]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - sv_phys.c
moved brushq3.submodel to brush, removed brushq3.data_thismodel (instead looking...
[xonotic/darkplaces.git] / sv_phys.c
index 74b254b8425a704d26e6fc3a2a341a58d4e05860..59c02e1e804403b2ecb503c717f6f8a41ead2791 100644 (file)
--- a/sv_phys.c
+++ b/sv_phys.c
@@ -155,7 +155,7 @@ qboolean SV_RunThink (edict_t *ent)
        pr_global_struct->time = thinktime;
        pr_global_struct->self = EDICT_TO_PROG(ent);
        pr_global_struct->other = EDICT_TO_PROG(sv.edicts);
-       PR_ExecuteProgram (ent->v->think, "NULL think function");
+       PR_ExecuteProgram (ent->v->think, "QC function self.think is missing");
        return !ent->e->free;
 }
 
@@ -178,14 +178,14 @@ void SV_Impact (edict_t *e1, edict_t *e2)
        {
                pr_global_struct->self = EDICT_TO_PROG(e1);
                pr_global_struct->other = EDICT_TO_PROG(e2);
-               PR_ExecuteProgram (e1->v->touch, "");
+               PR_ExecuteProgram (e1->v->touch, "QC function self.touch is missing");
        }
 
        if (e2->v->touch && e2->v->solid != SOLID_NOT)
        {
                pr_global_struct->self = EDICT_TO_PROG(e2);
                pr_global_struct->other = EDICT_TO_PROG(e1);
-               PR_ExecuteProgram (e2->v->touch, "");
+               PR_ExecuteProgram (e2->v->touch, "QC function self.touch is missing");
        }
 
        pr_global_struct->self = old_self;
@@ -459,7 +459,7 @@ int SV_FlyMove (edict_t *ent, float time, float *stepnormal)
                ent->v->groundentity = EDICT_TO_PROG(hackongroundentity);
        }
        */
-       
+
        /*
        if ((blocked & 1) == 0 && bumpcount > 1)
        {
@@ -471,6 +471,22 @@ int SV_FlyMove (edict_t *ent, float time, float *stepnormal)
        return blocked;
 }
 
+int SV_SetOnGround (edict_t *ent)
+{
+       vec3_t end;
+       trace_t trace;
+       if ((int)ent->v->flags & FL_ONGROUND)
+               return 1;
+       VectorSet(end, ent->v->origin[0], ent->v->origin[1], ent->v->origin[2] - 1);
+       trace = SV_Move(ent->v->origin, ent->v->mins, ent->v->maxs, end, MOVE_NORMAL, ent);
+       if (trace.fraction < 1 && trace.plane.normal[2] >= 0.7)
+       {
+               ent->v->flags = (int)ent->v->flags | FL_ONGROUND;
+               ent->v->groundentity = EDICT_TO_PROG(trace.ent);
+               return 1;
+       }
+       return 0;
+}
 
 /*
 ============
@@ -507,24 +523,24 @@ SV_PushEntity
 Does not change the entities velocity at all
 ============
 */
-trace_t SV_PushEntity (edict_t *ent, vec3_t push, vec3_t pushangles)
+trace_t SV_PushEntity (edict_t *ent, vec3_t push)
 {
+       int type;
        trace_t trace;
        vec3_t end;
 
        VectorAdd (ent->v->origin, push, end);
 
        if (ent->v->movetype == MOVETYPE_FLYMISSILE)
-               trace = SV_Move (ent->v->origin, ent->v->mins, ent->v->maxs, end, MOVE_MISSILE, ent);
+               type = MOVE_MISSILE;
        else if (ent->v->solid == SOLID_TRIGGER || ent->v->solid == SOLID_NOT)
-               // only clip against bmodels
-               trace = SV_Move (ent->v->origin, ent->v->mins, ent->v->maxs, end, MOVE_NOMONSTERS, ent);
+               type = MOVE_NOMONSTERS; // only clip against bmodels
        else
-               trace = SV_Move (ent->v->origin, ent->v->mins, ent->v->maxs, end, MOVE_NORMAL, ent);
+               type = MOVE_NORMAL;
+
+       trace = SV_Move (ent->v->origin, ent->v->mins, ent->v->maxs, end, type, ent);
 
