]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - sv_phys.c
implemented PointSuperContents model function as a lower-overhead
[xonotic/darkplaces.git] / sv_phys.c
index 9f7a0adca90e597a0c878883f759ccbdb5b77509..6c6fd13aa29487a5f9370b481bece079d61b85d0 100644 (file)
--- a/sv_phys.c
+++ b/sv_phys.c
@@ -39,28 +39,488 @@ solid_edge items only clip against bsp models.
 
 */
 
-cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4"};
-cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100"};
-cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800"};
-cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000"};
-cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0"};
-cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18"};
-cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "1"};
-cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1"};
-cvar_t sv_newflymove = {CVAR_NOTIFY, "sv_newflymove", "1"};
-cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0"};
-
 #define        MOVE_EPSILON    0.01
 
-void SV_Physics_Toss (edict_t *ent);
+void SV_Physics_Toss (prvm_edict_t *ent);
+
+/*
+===============================================================================
+
+LINE TESTING IN HULLS
+
+===============================================================================
+*/
+
+int SV_GenericHitSuperContentsMask(const prvm_edict_t *passedict)
+{
+       prvm_eval_t *val;
+       if (passedict)
+       {
+               val = PRVM_EDICTFIELDVALUE(passedict, prog->fieldoffsets.dphitcontentsmask);
+               if (val && val->_float)
+                       return (int)val->_float;
+               else if (passedict->fields.server->solid == SOLID_SLIDEBOX)
+               {
+                       if ((int)passedict->fields.server->flags & FL_MONSTER)
+                               return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_MONSTERCLIP;
+                       else
+                               return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP;
+               }
+               else if (passedict->fields.server->solid == SOLID_CORPSE)
+                       return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY;
+               else if (passedict->fields.server->solid == SOLID_TRIGGER)
+                       return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY;
+               else
+                       return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_CORPSE;
+       }
+       else
+               return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_CORPSE;
+}
+
+/*
+==================
+SV_Move
+==================
+*/
+#if COLLISIONPARANOID >= 1
+trace_t SV_Move_(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask)
+#else
+trace_t SV_Move(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask)
+#endif
+{
+       vec3_t hullmins, hullmaxs;
+       int i, bodysupercontents;
+       int passedictprog;
+       qboolean pointtrace;
+       prvm_edict_t *traceowner, *touch;
+       trace_t trace;
+       // bounding box of entire move area
+       vec3_t clipboxmins, clipboxmaxs;
+       // size of the moving object
+       vec3_t clipmins, clipmaxs;
+       // size when clipping against monsters
+       vec3_t clipmins2, clipmaxs2;
+       // start and end origin of move
+       vec3_t clipstart, clipend;
+       // trace results
+       trace_t cliptrace;
+       // matrices to transform into/out of other entity's space
+       matrix4x4_t matrix, imatrix;
+       // model of other entity
+       model_t *model;
+       // list of entities to test for collisions
+       int numtouchedicts;
+       prvm_edict_t *touchedicts[MAX_EDICTS];
+
+       VectorCopy(start, clipstart);
+       VectorCopy(end, clipend);
+       VectorCopy(mins, clipmins);
+       VectorCopy(maxs, clipmaxs);
+       VectorCopy(mins, clipmins2);
+       VectorCopy(maxs, clipmaxs2);
+#if COLLISIONPARANOID >= 3
+       Con_Printf("move(%f %f %f,%f %f %f)", clipstart[0], clipstart[1], clipstart[2], clipend[0], clipend[1], clipend[2]);
+#endif
+
+       // clip to world
+       Collision_ClipToWorld(&cliptrace, sv.worldmodel, clipstart, clipmins, clipmaxs, clipend, hitsupercontentsmask);
+       cliptrace.bmodelstartsolid = cliptrace.startsolid;
+       if (cliptrace.startsolid || cliptrace.fraction < 1)
+               cliptrace.ent = prog->edicts;
+       if (type == MOVE_WORLDONLY)
+               return cliptrace;
+
+       if (type == MOVE_MISSILE)
+       {
+               // LordHavoc: modified this, was = -15, now -= 15
+               for (i = 0;i < 3;i++)
+               {
+                       clipmins2[i] -= 15;
+                       clipmaxs2[i] += 15;
+               }
+       }
+
+       // get adjusted box for bmodel collisions if the world is q1bsp or hlbsp
+       if (sv.worldmodel && sv.worldmodel->brush.RoundUpToHullSize)
+               sv.worldmodel->brush.RoundUpToHullSize(sv.worldmodel, clipmins, clipmaxs, hullmins, hullmaxs);
+       else
+       {
+               VectorCopy(clipmins, hullmins);
+               VectorCopy(clipmaxs, hullmaxs);
+       }
+
+       // create the bounding box of the entire move
+       for (i = 0;i < 3;i++)
+       {
+               clipboxmins[i] = min(clipstart[i], cliptrace.endpos[i]) + min(hullmins[i], clipmins2[i]) - 1;
+               clipboxmaxs[i] = max(clipstart[i], cliptrace.endpos[i]) + max(hullmaxs[i], clipmaxs2[i]) + 1;
+       }
+
+       // debug override to test against everything
+       if (sv_debugmove.integer)
+       {
+               clipboxmins[0] = clipboxmins[1] = clipboxmins[2] = -999999999;
+               clipboxmaxs[0] = clipboxmaxs[1] = clipboxmaxs[2] =  999999999;
+       }
+
+       // if the passedict is world, make it NULL (to avoid two checks each time)
+       if (passedict == prog->edicts)
+               passedict = NULL;
+       // precalculate prog value for passedict for comparisons
+       passedictprog = PRVM_EDICT_TO_PROG(passedict);
+       // figure out whether this is a point trace for comparisons
+       pointtrace = VectorCompare(clipmins, clipmaxs);
+       // precalculate passedict's owner edict pointer for comparisons
+       traceowner = passedict ? PRVM_PROG_TO_EDICT(passedict->fields.server->owner) : 0;
+
+       // clip to entities
+       // because this uses World_EntitiestoBox, we know all entity boxes overlap
+       // the clip region, so we can skip culling checks in the loop below
+       numtouchedicts = World_EntitiesInBox(&sv.world, clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
+       if (numtouchedicts > MAX_EDICTS)
+       {
+               // this never happens
+               Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
+               numtouchedicts = MAX_EDICTS;
+       }
+       for (i = 0;i < numtouchedicts;i++)
+       {
+               touch = touchedicts[i];
+
+               if (touch->fields.server->solid < SOLID_BBOX)
+                       continue;
+               if (type == MOVE_NOMONSTERS && touch->fields.server->solid != SOLID_BSP)
+                       continue;
+
+               if (passedict)
+               {
+                       // don't clip against self
+                       if (passedict == touch)
+                               continue;
+                       // don't clip owned entities against owner
+                       if (traceowner == touch)
+                               continue;
+                       // don't clip owner against owned entities
+                       if (passedictprog == touch->fields.server->owner)
+                               continue;
+                       // don't clip points against points (they can't collide)
+                       if (pointtrace && VectorCompare(touch->fields.server->mins, touch->fields.server->maxs) && (type != MOVE_MISSILE || !((int)touch->fields.server->flags & FL_MONSTER)))
+                               continue;
+               }
+
+               bodysupercontents = touch->fields.server->solid == SOLID_CORPSE ? SUPERCONTENTS_CORPSE : SUPERCONTENTS_BODY;
+
+               // might interact, so do an exact clip
+               model = NULL;
+               if ((int) touch->fields.server->solid == SOLID_BSP || type == MOVE_HITMODEL)
+               {
+                       unsigned int modelindex = (unsigned int)touch->fields.server->modelindex;
+                       // if the modelindex is 0, it shouldn't be SOLID_BSP!
+                       if (modelindex > 0 && modelindex < MAX_MODELS)
+                               model = sv.models[(int)touch->fields.server->modelindex];
+               }
+               if (model)
+                       Matrix4x4_CreateFromQuakeEntity(&matrix, touch->fields.server->origin[0], touch->fields.server->origin[1], touch->fields.server->origin[2], touch->fields.server->angles[0], touch->fields.server->angles[1], touch->fields.server->angles[2], 1);
+               else
+                       Matrix4x4_CreateTranslate(&matrix, touch->fields.server->origin[0], touch->fields.server->origin[1], touch->fields.server->origin[2]);
+               Matrix4x4_Invert_Simple(&imatrix, &matrix);
+               if ((int)touch->fields.server->flags & FL_MONSTER)
+                       Collision_ClipToGenericEntity(&trace, model, touch->fields.server->frame, touch->fields.server->mins, touch->fields.server->maxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins2, clipmaxs2, clipend, hitsupercontentsmask);
+               else
+                       Collision_ClipToGenericEntity(&trace, model, touch->fields.server->frame, touch->fields.server->mins, touch->fields.server->maxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins, clipmaxs, clipend, hitsupercontentsmask);
+
+               Collision_CombineTraces(&cliptrace, &trace, (void *)touch, touch->fields.server->solid == SOLID_BSP);
+       }
+
+       return cliptrace;
+}
+
+#if COLLISIONPARANOID >= 1
+trace_t SV_Move(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask)
+{
+       int endstuck;
+       trace_t trace;
+       vec3_t temp;
+       trace = SV_Move_(start, mins, maxs, end, type, passedict, hitsupercontentsmask);
+       if (passedict)
+       {
+               VectorCopy(trace.endpos, temp);
+               endstuck = SV_Move_(temp, mins, maxs, temp, type, passedict, hitsupercontentsmask).startsolid;
+#if COLLISIONPARANOID < 3
+               if (trace.startsolid || endstuck)
+#endif
+                       Con_Printf("%s{e%i:%f %f %f:%f %f %f:%f:%f %f %f%s%s}\n", (trace.startsolid || endstuck) ? "^3" : "", passedict ? (int)(passedict - prog->edicts) : -1, passedict->fields.server->origin[0], passedict->fields.server->origin[1], passedict->fields.server->origin[2], end[0] - passedict->fields.server->origin[0], end[1] - passedict->fields.server->origin[1], end[2] - passedict->fields.server->origin[2], trace.fraction, trace.endpos[0] - passedict->fields.server->origin[0], trace.endpos[1] - passedict->fields.server->origin[1], trace.endpos[2] - passedict->fields.server->origin[2], trace.startsolid ? " startstuck" : "", endstuck ? " endstuck" : "");
+       }
+       return trace;
+}
+#endif
+
+int SV_PointSuperContents(const vec3_t point)
+{
+       int supercontents = 0;
+       int i;
+       prvm_edict_t *touch;
+       vec3_t transformed;
+       // matrices to transform into/out of other entity's space
+       matrix4x4_t matrix, imatrix;
+       // model of other entity
+       model_t *model;
+       unsigned int modelindex;
+       int frame;
+       // list of entities to test for collisions
+       int numtouchedicts;
+       prvm_edict_t *touchedicts[MAX_EDICTS];
+
+       // get world supercontents at this point
+       if (sv.worldmodel && sv.worldmodel->PointSuperContents)
+               supercontents = sv.worldmodel->PointSuperContents(sv.worldmodel, 0, point);
+
+       // if sv_gameplayfix_swiminbmodels is off we're done
+       if (!sv_gameplayfix_swiminbmodels.integer)
+               return supercontents;
+
+       // get list of entities at this point
+       numtouchedicts = World_EntitiesInBox(&sv.world, point, point, MAX_EDICTS, touchedicts);
+       if (numtouchedicts > MAX_EDICTS)
+       {
+               // this never happens
+               Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
+               numtouchedicts = MAX_EDICTS;
+       }
+       for (i = 0;i < numtouchedicts;i++)
+       {
+               touch = touchedicts[i];
+
+               // we only care about SOLID_BSP for pointcontents
+               if (touch->fields.server->solid != SOLID_BSP)
+                       continue;
+
+               // might interact, so do an exact clip
+               modelindex = (unsigned int)touch->fields.server->modelindex;
+               if (modelindex >= MAX_MODELS)
+                       continue;
+               model = sv.models[(int)touch->fields.server->modelindex];
+               if (!model || !model->PointSuperContents)
+                       continue;
+               Matrix4x4_CreateFromQuakeEntity(&matrix, touch->fields.server->origin[0], touch->fields.server->origin[1], touch->fields.server->origin[2], touch->fields.server->angles[0], touch->fields.server->angles[1], touch->fields.server->angles[2], 1);
+               Matrix4x4_Invert_Simple(&imatrix, &matrix);
+               Matrix4x4_Transform(&imatrix, point, transformed);
+               frame = (int)touch->fields.server->frame;
+               supercontents |= model->PointSuperContents(model, bound(0, frame, (model->numframes - 1)), transformed);
+       }
+
+       return supercontents;
+}
+
+/*
+===============================================================================
+
+Linking entities into the world culling system
+
+===============================================================================
+*/
+
+void SV_LinkEdict_TouchAreaGrid(prvm_edict_t *ent)
+{
+       int i, numtouchedicts, old_self, old_other;
+       prvm_edict_t *touch, *touchedicts[MAX_EDICTS];
+
+       // build a list of edicts to touch, because the link loop can be corrupted
+       // by IncreaseEdicts called during touch functions
+       numtouchedicts = World_EntitiesInBox(&sv.world, ent->priv.server->areamins, ent->priv.server->areamaxs, MAX_EDICTS, touchedicts);
+       if (numtouchedicts > MAX_EDICTS)
+       {
+               // this never happens
+               Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
+               numtouchedicts = MAX_EDICTS;
+       }
+
+       old_self = prog->globals.server->self;
+       old_other = prog->globals.server->other;
+       for (i = 0;i < numtouchedicts;i++)
+       {
+               touch = touchedicts[i];
+               if (touch != ent && (int)touch->fields.server->solid == SOLID_TRIGGER && touch->fields.server->touch)
+               {
+                       prvm_eval_t *val;
+                       prog->globals.server->self = PRVM_EDICT_TO_PROG(touch);
+                       prog->globals.server->other = PRVM_EDICT_TO_PROG(ent);
+                       prog->globals.server->time = sv.time;
+                       prog->globals.server->trace_allsolid = false;
+                       prog->globals.server->trace_startsolid = false;
+                       prog->globals.server->trace_fraction = 1;
+                       prog->globals.server->trace_inwater = false;
+                       prog->globals.server->trace_inopen = true;
+                       VectorCopy (touch->fields.server->origin, prog->globals.server->trace_endpos);
+                       VectorSet (prog->globals.server->trace_plane_normal, 0, 0, 1);
+                       prog->globals.server->trace_plane_dist = 0;
+                       prog->globals.server->trace_ent = PRVM_EDICT_TO_PROG(ent);
+                       if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_dpstartcontents)))
+                               val->_float = 0;
+                       if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_dphitcontents)))
+                               val->_float = 0;
+                       if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_dphitq3surfaceflags)))
+                               val->_float = 0;
+                       if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_dphittexturename)))
+                               val->string = 0;
+                       PRVM_ExecuteProgram (touch->fields.server->touch, "QC function self.touch is missing");
+               }
+       }
+       prog->globals.server->self = old_self;
+       prog->globals.server->other = old_other;
+}
+
+/*
+===============
+SV_LinkEdict
+
+===============
+*/
+void SV_LinkEdict (prvm_edict_t *ent, qboolean touch_triggers)
+{
+       model_t *model;
+       vec3_t mins, maxs;
+
+       if (ent == prog->edicts)
+               return;         // don't add the world
+
+       if (ent->priv.server->free)
+               return;
+
+// set the abs box
+
+       if (ent->fields.server->solid == SOLID_BSP)
+       {
+               int modelindex = (int)ent->fields.server->modelindex;
+               if (modelindex < 0 || modelindex > MAX_MODELS)
+               {
+                       Con_Printf("edict %i: SOLID_BSP with invalid modelindex!\n", PRVM_NUM_FOR_EDICT(ent));
+                       modelindex = 0;
+               }
+               model = sv.models[modelindex];
+               if (model != NULL)
+               {
+                       if (!model->TraceBox && developer.integer >= 1)
+                               Con_Printf("edict %i: SOLID_BSP with non-collidable model\n", PRVM_NUM_FOR_EDICT(ent));
+
+                       if (ent->fields.server->angles[0] || ent->fields.server->angles[2] || ent->fields.server->avelocity[0] || ent->fields.server->avelocity[2])
+                       {
+                               VectorAdd(ent->fields.server->origin, model->rotatedmins, mins);
+                               VectorAdd(ent->fields.server->origin, model->rotatedmaxs, maxs);
+                       }
+                       else if (ent->fields.server->angles[1] || ent->fields.server->avelocity[1])
+                       {
+                               VectorAdd(ent->fields.server->origin, model->yawmins, mins);
+                               VectorAdd(ent->fields.server->origin, model->yawmaxs, maxs);
+                       }
+                       else
+                       {
+                               VectorAdd(ent->fields.server->origin, model->normalmins, mins);
+                               VectorAdd(ent->fields.server->origin, model->normalmaxs, maxs);
+                       }
+               }
+               else
+               {
+                       // SOLID_BSP with no model is valid, mainly because some QC setup code does so temporarily
+                       VectorAdd(ent->fields.server->origin, ent->fields.server->mins, mins);
+                       VectorAdd(ent->fields.server->origin, ent->fields.server->maxs, maxs);
+               }
+       }
+       else
+       {
+               VectorAdd(ent->fields.server->origin, ent->fields.server->mins, mins);
+               VectorAdd(ent->fields.server->origin, ent->fields.server->maxs, maxs);
+       }
+
+//
+// to make items easier to pick up and allow them to be grabbed off
+// of shelves, the abs sizes are expanded
+//
+       if ((int)ent->fields.server->flags & FL_ITEM)
+       {
+               mins[0] -= 15;
+               mins[1] -= 15;
+               mins[2] -= 1;
+               maxs[0] += 15;
+               maxs[1] += 15;
+               maxs[2] += 1;
+       }
+       else
+       {
+               // because movement is clipped an epsilon away from an actual edge,
+               // we must fully check even when bounding boxes don't quite touch
+               mins[0] -= 1;
+               mins[1] -= 1;
+               mins[2] -= 1;
+               maxs[0] += 1;
+               maxs[1] += 1;
+               maxs[2] += 1;
+       }
+
+       VectorCopy(mins, ent->fields.server->absmin);
+       VectorCopy(maxs, ent->fields.server->absmax);
+
+       World_LinkEdict(&sv.world, ent, mins, maxs);
+
+       // if touch_triggers, call touch on all entities overlapping this box
+       if (touch_triggers && ent->fields.server->solid != SOLID_NOT)
+               SV_LinkEdict_TouchAreaGrid(ent);
+}
+
+/*
+===============================================================================
+
+Utility functions
+
+===============================================================================
+*/
+
+/*
+============
+SV_TestEntityPosition
 
