pr_global_struct->time = thinktime;
pr_global_struct->self = EDICT_TO_PROG(ent);
pr_global_struct->other = EDICT_TO_PROG(sv.edicts);
- PR_ExecuteProgram (ent->v->think, "NULL think function");
+ PR_ExecuteProgram (ent->v->think, "QC function self.think is missing");
return !ent->e->free;
}
{
pr_global_struct->self = EDICT_TO_PROG(e1);
pr_global_struct->other = EDICT_TO_PROG(e2);
- PR_ExecuteProgram (e1->v->touch, "");
+ PR_ExecuteProgram (e1->v->touch, "QC function self.touch is missing");
}
if (e2->v->touch && e2->v->solid != SOLID_NOT)
{
pr_global_struct->self = EDICT_TO_PROG(e2);
pr_global_struct->other = EDICT_TO_PROG(e1);
- PR_ExecuteProgram (e2->v->touch, "");
+ PR_ExecuteProgram (e2->v->touch, "QC function self.touch is missing");
}
pr_global_struct->self = old_self;
ent->v->groundentity = EDICT_TO_PROG(hackongroundentity);
}
*/
-
+
/*
if ((blocked & 1) == 0 && bumpcount > 1)
{
return blocked;
}
+int SV_SetOnGround (edict_t *ent)
+{
+ vec3_t end;
+ trace_t trace;
+ if ((int)ent->v->flags & FL_ONGROUND)
+ return 1;
+ VectorSet(end, ent->v->origin[0], ent->v->origin[1], ent->v->origin[2] - 1);
+ trace = SV_Move(ent->v->origin, ent->v->mins, ent->v->maxs, end, MOVE_NORMAL, ent);
+ if (trace.fraction < 1 && trace.plane.normal[2] >= 0.7)
+ {
+ ent->v->flags = (int)ent->v->flags | FL_ONGROUND;
+ ent->v->groundentity = EDICT_TO_PROG(trace.ent);
+ return 1;
+ }
+ return 0;
+}
/*
============
Does not change the entities velocity at all
============
*/
-trace_t SV_PushEntity (edict_t *ent, vec3_t push, vec3_t pushangles)
+trace_t SV_PushEntity (edict_t *ent, vec3_t push)
{
+ int type;
trace_t trace;
vec3_t end;
VectorAdd (ent->v->origin, push, end);
if (ent->v->movetype == MOVETYPE_FLYMISSILE)
- trace = SV_Move (ent->v->origin, ent->v->mins, ent->v->maxs, end, MOVE_MISSILE, ent);
+ type = MOVE_MISSILE;
else if (ent->v->solid == SOLID_TRIGGER || ent->v->solid == SOLID_NOT)
- // only clip against bmodels
- trace = SV_Move (ent->v->origin, ent->v->mins, ent->v->maxs, end, MOVE_NOMONSTERS, ent);
+ type = MOVE_NOMONSTERS; // only clip against bmodels
else
- trace = SV_Move (ent->v->origin, ent->v->mins, ent->v->maxs, end, MOVE_NORMAL, ent);
+ type = MOVE_NORMAL;
+
+ trace = SV_Move (ent->v->origin, ent->v->mins, ent->v->maxs, end, type, ent);
VectorCopy (trace.endpos, ent->v->origin);
- // FIXME: turn players specially
- ent->v->angles[1] += trace.fraction * pushangles[1];
SV_LinkEdict (ent, true);
if (trace.ent && (!((int)ent->v->flags & FL_ONGROUND) || ent->v->groundentity != EDICT_TO_PROG(trace.ent)))
float savesolid, movetime2, pushltime;
vec3_t mins, maxs, move, move1, moveangle, pushorig, pushang, a, forward, left, up, org, org2;
int num_moved;
+ int numcheckentities;
+ static edict_t *checkentities[MAX_EDICTS];
model_t *pushermodel;
+ trace_t trace;
if (!pusher->v->velocity[0] && !pusher->v->velocity[1] && !pusher->v->velocity[2] && !pusher->v->avelocity[0] && !pusher->v->avelocity[1] && !pusher->v->avelocity[2])
{
SV_LinkEdict (pusher, false);
return;
default:
- Con_DPrintf("SV_PushMove: unrecognized solid type %f\n", pusher->v->solid);