        VectorCopy (trace.endpos, ent->v->origin);
-       // FIXME: turn players specially
-       ent->v->angles[1] += trace.fraction * pushangles[1];
        SV_LinkEdict (ent, true);
 
        if (trace.ent && (!((int)ent->v->flags & FL_ONGROUND) || ent->v->groundentity != EDICT_TO_PROG(trace.ent)))
@@ -547,7 +563,10 @@ void SV_PushMove (edict_t *pusher, float movetime)
        float savesolid, movetime2, pushltime;
        vec3_t mins, maxs, move, move1, moveangle, pushorig, pushang, a, forward, left, up, org, org2;
        int num_moved;
+       int numcheckentities;
+       static edict_t *checkentities[MAX_EDICTS];
        model_t *pushermodel;
+       trace_t trace;
 
        if (!pusher->v->velocity[0] && !pusher->v->velocity[1] && !pusher->v->velocity[2] && !pusher->v->avelocity[0] && !pusher->v->avelocity[1] && !pusher->v->avelocity[2])
        {
@@ -575,13 +594,13 @@ void SV_PushMove (edict_t *pusher, float movetime)
                SV_LinkEdict (pusher, false);
                return;
        default:
-               Con_DPrintf("SV_PushMove: unrecognized solid type %f\n", pusher->v->solid);
+               Con_Printf("SV_PushMove: unrecognized solid type %f\n", pusher->v->solid);
                return;
        }
        index = (int) pusher->v->modelindex;
        if (index < 1 || index >= MAX_MODELS)
        {
-               Con_DPrintf("SV_PushMove: invalid modelindex %f\n", pusher->v->modelindex);
+               Con_Printf("SV_PushMove: invalid modelindex %f\n", pusher->v->modelindex);
                return;
        }
        pushermodel = sv.models[index];
@@ -656,11 +675,11 @@ void SV_PushMove (edict_t *pusher, float movetime)
 
 // see if any solid entities are inside the final position
        num_moved = 0;
-       check = NEXT_EDICT(sv.edicts);
-       for (e = 1;e < sv.num_edicts;e++, check = NEXT_EDICT(check))
+
+       numcheckentities = SV_EntitiesInBox(mins, maxs, MAX_EDICTS, checkentities);
+       for (e = 1;e < numcheckentities;e++)
        {
-               if (check->e->free)
-                       continue;
+               check = checkentities[e];
                if (check->v->movetype == MOVETYPE_PUSH
                 || check->v->movetype == MOVETYPE_NONE
                 || check->v->movetype == MOVETYPE_FOLLOW
@@ -670,18 +689,8 @@ void SV_PushMove (edict_t *pusher, float movetime)
 
                // if the entity is standing on the pusher, it will definitely be moved
                if (!(((int)check->v->flags & FL_ONGROUND) && PROG_TO_EDICT(check->v->groundentity) == pusher))
-               {
-                       if (check->v->absmin[0] >= maxs[0]
-                        || check->v->absmax[0] <= mins[0]
-                        || check->v->absmin[1] >= maxs[1]
-                        || check->v->absmax[1] <= mins[1]
-                        || check->v->absmin[2] >= maxs[2]
-                        || check->v->absmax[2] <= mins[2])
-                               continue;
-
                        if (!SV_ClipMoveToEntity(pusher, check->v->origin, check->v->mins, check->v->maxs, check->v->origin).startsolid)
                                continue;
-               }
 
                if (forward[0] != 1) // quick way to check if any rotation is used
                {
@@ -705,7 +714,9 @@ void SV_PushMove (edict_t *pusher, float movetime)
 
                // try moving the contacted entity
                pusher->v->solid = SOLID_NOT;
-               SV_PushEntity (check, move, moveangle);
+               trace = SV_PushEntity (check, move);
+               // FIXME: turn players specially
+               check->v->angles[1] += trace.fraction * moveangle[1];
                pusher->v->solid = savesolid; // was SOLID_BSP
 
