]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - sv_phys.c
no longer uses SZ_Alloc for cmd_text buffer
[xonotic/darkplaces.git] / sv_phys.c
index 8c6681d7ad65c697df65e5109d4513dfeefd613e..59c02e1e804403b2ecb503c717f6f8a41ead2791 100644 (file)
--- a/sv_phys.c
+++ b/sv_phys.c
@@ -459,7 +459,7 @@ int SV_FlyMove (edict_t *ent, float time, float *stepnormal)
                ent->v->groundentity = EDICT_TO_PROG(hackongroundentity);
        }
        */
-       
+
        /*
        if ((blocked & 1) == 0 && bumpcount > 1)
        {
@@ -563,6 +563,8 @@ void SV_PushMove (edict_t *pusher, float movetime)
        float savesolid, movetime2, pushltime;
        vec3_t mins, maxs, move, move1, moveangle, pushorig, pushang, a, forward, left, up, org, org2;
        int num_moved;
+       int numcheckentities;
+       static edict_t *checkentities[MAX_EDICTS];
        model_t *pushermodel;
        trace_t trace;
 
@@ -592,13 +594,13 @@ void SV_PushMove (edict_t *pusher, float movetime)
                SV_LinkEdict (pusher, false);
                return;
        default:
-               Con_DPrintf("SV_PushMove: unrecognized solid type %f\n", pusher->v->solid);
+               Con_Printf("SV_PushMove: unrecognized solid type %f\n", pusher->v->solid);
                return;
        }
        index = (int) pusher->v->modelindex;
        if (index < 1 || index >= MAX_MODELS)
        {
-               Con_DPrintf("SV_PushMove: invalid modelindex %f\n", pusher->v->modelindex);
+               Con_Printf("SV_PushMove: invalid modelindex %f\n", pusher->v->modelindex);
                return;
        }
        pushermodel = sv.models[index];
@@ -673,11 +675,11 @@ void SV_PushMove (edict_t *pusher, float movetime)
 
 // see if any solid entities are inside the final position
        num_moved = 0;
-       check = NEXT_EDICT(sv.edicts);
-       for (e = 1;e < sv.num_edicts;e++, check = NEXT_EDICT(check))
+
+       numcheckentities = SV_EntitiesInBox(mins, maxs, MAX_EDICTS, checkentities);
+       for (e = 1;e < numcheckentities;e++)
        {
-               if (check->e->free)
-                       continue;
+               check = checkentities[e];
                if (check->v->movetype == MOVETYPE_PUSH
                 || check->v->movetype == MOVETYPE_NONE
                 || check->v->movetype == MOVETYPE_FOLLOW
@@ -687,18 +689,8 @@ void SV_PushMove (edict_t *pusher, float movetime)
 
                // if the entity is standing on the pusher, it will definitely be moved
                if (!(((int)check->v->flags & FL_ONGROUND) && PROG_TO_EDICT(check->v->groundentity) == pusher))
-               {
-                       if (check->v->absmin[0] >= maxs[0]
-                        || check->v->absmax[0] <= mins[0]
-                        || check->v->absmin[1] >= maxs[1]
-                        || check->v->absmax[1] <= mins[1]
-                        || check->v->absmin[2] >= maxs[2]
-                        || check->v->absmax[2] <= mins[2])
-                               continue;
-
                        if (!SV_ClipMoveToEntity(pusher, check->v->origin, check->v->mins, check->v->maxs, check->v->origin).startsolid)
                                continue;
-               }
 
                if (forward[0] != 1) // quick way to check if any rotation is used
                {
@@ -889,19 +881,17 @@ qboolean SV_CheckWater (edict_t *ent)
 
        ent->v->waterlevel = 0;
        ent->v->watertype = CONTENTS_EMPTY;
-       cont = SV_PointQ1Contents(point);
-       if (cont <= CONTENTS_WATER)
+       cont = SV_PointSuperContents(point);
+       if (cont & (SUPERCONTENTS_LIQUIDSMASK))
        {
-               ent->v->watertype = cont;
+               ent->v->watertype = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, cont);
                ent->v->waterlevel = 1;
                point[2] = ent->v->origin[2] + (ent->v->mins[2] + ent->v->maxs[2])*0.5;
-               cont = SV_PointQ1Contents(point);
-               if (cont <= CONTENTS_WATER)
+               if (SV_PointSuperContents(point) & (SUPERCONTENTS_LIQUIDSMASK))
                {
                        ent->v->waterlevel = 2;
                        point[2] = ent->v->origin[2] + ent->v->view_ofs[2];
-                       cont = SV_PointQ1Contents(point);
-                       if (cont <= CONTENTS_WATER)
+                       if (SV_PointSuperContents(point) & (SUPERCONTENTS_LIQUIDSMASK))
                                ent->v->waterlevel = 3;
                }
        }
@@ -1030,44 +1020,44 @@ void SV_WalkMove (edict_t *ent)
 
