]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - sv_phys.c
chthon lightning no longer uses beam polygons
[xonotic/darkplaces.git] / sv_phys.c
index 11b468908171cfbd7c6df85077815a78fc882256..44daad484fb76a6f71e365262ace067955a68b8b 100644 (file)
--- a/sv_phys.c
+++ b/sv_phys.c
@@ -75,10 +75,10 @@ void SV_CheckAllEnts (void)
        {
                if (check->free)
                        continue;
-               if (check->v.movetype == MOVETYPE_PUSH
-                || check->v.movetype == MOVETYPE_NONE
-                || check->v.movetype == MOVETYPE_FOLLOW
-                || check->v.movetype == MOVETYPE_NOCLIP)
+               if (check->v->movetype == MOVETYPE_PUSH
+                || check->v->movetype == MOVETYPE_NONE
+                || check->v->movetype == MOVETYPE_FOLLOW
+                || check->v->movetype == MOVETYPE_NOCLIP)
                        continue;
 
                if (SV_TestEntityPosition (check))
@@ -101,26 +101,26 @@ void SV_CheckVelocity (edict_t *ent)
 //
        for (i=0 ; i<3 ; i++)
        {
-               if (IS_NAN(ent->v.velocity[i]))
+               if (IS_NAN(ent->v->velocity[i]))
                {
-                       Con_Printf ("Got a NaN velocity on %s\n", pr_strings + ent->v.classname);
-                       ent->v.velocity[i] = 0;
+                       Con_Printf ("Got a NaN velocity on %s\n", PR_GetString(ent->v->classname));
+                       ent->v->velocity[i] = 0;
                }
-               if (IS_NAN(ent->v.origin[i]))
+               if (IS_NAN(ent->v->origin[i]))
                {
-                       Con_Printf ("Got a NaN origin on %s\n", pr_strings + ent->v.classname);
-                       ent->v.origin[i] = 0;
+                       Con_Printf ("Got a NaN origin on %s\n", PR_GetString(ent->v->classname));
+                       ent->v->origin[i] = 0;
                }
        }
 
        // LordHavoc: max velocity fix, inspired by Maddes's source fixes, but this is faster
-       wishspeed = DotProduct(ent->v.velocity, ent->v.velocity);
+       wishspeed = DotProduct(ent->v->velocity, ent->v->velocity);
        if (wishspeed > sv_maxvelocity.value * sv_maxvelocity.value)
        {
                wishspeed = sv_maxvelocity.value / sqrt(wishspeed);
-               ent->v.velocity[0] *= wishspeed;
-               ent->v.velocity[1] *= wishspeed;
-               ent->v.velocity[2] *= wishspeed;
+               ent->v->velocity[0] *= wishspeed;
+               ent->v->velocity[1] *= wishspeed;
+               ent->v->velocity[2] *= wishspeed;
        }
 }
 
@@ -138,7 +138,7 @@ qboolean SV_RunThink (edict_t *ent)
 {
        float thinktime;
 
-       thinktime = ent->v.nextthink;
+       thinktime = ent->v->nextthink;
        if (thinktime <= 0 || thinktime > sv.time + sv.frametime)
                return true;
 
@@ -147,11 +147,11 @@ qboolean SV_RunThink (edict_t *ent)
        if (thinktime < sv.time)
                thinktime = sv.time;
 
-       ent->v.nextthink = 0;
+       ent->v->nextthink = 0;
        pr_global_struct->time = thinktime;
        pr_global_struct->self = EDICT_TO_PROG(ent);
        pr_global_struct->other = EDICT_TO_PROG(sv.edicts);
-       PR_ExecuteProgram (ent->v.think, "NULL think function");
+       PR_ExecuteProgram (ent->v->think, "NULL think function");
        return !ent->free;
 }
 
@@ -170,18 +170,18 @@ void SV_Impact (edict_t *e1, edict_t *e2)
        old_other = pr_global_struct->other;
 
        pr_global_struct->time = sv.time;
-       if (e1->v.touch && e1->v.solid != SOLID_NOT)
+       if (e1->v->touch && e1->v->solid != SOLID_NOT)
        {
                pr_global_struct->self = EDICT_TO_PROG(e1);
                pr_global_struct->other = EDICT_TO_PROG(e2);
-               PR_ExecuteProgram (e1->v.touch, "");
+               PR_ExecuteProgram (e1->v->touch, "");
        }
 
-       if (e2->v.touch && e2->v.solid != SOLID_NOT)
+       if (e2->v->touch && e2->v->solid != SOLID_NOT)
        {
                pr_global_struct->self = EDICT_TO_PROG(e2);
                pr_global_struct->other = EDICT_TO_PROG(e1);
-               PR_ExecuteProgram (e2->v.touch, "");
+               PR_ExecuteProgram (e2->v->touch, "");
        }
 
        pr_global_struct->self = old_self;
@@ -249,35 +249,35 @@ int SV_FlyMove (edict_t *ent, float time, trace_t *steptrace)
        numbumps = 4;
 
        blocked = 0;
-       VectorCopy (ent->v.velocity, original_velocity);
-       VectorCopy (ent->v.velocity, primal_velocity);
+       VectorCopy (ent->v->velocity, original_velocity);
+       VectorCopy (ent->v->velocity, primal_velocity);
        numplanes = 0;
 
        time_left = time;
 
        for (bumpcount=0 ; bumpcount<numbumps ; bumpcount++)
        {
-               if (!ent->v.velocity[0] && !ent->v.velocity[1] && !ent->v.velocity[2])
+               if (!ent->v->velocity[0] && !ent->v->velocity[1] && !ent->v->velocity[2])
                        break;
 
                for (i=0 ; i<3 ; i++)
-                       end[i] = ent->v.origin[i] + time_left * ent->v.velocity[i];
+                       end[i] = ent->v->origin[i] + time_left * ent->v->velocity[i];
 
-               trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, end, MOVE_NORMAL, ent);
+               trace = SV_Move (ent->v->origin, ent->v->mins, ent->v->maxs, end, MOVE_NORMAL, ent);
 
                if (trace.allsolid)
                {
                        // LordHavoc: note: this code is what makes entities stick in place if embedded in another object (which can be the world)
                        // entity is trapped in another solid
-                       VectorClear(ent->v.velocity);
+                       VectorClear(ent->v->velocity);
                        return 3;
                }
 
                if (trace.fraction > 0)
                {
                        // actually covered some distance
-                       VectorCopy (trace.endpos, ent->v.origin);
-                       VectorCopy (ent->v.velocity, original_velocity);
+                       VectorCopy (trace.endpos, ent->v->origin);
+                       VectorCopy (ent->v->velocity, original_velocity);
                        numplanes = 0;
                }
 
@@ -288,13 +288,13 @@ int SV_FlyMove (edict_t *ent, float time, trace_t *steptrace)
                if (!trace.ent)
                        Host_Error ("SV_FlyMove: !trace.ent");
 