                // if it is still inside the pusher, block
@@ -714,7 +725,7 @@ void SV_PushMove (edict_t *pusher, float movetime)
                        // try moving the contacted entity a tiny bit further to account for precision errors
                        pusher->v->solid = SOLID_NOT;
                        VectorScale(move, 0.1, move);
-                       SV_PushEntity (check, move, vec3_origin);
+                       SV_PushEntity (check, move);
                        pusher->v->solid = savesolid;
                        if (SV_ClipMoveToEntity(pusher, check->v->origin, check->v->mins, check->v->maxs, check->v->origin).startsolid)
                        {
@@ -750,7 +761,7 @@ void SV_PushMove (edict_t *pusher, float movetime)
                                {
                                        pr_global_struct->self = EDICT_TO_PROG(pusher);
                                        pr_global_struct->other = EDICT_TO_PROG(check);
-                                       PR_ExecuteProgram (pusher->v->blocked, "");
+                                       PR_ExecuteProgram (pusher->v->blocked, "QC function self.blocked is missing");
                                }
                                break;
                        }
@@ -793,7 +804,7 @@ void SV_Physics_Pusher (edict_t *ent)
                pr_global_struct->time = sv.time;
                pr_global_struct->self = EDICT_TO_PROG(ent);
                pr_global_struct->other = EDICT_TO_PROG(sv.edicts);
-               PR_ExecuteProgram (ent->v->think, "NULL think function");
+               PR_ExecuteProgram (ent->v->think, "QC function self.think is missing");
        }
 }
 
@@ -870,19 +881,17 @@ qboolean SV_CheckWater (edict_t *ent)
 
        ent->v->waterlevel = 0;
        ent->v->watertype = CONTENTS_EMPTY;
-       cont = SV_PointQ1Contents(point);
-       if (cont <= CONTENTS_WATER)
+       cont = SV_PointSuperContents(point);
+       if (cont & (SUPERCONTENTS_LIQUIDSMASK))
        {
-               ent->v->watertype = cont;
+               ent->v->watertype = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, cont);
                ent->v->waterlevel = 1;
                point[2] = ent->v->origin[2] + (ent->v->mins[2] + ent->v->maxs[2])*0.5;
-               cont = SV_PointQ1Contents(point);
-               if (cont <= CONTENTS_WATER)
+               if (SV_PointSuperContents(point) & (SUPERCONTENTS_LIQUIDSMASK))
                {
                        ent->v->waterlevel = 2;
                        point[2] = ent->v->origin[2] + ent->v->view_ofs[2];
-                       cont = SV_PointQ1Contents(point);
-                       if (cont <= CONTENTS_WATER)
+                       if (SV_PointSuperContents(point) & (SUPERCONTENTS_LIQUIDSMASK))
                                ent->v->waterlevel = 3;
                }
        }
@@ -948,7 +957,7 @@ int SV_TryUnstick (edict_t *ent, vec3_t oldvel)
                        case 7: dir[0] = -2; dir[1] = -2; break;
                }
 
-               SV_PushEntity (ent, dir, vec3_origin);
+               SV_PushEntity (ent, dir);
 
                // retry the original move
                ent->v->velocity[0] = oldvel[0];
@@ -983,7 +992,7 @@ Only used by players
 void SV_WalkMove (edict_t *ent)
 {
        int clip, oldonground, originalmove_clip, originalmove_flags, originalmove_groundentity;
-       vec3_t upmove, downmove, oldorg, oldvel, nosteporg, nostepvel, stepnormal, originalmove_origin, originalmove_velocity;
+       vec3_t upmove, downmove, start_origin, start_velocity, stepnormal, originalmove_origin, originalmove_velocity;
        trace_t downtrace;
 
        SV_CheckVelocity(ent);
@@ -992,108 +1001,121 @@ void SV_WalkMove (edict_t *ent)
        oldonground = (int)ent->v->flags & FL_ONGROUND;
        ent->v->flags = (int)ent->v->flags & ~FL_ONGROUND;
 
