]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - sv_phys.c
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[xonotic/darkplaces.git] / sv_phys.c
index 4b0d99b8fdb167ef533ad9a7f3caf1cd10bc09d7..06e1f40ee68b52382bcce35cb07bc97847acee2c 100644 (file)
--- a/sv_phys.c
+++ b/sv_phys.c
@@ -45,8 +45,6 @@ cvar_t        sv_gravity = {"sv_gravity","800",false,true};
 cvar_t sv_maxvelocity = {"sv_maxvelocity","2000"};
 cvar_t sv_nostep = {"sv_nostep","0"};
 
-static vec3_t  vec_origin = {0.0, 0.0, 0.0};
-
 #define        MOVE_EPSILON    0.01
 
 void SV_Physics_Toss (edict_t *ent);
@@ -386,7 +384,7 @@ void SV_AddGravity (edict_t *ent)
        eval_t  *val;
 
        val = GETEDICTFIELDVALUE(ent, eval_gravity);
-       if (val && val->_float)
+       if (val!=0 && val->_float)
                ent_gravity = val->_float;
        else
                ent_gravity = 1.0;
@@ -443,7 +441,7 @@ SV_PushMove
 void SV_PushMove (edict_t *pusher, float movetime)
 {
        int                     i, e;
-       edict_t         *check, *block;
+       edict_t         *check;
        vec3_t          mins, maxs, move;
        vec3_t          entorig, pushorig;
        int                     num_moved;
@@ -451,6 +449,24 @@ void SV_PushMove (edict_t *pusher, float movetime)
        vec3_t          moved_from[MAX_EDICTS];
        float           savesolid;
 
+       switch ((int) pusher->v.solid)
+       {
+       // LordHavoc: valid pusher types
+       case SOLID_BSP:
+       case SOLID_BBOX:
+       case SOLID_SLIDEBOX:
+       case SOLID_CORPSE: // LordHavoc: this would be weird...
+               break;
+       // LordHavoc: no collisions
+       case SOLID_NOT:
+       case SOLID_TRIGGER:
+               VectorMA (pusher->v.origin, movetime, pusher->v.velocity, pusher->v.origin);
+               pusher->v.ltime += movetime;
+               SV_LinkEdict (pusher, false);
+               return;
+       default:
+               Host_Error("SV_PushMove: unrecognized solid type %f\n", pusher->v.solid);
+       }
        if (!pusher->v.velocity[0] && !pusher->v.velocity[1] && !pusher->v.velocity[2])
        {
                pusher->v.ltime += movetime;
@@ -521,7 +537,7 @@ void SV_PushMove (edict_t *pusher, float movetime)
                        pusher->v.solid = savesolid; // was SOLID_BSP
 
                        // if it is still inside the pusher, block
-                       if (block = SV_TestEntityPosition (check))
+                       if (SV_TestEntityPosition (check))
                        {       // fail the move
                                if (check->v.mins[0] == check->v.maxs[0])
                                        continue;
@@ -539,8 +555,7 @@ void SV_PushMove (edict_t *pusher, float movetime)
                                SV_LinkEdict (pusher, false);
                                pusher->v.ltime -= movetime;
 
-                               // if the pusher has a "blocked" function, call it
-                               // otherwise, just stay in place until the obstacle is gone
+                               // if the pusher has a "blocked" function, call it, otherwise just stay in place until the obstacle is gone
                                if (pusher->v.blocked)
                                {
                                        pr_global_struct->self = EDICT_TO_PROG(pusher);
@@ -549,6 +564,7 @@ void SV_PushMove (edict_t *pusher, float movetime)
                                }
                                
                                // move back any entities we already moved
+                               num_moved--; // LordHavoc: pop off check, because it was already restored
                                for (i=0 ; i<num_moved ; i++)
                                {
                                        VectorCopy (moved_from[i], moved_edict[i]->v.origin);
@@ -571,16 +587,35 @@ SV_PushRotate
 void SV_PushRotate (edict_t *pusher, float movetime)
 {
        int                     i, e;
-       edict_t         *check, *block;
+       edict_t         *check;
        vec3_t          move, a, amove;
-       vec3_t          entorig, pushorig;
+       vec3_t          entorigin, entangles, pushorigin, pushangles;
        int                     num_moved;
        edict_t         *moved_edict[MAX_EDICTS];
        vec3_t          moved_from[MAX_EDICTS];
+       vec3_t          angled_from[MAX_EDICTS];
        vec3_t          org, org2;
        vec3_t          forward, right, up;
        float           savesolid;
 