-               if ((int) ent->v.flags & FL_ONGROUND)
+               if ((int) ent->v->flags & FL_ONGROUND)
                {
-                       if (ent->v.groundentity == EDICT_TO_PROG(trace.ent))
+                       if (ent->v->groundentity == EDICT_TO_PROG(trace.ent))
                                impact = false;
                        else
                        {
-                               ent->v.flags = (int)ent->v.flags & ~FL_ONGROUND;
+                               ent->v->flags = (int)ent->v->flags & ~FL_ONGROUND;
                                impact = true;
                        }
                }
@@ -305,8 +305,8 @@ int SV_FlyMove (edict_t *ent, float time, trace_t *steptrace)
                {
                        // floor
                        blocked |= 1;
-                       ent->v.flags =  (int)ent->v.flags | FL_ONGROUND;
-                       ent->v.groundentity = EDICT_TO_PROG(trace.ent);
+                       ent->v->flags = (int)ent->v->flags | FL_ONGROUND;
+                       ent->v->groundentity = EDICT_TO_PROG(trace.ent);
                }
                if (!trace.plane.normal[2])
                {
@@ -334,7 +334,7 @@ int SV_FlyMove (edict_t *ent, float time, trace_t *steptrace)
                if (numplanes >= MAX_CLIP_PLANES)
                {
                        // this shouldn't really happen
-                       VectorClear(ent->v.velocity);
+                       VectorClear(ent->v->velocity);
                        return 3;
                }
 
@@ -359,28 +359,28 @@ int SV_FlyMove (edict_t *ent, float time, trace_t *steptrace)
                if (i != numplanes)
                {
                        // go along this plane
-                       VectorCopy (new_velocity, ent->v.velocity);
+                       VectorCopy (new_velocity, ent->v->velocity);
                }
                else
                {
                        // go along the crease
                        if (numplanes != 2)
                        {
-                               VectorClear(ent->v.velocity);
+                               VectorClear(ent->v->velocity);
                                return 7;
                        }
                        CrossProduct (planes[0], planes[1], dir);
                        // LordHavoc: thanks to taniwha of QuakeForge for pointing out this fix for slowed falling in corners
                        VectorNormalize(dir);
-                       d = DotProduct (dir, ent->v.velocity);
-                       VectorScale (dir, d, ent->v.velocity);
+                       d = DotProduct (dir, ent->v->velocity);
+                       VectorScale (dir, d, ent->v->velocity);
                }
 
                // if original velocity is against the original velocity,
                // stop dead to avoid tiny occilations in sloping corners
-               if (DotProduct (ent->v.velocity, primal_velocity) <= 0)
+               if (DotProduct (ent->v->velocity, primal_velocity) <= 0)
                {
-                       VectorClear(ent->v.velocity);
+                       VectorClear(ent->v->velocity);
                        return blocked;
                }
        }
@@ -405,7 +405,7 @@ void SV_AddGravity (edict_t *ent)
                ent_gravity = val->_float;
        else
                ent_gravity = 1.0;
-       ent->v.velocity[2] -= ent_gravity * sv_gravity.value * sv.frametime;
+       ent->v->velocity[2] -= ent_gravity * sv_gravity.value * sv.frametime;
 }
 
 
@@ -429,22 +429,22 @@ trace_t SV_PushEntity (edict_t *ent, vec3_t push, vec3_t pushangles)
        trace_t trace;
        vec3_t end;
 
-       VectorAdd (ent->v.origin, push, end);
+       VectorAdd (ent->v->origin, push, end);
 
-       if (ent->v.movetype == MOVETYPE_FLYMISSILE)
-               trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, end, MOVE_MISSILE, ent);
-       else if (ent->v.solid == SOLID_TRIGGER || ent->v.solid == SOLID_NOT)
+       if (ent->v->movetype == MOVETYPE_FLYMISSILE)
+               trace = SV_Move (ent->v->origin, ent->v->mins, ent->v->maxs, end, MOVE_MISSILE, ent);
+       else if (ent->v->solid == SOLID_TRIGGER || ent->v->solid == SOLID_NOT)
                // only clip against bmodels
-               trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, end, MOVE_NOMONSTERS, ent);
+               trace = SV_Move (ent->v->origin, ent->v->mins, ent->v->maxs, end, MOVE_NOMONSTERS, ent);
        else
-               trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, end, MOVE_NORMAL, ent);
+               trace = SV_Move (ent->v->origin, ent->v->mins, ent->v->maxs, end, MOVE_NORMAL, ent);
 
-       VectorCopy (trace.endpos, ent->v.origin);
+       VectorCopy (trace.endpos, ent->v->origin);
        // FIXME: turn players specially
-       ent->v.angles[1] += trace.fraction * pushangles[1];
+       ent->v->angles[1] += trace.fraction * pushangles[1];
        SV_LinkEdict (ent, true);
 
-       if (trace.ent && (!((int)ent->v.flags & FL_ONGROUND) || ent->v.groundentity != EDICT_TO_PROG(trace.ent)))
+       if (trace.ent && (!((int)ent->v->flags & FL_ONGROUND) || ent->v->groundentity != EDICT_TO_PROG(trace.ent)))
                SV_Impact (ent, trace.ent);
        return trace;
 }
@@ -469,7 +469,7 @@ void SV_PushMove (edict_t *pusher, float movetime)
        model_t         *pushermodel;
        trace_t         trace;
 
-       switch ((int) pusher->v.solid)
+       switch ((int) pusher->v->solid)
        {
        // LordHavoc: valid pusher types
        case SOLID_BSP:
@@ -480,40 +480,40 @@ void SV_PushMove (edict_t *pusher, float movetime)
        // LordHavoc: no collisions
        case SOLID_NOT:
        case SOLID_TRIGGER:
-               VectorMA (pusher->v.origin, movetime, pusher->v.velocity, pusher->v.origin);
-               VectorMA (pusher->v.angles, movetime, pusher->v.avelocity, pusher->v.angles);
-               pusher->v.ltime += movetime;
+               VectorMA (pusher->v->origin, movetime, pusher->v->velocity, pusher->v->origin);
+               VectorMA (pusher->v->angles, movetime, pusher->v->avelocity, pusher->v->angles);
+               pusher->v->ltime += movetime;
                SV_LinkEdict (pusher, false);
                return;
        default:
-               Host_Error("SV_PushMove: unrecognized solid type %f\n", pusher->v.solid);
+               Host_Error("SV_PushMove: unrecognized solid type %f\n", pusher->v->solid);
        }
-       if (!pusher->v.velocity[0] && !pusher->v.velocity[1] && !pusher->v.velocity[2] && !pusher->v.avelocity[0] && !pusher->v.avelocity[1] && !pusher->v.avelocity[2])
+       if (!pusher->v->velocity[0] && !pusher->v->velocity[1] && !pusher->v->velocity[2] && !pusher->v->avelocity[0] && !pusher->v->avelocity[1] && !pusher->v->avelocity[2])
        {
-               pusher->v.ltime += movetime;
+               pusher->v->ltime += movetime;
                return;
        }
-       index = (int) pusher->v.modelindex;
+       index = (int) pusher->v->modelindex;
        if (index < 1 || index >= MAX_MODELS)
-               Host_Error("SV_PushMove: invalid modelindex %f\n", pusher->v.modelindex);
+               Host_Error("SV_PushMove: invalid modelindex %f\n", pusher->v->modelindex);
        pushermodel = sv.models[index];
 