+ Con_Printf("SV_PushMove: unrecognized solid type %f\n", pusher->v->solid);
return;
}
index = (int) pusher->v->modelindex;
if (index < 1 || index >= MAX_MODELS)
{
- Con_DPrintf("SV_PushMove: invalid modelindex %f\n", pusher->v->modelindex);
+ Con_Printf("SV_PushMove: invalid modelindex %f\n", pusher->v->modelindex);
return;
}
pushermodel = sv.models[index];
// see if any solid entities are inside the final position
num_moved = 0;
- check = NEXT_EDICT(sv.edicts);
- for (e = 1;e < sv.num_edicts;e++, check = NEXT_EDICT(check))
+
+ numcheckentities = SV_EntitiesInBox(mins, maxs, MAX_EDICTS, checkentities);
+ for (e = 1;e < numcheckentities;e++)
{
- if (check->e->free)
- continue;
+ check = checkentities[e];
if (check->v->movetype == MOVETYPE_PUSH
|| check->v->movetype == MOVETYPE_NONE
|| check->v->movetype == MOVETYPE_FOLLOW
// if the entity is standing on the pusher, it will definitely be moved
if (!(((int)check->v->flags & FL_ONGROUND) && PROG_TO_EDICT(check->v->groundentity) == pusher))
- {
- if (check->v->absmin[0] >= maxs[0]
- || check->v->absmax[0] <= mins[0]
- || check->v->absmin[1] >= maxs[1]
- || check->v->absmax[1] <= mins[1]
- || check->v->absmin[2] >= maxs[2]
- || check->v->absmax[2] <= mins[2])
- continue;
-
if (!SV_ClipMoveToEntity(pusher, check->v->origin, check->v->mins, check->v->maxs, check->v->origin).startsolid)
continue;
- }
if (forward[0] != 1) // quick way to check if any rotation is used
{
// try moving the contacted entity
pusher->v->solid = SOLID_NOT;
- SV_PushEntity (check, move, moveangle);
+ trace = SV_PushEntity (check, move);
+ // FIXME: turn players specially
+ check->v->angles[1] += trace.fraction * moveangle[1];
pusher->v->solid = savesolid; // was SOLID_BSP
// if it is still inside the pusher, block
// try moving the contacted entity a tiny bit further to account for precision errors
pusher->v->solid = SOLID_NOT;
VectorScale(move, 0.1, move);
- SV_PushEntity (check, move, vec3_origin);
+ SV_PushEntity (check, move);
pusher->v->solid = savesolid;
if (SV_ClipMoveToEntity(pusher, check->v->origin, check->v->mins, check->v->maxs, check->v->origin).startsolid)
{
{
pr_global_struct->self = EDICT_TO_PROG(pusher);
pr_global_struct->other = EDICT_TO_PROG(check);
- PR_ExecuteProgram (pusher->v->blocked, "");
+ PR_ExecuteProgram (pusher->v->blocked, "QC function self.blocked is missing");
}
break;
}
pr_global_struct->time = sv.time;
pr_global_struct->self = EDICT_TO_PROG(ent);
pr_global_struct->other = EDICT_TO_PROG(sv.edicts);
- PR_ExecuteProgram (ent->v->think, "NULL think function");
+ PR_ExecuteProgram (ent->v->think, "QC function self.think is missing");
}
}
ent->v->waterlevel = 0;
ent->v->watertype = CONTENTS_EMPTY;
- cont = SV_PointQ1Contents(point);
- if (cont <= CONTENTS_WATER)
+ cont = SV_PointSuperContents(point);
+ if (cont & (SUPERCONTENTS_LIQUIDSMASK))
{
- ent->v->watertype = cont;
+ ent->v->watertype = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, cont);
ent->v->waterlevel = 1;
point[2] = ent->v->origin[2] + (ent->v->mins[2] + ent->v->maxs[2])*0.5;