-void SV_Phys_Init (void)
+returns true if the entity is in solid currently
+============
+*/
+static int SV_TestEntityPosition (prvm_edict_t *ent, vec3_t offset)
 {
-       Cvar_RegisterVariable(&sv_stepheight);
-       Cvar_RegisterVariable(&sv_jumpstep);
-       Cvar_RegisterVariable(&sv_wallfriction);
-       Cvar_RegisterVariable(&sv_newflymove);
-       Cvar_RegisterVariable(&sv_freezenonclients);
+       vec3_t org;
+       trace_t trace;
+       VectorAdd(ent->fields.server->origin, offset, org);
+       trace = SV_Move (org, ent->fields.server->mins, ent->fields.server->maxs, ent->fields.server->origin, MOVE_NOMONSTERS, ent, SUPERCONTENTS_SOLID);
+       if (trace.startsupercontents & SUPERCONTENTS_SOLID)
+               return true;
+       else
+       {
+               if (sv.worldmodel->brushq1.numclipnodes && !VectorCompare(ent->fields.server->mins, ent->fields.server->maxs))
+               {
+                       // q1bsp/hlbsp use hulls and if the entity does not exactly match
+                       // a hull size it is incorrectly tested, so this code tries to
+                       // 'fix' it slightly...
+                       // FIXME: this breaks entities larger than the hull size
+                       int i;
+                       vec3_t v, m1, m2, s;
+                       VectorAdd(org, ent->fields.server->mins, m1);
+                       VectorAdd(org, ent->fields.server->maxs, m2);
+                       VectorSubtract(m2, m1, s);
+#define EPSILON (1.0f / 32.0f)
+                       if (s[0] >= EPSILON*2) {m1[0] += EPSILON;m2[0] -= EPSILON;}
+                       if (s[1] >= EPSILON*2) {m1[1] += EPSILON;m2[1] -= EPSILON;}
+                       if (s[2] >= EPSILON*2) {m1[2] += EPSILON;m2[2] -= EPSILON;}
+                       for (i = 0;i < 8;i++)
+                       {
+                               v[0] = (i & 1) ? m2[0] : m1[0];
+                               v[1] = (i & 2) ? m2[1] : m1[1];
+                               v[2] = (i & 4) ? m2[2] : m1[2];
+                               if (SV_PointSuperContents(v) & SUPERCONTENTS_SOLID)
+                                       return true;
+                       }
+               }
+       }
+       // if the trace found a better position for the entity, move it there
+       if (VectorDistance2(trace.endpos, ent->fields.server->origin) >= 0.0001)
+               VectorCopy(trace.endpos, ent->fields.server->origin);
+       return false;
 }
 
 /*
@@ -71,31 +531,73 @@ SV_CheckAllEnts
 void SV_CheckAllEnts (void)
 {
        int e;
-       edict_t *check;
+       prvm_edict_t *check;
 
        // see if any solid entities are inside the final position
-       check = NEXT_EDICT(sv.edicts);
-       for (e = 1;e < sv.num_edicts;e++, check = NEXT_EDICT(check))
+       check = PRVM_NEXT_EDICT(prog->edicts);
+       for (e = 1;e < prog->num_edicts;e++, check = PRVM_NEXT_EDICT(check))
        {
-               if (check->e->free)
+               if (check->priv.server->free)
                        continue;
-               if (check->v->movetype == MOVETYPE_PUSH
-                || check->v->movetype == MOVETYPE_NONE
-                || check->v->movetype == MOVETYPE_FOLLOW
-                || check->v->movetype == MOVETYPE_NOCLIP)
+               if (check->fields.server->movetype == MOVETYPE_PUSH
+                || check->fields.server->movetype == MOVETYPE_NONE
+                || check->fields.server->movetype == MOVETYPE_FOLLOW
+                || check->fields.server->movetype == MOVETYPE_NOCLIP)
                        continue;
 
-               if (SV_TestEntityPosition (check))
+               if (SV_TestEntityPosition (check, vec3_origin))
                        Con_Print("entity in invalid position\n");
        }
 }
 
+// DRESK - Support for Entity Contents Transition Event
+/*
+================
+SV_CheckContentsTransition
+
+returns true if entity had a valid contentstransition function call
+================
+*/
+int SV_CheckContentsTransition(prvm_edict_t *ent, const int nContents)
+{
+       int bValidFunctionCall;
+       prvm_eval_t *contentstransition;
+
+       // Default Valid Function Call to False
+       bValidFunctionCall = false;
+
+       if(ent->fields.server->watertype != nContents)
+       { // Changed Contents
+               // Acquire Contents Transition Function from QC
+               contentstransition = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.contentstransition);
+
+               if(contentstransition->function)
+               { // Valid Function; Execute
+                       // Assign Valid Function
+                       bValidFunctionCall = true;
+                       // Prepare Parameters (Original Contents, New Contents)
+                               // Original Contents
+                               PRVM_G_FLOAT(OFS_PARM0) = ent->fields.server->watertype;
+                               // New Contents
+                               PRVM_G_FLOAT(OFS_PARM1) = nContents;
+                               // Assign Self
+                               prog->globals.server->self = PRVM_EDICT_TO_PROG(ent);
+                       // Execute VM Function
+                       PRVM_ExecuteProgram(contentstransition->function, "contentstransition: NULL function");
+               }
+       }
+
+       // Return if Function Call was Valid
+       return bValidFunctionCall;
+}
+
+
 /*
 ================
 SV_CheckVelocity
 ================
 */
-void SV_CheckVelocity (edict_t *ent)
+void SV_CheckVelocity (prvm_edict_t *ent)
 {
        int i;
        float wishspeed;
@@ -105,27 +607,63 @@ void SV_CheckVelocity (edict_t *ent)
 //
        for (i=0 ; i<3 ; i++)
        {
-               if (IS_NAN(ent->v->velocity[i]))
+               if (IS_NAN(ent->fields.server->velocity[i]))
                {
-                       Con_Printf("Got a NaN velocity on %s\n", PR_GetString(ent->v->classname));
-                       ent->v->velocity[i] = 0;
+                       Con_Printf("Got a NaN velocity on entity #%i (%s)\n", PRVM_NUM_FOR_EDICT(ent), PRVM_GetString(ent->fields.server->classname));
+                       ent->fields.server->velocity[i] = 0;
                }
-               if (IS_NAN(ent->v->origin[i]))
+               if (IS_NAN(ent->fields.server->origin[i]))
                {
-                       Con_Printf("Got a NaN origin on %s\n", PR_GetString(ent->v->classname));
-                       ent->v->origin[i] = 0;
+                       Con_Printf("Got a NaN origin on entity #%i (%s)\n", PRVM_NUM_FOR_EDICT(ent), PRVM_GetString(ent->fields.server->classname));
+                       ent->fields.server->origin[i] = 0;
                }
        }
 
        // LordHavoc: max velocity fix, inspired by Maddes's source fixes, but this is faster
-       wishspeed = DotProduct(ent->v->velocity, ent->v->velocity);
+       wishspeed = DotProduct(ent->fields.server->velocity, ent->fields.server->velocity);
        if (wishspeed > sv_maxvelocity.value * sv_maxvelocity.value)
        {
                wishspeed = sv_maxvelocity.value / sqrt(wishspeed);
-               ent->v->velocity[0] *= wishspeed;
-               ent->v->velocity[1] *= wishspeed;
-               ent->v->velocity[2] *= wishspeed;
+               ent->fields.server->velocity[0] *= wishspeed;
+               ent->fields.server->velocity[1] *= wishspeed;
+               ent->fields.server->velocity[2] *= wishspeed;
+       }
+}
+
+/*
+=============
+SV_RunThink
+
+Runs thinking code if time.  There is some play in the exact time the think
+function will be called, because it is called before any movement is done
+in a frame.  Not used for pushmove objects, because they must be exact.
+Returns false if the entity removed itself.
+=============
+*/
+qboolean SV_RunThink (prvm_edict_t *ent)
+{
+       int iterations;
+
+       // don't let things stay in the past.
+       // it is possible to start that way by a trigger with a local time.
+       if (ent->fields.server->nextthink <= 0 || ent->fields.server->nextthink > sv.time + sv.frametime)
+               return true;
+
+       for (iterations = 0;iterations < 128  && !ent->priv.server->free;iterations++)
+       {
+               prog->globals.server->time = max(sv.time, ent->fields.server->nextthink);
+               ent->fields.server->nextthink = 0;
+               prog->globals.server->self = PRVM_EDICT_TO_PROG(ent);
+               prog->globals.server->other = PRVM_EDICT_TO_PROG(prog->edicts);
+               PRVM_ExecuteProgram (ent->fields.server->think, "QC function self.think is missing");
+               // mods often set nextthink to time to cause a think every frame,
+               // we don't want to loop in that case, so exit if the new nextthink is
+               // <= the time the qc was told, also exit if it is past the end of the
+               // frame
+               if (ent->fields.server->nextthink <= prog->globals.server->time || ent->fields.server->nextthink > sv.time + sv.frametime || !sv_gameplayfix_multiplethinksperframe.integer)
+                       break;
        }
+       return !ent->priv.server->free;
 }
 
 /*
@@ -135,30 +673,51 @@ SV_Impact
 Two entities have touched, so run their touch functions
 ==================
 */
-void SV_Impact (edict_t *e1, edict_t *e2)
+extern void VM_SetTraceGlobals(const trace_t *trace);
+extern sizebuf_t vm_tempstringsbuf;
+void SV_Impact (prvm_edict_t *e1, trace_t *trace)
 {
+       int restorevm_tempstringsbuf_cursize;
        int old_self, old_other;
+       prvm_edict_t *e2 = (prvm_edict_t *)trace->ent;
+       prvm_eval_t *val;
 
-       old_self = pr_global_struct->self;
-       old_other = pr_global_struct->other;
+       old_self = prog->globals.server->self;
+       old_other = prog->globals.server->other;
+       restorevm_tempstringsbuf_cursize = vm_tempstringsbuf.cursize;
 
-       pr_global_struct->time = sv.time;
-       if (e1->v->touch && e1->v->solid != SOLID_NOT)
+       VM_SetTraceGlobals(trace);
+
+       prog->globals.server->time = sv.time;
+       if (!e1->priv.server->free && !e2->priv.server->free && e1->fields.server->touch && e1->fields.server->solid != SOLID_NOT)
        {
-               pr_global_struct->self = EDICT_TO_PROG(e1);
-               pr_global_struct->other = EDICT_TO_PROG(e2);
-               PR_ExecuteProgram (e1->v->touch, "QC function self.touch is missing");
+               prog->globals.server->self = PRVM_EDICT_TO_PROG(e1);
+               prog->globals.server->other = PRVM_EDICT_TO_PROG(e2);
+               PRVM_ExecuteProgram (e1->fields.server->touch, "QC function self.touch is missing");
        }
 
-       if (e2->v->touch && e2->v->solid != SOLID_NOT)
+       if (!e1->priv.server->free && !e2->priv.server->free && e2->fields.server->touch && e2->fields.server->solid != SOLID_NOT)
        {
-               pr_global_struct->self = EDICT_TO_PROG(e2);
-               pr_global_struct->other = EDICT_TO_PROG(e1);
-               PR_ExecuteProgram (e2->v->touch, "QC function self.touch is missing");
+               prog->globals.server->self = PRVM_EDICT_TO_PROG(e2);
+               prog->globals.server->other = PRVM_EDICT_TO_PROG(e1);
+               VectorCopy(e2->fields.server->origin, prog->globals.server->trace_endpos);
+               VectorNegate(trace->plane.normal, prog->globals.server->trace_plane_normal);
+               prog->globals.server->trace_plane_dist = -trace->plane.dist;
+               prog->globals.server->trace_ent = PRVM_EDICT_TO_PROG(e1);
+               if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_dpstartcontents)))
+                       val->_float = 0;
+               if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_dphitcontents)))
+                       val->_float = 0;
+               if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_dphitq3surfaceflags)))
+                       val->_float = 0;
+               if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_dphittexturename)))
+                       val->string = 0;
+               PRVM_ExecuteProgram (e2->fields.server->touch, "QC function self.touch is missing");
        }
 
-       pr_global_struct->self = old_self;
-       pr_global_struct->other = old_other;
+       prog->globals.server->self = old_self;
+       prog->globals.server->other = old_other;
+       vm_tempstringsbuf.cursize = restorevm_tempstringsbuf_cursize;
 }
 
 
@@ -197,41 +756,41 @@ Returns the clipflags if the velocity was modified (hit something solid)
 If stepnormal is not NULL, the plane normal of any vertical wall hit will be stored
 ============
 */
-// LordHavoc: increased from 5 to 20
-#define MAX_CLIP_PLANES 20
-int SV_FlyMove (edict_t *ent, float time, float *stepnormal)
+// LordHavoc: increased from 5 to 32
+#define MAX_CLIP_PLANES 32
+int SV_FlyMove (prvm_edict_t *ent, float time, float *stepnormal, int hitsupercontentsmask)
 {
        int blocked, bumpcount;
-       edict_t *hackongroundentity;
        int i, j, impact, numplanes;
        float d, time_left;
        vec3_t dir, end, planes[MAX_CLIP_PLANES], primal_velocity, original_velocity, new_velocity;
        trace_t trace;
+       if (time <= 0)
+               return 0;
        blocked = 0;
-       VectorCopy(ent->v->velocity, original_velocity);
-       VectorCopy(ent->v->velocity, primal_velocity);
+       VectorCopy(ent->fields.server->velocity, original_velocity);
+       VectorCopy(ent->fields.server->velocity, primal_velocity);
        numplanes = 0;
        time_left = time;
-       hackongroundentity = NULL;
-       for (bumpcount = 0;bumpcount < 8;bumpcount++)
+       for (bumpcount = 0;bumpcount < MAX_CLIP_PLANES;bumpcount++)
        {
-               if (!ent->v->velocity[0] && !ent->v->velocity[1] && !ent->v->velocity[2])
+               if (!ent->fields.server->velocity[0] && !ent->fields.server->velocity[1] && !ent->fields.server->velocity[2])
                        break;
 
-               VectorMA(ent->v->origin, time_left, ent->v->velocity, end);
-               trace = SV_Move(ent->v->origin, ent->v->mins, ent->v->maxs, end, MOVE_NORMAL, ent);
+               VectorMA(ent->fields.server->origin, time_left, ent->fields.server->velocity, end);
+               trace = SV_Move(ent->fields.server->origin, ent->fields.server->mins, ent->fields.server->maxs, end, MOVE_NORMAL, ent, hitsupercontentsmask);
 #if 0
                //if (trace.fraction < 0.002)
                {
 #if 1
                        vec3_t start;
                        trace_t testtrace;
-                       VectorCopy(ent->v->origin, start);
+                       VectorCopy(ent->fields.server->origin, start);
                        start[2] += 3;//0.03125;
-                       VectorMA(ent->v->origin, time_left, ent->v->velocity, end);
+                       VectorMA(ent->fields.server->origin, time_left, ent->fields.server->velocity, end);
                        end[2] += 3;//0.03125;
-                       testtrace = SV_Move(start, ent->v->mins, ent->v->maxs, end, MOVE_NORMAL, ent);
-                       if (trace.fraction < testtrace.fraction && !testtrace.startsolid && (testtrace.fraction == 1 || DotProduct(trace.plane.normal, ent->v->velocity) < DotProduct(testtrace.plane.normal, ent->v->velocity)))
+                       testtrace = SV_Move(start, ent->fields.server->mins, ent->fields.server->maxs, end, MOVE_NORMAL, ent, hitsupercontentsmask);
+                       if (trace.fraction < testtrace.fraction && !testtrace.startsolid && (testtrace.fraction == 1 || DotProduct(trace.plane.normal, ent->fields.server->velocity) < DotProduct(testtrace.plane.normal, ent->fields.server->velocity)))
                        {
                                Con_Printf("got further (new %f > old %f)\n", testtrace.fraction, trace.fraction);
                                trace = testtrace;
@@ -241,63 +800,57 @@ int SV_FlyMove (edict_t *ent, float time, float *stepnormal)
                        //j = -1;
                        for (i = 0;i < numplanes;i++)
                        {
-                               VectorCopy(ent->v->origin, start);
-                               VectorMA(ent->v->origin, time_left, ent->v->velocity, end);
+                               VectorCopy(ent->fields.server->origin, start);
+                               VectorMA(ent->fields.server->origin, time_left, ent->fields.server->velocity, end);
                                VectorMA(start, 3, planes[i], start);
                                VectorMA(end, 3, planes[i], end);
-                               testtrace = SV_Move(start, ent->v->mins, ent->v->maxs, end, MOVE_NORMAL, ent);
+                               testtrace = SV_Move(start, ent->fields.server->mins, ent->fields.server->maxs, end, MOVE_NORMAL, ent, hitsupercontentsmask);
                                if (trace.fraction < testtrace.fraction)
                                {
                                        trace = testtrace;
-                                       VectorCopy(start, ent->v->origin);
+                                       VectorCopy(start, ent->fields.server->origin);
                                        //j = i;
                                }
                        }
                        //if (j >= 0)
-                       //      VectorAdd(ent->v->origin, planes[j], start);
+                       //      VectorAdd(ent->fields.server->origin, planes[j], start);
 #endif
                }
 #endif
 
 #if 0
-               Con_Printf("entity %i bump %i: velocity %f %f %f trace %f", ent - sv.edicts, bumpcount, ent->v->velocity[0], ent->v->velocity[1], ent->v->velocity[2], trace.fraction);
+               Con_Printf("entity %i bump %i: velocity %f %f %f trace %f", ent - prog->edicts, bumpcount, ent->fields.server->velocity[0], ent->fields.server->velocity[1], ent->fields.server->velocity[2], trace.fraction);
                if (trace.fraction < 1)
                        Con_Printf(" : %f %f %f", trace.plane.normal[0], trace.plane.normal[1], trace.plane.normal[2]);
                Con_Print("\n");
 #endif
 
-               /*
-               if (trace.startsolid)
+#if 0
+               if (trace.bmodelstartsolid)
                {
-                       // LordHavoc: note: this code is what makes entities stick in place if embedded in another object (which can be the world)
+                       // LordHavoc: note: this code is what makes entities stick in place
+                       // if embedded in world only (you can walk through other objects if
+                       // stuck)
                        // entity is trapped in another solid
-                       VectorClear(ent->v->velocity);
+                       VectorClear(ent->fields.server->velocity);
                        return 3;
                }
-               */
+#endif
 
                // break if it moved the entire distance
                if (trace.fraction == 1)
                {
-                       VectorCopy(trace.endpos, ent->v->origin);
+                       VectorCopy(trace.endpos, ent->fields.server->origin);
                        break;
                }
 
                if (!trace.ent)
-                       Host_Error("SV_FlyMove: !trace.ent");
-
-               if ((int) ent->v->flags & FL_ONGROUND)
                {
-                       if (ent->v->groundentity == EDICT_TO_PROG(trace.ent))
-                               impact = false;
-                       else
-                       {
-                               ent->v->flags = (int)ent->v->flags & ~FL_ONGROUND;
-                               impact = true;
-                       }
+                       Con_Printf ("SV_FlyMove: !trace.ent");
+                       trace.ent = prog->edicts;
                }
-               else
-                       impact = true;
+
+               impact = !((int) ent->fields.server->flags & FL_ONGROUND) || ent->fields.server->groundentity != PRVM_EDICT_TO_PROG(trace.ent);
 
                if (trace.plane.normal[2])
                {
@@ -305,11 +858,9 @@ int SV_FlyMove (edict_t *ent, float time, float *stepnormal)
                        {
                                // floor
                                blocked |= 1;
-                               ent->v->flags = (int)ent->v->flags | FL_ONGROUND;
-                               ent->v->groundentity = EDICT_TO_PROG(trace.ent);
+                               ent->fields.server->flags = (int)ent->fields.server->flags | FL_ONGROUND;
+                               ent->fields.server->groundentity = PRVM_EDICT_TO_PROG(trace.ent);
                        }
-                       else if (trace.fraction < 0.001)
-                               hackongroundentity = trace.ent;
                }
                else
                {
@@ -323,18 +874,18 @@ int SV_FlyMove (edict_t *ent, float time, float *stepnormal)
                if (trace.fraction >= 0.001)
                {
                        // actually covered some distance
-                       VectorCopy(trace.endpos, ent->v->origin);
-                       VectorCopy(ent->v->velocity, original_velocity);
+                       VectorCopy(trace.endpos, ent->fields.server->origin);
+                       VectorCopy(ent->fields.server->velocity, original_velocity);
                        numplanes = 0;
                }
 
                // run the impact function
                if (impact)
                {
-                       SV_Impact(ent, trace.ent);
+                       SV_Impact(ent, &trace);
 
                        // break if removed by the impact function
-                       if (ent->e->free)
+                       if (ent->priv.server->free)
                                break;
                }
 
@@ -344,7 +895,7 @@ int SV_FlyMove (edict_t *ent, float time, float *stepnormal)
                if (numplanes >= MAX_CLIP_PLANES)
                {
                        // this shouldn't really happen
-                       VectorClear(ent->v->velocity);
+                       VectorClear(ent->fields.server->velocity);
                        blocked = 3;
                        break;
                }
@@ -355,7 +906,7 @@ int SV_FlyMove (edict_t *ent, float time, float *stepnormal)
                                break;
                if (i < numplanes)
                {
-                       VectorAdd(ent->v->velocity, trace.plane.normal, ent->v->velocity);
+                       VectorAdd(ent->fields.server->velocity, trace.plane.normal, ent->fields.server->velocity);
                        continue;
                }
                */
@@ -364,7 +915,7 @@ int SV_FlyMove (edict_t *ent, float time, float *stepnormal)
                numplanes++;
 
                if (sv_newflymove.integer)
-                       ClipVelocity(ent->v->velocity, trace.plane.normal, ent->v->velocity, 1);
+                       ClipVelocity(ent->fields.server->velocity, trace.plane.normal, ent->fields.server->velocity, 1);
                else
                {
                        // modify original_velocity so it parallels all of the clip planes
@@ -387,74 +938,49 @@ int SV_FlyMove (edict_t *ent, float time, float *stepnormal)
                        if (i != numplanes)
                        {
                                // go along this plane
-                               VectorCopy(new_velocity, ent->v->velocity);
+                               VectorCopy(new_velocity, ent->fields.server->velocity);
                        }
                        else
                        {
                                // go along the crease
                                if (numplanes != 2)
                                {
-                                       VectorClear(ent->v->velocity);
+                                       VectorClear(ent->fields.server->velocity);
                                        blocked = 7;
                                        break;
                                }
                                CrossProduct(planes[0], planes[1], dir);
                                // LordHavoc: thanks to taniwha of QuakeForge for pointing out this fix for slowed falling in corners
                                VectorNormalize(dir);
-                               d = DotProduct(dir, ent->v->velocity);
-                               VectorScale(dir, d, ent->v->velocity);
+                               d = DotProduct(dir, ent->fields.server->velocity);
+                               VectorScale(dir, d, ent->fields.server->velocity);
                        }
                }
 
-               // if original velocity is against the original velocity,
+               // if current velocity is against the original velocity,
                // stop dead to avoid tiny occilations in sloping corners
-               if (DotProduct(ent->v->velocity, primal_velocity) <= 0)
+               if (DotProduct(ent->fields.server->velocity, primal_velocity) <= 0)
                {
-                       VectorClear(ent->v->velocity);
+                       VectorClear(ent->fields.server->velocity);
                        break;
                }
        }
 
-       //Con_Printf("entity %i final: blocked %i velocity %f %f %f\n", ent - sv.edicts, blocked, ent->v->velocity[0], ent->v->velocity[1], ent->v->velocity[2]);
+       //Con_Printf("entity %i final: blocked %i velocity %f %f %f\n", ent - prog->edicts, blocked, ent->fields.server->velocity[0], ent->fields.server->velocity[1], ent->fields.server->velocity[2]);
 
-       /*
-       // FIXME: this doesn't work well at all, find another solution
-       // if player is ontop of a non-onground floor and made no progress,
-       // set onground anyway (this tends to happen if standing in a wedge)
-       if (bumpcount == 8 && hackongroundentity)
-       {
-               blocked |= 1;
-               ent->v->flags = (int)ent->v->flags | FL_ONGROUND;
-               ent->v->groundentity = EDICT_TO_PROG(hackongroundentity);
-       }
-       */
-       
        /*
        if ((blocked & 1) == 0 && bumpcount > 1)
        {
                // LordHavoc: fix the 'fall to your death in a wedge corner' glitch
                // flag ONGROUND if there's ground under it
-               trace = SV_Move(ent->v->origin, ent->v->mins, ent->v->maxs, end, MOVE_NORMAL, ent);
+               trace = SV_Move(ent->fields.server->origin, ent->fields.server->mins, ent->fields.server->maxs, end, MOVE_NORMAL, ent, hitsupercontentsmask);
        }
        */
-       return blocked;
-}
 
-int SV_SetOnGround (edict_t *ent)
-{
-       vec3_t end;
-       trace_t trace;
-       if ((int)ent->v->flags & FL_ONGROUND)
-               return 1;
-       VectorSet(end, ent->v->origin[0], ent->v->origin[1], ent->v->origin[2] - 1);
-       trace = SV_Move(ent->v->origin, ent->v->mins, ent->v->maxs, end, MOVE_NORMAL, ent);
-       if (trace.fraction < 1 && trace.plane.normal[2] >= 0.7)
-       {
-               ent->v->flags = (int)ent->v->flags | FL_ONGROUND;
-               ent->v->groundentity = EDICT_TO_PROG(trace.ent);
-               return 1;
-       }
-       return 0;
+       // LordHavoc: this came from QW and allows you to get out of water more easily
+       if (sv_gameplayfix_easierwaterjump.integer && ((int)ent->fields.server->flags & FL_WATERJUMP))
+               VectorCopy(primal_velocity, ent->fields.server->velocity);
+       return blocked;
 }
 
 /*
@@ -463,17 +989,17 @@ SV_AddGravity
 
 ============
 */
-void SV_AddGravity (edict_t *ent)
+void SV_AddGravity (prvm_edict_t *ent)
 {
        float ent_gravity;
-       eval_t *val;
+       prvm_eval_t *val;
 
-       val = GETEDICTFIELDVALUE(ent, eval_gravity);
+       val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.gravity);
        if (val!=0 && val->_float)
                ent_gravity = val->_float;
        else
                ent_gravity = 1.0;
-       ent->v->velocity[2] -= ent_gravity * sv_gravity.value * sv.frametime;
+       ent->fields.server->velocity[2] -= ent_gravity * sv_gravity.value * sv.frametime;
 }
 
 
@@ -492,28 +1018,30 @@ SV_PushEntity
 Does not change the entities velocity at all
 ============
 */
-trace_t SV_PushEntity (edict_t *ent, vec3_t push)
+static trace_t SV_PushEntity (prvm_edict_t *ent, vec3_t push, qboolean failonbmodelstartsolid)
 {
        int type;
        trace_t trace;
        vec3_t end;
 
-       VectorAdd (ent->v->origin, push, end);
+       VectorAdd (ent->fields.server->origin, push, end);
 
-       if (ent->v->movetype == MOVETYPE_FLYMISSILE)
+       if (ent->fields.server->movetype == MOVETYPE_FLYMISSILE)
                type = MOVE_MISSILE;
-       else if (ent->v->solid == SOLID_TRIGGER || ent->v->solid == SOLID_NOT)
+       else if (ent->fields.server->solid == SOLID_TRIGGER || ent->fields.server->solid == SOLID_NOT)
                type = MOVE_NOMONSTERS; // only clip against bmodels
        else
                type = MOVE_NORMAL;
 
-       trace = SV_Move (ent->v->origin, ent->v->mins, ent->v->maxs, end, type, ent);
+       trace = SV_Move (ent->fields.server->origin, ent->fields.server->mins, ent->fields.server->maxs, end, type, ent, SV_GenericHitSuperContentsMask(ent));
+       if (trace.bmodelstartsolid && failonbmodelstartsolid)
+               return trace;
 
-       VectorCopy (trace.endpos, ent->v->origin);
+       VectorCopy (trace.endpos, ent->fields.server->origin);
        SV_LinkEdict (ent, true);
 
-       if (trace.ent && (!((int)ent->v->flags & FL_ONGROUND) || ent->v->groundentity != EDICT_TO_PROG(trace.ent)))
-               SV_Impact (ent, trace.ent);
+       if (ent->fields.server->solid >= SOLID_TRIGGER && trace.ent && (!((int)ent->fields.server->flags & FL_ONGROUND) || ent->fields.server->groundentity != PRVM_EDICT_TO_PROG(trace.ent)))
+               SV_Impact (ent, &trace);
        return trace;
 }
 