        movetime2 = movetime;
-       VectorScale(pusher->v.velocity, movetime2, move1);
-       VectorScale(pusher->v.avelocity, movetime2, moveangle);
+       VectorScale(pusher->v->velocity, movetime2, move1);
+       VectorScale(pusher->v->avelocity, movetime2, moveangle);
        if (moveangle[0] || moveangle[2])
        {
                for (i = 0;i < 3;i++)
                {
                        if (move1[i] > 0)
                        {
-                               mins[i] = pushermodel->rotatedmins[i] + pusher->v.origin[i] - 1;
-                               maxs[i] = pushermodel->rotatedmaxs[i] + move1[i] + pusher->v.origin[i] + 1;
+                               mins[i] = pushermodel->rotatedmins[i] + pusher->v->origin[i] - 1;
+                               maxs[i] = pushermodel->rotatedmaxs[i] + move1[i] + pusher->v->origin[i] + 1;
                        }
                        else
                        {
-                               mins[i] = pushermodel->rotatedmins[i] + move1[i] + pusher->v.origin[i] - 1;
-                               maxs[i] = pushermodel->rotatedmaxs[i] + pusher->v.origin[i] + 1;
+                               mins[i] = pushermodel->rotatedmins[i] + move1[i] + pusher->v->origin[i] - 1;
+                               maxs[i] = pushermodel->rotatedmaxs[i] + pusher->v->origin[i] + 1;
                        }
                }
        }
@@ -523,13 +523,13 @@ void SV_PushMove (edict_t *pusher, float movetime)
                {
                        if (move1[i] > 0)
                        {
-                               mins[i] = pushermodel->yawmins[i] + pusher->v.origin[i] - 1;
-                               maxs[i] = pushermodel->yawmaxs[i] + move1[i] + pusher->v.origin[i] + 1;
+                               mins[i] = pushermodel->yawmins[i] + pusher->v->origin[i] - 1;
+                               maxs[i] = pushermodel->yawmaxs[i] + move1[i] + pusher->v->origin[i] + 1;
                        }
                        else
                        {
-                               mins[i] = pushermodel->yawmins[i] + move1[i] + pusher->v.origin[i] - 1;
-                               maxs[i] = pushermodel->yawmaxs[i] + pusher->v.origin[i] + 1;
+                               mins[i] = pushermodel->yawmins[i] + move1[i] + pusher->v->origin[i] - 1;
+                               maxs[i] = pushermodel->yawmaxs[i] + pusher->v->origin[i] + 1;
                        }
                }
        }
@@ -539,13 +539,13 @@ void SV_PushMove (edict_t *pusher, float movetime)
                {
                        if (move1[i] > 0)
                        {
-                               mins[i] = pushermodel->normalmins[i] + pusher->v.origin[i] - 1;
-                               maxs[i] = pushermodel->normalmaxs[i] + move1[i] + pusher->v.origin[i] + 1;
+                               mins[i] = pushermodel->normalmins[i] + pusher->v->origin[i] - 1;
+                               maxs[i] = pushermodel->normalmaxs[i] + move1[i] + pusher->v->origin[i] + 1;
                        }
                        else
                        {
-                               mins[i] = pushermodel->normalmins[i] + move1[i] + pusher->v.origin[i] - 1;
-                               maxs[i] = pushermodel->normalmaxs[i] + pusher->v.origin[i] + 1;
+                               mins[i] = pushermodel->normalmins[i] + move1[i] + pusher->v->origin[i] - 1;
+                               maxs[i] = pushermodel->normalmaxs[i] + pusher->v->origin[i] + 1;
                        }
                }
        }
@@ -553,18 +553,18 @@ void SV_PushMove (edict_t *pusher, float movetime)
        VectorNegate (moveangle, a);
        AngleVectorsFLU (a, forward, left, up);
 
-       VectorCopy (pusher->v.origin, pushorig);
-       VectorCopy (pusher->v.angles, pushang);
-       pushltime = pusher->v.ltime;
+       VectorCopy (pusher->v->origin, pushorig);
+       VectorCopy (pusher->v->angles, pushang);
+       pushltime = pusher->v->ltime;
 
 // move the pusher to it's final position
 
-       VectorMA (pusher->v.origin, movetime, pusher->v.velocity, pusher->v.origin);
-       VectorMA (pusher->v.angles, movetime, pusher->v.avelocity, pusher->v.angles);
-       pusher->v.ltime += movetime;
+       VectorMA (pusher->v->origin, movetime, pusher->v->velocity, pusher->v->origin);
+       VectorMA (pusher->v->angles, movetime, pusher->v->avelocity, pusher->v->angles);
+       pusher->v->ltime += movetime;
        SV_LinkEdict (pusher, false);
 
-       savesolid = pusher->v.solid;
+       savesolid = pusher->v->solid;
 
 // see if any solid entities are inside the final position
        num_moved = 0;
@@ -573,31 +573,31 @@ void SV_PushMove (edict_t *pusher, float movetime)
        {
                if (check->free)
                        continue;
-               if (check->v.movetype == MOVETYPE_PUSH
-                || check->v.movetype == MOVETYPE_NONE
-                || check->v.movetype == MOVETYPE_FOLLOW
-                || check->v.movetype == MOVETYPE_NOCLIP)
+               if (check->v->movetype == MOVETYPE_PUSH
+                || check->v->movetype == MOVETYPE_NONE
+                || check->v->movetype == MOVETYPE_FOLLOW
+                || check->v->movetype == MOVETYPE_NOCLIP)
                        continue;
 
                // if the entity is standing on the pusher, it will definitely be moved
-               if (!(((int)check->v.flags & FL_ONGROUND) && PROG_TO_EDICT(check->v.groundentity) == pusher))
+               if (!(((int)check->v->flags & FL_ONGROUND) && PROG_TO_EDICT(check->v->groundentity) == pusher))
                {
-                       if (check->v.absmin[0] >= maxs[0]
-                        || check->v.absmax[0] <= mins[0]
-                        || check->v.absmin[1] >= maxs[1]
-                        || check->v.absmax[1] <= mins[1]
-                        || check->v.absmin[2] >= maxs[2]
-                        || check->v.absmax[2] <= mins[2])
+                       if (check->v->absmin[0] >= maxs[0]
+                        || check->v->absmax[0] <= mins[0]
+                        || check->v->absmin[1] >= maxs[1]
+                        || check->v->absmax[1] <= mins[1]
+                        || check->v->absmin[2] >= maxs[2]
+                        || check->v->absmax[2] <= mins[2])
                                continue;
 
-                       trace = SV_ClipMoveToEntity (pusher, check->v.origin, check->v.mins, check->v.maxs, check->v.origin);
+                       trace = SV_ClipMoveToEntity (pusher, check->v->origin, check->v->mins, check->v->maxs, check->v->origin);
                        if (!trace.startsolid)
                                continue;
                }
 
                if (forward[0] < 0.999f) // quick way to check if any rotation is used
                {
-                       VectorSubtract (check->v.origin, pusher->v.origin, org);
+                       VectorSubtract (check->v->origin, pusher->v->origin, org);
                        org2[0] = DotProduct (org, forward);
                        org2[1] = DotProduct (org, left);
                        org2[2] = DotProduct (org, up);
@@ -608,53 +608,63 @@ void SV_PushMove (edict_t *pusher, float movetime)
                        VectorCopy (move1, move);
 
                // remove the onground flag for non-players
-               if (check->v.movetype != MOVETYPE_WALK)
-                       check->v.flags = (int)check->v.flags & ~FL_ONGROUND;
+               if (check->v->movetype != MOVETYPE_WALK)
+                       check->v->flags = (int)check->v->flags & ~FL_ONGROUND;
 
-               VectorCopy (check->v.origin, moved_from[num_moved]);
-               VectorCopy (check->v.angles, moved_fromangles[num_moved]);
+               VectorCopy (check->v->origin, moved_from[num_moved]);
+               VectorCopy (check->v->angles, moved_fromangles[num_moved]);
                moved_edict[num_moved++] = check;
 
                // try moving the contacted entity
-               pusher->v.solid = SOLID_NOT;
+               pusher->v->solid = SOLID_NOT;
                trace = SV_PushEntity (check, move, moveangle);
-               pusher->v.solid = savesolid; // was SOLID_BSP
+               pusher->v->solid = savesolid; // was SOLID_BSP
 
                // if it is still inside the pusher, block
                if (SV_TestEntityPosition (check))
                {
-                       // fail the move
-                       if (check->v.mins[0] == check->v.maxs[0])
-                               continue;
-                       if (check->v.solid == SOLID_NOT || check->v.solid == SOLID_TRIGGER)
+                       // try moving the contacted entity a tiny bit further to account for precision errors
+                       pusher->v->solid = SOLID_NOT;
+                       VectorScale(move, 0.1, move);
+                       trace = SV_PushEntity (check, move, vec3_origin);
+                       pusher->v->solid = savesolid;
+                       if (SV_TestEntityPosition (check))
                        {
-                               // corpse
-                               check->v.mins[0] = check->v.mins[1] = 0;
-                               VectorCopy (check->v.mins, check->v.maxs);
-                               continue;
-                       }
+                               // still inside pusher, so it's really blocked
 
-                       VectorCopy (pushorig, pusher->v.origin);
-                       VectorCopy (pushang, pusher->v.angles);
-                       pusher->v.ltime = pushltime;
-                       SV_LinkEdict (pusher, false);
+                               // fail the move
+                               if (check->v->mins[0] == check->v->maxs[0])
+                                       continue;
+                               if (check->v->solid == SOLID_NOT || check->v->solid == SOLID_TRIGGER)
+                               {
+                                       // corpse
+                                       check->v->mins[0] = check->v->mins[1] = 0;
+                                       VectorCopy (check->v->mins, check->v->maxs);
+                                       continue;
+                               }
 
-                       // move back any entities we already moved
-                       for (i=0 ; i<num_moved ; i++)
-                       {
-                               VectorCopy (moved_from[i], moved_edict[i]->v.origin);
-                               VectorCopy (moved_fromangles[i], moved_edict[i]->v.angles);
-                               SV_LinkEdict (moved_edict[i], false);
-                       }
+                               VectorCopy (pushorig, pusher->v->origin);
+                               VectorCopy (pushang, pusher->v->angles);
+                               pusher->v->ltime = pushltime;
+                               SV_LinkEdict (pusher, false);
 
-                       // if the pusher has a "blocked" function, call it, otherwise just stay in place until the obstacle is gone
-                       if (pusher->v.blocked)
-                       {
-                               pr_global_struct->self = EDICT_TO_PROG(pusher);
-                               pr_global_struct->other = EDICT_TO_PROG(check);
-                               PR_ExecuteProgram (pusher->v.blocked, "");
+                               // move back any entities we already moved
+                               for (i=0 ; i<num_moved ; i++)
+                               {
+                                       VectorCopy (moved_from[i], moved_edict[i]->v->origin);
+                                       VectorCopy (moved_fromangles[i], moved_edict[i]->v->angles);
+                                       SV_LinkEdict (moved_edict[i], false);
+                               }
+
+                               // if the pusher has a "blocked" function, call it, otherwise just stay in place until the obstacle is gone
+                               if (pusher->v->blocked)
+                               {
+                                       pr_global_struct->self = EDICT_TO_PROG(pusher);
+                                       pr_global_struct->other = EDICT_TO_PROG(check);
+                                       PR_ExecuteProgram (pusher->v->blocked, "");
+                               }
+                               return;
                        }
-                       return;
                }
        }
 }
@@ -669,12 +679,12 @@ void SV_Physics_Pusher (edict_t *ent)
 {
        float thinktime, oldltime, movetime;
 
-       oldltime = ent->v.ltime;
+       oldltime = ent->v->ltime;
 
-       thinktime = ent->v.nextthink;
-       if (thinktime < ent->v.ltime + sv.frametime)
+       thinktime = ent->v->nextthink;
+       if (thinktime < ent->v->ltime + sv.frametime)
        {
-               movetime = thinktime - ent->v.ltime;
+               movetime = thinktime - ent->v->ltime;
                if (movetime < 0)
                        movetime = 0;
        }
@@ -682,16 +692,16 @@ void SV_Physics_Pusher (edict_t *ent)
                movetime = sv.frametime;
 
        if (movetime)
-               // advances ent->v.ltime if not blocked
+               // advances ent->v->ltime if not blocked
                SV_PushMove (ent, movetime);
 
-       if (thinktime > oldltime && thinktime <= ent->v.ltime)
+       if (thinktime > oldltime && thinktime <= ent->v->ltime)
        {
-               ent->v.nextthink = 0;
+               ent->v->nextthink = 0;
                pr_global_struct->time = sv.time;
                pr_global_struct->self = EDICT_TO_PROG(ent);
                pr_global_struct->other = EDICT_TO_PROG(sv.edicts);
-               PR_ExecuteProgram (ent->v.think, "NULL think function");
+               PR_ExecuteProgram (ent->v->think, "NULL think function");
                if (ent->free)
                        return;
        }
@@ -722,12 +732,12 @@ void SV_CheckStuck (edict_t *ent)
 
        if (!SV_TestEntityPosition(ent))
        {
-               VectorCopy (ent->v.origin, ent->v.oldorigin);
+               VectorCopy (ent->v->origin, ent->v->oldorigin);
                return;
        }
 
-       VectorCopy (ent->v.origin, org);
-       VectorCopy (ent->v.oldorigin, ent->v.origin);
+       VectorCopy (ent->v->origin, org);
+       VectorCopy (ent->v->oldorigin, ent->v->origin);
        if (!SV_TestEntityPosition(ent))
        {
                Con_DPrintf ("Unstuck.\n");
@@ -739,9 +749,9 @@ void SV_CheckStuck (edict_t *ent)
                for (i=-1 ; i <= 1 ; i++)
                        for (j=-1 ; j <= 1 ; j++)
                        {
-                               ent->v.origin[0] = org[0] + i;
-                               ent->v.origin[1] = org[1] + j;
-                               ent->v.origin[2] = org[2] + z;
+                               ent->v->origin[0] = org[0] + i;
+                               ent->v->origin[1] = org[1] + j;
+                               ent->v->origin[2] = org[2] + z;
                                if (!SV_TestEntityPosition(ent))
                                {
                                        Con_DPrintf ("Unstuck.\n");
@@ -750,7 +760,7 @@ void SV_CheckStuck (edict_t *ent)
                                }
                        }
 
-       VectorCopy (org, ent->v.origin);
+       VectorCopy (org, ent->v->origin);
        Con_DPrintf ("player is stuck.\n");
 }
 
@@ -765,30 +775,30 @@ qboolean SV_CheckWater (edict_t *ent)
        int cont;
        vec3_t point;
 
-       point[0] = ent->v.origin[0];
-       point[1] = ent->v.origin[1];
-       point[2] = ent->v.origin[2] + ent->v.mins[2] + 1;
+       point[0] = ent->v->origin[0];
+       point[1] = ent->v->origin[1];
+       point[2] = ent->v->origin[2] + ent->v->mins[2] + 1;
 
-       ent->v.waterlevel = 0;
-       ent->v.watertype = CONTENTS_EMPTY;
+       ent->v->waterlevel = 0;
+       ent->v->watertype = CONTENTS_EMPTY;
        cont = Mod_PointContents(point, sv.worldmodel);
        if (cont <= CONTENTS_WATER)
        {
-               ent->v.watertype = cont;
-               ent->v.waterlevel = 1;
-               point[2] = ent->v.origin[2] + (ent->v.mins[2] + ent->v.maxs[2])*0.5;
+               ent->v->watertype = cont;
+               ent->v->waterlevel = 1;
+               point[2] = ent->v->origin[2] + (ent->v->mins[2] + ent->v->maxs[2])*0.5;
                cont = Mod_PointContents(point, sv.worldmodel);
                if (cont <= CONTENTS_WATER)
                {
-                       ent->v.waterlevel = 2;
-                       point[2] = ent->v.origin[2] + ent->v.view_ofs[2];
+                       ent->v->waterlevel = 2;
+                       point[2] = ent->v->origin[2] + ent->v->view_ofs[2];
                        cont = Mod_PointContents(point, sv.worldmodel);
                        if (cont <= CONTENTS_WATER)
-                               ent->v.waterlevel = 3;
+                               ent->v->waterlevel = 3;
                }
        }
 
-       return ent->v.waterlevel > 1;
+       return ent->v->waterlevel > 1;
 }
 
 /*
@@ -802,7 +812,7 @@ void SV_WallFriction (edict_t *ent, trace_t *trace)
        float d, i;
        vec3_t forward, into, side;
 
-       AngleVectors (ent->v.v_angle, forward, NULL, NULL);
+       AngleVectors (ent->v->v_angle, forward, NULL, NULL);
        d = DotProduct (trace->plane.normal, forward);
 
        d += 0.5;
@@ -810,12 +820,12 @@ void SV_WallFriction (edict_t *ent, trace_t *trace)
                return;
 
        // cut the tangential velocity
-       i = DotProduct (trace->plane.normal, ent->v.velocity);
+       i = DotProduct (trace->plane.normal, ent->v->velocity);
        VectorScale (trace->plane.normal, i, into);
-       VectorSubtract (ent->v.velocity, into, side);
+       VectorSubtract (ent->v->velocity, into, side);
 
-       ent->v.velocity[0] = side[0] * (1 + d);
-       ent->v.velocity[1] = side[1] * (1 + d);
+       ent->v->velocity[0] = side[0] * (1 + d);
+       ent->v->velocity[1] = side[1] * (1 + d);
 }
 
 /*
@@ -836,7 +846,7 @@ int SV_TryUnstick (edict_t *ent, vec3_t oldvel)
        vec3_t oldorg, dir;
        trace_t steptrace;
 
-       VectorCopy (ent->v.origin, oldorg);
+       VectorCopy (ent->v->origin, oldorg);
        VectorClear (dir);
 
        for (i=0 ; i<8 ; i++)
@@ -857,21 +867,21 @@ int SV_TryUnstick (edict_t *ent, vec3_t oldvel)
                SV_PushEntity (ent, dir, vec3_origin);
 
                // retry the original move
-               ent->v.velocity[0] = oldvel[0];
-               ent->v.velocity[1] = oldvel[1];
-               ent->v.velocity[2] = 0;
+               ent->v->velocity[0] = oldvel[0];
+               ent->v->velocity[1] = oldvel[1];
+               ent->v->velocity[2] = 0;
                clip = SV_FlyMove (ent, 0.1, &steptrace);
 
-               if (fabs(oldorg[1] - ent->v.origin[1]) > 4
-                || fabs(oldorg[0] - ent->v.origin[0]) > 4)
+               if (fabs(oldorg[1] - ent->v->origin[1]) > 4
+                || fabs(oldorg[0] - ent->v->origin[0]) > 4)
                        return clip;
 
                // go back to the original pos and try again
-               VectorCopy (oldorg, ent->v.origin);
+               VectorCopy (oldorg, ent->v->origin);
        }
 
        // still not moving
-       VectorClear (ent->v.velocity);
+       VectorClear (ent->v->velocity);
        return 7;
 }
 
@@ -889,11 +899,11 @@ void SV_WalkMove (edict_t *ent)
        trace_t steptrace, downtrace;
 
        // do a regular slide move unless it looks like you ran into a step
-       oldonground = (int)ent->v.flags & FL_ONGROUND;
-       ent->v.flags = (int)ent->v.flags & ~FL_ONGROUND;
+       oldonground = (int)ent->v->flags & FL_ONGROUND;
+       ent->v->flags = (int)ent->v->flags & ~FL_ONGROUND;
 
-       VectorCopy (ent->v.origin, oldorg);
-       VectorCopy (ent->v.velocity, oldvel);
+       VectorCopy (ent->v->origin, oldorg);
+       VectorCopy (ent->v->velocity, oldvel);
 
        clip = SV_FlyMove (ent, sv.frametime, &steptrace);
 
@@ -901,13 +911,13 @@ void SV_WalkMove (edict_t *ent)
        if ( !(clip & 2) )
                return;
 
-       if (ent->v.movetype != MOVETYPE_FLY)
+       if (ent->v->movetype != MOVETYPE_FLY)
        {
-               if (!oldonground && ent->v.waterlevel == 0 && !sv_jumpstep.integer)
+               if (!oldonground && ent->v->waterlevel == 0 && !sv_jumpstep.integer)
                        // don't stair up while jumping
                        return;
 
-               if (ent->v.movetype != MOVETYPE_WALK)
+               if (ent->v->movetype != MOVETYPE_WALK)
                        // gibbed by a trigger
                        return;
        }
@@ -915,15 +925,15 @@ void SV_WalkMove (edict_t *ent)
        if (sv_nostep.integer)
                return;
 
-       if ( (int)sv_player->v.flags & FL_WATERJUMP )
+       if ( (int)sv_player->v->flags & FL_WATERJUMP )
                return;
 
