]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - sv_phys.c
renamed brush model pvs stuff to be in brush struct instead of brushq1 and brushq3...
[xonotic/darkplaces.git] / sv_phys.c
index 37b1ae5ffaafbb877b2fe352b07855f3aed1cfc3..66eec8e2fe1fdd61094b74ff6597af0842b40d99 100644 (file)
--- a/sv_phys.c
+++ b/sv_phys.c
@@ -48,6 +48,7 @@ cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18"};
 cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "1"};
 cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1"};
 cvar_t sv_newflymove = {CVAR_NOTIFY, "sv_newflymove", "1"};
+cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0"};
 
 #define        MOVE_EPSILON    0.01
 
@@ -59,6 +60,7 @@ void SV_Phys_Init (void)
        Cvar_RegisterVariable(&sv_jumpstep);
        Cvar_RegisterVariable(&sv_wallfriction);
        Cvar_RegisterVariable(&sv_newflymove);
+       Cvar_RegisterVariable(&sv_freezenonclients);
 }
 
 /*
@@ -230,17 +232,21 @@ If stepnormal is not NULL, the plane normal of any vertical wall hit will be sto
 #define MAX_CLIP_PLANES 20
 int SV_FlyMove (edict_t *ent, float time, float *stepnormal)
 {
+       int blocked, bumpcount;
+       edict_t *hackongroundentity;
+       hackongroundentity = NULL;
        if (sv_newflymove.integer)
        {
-               int blocked, impact, bumpcount;
+               int impact;
                vec3_t end, primal_velocity;
                trace_t trace;
 
                blocked = 0;
                VectorCopy (ent->v->velocity, primal_velocity);
 
-               for (bumpcount = 0;bumpcount < 4;bumpcount++)
+               for (bumpcount = 0;bumpcount < 8;bumpcount++)
                {
+                       //Con_Printf("entity %i bump %i: blocked %i velocity %f %f %f\n", ent - sv.edicts, bumpcount, blocked, ent->v->velocity[0], ent->v->velocity[1], ent->v->velocity[2]);
                        if (!ent->v->velocity[0] && !ent->v->velocity[1] && !ent->v->velocity[2])
                                break;
 
@@ -248,15 +254,17 @@ int SV_FlyMove (edict_t *ent, float time, float *stepnormal)
                        trace = SV_Move (ent->v->origin, ent->v->mins, ent->v->maxs, end, MOVE_NORMAL, ent);
                        //Con_Printf("trace %f %f %f : %f : %f %f %f\n", trace.endpos[0], trace.endpos[1], trace.endpos[2], trace.fraction, trace.plane.normal[0], trace.plane.normal[1], trace.plane.normal[2]);
 
-                       if (trace.allsolid)
+                       /*
+                       if (trace.startsolid)
                        {
                                // LordHavoc: note: this code is what makes entities stick in place if embedded in another object (which can be the world)
                                // entity is trapped in another solid
                                VectorClear(ent->v->velocity);
                                return 3;
                        }
+                       */
 
-                       if (trace.fraction > 0)
+                       if (trace.fraction >= 0.001)
                        {
                                // actually covered some distance
                                VectorCopy (trace.endpos, ent->v->origin);
@@ -282,14 +290,19 @@ int SV_FlyMove (edict_t *ent, float time, float *stepnormal)
                        else
                                impact = true;
 
-                       if (trace.plane.normal[2] > 0.7)
+                       if (trace.plane.normal[2])
                        {
-                               // floor
-                               blocked |= 1;
-                               ent->v->flags = (int)ent->v->flags | FL_ONGROUND;
-                               ent->v->groundentity = EDICT_TO_PROG(trace.ent);
+                               if (trace.plane.normal[2] > 0.7)
+                               {
+                                       // floor
+                                       blocked |= 1;
+                                       ent->v->flags = (int)ent->v->flags | FL_ONGROUND;
+                                       ent->v->groundentity = EDICT_TO_PROG(trace.ent);
+                               }
+                               else if (trace.fraction < 0.001)
+                                       hackongroundentity = trace.ent;
                        }
-                       if (!trace.plane.normal[2])
+                       else
                        {
                                // step
                                blocked |= 2;
@@ -311,19 +324,23 @@ int SV_FlyMove (edict_t *ent, float time, float *stepnormal)
                        time *= 1 - trace.fraction;
 