+       switch ((int) pusher->v.solid)
+       {
+       // LordHavoc: valid pusher types
+       case SOLID_BSP:
+       case SOLID_BBOX:
+       case SOLID_SLIDEBOX:
+       case SOLID_CORPSE: // LordHavoc: this would be weird...
+               break;
+       // LordHavoc: no collisions
+       case SOLID_NOT:
+       case SOLID_TRIGGER:
+               VectorMA (pusher->v.angles, movetime, pusher->v.avelocity, pusher->v.angles);
+               pusher->v.ltime += movetime;
+               SV_LinkEdict (pusher, false);
+               return;
+       default:
+               Host_Error("SV_PushRotate: unrecognized solid type %f\n", pusher->v.solid);
+       }
        if (!pusher->v.avelocity[0] && !pusher->v.avelocity[1] && !pusher->v.avelocity[2])
        {
                pusher->v.ltime += movetime;
@@ -593,7 +628,8 @@ void SV_PushRotate (edict_t *pusher, float movetime)
        VectorSubtract (vec3_origin, amove, a);
        AngleVectors (a, forward, right, up);
 
-       VectorCopy (pusher->v.angles, pushorig);
+       VectorCopy (pusher->v.origin, pushorigin);
+       VectorCopy (pusher->v.angles, pushangles);
        
 // move the pusher to it's final position
 
@@ -610,21 +646,20 @@ void SV_PushRotate (edict_t *pusher, float movetime)
                if (check->free)
                        continue;
                if (check->v.movetype == MOVETYPE_PUSH
-               || check->v.movetype == MOVETYPE_NONE
-               || check->v.movetype == MOVETYPE_FOLLOW
-               || check->v.movetype == MOVETYPE_NOCLIP)
+                || check->v.movetype == MOVETYPE_NONE
+                || check->v.movetype == MOVETYPE_FOLLOW
+                || check->v.movetype == MOVETYPE_NOCLIP)
                        continue;
 
        // if the entity is standing on the pusher, it will definately be moved
-               if ( ! ( ((int)check->v.flags & FL_ONGROUND)
-               && PROG_TO_EDICT(check->v.groundentity) == pusher) )
+               if (!(((int)check->v.flags & FL_ONGROUND) && PROG_TO_EDICT(check->v.groundentity) == pusher))
                {
-                       if ( check->v.absmin[0] >= pusher->v.absmax[0]
-                       || check->v.absmin[1] >= pusher->v.absmax[1]
-                       || check->v.absmin[2] >= pusher->v.absmax[2]
-                       || check->v.absmax[0] <= pusher->v.absmin[0]
-                       || check->v.absmax[1] <= pusher->v.absmin[1]
-                       || check->v.absmax[2] <= pusher->v.absmin[2] )
+                       if (check->v.absmin[0] >= pusher->v.absmax[0]
+                        || check->v.absmin[1] >= pusher->v.absmax[1]
+                        || check->v.absmin[2] >= pusher->v.absmax[2]
+                        || check->v.absmax[0] <= pusher->v.absmin[0]
+                        || check->v.absmax[1] <= pusher->v.absmin[1]
+                        || check->v.absmax[2] <= pusher->v.absmin[2])
                                continue;
 
                // see if the ent's bbox is inside the pusher's final position
@@ -636,8 +671,10 @@ void SV_PushRotate (edict_t *pusher, float movetime)
                if (check->v.movetype != MOVETYPE_WALK)
                        check->v.flags = (int)check->v.flags & ~FL_ONGROUND;
                
-               VectorCopy (check->v.origin, entorig);
+               VectorCopy (check->v.origin, entorigin);
                VectorCopy (check->v.origin, moved_from[num_moved]);
+               VectorCopy (check->v.angles, entangles);
+               VectorCopy (check->v.angles, angled_from[num_moved]);
                moved_edict[num_moved] = check;
                num_moved++;
 