-       VectorCopy (ent->v.origin, nosteporg);
-       VectorCopy (ent->v.velocity, nostepvel);
+       VectorCopy (ent->v->origin, nosteporg);
+       VectorCopy (ent->v->velocity, nostepvel);
 
        // try moving up and forward to go up a step
        // back to start pos
-       VectorCopy (oldorg, ent->v.origin);
+       VectorCopy (oldorg, ent->v->origin);
 
        VectorClear (upmove);
        VectorClear (downmove);
@@ -935,17 +945,17 @@ void SV_WalkMove (edict_t *ent)
        SV_PushEntity (ent, upmove, vec3_origin);
 
        // move forward
-       ent->v.velocity[0] = oldvel[0];
-       ent->v.velocity[1] = oldvel[1];
-       ent->v.velocity[2] = 0;
+       ent->v->velocity[0] = oldvel[0];
+       ent->v->velocity[1] = oldvel[1];
+       ent->v->velocity[2] = 0;
        clip = SV_FlyMove (ent, sv.frametime, &steptrace);
-       ent->v.velocity[2] += oldvel[2];
+       ent->v->velocity[2] += oldvel[2];
 
        // check for stuckness, possibly due to the limited precision of floats
        // in the clipping hulls
        if (clip
-        && fabs(oldorg[1] - ent->v.origin[1]) < 0.03125
-        && fabs(oldorg[0] - ent->v.origin[0]) < 0.03125)
+        && fabs(oldorg[1] - ent->v->origin[1]) < 0.03125
+        && fabs(oldorg[0] - ent->v->origin[0]) < 0.03125)
                // stepping up didn't make any progress
                clip = SV_TryUnstick (ent, oldvel);
 
@@ -960,10 +970,10 @@ void SV_WalkMove (edict_t *ent)
        if (downtrace.plane.normal[2] > 0.7)
        {
                // LordHavoc: disabled this so you can walk on monsters/players
-               //if (ent->v.solid == SOLID_BSP)
+               //if (ent->v->solid == SOLID_BSP)
                {
-                       ent->v.flags =  (int)ent->v.flags | FL_ONGROUND;
-                       ent->v.groundentity = EDICT_TO_PROG(downtrace.ent);
+                       ent->v->flags = (int)ent->v->flags | FL_ONGROUND;
+                       ent->v->groundentity = EDICT_TO_PROG(downtrace.ent);
                }
        }
        else
@@ -971,8 +981,8 @@ void SV_WalkMove (edict_t *ent)
                // if the push down didn't end up on good ground, use the move without
                // the step up.  This happens near wall / slope combinations, and can
                // cause the player to hop up higher on a slope too steep to climb
-               VectorCopy (nosteporg, ent->v.origin);
-               VectorCopy (nostepvel, ent->v.velocity);
+               VectorCopy (nosteporg, ent->v->origin);
+               VectorCopy (nostepvel, ent->v->velocity);
        }
 }
 
@@ -998,7 +1008,7 @@ void SV_Physics_Client (edict_t *ent, int num)
        SV_CheckVelocity (ent);
 
        // decide which move function to call
-       switch ((int)ent->v.movetype)
+       switch ((int)ent->v->movetype)
        {
        case MOVETYPE_NONE:
                if (!SV_RunThink (ent))
@@ -1008,7 +1018,7 @@ void SV_Physics_Client (edict_t *ent, int num)
        case MOVETYPE_WALK:
                if (!SV_RunThink (ent))
                        return;
-               if (!SV_CheckWater (ent) && ! ((int)ent->v.flags & FL_WATERJUMP) )
+               if (!SV_CheckWater (ent) && ! ((int)ent->v->flags & FL_WATERJUMP) )
                        SV_AddGravity (ent);
                SV_CheckStuck (ent);
                SV_WalkMove (ent);
@@ -1031,12 +1041,12 @@ void SV_Physics_Client (edict_t *ent, int num)
                if (!SV_RunThink (ent))
                        return;
                SV_CheckWater (ent);
-               VectorMA (ent->v.origin, sv.frametime, ent->v.velocity, ent->v.origin);
-               VectorMA (ent->v.angles, sv.frametime, ent->v.avelocity, ent->v.angles);
+               VectorMA (ent->v->origin, sv.frametime, ent->v->velocity, ent->v->origin);
+               VectorMA (ent->v->angles, sv.frametime, ent->v->avelocity, ent->v->angles);
                break;
 
        default:
-               Host_Error ("SV_Physics_client: bad movetype %i", (int)ent->v.movetype);
+               Host_Error ("SV_Physics_client: bad movetype %i", (int)ent->v->movetype);
        }
 
        // call standard player post-think
@@ -1066,30 +1076,30 @@ void SV_Physics_Follow (edict_t *ent)
                return;
 
        // LordHavoc: implemented rotation on MOVETYPE_FOLLOW objects
-       e = PROG_TO_EDICT(ent->v.aiment);
-       if (e->v.angles[0] == ent->v.punchangle[0] && e->v.angles[1] == ent->v.punchangle[1] && e->v.angles[2] == ent->v.punchangle[2])
+       e = PROG_TO_EDICT(ent->v->aiment);
+       if (e->v->angles[0] == ent->v->punchangle[0] && e->v->angles[1] == ent->v->punchangle[1] && e->v->angles[2] == ent->v->punchangle[2])
        {
                // quick case for no rotation
-               VectorAdd(e->v.origin, ent->v.view_ofs, ent->v.origin);
+               VectorAdd(e->v->origin, ent->v->view_ofs, ent->v->origin);
        }
        else
        {
-               angles[0] = -ent->v.punchangle[0];
-               angles[1] =  ent->v.punchangle[1];
-               angles[2] =  ent->v.punchangle[2];
+               angles[0] = -ent->v->punchangle[0];
+               angles[1] =  ent->v->punchangle[1];
+               angles[2] =  ent->v->punchangle[2];
                AngleVectors (angles, vf, vr, vu);
-               v[0] = ent->v.view_ofs[0] * vf[0] + ent->v.view_ofs[1] * vr[0] + ent->v.view_ofs[2] * vu[0];
-               v[1] = ent->v.view_ofs[0] * vf[1] + ent->v.view_ofs[1] * vr[1] + ent->v.view_ofs[2] * vu[1];
-               v[2] = ent->v.view_ofs[0] * vf[2] + ent->v.view_ofs[1] * vr[2] + ent->v.view_ofs[2] * vu[2];
-               angles[0] = -e->v.angles[0];
-               angles[1] =  e->v.angles[1];
-               angles[2] =  e->v.angles[2];
+               v[0] = ent->v->view_ofs[0] * vf[0] + ent->v->view_ofs[1] * vr[0] + ent->v->view_ofs[2] * vu[0];
+               v[1] = ent->v->view_ofs[0] * vf[1] + ent->v->view_ofs[1] * vr[1] + ent->v->view_ofs[2] * vu[1];
+               v[2] = ent->v->view_ofs[0] * vf[2] + ent->v->view_ofs[1] * vr[2] + ent->v->view_ofs[2] * vu[2];
+               angles[0] = -e->v->angles[0];
+               angles[1] =  e->v->angles[1];
+               angles[2] =  e->v->angles[2];
                AngleVectors (angles, vf, vr, vu);
-               ent->v.origin[0] = v[0] * vf[0] + v[1] * vf[1] + v[2] * vf[2] + e->v.origin[0];
-               ent->v.origin[1] = v[0] * vr[0] + v[1] * vr[1] + v[2] * vr[2] + e->v.origin[1];
-               ent->v.origin[2] = v[0] * vu[0] + v[1] * vu[1] + v[2] * vu[2] + e->v.origin[2];
+               ent->v->origin[0] = v[0] * vf[0] + v[1] * vf[1] + v[2] * vf[2] + e->v->origin[0];
+               ent->v->origin[1] = v[0] * vr[0] + v[1] * vr[1] + v[2] * vr[2] + e->v->origin[1];
+               ent->v->origin[2] = v[0] * vu[0] + v[1] * vu[1] + v[2] * vu[2] + e->v->origin[2];
        }
-       VectorAdd (e->v.angles, ent->v.v_angle, ent->v.angles);
+       VectorAdd (e->v->angles, ent->v->v_angle, ent->v->angles);
        SV_LinkEdict (ent, true);
 }
 
@@ -1106,8 +1116,8 @@ void SV_Physics_Noclip (edict_t *ent)
        if (!SV_RunThink (ent))
                return;
 
-       VectorMA (ent->v.angles, sv.frametime, ent->v.avelocity, ent->v.angles);
-       VectorMA (ent->v.origin, sv.frametime, ent->v.velocity, ent->v.origin);
+       VectorMA (ent->v->angles, sv.frametime, ent->v->avelocity, ent->v->angles);
+       VectorMA (ent->v->origin, sv.frametime, ent->v->velocity, ent->v->origin);
 
        SV_LinkEdict (ent, false);
 }
@@ -1129,32 +1139,32 @@ SV_CheckWaterTransition
 void SV_CheckWaterTransition (edict_t *ent)
 {
        int cont;
-       cont = Mod_PointContents(ent->v.origin, sv.worldmodel);
-       if (!ent->v.watertype)
+       cont = Mod_PointContents(ent->v->origin, sv.worldmodel);
+       if (!ent->v->watertype)
        {
                // just spawned here
-               ent->v.watertype = cont;
-               ent->v.waterlevel = 1;
+               ent->v->watertype = cont;
+               ent->v->waterlevel = 1;
                return;
        }
 
        if (cont <= CONTENTS_WATER)
        {
-               if (ent->v.watertype == CONTENTS_EMPTY && cont != CONTENTS_LAVA)
+               if (ent->v->watertype == CONTENTS_EMPTY && cont != CONTENTS_LAVA)
                        // just crossed into water
                        SV_StartSound (ent, 0, "misc/h2ohit1.wav", 255, 1);
 
-               ent->v.watertype = cont;
-               ent->v.waterlevel = 1;
+               ent->v->watertype = cont;
+               ent->v->waterlevel = 1;
        }
        else
        {
-               if (ent->v.watertype != CONTENTS_EMPTY && ent->v.watertype != CONTENTS_LAVA)
+               if (ent->v->watertype != CONTENTS_EMPTY && ent->v->watertype != CONTENTS_LAVA)
                        // just crossed into water
                        SV_StartSound (ent, 0, "misc/h2ohit1.wav", 255, 1);
 
-               ent->v.watertype = CONTENTS_EMPTY;
-               ent->v.waterlevel = cont;
+               ent->v->watertype = CONTENTS_EMPTY;
+               ent->v->waterlevel = cont;
        }
 }
 
@@ -1176,15 +1186,15 @@ void SV_Physics_Toss (edict_t *ent)
                return;
 
 // if onground, return without moving
-       if ((int)ent->v.flags & FL_ONGROUND)
+       if ((int)ent->v->flags & FL_ONGROUND)
        {
-               VectorClear(ent->v.velocity);
-               if (ent->v.groundentity == 0)
+               VectorClear(ent->v->velocity);
+               if (ent->v->groundentity == 0)
                        return;
                // if ent was supported by a brush model on previous frame,
                // and groundentity is now freed, set groundentity to 0 (floating)
-               groundentity = PROG_TO_EDICT(ent->v.groundentity);
-               if (groundentity->v.solid == SOLID_BSP)
+               groundentity = PROG_TO_EDICT(ent->v->groundentity);
+               if (groundentity->v->solid == SOLID_BSP)
                {
                        ent->suspendedinairflag = true;
                        return;
@@ -1192,7 +1202,7 @@ void SV_Physics_Toss (edict_t *ent)
                else if (ent->suspendedinairflag && groundentity->free)
                {
                        // leave it suspended in the air
-                       ent->v.groundentity = 0;
+                       ent->v->groundentity = 0;
                        ent->suspendedinairflag = false;
                        return;
                }
@@ -1202,51 +1212,51 @@ void SV_Physics_Toss (edict_t *ent)
        SV_CheckVelocity (ent);
 
 // add gravity
-       if (ent->v.movetype == MOVETYPE_TOSS || ent->v.movetype == MOVETYPE_BOUNCE)
+       if (ent->v->movetype == MOVETYPE_TOSS || ent->v->movetype == MOVETYPE_BOUNCE)
                SV_AddGravity (ent);
 
 // move angles
-       VectorMA (ent->v.angles, sv.frametime, ent->v.avelocity, ent->v.angles);
+       VectorMA (ent->v->angles, sv.frametime, ent->v->avelocity, ent->v->angles);
 
 // move origin
-       VectorScale (ent->v.velocity, sv.frametime, move);
+       VectorScale (ent->v->velocity, sv.frametime, move);
        trace = SV_PushEntity (ent, move, vec3_origin);
        if (ent->free)
                return;
 