@@ -524,26 +1052,26 @@ SV_PushMove
 
 ============
 */
-trace_t SV_ClipMoveToEntity (edict_t *ent, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end);
-void SV_PushMove (edict_t *pusher, float movetime)
+void SV_PushMove (prvm_edict_t *pusher, float movetime)
 {
        int i, e, index;
-       edict_t *check, *ed;
        float savesolid, movetime2, pushltime;
-       vec3_t mins, maxs, move, move1, moveangle, pushorig, pushang, a, forward, left, up, org, org2;
+       vec3_t mins, maxs, move, move1, moveangle, pushorig, pushang, a, forward, left, up, org;
        int num_moved;
        int numcheckentities;
-       static edict_t *checkentities[MAX_EDICTS];
+       static prvm_edict_t *checkentities[MAX_EDICTS];
        model_t *pushermodel;
        trace_t trace;
+       matrix4x4_t pusherfinalmatrix, pusherfinalimatrix;
+       unsigned short moved_edicts[MAX_EDICTS];
 
-       if (!pusher->v->velocity[0] && !pusher->v->velocity[1] && !pusher->v->velocity[2] && !pusher->v->avelocity[0] && !pusher->v->avelocity[1] && !pusher->v->avelocity[2])
+       if (!pusher->fields.server->velocity[0] && !pusher->fields.server->velocity[1] && !pusher->fields.server->velocity[2] && !pusher->fields.server->avelocity[0] && !pusher->fields.server->avelocity[1] && !pusher->fields.server->avelocity[2])
        {
-               pusher->v->ltime += movetime;
+               pusher->fields.server->ltime += movetime;
                return;
        }
 
-       switch ((int) pusher->v->solid)
+       switch ((int) pusher->fields.server->solid)
        {
        // LordHavoc: valid pusher types
        case SOLID_BSP:
@@ -554,42 +1082,42 @@ void SV_PushMove (edict_t *pusher, float movetime)
        // LordHavoc: no collisions
        case SOLID_NOT:
        case SOLID_TRIGGER:
-               VectorMA (pusher->v->origin, movetime, pusher->v->velocity, pusher->v->origin);
-               VectorMA (pusher->v->angles, movetime, pusher->v->avelocity, pusher->v->angles);
-               pusher->v->angles[0] -= 360.0 * floor(pusher->v->angles[0] * (1.0 / 360.0));
-               pusher->v->angles[1] -= 360.0 * floor(pusher->v->angles[1] * (1.0 / 360.0));
-               pusher->v->angles[2] -= 360.0 * floor(pusher->v->angles[2] * (1.0 / 360.0));
-               pusher->v->ltime += movetime;
+               VectorMA (pusher->fields.server->origin, movetime, pusher->fields.server->velocity, pusher->fields.server->origin);
+               VectorMA (pusher->fields.server->angles, movetime, pusher->fields.server->avelocity, pusher->fields.server->angles);
+               pusher->fields.server->angles[0] -= 360.0 * floor(pusher->fields.server->angles[0] * (1.0 / 360.0));
+               pusher->fields.server->angles[1] -= 360.0 * floor(pusher->fields.server->angles[1] * (1.0 / 360.0));
+               pusher->fields.server->angles[2] -= 360.0 * floor(pusher->fields.server->angles[2] * (1.0 / 360.0));
+               pusher->fields.server->ltime += movetime;
                SV_LinkEdict (pusher, false);
                return;
        default:
-               Con_Printf("SV_PushMove: unrecognized solid type %f\n", pusher->v->solid);
+               Con_Printf("SV_PushMove: entity #%i, unrecognized solid type %f\n", PRVM_NUM_FOR_EDICT(pusher), pusher->fields.server->solid);
                return;
        }
-       index = (int) pusher->v->modelindex;
+       index = (int) pusher->fields.server->modelindex;
        if (index < 1 || index >= MAX_MODELS)
        {
-               Con_Printf("SV_PushMove: invalid modelindex %f\n", pusher->v->modelindex);
+               Con_Printf("SV_PushMove: entity #%i has an invalid modelindex %f\n", PRVM_NUM_FOR_EDICT(pusher), pusher->fields.server->modelindex);
                return;
        }
        pushermodel = sv.models[index];
 
        movetime2 = movetime;
-       VectorScale(pusher->v->velocity, movetime2, move1);
-       VectorScale(pusher->v->avelocity, movetime2, moveangle);
+       VectorScale(pusher->fields.server->velocity, movetime2, move1);
+       VectorScale(pusher->fields.server->avelocity, movetime2, moveangle);
        if (moveangle[0] || moveangle[2])
        {
                for (i = 0;i < 3;i++)
                {
                        if (move1[i] > 0)
                        {
-                               mins[i] = pushermodel->rotatedmins[i] + pusher->v->origin[i] - 1;
-                               maxs[i] = pushermodel->rotatedmaxs[i] + move1[i] + pusher->v->origin[i] + 1;
+                               mins[i] = pushermodel->rotatedmins[i] + pusher->fields.server->origin[i] - 1;
+                               maxs[i] = pushermodel->rotatedmaxs[i] + move1[i] + pusher->fields.server->origin[i] + 1;
                        }
                        else
                        {
-                               mins[i] = pushermodel->rotatedmins[i] + move1[i] + pusher->v->origin[i] - 1;
-                               maxs[i] = pushermodel->rotatedmaxs[i] + pusher->v->origin[i] + 1;
+                               mins[i] = pushermodel->rotatedmins[i] + move1[i] + pusher->fields.server->origin[i] - 1;
+                               maxs[i] = pushermodel->rotatedmaxs[i] + pusher->fields.server->origin[i] + 1;
                        }
                }
        }
@@ -599,13 +1127,13 @@ void SV_PushMove (edict_t *pusher, float movetime)
                {
                        if (move1[i] > 0)
                        {
-                               mins[i] = pushermodel->yawmins[i] + pusher->v->origin[i] - 1;
-                               maxs[i] = pushermodel->yawmaxs[i] + move1[i] + pusher->v->origin[i] + 1;
+                               mins[i] = pushermodel->yawmins[i] + pusher->fields.server->origin[i] - 1;
+                               maxs[i] = pushermodel->yawmaxs[i] + move1[i] + pusher->fields.server->origin[i] + 1;
                        }
                        else
                        {
-                               mins[i] = pushermodel->yawmins[i] + move1[i] + pusher->v->origin[i] - 1;
-                               maxs[i] = pushermodel->yawmaxs[i] + pusher->v->origin[i] + 1;
+                               mins[i] = pushermodel->yawmins[i] + move1[i] + pusher->fields.server->origin[i] - 1;
+                               maxs[i] = pushermodel->yawmaxs[i] + pusher->fields.server->origin[i] + 1;
                        }
                }
        }
@@ -615,13 +1143,13 @@ void SV_PushMove (edict_t *pusher, float movetime)
                {
                        if (move1[i] > 0)
                        {
-                               mins[i] = pushermodel->normalmins[i] + pusher->v->origin[i] - 1;
-                               maxs[i] = pushermodel->normalmaxs[i] + move1[i] + pusher->v->origin[i] + 1;
+                               mins[i] = pushermodel->normalmins[i] + pusher->fields.server->origin[i] - 1;
+                               maxs[i] = pushermodel->normalmaxs[i] + move1[i] + pusher->fields.server->origin[i] + 1;
                        }
                        else
                        {
-                               mins[i] = pushermodel->normalmins[i] + move1[i] + pusher->v->origin[i] - 1;
-                               maxs[i] = pushermodel->normalmaxs[i] + pusher->v->origin[i] + 1;
+                               mins[i] = pushermodel->normalmins[i] + move1[i] + pusher->fields.server->origin[i] - 1;
+                               maxs[i] = pushermodel->normalmaxs[i] + pusher->fields.server->origin[i] + 1;
                        }
                }
        }
@@ -629,41 +1157,55 @@ void SV_PushMove (edict_t *pusher, float movetime)
        VectorNegate (moveangle, a);
        AngleVectorsFLU (a, forward, left, up);
 
-       VectorCopy (pusher->v->origin, pushorig);
-       VectorCopy (pusher->v->angles, pushang);
-       pushltime = pusher->v->ltime;
+       VectorCopy (pusher->fields.server->origin, pushorig);
+       VectorCopy (pusher->fields.server->angles, pushang);
+       pushltime = pusher->fields.server->ltime;
 
-// move the pusher to it's final position
+// move the pusher to its final position
 
-       VectorMA (pusher->v->origin, movetime, pusher->v->velocity, pusher->v->origin);
-       VectorMA (pusher->v->angles, movetime, pusher->v->avelocity, pusher->v->angles);
-       pusher->v->ltime += movetime;
+       VectorMA (pusher->fields.server->origin, movetime, pusher->fields.server->velocity, pusher->fields.server->origin);
+       VectorMA (pusher->fields.server->angles, movetime, pusher->fields.server->avelocity, pusher->fields.server->angles);
+       pusher->fields.server->ltime += movetime;
        SV_LinkEdict (pusher, false);
 
-       savesolid = pusher->v->solid;
+       pushermodel = NULL;
+       if (pusher->fields.server->modelindex >= 1 && pusher->fields.server->modelindex < MAX_MODELS)
+               pushermodel = sv.models[(int)pusher->fields.server->modelindex];
+       Matrix4x4_CreateFromQuakeEntity(&pusherfinalmatrix, pusher->fields.server->origin[0], pusher->fields.server->origin[1], pusher->fields.server->origin[2], pusher->fields.server->angles[0], pusher->fields.server->angles[1], pusher->fields.server->angles[2], 1);
+       Matrix4x4_Invert_Simple(&pusherfinalimatrix, &pusherfinalmatrix);
+
+       savesolid = pusher->fields.server->solid;
 
 // see if any solid entities are inside the final position
        num_moved = 0;
 
-       numcheckentities = SV_EntitiesInBox(mins, maxs, MAX_EDICTS, checkentities);
-       for (e = 1;e < numcheckentities;e++)
+       numcheckentities = World_EntitiesInBox(&sv.world, mins, maxs, MAX_EDICTS, checkentities);
+       for (e = 0;e < numcheckentities;e++)
        {
-               check = checkentities[e];
-               if (check->v->movetype == MOVETYPE_PUSH
-                || check->v->movetype == MOVETYPE_NONE
-                || check->v->movetype == MOVETYPE_FOLLOW
-                || check->v->movetype == MOVETYPE_NOCLIP
-                || check->v->movetype == MOVETYPE_FAKEPUSH)
+               prvm_edict_t *check = checkentities[e];
+               int checkcontents = SV_GenericHitSuperContentsMask(check);
+               if (check->fields.server->movetype == MOVETYPE_NONE
+                || check->fields.server->movetype == MOVETYPE_PUSH
+                || check->fields.server->movetype == MOVETYPE_FOLLOW
+                || check->fields.server->movetype == MOVETYPE_NOCLIP
+                || check->fields.server->movetype == MOVETYPE_FAKEPUSH)
                        continue;
 
                // if the entity is standing on the pusher, it will definitely be moved
-               if (!(((int)check->v->flags & FL_ONGROUND) && PROG_TO_EDICT(check->v->groundentity) == pusher))
-                       if (!SV_ClipMoveToEntity(pusher, check->v->origin, check->v->mins, check->v->maxs, check->v->origin).startsolid)
+               // if the entity is not standing on the pusher, but is in the pusher's
+               // final position, move it
+               if (!((int)check->fields.server->flags & FL_ONGROUND) || PRVM_PROG_TO_EDICT(check->fields.server->groundentity) != pusher)
+               {
+                       Collision_ClipToGenericEntity(&trace, pushermodel, pusher->fields.server->frame, pusher->fields.server->mins, pusher->fields.server->maxs, SUPERCONTENTS_BODY, &pusherfinalmatrix, &pusherfinalimatrix, check->fields.server->origin, check->fields.server->mins, check->fields.server->maxs, check->fields.server->origin, checkcontents);
+                       if (!trace.startsolid)
                                continue;
+               }
 
-               if (forward[0] != 1) // quick way to check if any rotation is used
+
+               if (forward[0] != 1 || left[1] != 1) // quick way to check if any rotation is used
                {
-                       VectorSubtract (check->v->origin, pusher->v->origin, org);
+                       vec3_t org2;
+                       VectorSubtract (check->fields.server->origin, pusher->fields.server->origin, org);
                        org2[0] = DotProduct (org, forward);
                        org2[1] = DotProduct (org, left);
                        org2[2] = DotProduct (org, up);
@@ -673,72 +1215,91 @@ void SV_PushMove (edict_t *pusher, float movetime)
                else
                        VectorCopy (move1, move);
 
-               // remove the onground flag for non-players
-               if (check->v->movetype != MOVETYPE_WALK)
-                       check->v->flags = (int)check->v->flags & ~FL_ONGROUND;
-
-               VectorCopy (check->v->origin, check->e->moved_from);
-               VectorCopy (check->v->angles, check->e->moved_fromangles);
-               sv.moved_edicts[num_moved++] = check;
+               VectorCopy (check->fields.server->origin, check->priv.server->moved_from);
+               VectorCopy (check->fields.server->angles, check->priv.server->moved_fromangles);
+               moved_edicts[num_moved++] = PRVM_NUM_FOR_EDICT(check);
 
                // try moving the contacted entity
-               pusher->v->solid = SOLID_NOT;
-               trace = SV_PushEntity (check, move);
+               pusher->fields.server->solid = SOLID_NOT;
+               trace = SV_PushEntity (check, move, true);
                // FIXME: turn players specially
-               check->v->angles[1] += trace.fraction * moveangle[1];
-               pusher->v->solid = savesolid; // was SOLID_BSP
+               check->fields.server->angles[1] += trace.fraction * moveangle[1];
+               pusher->fields.server->solid = savesolid; // was SOLID_BSP
+               //Con_Printf("%s:%d frac %f startsolid %d bmodelstartsolid %d allsolid %d\n", __FILE__, __LINE__, trace.fraction, trace.startsolid, trace.bmodelstartsolid, trace.allsolid);
+
+               // this trace.fraction < 1 check causes items to fall off of pushers
+               // if they pass under or through a wall
+               // the groundentity check causes items to fall off of ledges
+               if (check->fields.server->movetype != MOVETYPE_WALK && (trace.fraction < 1 || PRVM_PROG_TO_EDICT(check->fields.server->groundentity) != pusher))
+                       check->fields.server->flags = (int)check->fields.server->flags & ~FL_ONGROUND;
 
                // if it is still inside the pusher, block
-               if (SV_ClipMoveToEntity(pusher, check->v->origin, check->v->mins, check->v->maxs, check->v->origin).startsolid)
+               Collision_ClipToGenericEntity(&trace, pushermodel, pusher->fields.server->frame, pusher->fields.server->mins, pusher->fields.server->maxs, SUPERCONTENTS_BODY, &pusherfinalmatrix, &pusherfinalimatrix, check->fields.server->origin, check->fields.server->mins, check->fields.server->maxs, check->fields.server->origin, checkcontents);
+               if (trace.startsolid)
                {
                        // try moving the contacted entity a tiny bit further to account for precision errors
-                       pusher->v->solid = SOLID_NOT;
-                       VectorScale(move, 0.1, move);
-                       SV_PushEntity (check, move);
-                       pusher->v->solid = savesolid;
-                       if (SV_ClipMoveToEntity(pusher, check->v->origin, check->v->mins, check->v->maxs, check->v->origin).startsolid)
+                       vec3_t move2;
+                       pusher->fields.server->solid = SOLID_NOT;
+                       VectorScale(move, 1.1, move2);
+                       VectorCopy (check->priv.server->moved_from, check->fields.server->origin);
+                       VectorCopy (check->priv.server->moved_fromangles, check->fields.server->angles);
+                       SV_PushEntity (check, move2, true);
+                       pusher->fields.server->solid = savesolid;
+                       Collision_ClipToGenericEntity(&trace, pushermodel, pusher->fields.server->frame, pusher->fields.server->mins, pusher->fields.server->maxs, SUPERCONTENTS_BODY, &pusherfinalmatrix, &pusherfinalimatrix, check->fields.server->origin, check->fields.server->mins, check->fields.server->maxs, check->fields.server->origin, checkcontents);
+                       if (trace.startsolid)
                        {
-                               // still inside pusher, so it's really blocked
-
-                               // fail the move
-                               if (check->v->mins[0] == check->v->maxs[0])
-                                       continue;
-                               if (check->v->solid == SOLID_NOT || check->v->solid == SOLID_TRIGGER)
+                               // try moving the contacted entity a tiny bit less to account for precision errors
+                               pusher->fields.server->solid = SOLID_NOT;
+                               VectorScale(move, 0.9, move2);
+                               VectorCopy (check->priv.server->moved_from, check->fields.server->origin);
+                               VectorCopy (check->priv.server->moved_fromangles, check->fields.server->angles);
+                               SV_PushEntity (check, move2, true);
+                               pusher->fields.server->solid = savesolid;
+                               Collision_ClipToGenericEntity(&trace, pushermodel, pusher->fields.server->frame, pusher->fields.server->mins, pusher->fields.server->maxs, SUPERCONTENTS_BODY, &pusherfinalmatrix, &pusherfinalimatrix, check->fields.server->origin, check->fields.server->mins, check->fields.server->maxs, check->fields.server->origin, checkcontents);
+                               if (trace.startsolid)
                                {
-                                       // corpse
-                                       check->v->mins[0] = check->v->mins[1] = 0;
-                                       VectorCopy (check->v->mins, check->v->maxs);
-                                       continue;
-                               }
+                                       // still inside pusher, so it's really blocked
 
-                               VectorCopy (pushorig, pusher->v->origin);
-                               VectorCopy (pushang, pusher->v->angles);
-                               pusher->v->ltime = pushltime;
-                               SV_LinkEdict (pusher, false);
+                                       // fail the move
+                                       if (check->fields.server->mins[0] == check->fields.server->maxs[0])
+                                               continue;
+                                       if (check->fields.server->solid == SOLID_NOT || check->fields.server->solid == SOLID_TRIGGER)
+                                       {
+                                               // corpse
+                                               check->fields.server->mins[0] = check->fields.server->mins[1] = 0;
+                                               VectorCopy (check->fields.server->mins, check->fields.server->maxs);
+                                               continue;
+                                       }
 
-                               // move back any entities we already moved
-                               for (i = 0;i < num_moved;i++)
-                               {
-                                       ed = sv.moved_edicts[i];
-                                       VectorCopy (ed->e->moved_from, ed->v->origin);
-                                       VectorCopy (ed->e->moved_fromangles, ed->v->angles);
-                                       SV_LinkEdict (ed, false);
-                               }
+                                       VectorCopy (pushorig, pusher->fields.server->origin);
+                                       VectorCopy (pushang, pusher->fields.server->angles);
+                                       pusher->fields.server->ltime = pushltime;
+                                       SV_LinkEdict (pusher, false);
 
-                               // if the pusher has a "blocked" function, call it, otherwise just stay in place until the obstacle is gone
-                               if (pusher->v->blocked)
-                               {
-                                       pr_global_struct->self = EDICT_TO_PROG(pusher);
-                                       pr_global_struct->other = EDICT_TO_PROG(check);
-                                       PR_ExecuteProgram (pusher->v->blocked, "QC function self.blocked is missing");
+                                       // move back any entities we already moved
+                                       for (i = 0;i < num_moved;i++)
+                                       {
+                                               prvm_edict_t *ed = PRVM_EDICT_NUM(moved_edicts[i]);
+                                               VectorCopy (ed->priv.server->moved_from, ed->fields.server->origin);
+                                               VectorCopy (ed->priv.server->moved_fromangles, ed->fields.server->angles);
+                                               SV_LinkEdict (ed, false);
+                                       }
+
+                                       // if the pusher has a "blocked" function, call it, otherwise just stay in place until the obstacle is gone
+                                       if (pusher->fields.server->blocked)
+                                       {
+                                               prog->globals.server->self = PRVM_EDICT_TO_PROG(pusher);
+                                               prog->globals.server->other = PRVM_EDICT_TO_PROG(check);
+                                               PRVM_ExecuteProgram (pusher->fields.server->blocked, "QC function self.blocked is missing");
+                                       }
+                                       break;
                                }
-                               break;
                        }
                }
        }
-       pusher->v->angles[0] -= 360.0 * floor(pusher->v->angles[0] * (1.0 / 360.0));
-       pusher->v->angles[1] -= 360.0 * floor(pusher->v->angles[1] * (1.0 / 360.0));
-       pusher->v->angles[2] -= 360.0 * floor(pusher->v->angles[2] * (1.0 / 360.0));
+       pusher->fields.server->angles[0] -= 360.0 * floor(pusher->fields.server->angles[0] * (1.0 / 360.0));
+       pusher->fields.server->angles[1] -= 360.0 * floor(pusher->fields.server->angles[1] * (1.0 / 360.0));
+       pusher->fields.server->angles[2] -= 360.0 * floor(pusher->fields.server->angles[2] * (1.0 / 360.0));
 }
 
 /*
@@ -747,16 +1308,16 @@ SV_Physics_Pusher
 
 ================
 */
-void SV_Physics_Pusher (edict_t *ent)
+void SV_Physics_Pusher (prvm_edict_t *ent)
 {
        float thinktime, oldltime, movetime;
 
-       oldltime = ent->v->ltime;
+       oldltime = ent->fields.server->ltime;
 
-       thinktime = ent->v->nextthink;
-       if (thinktime < ent->v->ltime + sv.frametime)
+       thinktime = ent->fields.server->nextthink;
+       if (thinktime < ent->fields.server->ltime + sv.frametime)
        {
-               movetime = thinktime - ent->v->ltime;
+               movetime = thinktime - ent->fields.server->ltime;
                if (movetime < 0)
                        movetime = 0;
        }
@@ -764,16 +1325,16 @@ void SV_Physics_Pusher (edict_t *ent)
                movetime = sv.frametime;
 
        if (movetime)
-               // advances ent->v->ltime if not blocked
+               // advances ent->fields.server->ltime if not blocked
                SV_PushMove (ent, movetime);
 
-       if (thinktime > oldltime && thinktime <= ent->v->ltime)
+       if (thinktime > oldltime && thinktime <= ent->fields.server->ltime)
        {
-               ent->v->nextthink = 0;
-               pr_global_struct->time = sv.time;
-               pr_global_struct->self = EDICT_TO_PROG(ent);
-               pr_global_struct->other = EDICT_TO_PROG(sv.edicts);
-               PR_ExecuteProgram (ent->v->think, "QC function self.think is missing");
+               ent->fields.server->nextthink = 0;
+               prog->globals.server->time = sv.time;
+               prog->globals.server->self = PRVM_EDICT_TO_PROG(ent);
+               prog->globals.server->other = PRVM_EDICT_TO_PROG(prog->edicts);
+               PRVM_ExecuteProgram (ent->fields.server->think, "QC function self.think is missing");
        }
 }
 
@@ -786,6 +1347,36 @@ CLIENT MOVEMENT
 ===============================================================================
 */
 
+static float unstickoffsets[] =
+{
+       -1,  0,  0,
+        1,  0,  0,
+        0, -1,  0,
+        0,  1,  0,
+       -1, -1,  0,
+        1, -1,  0,
+       -1,  1,  0,
+        1,  1,  0,
+        0,  0,  -1,
+        0,  0,  1,
+        0,  0,  2,
+        0,  0,  3,
+        0,  0,  4,
+        0,  0,  5,
+        0,  0,  6,
+        0,  0,  7,
+        0,  0,  8,
+        0,  0,  9,
+        0,  0,  10,
+        0,  0,  11,
+        0,  0,  12,
+        0,  0,  13,
+        0,  0,  14,
+        0,  0,  15,
+        0,  0,  16,
+        0,  0,  17,
+};
+
 /*
 =============
 SV_CheckStuck
@@ -794,43 +1385,58 @@ This is a big hack to try and fix the rare case of getting stuck in the world
 clipping hull.
 =============
 */
-void SV_CheckStuck (edict_t *ent)
+void SV_CheckStuck (prvm_edict_t *ent)
 {
-       int i, j, z;
-       vec3_t org;
+       int i;
+       vec3_t offset;
 
-       if (!SV_TestEntityPosition(ent))
+       if (!SV_TestEntityPosition(ent, vec3_origin))
        {
-               VectorCopy (ent->v->origin, ent->v->oldorigin);
+               VectorCopy (ent->fields.server->origin, ent->fields.server->oldorigin);
                return;
        }
 
-       VectorCopy (ent->v->origin, org);
-       VectorCopy (ent->v->oldorigin, ent->v->origin);
-       if (!SV_TestEntityPosition(ent))
+       for (i = 0;i < (int)(sizeof(unstickoffsets) / sizeof(unstickoffsets[0]));i += 3)
+       {
+               if (!SV_TestEntityPosition(ent, unstickoffsets + i))
+               {
+                       Con_DPrintf("Unstuck player entity %i (classname \"%s\") with offset %f %f %f.\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(ent->fields.server->classname), unstickoffsets[i+0], unstickoffsets[i+1], unstickoffsets[i+2]);
+                       SV_LinkEdict (ent, true);
+                       return;
+               }
+       }
+
+       VectorSubtract(ent->fields.server->oldorigin, ent->fields.server->origin, offset);
+       if (!SV_TestEntityPosition(ent, offset))
        {
-               Con_DPrint("Unstuck.\n");
+               Con_DPrintf("Unstuck player entity %i (classname \"%s\") by restoring oldorigin.\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(ent->fields.server->classname));
                SV_LinkEdict (ent, true);
                return;
        }
 
-       for (z=0 ; z< 18 ; z++)
-               for (i=-1 ; i <= 1 ; i++)
-                       for (j=-1 ; j <= 1 ; j++)
-                       {
-                               ent->v->origin[0] = org[0] + i;
-                               ent->v->origin[1] = org[1] + j;
-                               ent->v->origin[2] = org[2] + z;
-                               if (!SV_TestEntityPosition(ent))
-                               {
-                                       Con_DPrint("Unstuck.\n");
-                                       SV_LinkEdict (ent, true);
-                                       return;
-                               }
-                       }
+       Con_DPrintf("Stuck player entity %i (classname \"%s\").\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(ent->fields.server->classname));
+}
+
+static void SV_UnstickEntity (prvm_edict_t *ent)
+{
+       int i;
+
+       // if not stuck in a bmodel, just return
+       if (!SV_TestEntityPosition(ent, vec3_origin))
+               return;
+
+       for (i = 0;i < (int)(sizeof(unstickoffsets) / sizeof(unstickoffsets[0]));i += 3)
+       {
+               if (!SV_TestEntityPosition(ent, unstickoffsets + i))
+               {
+                       Con_DPrintf("Unstuck entity %i (classname \"%s\") with offset %f %f %f.\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(ent->fields.server->classname), unstickoffsets[i+0], unstickoffsets[i+1], unstickoffsets[i+2]);
+                       SV_LinkEdict (ent, true);
+                       return;
+               }
+       }
 
-       VectorCopy (org, ent->v->origin);
-       Con_DPrint("player is stuck.\n");
+       if (developer.integer >= 100)
+               Con_Printf("Stuck entity %i (classname \"%s\").\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(ent->fields.server->classname));
 }
 
 
@@ -839,35 +1445,49 @@ void SV_CheckStuck (edict_t *ent)
 SV_CheckWater
 =============
 */
-qboolean SV_CheckWater (edict_t *ent)
+qboolean SV_CheckWater (prvm_edict_t *ent)
 {
        int cont;
+       int nNativeContents;
        vec3_t point;
 
-       point[0] = ent->v->origin[0];
-       point[1] = ent->v->origin[1];
-       point[2] = ent->v->origin[2] + ent->v->mins[2] + 1;
+       point[0] = ent->fields.server->origin[0];
+       point[1] = ent->fields.server->origin[1];
+       point[2] = ent->fields.server->origin[2] + ent->fields.server->mins[2] + 1;
 
-       ent->v->waterlevel = 0;
-       ent->v->watertype = CONTENTS_EMPTY;
-       cont = SV_PointQ1Contents(point);
-       if (cont <= CONTENTS_WATER)
+       // DRESK - Support for Entity Contents Transition Event
+       // NOTE: Some logic needed to be slightly re-ordered
+       // to not affect performance and allow for the feature.
+
+       // Acquire Super Contents Prior to Resets
+       cont = SV_PointSuperContents(point);
+       // Acquire Native Contents Here
+       nNativeContents = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, cont);
+
+       // DRESK - Support for Entity Contents Transition Event
+       if(ent->fields.server->watertype)
+               // Entity did NOT Spawn; Check
+               SV_CheckContentsTransition(ent, nNativeContents);
+
+
+       ent->fields.server->waterlevel = 0;
+       ent->fields.server->watertype = CONTENTS_EMPTY;
+       cont = SV_PointSuperContents(point);
+       if (cont & (SUPERCONTENTS_LIQUIDSMASK))
        {
-               ent->v->watertype = cont;
-               ent->v->waterlevel = 1;
-               point[2] = ent->v->origin[2] + (ent->v->mins[2] + ent->v->maxs[2])*0.5;
-               cont = SV_PointQ1Contents(point);
-               if (cont <= CONTENTS_WATER)
+               ent->fields.server->watertype = nNativeContents;
+               ent->fields.server->waterlevel = 1;
+               point[2] = ent->fields.server->origin[2] + (ent->fields.server->mins[2] + ent->fields.server->maxs[2])*0.5;
+               if (SV_PointSuperContents(point) & (SUPERCONTENTS_LIQUIDSMASK))
                {
-                       ent->v->waterlevel = 2;
-                       point[2] = ent->v->origin[2] + ent->v->view_ofs[2];
-                       cont = SV_PointQ1Contents(point);
-                       if (cont <= CONTENTS_WATER)
-                               ent->v->waterlevel = 3;
+                       ent->fields.server->waterlevel = 2;
+                       point[2] = ent->fields.server->origin[2] + ent->fields.server->view_ofs[2];
+                       if (SV_PointSuperContents(point) & (SUPERCONTENTS_LIQUIDSMASK))
+                               ent->fields.server->waterlevel = 3;
                }
        }
 
-       return ent->v->waterlevel > 1;
+       return ent->fields.server->waterlevel > 1;
 }
 
 /*
@@ -876,23 +1496,24 @@ SV_WallFriction
 
 ============
 */
-void SV_WallFriction (edict_t *ent, float *stepnormal)
+void SV_WallFriction (prvm_edict_t *ent, float *stepnormal)
 {
        float d, i;
        vec3_t forward, into, side;
 
-       AngleVectors (ent->v->v_angle, forward, NULL, NULL);
+       AngleVectors (ent->fields.server->v_angle, forward, NULL, NULL);
        if ((d = DotProduct (stepnormal, forward) + 0.5) < 0)
        {
                // cut the tangential velocity
-               i = DotProduct (stepnormal, ent->v->velocity);
+               i = DotProduct (stepnormal, ent->fields.server->velocity);
                VectorScale (stepnormal, i, into);
-               VectorSubtract (ent->v->velocity, into, side);
-               ent->v->velocity[0] = side[0] * (1 + d);
-               ent->v->velocity[1] = side[1] * (1 + d);
+               VectorSubtract (ent->fields.server->velocity, into, side);
+               ent->fields.server->velocity[0] = side[0] * (1 + d);
+               ent->fields.server->velocity[1] = side[1] * (1 + d);
        }
 }
 
+#if 0
 /*
 =====================
 SV_TryUnstick
@@ -905,12 +1526,12 @@ Try fixing by pushing one pixel in each direction.
 This is a hack, but in the interest of good gameplay...
 ======================
 */
-int SV_TryUnstick (edict_t *ent, vec3_t oldvel)
+int SV_TryUnstick (prvm_edict_t *ent, vec3_t oldvel)
 {
        int i, clip;
        vec3_t oldorg, dir;
 
