]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - sv_phys.c
changed brush model API - now uses function pointers for some of the brush model...
[xonotic/darkplaces.git] / sv_phys.c
index e031f19e6e5074e28db9f6bcd4295df7efaf1eeb..63afdeeabb1bdfd0ff612d964495b98482645e68 100644 (file)
--- a/sv_phys.c
+++ b/sv_phys.c
@@ -778,10 +778,7 @@ void SV_Physics_Pusher (edict_t *ent)
                pr_global_struct->self = EDICT_TO_PROG(ent);
                pr_global_struct->other = EDICT_TO_PROG(sv.edicts);
                PR_ExecuteProgram (ent->v->think, "NULL think function");
-               if (ent->e->free)
-                       return;
        }
-
 }
 
 
@@ -857,18 +854,18 @@ qboolean SV_CheckWater (edict_t *ent)
 
        ent->v->waterlevel = 0;
        ent->v->watertype = CONTENTS_EMPTY;
-       cont = Mod_PointContents(point, sv.worldmodel);
+       cont = sv.worldmodel->PointContents(sv.worldmodel, point);
        if (cont <= CONTENTS_WATER)
        {
                ent->v->watertype = cont;
                ent->v->waterlevel = 1;
                point[2] = ent->v->origin[2] + (ent->v->mins[2] + ent->v->maxs[2])*0.5;
-               cont = Mod_PointContents(point, sv.worldmodel);
+               cont = sv.worldmodel->PointContents(sv.worldmodel, point);
                if (cont <= CONTENTS_WATER)
                {
                        ent->v->waterlevel = 2;
                        point[2] = ent->v->origin[2] + ent->v->view_ofs[2];
-                       cont = Mod_PointContents(point, sv.worldmodel);
+                       cont = sv.worldmodel->PointContents(sv.worldmodel, point);
                        if (cont <= CONTENTS_WATER)
                                ent->v->waterlevel = 3;
                }
@@ -889,19 +886,15 @@ void SV_WallFriction (edict_t *ent, float *stepnormal)
        vec3_t forward, into, side;
 
        AngleVectors (ent->v->v_angle, forward, NULL, NULL);
-       d = DotProduct (stepnormal, forward);
-
-       d += 0.5;
-       if (d >= 0)
-               return;
-
-       // cut the tangential velocity
-       i = DotProduct (stepnormal, ent->v->velocity);
-       VectorScale (stepnormal, i, into);
-       VectorSubtract (ent->v->velocity, into, side);
-
-       ent->v->velocity[0] = side[0] * (1 + d);
-       ent->v->velocity[1] = side[1] * (1 + d);
+       if ((d = DotProduct (stepnormal, forward) + 0.5) < 0)
+       {
+               // cut the tangential velocity
+               i = DotProduct (stepnormal, ent->v->velocity);
+               VectorScale (stepnormal, i, into);
+               VectorSubtract (ent->v->velocity, into, side);
+               ent->v->velocity[0] = side[0] * (1 + d);
+               ent->v->velocity[1] = side[1] * (1 + d);
+       }
 }
 