-       VectorCopy (ent->v->origin, oldorg);
-       VectorCopy (ent->v->velocity, oldvel);
+       VectorCopy (ent->v->origin, start_origin);
+       VectorCopy (ent->v->velocity, start_velocity);
 
        clip = SV_FlyMove (ent, sv.frametime, NULL);
+
+       SV_SetOnGround (ent);
+       SV_CheckVelocity(ent);
+
        VectorCopy(ent->v->origin, originalmove_origin);
        VectorCopy(ent->v->velocity, originalmove_velocity);
        originalmove_clip = clip;
        originalmove_flags = (int)ent->v->flags;
-       originalmove_groundentity = ent->v->groundentity; 
-
-       SV_CheckVelocity(ent);
+       originalmove_groundentity = ent->v->groundentity;
 
-       // if move didn't block on a step, return
-       if ( !(clip & 2) )
+       if ((int)ent->v->flags & FL_WATERJUMP)
                return;
 
-       // if move was not trying to move into the step, return
-       if (fabs(oldvel[0]) < 0.03125 && fabs(oldvel[1]) < 0.03125)
+       if (sv_nostep.integer)
                return;
 
-       if (ent->v->movetype != MOVETYPE_FLY)
+       // if move didn't block on a step, return
+       if (clip & 2)
        {
-               if (!oldonground && ent->v->waterlevel == 0 && !sv_jumpstep.integer)
-                       // don't stair up while jumping
+               // if move was not trying to move into the step, return
+               if (fabs(start_velocity[0]) < 0.03125 && fabs(start_velocity[1]) < 0.03125)
                        return;
 
-               if (ent->v->movetype != MOVETYPE_WALK)
-                       // gibbed by a trigger
-                       return;
-       }
+               if (ent->v->movetype != MOVETYPE_FLY)
+               {
+                       // return if gibbed by a trigger
+                       if (ent->v->movetype != MOVETYPE_WALK)
+                               return;
 
-       SV_CheckVelocity(ent);
+                       // only step up while jumping if that is enabled
+                       if (!(sv_jumpstep.integer && sv_gameplayfix_stepwhilejumping.integer))
+                               if (!oldonground && ent->v->waterlevel == 0)
+                                       return;
+               }
 
-       if (sv_nostep.integer || (int)ent->v->flags & FL_WATERJUMP )
-               return;
+               // try moving up and forward to go up a step
+               // back to start pos
+               VectorCopy (start_origin, ent->v->origin);
+               VectorCopy (start_velocity, ent->v->velocity);
 
-       VectorCopy (ent->v->origin, nosteporg);
-       VectorCopy (ent->v->velocity, nostepvel);
+               // move up
+               VectorClear (upmove);
+               upmove[2] = sv_stepheight.value;
+               // FIXME: don't link?
+               SV_PushEntity(ent, upmove);
 
-       // try moving up and forward to go up a step
-       // back to start pos
-       VectorCopy (oldorg, ent->v->origin);
+               // move forward
+               ent->v->velocity[2] = 0;
+               clip = SV_FlyMove (ent, sv.frametime, stepnormal);
+               ent->v->velocity[2] += start_velocity[2];
 
-       VectorClear (upmove);
-       VectorClear (downmove);
-       upmove[2] = sv_stepheight.value;
-       downmove[2] = -sv_stepheight.value + oldvel[2]*sv.frametime;
+               SV_CheckVelocity(ent);
 
