if (check->v->movetype == MOVETYPE_PUSH
|| check->v->movetype == MOVETYPE_NONE
|| check->v->movetype == MOVETYPE_FOLLOW
- || check->v->movetype == MOVETYPE_NOCLIP)
+ || check->v->movetype == MOVETYPE_NOCLIP
+ || check->v->movetype == MOVETYPE_FAKEPUSH)
continue;
// if the entity is standing on the pusher, it will definitely be moved
switch ((int) ent->v->movetype)
{
case MOVETYPE_PUSH:
+ case MOVETYPE_FAKEPUSH:
SV_Physics_Pusher (ent);
break;
case MOVETYPE_NONE: