOMONSTERS, ent, SV_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value);
 
                        if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
                                bottom = trace.endpos[2];
@@ -107,48 +108,55 @@ possible, no move is done and false is returned
 */
 qboolean SV_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
 {
+       prvm_prog_t *prog = SVVM_prog;
        float           dz;
-       vec3_t          oldorg, neworg, end, traceendpos;
+       vec3_t          oldorg, neworg, end, traceendpos, entorigin, entmins, entmaxs;
        trace_t         trace;
        int                     i;
        prvm_edict_t            *enemy;
 
 // try the move
-       VectorCopy (ent->fields.server->origin, oldorg);
-       VectorAdd (ent->fields.server->origin, move, neworg);
+       VectorCopy (PRVM_serveredictvector(ent, origin), oldorg);
+       VectorAdd (PRVM_serveredictvector(ent, origin), move, neworg);
+       VectorCopy(PRVM_serveredictvector(ent, mins), entmins);
+       VectorCopy(PRVM_serveredictvector(ent, maxs), entmaxs);
 
 // flying monsters don't step up
-       if ( (int)ent->fields.server->flags & (FL_SWIM | FL_FLY) )
+       if ( (int)PRVM_serveredictfloat(ent, flags) & (FL_SWIM | FL_FLY) )
        {
        // try one move with vertical motion, then one without
                for (i=0 ; i<2 ; i++)
                {
-                       VectorAdd (ent->fields.server->origin, move, neworg);
+                       VectorAdd (PRVM_serveredictvector(ent, origin), move, neworg);
                        if (noenemy)
                                enemy = prog->edicts;
                        else
                        {
-                               enemy = PRVM_PROG_TO_EDICT(ent->fields.server->enemy);
+                               enemy = PRVM_PROG_TO_EDICT(PRVM_serveredictedict(ent, enemy));
                                if (i == 0 && enemy != prog->edicts)
                                {
-                                       dz = ent->fields.server->origin[2] - PRVM_PROG_TO_EDICT(ent->fields.server->enemy)->fields.server->origin[2];
+                                       dz = PRVM_serveredictvector(ent, origin)[2] - PRVM_serveredictvector(enemy, origin)[2];
                                        if (dz > 40)
                                                neworg[2] -= 8;
                                        if (dz < 30)
                                                neworg[2] += 8;
                                }
                        }
-                       trace = SV_Move (ent->fields.server->origin, ent->fields.server->mins, ent->fields.server->maxs, neworg, MOVE_NORMAL, ent, SV_GenericHitSuperContentsMask(ent));
+                       VectorCopy(PRVM_serveredictvector(ent, origin), entorigin);
+                       trace = SV_TraceBox(entorigin, entmins, entmaxs, neworg, MOVE_NORMAL, ent, SV_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value);
 
                        if (trace.fraction == 1)
                        {
                                VectorCopy(trace.endpos, traceendpos);
-                               if (((int)ent->fields.server->flags & FL_SWIM) && !(SV_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
+                               if (((int)PRVM_serveredictfloat(ent, flags) & FL_SWIM) && !(SV_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
                                        return false;   // swim monster left water
 
-                               VectorCopy (traceendpos, ent->fields.server->origin);
+                               VectorCopy (traceendpos, PRVM_serveredictvector(ent, origin));
                                if (relink)
-                                       SV_LinkEdict (ent, true);
+                               {
+                                       SV_LinkEdict(ent);
+                                       SV_LinkEdict_TouchAreaGrid(ent);
+                               }
                                return true;
                        }
 
@@ -164,24 +172,27 @@ qboolean SV_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean
        VectorCopy (neworg, end);
        end[2] -= sv_stepheight.value*2;
 
-       trace = SV_Move (neworg, ent->fields.server->mins, ent->fields.server->maxs, end, MOVE_NORMAL, ent, SV_GenericHitSuperContentsMask(ent));
+       trace = SV_TraceBox(neworg, entmins, entmaxs, end, MOVE_NORMAL, ent, SV_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value);
 