- cont = SV_PointQ1Contents(point);
- if (cont <= CONTENTS_WATER)
+ if (SV_PointSuperContents(point) & (SUPERCONTENTS_LIQUIDSMASK))
{
ent->v->waterlevel = 2;
point[2] = ent->v->origin[2] + ent->v->view_ofs[2];
- cont = SV_PointQ1Contents(point);
- if (cont <= CONTENTS_WATER)
+ if (SV_PointSuperContents(point) & (SUPERCONTENTS_LIQUIDSMASK))
ent->v->waterlevel = 3;
}
}
case 7: dir[0] = -2; dir[1] = -2; break;
}
- SV_PushEntity (ent, dir, vec3_origin);
+ SV_PushEntity (ent, dir);
// retry the original move
ent->v->velocity[0] = oldvel[0];
void SV_WalkMove (edict_t *ent)
{
int clip, oldonground, originalmove_clip, originalmove_flags, originalmove_groundentity;
- vec3_t upmove, downmove, oldorg, oldvel, nosteporg, nostepvel, stepnormal, originalmove_origin, originalmove_velocity;
+ vec3_t upmove, downmove, start_origin, start_velocity, stepnormal, originalmove_origin, originalmove_velocity;
trace_t downtrace;
SV_CheckVelocity(ent);
oldonground = (int)ent->v->flags & FL_ONGROUND;
ent->v->flags = (int)ent->v->flags & ~FL_ONGROUND;
- VectorCopy (ent->v->origin, oldorg);
- VectorCopy (ent->v->velocity, oldvel);
+ VectorCopy (ent->v->origin, start_origin);
+ VectorCopy (ent->v->velocity, start_velocity);
clip = SV_FlyMove (ent, sv.frametime, NULL);
+
+ SV_SetOnGround (ent);
+ SV_CheckVelocity(ent);
+
VectorCopy(ent->v->origin, originalmove_origin);
VectorCopy(ent->v->velocity, originalmove_velocity);
originalmove_clip = clip;
originalmove_flags = (int)ent->v->flags;
- originalmove_groundentity = ent->v->groundentity;
-
- SV_CheckVelocity(ent);
+ originalmove_groundentity = ent->v->groundentity;
- // if move didn't block on a step, return
- if ( !(clip & 2) )
+ if ((int)ent->v->flags & FL_WATERJUMP)
return;
- // if move was not trying to move into the step, return
- if (fabs(oldvel[0]) < 0.03125 && fabs(oldvel[1]) < 0.03125)
+ if (sv_nostep.integer)
return;
- if (ent->v->movetype != MOVETYPE_FLY)
+ // if move didn't block on a step, return
+ if (clip & 2)
{
- if (!oldonground && ent->v->waterlevel == 0 && !sv_jumpstep.integer)
- // don't stair up while jumping
+ // if move was not trying to move into the step, return
+ if (fabs(start_velocity[0]) < 0.03125 && fabs(start_velocity[1]) < 0.03125)
return;
- if (ent->v->movetype != MOVETYPE_WALK)
- // gibbed by a trigger
- return;
- }
+ if (ent->v->movetype != MOVETYPE_FLY)
+ {
+ // return if gibbed by a trigger
+ if (ent->v->movetype != MOVETYPE_WALK)
+ return;
- SV_CheckVelocity(ent);
+ // only step up while jumping if that is enabled
+ if (!(sv_jumpstep.integer && sv_gameplayfix_stepwhilejumping.integer))
+ if (!oldonground && ent->v->waterlevel == 0)
+ return;
+ }
- if (sv_nostep.integer || (int)ent->v->flags & FL_WATERJUMP )
- return;
+ // try moving up and forward to go up a step
+ // back to start pos
+ VectorCopy (start_origin, ent->v->origin);
+ VectorCopy (start_velocity, ent->v->velocity);
- VectorCopy (ent->v->origin, nosteporg);
- VectorCopy (ent->v->velocity, nostepvel);
+ // move up
+ VectorClear (upmove);
+ upmove[2] = sv_stepheight.value;
+ // FIXME: don't link?