        if (trace.fraction < 1)
        {
-               if (ent->v.movetype == MOVETYPE_BOUNCEMISSILE)
+               if (ent->v->movetype == MOVETYPE_BOUNCEMISSILE)
                {
-                       ClipVelocity (ent->v.velocity, trace.plane.normal, ent->v.velocity, 2.0);
-                       ent->v.flags = (int)ent->v.flags & ~FL_ONGROUND;
+                       ClipVelocity (ent->v->velocity, trace.plane.normal, ent->v->velocity, 2.0);
+                       ent->v->flags = (int)ent->v->flags & ~FL_ONGROUND;
                }
-               else if (ent->v.movetype == MOVETYPE_BOUNCE)
+               else if (ent->v->movetype == MOVETYPE_BOUNCE)
                {
-                       ClipVelocity (ent->v.velocity, trace.plane.normal, ent->v.velocity, 1.5);
+                       ClipVelocity (ent->v->velocity, trace.plane.normal, ent->v->velocity, 1.5);
                        // LordHavoc: fixed grenades not bouncing when fired down a slope
-                       if (trace.plane.normal[2] > 0.7 && DotProduct(trace.plane.normal, ent->v.velocity) < 60)
+                       if (trace.plane.normal[2] > 0.7 && DotProduct(trace.plane.normal, ent->v->velocity) < 60)
                        {
-                               ent->v.flags = (int)ent->v.flags | FL_ONGROUND;
-                               ent->v.groundentity = EDICT_TO_PROG(trace.ent);
-                               VectorClear (ent->v.velocity);
-                               VectorClear (ent->v.avelocity);
+                               ent->v->flags = (int)ent->v->flags | FL_ONGROUND;
+                               ent->v->groundentity = EDICT_TO_PROG(trace.ent);
+                               VectorClear (ent->v->velocity);
+                               VectorClear (ent->v->avelocity);
                        }
                        else
-                               ent->v.flags = (int)ent->v.flags & ~FL_ONGROUND;
+                               ent->v->flags = (int)ent->v->flags & ~FL_ONGROUND;
                }
                else
                {
-                       ClipVelocity (ent->v.velocity, trace.plane.normal, ent->v.velocity, 1.0);
+                       ClipVelocity (ent->v->velocity, trace.plane.normal, ent->v->velocity, 1.0);
                        if (trace.plane.normal[2] > 0.7)
                        {
-                               ent->v.flags = (int)ent->v.flags | FL_ONGROUND;
-                               ent->v.groundentity = EDICT_TO_PROG(trace.ent);
-                               VectorClear (ent->v.velocity);
-                               VectorClear (ent->v.avelocity);
+                               ent->v->flags = (int)ent->v->flags | FL_ONGROUND;
+                               ent->v->groundentity = EDICT_TO_PROG(trace.ent);
+                               VectorClear (ent->v->velocity);
+                               VectorClear (ent->v->avelocity);
                        }
                        else
-                               ent->v.flags = (int)ent->v.flags & ~FL_ONGROUND;
+                               ent->v->flags = (int)ent->v->flags & ~FL_ONGROUND;
                }
        }
 
@@ -1279,20 +1289,20 @@ void SV_Physics_Step (edict_t *ent)
 
        // freefall if not fly/swim
        fall = true;
-       flags = (int)ent->v.flags;
+       flags = (int)ent->v->flags;
        if (flags & (FL_FLY | FL_SWIM))
        {
                if (flags & FL_FLY)
                        fall = false;
-               else if ((flags & FL_SWIM) && Mod_PointContents(ent->v.origin, sv.worldmodel) != CONTENTS_EMPTY)
+               else if ((flags & FL_SWIM) && Mod_PointContents(ent->v->origin, sv.worldmodel) != CONTENTS_EMPTY)
                        fall = false;
        }
-       if (fall && (flags & FL_ONGROUND) && ent->v.groundentity == 0)
+       if (fall && (flags & FL_ONGROUND) && ent->v->groundentity == 0)
                fall = false;
 
        if (fall)
        {
-               if (ent->v.velocity[2] < sv_gravity.value*-0.1)
+               if (ent->v->velocity[2] < sv_gravity.value*-0.1)
                {
                        hitsound = true;
                        if (flags & FL_ONGROUND)
@@ -1307,9 +1317,9 @@ void SV_Physics_Step (edict_t *ent)
                SV_LinkEdict (ent, false);
 
                // just hit ground
-               if ((int)ent->v.flags & FL_ONGROUND)
+               if ((int)ent->v->flags & FL_ONGROUND)
                {
-                       VectorClear(ent->v.velocity);
+                       VectorClear(ent->v->velocity);
                        if (hitsound)
                                SV_StartSound (ent, 0, "demon/dland2.wav", 255, 1);
                }
@@ -1358,14 +1368,14 @@ void SV_Physics (void)
                        continue;
                }
 
-               switch ((int) ent->v.movetype)
+               switch ((int) ent->v->movetype)
                {
                case MOVETYPE_PUSH:
                        SV_Physics_Pusher (ent);
                        break;
                case MOVETYPE_NONE:
                        // LordHavoc: manually inlined the thinktime check here because MOVETYPE_NONE is used on so many objects
-                       if (ent->v.nextthink > 0 && ent->v.nextthink <= sv.time + sv.frametime)
+                       if (ent->v->nextthink > 0 && ent->v->nextthink <= sv.time + sv.frametime)
                                SV_RunThink (ent);
                        break;
                case MOVETYPE_FOLLOW:
@@ -1381,7 +1391,7 @@ void SV_Physics (void)
                case MOVETYPE_WALK:
                        if (SV_RunThink (ent))
                        {
-                               if (!SV_CheckWater (ent) && ! ((int)ent->v.flags & FL_WATERJUMP) )
+                               if (!SV_CheckWater (ent) && ! ((int)ent->v->flags & FL_WATERJUMP) )
                                        SV_AddGravity (ent);
                                SV_CheckStuck (ent);
                                SV_WalkMove (ent);
@@ -1396,7 +1406,7 @@ void SV_Physics (void)
                        SV_Physics_Toss (ent);
                        break;
                default:
-                       Host_Error ("SV_Physics: bad movetype %i", (int)ent->v.movetype);
+                       Host_Error ("SV_Physics: bad movetype %i", (int)ent->v->movetype);
                        break;
                }
        }
@@ -1423,13 +1433,18 @@ trace_t SV_Trace_Toss (edict_t *tossent, edict_t *ignore)
        float gravity, savesolid;
        vec3_t move, end;
        edict_t tempent, *tent;
+       entvars_t vars;
        eval_t *val;
        trace_t trace;
 
-       memcpy(&tempent, tossent, sizeof(edict_t));
+       // copy the vars over
+       memcpy(&vars, tossent->v, sizeof(entvars_t));
+       // set up the temp entity to point to the copied vars
        tent = &tempent;
-       savesolid = tossent->v.solid;
-       tossent->v.solid = SOLID_NOT;
+       tent->v = &vars;
+
+       savesolid = tossent->v->solid;
+       tossent->v->solid = SOLID_NOT;
 
        // this has to fetch the field from the original edict, since our copy is truncated
        val = GETEDICTFIELDVALUE(tossent, eval_gravity);
@@ -1442,18 +1457,18 @@ trace_t SV_Trace_Toss (edict_t *tossent, edict_t *ignore)
        for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
        {
                SV_CheckVelocity (tent);
-               tent->v.velocity[2] -= gravity;
-               VectorMA (tent->v.angles, 0.05, tent->v.avelocity, tent->v.angles);
-               VectorScale (tent->v.velocity, 0.05, move);
-               VectorAdd (tent->v.origin, move, end);
-               trace = SV_Move (tent->v.origin, tent->v.mins, tent->v.maxs, end, MOVE_NORMAL, tent);
-               VectorCopy (trace.endpos, tent->v.origin);
+               tent->v->velocity[2] -= gravity;
+               VectorMA (tent->v->angles, 0.05, tent->v->avelocity, tent->v->angles);
+               VectorScale (tent->v->velocity, 0.05, move);
+               VectorAdd (tent->v->origin, move, end);
+               trace = SV_Move (tent->v->origin, tent->v->mins, tent->v->maxs, end, MOVE_NORMAL, tent);
+               VectorCopy (trace.endpos, tent->v->origin);
 
                if (trace.fraction < 1 && trace.ent)
                        if (trace.ent != ignore)
                                break;
        }
-       tossent->v.solid = savesolid;
+       tossent->v->solid = savesolid;
        trace.fraction = 0; // not relevant
        return trace;
 }