]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - sv_move.c
build: minor adjustments
[xonotic/darkplaces.git] / sv_move.c
index dd71097051c91d188ac44f3a00c23dcb63569e4f..0699180d12f6e3bcdd1460723a6a157ff346d9e8 100644 (file)
--- a/sv_move.c
+++ b/sv_move.c
@@ -8,7 +8,7 @@ of the License, or (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
 See the GNU General Public License for more details.
 
@@ -20,6 +20,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 // sv_move.c -- monster movement
 
 #include "quakedef.h"
+#include "prvm_cmds.h"
 
 /*
 =============
@@ -32,15 +33,16 @@ is not a staircase.
 */
 int c_yes, c_no;
 
-qboolean SV_CheckBottom (edict_t *ent)
+qbool SV_CheckBottom (prvm_edict_t *ent)
 {
+       prvm_prog_t *prog = SVVM_prog;
        vec3_t  mins, maxs, start, stop;
        trace_t trace;
        int             x, y;
        float   mid, bottom;
 
-       VectorAdd (ent->v.origin, ent->v.mins, mins);
-       VectorAdd (ent->v.origin, ent->v.maxs, maxs);
+       VectorAdd (PRVM_serveredictvector(ent, origin), PRVM_serveredictvector(ent, mins), mins);
+       VectorAdd (PRVM_serveredictvector(ent, origin), PRVM_serveredictvector(ent, maxs), maxs);
 
 // if all of the points under the corners are solid world, don't bother
 // with the tougher checks
@@ -51,7 +53,7 @@ qboolean SV_CheckBottom (edict_t *ent)
                {
                        start[0] = x ? maxs[0] : mins[0];
                        start[1] = y ? maxs[1] : mins[1];
-                       if (Mod_PointInLeaf(start, sv.worldmodel)->contents != CONTENTS_SOLID)
+                       if (!(SV_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
                                goto realcheck;
                }
 
@@ -69,7 +71,7 @@ realcheck:
        start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
        start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
        stop[2] = start[2] - 2*sv_stepheight.value;
-       trace = SV_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent);
+       trace = SV_TraceLine(start, stop, MOVE_NOMONSTERS, ent, SV_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value);
 
        if (trace.fraction == 1.0)
                return false;
@@ -82,7 +84,7 @@ realcheck:
                        start[0] = stop[0] = x ? maxs[0] : mins[0];
                        start[1] = stop[1] = y ? maxs[1] : mins[1];
 
-                       trace = SV_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent);
+                       trace = SV_TraceLine(start, stop, MOVE_NOMONSTERS, ent, SV_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value);
 
                        if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
                                bottom = trace.endpos[2];
@@ -101,53 +103,64 @@ SV_movestep
 
 Called by monster program code.
 The move will be adjusted for slopes and stairs, but if the move isn't
-possible, no move is done, false is returned, and
-pr_global_struct->trace_normal is set to the normal of the blocking wall
+possible, no move is done and false is returned
 =============
 */
-qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink)
+qbool SV_movestep (prvm_edict_t *ent, vec3_t move, qbool relink, qbool noenemy, qbool settrace)
 {
+       prvm_prog_t *prog = SVVM_prog;
        float           dz;
-       vec3_t          oldorg, neworg, end, traceendpos;
+       vec3_t          oldorg, neworg, end, traceendpos, entorigin, entmins, entmaxs;
        trace_t         trace;
        int                     i;
-       edict_t         *enemy;
+       prvm_edict_t            *enemy;
 
 // try the move
-       VectorCopy (ent->v.origin, oldorg);
-       VectorAdd (ent->v.origin, move, neworg);
+       VectorCopy (PRVM_serveredictvector(ent, origin), oldorg);
+       VectorAdd (PRVM_serveredictvector(ent, origin), move, neworg);
+       VectorCopy(PRVM_serveredictvector(ent, mins), entmins);
+       VectorCopy(PRVM_serveredictvector(ent, maxs), entmaxs);
 