+ SV_PushEntity(ent, upmove);
- // try moving up and forward to go up a step
- // back to start pos
- VectorCopy (oldorg, ent->v->origin);
+ // move forward
+ ent->v->velocity[2] = 0;
+ clip = SV_FlyMove (ent, sv.frametime, stepnormal);
+ ent->v->velocity[2] += start_velocity[2];
- VectorClear (upmove);
- VectorClear (downmove);
- upmove[2] = sv_stepheight.value;
- downmove[2] = -sv_stepheight.value + oldvel[2]*sv.frametime;
+ SV_CheckVelocity(ent);
- // move up
- // FIXME: don't link?
- SV_PushEntity(ent, upmove, vec3_origin);
-
- // move forward
- ent->v->velocity[0] = oldvel[0];
- ent->v->velocity[1] = oldvel[1];
- ent->v->velocity[2] = 0;
- clip = SV_FlyMove (ent, sv.frametime, stepnormal);
- ent->v->velocity[2] += oldvel[2];
-
- // check for stuckness, possibly due to the limited precision of floats
- // in the clipping hulls
- if (clip
- && fabs(oldorg[1] - ent->v->origin[1]) < 0.03125
- && fabs(oldorg[0] - ent->v->origin[0]) < 0.03125)
- {
- // stepping up didn't make any progress, revert to original move
- VectorCopy(originalmove_origin, ent->v->origin);
- VectorCopy(originalmove_velocity, ent->v->velocity);
- clip = originalmove_clip;
- ent->v->flags = originalmove_flags;
- ent->v->groundentity = originalmove_groundentity;
- // now try to unstick if needed
- //clip = SV_TryUnstick (ent, oldvel);
- return;
- }
+ // check for stuckness, possibly due to the limited precision of floats
+ // in the clipping hulls
+ if (clip
+ && fabs(originalmove_origin[1] - ent->v->origin[1]) < 0.03125
+ && fabs(originalmove_origin[0] - ent->v->origin[0]) < 0.03125)
+ {
+ //Con_Printf("wall\n");
+ // stepping up didn't make any progress, revert to original move
+ VectorCopy(originalmove_origin, ent->v->origin);
+ VectorCopy(originalmove_velocity, ent->v->velocity);
+ //clip = originalmove_clip;
+ ent->v->flags = originalmove_flags;
+ ent->v->groundentity = originalmove_groundentity;
+ // now try to unstick if needed
+ //clip = SV_TryUnstick (ent, oldvel);
+ return;
+ }
- // extra friction based on view angle
- if (clip & 2 && sv_wallfriction.integer)
- SV_WallFriction (ent, stepnormal);
+ //Con_Printf("step - ");
+
+ // extra friction based on view angle
+ if (clip & 2 && sv_wallfriction.integer)
+ SV_WallFriction (ent, stepnormal);
+ }
+ // skip out if stepdown is enabled, moving downward, not in water, and the move started onground and ended offground
+ else if (!(sv_gameplayfix_stepdown.integer && ent->v->waterlevel < 2 && start_velocity[2] < (1.0 / 32.0) && oldonground && !((int)ent->v->flags & FL_ONGROUND)))
+ return;
// move down
+ VectorClear (downmove);
+ downmove[2] = -sv_stepheight.value + start_velocity[2]*sv.frametime;
// FIXME: don't link?