@@ -654,9 +691,10 @@ void SV_PushRotate (edict_t *pusher, float movetime)
                SV_PushEntity (check, move);
                pusher->v.solid = savesolid; // LordHavoc: restore to correct solid type
 
+               VectorAdd (check->v.angles, amove, check->v.angles);
+
        // if it is still inside the pusher, block
-               block = SV_TestEntityPosition (check);
-               if (block)
+               if (SV_TestEntityPosition (check))
                {       // fail the move
                        if (check->v.mins[0] == check->v.maxs[0])
                                continue;
@@ -667,15 +705,16 @@ void SV_PushRotate (edict_t *pusher, float movetime)
                                continue;
                        }
                        
-                       VectorCopy (entorig, check->v.origin);
+                       VectorCopy (entorigin, check->v.origin);
+                       VectorCopy (entangles, check->v.angles);
                        SV_LinkEdict (check, true);
 
-                       VectorCopy (pushorig, pusher->v.angles);
+                       VectorCopy (pushorigin, pusher->v.origin);
+                       VectorCopy (pushangles, pusher->v.angles);
                        SV_LinkEdict (pusher, false);
                        pusher->v.ltime -= movetime;
 
-                       // if the pusher has a "blocked" function, call it
-                       // otherwise, just stay in place until the obstacle is gone
+                       // if the pusher has a "blocked" function, call it, otherwise just stay in place until the obstacle is gone
                        if (pusher->v.blocked)
                        {
                                pr_global_struct->self = EDICT_TO_PROG(pusher);
@@ -684,23 +723,17 @@ void SV_PushRotate (edict_t *pusher, float movetime)
                        }
                        
                // move back any entities we already moved
+                       num_moved--; // LordHavoc: pop off check, because it was already restored
                        for (i=0 ; i<num_moved ; i++)
                        {
                                VectorCopy (moved_from[i], moved_edict[i]->v.origin);
-                               VectorSubtract (moved_edict[i]->v.angles, amove, moved_edict[i]->v.angles);
+                               VectorCopy (angled_from[i], moved_edict[i]->v.angles);
                                SV_LinkEdict (moved_edict[i], false);
                        }
                        return;
                }
-               else
-               {
-                       VectorAdd (check->v.angles, amove, check->v.angles);
-               }
        }
-
-       
 }
-//#endif
 
 /*
 ================
@@ -1130,19 +1163,33 @@ Entities that are "stuck" to another entity
 */
 void SV_Physics_Follow (edict_t *ent)
 {
-       vec3_t vf, vu, vr, angles;
+       vec3_t vf, vr, vu, angles;
        edict_t *e;
 // regular thinking
-       SV_RunThink (ent);
+       if (!SV_RunThink (ent))
+               return;
        // LordHavoc: implemented rotation on MOVETYPE_FOLLOW objects
        e = PROG_TO_EDICT(ent->v.aiment);
-       angles[0] = -e->v.angles[0];
-       angles[1] = e->v.angles[1];
-       angles[2] = e->v.angles[2];
-       AngleVectors (angles, vf, vr, vu);
-       VectorMA (e->v.origin, ent->v.view_ofs[0], vf, ent->v.origin);
-       VectorMA (ent->v.origin, ent->v.view_ofs[1], vr, ent->v.origin);
-       VectorMA (ent->v.origin, ent->v.view_ofs[2], vu, ent->v.origin);
+       if (e->v.angles[0] == ent->v.punchangle[0] && e->v.angles[1] == ent->v.punchangle[1] && e->v.angles[2] == ent->v.punchangle[2])
+       {
+               // quick case for no rotation
+               VectorAdd(e->v.origin, ent->v.view_ofs, ent->v.origin);
+       }
+       else
+       {
+               angles[0] = -(e->v.angles[0] - ent->v.punchangle[0]);
+               angles[1] = e->v.angles[1] - ent->v.punchangle[1];
+               angles[2] = e->v.angles[2] - ent->v.punchangle[2];
+               AngleVectors (angles, vf, vr, vu);
+               ent->v.origin[0] = ent->v.view_ofs[0] * vf[0] + ent->v.view_ofs[1] * vr[0] + ent->v.view_ofs[2] * vu[0] + e->v.origin[0];
+               ent->v.origin[1] = ent->v.view_ofs[0] * vf[1] + ent->v.view_ofs[1] * vr[1] + ent->v.view_ofs[2] * vu[1] + e->v.origin[1];
+               ent->v.origin[2] = ent->v.view_ofs[0] * vf[2] + ent->v.view_ofs[1] * vr[2] + ent->v.view_ofs[2] * vu[2] + e->v.origin[2];
+               /*
+               ent->v.origin[0] = ent->v.view_ofs[0] * vf[0] + ent->v.view_ofs[0] * vf[1] + ent->v.view_ofs[0] * vf[2] + e->v.origin[0];
+               ent->v.origin[1] = ent->v.view_ofs[1] * vr[0] + ent->v.view_ofs[1] * vr[1] + ent->v.view_ofs[1] * vr[2] + e->v.origin[1];
+               ent->v.origin[2] = ent->v.view_ofs[2] * vu[0] + ent->v.view_ofs[2] * vu[1] + ent->v.view_ofs[2] * vu[2] + e->v.origin[2];
+               */
+       }
        VectorAdd (e->v.angles, ent->v.v_angle, ent->v.angles);
 //     VectorAdd (PROG_TO_EDICT(ent->v.aiment)->v.origin, ent->v.v_angle, ent->v.origin);
        SV_LinkEdict (ent, true);
@@ -1357,25 +1404,33 @@ void SV_Physics (void)
                        continue;
 