-       VectorCopy (ent->v->origin, oldorg);
+       VectorCopy (ent->fields.server->origin, oldorg);
        VectorClear (dir);
 
        for (i=0 ; i<8 ; i++)
@@ -928,30 +1549,31 @@ int SV_TryUnstick (edict_t *ent, vec3_t oldvel)
                        case 7: dir[0] = -2; dir[1] = -2; break;
                }
 
-               SV_PushEntity (ent, dir);
+               SV_PushEntity (ent, dir, false);
 
                // retry the original move
-               ent->v->velocity[0] = oldvel[0];
-               ent->v->velocity[1] = oldvel[1];
-               ent->v->velocity[2] = 0;
-               clip = SV_FlyMove (ent, 0.1, NULL);
+               ent->fields.server->velocity[0] = oldvel[0];
+               ent->fields.server->velocity[1] = oldvel[1];
+               ent->fields.server->velocity[2] = 0;
+               clip = SV_FlyMove (ent, 0.1, NULL, SV_GenericHitSuperContentsMask(ent));
 
-               if (fabs(oldorg[1] - ent->v->origin[1]) > 4
-                || fabs(oldorg[0] - ent->v->origin[0]) > 4)
+               if (fabs(oldorg[1] - ent->fields.server->origin[1]) > 4
+                || fabs(oldorg[0] - ent->fields.server->origin[0]) > 4)
                {
                        Con_DPrint("TryUnstick - success.\n");
                        return clip;
                }
 
                // go back to the original pos and try again
-               VectorCopy (oldorg, ent->v->origin);
+               VectorCopy (oldorg, ent->fields.server->origin);
        }
 
        // still not moving
-       VectorClear (ent->v->velocity);
+       VectorClear (ent->fields.server->velocity);
        Con_DPrint("TryUnstick - failure.\n");
        return 7;
 }
+#endif
 
 /*
 =====================
@@ -960,88 +1582,97 @@ SV_WalkMove
 Only used by players
 ======================
 */
-void SV_WalkMove (edict_t *ent)
+void SV_WalkMove (prvm_edict_t *ent)
 {
-       int clip, oldonground, originalmove_clip, originalmove_flags, originalmove_groundentity;
+       int clip, oldonground, originalmove_clip, originalmove_flags, originalmove_groundentity, hitsupercontentsmask;
        vec3_t upmove, downmove, start_origin, start_velocity, stepnormal, originalmove_origin, originalmove_velocity;
        trace_t downtrace;
 
+       // if frametime is 0 (due to client sending the same timestamp twice),
+       // don't move
+       if (sv.frametime <= 0)
+               return;
+
+       hitsupercontentsmask = SV_GenericHitSuperContentsMask(ent);
+
        SV_CheckVelocity(ent);
 
        // do a regular slide move unless it looks like you ran into a step
-       oldonground = (int)ent->v->flags & FL_ONGROUND;
-       ent->v->flags = (int)ent->v->flags & ~FL_ONGROUND;
+       oldonground = (int)ent->fields.server->flags & FL_ONGROUND;
+
+       VectorCopy (ent->fields.server->origin, start_origin);
+       VectorCopy (ent->fields.server->velocity, start_velocity);
 
-       VectorCopy (ent->v->origin, start_origin);
-       VectorCopy (ent->v->velocity, start_velocity);
+       clip = SV_FlyMove (ent, sv.frametime, NULL, hitsupercontentsmask);
 
-       clip = SV_FlyMove (ent, sv.frametime, NULL);
+       // if the move did not hit the ground at any point, we're not on ground
+       if (!(clip & 1))
+               ent->fields.server->flags = (int)ent->fields.server->flags & ~FL_ONGROUND;
 
-       SV_SetOnGround (ent);
        SV_CheckVelocity(ent);
 
-       VectorCopy(ent->v->origin, originalmove_origin);
-       VectorCopy(ent->v->velocity, originalmove_velocity);
+       VectorCopy(ent->fields.server->origin, originalmove_origin);
+       VectorCopy(ent->fields.server->velocity, originalmove_velocity);
        originalmove_clip = clip;
-       originalmove_flags = (int)ent->v->flags;
-       originalmove_groundentity = ent->v->groundentity;
+       originalmove_flags = (int)ent->fields.server->flags;
+       originalmove_groundentity = ent->fields.server->groundentity;
 
-       if ((int)ent->v->flags & FL_WATERJUMP)
+       if ((int)ent->fields.server->flags & FL_WATERJUMP)
                return;
 
        if (sv_nostep.integer)
                return;
-       
+
        // if move didn't block on a step, return
        if (clip & 2)
        {
                // if move was not trying to move into the step, return
                if (fabs(start_velocity[0]) < 0.03125 && fabs(start_velocity[1]) < 0.03125)
                        return;
-       
-               if (ent->v->movetype != MOVETYPE_FLY)
+
+               if (ent->fields.server->movetype != MOVETYPE_FLY)
                {
                        // return if gibbed by a trigger
-                       if (ent->v->movetype != MOVETYPE_WALK)
+                       if (ent->fields.server->movetype != MOVETYPE_WALK)
                                return;
-       
+
                        // only step up while jumping if that is enabled
                        if (!(sv_jumpstep.integer && sv_gameplayfix_stepwhilejumping.integer))
-                               if (!oldonground && ent->v->waterlevel == 0)
+                               if (!oldonground && ent->fields.server->waterlevel == 0)
                                        return;
                }
-       
+
                // try moving up and forward to go up a step
                // back to start pos
-               VectorCopy (start_origin, ent->v->origin);
-               VectorCopy (start_velocity, ent->v->velocity);
-       
+               VectorCopy (start_origin, ent->fields.server->origin);
+               VectorCopy (start_velocity, ent->fields.server->velocity);
+
                // move up
                VectorClear (upmove);
                upmove[2] = sv_stepheight.value;
                // FIXME: don't link?
-               SV_PushEntity(ent, upmove);
-       
+               SV_PushEntity(ent, upmove, false);
+
                // move forward
-               ent->v->velocity[2] = 0;
-               clip = SV_FlyMove (ent, sv.frametime, stepnormal);
-               ent->v->velocity[2] += start_velocity[2];
-       
+               ent->fields.server->velocity[2] = 0;
+               clip = SV_FlyMove (ent, sv.frametime, stepnormal, hitsupercontentsmask);
+               ent->fields.server->velocity[2] += start_velocity[2];
+
                SV_CheckVelocity(ent);
-       
+
                // check for stuckness, possibly due to the limited precision of floats
                // in the clipping hulls
                if (clip
-                && fabs(originalmove_origin[1] - ent->v->origin[1]) < 0.03125
-                && fabs(originalmove_origin[0] - ent->v->origin[0]) < 0.03125)
+                && fabs(originalmove_origin[1] - ent->fields.server->origin[1]) < 0.03125
+                && fabs(originalmove_origin[0] - ent->fields.server->origin[0]) < 0.03125)
                {
                        //Con_Printf("wall\n");
                        // stepping up didn't make any progress, revert to original move
-                       VectorCopy(originalmove_origin, ent->v->origin);
-                       VectorCopy(originalmove_velocity, ent->v->velocity);
+                       VectorCopy(originalmove_origin, ent->fields.server->origin);
+                       VectorCopy(originalmove_velocity, ent->fields.server->velocity);
                        //clip = originalmove_clip;
-                       ent->v->flags = originalmove_flags;
-                       ent->v->groundentity = originalmove_groundentity; 
+                       ent->fields.server->flags = originalmove_flags;
+                       ent->fields.server->groundentity = originalmove_groundentity;
                        // now try to unstick if needed
                        //clip = SV_TryUnstick (ent, oldvel);
                        return;
@@ -1053,25 +1684,29 @@ void SV_WalkMove (edict_t *ent)
                if (clip & 2 && sv_wallfriction.integer)
                        SV_WallFriction (ent, stepnormal);
        }
-       // skip out if stepdown is enabled, moving downward, not in water, and the move started onground and ended offground
-       else if (!(sv_gameplayfix_stepdown.integer && ent->v->waterlevel < 2 && start_velocity[2] < (1.0 / 32.0) && oldonground && !((int)ent->v->flags & FL_ONGROUND)))
+       // don't do the down move if stepdown is disabled, moving upward, not in water, or the move started offground or ended onground
+       else if (!sv_gameplayfix_stepdown.integer || ent->fields.server->waterlevel >= 3 || start_velocity[2] >= (1.0 / 32.0) || !oldonground || ((int)ent->fields.server->flags & FL_ONGROUND))
                return;
 
        // move down
        VectorClear (downmove);
        downmove[2] = -sv_stepheight.value + start_velocity[2]*sv.frametime;
        // FIXME: don't link?
-       downtrace = SV_PushEntity (ent, downmove);
+       downtrace = SV_PushEntity (ent, downmove, false);
 
        if (downtrace.fraction < 1 && downtrace.plane.normal[2] > 0.7)
        {
+               // this has been disabled so that you can't jump when you are stepping
+               // up while already jumping (also known as the Quake2 double jump bug)
+#if 0
                // LordHavoc: disabled this check so you can walk on monsters/players
-               //if (ent->v->solid == SOLID_BSP)
+               //if (ent->fields.server->solid == SOLID_BSP)
                {
                        //Con_Printf("onground\n");
-                       ent->v->flags = (int)ent->v->flags | FL_ONGROUND;
-                       ent->v->groundentity = EDICT_TO_PROG(downtrace.ent);
+                       ent->fields.server->flags =     (int)ent->fields.server->flags | FL_ONGROUND;
+                       ent->fields.server->groundentity = PRVM_EDICT_TO_PROG(downtrace.ent);
                }
+#endif
        }
        else
        {
@@ -1079,14 +1714,13 @@ void SV_WalkMove (edict_t *ent)
                // if the push down didn't end up on good ground, use the move without
                // the step up.  This happens near wall / slope combinations, and can
                // cause the player to hop up higher on a slope too steep to climb
-               VectorCopy(originalmove_origin, ent->v->origin);
-               VectorCopy(originalmove_velocity, ent->v->velocity);
+               VectorCopy(originalmove_origin, ent->fields.server->origin);
+               VectorCopy(originalmove_velocity, ent->fields.server->velocity);
                //clip = originalmove_clip;
-               ent->v->flags = originalmove_flags;
-               ent->v->groundentity = originalmove_groundentity; 
+               ent->fields.server->flags = originalmove_flags;
+               ent->fields.server->groundentity = originalmove_groundentity;
        }
 
-       SV_SetOnGround (ent);
        SV_CheckVelocity(ent);
 }
 
@@ -1099,37 +1733,40 @@ SV_Physics_Follow
 Entities that are "stuck" to another entity
 =============
 */
-void SV_Physics_Follow (edict_t *ent)
+void SV_Physics_Follow (prvm_edict_t *ent)
 {
        vec3_t vf, vr, vu, angles, v;
-       edict_t *e;
+       prvm_edict_t *e;
 
        // regular thinking
+       if (!SV_RunThink (ent))
+               return;
+
        // LordHavoc: implemented rotation on MOVETYPE_FOLLOW objects
-       e = PROG_TO_EDICT(ent->v->aiment);
-       if (e->v->angles[0] == ent->v->punchangle[0] && e->v->angles[1] == ent->v->punchangle[1] && e->v->angles[2] == ent->v->punchangle[2])
+       e = PRVM_PROG_TO_EDICT(ent->fields.server->aiment);
+       if (e->fields.server->angles[0] == ent->fields.server->punchangle[0] && e->fields.server->angles[1] == ent->fields.server->punchangle[1] && e->fields.server->angles[2] == ent->fields.server->punchangle[2])
        {
                // quick case for no rotation
-               VectorAdd(e->v->origin, ent->v->view_ofs, ent->v->origin);
+               VectorAdd(e->fields.server->origin, ent->fields.server->view_ofs, ent->fields.server->origin);
        }
        else
        {
-               angles[0] = -ent->v->punchangle[0];
-               angles[1] =  ent->v->punchangle[1];
-               angles[2] =  ent->v->punchangle[2];
+               angles[0] = -ent->fields.server->punchangle[0];
+               angles[1] =  ent->fields.server->punchangle[1];
+               angles[2] =  ent->fields.server->punchangle[2];
                AngleVectors (angles, vf, vr, vu);
-               v[0] = ent->v->view_ofs[0] * vf[0] + ent->v->view_ofs[1] * vr[0] + ent->v->view_ofs[2] * vu[0];
-               v[1] = ent->v->view_ofs[0] * vf[1] + ent->v->view_ofs[1] * vr[1] + ent->v->view_ofs[2] * vu[1];
-               v[2] = ent->v->view_ofs[0] * vf[2] + ent->v->view_ofs[1] * vr[2] + ent->v->view_ofs[2] * vu[2];
-               angles[0] = -e->v->angles[0];
-               angles[1] =  e->v->angles[1];
-               angles[2] =  e->v->angles[2];
+               v[0] = ent->fields.server->view_ofs[0] * vf[0] + ent->fields.server->view_ofs[1] * vr[0] + ent->fields.server->view_ofs[2] * vu[0];
+               v[1] = ent->fields.server->view_ofs[0] * vf[1] + ent->fields.server->view_ofs[1] * vr[1] + ent->fields.server->view_ofs[2] * vu[1];
+               v[2] = ent->fields.server->view_ofs[0] * vf[2] + ent->fields.server->view_ofs[1] * vr[2] + ent->fields.server->view_ofs[2] * vu[2];
+               angles[0] = -e->fields.server->angles[0];
+               angles[1] =  e->fields.server->angles[1];
+               angles[2] =  e->fields.server->angles[2];
                AngleVectors (angles, vf, vr, vu);
-               ent->v->origin[0] = v[0] * vf[0] + v[1] * vf[1] + v[2] * vf[2] + e->v->origin[0];
-               ent->v->origin[1] = v[0] * vr[0] + v[1] * vr[1] + v[2] * vr[2] + e->v->origin[1];
-               ent->v->origin[2] = v[0] * vu[0] + v[1] * vu[1] + v[2] * vu[2] + e->v->origin[2];
+               ent->fields.server->origin[0] = v[0] * vf[0] + v[1] * vf[1] + v[2] * vf[2] + e->fields.server->origin[0];
+               ent->fields.server->origin[1] = v[0] * vr[0] + v[1] * vr[1] + v[2] * vr[2] + e->fields.server->origin[1];
+               ent->fields.server->origin[2] = v[0] * vu[0] + v[1] * vu[1] + v[2] * vu[2] + e->fields.server->origin[2];
        }
-       VectorAdd (e->v->angles, ent->v->v_angle, ent->v->angles);
+       VectorAdd (e->fields.server->angles, ent->fields.server->v_angle, ent->fields.server->angles);
        SV_LinkEdict (ent, true);
 }
 
@@ -1147,31 +1784,38 @@ SV_CheckWaterTransition
 
 =============
 */
-void SV_CheckWaterTransition (edict_t *ent)
+void SV_CheckWaterTransition (prvm_edict_t *ent)
 {
        int cont;
-       cont = SV_PointQ1Contents(ent->v->origin);
-       if (!ent->v->watertype)
+       cont = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, SV_PointSuperContents(ent->fields.server->origin));
+       if (!ent->fields.server->watertype)
        {
                // just spawned here
-               ent->v->watertype = cont;
-               ent->v->waterlevel = 1;
+               ent->fields.server->watertype = cont;
+               ent->fields.server->waterlevel = 1;
                return;
        }
 