-       // move up
-       // FIXME: don't link?
-       SV_PushEntity(ent, upmove, vec3_origin);
-
-       // move forward
-       ent->v->velocity[0] = oldvel[0];
-       ent->v->velocity[1] = oldvel[1];
-       ent->v->velocity[2] = 0;
-       clip = SV_FlyMove (ent, sv.frametime, stepnormal);
-       ent->v->velocity[2] += oldvel[2];
-
-       // check for stuckness, possibly due to the limited precision of floats
-       // in the clipping hulls
-       if (clip
-        && fabs(oldorg[1] - ent->v->origin[1]) < 0.03125
-        && fabs(oldorg[0] - ent->v->origin[0]) < 0.03125)
-       {
-               // stepping up didn't make any progress, revert to original move
-               VectorCopy(originalmove_origin, ent->v->origin);
-               VectorCopy(originalmove_velocity, ent->v->velocity);
-               clip = originalmove_clip;
-               ent->v->flags = originalmove_flags;
-               ent->v->groundentity = originalmove_groundentity; 
-               // now try to unstick if needed
-               //clip = SV_TryUnstick (ent, oldvel);
-               return;
-       }
+               // check for stuckness, possibly due to the limited precision of floats
+               // in the clipping hulls
+               if (clip
+                && fabs(originalmove_origin[1] - ent->v->origin[1]) < 0.03125
+                && fabs(originalmove_origin[0] - ent->v->origin[0]) < 0.03125)
+               {
+                       //Con_Printf("wall\n");
+                       // stepping up didn't make any progress, revert to original move
+                       VectorCopy(originalmove_origin, ent->v->origin);
+                       VectorCopy(originalmove_velocity, ent->v->velocity);
+                       //clip = originalmove_clip;
+                       ent->v->flags = originalmove_flags;
+                       ent->v->groundentity = originalmove_groundentity;
+                       // now try to unstick if needed
+                       //clip = SV_TryUnstick (ent, oldvel);
+                       return;
+               }
 
-       // extra friction based on view angle
-       if (clip & 2 && sv_wallfriction.integer)
-               SV_WallFriction (ent, stepnormal);
+               //Con_Printf("step - ");
+
+               // extra friction based on view angle
+               if (clip & 2 && sv_wallfriction.integer)
+                       SV_WallFriction (ent, stepnormal);
+       }
+       // skip out if stepdown is enabled, moving downward, not in water, and the move started onground and ended offground
+       else if (!(sv_gameplayfix_stepdown.integer && ent->v->waterlevel < 2 && start_velocity[2] < (1.0 / 32.0) && oldonground && !((int)ent->v->flags & FL_ONGROUND)))
+               return;
 
        // move down
+       VectorClear (downmove);
+       downmove[2] = -sv_stepheight.value + start_velocity[2]*sv.frametime;
        // FIXME: don't link?
-       downtrace = SV_PushEntity (ent, downmove, vec3_origin);
+       downtrace = SV_PushEntity (ent, downmove);
 
-       if (downtrace.plane.normal[2] > 0.7)
+       if (downtrace.fraction < 1 && downtrace.plane.normal[2] > 0.7)
        {
-               // LordHavoc: disabled this so you can walk on monsters/players
+               // LordHavoc: disabled this check so you can walk on monsters/players
                //if (ent->v->solid == SOLID_BSP)
                {
+                       //Con_Printf("onground\n");
                        ent->v->flags = (int)ent->v->flags | FL_ONGROUND;
                        ent->v->groundentity = EDICT_TO_PROG(downtrace.ent);
                }
        }
        else
        {
+               //Con_Printf("slope\n");
                // if the push down didn't end up on good ground, use the move without
                // the step up.  This happens near wall / slope combinations, and can
                // cause the player to hop up higher on a slope too steep to climb
-               VectorCopy (nosteporg, ent->v->origin);
-               VectorCopy (nostepvel, ent->v->velocity);
+               VectorCopy(originalmove_origin, ent->v->origin);
+               VectorCopy(originalmove_velocity, ent->v->velocity);
+               //clip = originalmove_clip;
+               ent->v->flags = originalmove_flags;
+               ent->v->groundentity = originalmove_groundentity;
        }
 
+       SV_SetOnGround (ent);
        SV_CheckVelocity(ent);
 }
 
@@ -1198,13 +1220,15 @@ void SV_Physics_Toss (edict_t *ent)
        vec3_t move;
        edict_t *groundentity;
 
-       // regular thinking
-       if (!SV_RunThink (ent))
-               return;
+       // don't stick to ground if onground and moving upward
+       if (ent->v->velocity[2] >= (1.0 / 32.0) && ((int)ent->v->flags & FL_ONGROUND))
+               ent->v->flags = (int)ent->v->flags & ~FL_ONGROUND;
 
