trace = SV_Move(ent->fields.server->origin, ent->fields.server->mins, ent->fields.server->maxs, end, MOVE_NORMAL, ent);
}
*/
+
+ // LordHavoc: this came from QW and allows you to get out of water more easily
+ if (sv_gameplayfix_qwplayerphysics.integer && ((int)ent->fields.server->flags & FL_WATERJUMP))
+ VectorCopy(primal_velocity, ent->fields.server->velocity);
return blocked;
}