-       // check if the entity crossed into or out of water
-       if ((ent->v->watertype == CONTENTS_WATER || ent->v->watertype == CONTENTS_SLIME) != (cont == CONTENTS_WATER || cont == CONTENTS_SLIME))
-               SV_StartSound (ent, 0, "misc/h2ohit1.wav", 255, 1);
+       // DRESK - Support for Entity Contents Transition Event
+       // NOTE: Call here BEFORE updating the watertype below,
+       // and suppress watersplash sound if a valid function
+       // call was made to allow for custom "splash" sounds.
+       if( !SV_CheckContentsTransition(ent, cont) )
+       { // Contents Transition Function Invalid; Potentially Play Water Sound
+               // check if the entity crossed into or out of water
+               if (sv_sound_watersplash.string && ((ent->fields.server->watertype == CONTENTS_WATER || ent->fields.server->watertype == CONTENTS_SLIME) != (cont == CONTENTS_WATER || cont == CONTENTS_SLIME)))
+                       SV_StartSound (ent, 0, sv_sound_watersplash.string, 255, 1);
+       }
 
        if (cont <= CONTENTS_WATER)
        {
-               ent->v->watertype = cont;
-               ent->v->waterlevel = 1;
+               ent->fields.server->watertype = cont;
+               ent->fields.server->waterlevel = 1;
        }
        else
        {
-               ent->v->watertype = CONTENTS_EMPTY;
-               ent->v->waterlevel = 0;
+               ent->fields.server->watertype = CONTENTS_EMPTY;
+               ent->fields.server->waterlevel = 0;
        }
 }
 
@@ -1182,106 +1826,110 @@ SV_Physics_Toss
 Toss, bounce, and fly movement.  When onground, do nothing.
 =============
 */
-void SV_Physics_Toss (edict_t *ent)
+void SV_Physics_Toss (prvm_edict_t *ent)
 {
        trace_t trace;
        vec3_t move;
-       edict_t *groundentity;
-
-       // don't stick to ground if onground and moving upward
-       if (ent->v->velocity[2] >= (1.0 / 32.0) && ((int)ent->v->flags & FL_ONGROUND))
-               ent->v->flags = (int)ent->v->flags & ~FL_ONGROUND;
 
 // if onground, return without moving
-       if ((int)ent->v->flags & FL_ONGROUND)
+       if ((int)ent->fields.server->flags & FL_ONGROUND)
        {
-               if (!sv_gameplayfix_noairborncorpse.integer)
-                       return;
-               if (ent->v->groundentity == 0)
-                       return;
-               // if ent was supported by a brush model on previous frame,
-               // and groundentity is now freed, set groundentity to 0 (floating)
-               groundentity = PROG_TO_EDICT(ent->v->groundentity);
-               if (groundentity->v->solid == SOLID_BSP)
+               if (ent->fields.server->velocity[2] >= (1.0 / 32.0) && sv_gameplayfix_upwardvelocityclearsongroundflag.integer)
                {
-                       ent->e->suspendedinairflag = true;
+                       // don't stick to ground if onground and moving upward
+                       ent->fields.server->flags -= FL_ONGROUND;
+               }
+               else if (!ent->fields.server->groundentity || !sv_gameplayfix_noairborncorpse.integer)
+               {
+                       // we can trust FL_ONGROUND if groundentity is world because it never moves
                        return;
                }
-               else if (ent->e->suspendedinairflag && groundentity->e->free)
+               else if (ent->priv.server->suspendedinairflag && PRVM_PROG_TO_EDICT(ent->fields.server->groundentity)->priv.server->free)
                {
-                       // leave it suspended in the air
-                       ent->v->groundentity = 0;
-                       ent->e->suspendedinairflag = false;
+                       // if ent was supported by a brush model on previous frame,
+                       // and groundentity is now freed, set groundentity to 0 (world)
+                       // which leaves it suspended in the air
+                       ent->fields.server->groundentity = 0;
                        return;
                }
        }
-       ent->e->suspendedinairflag = false;
+       ent->priv.server->suspendedinairflag = false;
 
        SV_CheckVelocity (ent);
 
 // add gravity
-       if (ent->v->movetype == MOVETYPE_TOSS || ent->v->movetype == MOVETYPE_BOUNCE)
+       if (ent->fields.server->movetype == MOVETYPE_TOSS || ent->fields.server->movetype == MOVETYPE_BOUNCE)
                SV_AddGravity (ent);
 
 // move angles
-       VectorMA (ent->v->angles, sv.frametime, ent->v->avelocity, ent->v->angles);
+       VectorMA (ent->fields.server->angles, sv.frametime, ent->fields.server->avelocity, ent->fields.server->angles);
 
 // move origin
-       VectorScale (ent->v->velocity, sv.frametime, move);
-       trace = SV_PushEntity (ent, move);
-       if (ent->e->free)
+       VectorScale (ent->fields.server->velocity, sv.frametime, move);
+       trace = SV_PushEntity (ent, move, true);
+       if (ent->priv.server->free)
                return;
+       if (trace.bmodelstartsolid)
+       {
+               // try to unstick the entity
+               SV_UnstickEntity(ent);
+               trace = SV_PushEntity (ent, move, false);
+               if (ent->priv.server->free)
+                       return;
+       }
 
        if (trace.fraction < 1)
        {
-               if (ent->v->movetype == MOVETYPE_BOUNCEMISSILE)
+               if (ent->fields.server->movetype == MOVETYPE_BOUNCEMISSILE)
                {
-                       ClipVelocity (ent->v->velocity, trace.plane.normal, ent->v->velocity, 2.0);
-                       ent->v->flags = (int)ent->v->flags & ~FL_ONGROUND;
+                       ClipVelocity (ent->fields.server->velocity, trace.plane.normal, ent->fields.server->velocity, 2.0);
+                       ent->fields.server->flags = (int)ent->fields.server->flags & ~FL_ONGROUND;
                }
-               else if (ent->v->movetype == MOVETYPE_BOUNCE)
+               else if (ent->fields.server->movetype == MOVETYPE_BOUNCE)
                {
                        float d;
-                       ClipVelocity (ent->v->velocity, trace.plane.normal, ent->v->velocity, 1.5);
+                       ClipVelocity (ent->fields.server->velocity, trace.plane.normal, ent->fields.server->velocity, 1.5);
                        // LordHavoc: fixed grenades not bouncing when fired down a slope
                        if (sv_gameplayfix_grenadebouncedownslopes.integer)
                        {
-                               d = DotProduct(trace.plane.normal, ent->v->velocity);
+                               d = DotProduct(trace.plane.normal, ent->fields.server->velocity);
                                if (trace.plane.normal[2] > 0.7 && fabs(d) < 60)
                                {
-                                       ent->v->flags = (int)ent->v->flags | FL_ONGROUND;
-                                       ent->v->groundentity = EDICT_TO_PROG(trace.ent);
-                                       VectorClear (ent->v->velocity);
-                                       VectorClear (ent->v->avelocity);
+                                       ent->fields.server->flags = (int)ent->fields.server->flags | FL_ONGROUND;
+                                       ent->fields.server->groundentity = PRVM_EDICT_TO_PROG(trace.ent);
+                                       VectorClear (ent->fields.server->velocity);
+                                       VectorClear (ent->fields.server->avelocity);
                                }
                                else
-                                       ent->v->flags = (int)ent->v->flags & ~FL_ONGROUND;
+                                       ent->fields.server->flags = (int)ent->fields.server->flags & ~FL_ONGROUND;
                        }
                        else
                        {
-                               if (trace.plane.normal[2] > 0.7 && ent->v->velocity[2] < 60)
+                               if (trace.plane.normal[2] > 0.7 && ent->fields.server->velocity[2] < 60)
                                {
-                                       ent->v->flags = (int)ent->v->flags | FL_ONGROUND;
-                                       ent->v->groundentity = EDICT_TO_PROG(trace.ent);
-                                       VectorClear (ent->v->velocity);
-                                       VectorClear (ent->v->avelocity);
+                                       ent->fields.server->flags = (int)ent->fields.server->flags | FL_ONGROUND;
+                                       ent->fields.server->groundentity = PRVM_EDICT_TO_PROG(trace.ent);
+                                       VectorClear (ent->fields.server->velocity);
+                                       VectorClear (ent->fields.server->avelocity);
                                }
                                else
-                                       ent->v->flags = (int)ent->v->flags & ~FL_ONGROUND;
+                                       ent->fields.server->flags = (int)ent->fields.server->flags & ~FL_ONGROUND;
                        }
                }
                else
                {
-                       ClipVelocity (ent->v->velocity, trace.plane.normal, ent->v->velocity, 1.0);
+                       ClipVelocity (ent->fields.server->velocity, trace.plane.normal, ent->fields.server->velocity, 1.0);
                        if (trace.plane.normal[2] > 0.7)
                        {
-                               ent->v->flags = (int)ent->v->flags | FL_ONGROUND;
-                               ent->v->groundentity = EDICT_TO_PROG(trace.ent);
-                               VectorClear (ent->v->velocity);
-                               VectorClear (ent->v->avelocity);
+                               ent->fields.server->flags = (int)ent->fields.server->flags | FL_ONGROUND;
+                               ent->fields.server->groundentity = PRVM_EDICT_TO_PROG(trace.ent);
+                               if (((prvm_edict_t *)trace.ent)->fields.server->solid == SOLID_BSP)
+                                       ent->priv.server->suspendedinairflag = true;
+                               VectorClear (ent->fields.server->velocity);
+                               VectorClear (ent->fields.server->avelocity);
                        }
                        else
-                               ent->v->flags = (int)ent->v->flags & ~FL_ONGROUND;
+                               ent->fields.server->flags = (int)ent->fields.server->flags & ~FL_ONGROUND;
                }
        }
 
@@ -1308,248 +1956,325 @@ This is also used for objects that have become still on the ground, but
 will fall if the floor is pulled out from under them.
 =============
 */
-void SV_Physics_Step (edict_t *ent)
+void SV_Physics_Step (prvm_edict_t *ent)
 {
-       // don't stick to ground if onground and moving upward
-       if (ent->v->velocity[2] >= (1.0 / 32.0) && ((int)ent->v->flags & FL_ONGROUND))
-               ent->v->flags = (int)ent->v->flags & ~FL_ONGROUND;
-
-       // freefall if not onground/fly/swim
-       if (!((int)ent->v->flags & (FL_ONGROUND | FL_FLY | FL_SWIM)))
+       int flags = (int)ent->fields.server->flags;
+       // don't fall at all if fly/swim
+       if (!(flags & (FL_FLY | FL_SWIM)))
        {
-               int hitsound = ent->v->velocity[2] < sv_gravity.value * -0.1;
+               if (flags & FL_ONGROUND)
+               {
+                       // freefall if onground and moving upward
+                       // freefall if not standing on a world surface (it may be a lift or trap door)
+                       if ((ent->fields.server->velocity[2] >= (1.0 / 32.0) && sv_gameplayfix_upwardvelocityclearsongroundflag.integer) || ent->fields.server->groundentity)
+                       {
+                               ent->fields.server->flags -= FL_ONGROUND;
+                               SV_AddGravity(ent);
+                               SV_CheckVelocity(ent);
+                               SV_FlyMove(ent, sv.frametime, NULL, SV_GenericHitSuperContentsMask(ent));
+                               SV_LinkEdict(ent, true);
+                       }
+               }
+               else
+               {
+                       // freefall if not onground
+                       int hitsound = ent->fields.server->velocity[2] < sv_gravity.value * -0.1;
 
-               SV_AddGravity(ent);
-               SV_CheckVelocity(ent);
-               SV_FlyMove(ent, sv.frametime, NULL);
-               SV_LinkEdict(ent, true);
+                       SV_AddGravity(ent);
+                       SV_CheckVelocity(ent);
+                       SV_FlyMove(ent, sv.frametime, NULL, SV_GenericHitSuperContentsMask(ent));
+                       SV_LinkEdict(ent, true);
 
-               // just hit ground
-               if (hitsound && (int)ent->v->flags & FL_ONGROUND)
-                       SV_StartSound(ent, 0, "demon/dland2.wav", 255, 1);
+                       // just hit ground
+                       if (hitsound && (int)ent->fields.server->flags & FL_ONGROUND && sv_sound_land.string)
+                               SV_StartSound(ent, 0, sv_sound_land.string, 255, 1);
+               }
        }
 
+// regular thinking
+       SV_RunThink(ent);
+
        SV_CheckWaterTransition(ent);
 }
 
 //============================================================================
 
-/*
-================
-SV_Physics
-
-================
-*/
-void SV_Physics (void)
+static void SV_Physics_Entity (prvm_edict_t *ent)
 {
-       int i, end, retouch;
-       float nexttime;
-       vec3_t oldorigin;
-       edict_t *ent;
-
-// let the progs know that a new frame has started
-       pr_global_struct->self = EDICT_TO_PROG(sv.edicts);
-       pr_global_struct->other = EDICT_TO_PROG(sv.edicts);
-       pr_global_struct->time = sv.time;
-       PR_ExecuteProgram (pr_global_struct->StartFrame, "QC function StartFrame is missing");
-
-       retouch = pr_global_struct->force_retouch > 0;
-       end = i = sv_freezenonclients.integer ? svs.maxclients + 1 : sv.num_edicts;
-       for (i = 0, ent = sv.edicts;i < end;i++, ent = NEXT_EDICT(ent))
+       // don't run a move on newly spawned projectiles as it messes up movement
+       // interpolation and rocket trails
+       qboolean runmove = ent->priv.server->move;
+       ent->priv.server->move = true;
+       switch ((int) ent->fields.server->movetype)
        {
-               if (ent->e->free || ent->v->movetype == MOVETYPE_NONE)
-                       continue;
-
-               // LordHavoc: merged client and normal entity physics
-               VectorCopy(ent->v->origin, oldorigin);
-
-               switch ((int) ent->v->movetype)
+       case MOVETYPE_PUSH:
+       case MOVETYPE_FAKEPUSH:
+               SV_Physics_Pusher (ent);
+               break;
+       case MOVETYPE_NONE:
+               // LordHavoc: manually inlined the thinktime check here because MOVETYPE_NONE is used on so many objects
+               if (ent->fields.server->nextthink > 0 && ent->fields.server->nextthink <= sv.time + sv.frametime)
+                       SV_RunThink (ent);
+               break;
+       case MOVETYPE_FOLLOW:
+               SV_Physics_Follow (ent);
+               break;
+       case MOVETYPE_NOCLIP:
+               if (SV_RunThink(ent))
                {
-               case MOVETYPE_PUSH:
-               case MOVETYPE_FAKEPUSH:
-                       SV_Physics_Pusher (ent);
-                       break;
-               case MOVETYPE_NONE:
-                       break;
-               case MOVETYPE_FOLLOW:
-                       SV_Physics_Follow (ent);
-                       break;
-               case MOVETYPE_NOCLIP:
                        SV_CheckWater(ent);
-                       VectorMA(ent->v->origin, sv.frametime, ent->v->velocity, ent->v->origin);
-                       VectorMA(ent->v->angles, sv.frametime, ent->v->avelocity, ent->v->angles);
-                       break;
-               case MOVETYPE_STEP:
-                       SV_Physics_Step (ent);
-                       break;
-               case MOVETYPE_WALK:
-                       if (!SV_CheckWater(ent) && ! ((int)ent->v->flags & FL_WATERJUMP) )
-                               SV_AddGravity(ent);
-                       SV_CheckStuck(ent);
-                       SV_WalkMove(ent);
-                       break;
-               case MOVETYPE_TOSS:
-               case MOVETYPE_BOUNCE:
-               case MOVETYPE_BOUNCEMISSILE:
-               case MOVETYPE_FLYMISSILE:
-                       SV_Physics_Toss(ent);
-                       break;
-               case MOVETYPE_FLY:
-                       if (i >= 1 && i <= svs.maxclients && svs.clients[i-1].spawned)
-                       {
-                               SV_CheckWater(ent);
-                               SV_WalkMove(ent);
-                       }
-                       else
-                               SV_Physics_Toss(ent);
-                       break;
-               default:
-                       Host_Error ("SV_Physics: bad movetype %i", (int)ent->v->movetype);
-                       break;
+                       VectorMA(ent->fields.server->origin, sv.frametime, ent->fields.server->velocity, ent->fields.server->origin);
+                       VectorMA(ent->fields.server->angles, sv.frametime, ent->fields.server->avelocity, ent->fields.server->angles);
                }
-
-               if (!VectorCompare(ent->v->origin, oldorigin) || retouch)
-                       SV_LinkEdict(ent, true);
+               SV_LinkEdict(ent, false);
+               break;
+       case MOVETYPE_STEP:
+               SV_Physics_Step (ent);
+               break;
+       case MOVETYPE_WALK:
+               if (SV_RunThink (ent))
+               {
+                       if (!SV_CheckWater (ent) && ! ((int)ent->fields.server->flags & FL_WATERJUMP) )
+                               SV_AddGravity (ent);
+                       SV_CheckStuck (ent);
+                       SV_WalkMove (ent);
+                       SV_LinkEdict (ent, true);
+               }
+               break;
+       case MOVETYPE_TOSS:
+       case MOVETYPE_BOUNCE:
+       case MOVETYPE_BOUNCEMISSILE:
+       case MOVETYPE_FLYMISSILE:
+       case MOVETYPE_FLY:
+               // regular thinking
+               if (SV_RunThink (ent) && (runmove || !sv_gameplayfix_delayprojectiles.integer))
+                       SV_Physics_Toss (ent);
+               break;
+       default:
+               Con_Printf ("SV_Physics: bad movetype %i\n", (int)ent->fields.server->movetype);
+               break;
        }
+}
+
+void SV_Physics_ClientMove(void)
+{
+       prvm_edict_t *ent;
+       ent = host_client->edict;
+
+       // call player physics, this needs the proper frametime
+       prog->globals.server->frametime = sv.frametime;
+       SV_ClientThink();
+
+       // call standard client pre-think, with frametime = 0
+       prog->globals.server->time = sv.time;
+       prog->globals.server->frametime = 0;
+       prog->globals.server->self = PRVM_EDICT_TO_PROG(ent);
+       PRVM_ExecuteProgram (prog->globals.server->PlayerPreThink, "QC function PlayerPreThink is missing");
+       prog->globals.server->frametime = sv.frametime;
+
+       // make sure the velocity is sane (not a NaN)
+       SV_CheckVelocity(ent);
+       // LordHavoc: a hack to ensure that the (rather silly) id1 quakec
+       // player_run/player_stand1 does not horribly malfunction if the
+       // velocity becomes a number that is both == 0 and != 0
+       // (sounds to me like NaN but to be absolutely safe...)
+       if (DotProduct(ent->fields.server->velocity, ent->fields.server->velocity) < 0.0001)
+               VectorClear(ent->fields.server->velocity);
+
+       // perform MOVETYPE_WALK behavior
+       if (!SV_CheckWater (ent) && ! ((int)ent->fields.server->flags & FL_WATERJUMP) )
+               SV_AddGravity (ent);
+       SV_CheckStuck (ent);
+       SV_WalkMove (ent);
+
+       SV_CheckVelocity (ent);
 
-       for (i = 1, ent = NEXT_EDICT(sv.edicts);i <= svs.maxclients;i++, ent = NEXT_EDICT(ent))
+       SV_LinkEdict (ent, true);
+
+       SV_CheckVelocity (ent);
+
+       // call standard player post-think, with frametime = 0
+       prog->globals.server->time = sv.time;
+       prog->globals.server->frametime = 0;
+       prog->globals.server->self = PRVM_EDICT_TO_PROG(ent);
+       PRVM_ExecuteProgram (prog->globals.server->PlayerPostThink, "QC function PlayerPostThink is missing");
+       prog->globals.server->frametime = sv.frametime;
+
+       if(ent->fields.server->fixangle)
        {
-               if (ent->e->free || !svs.clients[i-1].spawned)
-                       continue;
+               // angle fixing was requested by physics code...
+               // so store the current angles for later use
+               memcpy(host_client->fixangle_angles, ent->fields.server->angles, sizeof(host_client->fixangle_angles));
+               host_client->fixangle_angles_set = TRUE;
 
-               // call standard client pre-think
-               SV_CheckVelocity (ent);
-               pr_global_struct->time = sv.time;
-               pr_global_struct->self = EDICT_TO_PROG(ent);
-               PR_ExecuteProgram (pr_global_struct->PlayerPreThink, "QC function PlayerPreThink is missing");
-               SV_CheckVelocity (ent);
+               // and clear fixangle for the next frame
+               ent->fields.server->fixangle = 0;
        }
+}
 
-       nexttime = sv.time + sv.frametime;
-       end = i = sv_freezenonclients.integer ? svs.maxclients + 1 : sv.num_edicts;
-       for (i = 0, ent = sv.edicts;i < end;i++, ent = NEXT_EDICT(ent))
+void SV_Physics_ClientEntity(prvm_edict_t *ent)
+{
+       // don't do physics on disconnected clients, FrikBot relies on this
+       if (!host_client->spawned)
        {
-               if (ent->e->free)
-                       continue;
+               memset(&host_client->cmd, 0, sizeof(host_client->cmd));
+               return;
+       }
+
+       // don't run physics here if running asynchronously
+       if (host_client->clmovement_skipphysicsframes <= 0)
+               SV_ClientThink();
+
+       // make sure the velocity is sane (not a NaN)
+       SV_CheckVelocity(ent);
+       // LordHavoc: a hack to ensure that the (rather silly) id1 quakec
+       // player_run/player_stand1 does not horribly malfunction if the
+       // velocity becomes a number that is both == 0 and != 0
+       // (sounds to me like NaN but to be absolutely safe...)
+       if (DotProduct(ent->fields.server->velocity, ent->fields.server->velocity) < 0.0001)
+               VectorClear(ent->fields.server->velocity);
+
+       // call standard client pre-think
+       prog->globals.server->time = sv.time;
+       prog->globals.server->self = PRVM_EDICT_TO_PROG(ent);
+       PRVM_ExecuteProgram (prog->globals.server->PlayerPreThink, "QC function PlayerPreThink is missing");
+       SV_CheckVelocity (ent);
 
-               // LordHavoc: merged client and normal entity physics
-               switch ((int) ent->v->movetype)
+       switch ((int) ent->fields.server->movetype)
+       {
+       case MOVETYPE_PUSH:
+       case MOVETYPE_FAKEPUSH:
+               SV_Physics_Pusher (ent);
+               break;
+       case MOVETYPE_NONE:
+               // LordHavoc: manually inlined the thinktime check here because MOVETYPE_NONE is used on so many objects
+               if (ent->fields.server->nextthink > 0 && ent->fields.server->nextthink <= sv.time + sv.frametime)
+                       SV_RunThink (ent);
+               break;
+       case MOVETYPE_FOLLOW:
+               SV_Physics_Follow (ent);
+               break;
+       case MOVETYPE_NOCLIP:
+               SV_RunThink(ent);
+               SV_CheckWater(ent);
+               VectorMA(ent->fields.server->origin, sv.frametime, ent->fields.server->velocity, ent->fields.server->origin);
+               VectorMA(ent->fields.server->angles, sv.frametime, ent->fields.server->avelocity, ent->fields.server->angles);
+               break;
+       case MOVETYPE_STEP:
+               SV_Physics_Step (ent);
+               break;
+       case MOVETYPE_WALK:
+               SV_RunThink (ent);
+               // don't run physics here if running asynchronously
+               if (host_client->clmovement_skipphysicsframes <= 0)
                {
-               case MOVETYPE_PUSH:
-               case MOVETYPE_FAKEPUSH:
-                       // push thinks are called from SV_Physics_Pusher 
-                       break;
-               case MOVETYPE_NONE:
-               case MOVETYPE_FOLLOW:
-               case MOVETYPE_NOCLIP:
-               case MOVETYPE_STEP:
-               case MOVETYPE_WALK:
-               case MOVETYPE_TOSS:
-               case MOVETYPE_BOUNCE:
-               case MOVETYPE_BOUNCEMISSILE:
-               case MOVETYPE_FLY:
-               case MOVETYPE_FLYMISSILE:
-                       // LordHavoc: manually inlined SV_RunThink here
-                       if (ent->v->nextthink > 0 && ent->v->nextthink <= nexttime)
-                       {
-                               /*
-                               SV_RunThink
-                               Runs thinking code if time.  There is some play in the exact time the think
-                               function will be called, because it is called before any movement is done
-                               in a frame.  Not used for pushmove objects, because they must be exact.
-                               Returns false if the entity removed itself.
-                               */
-                               float thinktime = ent->v->nextthink;
-                               if (thinktime && thinktime < sv.time + sv.frametime)
-                               {
-                                       ent->v->nextthink = 0;
-                                       // don't let things stay in the past.
-                                       // it is possible to start that way by a trigger with a local time.
-                                       pr_global_struct->time = max(thinktime, sv.time);
-                                       pr_global_struct->self = EDICT_TO_PROG(ent);
-                                       pr_global_struct->other = EDICT_TO_PROG(sv.edicts);
-                                       PR_ExecuteProgram (ent->v->think, "QC function self.think is missing");
-                               }
-                       }
-                       break;
-               default:
-                       Host_Error ("SV_Physics: bad movetype %i", (int)ent->v->movetype);
-                       break;
+                       if (!SV_CheckWater (ent) && ! ((int)ent->fields.server->flags & FL_WATERJUMP) )
+                               SV_AddGravity (ent);
+                       SV_CheckStuck (ent);
+                       SV_WalkMove (ent);
+                       host_client->cmd.time = max(host_client->cmd.time, sv.time); // ignore client movement data for anything before NOW
                }
+               break;
+       case MOVETYPE_TOSS:
+       case MOVETYPE_BOUNCE:
+       case MOVETYPE_BOUNCEMISSILE:
+       case MOVETYPE_FLYMISSILE:
+               // regular thinking
+               SV_RunThink (ent);
+               SV_Physics_Toss (ent);
+               break;
+       case MOVETYPE_FLY:
+               SV_RunThink (ent);
+               SV_CheckWater (ent);
+               SV_WalkMove (ent);
+               break;
+       default:
+               Con_Printf ("SV_Physics_ClientEntity: bad movetype %i\n", (int)ent->fields.server->movetype);
+               break;
        }
 
-       for (i = 1, ent = NEXT_EDICT(sv.edicts);i <= svs.maxclients;i++, ent = NEXT_EDICT(ent))
-       {
-               if (ent->e->free || !svs.clients[i-1].spawned)
-                       continue;
+       // decrement the countdown variable used to decide when to go back to
+       // synchronous physics
+       if (host_client->clmovement_skipphysicsframes > 0)
+               host_client->clmovement_skipphysicsframes--;
 
-               // call standard player post-think
-               SV_LinkEdict (ent, true);
-               SV_CheckVelocity (ent);
-               pr_global_struct->time = sv.time;
-               pr_global_struct->self = EDICT_TO_PROG(ent);
-               PR_ExecuteProgram (pr_global_struct->PlayerPostThink, "QC function PlayerPostThink is missing");
-       }
+       SV_CheckVelocity (ent);
 
-       if (pr_global_struct->force_retouch > 0)
-               pr_global_struct->force_retouch = max(0, pr_global_struct->force_retouch - 1);
+       SV_LinkEdict (ent, true);
 
-       // LordHavoc: endframe support
-       if (EndFrameQC)
+       SV_CheckVelocity (ent);
+
+       // call standard player post-think
+       prog->globals.server->time = sv.time;
+       prog->globals.server->self = PRVM_EDICT_TO_PROG(ent);
+       PRVM_ExecuteProgram (prog->globals.server->PlayerPostThink, "QC function PlayerPostThink is missing");
+
+       if(ent->fields.server->fixangle)
        {
-               pr_global_struct->self = EDICT_TO_PROG(sv.edicts);
-               pr_global_struct->other = EDICT_TO_PROG(sv.edicts);
-               pr_global_struct->time = sv.time;
-               PR_ExecuteProgram ((func_t)(EndFrameQC - pr_functions), "QC function EndFrame is missing");
-       }
+               // angle fixing was requested by physics code...
+               // so store the current angles for later use
+               memcpy(host_client->fixangle_angles, ent->fields.server->angles, sizeof(host_client->fixangle_angles));
+               host_client->fixangle_angles_set = TRUE;
 
-       if (!sv_freezenonclients.integer)
-               sv.time += sv.frametime;
+               // and clear fixangle for the next frame
+               ent->fields.server->fixangle = 0;
+       }
 }
 
+/*
+================
+SV_Physics
 
-trace_t SV_Trace_Toss (edict_t *tossent, edict_t *ignore)
+================
+*/
+void SV_Physics (void)
 {
        int i;
-       float gravity, savesolid;
-       vec3_t move, end;
-       edict_t tempent, *tent;
-       entvars_t vars;
-       eval_t *val;
-       trace_t trace;
+       prvm_edict_t *ent;
 
-       // copy the vars over
-       memcpy(&vars, tossent->v, sizeof(entvars_t));
-       // set up the temp entity to point to the copied vars
-       tent = &tempent;
-       tent->v = &vars;
+// let the progs know that a new frame has started
+       prog->globals.server->self = PRVM_EDICT_TO_PROG(prog->edicts);
+       prog->globals.server->other = PRVM_EDICT_TO_PROG(prog->edicts);
+       prog->globals.server->time = sv.time;
+       prog->globals.server->frametime = sv.frametime;
+       PRVM_ExecuteProgram (prog->globals.server->StartFrame, "QC function StartFrame is missing");
 
-       savesolid = tossent->v->solid;
-       tossent->v->solid = SOLID_NOT;
+//
+// treat each object in turn
+//
 
-       // this has to fetch the field from the original edict, since our copy is truncated
-       val = GETEDICTFIELDVALUE(tossent, eval_gravity);
-       if (val != NULL && val->_float != 0)
-               gravity = val->_float;
-       else
-               gravity = 1.0;
-       gravity *= sv_gravity.value * 0.05;
+       // if force_retouch, relink all the entities
+       if (prog->globals.server->force_retouch > 0)
+               for (i = 1, ent = PRVM_EDICT_NUM(i);i < prog->num_edicts;i++, ent = PRVM_NEXT_EDICT(ent))
+                       if (!ent->priv.server->free)
+                               SV_LinkEdict (ent, true);       // force retouch even for stationary
+
+       // run physics on the client entities
+       for (i = 1, ent = PRVM_EDICT_NUM(i), host_client = svs.clients;i <= svs.maxclients;i++, ent = PRVM_NEXT_EDICT(ent), host_client++)
+               if (!ent->priv.server->free)
+                               SV_Physics_ClientEntity(ent);
+
+       // run physics on all the non-client entities
+       if (!sv_freezenonclients.integer)
+               for (;i < prog->num_edicts;i++, ent = PRVM_NEXT_EDICT(ent))
+                       if (!ent->priv.server->free)
+                               SV_Physics_Entity(ent);
 
-       for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
+       if (prog->globals.server->force_retouch > 0)
+               prog->globals.server->force_retouch = max(0, prog->globals.server->force_retouch - 1);
+
+       // LordHavoc: endframe support
+       if (prog->funcoffsets.EndFrame)
        {
-               SV_CheckVelocity (tent);
-               tent->v->velocity[2] -= gravity;
-               VectorMA (tent->v->angles, 0.05, tent->v->avelocity, tent->v->angles);
-               VectorScale (tent->v->velocity, 0.05, move);
-               VectorAdd (tent->v->origin, move, end);
-               trace = SV_Move (tent->v->origin, tent->v->mins, tent->v->maxs, end, MOVE_NORMAL, tent);
-               VectorCopy (trace.endpos, tent->v->origin);
-
-               if (trace.fraction < 1 && trace.ent && trace.ent != ignore)
-                       break;
+               prog->globals.server->self = PRVM_EDICT_TO_PROG(prog->edicts);
+               prog->globals.server->other = PRVM_EDICT_TO_PROG(prog->edicts);
+               prog->globals.server->time = sv.time;
+               PRVM_ExecuteProgram (prog->funcoffsets.EndFrame, "QC function EndFrame is missing");
        }
-       tossent->v->solid = savesolid;
-       trace.fraction = 0; // not relevant
-       return trace;
-}
 
+       // decrement prog->num_edicts if the highest number entities died
+       for (;PRVM_EDICT_NUM(prog->num_edicts - 1)->priv.server->free;prog->num_edicts--);
+
+       if (!sv_freezenonclients.integer)
+               sv.time += sv.frametime;
+}