                        ClipVelocity (ent->v->velocity, trace.plane.normal, ent->v->velocity, 1);
-               }
 
-               return blocked;
+                       // if original velocity is against the original velocity,
+                       // stop dead to avoid tiny occilations in sloping corners
+                       if (DotProduct (ent->v->velocity, primal_velocity) < 0)
+                       {
+                               VectorClear(ent->v->velocity);
+                               break;
+                       }
+               }
        }
        else
        {
-               int i, j, blocked, impact, numplanes, bumpcount, numbumps;
+               int i, j, impact, numplanes;
                float d, time_left;
                vec3_t dir, end, planes[MAX_CLIP_PLANES], primal_velocity, original_velocity, new_velocity;
                trace_t trace;
 
-               numbumps = 4;
-
                blocked = 0;
                VectorCopy (ent->v->velocity, original_velocity);
                VectorCopy (ent->v->velocity, primal_velocity);
@@ -331,8 +348,9 @@ int SV_FlyMove (edict_t *ent, float time, float *stepnormal)
 
                time_left = time;
 
-               for (bumpcount=0 ; bumpcount<numbumps ; bumpcount++)
+               for (bumpcount = 0;bumpcount < 8;bumpcount++)
                {
+                       //Con_Printf("entity %i bump %i: blocked %i velocity %f %f %f\n", ent - sv.edicts, bumpcount, blocked, ent->v->velocity[0], ent->v->velocity[1], ent->v->velocity[2]);
                        if (!ent->v->velocity[0] && !ent->v->velocity[1] && !ent->v->velocity[2])
                                break;
 
@@ -341,13 +359,15 @@ int SV_FlyMove (edict_t *ent, float time, float *stepnormal)
 
                        trace = SV_Move (ent->v->origin, ent->v->mins, ent->v->maxs, end, MOVE_NORMAL, ent);
 
-                       if (trace.allsolid)
+                       /*
+                       if (trace.startsolid)
                        {
                                // LordHavoc: note: this code is what makes entities stick in place if embedded in another object (which can be the world)
                                // entity is trapped in another solid
                                VectorClear(ent->v->velocity);
                                return 3;
                        }
+                       */
 
                        if (trace.fraction > 0)
                        {
@@ -377,14 +397,19 @@ int SV_FlyMove (edict_t *ent, float time, float *stepnormal)
                        else
                                impact = true;
 
-                       if (trace.plane.normal[2] > 0.7)
+                       if (trace.plane.normal[2])
                        {
-                               // floor
-                               blocked |= 1;
-                               ent->v->flags = (int)ent->v->flags | FL_ONGROUND;
-                               ent->v->groundentity = EDICT_TO_PROG(trace.ent);
+                               if (trace.plane.normal[2] > 0.7)
+                               {
+                                       // floor
+                                       blocked |= 1;
+                                       ent->v->flags = (int)ent->v->flags | FL_ONGROUND;
+                                       ent->v->groundentity = EDICT_TO_PROG(trace.ent);
+                               }
+                               else if (trace.fraction < 0.001)
+                                       hackongroundentity = trace.ent;
                        }
-                       if (!trace.plane.normal[2])
+                       else
                        {
                                // step
                                blocked |= 2;
@@ -411,7 +436,8 @@ int SV_FlyMove (edict_t *ent, float time, float *stepnormal)
                        {
                                // this shouldn't really happen
                                VectorClear(ent->v->velocity);
-                               return 3;
+                               blocked = 3;
+                               break;
                        }
 
                        VectorCopy (trace.plane.normal, planes[numplanes]);
@@ -443,7 +469,8 @@ int SV_FlyMove (edict_t *ent, float time, float *stepnormal)
                                if (numplanes != 2)
                                {
                                        VectorClear(ent->v->velocity);
-                                       return 7;
+                                       blocked = 7;
+                                       break;
                                }
                                CrossProduct (planes[0], planes[1], dir);
                                // LordHavoc: thanks to taniwha of QuakeForge for pointing out this fix for slowed falling in corners
@@ -457,12 +484,34 @@ int SV_FlyMove (edict_t *ent, float time, float *stepnormal)
                        if (DotProduct (ent->v->velocity, primal_velocity) <= 0)
                        {
                                VectorClear(ent->v->velocity);
-                               return blocked;
+                               break;
                        }
                }
+       }
+
+       //Con_Printf("entity %i final: blocked %i velocity %f %f %f\n", ent - sv.edicts, blocked, ent->v->velocity[0], ent->v->velocity[1], ent->v->velocity[2]);
 
-               return blocked;
+       /*
+       // FIXME: this doesn't work well at all, find another solution
+       // if player is ontop of a non-onground floor and made no progress,
+       // set onground anyway (this tends to happen if standing in a wedge)
+       if (bumpcount == 8 && hackongroundentity)
+       {
+               blocked |= 1;
+               ent->v->flags = (int)ent->v->flags | FL_ONGROUND;
+               ent->v->groundentity = EDICT_TO_PROG(hackongroundentity);
+       }
+       */
+       
+       /*
+       if ((blocked & 1) == 0 && bumpcount > 1)
+       {
+               // LordHavoc: fix the 'fall to your death in a wedge corner' glitch
+               // flag ONGROUND if there's ground under it
+               trace = SV_Move (ent->v->origin, ent->v->mins, ent->v->maxs, end, MOVE_NORMAL, ent);
        }
+       */
+       return blocked;
 }
 
 
@@ -521,7 +570,7 @@ trace_t SV_PushEntity (edict_t *ent, vec3_t push, vec3_t pushangles)
        ent->v->angles[1] += trace.fraction * pushangles[1];
        SV_LinkEdict (ent, true);
 
-       if (trace.fraction < 1 && trace.ent && (!((int)ent->v->flags & FL_ONGROUND) || ent->v->groundentity != EDICT_TO_PROG(trace.ent)))
+       if (trace.ent && (!((int)ent->v->flags & FL_ONGROUND) || ent->v->groundentity != EDICT_TO_PROG(trace.ent)))
                SV_Impact (ent, trace.ent);
        return trace;
 }
@@ -542,7 +591,12 @@ void SV_PushMove (edict_t *pusher, float movetime)
        vec3_t mins, maxs, move, move1, moveangle, pushorig, pushang, a, forward, left, up, org, org2;
        int num_moved;
        model_t *pushermodel;
-       trace_t trace;
+
+       if (!pusher->v->velocity[0] && !pusher->v->velocity[1] && !pusher->v->velocity[2] && !pusher->v->avelocity[0] && !pusher->v->avelocity[1] && !pusher->v->avelocity[2])
+       {
+               pusher->v->ltime += movetime;
+               return;
+       }
 