 /*
@@ -1061,83 +1054,6 @@ void SV_WalkMove (edict_t *ent)
        }
 }
 
-
-/*
-================
-SV_Physics_Client
-
-Player character actions
-================
-*/
-void SV_Physics_Client (edict_t *ent, int num)
-{
-       if (!svs.clients[num-1].active)
-               return;         // unconnected slot
-
-       SV_CheckVelocity (ent);
-
-       // call standard client pre-think
-       pr_global_struct->time = sv.time;
-       pr_global_struct->self = EDICT_TO_PROG(ent);
-       PR_ExecuteProgram (pr_global_struct->PlayerPreThink, "QC function PlayerPreThink is missing");
-
-       // do a move
-       SV_CheckVelocity (ent);
-
-       // decide which move function to call
-       switch ((int)ent->v->movetype)
-       {
-       case MOVETYPE_NONE:
-               if (!SV_RunThink (ent))
-                       return;
-               break;
-
-       case MOVETYPE_WALK:
-               if (!SV_RunThink (ent))
-                       return;
-               if (!SV_CheckWater (ent) && ! ((int)ent->v->flags & FL_WATERJUMP) )
-                       SV_AddGravity (ent);
-               SV_CheckStuck (ent);
-               SV_WalkMove (ent);
-               break;
-
-       case MOVETYPE_TOSS:
-       case MOVETYPE_BOUNCE:
-               SV_Physics_Toss (ent);
-               break;
-
-       case MOVETYPE_FLY:
-               if (!SV_RunThink (ent))
-                       return;
-               SV_CheckWater (ent);
-               //SV_FlyMove (ent, sv.frametime, NULL);
-               SV_WalkMove (ent);
-               break;
-
-       case MOVETYPE_NOCLIP:
-               if (!SV_RunThink (ent))
-                       return;
-               SV_CheckWater (ent);
-               VectorMA (ent->v->origin, sv.frametime, ent->v->velocity, ent->v->origin);
-               VectorMA (ent->v->angles, sv.frametime, ent->v->avelocity, ent->v->angles);
-               break;
-
-       default:
-               Host_Error ("SV_Physics_client: bad movetype %i", (int)ent->v->movetype);
-       }
-
-       SV_CheckVelocity (ent);
-
-       // call standard player post-think
-       SV_LinkEdict (ent, true);
-
-       SV_CheckVelocity (ent);
-
-       pr_global_struct->time = sv.time;
-       pr_global_struct->self = EDICT_TO_PROG(ent);
-       PR_ExecuteProgram (pr_global_struct->PlayerPostThink, "QC function PlayerPostThink is missing");
-}
-
 //============================================================================
 
 /*
@@ -1220,7 +1136,7 @@ SV_CheckWaterTransition
 void SV_CheckWaterTransition (edict_t *ent)
 {
        int cont;
-       cont = Mod_PointContents(ent->v->origin, sv.worldmodel);
+       cont = sv.worldmodel->PointContents(sv.worldmodel, ent->v->origin);
        if (!ent->v->watertype)
        {
                // just spawned here
@@ -1269,7 +1185,6 @@ void SV_Physics_Toss (edict_t *ent)
 // if onground, return without moving
        if ((int)ent->v->flags & FL_ONGROUND)
        {
-               VectorClear(ent->v->velocity);
                if (ent->v->groundentity == 0)
                        return;
                // if ent was supported by a brush model on previous frame,
@@ -1366,50 +1281,25 @@ will fall if the floor is pulled out from under them.
 */
 void SV_Physics_Step (edict_t *ent)
 {
-       int flags, fall, hitsound;
-
-       // freefall if not fly/swim
-       fall = true;
-       flags = (int)ent->v->flags;
-       if (flags & (FL_FLY | FL_SWIM))
+       // freefall if not onground/fly/swim
+       if (!((int)ent->v->flags & (FL_ONGROUND | FL_FLY | FL_SWIM)))
        {
-               if (flags & FL_FLY)
-                       fall = false;
-               else if ((flags & FL_SWIM) && Mod_PointContents(ent->v->origin, sv.worldmodel) != CONTENTS_EMPTY)
-                       fall = false;
-       }
-       if (fall && (flags & FL_ONGROUND) && ent->v->groundentity == 0)
-               fall = false;
-
-       if (fall)
-       {
-               if (ent->v->velocity[2] < sv_gravity.value*-0.1)
-               {
-                       hitsound = true;
-                       if (flags & FL_ONGROUND)
-                               hitsound = false;
-               }
-               else
-                       hitsound = false;
+               int hitsound = ent->v->velocity[2] < sv_gravity.value * -0.1;
 
-               SV_AddGravity (ent);
-               SV_CheckVelocity (ent);
-               SV_FlyMove (ent, sv.frametime, NULL);
-               SV_LinkEdict (ent, false);
+               SV_AddGravity(ent);
+               SV_CheckVelocity(ent);
+               SV_FlyMove(ent, sv.frametime, NULL);
+               SV_LinkEdict(ent, false);
 
