]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - sv_phys.c
added sv_waterfriction, sv_airaccelerate, sv_wateraccelerate cvars (and corresponding...
[xonotic/darkplaces.git] / sv_phys.c
index 922dda3e161168f5a672de5aa5b5a0cae4b98318..2355d16b7764716ebcee306df6993b647a2954f4 100644 (file)
--- a/sv_phys.c
+++ b/sv_phys.c
@@ -20,6 +20,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 // sv_phys.c
 
 #include "quakedef.h"
+// used only for VM_GetTempString
+#include "prvm_cmds.h"
 
 /*
 
@@ -39,17 +41,21 @@ solid_edge items only clip against bsp models.
 
 */
 
-cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4"};
-cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100"};
-cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800"};
-cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000"};
-cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0"};
-cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18"};
-cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "1"};
-cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1"};
-cvar_t sv_newflymove = {CVAR_NOTIFY, "sv_newflymove", "0"};
-cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0"};
-cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1"};
+cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
+cvar_t sv_waterfriction = {CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
+cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
+cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
+cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
+cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
+cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
+cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping (sv_gameplayfix_stepwhilejumping must also be 1)"};
+cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
+cvar_t sv_newflymove = {CVAR_NOTIFY, "sv_newflymove", "0", "enables simpler/buggier player physics (not recommended)"};
+cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
+cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
+
+cvar_t sv_sound_watersplash = {0, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
+cvar_t sv_sound_land = {0, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
 
 #define        MOVE_EPSILON    0.01
 
@@ -64,6 +70,25 @@ void SV_Phys_Init (void)
        Cvar_RegisterVariable(&sv_freezenonclients);
 
        Cvar_RegisterVariable(&sv_playerphysicsqc);
+
+       Cvar_RegisterVariable(&sv_sound_watersplash);
+       Cvar_RegisterVariable(&sv_sound_land);
+}
+
+/*
+============
+SV_TestEntityPosition
+
+returns true if the entity is in solid currently
+============
+*/
+static int SV_TestEntityPosition (prvm_edict_t *ent)
+{
+       trace_t trace = SV_Move (ent->fields.server->origin, ent->fields.server->mins, ent->fields.server->maxs, ent->fields.server->origin, MOVE_NOMONSTERS, ent);
+       if (trace.startsupercontents & SUPERCONTENTS_SOLID)
+               return true;
+       else
+               return false;
 }
 
 /*
@@ -169,25 +194,73 @@ SV_Impact
 Two entities have touched, so run their touch functions
 ==================
 */
-void SV_Impact (prvm_edict_t *e1, prvm_edict_t *e2)
+void SV_Impact (prvm_edict_t *e1, trace_t *trace)
 {
        int old_self, old_other;
+       prvm_edict_t *e2 = (prvm_edict_t *)trace->ent;
+       prvm_eval_t *val;
 
        old_self = prog->globals.server->self;
        old_other = prog->globals.server->other;
 
        prog->globals.server->time = sv.time;
-       if (e1->fields.server->touch && e1->fields.server->solid != SOLID_NOT)
+       if (!e1->priv.server->free && !e2->priv.server->free && e1->fields.server->touch && e1->fields.server->solid != SOLID_NOT)
        {
                prog->globals.server->self = PRVM_EDICT_TO_PROG(e1);
                prog->globals.server->other = PRVM_EDICT_TO_PROG(e2);
+               prog->globals.server->trace_allsolid = trace->allsolid;
+               prog->globals.server->trace_startsolid = trace->startsolid;
+               prog->globals.server->trace_fraction = trace->fraction;
+               prog->globals.server->trace_inwater = trace->inwater;
+               prog->globals.server->trace_inopen = trace->inopen;
+               VectorCopy (trace->endpos, prog->globals.server->trace_endpos);
+               VectorCopy (trace->plane.normal, prog->globals.server->trace_plane_normal);
+               prog->globals.server->trace_plane_dist =  trace->plane.dist;
+               if (trace->ent)
+                       prog->globals.server->trace_ent = PRVM_EDICT_TO_PROG(trace->ent);
+               else
+                       prog->globals.server->trace_ent = PRVM_EDICT_TO_PROG(prog->edicts);
+               if ((val = PRVM_GETGLOBALFIELDVALUE(gval_trace_dpstartcontents)))
+                       val->_float = trace->startsupercontents;
+               if ((val = PRVM_GETGLOBALFIELDVALUE(gval_trace_dphitcontents)))
+                       val->_float = trace->hitsupercontents;
+               if ((val = PRVM_GETGLOBALFIELDVALUE(gval_trace_dphitq3surfaceflags)))
+                       val->_float = trace->hitq3surfaceflags;
+               if ((val = PRVM_GETGLOBALFIELDVALUE(gval_trace_dphittexturename)))
+               {
+                       if (trace->hittexture)
+                       {
+                               char *s = VM_GetTempString();
+                               strlcpy(s, trace->hittexture->name, VM_STRINGTEMP_LENGTH);
+                               val->string = PRVM_SetEngineString(s);
+                       }
+                       else
+                               val->string = 0;
+               }
                PRVM_ExecuteProgram (e1->fields.server->touch, "QC function self.touch is missing");
        }
 
-       if (e2->fields.server->touch && e2->fields.server->solid != SOLID_NOT)
+       if (!e1->priv.server->free && !e2->priv.server->free && e2->fields.server->touch && e2->fields.server->solid != SOLID_NOT)
        {
                prog->globals.server->self = PRVM_EDICT_TO_PROG(e2);
                prog->globals.server->other = PRVM_EDICT_TO_PROG(e1);
+               prog->globals.server->trace_allsolid = false;
+               prog->globals.server->trace_startsolid = false;
+               prog->globals.server->trace_fraction = 1;
+               prog->globals.server->trace_inwater = false;
+               prog->globals.server->trace_inopen = true;
+               VectorCopy (e2->fields.server->origin, prog->globals.server->trace_endpos);
+               VectorSet (prog->globals.server->trace_plane_normal, 0, 0, 1);
+               prog->globals.server->trace_plane_dist = 0;
+               prog->globals.server->trace_ent = PRVM_EDICT_TO_PROG(e1);
+               if ((val = PRVM_GETGLOBALFIELDVALUE(gval_trace_dpstartcontents)))
+                       val->_float = 0;
+               if ((val = PRVM_GETGLOBALFIELDVALUE(gval_trace_dphitcontents)))
+                       val->_float = 0;
+               if ((val = PRVM_GETGLOBALFIELDVALUE(gval_trace_dphitq3surfaceflags)))
+                       val->_float = 0;
+               if ((val = PRVM_GETGLOBALFIELDVALUE(gval_trace_dphittexturename)))
+                       val->string = 0;
                PRVM_ExecuteProgram (e2->fields.server->touch, "QC function self.touch is missing");
        }
 
@@ -298,15 +371,15 @@ int SV_FlyMove (prvm_edict_t *ent, float time, float *stepnormal)
                Con_Print("\n");
 #endif
 
-               /*
-               if (trace.startsolid)
+               if (trace.bmodelstartsolid)
                {
-                       // LordHavoc: note: this code is what makes entities stick in place if embedded in another object (which can be the world)
+                       // LordHavoc: note: this code is what makes entities stick in place
+                       // if embedded in world only (you can walk through other objects if
+                       // stuck)
                        // entity is trapped in another solid
                        VectorClear(ent->fields.server->velocity);
                        return 3;
                }
-               */
 
                // break if it moved the entire distance
                if (trace.fraction == 1)
@@ -359,7 +432,7 @@ int SV_FlyMove (prvm_edict_t *ent, float time, float *stepnormal)
                // run the impact function
                if (impact)
                {
-                       SV_Impact(ent, (prvm_edict_t *)trace.ent);
+                       SV_Impact(ent, &trace);
 
                        // break if removed by the impact function
                        if (ent->priv.server->free)
@@ -512,7 +585,7 @@ trace_t SV_PushEntity (prvm_edict_t *ent, vec3_t push)
        SV_LinkEdict (ent, true);
 
        if (trace.ent && (!((int)ent->fields.server->flags & FL_ONGROUND) || ent->fields.server->groundentity != PRVM_EDICT_TO_PROG(trace.ent)))
-               SV_Impact (ent, (prvm_edict_t *)trace.ent);
+               SV_Impact (ent, &trace);
        return trace;
 }
 
@@ -560,13 +633,13 @@ void SV_PushMove (prvm_edict_t *pusher, float movetime)
                SV_LinkEdict (pusher, false);
                return;
        default:
-               Con_Printf("SV_PushMove: unrecognized solid type %f\n", pusher->fields.server->solid);
+               Con_Printf("SV_PushMove: entity #%i, unrecognized solid type %f\n", PRVM_NUM_FOR_EDICT(pusher), pusher->fields.server->solid);
                return;
        }
        index = (int) pusher->fields.server->modelindex;
        if (index < 1 || index >= MAX_MODELS)
        {
-               Con_Printf("SV_PushMove: invalid modelindex %f\n", pusher->fields.server->modelindex);
+               Con_Printf("SV_PushMove: entity #%i has an invalid modelindex %f\n", PRVM_NUM_FOR_EDICT(pusher), pusher->fields.server->modelindex);
                return;
        }
        pushermodel = sv.models[index];
@@ -657,7 +730,7 @@ void SV_PushMove (prvm_edict_t *pusher, float movetime)
                if (!(((int)check->fields.server->flags & FL_ONGROUND) && PRVM_PROG_TO_EDICT(check->fields.server->groundentity) == pusher))
                {
                        // if the entity is not inside the pusher's final position, leave it alone
-                       if (!SV_ClipMoveToEntity(pusher, check->fields.server->origin, check->fields.server->mins, check->fields.server->maxs, check->fields.server->origin, 0, SUPERCONTENTS_SOLID).startsolid)
+                       if (!SV_ClipMoveToEntity(pusher, check->fields.server->origin, check->fields.server->mins, check->fields.server->maxs, check->fields.server->origin, 0, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY).startsolid)
                                continue;
                        // remove the onground flag for non-players
                        if (check->fields.server->movetype != MOVETYPE_WALK)
@@ -690,7 +763,7 @@ void SV_PushMove (prvm_edict_t *pusher, float movetime)
                pusher->fields.server->solid = savesolid; // was SOLID_BSP
 
                // if it is still inside the pusher, block
-               if (SV_ClipMoveToEntity(pusher, check->fields.server->origin, check->fields.server->mins, check->fields.server->maxs, check->fields.server->origin, 0, SUPERCONTENTS_SOLID).startsolid)
+               if (SV_ClipMoveToEntity(pusher, check->fields.server->origin, check->fields.server->mins, check->fields.server->maxs, check->fields.server->origin, 0, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY).startsolid)
                {
                        // try moving the contacted entity a tiny bit further to account for precision errors
                        vec3_t move2;
@@ -700,7 +773,7 @@ void SV_PushMove (prvm_edict_t *pusher, float movetime)
                        VectorCopy (check->priv.server->moved_fromangles, check->fields.server->angles);
                        SV_PushEntity (check, move2);
                        pusher->fields.server->solid = savesolid;
-                       if (SV_ClipMoveToEntity(pusher, check->fields.server->origin, check->fields.server->mins, check->fields.server->maxs, check->fields.server->origin, 0, SUPERCONTENTS_SOLID).startsolid)
+                       if (SV_ClipMoveToEntity(pusher, check->fields.server->origin, check->fields.server->mins, check->fields.server->maxs, check->fields.server->origin, 0, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY).startsolid)
                        {
                                // try moving the contacted entity a tiny bit less to account for precision errors
                                pusher->fields.server->solid = SOLID_NOT;
@@ -709,7 +782,7 @@ void SV_PushMove (prvm_edict_t *pusher, float movetime)
                                VectorCopy (check->priv.server->moved_fromangles, check->fields.server->angles);
                                SV_PushEntity (check, move2);
                                pusher->fields.server->solid = savesolid;
-                               if (SV_ClipMoveToEntity(pusher, check->fields.server->origin, check->fields.server->mins, check->fields.server->maxs, check->fields.server->origin, 0, SUPERCONTENTS_SOLID).startsolid)
+                               if (SV_ClipMoveToEntity(pusher, check->fields.server->origin, check->fields.server->mins, check->fields.server->maxs, check->fields.server->origin, 0, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY).startsolid)
                                {
                                        // still inside pusher, so it's really blocked
 
@@ -823,12 +896,12 @@ void SV_CheckStuck (prvm_edict_t *ent)
        VectorCopy (ent->fields.server->oldorigin, ent->fields.server->origin);
        if (!SV_TestEntityPosition(ent))
        {
-               Con_DPrint("Unstuck.\n");
+               Con_DPrintf("Unstuck player entity %i (classname \"%s\") by restoring oldorigin.\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(ent->fields.server->classname));
                SV_LinkEdict (ent, true);
                return;
        }
 
-       for (z=0 ; z< 18 ; z++)
+       for (z=-1 ; z< 18 ; z++)
                for (i=-1 ; i <= 1 ; i++)
                        for (j=-1 ; j <= 1 ; j++)
                        {
@@ -837,14 +910,44 @@ void SV_CheckStuck (prvm_edict_t *ent)
                                ent->fields.server->origin[2] = org[2] + z;
                                if (!SV_TestEntityPosition(ent))
                                {
-                                       Con_DPrint("Unstuck.\n");
+                                       Con_DPrintf("Unstuck player entity %i (classname \"%s\") with offset %f %f %f.\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(ent->fields.server->classname), (float)i, (float)j, (float)z);
                                        SV_LinkEdict (ent, true);
                                        return;
                                }
                        }
 
        VectorCopy (org, ent->fields.server->origin);
-       Con_DPrint("player is stuck.\n");
+       Con_DPrintf("Stuck player entity %i (classname \"%s\").\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(ent->fields.server->classname));
+}
+
+static void SV_UnstickEntity (prvm_edict_t *ent)
+{
+       int i, j, z;
+       vec3_t org;
+
+       // if not stuck in a bmodel, just return
+       if (!SV_TestEntityPosition(ent))
+               return;
+
+       VectorCopy (ent->fields.server->origin, org);
+
+       for (z=-1 ; z< 18 ; z += 6)
+               for (i=-1 ; i <= 1 ; i++)
+                       for (j=-1 ; j <= 1 ; j++)
+                       {
+                               ent->fields.server->origin[0] = org[0] + i;
+                               ent->fields.server->origin[1] = org[1] + j;
+                               ent->fields.server->origin[2] = org[2] + z;
+                               if (!SV_TestEntityPosition(ent))
+                               {
+                                       Con_DPrintf("Unstuck entity %i (classname \"%s\") with offset %f %f %f.\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(ent->fields.server->classname), (float)i, (float)j, (float)z);
+                                       SV_LinkEdict (ent, true);
+                                       return;
+                               }
+                       }
+
+       VectorCopy (org, ent->fields.server->origin);
+       Con_DPrintf("Stuck entity %i (classname \"%s\").\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(ent->fields.server->classname));
 }
 
 
@@ -1076,6 +1179,9 @@ void SV_WalkMove (prvm_edict_t *ent)
 
        if (downtrace.fraction < 1 && downtrace.plane.normal[2] > 0.7)
        {
+               // this has been disabled so that you can't jump when you are stepping
+               // up while already jumping (also known as the Quake2 stair jump bug)
+#if 0
                // LordHavoc: disabled this check so you can walk on monsters/players
                //if (ent->fields.server->solid == SOLID_BSP)
                {
@@ -1083,6 +1189,7 @@ void SV_WalkMove (prvm_edict_t *ent)
                        ent->fields.server->flags =     (int)ent->fields.server->flags | FL_ONGROUND;
                        ent->fields.server->groundentity = PRVM_EDICT_TO_PROG(downtrace.ent);
                }
+#endif
        }
        else
        {
@@ -1173,8 +1280,8 @@ void SV_CheckWaterTransition (prvm_edict_t *ent)
        }
 