        if (trace.startsolid)
        {
                neworg[2] -= sv_stepheight.value;
-               trace = SV_Move (neworg, ent->fields.server->mins, ent->fields.server->maxs, end, MOVE_NORMAL, ent, SV_GenericHitSuperContentsMask(ent));
+               trace = SV_TraceBox(neworg, entmins, entmaxs, end, MOVE_NORMAL, ent, SV_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value);
                if (trace.startsolid)
                        return false;
        }
        if (trace.fraction == 1)
        {
        // if monster had the ground pulled out, go ahead and fall
-               if ( (int)ent->fields.server->flags & FL_PARTIALGROUND )
+               if ( (int)PRVM_serveredictfloat(ent, flags) & FL_PARTIALGROUND )
                {
-                       VectorAdd (ent->fields.server->origin, move, ent->fields.server->origin);
+                       VectorAdd (PRVM_serveredictvector(ent, origin), move, PRVM_serveredictvector(ent, origin));
                        if (relink)
-                               SV_LinkEdict (ent, true);
-                       ent->fields.server->flags = (int)ent->fields.server->flags & ~FL_ONGROUND;
+                       {
+                               SV_LinkEdict(ent);
+                               SV_LinkEdict_TouchAreaGrid(ent);
+                       }
+                       PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) & ~FL_ONGROUND;
                        return true;
                }
 
@@ -189,29 +200,45 @@ qboolean SV_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean
        }
 
 // check point traces down for dangling corners
-       VectorCopy (trace.endpos, ent->fields.server->origin);
+       VectorCopy (trace.endpos, PRVM_serveredictvector(ent, origin));
 
        if (!SV_CheckBottom (ent))
        {
-               if ( (int)ent->fields.server->flags & FL_PARTIALGROUND )
+               if ( (int)PRVM_serveredictfloat(ent, flags) & FL_PARTIALGROUND )
                {       // entity had floor mostly pulled out from underneath it
                        // and is trying to correct
                        if (relink)
-                               SV_LinkEdict (ent, true);
+                       {
+                               SV_LinkEdict(ent);
+                               SV_LinkEdict_TouchAreaGrid(ent);
+                       }
                        return true;
                }
-               VectorCopy (oldorg, ent->fields.server->origin);
+               VectorCopy (oldorg, PRVM_serveredictvector(ent, origin));
                return false;
        }
 
-       if ( (int)ent->fields.server->flags & FL_PARTIALGROUND )
-               ent->fields.server->flags = (int)ent->fields.server->flags & ~FL_PARTIALGROUND;
+       if ( (int)PRVM_serveredictfloat(ent, flags) & FL_PARTIALGROUND )
+               PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) & ~FL_PARTIALGROUND;
+
+// gameplayfix: check if reached pretty steep plane and bail
+       if ( ! ( (int)PRVM_serveredictfloat(ent, flags) & (FL_SWIM | FL_FLY) ) && sv_gameplayfix_nostepmoveonsteepslopes.integer )
+       {
+               if (trace.plane.normal[ 2 ] < 0.5)
+               {
+                       VectorCopy (oldorg, PRVM_serveredictvector(ent, origin));
+                       return false;
+               }
+       }
 
-       ent->fields.server->groundentity = PRVM_EDICT_TO_PROG(trace.ent);
+       PRVM_serveredictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
 
 // the move is ok
        if (relink)
-               SV_LinkEdict (ent, true);
+       {
+               SV_LinkEdict(ent);
+               SV_LinkEdict_TouchAreaGrid(ent);
+       }
        return true;
 }
 
@@ -227,32 +254,34 @@ facing it.
 
 ======================
 */
-void VM_changeyaw (void);
-qboolean SV_StepDirection (prvm_edict_t *ent, float yaw, float dist)
+static qboolean SV_StepDirection (prvm_edict_t *ent, float yaw, float dist)
 {
+       prvm_prog_t *prog = SVVM_prog;
        vec3_t          move, oldorigin;
        float           delta;
 
-       ent->fields.server->ideal_yaw = yaw;
-       VM_changeyaw();
+       PRVM_serveredictfloat(ent, ideal_yaw) = yaw;
+       VM_changeyaw(prog);
 
        yaw = yaw*M_PI*2 / 360;
        move[0] = cos(yaw)*dist;
        move[1] = sin(yaw)*dist;
        move[2] = 0;
 
-       VectorCopy (ent->fields.server->origin, oldorigin);
+       VectorCopy (PRVM_serveredictvector(ent, origin), oldorigin);
        if (SV_movestep (ent, move, false, false, false))
        {
-               delta = ent->fields.server->angles[YAW] - ent->fields.server->ideal_yaw;
+               delta = PRVM_serveredictvector(ent, angles)[YAW] - PRVM_serveredictfloat(ent, ideal_yaw);
                if (delta > 45 && delta < 315)
                {               // not turned far enough, so don't take the step
-                       VectorCopy (oldorigin, ent->fields.server->origin);
+                       VectorCopy (oldorigin, PRVM_serveredictvector(ent, origin));
                }
-               SV_LinkEdict (ent, true);
+               SV_LinkEdict(ent);
+               SV_LinkEdict_TouchAreaGrid(ent);
                return true;
        }
-       SV_LinkEdict (ent, true);
+       SV_LinkEdict(ent);
+       SV_LinkEdict_TouchAreaGrid(ent);
 
        return false;
 }
@@ -263,9 +292,10 @@ SV_FixCheckBottom
 
 ======================
 */
-void SV_FixCheckBottom (prvm_edict_t *ent)
+static void SV_FixCheckBottom (prvm_edict_t *ent)
 {
-       ent->fields.server->flags = (int)ent->fields.server->flags | FL_PARTIALGROUND;
+       prvm_prog_t *prog = SVVM_prog;
+       PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) | FL_PARTIALGROUND;
 }
 