        switch ((int) pusher->v->solid)
        {
@@ -557,17 +611,15 @@ void SV_PushMove (edict_t *pusher, float movetime)
        case SOLID_TRIGGER:
                VectorMA (pusher->v->origin, movetime, pusher->v->velocity, pusher->v->origin);
                VectorMA (pusher->v->angles, movetime, pusher->v->avelocity, pusher->v->angles);
+               pusher->v->angles[0] -= 360.0 * floor(pusher->v->angles[0] * (1.0 / 360.0));
+               pusher->v->angles[1] -= 360.0 * floor(pusher->v->angles[1] * (1.0 / 360.0));
+               pusher->v->angles[2] -= 360.0 * floor(pusher->v->angles[2] * (1.0 / 360.0));
                pusher->v->ltime += movetime;
                SV_LinkEdict (pusher, false);
                return;
        default:
                Host_Error("SV_PushMove: unrecognized solid type %f\n", pusher->v->solid);
        }
-       if (!pusher->v->velocity[0] && !pusher->v->velocity[1] && !pusher->v->velocity[2] && !pusher->v->avelocity[0] && !pusher->v->avelocity[1] && !pusher->v->avelocity[2])
-       {
-               pusher->v->ltime += movetime;
-               return;
-       }
        index = (int) pusher->v->modelindex;
        if (index < 1 || index >= MAX_MODELS)
                Host_Error("SV_PushMove: invalid modelindex %f\n", pusher->v->modelindex);
@@ -651,7 +703,8 @@ void SV_PushMove (edict_t *pusher, float movetime)
                if (check->v->movetype == MOVETYPE_PUSH
                 || check->v->movetype == MOVETYPE_NONE
                 || check->v->movetype == MOVETYPE_FOLLOW
-                || check->v->movetype == MOVETYPE_NOCLIP)
+                || check->v->movetype == MOVETYPE_NOCLIP
+                || check->v->movetype == MOVETYPE_FAKEPUSH)
                        continue;
 
                // if the entity is standing on the pusher, it will definitely be moved
@@ -665,12 +718,11 @@ void SV_PushMove (edict_t *pusher, float movetime)
                         || check->v->absmax[2] <= mins[2])
                                continue;
 
-                       trace = SV_ClipMoveToEntity (pusher, check->v->origin, check->v->mins, check->v->maxs, check->v->origin);
-                       if (!trace.startsolid)
+                       if (!SV_ClipMoveToEntity(pusher, check->v->origin, check->v->mins, check->v->maxs, check->v->origin).startsolid)
                                continue;
                }
 
-               if (forward[0] < 0.999f) // quick way to check if any rotation is used
+               if (forward[0] != 1) // quick way to check if any rotation is used
                {
                        VectorSubtract (check->v->origin, pusher->v->origin, org);
                        org2[0] = DotProduct (org, forward);
@@ -692,18 +744,18 @@ void SV_PushMove (edict_t *pusher, float movetime)
 
                // try moving the contacted entity
                pusher->v->solid = SOLID_NOT;
-               trace = SV_PushEntity (check, move, moveangle);
+               SV_PushEntity (check, move, moveangle);
                pusher->v->solid = savesolid; // was SOLID_BSP
 
                // if it is still inside the pusher, block
-               if (SV_TestEntityPosition (check))
+               if (SV_ClipMoveToEntity(pusher, check->v->origin, check->v->mins, check->v->maxs, check->v->origin).startsolid)
                {
                        // try moving the contacted entity a tiny bit further to account for precision errors
                        pusher->v->solid = SOLID_NOT;
                        VectorScale(move, 0.1, move);
-                       trace = SV_PushEntity (check, move, vec3_origin);
+                       SV_PushEntity (check, move, vec3_origin);
                        pusher->v->solid = savesolid;
-                       if (SV_TestEntityPosition (check))
+                       if (SV_ClipMoveToEntity(pusher, check->v->origin, check->v->mins, check->v->maxs, check->v->origin).startsolid)
                        {
                                // still inside pusher, so it's really blocked
 
@@ -739,10 +791,13 @@ void SV_PushMove (edict_t *pusher, float movetime)
                                        pr_global_struct->other = EDICT_TO_PROG(check);
                                        PR_ExecuteProgram (pusher->v->blocked, "");
                                }
-                               return;
+                               break;
                        }
                }
        }
+       pusher->v->angles[0] -= 360.0 * floor(pusher->v->angles[0] * (1.0 / 360.0));
+       pusher->v->angles[1] -= 360.0 * floor(pusher->v->angles[1] * (1.0 / 360.0));
+       pusher->v->angles[2] -= 360.0 * floor(pusher->v->angles[2] * (1.0 / 360.0));
 }
 
 /*
@@ -942,7 +997,10 @@ int SV_TryUnstick (edict_t *ent, vec3_t oldvel)
 
                if (fabs(oldorg[1] - ent->v->origin[1]) > 4
                 || fabs(oldorg[0] - ent->v->origin[0]) > 4)
+               {
+                       Con_DPrintf("TryUnstick - success.\n");
                        return clip;
+               }
 
                // go back to the original pos and try again
                VectorCopy (oldorg, ent->v->origin);
@@ -950,6 +1008,7 @@ int SV_TryUnstick (edict_t *ent, vec3_t oldvel)
 
        // still not moving
        VectorClear (ent->v->velocity);
+       Con_DPrintf("TryUnstick - failure.\n");
        return 7;
 }
 
@@ -962,8 +1021,8 @@ Only used by players
 */
 void SV_WalkMove (edict_t *ent)
 {
-       int clip, oldonground;
-       vec3_t upmove, downmove, oldorg, oldvel, nosteporg, nostepvel, stepnormal;
+       int clip, oldonground, originalmove_clip, originalmove_flags, originalmove_groundentity;
+       vec3_t upmove, downmove, oldorg, oldvel, nosteporg, nostepvel, stepnormal, originalmove_origin, originalmove_velocity;
        trace_t downtrace;
 
        SV_CheckVelocity(ent);
@@ -976,6 +1035,11 @@ void SV_WalkMove (edict_t *ent)
        VectorCopy (ent->v->velocity, oldvel);
 
        clip = SV_FlyMove (ent, sv.frametime, NULL);
+       VectorCopy(ent->v->origin, originalmove_origin);
+       VectorCopy(ent->v->velocity, originalmove_velocity);
+       originalmove_clip = clip;
+       originalmove_flags = (int)ent->v->flags;
+       originalmove_groundentity = ent->v->groundentity; 
 
        SV_CheckVelocity(ent);
 
@@ -983,6 +1047,10 @@ void SV_WalkMove (edict_t *ent)
        if ( !(clip & 2) )
                return;
 
+       // if move was not trying to move into the step, return
+       if (fabs(oldvel[0]) < 0.03125 && fabs(oldvel[1]) < 0.03125)
+               return;
+
        if (ent->v->movetype != MOVETYPE_FLY)
        {
                if (!oldonground && ent->v->waterlevel == 0 && !sv_jumpstep.integer)
@@ -1013,7 +1081,7 @@ void SV_WalkMove (edict_t *ent)
 
        // move up
        // FIXME: don't link?
-       SV_PushEntity (ent, upmove, vec3_origin);
+       SV_PushEntity(ent, upmove, vec3_origin);
 
        // move forward
        ent->v->velocity[0] = oldvel[0];
@@ -1027,8 +1095,17 @@ void SV_WalkMove (edict_t *ent)
        if (clip
         && fabs(oldorg[1] - ent->v->origin[1]) < 0.03125
         && fabs(oldorg[0] - ent->v->origin[0]) < 0.03125)
-               // stepping up didn't make any progress
-               clip = SV_TryUnstick (ent, oldvel);
+       {
+               // stepping up didn't make any progress, revert to original move
+               VectorCopy(originalmove_origin, ent->v->origin);
+               VectorCopy(originalmove_velocity, ent->v->velocity);
+               clip = originalmove_clip;
+               ent->v->flags = originalmove_flags;
+               ent->v->groundentity = originalmove_groundentity; 
+               // now try to unstick if needed
+               //clip = SV_TryUnstick (ent, oldvel);
+               return;
+       }
 
        // extra friction based on view angle
        if (clip & 2 && sv_wallfriction.integer)
@@ -1211,9 +1288,11 @@ void SV_Physics_Toss (edict_t *ent)
                }
                else if (ent->v->movetype == MOVETYPE_BOUNCE)
                {
+                       float d;
                        ClipVelocity (ent->v->velocity, trace.plane.normal, ent->v->velocity, 1.5);
                        // LordHavoc: fixed grenades not bouncing when fired down a slope
-                       if (trace.plane.normal[2] > 0.7 && DotProduct(trace.plane.normal, ent->v->velocity) < 60)
+                       d = DotProduct(trace.plane.normal, ent->v->velocity);
+                       if (trace.plane.normal[2] > 0.7 && fabs(d) < 60)
                        {
                                ent->v->flags = (int)ent->v->flags | FL_ONGROUND;
                                ent->v->groundentity = EDICT_TO_PROG(trace.ent);
@@ -1271,7 +1350,7 @@ void SV_Physics_Step (edict_t *ent)
                SV_AddGravity(ent);
                SV_CheckVelocity(ent);
                SV_FlyMove(ent, sv.frametime, NULL);
-               SV_LinkEdict(ent, false);
+               SV_LinkEdict(ent, true);
 