        // check if the entity crossed into or out of water
-       if (gamemode != GAME_NEXUIZ && ((ent->fields.server->watertype == CONTENTS_WATER || ent->fields.server->watertype == CONTENTS_SLIME) != (cont == CONTENTS_WATER || cont == CONTENTS_SLIME)))
-               SV_StartSound (ent, 0, "misc/h2ohit1.wav", 255, 1);
+       if (sv_sound_watersplash.string && ((ent->fields.server->watertype == CONTENTS_WATER || ent->fields.server->watertype == CONTENTS_SLIME) != (cont == CONTENTS_WATER || cont == CONTENTS_SLIME)))
+               SV_StartSound (ent, 0, sv_sound_watersplash.string, 255, 1);
 
        if (cont <= CONTENTS_WATER)
        {
@@ -1200,22 +1307,25 @@ void SV_Physics_Toss (prvm_edict_t *ent)
        trace_t trace;
        vec3_t move;
 
-       // don't stick to ground if onground and moving upward
-       if (ent->fields.server->velocity[2] >= (1.0 / 32.0) && ((int)ent->fields.server->flags & FL_ONGROUND))
-               ent->fields.server->flags = (int)ent->fields.server->flags & ~FL_ONGROUND;
-
 // if onground, return without moving
        if ((int)ent->fields.server->flags & FL_ONGROUND)
        {
-               if (ent->fields.server->groundentity == 0 || sv_gameplayfix_noairborncorpse.integer)
-                       return;
-               // if ent was supported by a brush model on previous frame,
-               // and groundentity is now freed, set groundentity to 0 (floating)
-               if (ent->priv.server->suspendedinairflag && PRVM_PROG_TO_EDICT(ent->fields.server->groundentity)->priv.server->free)
+               // don't stick to ground if onground and moving upward
+               if (ent->fields.server->velocity[2] >= (1.0 / 32.0))
+                       ent->fields.server->flags -= FL_ONGROUND;
+               else
                {
-                       // leave it suspended in the air
-                       ent->fields.server->groundentity = 0;
-                       return;
+                       prvm_edict_t *ground = PRVM_PROG_TO_EDICT(ent->fields.server->groundentity);
+                       if (ground->fields.server->solid == SOLID_BSP || !sv_gameplayfix_noairborncorpse.integer)
+                               return;
+                       // if ent was supported by a brush model on previous frame,
+                       // and groundentity is now freed, set groundentity to 0 (floating)
+                       if (ent->priv.server->suspendedinairflag && ground->priv.server->free)
+                       {
+                               // leave it suspended in the air
+                               ent->fields.server->groundentity = 0;
+                               return;
+                       }
                }
        }
        ent->priv.server->suspendedinairflag = false;
@@ -1234,6 +1344,14 @@ void SV_Physics_Toss (prvm_edict_t *ent)
        trace = SV_PushEntity (ent, move);
        if (ent->priv.server->free)
                return;
+       if (trace.bmodelstartsolid)
+       {
+               // try to unstick the entity
+               SV_UnstickEntity(ent);
+               trace = SV_PushEntity (ent, move);
+               if (ent->priv.server->free)
+                       return;
+       }
 
        if (trace.fraction < 1)
        {
@@ -1315,23 +1433,38 @@ will fall if the floor is pulled out from under them.
 */
 void SV_Physics_Step (prvm_edict_t *ent)
 {
-       // don't stick to ground if onground and moving upward
-       if (ent->fields.server->velocity[2] >= (1.0 / 32.0) && ((int)ent->fields.server->flags & FL_ONGROUND))
-               ent->fields.server->flags = (int)ent->fields.server->flags & ~FL_ONGROUND;
-
-       // freefall if not onground/fly/swim
-       if (!((int)ent->fields.server->flags & (FL_ONGROUND | FL_FLY | FL_SWIM)))
+       int flags = (int)ent->fields.server->flags;
+       // don't fall at all if fly/swim
+       if (!(flags & (FL_FLY | FL_SWIM)))
        {
-               int hitsound = ent->fields.server->velocity[2] < sv_gravity.value * -0.1;
+               if (flags & FL_ONGROUND)
+               {
+                       // freefall if onground and moving upward
+                       // freefall if not standing on a world surface (it may be a lift)
+                       prvm_edict_t *ground = PRVM_PROG_TO_EDICT(ent->fields.server->groundentity);
+                       if (ent->fields.server->velocity[2] >= (1.0 / 32.0) || (ground->fields.server->solid != SOLID_BSP && sv_gameplayfix_noairborncorpse.integer))
+                       {
+                               ent->fields.server->flags -= FL_ONGROUND;
+                               SV_AddGravity(ent);
+                               SV_CheckVelocity(ent);
+                               SV_FlyMove(ent, sv.frametime, NULL);
+                               SV_LinkEdict(ent, true);
+                       }
+               }
+               else
+               {
+                       // freefall if not onground
+                       int hitsound = ent->fields.server->velocity[2] < sv_gravity.value * -0.1;
 