 // flying monsters don't step up
-       if ( (int)ent->v.flags & (FL_SWIM | FL_FLY) )
+       if ( (int)PRVM_serveredictfloat(ent, flags) & (FL_SWIM | FL_FLY) )
        {
        // try one move with vertical motion, then one without
                for (i=0 ; i<2 ; i++)
                {
-                       VectorAdd (ent->v.origin, move, neworg);
-                       enemy = PROG_TO_EDICT(ent->v.enemy);
-                       if (i == 0 && enemy != sv.edicts)
+                       VectorAdd (PRVM_serveredictvector(ent, origin), move, neworg);
+                       if (noenemy)
+                               enemy = prog->edicts;
+                       else
                        {
-                               dz = ent->v.origin[2] - PROG_TO_EDICT(ent->v.enemy)->v.origin[2];
-                               if (dz > 40)
-                                       neworg[2] -= 8;
-                               if (dz < 30)
-                                       neworg[2] += 8;
+                               enemy = PRVM_PROG_TO_EDICT(PRVM_serveredictedict(ent, enemy));
+                               if (i == 0 && enemy != prog->edicts)
+                               {
+                                       dz = PRVM_serveredictvector(ent, origin)[2] - PRVM_serveredictvector(enemy, origin)[2];
+                                       if (dz > 40)
+                                               neworg[2] -= 8;
+                                       if (dz < 30)
+                                               neworg[2] += 8;
+                               }
                        }
-                       trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, neworg, MOVE_NORMAL, ent);
+                       VectorCopy(PRVM_serveredictvector(ent, origin), entorigin);
+                       trace = SV_TraceBox(entorigin, entmins, entmaxs, neworg, MOVE_NORMAL, ent, SV_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value);
 
                        if (trace.fraction == 1)
                        {
                                VectorCopy(trace.endpos, traceendpos);
-                               if ( ((int)ent->v.flags & FL_SWIM) && Mod_PointInLeaf(traceendpos, sv.worldmodel)->contents == CONTENTS_EMPTY )
+                               if (((int)PRVM_serveredictfloat(ent, flags) & FL_SWIM) && !(SV_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
                                        return false;   // swim monster left water
 
-                               VectorCopy (traceendpos, ent->v.origin);
+                               VectorCopy (traceendpos, PRVM_serveredictvector(ent, origin));
                                if (relink)
-                                       SV_LinkEdict (ent, true);
+                               {
+                                       SV_LinkEdict(ent);
+                                       SV_LinkEdict_TouchAreaGrid(ent);
+                               }
                                return true;
                        }
 
-                       if (enemy == sv.edicts)
+                       if (enemy == prog->edicts)
                                break;
                }
 
@@ -159,27 +172,27 @@ qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink)
        VectorCopy (neworg, end);
        end[2] -= sv_stepheight.value*2;
 
-       trace = SV_Move (neworg, ent->v.mins, ent->v.maxs, end, MOVE_NORMAL, ent);
-
-       if (trace.allsolid)
-               return false;
+       trace = SV_TraceBox(neworg, entmins, entmaxs, end, MOVE_NORMAL, ent, SV_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value);
 
        if (trace.startsolid)
        {
                neworg[2] -= sv_stepheight.value;
-               trace = SV_Move (neworg, ent->v.mins, ent->v.maxs, end, MOVE_NORMAL, ent);
-               if (trace.allsolid || trace.startsolid)
+               trace = SV_TraceBox(neworg, entmins, entmaxs, end, MOVE_NORMAL, ent, SV_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value);
+               if (trace.startsolid)
                        return false;
        }
        if (trace.fraction == 1)
        {
        // if monster had the ground pulled out, go ahead and fall
-               if ( (int)ent->v.flags & FL_PARTIALGROUND )
+               if ( (int)PRVM_serveredictfloat(ent, flags) & FL_PARTIALGROUND )
                {
-                       VectorAdd (ent->v.origin, move, ent->v.origin);
+                       VectorAdd (PRVM_serveredictvector(ent, origin), move, PRVM_serveredictvector(ent, origin));
                        if (relink)
-                               SV_LinkEdict (ent, true);
-                       ent->v.flags = (int)ent->v.flags & ~FL_ONGROUND;
+                       {
+                               SV_LinkEdict(ent);
+                               SV_LinkEdict_TouchAreaGrid(ent);
+                       }
+                       PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) & ~FL_ONGROUND;
                        return true;
                }
 
@@ -187,29 +200,45 @@ qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink)
        }
 
 // check point traces down for dangling corners
-       VectorCopy (trace.endpos, ent->v.origin);
-       
+       VectorCopy (trace.endpos, PRVM_serveredictvector(ent, origin));
+
        if (!SV_CheckBottom (ent))
        {
-               if ( (int)ent->v.flags & FL_PARTIALGROUND )
+               if ( (int)PRVM_serveredictfloat(ent, flags) & FL_PARTIALGROUND )
                {       // entity had floor mostly pulled out from underneath it
                        // and is trying to correct
                        if (relink)
-                               SV_LinkEdict (ent, true);
+                       {
+                               SV_LinkEdict(ent);
+                               SV_LinkEdict_TouchAreaGrid(ent);
+                       }
                        return true;
                }
-               VectorCopy (oldorg, ent->v.origin);
+               VectorCopy (oldorg, PRVM_serveredictvector(ent, origin));
                return false;
        }
 
-       if ( (int)ent->v.flags & FL_PARTIALGROUND )
-               ent->v.flags = (int)ent->v.flags & ~FL_PARTIALGROUND;
+       if ( (int)PRVM_serveredictfloat(ent, flags) & FL_PARTIALGROUND )
+               PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) & ~FL_PARTIALGROUND;
+
+// gameplayfix: check if reached pretty steep plane and bail
+       if ( ! ( (int)PRVM_serveredictfloat(ent, flags) & (FL_SWIM | FL_FLY) ) && sv_gameplayfix_nostepmoveonsteepslopes.integer )
+       {
+               if (trace.plane.normal[ 2 ] < 0.5)
+               {
+                       VectorCopy (oldorg, PRVM_serveredictvector(ent, origin));
+                       return false;
+               }
+       }
 
-       ent->v.groundentity = EDICT_TO_PROG(trace.ent);
+       PRVM_serveredictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
 
 // the move is ok
        if (relink)
-               SV_LinkEdict (ent, true);
+       {
+               SV_LinkEdict(ent);
+               SV_LinkEdict_TouchAreaGrid(ent);
+       }
        return true;
 }
 
@@ -225,33 +254,35 @@ facing it.
 
 ======================
 */
-void PF_changeyaw (void);
-qboolean SV_StepDirection (edict_t *ent, float yaw, float dist)
+static qbool SV_StepDirection (prvm_edict_t *ent, float yaw, float dist)
 {
+       prvm_prog_t *prog = SVVM_prog;
        vec3_t          move, oldorigin;
        float           delta;
-       
-       ent->v.ideal_yaw = yaw;
-       PF_changeyaw();
-       
+
+       PRVM_serveredictfloat(ent, ideal_yaw) = yaw;
+       VM_changeyaw(prog);
+
        yaw = yaw*M_PI*2 / 360;
        move[0] = cos(yaw)*dist;
        move[1] = sin(yaw)*dist;
        move[2] = 0;
 
-       VectorCopy (ent->v.origin, oldorigin);
-       if (SV_movestep (ent, move, false))
+       VectorCopy (PRVM_serveredictvector(ent, origin), oldorigin);
+       if (SV_movestep (ent, move, false, false, false))
        {
-               delta = ent->v.angles[YAW] - ent->v.ideal_yaw;
+               delta = PRVM_serveredictvector(ent, angles)[YAW] - PRVM_serveredictfloat(ent, ideal_yaw);
                if (delta > 45 && delta < 315)
                {               // not turned far enough, so don't take the step
-                       VectorCopy (oldorigin, ent->v.origin);
+                       VectorCopy (oldorigin, PRVM_serveredictvector(ent, origin));
                }
-               SV_LinkEdict (ent, true);
+               SV_LinkEdict(ent);
+               SV_LinkEdict_TouchAreaGrid(ent);
                return true;
        }
-       SV_LinkEdict (ent, true);
-               
+       SV_LinkEdict(ent);
+       SV_LinkEdict_TouchAreaGrid(ent);
+
        return false;
 }
 
@@ -261,9 +292,10 @@ SV_FixCheckBottom
 
 ======================
 */
-void SV_FixCheckBottom (edict_t *ent)
+static void SV_FixCheckBottom (prvm_edict_t *ent)
 {
-       ent->v.flags = (int)ent->v.flags | FL_PARTIALGROUND;
+       prvm_prog_t *prog = SVVM_prog;
+       PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) | FL_PARTIALGROUND;
 }
 
 
@@ -275,17 +307,18 @@ SV_NewChaseDir
 ================
 */
 #define        DI_NODIR        -1
-void SV_NewChaseDir (edict_t *actor, edict_t *enemy, float dist)
+static void SV_NewChaseDir (prvm_edict_t *actor, prvm_edict_t *enemy, float dist)
 {
+       prvm_prog_t *prog = SVVM_prog;
        float           deltax,deltay;
        float                   d[3];
        float           tdir, olddir, turnaround;
 
-       olddir = ANGLEMOD((int)(actor->v.ideal_yaw/45)*45);
+       olddir = ANGLEMOD((int)(PRVM_serveredictfloat(actor, ideal_yaw)/45)*45);
        turnaround = ANGLEMOD(olddir - 180);
 