                // just hit ground
                if (hitsound && (int)ent->v->flags & FL_ONGROUND)
@@ -1315,23 +1394,29 @@ void SV_Physics (void)
                if (pr_global_struct->force_retouch)
                        SV_LinkEdict (ent, true);       // force retouch even for stationary
 
-               if (i > 0 && i <= svs.maxclients)
+               if (i <= svs.maxclients)
                {
-                       if (!svs.clients[i-1].spawned)
-                               continue;
-                       // connected slot
-                       // call standard client pre-think
-                       SV_CheckVelocity (ent);
-                       pr_global_struct->time = sv.time;
-                       pr_global_struct->self = EDICT_TO_PROG(ent);
-                       PR_ExecuteProgram (pr_global_struct->PlayerPreThink, "QC function PlayerPreThink is missing");
-                       SV_CheckVelocity (ent);
+                       if (i > 0)
+                       {
+                               if (!svs.clients[i-1].spawned)
+                                       continue;
+                               // connected slot
+                               // call standard client pre-think
+                               SV_CheckVelocity (ent);
+                               pr_global_struct->time = sv.time;
+                               pr_global_struct->self = EDICT_TO_PROG(ent);
+                               PR_ExecuteProgram (pr_global_struct->PlayerPreThink, "QC function PlayerPreThink is missing");
+                               SV_CheckVelocity (ent);
+                       }
                }
+               else if (sv_freezenonclients.integer)
+                       continue;
 
                // LordHavoc: merged client and normal entity physics
                switch ((int) ent->v->movetype)
                {
                case MOVETYPE_PUSH:
+               case MOVETYPE_FAKEPUSH:
                        SV_Physics_Pusher (ent);
                        break;
                case MOVETYPE_NONE:
@@ -1363,7 +1448,9 @@ void SV_Physics (void)
                                        SV_AddGravity (ent);
                                SV_CheckStuck (ent);
                                SV_WalkMove (ent);
-                               SV_LinkEdict (ent, true);
+                               // relink normal entities here, players always get relinked so don't relink twice
+                               if (!(i > 0 && i <= svs.maxclients))
+                                       SV_LinkEdict (ent, true);
                        }
                        break;
                case MOVETYPE_TOSS:
@@ -1389,7 +1476,7 @@ void SV_Physics (void)
                        break;
                }
 
-               if (i > 0 && i <= svs.maxclients && !ent->e->free)
+               if (i <= svs.maxclients && i > 0 && !ent->e->free)
                {
                        SV_CheckVelocity (ent);
 
@@ -1416,7 +1503,8 @@ void SV_Physics (void)
                PR_ExecuteProgram ((func_t)(EndFrameQC - pr_functions), "");
        }
 
-       sv.time += sv.frametime;
+       if (!sv_freezenonclients.integer)
+               sv.time += sv.frametime;
 }
 
 
@@ -1457,9 +1545,8 @@ trace_t SV_Trace_Toss (edict_t *tossent, edict_t *ignore)
                trace = SV_Move (tent->v->origin, tent->v->mins, tent->v->maxs, end, MOVE_NORMAL, tent);
                VectorCopy (trace.endpos, tent->v->origin);
 
-               if (trace.fraction < 1 && trace.ent)
-                       if (trace.ent != ignore)
-                               break;
+               if (trace.fraction < 1 && trace.ent && trace.ent != ignore)
+                       break;
        }
        tossent->v->solid = savesolid;
        trace.fraction = 0; // not relevant