-               SV_AddGravity(ent);
-               SV_CheckVelocity(ent);
-               SV_FlyMove(ent, sv.frametime, NULL);
-               SV_LinkEdict(ent, true);
+                       SV_AddGravity(ent);
+                       SV_CheckVelocity(ent);
+                       SV_FlyMove(ent, sv.frametime, NULL);
+                       SV_LinkEdict(ent, true);
 
-               // just hit ground
-               if (hitsound && (int)ent->fields.server->flags & FL_ONGROUND && gamemode != GAME_NEXUIZ)
-                       SV_StartSound(ent, 0, "demon/dland2.wav", 255, 1);
+                       // just hit ground
+                       if (hitsound && (int)ent->fields.server->flags & FL_ONGROUND && sv_sound_land.string)
+                               SV_StartSound(ent, 0, sv_sound_land.string, 255, 1);
+               }
        }
 
 // regular thinking
@@ -1342,8 +1475,12 @@ void SV_Physics_Step (prvm_edict_t *ent)
 
 //============================================================================
 
-static void SV_Physics_Entity (prvm_edict_t *ent, qboolean runmove)
+static void SV_Physics_Entity (prvm_edict_t *ent)
 {
+       // don't run a move on newly spawned projectiles as it messes up movement
+       // interpolation and rocket trails
+       qboolean runmove = ent->priv.server->move;
+       ent->priv.server->move = true;
        switch ((int) ent->fields.server->movetype)
        {
        case MOVETYPE_PUSH:
@@ -1390,13 +1527,15 @@ static void SV_Physics_Entity (prvm_edict_t *ent, qboolean runmove)
                        SV_Physics_Toss (ent);
                break;
        default:
-               Con_Printf ("SV_Physics: bad movetype %i", (int)ent->fields.server->movetype);
+               Con_Printf ("SV_Physics: bad movetype %i\n", (int)ent->fields.server->movetype);
                break;
        }
 }
 
+void SV_ApplyClientMove (void);
 void SV_Physics_ClientEntity (prvm_edict_t *ent)
 {
+       SV_ApplyClientMove();
        // make sure the velocity is sane (not a NaN)
        SV_CheckVelocity(ent);
        // LordHavoc: QuakeC replacement for SV_ClientThink (player movement)
@@ -1472,7 +1611,7 @@ void SV_Physics_ClientEntity (prvm_edict_t *ent)
                }
                break;
        default:
-               Con_Printf ("SV_Physics_ClientEntity: bad movetype %i", (int)ent->fields.server->movetype);
+               Con_Printf ("SV_Physics_ClientEntity: bad movetype %i\n", (int)ent->fields.server->movetype);
                break;
        }
 
@@ -1496,9 +1635,8 @@ SV_Physics
 */
 void SV_Physics (void)
 {
-       int i, newnum_edicts;
+       int i;
        prvm_edict_t *ent;
-       qbyte runmove[MAX_EDICTS];
 
 // let the progs know that a new frame has started
        prog->globals.server->self = PRVM_EDICT_TO_PROG(prog->edicts);
@@ -1507,14 +1645,6 @@ void SV_Physics (void)
        prog->globals.server->frametime = sv.frametime;
        PRVM_ExecuteProgram (prog->globals.server->StartFrame, "QC function StartFrame is missing");
 