- downtrace = SV_PushEntity (ent, downmove, vec3_origin);
+ downtrace = SV_PushEntity (ent, downmove);
- if (downtrace.plane.normal[2] > 0.7)
+ if (downtrace.fraction < 1 && downtrace.plane.normal[2] > 0.7)
{
- // LordHavoc: disabled this so you can walk on monsters/players
+ // LordHavoc: disabled this check so you can walk on monsters/players
//if (ent->v->solid == SOLID_BSP)
{
+ //Con_Printf("onground\n");
ent->v->flags = (int)ent->v->flags | FL_ONGROUND;
ent->v->groundentity = EDICT_TO_PROG(downtrace.ent);
}
}
else
{
+ //Con_Printf("slope\n");
// if the push down didn't end up on good ground, use the move without
// the step up. This happens near wall / slope combinations, and can
// cause the player to hop up higher on a slope too steep to climb
- VectorCopy (nosteporg, ent->v->origin);
- VectorCopy (nostepvel, ent->v->velocity);
+ VectorCopy(originalmove_origin, ent->v->origin);
+ VectorCopy(originalmove_velocity, ent->v->velocity);
+ //clip = originalmove_clip;
+ ent->v->flags = originalmove_flags;
+ ent->v->groundentity = originalmove_groundentity;
}
+ SV_SetOnGround (ent);
SV_CheckVelocity(ent);
}
vec3_t move;
edict_t *groundentity;
- // regular thinking
- if (!SV_RunThink (ent))
- return;
+ // don't stick to ground if onground and moving upward
+ if (ent->v->velocity[2] >= (1.0 / 32.0) && ((int)ent->v->flags & FL_ONGROUND))
+ ent->v->flags = (int)ent->v->flags & ~FL_ONGROUND;
// if onground, return without moving
if ((int)ent->v->flags & FL_ONGROUND)
{
+ if (!sv_gameplayfix_noairborncorpse.integer)
+ return;
if (ent->v->groundentity == 0)
return;
// if ent was supported by a brush model on previous frame,
// move origin
VectorScale (ent->v->velocity, sv.frametime, move);
- trace = SV_PushEntity (ent, move, vec3_origin);
+ trace = SV_PushEntity (ent, move);
if (ent->e->free)
return;
float d;
ClipVelocity (ent->v->velocity, trace.plane.normal, ent->v->velocity, 1.5);
// LordHavoc: fixed grenades not bouncing when fired down a slope
- d = DotProduct(trace.plane.normal, ent->v->velocity);
- if (trace.plane.normal[2] > 0.7 && fabs(d) < 60)
+ if (sv_gameplayfix_grenadebouncedownslopes.integer)
{
- ent->v->flags = (int)ent->v->flags | FL_ONGROUND;
- ent->v->groundentity = EDICT_TO_PROG(trace.ent);
- VectorClear (ent->v->velocity);
- VectorClear (ent->v->avelocity);
+ d = DotProduct(trace.plane.normal, ent->v->velocity);
+ if (trace.plane.normal[2] > 0.7 && fabs(d) < 60)
+ {
+ ent->v->flags = (int)ent->v->flags | FL_ONGROUND;
+ ent->v->groundentity = EDICT_TO_PROG(trace.ent);
+ VectorClear (ent->v->velocity);
+ VectorClear (ent->v->avelocity);
+ }
+ else
+ ent->v->flags = (int)ent->v->flags & ~FL_ONGROUND;
}
else
- ent->v->flags = (int)ent->v->flags & ~FL_ONGROUND;
+ {
+ if (trace.plane.normal[2] > 0.7 && ent->v->velocity[2] < 60)
+ {
+ ent->v->flags = (int)ent->v->flags | FL_ONGROUND;
+ ent->v->groundentity = EDICT_TO_PROG(trace.ent);
+ VectorClear (ent->v->velocity);
+ VectorClear (ent->v->avelocity);
+ }
+ else
+ ent->v->flags = (int)ent->v->flags & ~FL_ONGROUND;
+ }
}
else
{
*/
void SV_Physics_Step (edict_t *ent)
{
+ // don't stick to ground if onground and moving upward
+ if (ent->v->velocity[2] >= (1.0 / 32.0) && ((int)ent->v->flags & FL_ONGROUND))
+ ent->v->flags = (int)ent->v->flags & ~FL_ONGROUND;
+
// freefall if not onground/fly/swim
if (!((int)ent->v->flags & (FL_ONGROUND | FL_FLY | FL_SWIM)))
{
*/
void SV_Physics (void)
{
- int i;
+ int i, newnum_edicts;
edict_t *ent;
+ qbyte runmove[MAX_EDICTS];
// let the progs know that a new frame has started
pr_global_struct->self = EDICT_TO_PROG(sv.edicts);
pr_global_struct->time = sv.time;
PR_ExecuteProgram (pr_global_struct->StartFrame, "QC function StartFrame is missing");
+ newnum_edicts = 0;
+ for (i = 0, ent = sv.edicts;i < sv.num_edicts;i++, ent = NEXT_EDICT(ent))
+ if ((runmove[i] = !ent->e->free))
+ newnum_edicts = i + 1;
+ sv.num_edicts = max(svs.maxclients + 1, newnum_edicts);
+
//
// treat each object in turn
//
- ent = sv.edicts;
- for (i=0 ; i<sv.num_edicts ; i++, ent = NEXT_EDICT(ent))
+
+ for (i = 0, ent = sv.edicts;i < sv.num_edicts;i++, ent = NEXT_EDICT(ent))
{
if (ent->e->free)
continue;
if (pr_global_struct->force_retouch)
SV_LinkEdict (ent, true); // force retouch even for stationary
- if (i <= svs.maxclients)
+ if (i >= 1 && i <= svs.maxclients && svs.clients[i-1].spawned)
{
- if (i > 0)
- {
- if (!svs.clients[i-1].spawned)
- continue;
- // connected slot
- // call standard client pre-think
- SV_CheckVelocity (ent);
- pr_global_struct->time = sv.time;
- pr_global_struct->self = EDICT_TO_PROG(ent);
- PR_ExecuteProgram (pr_global_struct->PlayerPreThink, "QC function PlayerPreThink is missing");
- SV_CheckVelocity (ent);
- }
+ // connected slot
+ // call standard client pre-think
+ SV_CheckVelocity (ent);
+ pr_global_struct->time = sv.time;
+ pr_global_struct->self = EDICT_TO_PROG(ent);
+ PR_ExecuteProgram (pr_global_struct->PlayerPreThink, "QC function PlayerPreThink is missing");
+ SV_CheckVelocity (ent);
}
else if (sv_freezenonclients.integer)
continue;
case MOVETYPE_BOUNCE:
case MOVETYPE_BOUNCEMISSILE:
case MOVETYPE_FLYMISSILE:
- SV_Physics_Toss (ent);
+ // regular thinking
+ if (SV_RunThink (ent) && runmove[i])
+ SV_Physics_Toss (ent);
break;
case MOVETYPE_FLY:
- if (i > 0 && i <= svs.maxclients)
+ if (SV_RunThink (ent) && runmove[i])
{
- if (SV_RunThink (ent))
+ if (i > 0 && i <= svs.maxclients)
{
SV_CheckWater (ent);
SV_WalkMove (ent);
}
+ else
+ SV_Physics_Toss (ent);
}
- else
- SV_Physics_Toss (ent);
break;
default:
Host_Error ("SV_Physics: bad movetype %i", (int)ent->v->movetype);
break;
}
- if (i <= svs.maxclients && i > 0 && !ent->e->free)
+ if (i >= 1 && i <= svs.maxclients && svs.clients[i-1].spawned)
{
SV_CheckVelocity (ent);
}
}
- if (pr_global_struct->force_retouch)
- pr_global_struct->force_retouch--;
+ if (pr_global_struct->force_retouch > 0)
+ pr_global_struct->force_retouch = max(0, pr_global_struct->force_retouch - 1);
// LordHavoc: endframe support
if (EndFrameQC)
pr_global_struct->self = EDICT_TO_PROG(sv.edicts);
pr_global_struct->other = EDICT_TO_PROG(sv.edicts);
pr_global_struct->time = sv.time;
- PR_ExecuteProgram ((func_t)(EndFrameQC - pr_functions), "");
+ PR_ExecuteProgram ((func_t)(EndFrameQC - pr_functions), "QC function EndFrame is missing");
}
if (!sv_freezenonclients.integer)