-       deltax = enemy->v.origin[0] - actor->v.origin[0];
-       deltay = enemy->v.origin[1] - actor->v.origin[1];
+       deltax = PRVM_serveredictvector(enemy, origin)[0] - PRVM_serveredictvector(actor, origin)[0];
+       deltay = PRVM_serveredictvector(enemy, origin)[1] - PRVM_serveredictvector(actor, origin)[1];
        if (deltax>10)
                d[1]= 0;
        else if (deltax<-10)
@@ -306,13 +339,13 @@ void SV_NewChaseDir (edict_t *actor, edict_t *enemy, float dist)
                        tdir = d[2] == 90 ? 45 : 315;
                else
                        tdir = d[2] == 90 ? 135 : 215;
-                       
+
                if (tdir != turnaround && SV_StepDirection(actor, tdir, dist))
                        return;
        }
 
 // try other directions
-       if ( ((rand()&3) & 1) ||  abs(deltay)>abs(deltax))
+       if ( ((rand()&3) & 1) ||  fabs(deltay)>fabs(deltax))
        {
                tdir=d[1];
                d[1]=d[2];
@@ -348,7 +381,7 @@ void SV_NewChaseDir (edict_t *actor, edict_t *enemy, float dist)
        if (turnaround != DI_NODIR && SV_StepDirection(actor, turnaround, dist) )
                        return;
 
-       actor->v.ideal_yaw = olddir;            // can't move
+       PRVM_serveredictfloat(actor, ideal_yaw) = olddir;               // can't move
 
 // if a bridge was pulled out from underneath a monster, it may not have
 // a valid standing position at all
@@ -364,15 +397,15 @@ SV_CloseEnough
 
 ======================
 */
-qboolean SV_CloseEnough (edict_t *ent, edict_t *goal, float dist)
+static qbool SV_CloseEnough (prvm_edict_t *ent, prvm_edict_t *goal, float dist)
 {
        int             i;
 
        for (i=0 ; i<3 ; i++)
        {
-               if (goal->v.absmin[i] > ent->v.absmax[i] + dist)
+               if (goal->priv.server->areamins[i] > ent->priv.server->areamaxs[i] + dist)
                        return false;
-               if (goal->v.absmax[i] < ent->v.absmin[i] - dist)
+               if (goal->priv.server->areamaxs[i] < ent->priv.server->areamins[i] - dist)
                        return false;
        }
        return true;
@@ -380,32 +413,34 @@ qboolean SV_CloseEnough (edict_t *ent, edict_t *goal, float dist)
 
 /*
 ======================
-SV_MoveToGoal
+VM_SV_MoveToGoal
 
 ======================
 */
-void SV_MoveToGoal (void)
+void VM_SV_MoveToGoal(prvm_prog_t *prog)
 {
-       edict_t         *ent, *goal;
+       prvm_edict_t            *ent, *goal;
        float           dist;
 
-       ent = PROG_TO_EDICT(pr_global_struct->self);
-       goal = PROG_TO_EDICT(ent->v.goalentity);
-       dist = G_FLOAT(OFS_PARM0);
+       VM_SAFEPARMCOUNT(1, VM_SV_MoveToGoal);
+
+       ent = PRVM_PROG_TO_EDICT(PRVM_serverglobaledict(self));
+       goal = PRVM_PROG_TO_EDICT(PRVM_serveredictedict(ent, goalentity));
+       dist = PRVM_G_FLOAT(OFS_PARM0);
 
-       if ( !( (int)ent->v.flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
+       if ( !( (int)PRVM_serveredictfloat(ent, flags) & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
        {
-               G_FLOAT(OFS_RETURN) = 0;
+               PRVM_G_FLOAT(OFS_RETURN) = 0;
                return;
        }
 
 // if the next step hits the enemy, return immediately
-       if ( PROG_TO_EDICT(ent->v.enemy) != sv.edicts &&  SV_CloseEnough (ent, goal, dist) )
+       if ( PRVM_PROG_TO_EDICT(PRVM_serveredictedict(ent, enemy)) != prog->edicts &&  SV_CloseEnough (ent, goal, dist) )
                return;
 
 // bump around...
        if ( (rand()&3)==1 ||
-       !SV_StepDirection (ent, ent->v.ideal_yaw, dist))
+       !SV_StepDirection (ent, PRVM_serveredictfloat(ent, ideal_yaw), dist))
        {
                SV_NewChaseDir (ent, goal, dist);
        }