        if (sv_nostep.integer)
                return;
-       
+
        // if move didn't block on a step, return
        if (clip & 2)
        {
                // if move was not trying to move into the step, return
                if (fabs(start_velocity[0]) < 0.03125 && fabs(start_velocity[1]) < 0.03125)
                        return;
-       
+
                if (ent->v->movetype != MOVETYPE_FLY)
                {
                        // return if gibbed by a trigger
                        if (ent->v->movetype != MOVETYPE_WALK)
                                return;
-       
+
                        // only step up while jumping if that is enabled
                        if (!(sv_jumpstep.integer && sv_gameplayfix_stepwhilejumping.integer))
                                if (!oldonground && ent->v->waterlevel == 0)
                                        return;
                }
-       
+
                // try moving up and forward to go up a step
                // back to start pos
                VectorCopy (start_origin, ent->v->origin);
                VectorCopy (start_velocity, ent->v->velocity);
-       
+
                // move up
                VectorClear (upmove);
                upmove[2] = sv_stepheight.value;
                // FIXME: don't link?
                SV_PushEntity(ent, upmove);
-       
+
                // move forward
                ent->v->velocity[2] = 0;
                clip = SV_FlyMove (ent, sv.frametime, stepnormal);
                ent->v->velocity[2] += start_velocity[2];
-       
+
                SV_CheckVelocity(ent);
-       
+
                // check for stuckness, possibly due to the limited precision of floats
                // in the clipping hulls
                if (clip
@@ -1080,7 +1070,7 @@ void SV_WalkMove (edict_t *ent)
                        VectorCopy(originalmove_velocity, ent->v->velocity);
                        //clip = originalmove_clip;
                        ent->v->flags = originalmove_flags;
-                       ent->v->groundentity = originalmove_groundentity; 
+                       ent->v->groundentity = originalmove_groundentity;
                        // now try to unstick if needed
                        //clip = SV_TryUnstick (ent, oldvel);
                        return;
@@ -1092,7 +1082,8 @@ void SV_WalkMove (edict_t *ent)
                if (clip & 2 && sv_wallfriction.integer)
                        SV_WallFriction (ent, stepnormal);
        }
-       else if (!sv_gameplayfix_stepdown.integer || !oldonground || start_velocity[2] > 0 || ((int)ent->v->flags & FL_ONGROUND) || ent->v->waterlevel >= 2)
+       // skip out if stepdown is enabled, moving downward, not in water, and the move started onground and ended offground
+       else if (!(sv_gameplayfix_stepdown.integer && ent->v->waterlevel < 2 && start_velocity[2] < (1.0 / 32.0) && oldonground && !((int)ent->v->flags & FL_ONGROUND)))
                return;
 
        // move down
@@ -1121,7 +1112,7 @@ void SV_WalkMove (edict_t *ent)
                VectorCopy(originalmove_velocity, ent->v->velocity);
                //clip = originalmove_clip;
                ent->v->flags = originalmove_flags;
-               ent->v->groundentity = originalmove_groundentity; 
+               ent->v->groundentity = originalmove_groundentity;
        }
 
        SV_SetOnGround (ent);
@@ -1229,9 +1220,9 @@ void SV_Physics_Toss (edict_t *ent)
        vec3_t move;
        edict_t *groundentity;
 
-       // regular thinking
-       if (!SV_RunThink (ent))
-               return;
+       // don't stick to ground if onground and moving upward
+       if (ent->v->velocity[2] >= (1.0 / 32.0) && ((int)ent->v->flags & FL_ONGROUND))
+               ent->v->flags = (int)ent->v->flags & ~FL_ONGROUND;
 
 // if onground, return without moving
        if ((int)ent->v->flags & FL_ONGROUND)
@@ -1351,6 +1342,10 @@ will fall if the floor is pulled out from under them.
 */
 void SV_Physics_Step (edict_t *ent)
 {
+       // don't stick to ground if onground and moving upward
+       if (ent->v->velocity[2] >= (1.0 / 32.0) && ((int)ent->v->flags & FL_ONGROUND))
+               ent->v->flags = (int)ent->v->flags & ~FL_ONGROUND;
+
        // freefall if not onground/fly/swim
        if (!((int)ent->v->flags & (FL_ONGROUND | FL_FLY | FL_SWIM)))
        {
@@ -1382,8 +1377,9 @@ SV_Physics
 */
 void SV_Physics (void)
 {
-       int i;
+       int i, newnum_edicts;
        edict_t *ent;
+       qbyte runmove[MAX_EDICTS];
 
 // let the progs know that a new frame has started
        pr_global_struct->self = EDICT_TO_PROG(sv.edicts);
@@ -1391,11 +1387,17 @@ void SV_Physics (void)
        pr_global_struct->time = sv.time;
        PR_ExecuteProgram (pr_global_struct->StartFrame, "QC function StartFrame is missing");
 
+       newnum_edicts = 0;
+       for (i = 0, ent = sv.edicts;i < sv.num_edicts;i++, ent = NEXT_EDICT(ent))
+               if ((runmove[i] = !ent->e->free))
+                       newnum_edicts = i + 1;
+       sv.num_edicts = max(svs.maxclients + 1, newnum_edicts);
+
 //
 // treat each object in turn
 //
-       ent = sv.edicts;
-       for (i=0 ; i<sv.num_edicts ; i++, ent = NEXT_EDICT(ent))
+
+       for (i = 0, ent = sv.edicts;i < sv.num_edicts;i++, ent = NEXT_EDICT(ent))
        {
                if (ent->e->free)
                        continue;
@@ -1403,20 +1405,15 @@ void SV_Physics (void)
                if (pr_global_struct->force_retouch)
                        SV_LinkEdict (ent, true);       // force retouch even for stationary
 
-               if (i <= svs.maxclients)
+               if (i >= 1 && i <= svs.maxclients && svs.clients[i-1].spawned)
                {
-                       if (i > 0)
-                       {
-                               if (!svs.clients[i-1].spawned)
-                                       continue;
-                               // connected slot
-                               // call standard client pre-think
-                               SV_CheckVelocity (ent);
-                               pr_global_struct->time = sv.time;
-                               pr_global_struct->self = EDICT_TO_PROG(ent);
-                               PR_ExecuteProgram (pr_global_struct->PlayerPreThink, "QC function PlayerPreThink is missing");
-                               SV_CheckVelocity (ent);
-                       }
+                       // connected slot
+                       // call standard client pre-think
+                       SV_CheckVelocity (ent);
+                       pr_global_struct->time = sv.time;
+                       pr_global_struct->self = EDICT_TO_PROG(ent);
+                       PR_ExecuteProgram (pr_global_struct->PlayerPreThink, "QC function PlayerPreThink is missing");
+                       SV_CheckVelocity (ent);
                }
                else if (sv_freezenonclients.integer)
                        continue;
@@ -1466,26 +1463,28 @@ void SV_Physics (void)
                case MOVETYPE_BOUNCE:
                case MOVETYPE_BOUNCEMISSILE:
                case MOVETYPE_FLYMISSILE:
-                       SV_Physics_Toss (ent);
+                       // regular thinking
+                       if (SV_RunThink (ent) && runmove[i])
+                               SV_Physics_Toss (ent);
                        break;
                case MOVETYPE_FLY:
-                       if (i > 0 && i <= svs.maxclients)
+                       if (SV_RunThink (ent) && runmove[i])
                        {
-                               if (SV_RunThink (ent))
+                               if (i > 0 && i <= svs.maxclients)
                                {
                                        SV_CheckWater (ent);
                                        SV_WalkMove (ent);
                                }
+                               else
+                                       SV_Physics_Toss (ent);
                        }
-                       else
-                               SV_Physics_Toss (ent);
                        break;
                default:
                        Host_Error ("SV_Physics: bad movetype %i", (int)ent->v->movetype);
                        break;
                }
 
-               if (i <= svs.maxclients && i > 0 && !ent->e->free)
+               if (i >= 1 && i <= svs.maxclients && svs.clients[i-1].spawned)
                {
                        SV_CheckVelocity (ent);
 
@@ -1500,8 +1499,8 @@ void SV_Physics (void)
                }
        }
 
-       if (pr_global_struct->force_retouch)
-               pr_global_struct->force_retouch--;
+       if (pr_global_struct->force_retouch > 0)
+               pr_global_struct->force_retouch = max(0, pr_global_struct->force_retouch - 1);
 
        // LordHavoc: endframe support
        if (EndFrameQC)