 
@@ -277,17 +307,18 @@ SV_NewChaseDir
 ================
 */
 #define        DI_NODIR        -1
-void SV_NewChaseDir (prvm_edict_t *actor, prvm_edict_t *enemy, float dist)
+static void SV_NewChaseDir (prvm_edict_t *actor, prvm_edict_t *enemy, float dist)
 {
+       prvm_prog_t *prog = SVVM_prog;
        float           deltax,deltay;
        float                   d[3];
        float           tdir, olddir, turnaround;
 
-       olddir = ANGLEMOD((int)(actor->fields.server->ideal_yaw/45)*45);
+       olddir = ANGLEMOD((int)(PRVM_serveredictfloat(actor, ideal_yaw)/45)*45);
        turnaround = ANGLEMOD(olddir - 180);
 
-       deltax = enemy->fields.server->origin[0] - actor->fields.server->origin[0];
-       deltay = enemy->fields.server->origin[1] - actor->fields.server->origin[1];
+       deltax = PRVM_serveredictvector(enemy, origin)[0] - PRVM_serveredictvector(actor, origin)[0];
+       deltay = PRVM_serveredictvector(enemy, origin)[1] - PRVM_serveredictvector(actor, origin)[1];
        if (deltax>10)
                d[1]= 0;
        else if (deltax<-10)
@@ -350,7 +381,7 @@ void SV_NewChaseDir (prvm_edict_t *actor, prvm_edict_t *enemy, float dist)
        if (turnaround != DI_NODIR && SV_StepDirection(actor, turnaround, dist) )
                        return;
 
-       actor->fields.server->ideal_yaw = olddir;               // can't move
+       PRVM_serveredictfloat(actor, ideal_yaw) = olddir;               // can't move
 
 // if a bridge was pulled out from underneath a monster, it may not have
 // a valid standing position at all
@@ -366,7 +397,7 @@ SV_CloseEnough
 
 ======================
 */
-qboolean SV_CloseEnough (prvm_edict_t *ent, prvm_edict_t *goal, float dist)
+static qboolean SV_CloseEnough (prvm_edict_t *ent, prvm_edict_t *goal, float dist)
 {
        int             i;
 
@@ -386,30 +417,30 @@ SV_MoveToGoal
 
 ======================
 */
-void SV_MoveToGoal (void)
+void VM_SV_MoveToGoal(prvm_prog_t *prog)
 {
        prvm_edict_t            *ent, *goal;
        float           dist;
 
        VM_SAFEPARMCOUNT(1, SV_MoveToGoal);
 
-       ent = PRVM_PROG_TO_EDICT(prog->globals.server->self);
-       goal = PRVM_PROG_TO_EDICT(ent->fields.server->goalentity);
+       ent = PRVM_PROG_TO_EDICT(PRVM_serverglobaledict(self));
+       goal = PRVM_PROG_TO_EDICT(PRVM_serveredictedict(ent, goalentity));
        dist = PRVM_G_FLOAT(OFS_PARM0);
 
-       if ( !( (int)ent->fields.server->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
+       if ( !( (int)PRVM_serveredictfloat(ent, flags) & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
        {
                PRVM_G_FLOAT(OFS_RETURN) = 0;
                return;
        }
 
 // if the next step hits the enemy, return immediately
-       if ( PRVM_PROG_TO_EDICT(ent->fields.server->enemy) != prog->edicts &&  SV_CloseEnough (ent, goal, dist) )
+       if ( PRVM_PROG_TO_EDICT(PRVM_serveredictedict(ent, enemy)) != prog->edicts &&  SV_CloseEnough (ent, goal, dist) )
                return;
 
 // bump around...
        if ( (rand()&3)==1 ||
-       !SV_StepDirection (ent, ent->fields.server->ideal_yaw, dist))
+       !SV_StepDirection (ent, PRVM_serveredictfloat(ent, ideal_yaw), dist))
        {
                SV_NewChaseDir (ent, goal, dist);
        }