-       // don't run a move on newly spawned projectiles as it messes up movement
-       // interpolation and rocket trails
-       newnum_edicts = 0;
-       for (i = 0, ent = prog->edicts;i < prog->num_edicts;i++, ent = PRVM_NEXT_EDICT(ent))
-               if ((runmove[i] = !ent->priv.server->free))
-                       newnum_edicts = i + 1;
-       prog->num_edicts = max(svs.maxclients + 1, newnum_edicts);
-
 //
 // treat each object in turn
 //
@@ -1543,7 +1673,7 @@ void SV_Physics (void)
        if (!sv_freezenonclients.integer)
                for (;i < prog->num_edicts;i++, ent = PRVM_NEXT_EDICT(ent))
                        if (!ent->priv.server->free)
-                               SV_Physics_Entity(ent, runmove[i]);
+                               SV_Physics_Entity(ent);
 
        if (prog->globals.server->force_retouch > 0)
                prog->globals.server->force_retouch = max(0, prog->globals.server->force_retouch - 1);
@@ -1557,6 +1687,9 @@ void SV_Physics (void)
                PRVM_ExecuteProgram ((func_t)(EndFrameQC - prog->functions), "QC function EndFrame is missing");
        }
 
+       // decrement prog->num_edicts if the highest number entities died
+       for (;PRVM_EDICT_NUM(prog->num_edicts - 1)->priv.server->free;prog->num_edicts--);
+
        if (!sv_freezenonclients.integer)
                sv.time += sv.frametime;
 }
@@ -1565,23 +1698,20 @@ void SV_Physics (void)
 trace_t SV_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore)
 {
        int i;
-       float gravity, savesolid;
+       float gravity;
        vec3_t move, end;
-       prvm_edict_t tempent, *tent;
-       entvars_t vars;
+       vec3_t original_origin;
+       vec3_t original_velocity;
+       vec3_t original_angles;
+       vec3_t original_avelocity;
        prvm_eval_t *val;
        trace_t trace;
 
-       // copy the vars over
-       memcpy(&vars, tossent->fields.server, sizeof(entvars_t));
-       // set up the temp entity to point to the copied vars
-       tent = &tempent;
-       tent->fields.server = &vars;
-
-       savesolid = tossent->fields.server->solid;
-       tossent->fields.server->solid = SOLID_NOT;
+       VectorCopy(tossent->fields.server->origin   , original_origin   );
+       VectorCopy(tossent->fields.server->velocity , original_velocity );
+       VectorCopy(tossent->fields.server->angles   , original_angles   );
+       VectorCopy(tossent->fields.server->avelocity, original_avelocity);
 
-       // this has to fetch the field from the original edict, since our copy is truncated
        val = PRVM_GETEDICTFIELDVALUE(tossent, eval_gravity);
        if (val != NULL && val->_float != 0)
                gravity = val->_float;
@@ -1591,19 +1721,23 @@ trace_t SV_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore)
 
        for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
        {
-               SV_CheckVelocity (tent);
-               tent->fields.server->velocity[2] -= gravity;
-               VectorMA (tent->fields.server->angles, 0.05, tent->fields.server->avelocity, tent->fields.server->angles);
-               VectorScale (tent->fields.server->velocity, 0.05, move);
-               VectorAdd (tent->fields.server->origin, move, end);
-               trace = SV_Move (tent->fields.server->origin, tent->fields.server->mins, tent->fields.server->maxs, end, MOVE_NORMAL, tent);
-               VectorCopy (trace.endpos, tent->fields.server->origin);
-
-               if (trace.fraction < 1 && trace.ent && trace.ent != ignore)
+               SV_CheckVelocity (tossent);
+               tossent->fields.server->velocity[2] -= gravity;
+               VectorMA (tossent->fields.server->angles, 0.05, tossent->fields.server->avelocity, tossent->fields.server->angles);
+               VectorScale (tossent->fields.server->velocity, 0.05, move);
+               VectorAdd (tossent->fields.server->origin, move, end);
+               trace = SV_Move (tossent->fields.server->origin, tossent->fields.server->mins, tossent->fields.server->maxs, end, MOVE_NORMAL, tossent);
+               VectorCopy (trace.endpos, tossent->fields.server->origin);
+
+               if (trace.fraction < 1)
                        break;
        }
-       tossent->fields.server->solid = savesolid;
-       trace.fraction = 0; // not relevant
+
+       VectorCopy(original_origin   , tossent->fields.server->origin   );
+       VectorCopy(original_velocity , tossent->fields.server->velocity );
+       VectorCopy(original_angles   , tossent->fields.server->angles   );
+       VectorCopy(original_avelocity, tossent->fields.server->avelocity);
+
        return trace;
 }