 // if onground, return without moving
        if ((int)ent->v->flags & FL_ONGROUND)
        {
+               if (!sv_gameplayfix_noairborncorpse.integer)
+                       return;
                if (ent->v->groundentity == 0)
                        return;
                // if ent was supported by a brush model on previous frame,
@@ -1236,7 +1260,7 @@ void SV_Physics_Toss (edict_t *ent)
 
 // move origin
        VectorScale (ent->v->velocity, sv.frametime, move);
-       trace = SV_PushEntity (ent, move, vec3_origin);
+       trace = SV_PushEntity (ent, move);
        if (ent->e->free)
                return;
 
@@ -1252,16 +1276,31 @@ void SV_Physics_Toss (edict_t *ent)
                        float d;
                        ClipVelocity (ent->v->velocity, trace.plane.normal, ent->v->velocity, 1.5);
                        // LordHavoc: fixed grenades not bouncing when fired down a slope
-                       d = DotProduct(trace.plane.normal, ent->v->velocity);
-                       if (trace.plane.normal[2] > 0.7 && fabs(d) < 60)
+                       if (sv_gameplayfix_grenadebouncedownslopes.integer)
                        {
-                               ent->v->flags = (int)ent->v->flags | FL_ONGROUND;
-                               ent->v->groundentity = EDICT_TO_PROG(trace.ent);
-                               VectorClear (ent->v->velocity);
-                               VectorClear (ent->v->avelocity);
+                               d = DotProduct(trace.plane.normal, ent->v->velocity);
+                               if (trace.plane.normal[2] > 0.7 && fabs(d) < 60)
+                               {
+                                       ent->v->flags = (int)ent->v->flags | FL_ONGROUND;
+                                       ent->v->groundentity = EDICT_TO_PROG(trace.ent);
+                                       VectorClear (ent->v->velocity);
+                                       VectorClear (ent->v->avelocity);
+                               }
+                               else
+                                       ent->v->flags = (int)ent->v->flags & ~FL_ONGROUND;
                        }
                        else
-                               ent->v->flags = (int)ent->v->flags & ~FL_ONGROUND;
+                       {
+                               if (trace.plane.normal[2] > 0.7 && ent->v->velocity[2] < 60)
+                               {
+                                       ent->v->flags = (int)ent->v->flags | FL_ONGROUND;
+                                       ent->v->groundentity = EDICT_TO_PROG(trace.ent);
+                                       VectorClear (ent->v->velocity);
+                                       VectorClear (ent->v->avelocity);
+                               }
+                               else
+                                       ent->v->flags = (int)ent->v->flags & ~FL_ONGROUND;
+                       }
                }
                else
                {
@@ -1303,6 +1342,10 @@ will fall if the floor is pulled out from under them.
 */
 void SV_Physics_Step (edict_t *ent)
 {
+       // don't stick to ground if onground and moving upward
+       if (ent->v->velocity[2] >= (1.0 / 32.0) && ((int)ent->v->flags & FL_ONGROUND))
+               ent->v->flags = (int)ent->v->flags & ~FL_ONGROUND;
+
        // freefall if not onground/fly/swim
        if (!((int)ent->v->flags & (FL_ONGROUND | FL_FLY | FL_SWIM)))
        {
@@ -1334,8 +1377,9 @@ SV_Physics
 */
 void SV_Physics (void)
 {
-       int i;
+       int i, newnum_edicts;
        edict_t *ent;
+       qbyte runmove[MAX_EDICTS];
 
 // let the progs know that a new frame has started
        pr_global_struct->self = EDICT_TO_PROG(sv.edicts);
@@ -1343,11 +1387,17 @@ void SV_Physics (void)
        pr_global_struct->time = sv.time;
        PR_ExecuteProgram (pr_global_struct->StartFrame, "QC function StartFrame is missing");
 
