DP_SND_SOUND7_WIP1
[xonotic/darkplaces.git] / sv_phys.c
index 9c8b532..0e3ac33 100644 (file)
--- a/sv_phys.c
+++ b/sv_phys.c
@@ -2440,7 +2440,7 @@ void SV_CheckWaterTransition (prvm_edict_t *ent)
        { // Contents Transition Function Invalid; Potentially Play Water Sound
                // check if the entity crossed into or out of water
                if (sv_sound_watersplash.string && ((PRVM_serveredictfloat(ent, watertype) == CONTENTS_WATER || PRVM_serveredictfloat(ent, watertype) == CONTENTS_SLIME) != (cont == CONTENTS_WATER || cont == CONTENTS_SLIME)))
-                       SV_StartSound (ent, 0, sv_sound_watersplash.string, 255, 1);
+                       SV_StartSound (ent, 0, sv_sound_watersplash.string, 255, 1, false);
        }
 
        if (cont <= CONTENTS_WATER)
@@ -2683,7 +2683,7 @@ void SV_Physics_Step (prvm_edict_t *ent)
                                else
                                // Check for Engine Landing Sound
                                if(sv_sound_land.string)
-                                       SV_StartSound(ent, 0, sv_sound_land.string, 255, 1);
+                                       SV_StartSound(ent, 0, sv_sound_land.string, 255, 1, false);
                        }
                        ent->priv.server->waterposition_forceupdate = true;
                }