                // just hit ground
-               if ((int)ent->v->flags & FL_ONGROUND)
-               {
-                       VectorClear(ent->v->velocity);
-                       if (hitsound)
-                               SV_StartSound (ent, 0, "demon/dland2.wav", 255, 1);
-               }
+               if (hitsound && (int)ent->v->flags & FL_ONGROUND)
+                       SV_StartSound(ent, 0, "demon/dland2.wav", 255, 1);
        }
 
 // regular thinking
-       SV_RunThink (ent);
+       SV_RunThink(ent);
 
-       SV_CheckWaterTransition (ent);
+       SV_CheckWaterTransition(ent);
 }
 
 //============================================================================
@@ -1445,10 +1335,18 @@ void SV_Physics (void)
 
                if (i > 0 && i <= svs.maxclients)
                {
-                       SV_Physics_Client (ent, i);
-                       continue;
+                       if (!svs.clients[i-1].active)
+                               continue;
+                       // connected slot
+                       // call standard client pre-think
+                       SV_CheckVelocity (ent);
+                       pr_global_struct->time = sv.time;
+                       pr_global_struct->self = EDICT_TO_PROG(ent);
+                       PR_ExecuteProgram (pr_global_struct->PlayerPreThink, "QC function PlayerPreThink is missing");
+                       SV_CheckVelocity (ent);
                }
 
+               // LordHavoc: merged client and normal entity physics
                switch ((int) ent->v->movetype)
                {
                case MOVETYPE_PUSH:
@@ -1463,12 +1361,21 @@ void SV_Physics (void)
                        SV_Physics_Follow (ent);
                        break;
                case MOVETYPE_NOCLIP:
-                       SV_Physics_Noclip (ent);
+                       if (i > 0 && i <= svs.maxclients)
+                       {
+                               if (SV_RunThink (ent))
+                               {
+                                       SV_CheckWater (ent);
+                                       VectorMA (ent->v->origin, sv.frametime, ent->v->velocity, ent->v->origin);
+                                       VectorMA (ent->v->angles, sv.frametime, ent->v->avelocity, ent->v->angles);
+                               }
+                       }
+                       else
+                               SV_Physics_Noclip (ent);
                        break;
                case MOVETYPE_STEP:
                        SV_Physics_Step (ent);
                        break;
-               // LordHavoc: added support for MOVETYPE_WALK on normal entities! :)
                case MOVETYPE_WALK:
                        if (SV_RunThink (ent))
                        {
@@ -1482,14 +1389,39 @@ void SV_Physics (void)
                case MOVETYPE_TOSS:
                case MOVETYPE_BOUNCE:
                case MOVETYPE_BOUNCEMISSILE:
-               case MOVETYPE_FLY:
                case MOVETYPE_FLYMISSILE:
                        SV_Physics_Toss (ent);
                        break;
+               case MOVETYPE_FLY:
+                       if (i > 0 && i <= svs.maxclients)
+                       {
+                               if (SV_RunThink (ent))
+                               {
+                                       SV_CheckWater (ent);
+                                       SV_WalkMove (ent);
+                               }
+                       }
+                       else
+                               SV_Physics_Toss (ent);
+                       break;
                default:
                        Host_Error ("SV_Physics: bad movetype %i", (int)ent->v->movetype);
                        break;
                }
+
+               if (i > 0 && i <= svs.maxclients && !ent->e->free)
+               {
+                       SV_CheckVelocity (ent);
+
+                       // call standard player post-think
+                       SV_LinkEdict (ent, true);
+
+                       SV_CheckVelocity (ent);
+
+                       pr_global_struct->time = sv.time;
+                       pr_global_struct->self = EDICT_TO_PROG(ent);
+                       PR_ExecuteProgram (pr_global_struct->PlayerPostThink, "QC function PlayerPostThink is missing");
+               }
        }
 
        if (pr_global_struct->force_retouch)