+       newnum_edicts = 0;
+       for (i = 0, ent = sv.edicts;i < sv.num_edicts;i++, ent = NEXT_EDICT(ent))
+               if ((runmove[i] = !ent->e->free))
+                       newnum_edicts = i + 1;
+       sv.num_edicts = max(svs.maxclients + 1, newnum_edicts);
+
 //
 // treat each object in turn
 //
-       ent = sv.edicts;
-       for (i=0 ; i<sv.num_edicts ; i++, ent = NEXT_EDICT(ent))
+
+       for (i = 0, ent = sv.edicts;i < sv.num_edicts;i++, ent = NEXT_EDICT(ent))
        {
                if (ent->e->free)
                        continue;
@@ -1355,20 +1405,15 @@ void SV_Physics (void)
                if (pr_global_struct->force_retouch)
                        SV_LinkEdict (ent, true);       // force retouch even for stationary
 
-               if (i <= svs.maxclients)
+               if (i >= 1 && i <= svs.maxclients && svs.clients[i-1].spawned)
                {
-                       if (i > 0)
-                       {
-                               if (!svs.clients[i-1].spawned)
-                                       continue;
-                               // connected slot
-                               // call standard client pre-think
-                               SV_CheckVelocity (ent);
-                               pr_global_struct->time = sv.time;
-                               pr_global_struct->self = EDICT_TO_PROG(ent);
-                               PR_ExecuteProgram (pr_global_struct->PlayerPreThink, "QC function PlayerPreThink is missing");
-                               SV_CheckVelocity (ent);
-                       }
+                       // connected slot
+                       // call standard client pre-think
+                       SV_CheckVelocity (ent);
+                       pr_global_struct->time = sv.time;
+                       pr_global_struct->self = EDICT_TO_PROG(ent);
+                       PR_ExecuteProgram (pr_global_struct->PlayerPreThink, "QC function PlayerPreThink is missing");
+                       SV_CheckVelocity (ent);
                }
                else if (sv_freezenonclients.integer)
                        continue;
@@ -1418,26 +1463,28 @@ void SV_Physics (void)
                case MOVETYPE_BOUNCE:
                case MOVETYPE_BOUNCEMISSILE:
                case MOVETYPE_FLYMISSILE:
-                       SV_Physics_Toss (ent);
+                       // regular thinking
+                       if (SV_RunThink (ent) && runmove[i])
+                               SV_Physics_Toss (ent);
                        break;
                case MOVETYPE_FLY:
-                       if (i > 0 && i <= svs.maxclients)
+                       if (SV_RunThink (ent) && runmove[i])
                        {
-                               if (SV_RunThink (ent))
+                               if (i > 0 && i <= svs.maxclients)
                                {
                                        SV_CheckWater (ent);
                                        SV_WalkMove (ent);
                                }
+                               else
+                                       SV_Physics_Toss (ent);
                        }
-                       else
-                               SV_Physics_Toss (ent);
                        break;
                default:
                        Host_Error ("SV_Physics: bad movetype %i", (int)ent->v->movetype);
                        break;
                }
 
-               if (i <= svs.maxclients && i > 0 && !ent->e->free)
+               if (i >= 1 && i <= svs.maxclients && svs.clients[i-1].spawned)
                {
                        SV_CheckVelocity (ent);
 
@@ -1452,8 +1499,8 @@ void SV_Physics (void)
                }
        }
 
-       if (pr_global_struct->force_retouch)
-               pr_global_struct->force_retouch--;
+       if (pr_global_struct->force_retouch > 0)
+               pr_global_struct->force_retouch = max(0, pr_global_struct->force_retouch - 1);
 
        // LordHavoc: endframe support
        if (EndFrameQC)
@@ -1461,7 +1508,7 @@ void SV_Physics (void)
                pr_global_struct->self = EDICT_TO_PROG(sv.edicts);
                pr_global_struct->other = EDICT_TO_PROG(sv.edicts);
                pr_global_struct->time = sv.time;
-               PR_ExecuteProgram ((func_t)(EndFrameQC - pr_functions), "");
+               PR_ExecuteProgram ((func_t)(EndFrameQC - pr_functions), "QC function EndFrame is missing");
        }
 
        if (!sv_freezenonclients.integer)