                if (pr_global_struct->force_retouch)
-               {
                        SV_LinkEdict (ent, true);       // force retouch even for stationary
-               }
 
                if (i > 0 && i <= svs.maxclients)
+               {
                        SV_Physics_Client (ent, i);
-               else if (ent->v.movetype == MOVETYPE_PUSH)
+                       continue;
+               }
+
+               switch ((int) ent->v.movetype)
+               {
+               case MOVETYPE_PUSH:
                        SV_Physics_Pusher (ent);
-               else if (ent->v.movetype == MOVETYPE_NONE)
+                       break;
+               case MOVETYPE_NONE:
                        SV_Physics_None (ent);
-               else if (ent->v.movetype == MOVETYPE_FOLLOW)
+                       break;
+               case MOVETYPE_FOLLOW:
                        SV_Physics_Follow (ent);
-               else if (ent->v.movetype == MOVETYPE_NOCLIP)
+                       break;
+               case MOVETYPE_NOCLIP:
                        SV_Physics_Noclip (ent);
-               else if (ent->v.movetype == MOVETYPE_STEP)
+                       break;
+               case MOVETYPE_STEP:
                        SV_Physics_Step (ent);
+                       break;
                // LordHavoc: added support for MOVETYPE_WALK on normal entities! :)
-               else if (ent->v.movetype == MOVETYPE_WALK)
-               {
+               case MOVETYPE_WALK:
                        if (SV_RunThink (ent))
                        {
                                if (!SV_CheckWater (ent) && ! ((int)ent->v.flags & FL_WATERJUMP) )
@@ -1383,15 +1438,18 @@ void SV_Physics (void)
                                SV_CheckStuck (ent);
                                SV_WalkMove (ent);
                        }
-               }
-               else if (ent->v.movetype == MOVETYPE_TOSS 
-               || ent->v.movetype == MOVETYPE_BOUNCE
-               || ent->v.movetype == MOVETYPE_BOUNCEMISSILE
-               || ent->v.movetype == MOVETYPE_FLY
-               || ent->v.movetype == MOVETYPE_FLYMISSILE)
+                       break;
+               case MOVETYPE_TOSS:
+               case MOVETYPE_BOUNCE:
+               case MOVETYPE_BOUNCEMISSILE:
+               case MOVETYPE_FLY:
+               case MOVETYPE_FLYMISSILE:
                        SV_Physics_Toss (ent);
-               else
-                       Host_Error ("SV_Physics: bad movetype %i", (int)ent->v.movetype);                       
+                       break;
+               default:
+                       Host_Error ("SV_Physics: bad movetype %i", (int)ent->v.movetype);
+                       break;
+               }
        }
        
        if (pr_global_struct->force_retouch)